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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lonewolf514
79
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Posted - 2012.10.25 01:12:00 -
[91] - Quote
Mobius Wyvern wrote:Dracknarr wrote:Mobius Wyvern wrote: [23:10] [CCP]Wolfman> ar, smg, hmg and pistol are instant hit
Wow, I never new that. I've been instinctively trying to lead my targets the whole time I've been playing Dust. Thanks for the post man.. (This explains a lot of my .. ah... gunplay coutcomes). See, that's why I was surprised when he said that having to lead targets would cause confusion for players, when I keep running into people who are leading their targets and are confused as to why they aren't getting any hits.
i cant see it any other way from the top teir of ccp. think about it for a second. they are old and they work in the games industry. they played the best fps out there. they aint no pussies. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.25 01:14:00 -
[92] - Quote
Lonewolf514 wrote:Mobius Wyvern wrote:Dracknarr wrote:Mobius Wyvern wrote: [23:10] [CCP]Wolfman> ar, smg, hmg and pistol are instant hit
Wow, I never new that. I've been instinctively trying to lead my targets the whole time I've been playing Dust. Thanks for the post man.. (This explains a lot of my .. ah... gunplay coutcomes). See, that's why I was surprised when he said that having to lead targets would cause confusion for players, when I keep running into people who are leading their targets and are confused as to why they aren't getting any hits. i cant see it any other way from the top teir of ccp. think about it for a second. they are old and they work in the games industry. they played the best fps out there. they aint no pussies. I'm confused again: what was that statement directed toward? |
Lonewolf514
79
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Posted - 2012.10.25 01:19:00 -
[93] - Quote
pie:P |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.25 01:21:00 -
[94] - Quote
You're a complicated fellow, aren't you? |
Lonewolf514
79
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Posted - 2012.10.25 01:24:00 -
[95] - Quote
these assholes that think they can make games havent done it yet. and when i play witht he controller and shudder at what they spent on that,
all i cant think is yes men. why the **** sidnt someone stop them and say hey loook assholes your doing it wrong:P |
Lonewolf514
79
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Posted - 2012.10.25 01:29:00 -
[96] - Quote
Lonewolf514 wrote:these assholes that think they can make games havent done it yet. and when i play witht he controller and shudder at what they spent on that,
all i cant think is yes men. why the **** didnt someone stop them and say hey loook assholes your doing it wrong:P
i wanted to see it in a box |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.25 01:33:00 -
[97] - Quote
So, anyone else have any input to offer on this? Do you prefer the idea of just sniper weapons having projectile speed mechanics, or do you want a sandbox that has that as a characteristic of nearly all weapons? |
Noel Bellamy
Tritan-Industries Legacy Rising
36
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Posted - 2012.10.25 01:36:00 -
[98] - Quote
I'd prefer that all of them get projectile attributes, or none of them |
Lonewolf514
79
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Posted - 2012.10.25 01:36:00 -
[99] - Quote
Noel Bellamy wrote:I'd prefer that all of them get projectile attributes, or none of them
why? ill pwn with both. i dont give a ****. |
Cpl Quartz
127
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Posted - 2012.10.25 01:42:00 -
[100] - Quote
did you read what he said about different planets? can only happen with projectiles. lonewollf btw unicorn sounds like a n a frame. targeted and obliterated.
wtf did i get banned for? ahh, that just gone out. i post all of blizzards too if it makes you feel better? |
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Cpl Quartz
127
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Posted - 2012.10.25 01:48:00 -
[101] - Quote
all of them, why would it be anything less in a skilled game
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Tinodi
Doomheim
39
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Posted - 2012.10.25 01:54:00 -
[102] - Quote
Doesn't matter to me. Just a matter of learning which it is and adapting accordingly. Not really a big deal. If it saves performance to use elsewhere, more power to 'em. I'm sure for lore purposes the fact this is sci-fi you can come up with reasoning that advances in technology allow projectile travel to be nearly instantaneous to our perception... |
Cpl Quartz
127
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Posted - 2012.10.25 01:58:00 -
[103] - Quote
gawd 2012 and we are still saving a few cpu here and there. be good if people skills kept up with technology eh. |
4447
ZionTCD Legacy Rising
649
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Posted - 2012.10.25 01:58:00 -
[104] - Quote
the STFU gun it kills everyone but can only be obtain through salvage, one shot also,very rare to. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
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Posted - 2012.10.25 01:59:00 -
[105] - Quote
Mobius Wyvern wrote:So, anyone else have any input to offer on this? Do you prefer the idea of just sniper weapons having projectile speed mechanics, or do you want a sandbox that has that as a characteristic of nearly all weapons?
From a physics standpoint, doing it to only one weapon makes little sense. And doing it to the weapon with the highest velocity makes even less sense. Couple that with the technical issues, I think it should be left the way it is. The number of snipers will drop when we actually start taking on real contracts. Can't win with half of your team sniping. |
Cpl Quartz
127
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Posted - 2012.10.25 02:00:00 -
[106] - Quote
4447 wrote:the STFU gun it kills everyone but can only be obtain through salvage, one shot also,very rare to. you;ll never find it. want me to give you a tatse?
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Cpl Quartz
127
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Posted - 2012.10.25 02:02:00 -
[107] - Quote
Vincam Velmoriar wrote:Mobius Wyvern wrote:So, anyone else have any input to offer on this? Do you prefer the idea of just sniper weapons having projectile speed mechanics, or do you want a sandbox that has that as a characteristic of nearly all weapons? From a physics standpoint, doing it to only one weapon makes little sense. And doing it to the weapon with the highest velocity makes even less sense. Couple that with the technical issues, I think it should be left the way it is. The number of snipers will drop when we actually start taking on real contracts. Can't win with half of your team sniping.
why there are advantages to hit scan as therte are to projectiles, as there are disadvantages. there is no reason to not judge each on its own merits and decide.
is ps3 that weak? so no 128v 128 then? |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.25 02:25:00 -
[108] - Quote
Cpl Quartz wrote:Vincam Velmoriar wrote:Mobius Wyvern wrote:So, anyone else have any input to offer on this? Do you prefer the idea of just sniper weapons having projectile speed mechanics, or do you want a sandbox that has that as a characteristic of nearly all weapons? From a physics standpoint, doing it to only one weapon makes little sense. And doing it to the weapon with the highest velocity makes even less sense. Couple that with the technical issues, I think it should be left the way it is. The number of snipers will drop when we actually start taking on real contracts. Can't win with half of your team sniping. why there are advantages to hit scan as therte are to projectiles, as there are disadvantages. there is no reason to not judge each on its own merits and decide. is ps3 that weak? so no 128v 128 then? I wouldn't be surprised if they were able to pull that off. After all, MAG managed to pull it off with a crazy server model years ago, and Planetside supported 3-way battles of 133 players per faction back before the PS3 was even released, so I think the only real barrier to that kind of player count is how well they can program, and EVE is a testament to how badass they are at that. |
Cpl Quartz
127
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Posted - 2012.10.25 02:27:00 -
[109] - Quote
tribes 2 had 256 12 years ago , dunno what your point is, unreal wont do it.
they are efficient at eve and they have a new team looking at fps games. good on them and they need to not be afraid to ask for help. maybe thet dont need it. i saw some very valuable info posted a long time agi about tanks and setting up target areas. somone offered that as a solution to a probelm and ccp doesnt seem to have taken it. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.10.25 02:35:00 -
[110] - Quote
No need for travel time, I worry enough for performance.
And I'm one of those people who say 'maybe for snipers'
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.25 02:37:00 -
[111] - Quote
KEROSIINI-TERO wrote:No need for travel time, I worry enough for performance.
And I'm one of those people who say 'maybe for snipers'
Again, I'm talking purely from a style standpoint, if it could be done without negatively impacting performance. |
Noel Bellamy
Tritan-Industries Legacy Rising
36
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Posted - 2012.10.25 02:57:00 -
[112] - Quote
KEROSIINI-TERO wrote:No need for travel time, I worry enough for performance.
And I'm one of those people who say 'maybe for snipers'
And this is why I think this is turning into a 'nerf snipers' thread |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.25 03:22:00 -
[113] - Quote
Noel Bellamy wrote:KEROSIINI-TERO wrote:No need for travel time, I worry enough for performance.
And I'm one of those people who say 'maybe for snipers'
And this is why I think this is turning into a 'nerf snipers' thread Despite that not being my intention in starting this discussion, I think we can all agree that we've been on the wrong end of the current sniper mechanics more than once. I'm glad there's going to be a change not because I just want them to be nerfed so they can't hit me or something, but because I might try them out myself if I can use them with the mechanics I've grown used to over time. |
Sarra Jardox
Seituoda Taskforce Command Caldari State
6
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Posted - 2012.10.25 03:26:00 -
[114] - Quote
Ok so nobody cares about the gun mythos? Everyone wants bullet speed on all weapons? Even lasers? |
Noel Bellamy
Tritan-Industries Legacy Rising
36
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Posted - 2012.10.25 03:28:00 -
[115] - Quote
Sarra Jardox wrote:Ok so nobody cares about the gun mythos? Everyone wants bullet speed on all weapons? Even lasers? All I'm saying, is if one gun gets attributes added to its projectiles, all of them should have it, in which case with lasers, would connect instantly (or rather, at the speed of light.) |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.25 03:30:00 -
[116] - Quote
Sarra Jardox wrote:Ok so nobody cares about the gun mythos? Everyone wants bullet speed on all weapons? Even lasers? No, we're saying everything but lasers. That way lasers can keep their unique attributes of only doing worthwhile damage based on time on target while compensating for that with instant shot contact.
Actually that's another point:
I've tested that trick of firing up to about 50% heat on a laser and then sweeping across a target to kill them instantly, and it actually works, much to my dissapointment. Is there any way to recode the damage to be dependent on the time the beam is on the target rather than how long the weapon has been firing? Right now you can just prefire and then slice people apart with ease before they can even fight back. |
Noel Bellamy
Tritan-Industries Legacy Rising
36
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Posted - 2012.10.25 03:30:00 -
[117] - Quote
Mobius Wyvern wrote:Noel Bellamy wrote:KEROSIINI-TERO wrote:No need for travel time, I worry enough for performance.
And I'm one of those people who say 'maybe for snipers'
And this is why I think this is turning into a 'nerf snipers' thread Despite that not being my intention in starting this discussion, I think we can all agree that we've been on the wrong end of the current sniper mechanics more than once. I'm glad there's going to be a change not because I just want them to be nerfed so they can't hit me or something, but because I might try them out myself if I can use them with the mechanics I've grown used to over time.
Yeah, I've been nailed by em enough times, but I learned to take cover and serpentine when there is no cover. |
Sarra Jardox
Seituoda Taskforce Command Caldari State
6
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Posted - 2012.10.25 03:48:00 -
[118] - Quote
Ok so u must misunderstand the mythos then. Let me give an example. The assault rifle is based off blaster tech from eve which means they fire ionized plasma energy not bullets energy travels at the speed of light. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.25 03:52:00 -
[119] - Quote
Sarra Jardox wrote:Ok so u must misunderstand the mythos then. Let me give an example. The assault rifle is based off blaster tech from eve which means they fire ionized plasma energy not bullets energy travels at the speed of light. Well, no, the particles in the ball of gas are indeed vibrating at close the the speed of light due to their excited state, but the ball of plasma only travels at the speed the magnetic array accelerates it to. |
Sarra Jardox
Seituoda Taskforce Command Caldari State
6
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Posted - 2012.10.25 04:11:00 -
[120] - Quote
Mobius plasma isn't gas and not even contained in a ball of gas. If u need an example of plasma look out ur window during a lighting storm and tell me tht doesn't travel at the speed of light. |
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