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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.11.07 16:05:00 -
[1] - Quote
I'd like to see projectile speed factored into the shooting if the new system Wolfman said they're working on now can handle it. We'd probably see an end to most of those ridiculous complaints about the Tac Rifle being a pocket sniper, at least.
In all seriousness, a major factor in the complaints after the strafe nerf was how not being able to strafe made getting killed a lot easier than it used to be, but that wouldn't be as much of an issue if you had to lead your shots, even if that was only by a very small margin. I agree that these are futuristic weapons, and even today we have guns that can fire a round at around two thousand feet-per-second, but no matter how fast the projectile travels, its still not the speed of light. If you think about it, that would actually create a niche filled by the Laser Rifle, which would be pre-balanced in that regard due to doing crappy damage unless you keep the beam on your target.
I'd also like to see the Laser Rifle re-worked to have its damage bonus applied based on time on target, and not time fired. The current ability to fire at something in front of you until you hit 50% heat and then sweep the beam across the head of a distant target for an instant kill is more than a little stupid. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.11.07 16:54:00 -
[2] - Quote
ReGnUM PERFECTION DEI wrote:I want mechanic for players getting into and out LAVs, so heavys can't just jump out of a moving lav and instant pop people ;/ I think this is the first time I've agreed with you completely, ReGnUM. I'd like to see boarding mechanics for all vehicles, personally, so that you can't teleport into a tank to get away from getting shot, for instance. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.11.07 17:18:00 -
[3] - Quote
HowDidThatTaste wrote:ReGnUM PERFECTION DEI wrote:I want mechanic for players getting into and out LAVs, so heavys can't just jump out of a moving lav and instant pop people ;/ Horrible idea. I mean the fat suit is already gimped from your long range ar. This gives us a chance to get up close and personal with you. Being able to use a free LAV was a taxi for an asset that can carry weapons equivalent to tank cannons is beyond lame. Its almost as lame as finally blowing away an HAV that's harasing the point you're defending only to have 3 Heavies with Broadsides teleport out just before it blows and gun down everyone there. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.11.07 22:20:00 -
[4] - Quote
Cyn Bruin wrote: Overall speed of the game needs an increase. I don't want it to be COD bad, thats like playing an arcade game. But it needs to be upgraded. The earlier builds seemd to be much faster paced.
For an example, look at the Pdiggy videos he put up on Youtube and see how fast the game used to be.
We talked to CCP Wolfman about this in IRC the other day, and he confirmed that absolutely no changes have been made to movement speed since Replication. The apparent changes are animation related, based on your perception of movement rather than your actual speed. They're working on an update for that right now, as well as redoing the entire hit-detection system for the 3rd time. |
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