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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Noel Bellamy
Tritan-Industries Legacy Rising
36
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Posted - 2012.10.24 18:50:00 -
[1] - Quote
Meh, there are bigger problems, and I don't understand why so many people are saying 'yes for sniper rifles, no for everything else'. I mean, it's bad enough that 1/2 the time the shots don't even register, so to make the projectile take longer to reach it's target (which doesn't make any sense, since traditionally, sniper rifles have the highest projectile velocity of any small arms) would be just plain unfair to snipers. So either add it to all of them or add it to none of them. And if you're getting hit by snipers, bob and weave! |
Noel Bellamy
Tritan-Industries Legacy Rising
36
|
Posted - 2012.10.24 19:00:00 -
[2] - Quote
Ghost-33 wrote:Imagine the calculations for 4000 projectiles in one second. If the whole team fielded burst hmg's and fired at once I think the servers would melt lol.
I think its fine how it is.
Now I want them to do it just so I can melt their servers... |
Noel Bellamy
Tritan-Industries Legacy Rising
36
|
Posted - 2012.10.24 19:07:00 -
[3] - Quote
Well, it's hard to say whether Dust would be better with or without it, either way, I stand by my opinion that they have other more important things to deal with before they even consider things like bullet physics. (Like lag and hit detection, for example. It's gotten better since July, but it still needs work.) |
Noel Bellamy
Tritan-Industries Legacy Rising
36
|
Posted - 2012.10.24 19:22:00 -
[4] - Quote
Lonewolf514 wrote:hit scan is just meh, snipe from 1 km away and insta hit. skillless.
I think that's more of a range issue then a hitscan issue TBH. Either way, don't stand still, stay near cover, and you're a lot less likely to get hit. |
Noel Bellamy
Tritan-Industries Legacy Rising
36
|
Posted - 2012.10.24 20:05:00 -
[5] - Quote
Hmm, I just think that would make the game too excessively complex and turn off a lot of potential first time players. |
Noel Bellamy
Tritan-Industries Legacy Rising
36
|
Posted - 2012.10.24 20:10:00 -
[6] - Quote
Mobius Wyvern wrote:Noel Bellamy wrote:Hmm, I just think that would make the game too excessively complex and turn off a lot of potential first time players. How is having to lead your targets excessively complex, though? I hear so many complaints about low strafe speed and how it makes it too easy to just hold down the trigger and spray down people, but that isn't the whole issue. Even with strafe speed increased, with enough practice you can just jig the left stick back and forth and hit the trigger whenever the dot turns red.
It's not just leading your targets though. It's "Gun A will do this, but not that, even though it's similar to Gun B that does both this AND that. Gun C on the other hand is completely different, even though it's an Assault Rifle like both Gun A and Gun B." I dunno, maybe I'm over thinking it? |
Noel Bellamy
Tritan-Industries Legacy Rising
36
|
Posted - 2012.10.24 20:24:00 -
[7] - Quote
Ok, forget all the confusing BS. All I'm gonna say is that, at least for now, I'm against adding in any bullet traveling time or drop. |
Noel Bellamy
Tritan-Industries Legacy Rising
36
|
Posted - 2012.10.25 00:12:00 -
[8] - Quote
Heh, the vibe I'm getting from this thread is "Nerf sniper rifles by making it harder to aim." I suppose if ALL the weapons were given projectile travel time it'd be fine, but I hate projectile drop. No, just no. |
Noel Bellamy
Tritan-Industries Legacy Rising
36
|
Posted - 2012.10.25 01:36:00 -
[9] - Quote
I'd prefer that all of them get projectile attributes, or none of them |
Noel Bellamy
Tritan-Industries Legacy Rising
36
|
Posted - 2012.10.25 02:57:00 -
[10] - Quote
KEROSIINI-TERO wrote:No need for travel time, I worry enough for performance.
And I'm one of those people who say 'maybe for snipers'
And this is why I think this is turning into a 'nerf snipers' thread |
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Noel Bellamy
Tritan-Industries Legacy Rising
36
|
Posted - 2012.10.25 03:28:00 -
[11] - Quote
Sarra Jardox wrote:Ok so nobody cares about the gun mythos? Everyone wants bullet speed on all weapons? Even lasers? All I'm saying, is if one gun gets attributes added to its projectiles, all of them should have it, in which case with lasers, would connect instantly (or rather, at the speed of light.) |
Noel Bellamy
Tritan-Industries Legacy Rising
36
|
Posted - 2012.10.25 03:30:00 -
[12] - Quote
Mobius Wyvern wrote:Noel Bellamy wrote:KEROSIINI-TERO wrote:No need for travel time, I worry enough for performance.
And I'm one of those people who say 'maybe for snipers'
And this is why I think this is turning into a 'nerf snipers' thread Despite that not being my intention in starting this discussion, I think we can all agree that we've been on the wrong end of the current sniper mechanics more than once. I'm glad there's going to be a change not because I just want them to be nerfed so they can't hit me or something, but because I might try them out myself if I can use them with the mechanics I've grown used to over time.
Yeah, I've been nailed by em enough times, but I learned to take cover and serpentine when there is no cover. |
Noel Bellamy
Tritan-Industries Legacy Rising
36
|
Posted - 2012.10.25 04:35:00 -
[13] - Quote
Well, he's not wrong, it ISN'T gas (technically), it is it's own state of matter (Solid, Liquid, Gas, and Plasma.) However, it doesn't travel at the speed of light, in fact, it doesn't travel at all, Lighting is electricity (not light) turning the air around it into plasma for a very short duration before it cools again into gas. So you'd have to propel the plasma with some external force, for example, electromagnets (how do they work?.... sorry.) So the speed of the plasma, is entirely dependent on the method used to propel it. Plasma is very unstable however, so keeping it cohered together to do any real damage aside from a few burns is what makes plasma use as a weapon suck, in this case, the limiting factor is range. (EVE seems to have gotten this right.) And then there's the whole problem of keeping it in a plasma state, the obvious solution being to find a material that has a VERY low plasma point (the temperature at which it turns into plasma.)... Well, enough of that... |
Noel Bellamy
Tritan-Industries Legacy Rising
36
|
Posted - 2012.10.25 04:46:00 -
[14] - Quote
I get bored. When I get bored, I go on the internet. When I go on the internet, I look stuff up. When I look stuff up, I look up stuff about plasma. (Somehow... Yes, this is an actual chain of events of a day in my life...) |
Noel Bellamy
Tritan-Industries Legacy Rising
36
|
Posted - 2012.10.25 05:05:00 -
[15] - Quote
Well, the best I've got is my basic understanding of nuclear physics that I decided to learn because I live less than five miles from Three Mile Island. |
Noel Bellamy
Tritan-Industries Legacy Rising
36
|
Posted - 2012.10.25 05:09:00 -
[16] - Quote
The stupid thing shut itself off twice within one month, and I get to deal with this loveliness: Thursday, Nov. 1 - six separate tests beginning at 8 a.m. (three minutes each) - In the event of inclement weather these tests will occur on Friday, Nov. 2. |
Noel Bellamy
Tritan-Industries Legacy Rising
36
|
Posted - 2012.10.25 05:20:00 -
[17] - Quote
Sarra Jardox wrote:Thank you Noel. So now that Noel has explained plasma for us let me explain better the theory behind Eve's blasters and railguns (I call it a theory since eve isn't real but tries to stay relative to real things). First off railguns- a magnetic system propels a slug tht encases a substance with a high energy state (uranium, thorium, antimatter, etc.) At high speeds at the target, the slug is timed to ionize the inside material right before it hits the target (however the slugs shell starts to deteriorate from the inside once it leaves the gun due to lack of a sustained containment field, this causes damage falloff and Max range). Now blasters take the same shells as railguns but rather than just shooting the slug the blaster ionizes the inside material at the same time it magnetically launches the slug thus acheiving much faster speeds but limited range because the energy dissipates quickly. I thought it just ionized the particles and just fired the particles themselves w/o the casing for blasters? At least that's how I interpreted it, but the two concepts are pretty close, only the difference in whether they fire it in the casing or not. |
Noel Bellamy
Tritan-Industries Legacy Rising
36
|
Posted - 2012.10.25 05:24:00 -
[18] - Quote
That makes enough sense... Programming it into Dust though... I dunno, I'm tired, I need sleep, you'll have to continue this w/o me. XP |
Noel Bellamy
Tritan-Industries Legacy Rising
36
|
Posted - 2012.10.25 13:43:00 -
[19] - Quote
Yes, the whole performance issue has been brought up, so the discussion is based on a hypothetical basis of it being possible. |
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