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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.01 07:46:00 -
[1] - Quote
There is no incentive for players to resecure an objective after the enemy has hacked it. It takes longer to secure and you should get points for it.
Players, now, deliberately allow the hack to go through so they can get the points for hacking it. Meanwhile, the enemy does damage to the MCC and they spawn right behind you on the objective.
Players need points to resecure an objective |
I-Shayz-I
ZionTCD Legacy Rising
172
|
Posted - 2012.11.01 07:57:00 -
[2] - Quote
Good point, and well made.
+1 |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.01 10:55:00 -
[3] - Quote
Thanks....I just haven't seen any threads on this which is rather surprising |
Adeptus Ezekiel
Bragian Order Amarr Empire
30
|
Posted - 2012.11.01 11:17:00 -
[4] - Quote
Ydubbs81 RND wrote:There is no incentive for players to resecure an objective after the enemy has hacked it. It takes longer to secure and you should get points for it.
Players, now, deliberately allow the hack to go through so they can get the points for hacking it. Meanwhile, the enemy does damage to the MCC and they spawn right behind you on the objective.
Players need points to resecure an objective
+1 |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.01 14:29:00 -
[5] - Quote
+1 |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.01 14:30:00 -
[6] - Quote
+1 The lack of points for this is inexcusable. |
Sentient Archon
Red Star.
690
|
Posted - 2012.11.01 14:54:00 -
[7] - Quote
Ydubbs81 RND wrote:There is no incentive for players to resecure an objective after the enemy has hacked it. It takes longer to secure and you should get points for it.
Players, now, deliberately allow the hack to go through so they can get the points for hacking it. Meanwhile, the enemy does damage to the MCC and they spawn right behind you on the objective.
Players need points to resecure an objective +1 |
H arpoon
WarRavens
26
|
Posted - 2012.11.01 14:57:00 -
[8] - Quote
+1 This has been on my mind for a while. |
Serk Gallis
Fancy Men of Cornwall
9
|
Posted - 2012.11.01 15:11:00 -
[9] - Quote
+1 |
Moonracer2000
Subdreddit Test Alliance Please Ignore
314
|
Posted - 2012.11.01 15:34:00 -
[10] - Quote
I've also said you should get hack assist points for covering your team while they hack. That way you don't get 3 people facing a console all getting shot in the back because no one wanted to miss out on points. If you are 10 meters from a hack taking place you are helping.
The system should reward players for doing the right thing instead of encouraging them to play poorly. |
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Kain Spero
Imperfects Negative-Feedback
907
|
Posted - 2012.11.01 15:39:00 -
[11] - Quote
Big +1 to this. I also like Mooracer2000's proximity to the console idea. |
Joe Darkwater
Royal Uhlans Amarr Empire
15
|
Posted - 2012.11.01 17:23:00 -
[12] - Quote
Read this somewhere else. Ah yeah I myself made this suggestion a while ago :) +1 Nevertheless |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.11.01 17:36:00 -
[13] - Quote
Moonracer2000 wrote:I've also said you should get hack assist points for covering your team while they hack. That way you don't get 3 people facing a console all getting shot in the back because no one wanted to miss out on points. If you are 10 meters from a hack taking place you are helping.
The system should reward players for doing the right thing instead of encouraging them to play poorly.
Effectively turning nulls into squad defend orders r.e. wp. +1 |
Brush Master
HavoK Core
163
|
Posted - 2012.11.01 17:44:00 -
[14] - Quote
Seen it suggested before but yes definitely should be. I think you should actually get more points for stopping a hack just because it takes longer to disarm a hack then to hack it. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.11.01 17:54:00 -
[15] - Quote
OP haz 24 likes and climbing. CCP listen up yo
Stupid it gives no points. |
Lion Redstar
ZionTCD Legacy Rising
66
|
Posted - 2012.11.02 09:37:00 -
[16] - Quote
+GêP Players should be rewarded for this. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.02 12:50:00 -
[17] - Quote
Ydubbs81 RND wrote:There is no incentive for players to resecure an objective after the enemy has hacked it. It takes longer to secure and you should get points for it.
Players, now, deliberately allow the hack to go through so they can get the points for hacking it. Meanwhile, the enemy does damage to the MCC and they spawn right behind you on the objective.
Players need points to resecure an objective
Max agreed. Been said over and over and over again. And still no fix. Stopping an hack of an objective should earn same amount of point, or even more than a regular hack. |
Cyn Bruin
Imperfects Negative-Feedback
653
|
Posted - 2012.11.02 13:42:00 -
[18] - Quote
Joe Darkwater wrote:Read this somewhere else. Ah yeah I myself made this suggestion a while ago :) +1 Nevertheless
Yea this subject has come up alot, this isn't the first suggestion. It's just that CCP has more important things going on than fixing this minor issue to them.
This is somewhat of a big issue to us though. If MCC shields/armor are = in match and in no threat of losing, why would I want to rehack asap a point of contention? Since no warpoints why not just let it cap and then recap it for 100?
I'd say give us 50pts for every rehack and move along. |
Mode Torsen
ZionTCD Legacy Rising
11
|
Posted - 2012.11.02 17:25:00 -
[19] - Quote
+1
CCP- reward us for EVERYTHING WE DO.
FPS is about rewards. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.02 17:45:00 -
[20] - Quote
Cyn Bruin wrote:Joe Darkwater wrote:Read this somewhere else. Ah yeah I myself made this suggestion a while ago :) +1 Nevertheless Yea this subject has come up alot, this isn't the first suggestion. It's just that CCP has more important things going on than fixing this minor issue to them. This is somewhat of a big issue to us though. If MCC shields/armor are = in match and in no threat of losing, why would I want to rehack asap a point of contention? Since no warpoints why not just let it cap and then recap it for 100? I'd say give us 50pts for every rehack and move along.
This is why we need to keep throwing this at them. CCP...EVERYONE in this game agrees to this.....it should be in the next hotfix (especially since our fragoed warpoints were reduced by half in a hotfix) |
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CyriusBloodbane
Mercs and Capsuleers
3
|
Posted - 2012.11.02 17:50:00 -
[21] - Quote
I would say even make the points more than capping an objective. If you really think about it it takes MORE skill to resecure it as usually if they made it to the console to secure the defenders were wiped out. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.02 17:53:00 -
[22] - Quote
CyriusBloodbane wrote:I would say even make the points more than capping an objective. If you really think about it it takes MORE skill to resecure it as usually if they made it to the console to secure the defenders were wiped out.
Agreed....however, if they give us 75wps, I'll be satisfied. Even if they gave us 50, I'll keep my mouth shut but they need to give us somethng. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.11.02 19:10:00 -
[23] - Quote
+1 |
NeoprotoD
Zumari Force Projection Caldari State
28
|
Posted - 2012.11.02 22:29:00 -
[24] - Quote
The entire WP system needs some attention, logi, rehack, hack assist, points based on %hack rather than 100 for first and 50 for 2nd the list goes on...
+1 to this for sure |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.03 20:55:00 -
[25] - Quote
Bump CCP you will hear us |
corbear Ormand
Algintal Core Gallente Federation
18
|
Posted - 2012.11.03 20:58:00 -
[26] - Quote
+1 this is needed, even if it's just 50 points. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2012.11.03 21:39:00 -
[27] - Quote
Can I make 2 more characters to +1 this? |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.03 23:03:00 -
[28] - Quote
Agreed. atm though i find it safer to hack it back that to try and stop there hack. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2012.11.04 06:41:00 -
[29] - Quote
+1 |
Django Quik
R.I.f.t
220
|
Posted - 2012.11.04 14:06:00 -
[30] - Quote
This is the single issue I think has the highest importance:ease of fixing ratio.
I'm guessing nothing will get changed before the tournament's over but is totally and utterly necessary ASAP |
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Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2012.11.04 14:13:00 -
[31] - Quote
I would agree that rehacking should be rewarded (except for denying points to the enemy of course)
About the "Spawn in the back" thing. Once you hacked the console, the spawn becomes unavailable for the enemy team, so they can't just spawn at the hacked point to retake it before the virus finishes uploading.
My only guess is that there might be a problem we miss with points for rehacking. Like possibilities to exploit etc. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.04 14:20:00 -
[32] - Quote
Agreed. |
Dangerously Cheesy
Zumari Force Projection Caldari State
5
|
Posted - 2012.11.04 17:22:00 -
[33] - Quote
+1 |
Novas Prime
Algintal Core Gallente Federation
61
|
Posted - 2012.11.04 17:26:00 -
[34] - Quote
Deskalkulos Ildigan wrote:I would agree that rehacking should be rewarded (except for denying points to the enemy of course)
About the "Spawn in the back" thing. Once you hacked the console, the spawn becomes unavailable for the enemy team, so they can't just spawn at the hacked point to retake it before the virus finishes uploading.
My only guess is that there might be a problem we miss with points for rehacking. Like possibilities to exploit etc.
+1 and +1 on the OP |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.13 16:27:00 -
[35] - Quote
I hope this is in the next build. |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.13 16:54:00 -
[36] - Quote
This has to be in the next build |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.13 16:58:00 -
[37] - Quote
Deskalkulos Ildigan wrote:My only guess is that there might be a problem we miss with points for rehacking. Like possibilities to exploit etc. Even if it was only 20 points with 10 for Assists, having 2 or 3 guys at each objective from each team and just hacking then rehacking would let you farm points even faster than the Repair Tool exploit used to. Add a defend order, and... ouch.
It would require teams to coordinate with the enemy, but it would be possible, and there would be people who find ways to do it. |
Cortez The Killer
Immobile Infantry
190
|
Posted - 2012.11.13 17:27:00 -
[38] - Quote
+1 |
Odin Spear
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2012.11.13 21:28:00 -
[39] - Quote
yup! +1
Every comment on this thread has been in full agreement. Not one negative or detracting comment. That tells you something CCP!
|
Onar Kion
Dark Horizon Industries
26
|
Posted - 2012.11.13 21:31:00 -
[40] - Quote
While it's capping everyone in a certain radius should get capping points. Even if it is 1 or 2 every couple seconds. So people don't run off so they can "Hack" again, so in 5 minutes they can come back again and Hack the samething over and over. |
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Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
|
Posted - 2012.11.14 00:00:00 -
[41] - Quote
+1
Possibly the only thread where everyone agrees completely.... that alone says something. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.14 01:16:00 -
[42] - Quote
Boss Dirge wrote:everyone agrees completely ...so you missed my post where I pointed out how exploitable the system would be if you have both teams working together? |
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
|
Posted - 2012.11.14 01:24:00 -
[43] - Quote
Garrett Blacknova wrote:Boss Dirge wrote:everyone agrees completely ...so you missed my post where I pointed out how exploitable the system would be if you have both teams working together?
I guess I must have missed it in the ocean of +1's. |
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
|
Posted - 2012.11.14 03:24:00 -
[44] - Quote
Also friendly fire would help avoid exploits like the one you mentioned. If I see teammates taking the **** I don't hesitate to throw grenades at them as it's the only friendly fire option available. |
BMSTUBBYx
Doomheim
83
|
Posted - 2012.11.14 19:54:00 -
[45] - Quote
56 likes on OP yet it still is not on your list --------V , why CCP?
https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unread
Put it on here during the BETA and let us exploit it in order to help you come up with a solution before the release.
|
Khal V'Rani
Nephilim Initiative
90
|
Posted - 2012.11.15 08:06:00 -
[46] - Quote
aaaaaannd full circle.
+1 Here as well.
Minus the possible (probable) exploits, this is a must. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.15 13:56:00 -
[47] - Quote
Whilst I agree that this is an issue, I feel a better non-exploitable version would be to decrease the time it takes to rehack.
For me personally it's not the points that make me wait for the rehack, it's simply that it takes so long whilst your rehacking. Your far better off just waiting for it to flip and then rehack as it takes half the time. |
BASSMEANT
ZionTCD Legacy Rising
110
|
Posted - 2012.11.15 15:39:00 -
[48] - Quote
incentive?
winning is the incentive!!
you sissies with your need for gold stars.
how about take out ALL the points and make it all based on win loss then if you win, factor in your stats per game
if you lose you get nothing.
friggin sissies.
"i need an incentive to play a video game" duhhhhhh
Peace B |
Reimus Klinsman
BetaMax.
320
|
Posted - 2012.11.15 19:34:00 -
[49] - Quote
Yeah. Ill often wait for the enemy hack to complete before I hack it. Now with the fact that enemies can't spawn on a challenged point, theres no reason not to wait. |
SoulRipper Cybran
Wraith Shadow Guards
8
|
Posted - 2012.11.15 19:57:00 -
[50] - Quote
All must +1 |
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Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2012.11.15 20:44:00 -
[51] - Quote
BASSMEANT wrote:incentive?
winning is the incentive!!
you sissies with your need for gold stars.
how about take out ALL the points and make it all based on win loss then if you win, factor in your stats per game
if you lose you get nothing.
friggin sissies.
"i need an incentive to play a video game" duhhhhhh
Peace B
Back in my day trolling meant something.
Peace T |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2012.11.24 17:14:00 -
[52] - Quote
+1 |
Mace Karren
IMPSwarm Negative-Feedback
24
|
Posted - 2012.11.24 17:31:00 -
[53] - Quote
+1 |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2012.11.24 23:35:00 -
[54] - Quote
+1 |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.25 02:49:00 -
[55] - Quote
I'm all for +1ing, as soon as someone can come up with a counter to the exploitability problem.
Just saying. |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.11.25 09:46:00 -
[56] - Quote
Garrett, it is actually easier now to exploit it in the manner that you are talking about. Let it go full tilt and rehack nets points, and is faster than trying to stop the hack.
Just saying. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.25 10:08:00 -
[57] - Quote
Mister Hunt wrote:Garrett, it is actually easier now to exploit it in the manner that you are talking about. Let it go full tilt and rehack nets points, and is faster than trying to stop the hack.
Just saying. How could that possibly even come close to resembling a rational answer?
Which is the longer process here?
1. Let enemy hack objective. 2. Rehack before their hack goes through.
OR
1. Let enemy hack objective. 2. Wait for their hack to go through. 3. Hack the objective yourself. 4. Wait for your hack to go through.
Spoiler: The second option is longer by the end of step 2, and more than twice as long at step 4.
At half points, that means 50 for a rehack and 25 for an assist.
How to exploit the suggested system:
1. Bring 2 teams of 6 players by queue-synching near downtime. 2. Get into a map with 4 objectives. 3. Each team splits into 2 groups of 3 players, and rushes the nearest 2 objectives. 4. After both teams have group-hacked their 2 objectives, each team sends 1 person from each to the enemy objective. 5. The lone player hacks the objective, then returns to the nearest friendly objective and trades places while the enemy rehacks for 75 points each time, with less than half the time it would take to wait for the hack to complete then take it back. 6. Repeat steps 4 and 5 until the battle ends, with both teams cycling through players to distribute WPs evenly. |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.11.25 10:26:00 -
[58] - Quote
And you don't think that someone on one of the two teams wouldn't run over and just throw a grenade on all of them? I'm not saying that it isn't possible, I'm just saying that it can happen now. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.11.25 12:33:00 -
[59] - Quote
+1
Rehacking an objective should net points. It should net the same amount of points that hacking the objective in the first place (100 main 50/25 Assist). As it stands, and even I do this:
Team 1 Hacks and Captures Point A. +100 WP to Team 1 Team 2 Clears Point A, Hacks it and gets wiped out. Team 1 Waits for the hack to complete and jumps on to hack asap. +100 WHp to Team 2 Team 1 Completes hack. +100 WP to Team 1.
This pattern can continue for ages, each new 'controller' gains 100 WP.
Rehacking would work like this:
Team 1 Hacks and captures Point A +100WP to Team 1. Team 2 hacks Point A. Team 1 Anhilates Team 2 and rechacks point A. +100WP to Team 1.
Clearly, this pattern can also continue, but will only benefit one side. You'll still have the xploits such as (allow hostile loner to hack Point AS, then kill him, to get another +100, but it will only serve one team, and the ability to rehack willl be compromised by your teams inability to spawn on contested points. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.25 12:48:00 -
[60] - Quote
Mister Hunt wrote:And you don't think that someone on one of the two teams wouldn't run over and just throw a grenade on all of them? I'm not saying that it isn't possible, I'm just saying that it can happen now. Not when they're deliberately queue-syncing in low-activity periods, as I mentioned, or doing it during private contracts to buff each other's stats, as will undoubtedly happen post-release if this is added as an option.
And Jackal, read my last post for why your suggestion is even worse than the previous one. Imagine how bad that would be if it was 150 points a piece instead of only 75 like people are suggesting.
It's something that should be encouraged, and the best way is to reward it, but I can't see a way to do so that's not going to be open to this kind of cheap exploit. |
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The Black Jackal
The Southern Legion
302
|
Posted - 2012.11.25 12:56:00 -
[61] - Quote
Garrett Blacknova wrote:Mister Hunt wrote:And you don't think that someone on one of the two teams wouldn't run over and just throw a grenade on all of them? I'm not saying that it isn't possible, I'm just saying that it can happen now. Not when they're deliberately queue-syncing in low-activity periods, as I mentioned, or doing it during private contracts to buff each other's stats, as will undoubtedly happen post-release if this is added as an option. And Jackal, read my last post for why your suggestion is even worse than the previous one. Imagine how bad that would be if it was 150 points a piece instead of only 75 like people are suggesting. It's something that should be encouraged, and the best way is to reward it, but I can't see a way to do so that's not going to be open to this kind of cheap exploit.
I see your point Garret, but the exploit you're mentioning requires a dedicated and coordinated sync up. They literally pour their whole team into these exploit matches. Whereas the exploits on the current one are ones anyone can use. All you have to do is wait for the enemy hack to complete, and rehack.
Anyone can do this, but it takes cross-team coordination to do the other. (not saying it wont happen) but that any single rogue element in that game will stop the idiocy, and even if it didn;t it's harder to pull off that exploit than the current one. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.11.25 14:26:00 -
[62] - Quote
I haven't read all 4 pages of thread here but wanted to toss out an idea, what if rehack points were based off of the same 100 WP award modified by however much virus upload time is remaining. Thus no one would ever get the full 100 (can't instantly unhack the null cannon) the main benefit would still be tactical rather than WP, however it would support and reward that tactical play rather than reward play that is closer to farming.
0.02 ISK Cross
EDIT: forgot to mention, the above idea should add almost nothing to client load as all of the above metrics are already tracked, the only additional coding would be a "tick" to award the WP at the very end. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.25 15:01:00 -
[63] - Quote
The Black Jackal wrote:I see your point Garret, but the exploit you're mentioning requires a dedicated and coordinated sync up. They literally pour their whole team into these exploit matches. Whereas the exploits on the current one are ones anyone can use. All you have to do is wait for the enemy hack to complete, and rehack.
Anyone can do this, but it takes cross-team coordination to do the other. (not saying it wont happen) but that any single rogue element in that game will stop the idiocy, and even if it didn;t it's harder to pull off that exploit than the current one. For it to be an exploit, there needs to be some benefit to it that can't be achieved in "normal" play. The time taken to wait for two hacks totally negates any value the current system has which could make it an exploit. If you eliminate that forced downtime where you're NOT actively hacking and just waiting for things to happen on their own, then you leave the system open to be ACTUALLY exploited.
The current system allows for a sort of "gentleman's agreement" deal where the side with the advantage can choose to hand a few War Points to their enemies in exchange for some on their own counters. If the defenders choose not to do that, they can rehack and prevent either side from gaining anything. There's no exploit in that, just a choice to go for more WP on your team, or deny the enemy WP for their own side.
If rehack points are added without something to balance the exploitability, Corporations or Alliances WILL use it to pad their members' stats with private contracts. In the current build, yes, you have to queue-sync, but that's not taking the intended final goals of the game into account. Players will be able to effectively create private battles where their choice of players will be the only combatants on the field. They already can, to a certain extent, but by release, it will be easily set up using in-game tools, rather than players having to force their desired scenario. In THAT situation, exploitation and stat-padding will be blatantly facilitated by adding WP rewards for rehacking. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.28 02:54:00 -
[64] - Quote
71 likes, I would be surprised if CCP didn't do this in next build or the 1 after considering how many people want this. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.11.28 09:56:00 -
[65] - Quote
Garrett Blacknova wrote:The Black Jackal wrote:I see your point Garret, but the exploit you're mentioning requires a dedicated and coordinated sync up. They literally pour their whole team into these exploit matches. Whereas the exploits on the current one are ones anyone can use. All you have to do is wait for the enemy hack to complete, and rehack.
Anyone can do this, but it takes cross-team coordination to do the other. (not saying it wont happen) but that any single rogue element in that game will stop the idiocy, and even if it didn;t it's harder to pull off that exploit than the current one. For it to be an exploit, there needs to be some benefit to it that can't be achieved in "normal" play. The time taken to wait for two hacks totally negates any value the current system has which could make it an exploit. If you eliminate that forced downtime where you're NOT actively hacking and just waiting for things to happen on their own, then you leave the system open to be ACTUALLY exploited. The current system allows for a sort of "gentleman's agreement" deal where the side with the advantage can choose to hand a few War Points to their enemies in exchange for some on their own counters. If the defenders choose not to do that, they can rehack and prevent either side from gaining anything. There's no exploit in that, just a choice to go for more WP on your team, or deny the enemy WP for their own side. If rehack points are added without something to balance the exploitability, Corporations or Alliances WILL use it to pad their members' stats with private contracts. In the current build, yes, you have to queue-sync, but that's not taking the intended final goals of the game into account. Players will be able to effectively create private battles where their choice of players will be the only combatants on the field. They already can, to a certain extent, but by release, it will be easily set up using in-game tools, rather than players having to force their desired scenario. In THAT situation, exploitation and stat-padding will be blatantly facilitated by adding WP rewards for rehacking.
Actually, rehacking a point after it's been hacked takes alot longer. Literally twice the time it takes to initially 'hack' the point. So that balance is there. I've often killed the guy who's just hacked said point. Had to bum around and kill another due to not wanting to be killed while rehacking, only to try rehack and not actually rehack before it goes red... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.04 22:37:00 -
[66] - Quote
Hopefully this will come at a later update. |
Ghost-33
ShootBreakStab
108
|
Posted - 2012.12.04 23:49:00 -
[67] - Quote
Odin Spear wrote:yup! +1
Every comment on this thread has been in full agreement. Not one negative or detracting comment. That tells you something CCP!
But what of this?!
I would like to get points for rehacking but I can see quite a few people exploiting it to have members on both sides hacking and rehacking to gain fast points just like the repair exploit.
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.05 11:28:00 -
[68] - Quote
The Black Jackal wrote:Actually, rehacking a point after it's been hacked takes alot longer. Literally twice the time it takes to initially 'hack' the point. So that balance is there. I've often killed the guy who's just hacked said point. Had to bum around and kill another due to not wanting to be killed while rehacking, only to try rehack and not actually rehack before it goes red... The active portion of an objective hack is about half the time taken to re-hack. But the time taken for a player to hack THEN wait for the hack to complete is longer than the time taken to hack then immediately re-hack the point. When comparing the time taken to EXPLOIT the two systems, the current system takes longer to get WP than the suggested alternatives.
Also, multiple players on a point reduces the time spent actively hacking or re-hacking, but there's NO way to reduce the time spent WAITING between hacks in the current system. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.12.05 15:59:00 -
[69] - Quote
Garrett Blacknova wrote:The Black Jackal wrote:Actually, rehacking a point after it's been hacked takes alot longer. Literally twice the time it takes to initially 'hack' the point. So that balance is there. I've often killed the guy who's just hacked said point. Had to bum around and kill another due to not wanting to be killed while rehacking, only to try rehack and not actually rehack before it goes red... The active portion of an objective hack is about half the time taken to re-hack. But the time taken for a player to hack THEN wait for the hack to complete is longer than the time taken to hack then immediately re-hack the point. When comparing the time taken to EXPLOIT the two systems, the current system takes longer to get WP than the suggested alternatives. Also, multiple players on a point reduces the time spent actively hacking or re-hacking, but there's NO way to reduce the time spent WAITING between hacks in the current system.
Dont know if it has been mentionned yet. But points for re-hacking objectives would greatly favor the use of codebreakers that can be shorten the way longer process needed to "de-hack" an objective. |
Swufy
Internal Error. Negative-Feedback
70
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Posted - 2012.12.05 19:24:00 -
[70] - Quote
Keep this thread alive! WP for rehack are mandatory. So throw it in already and listen to the Dusters cheer with joy, "Merry Dustmas!!" |
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Caeli SineDeo
Imperfects Negative-Feedback
294
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Posted - 2012.12.05 23:16:00 -
[71] - Quote
Agreed on rehacking points. You should get 100 points for rehacking. |
mystus no1
Industrie und Handels Konsortium Tribunal Alliance
0
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Posted - 2012.12.07 10:28:00 -
[72] - Quote
definitely +1 |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.07 12:03:00 -
[73] - Quote
So a bunch of additional +1 calls without anyone addressing the problems?
Good to see the internet up to its usual tricks. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.14 00:53:00 -
[74] - Quote
The possibility of abuse is outweighed by the merits of this idea. Queue-synched groups can already abuse and boost with objectives already if they wanted to. |
angelarch
Algintal Core Gallente Federation
93
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Posted - 2012.12.14 06:20:00 -
[75] - Quote
@OP, +1.
It's so much harder to rehack, that it should reward MORE points IMO.
But equal points is acceptable, any points for heavens sake.
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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.12.14 17:39:00 -
[76] - Quote
Ghost-33 wrote:Odin Spear wrote:yup! +1
Every comment on this thread has been in full agreement. Not one negative or detracting comment. That tells you something CCP!
But what of this?!I would like to get points for rehacking but I can see quite a few people exploiting it to have members on both sides hacking and rehacking to gain fast points just like the repair exploit.
Inaccurate, the repair exploit specifically happened outside of the battle deep in the red zone at zero risk to the users of the exploit. Any objective hacking by its very nature must occur within the 'burn zone' (why does she call it that ) and thus exposes the participates to a greater level of risk.
Sync deployment is only a problem currently due to lower player numbers (closed beta) and a matchmaking system that is currently in it's early stages (CCP is working to improve it right now).
Further the contention that this opens the door to a new exploit is fallacious, two opposing 'synced' squads/teams could already exploit this system as it currently stands simply by moving from objective to objective hacking each one in turn and allowing the travel time to account for the virus upload to maximize effect.
What's more even if the new system were put in place it wouldn't increase the exploit value of hacking for two squads as only completed hacks grant points. Meaning that re-hacking would shift the possible point gain more than it would shorten the overall time required. Thus only one squad would be getting points for exploiting, still not good but also not a very striking departure from the current system.
All of that being said, any points awarded for re-hacking should be given with a modifier based on percentage of virus upload complete at the time a successful re-hack finishes. That not only limits the exploit value and makes some 'in game' sense keeping difficulty of action (completing a re-hack with little time left is harder than completing one with a full clock) but maintains much of the current game pace/flow allowing players to make choices with balanced awards rather than have their behavior altered by the mechanics of the system.
Made up example math follows. Re-hacking award = 100 (for simple math) Modifier = %virus upload complete Result = actual War Point award.
Thus someone re-hacking instantly while using 2xProto codebreakers would get something akin to 5-10 pts (while having spent over a million skill points and used up two fitting slots to be able to do so) and someone who fights their way to the objective and re-hacks it at 60% virus upload would earn 60 points for clearing and re-hacking rather than waiting and hacking back instead.
Of course maybe CCP wants to keep the incentive to re-hack low so there's a greater chance for objective turnover and more contentious battles, but unless they specifically say so I think I'm going to leave that supposition alone for now
0.02 ISK Cross
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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.12.14 17:45:00 -
[77] - Quote
Garrett Blacknova wrote: If rehack points are added without something to balance the exploitability, Corporations or Alliances WILL use it to pad their members' stats with private contracts.
I've sniped the above out of the post because something needs pointed out here. Private contracts currently do not award SP or ISK (aside from the value of the contract itself which is static rather than dynamic like the quickmatch games). Furthermore CCP has stated that they have no plans to change that once the game goes live, meaning that only quick match games will be providing the awards in question and there will mechanically be zero opportunity for a full corp or alliance to attempt to exploit in the way described. Que Sync methods will remain the only possible way to employ farming of any kind because the quick match system will be the only one in which said farming will effect anything beyond e-peening for a leaderboard slot. |
Foley Jones
R.I.f.t
122
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Posted - 2012.12.14 19:36:00 -
[78] - Quote
Ydubbs81 RND wrote:There is no incentive for players to resecure an objective after the enemy has hacked it. It takes longer to secure and you should get points for it.
Players, now, deliberately allow the hack to go through so they can get the points for hacking it. Meanwhile, the enemy does damage to the MCC and they spawn right behind you on the objective.
Players need points to resecure an objective
*raises hand* I'm guilty for letting a hack finish :( props man |
Nazz'Dragg
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
6
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Posted - 2012.12.14 22:38:00 -
[79] - Quote
I disagree with adding war points to rehacking in the current way everyone wins if you let it through no it's best if things stay the same. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
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Posted - 2012.12.22 11:26:00 -
[80] - Quote
I hope this got the attention it deserved |
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