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Thread Statistics | Show CCP posts - 0 post(s) |
Lonewolf514
79
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Posted - 2012.10.24 19:02:00 -
[1] - Quote
"23:21] [CCP]Wolfman> I don't think it would add enough to the experience to be worth the cost of development. I think quite a lot of players would find it confusing that their bullets didnt always hit where they pointed"
Says it all really, this is the state that game development has got into. Years ago people made games because they wanted to with a passion, they risked everything on it, their houses, Everything. Now all we have are people who went into it as a carreer path, clock in clock out. It'll do attitude instead of lets make it better. I dont mean that personally just generally at the whole lot, the whole business. This is why i hate unreal engine with a passion and can count on 1 hand how many good mutliplayer games that have been made on it. It doesnt make developers just modders that cba.
btw it didn't take long for hi rez to change things like the laser rifle (sniper rifle) when they wanted to so saying it adds development cost (at least on a massive scale) i don't buy it. |
Lonewolf514
79
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Posted - 2012.10.24 19:17:00 -
[2] - Quote
hit scan is just meh, snipe from 1 km away and insta hit. skillless. there are some thing you cant leave as hiscan. or balance it so it becomes useless or annoying and boring. |
Lonewolf514
79
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Posted - 2012.10.24 19:35:00 -
[3] - Quote
i know that last build i had zero problems hitting anyone exept fps shuffle scouts. like mobius i was leading my shots. at first i thought it was me not aiming right but i tried it a few times with different tactics and none or them worked. aiming way off left then way off right in case the hitboxes were more "bouncy" than the player model etc i tried it all. |
Lonewolf514
79
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Posted - 2012.10.24 19:37:00 -
[4] - Quote
Ydubbs81 RND wrote:My take is mobile dominated the convo.....I read more of what he wanted than what the devs plan to do
sounds to me like he's old school and invited here by old school fps players. old farts.
he asked all the right questions.
i bet he didnt buy his way in. he earned it.
mobius keep asking them questions someone needs to. mei m just blunt, cheeky and rude. |
Lonewolf514
79
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Posted - 2012.10.24 19:48:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:Hit scan is fine, I have no problem with it at all. Something like a railgun for example, do you know how fast they're supposed to travel? Regular projectiles are so fast that they can kill you before you even hear the sound of the shot firing, one would think that would only improve in the future. Evading another player's aim on you is fine, but dodging bullets should not be possible.
i had no problems with railguns (while bouncing off walls btw) but we are talking a min of 16v16 right? and last build while pissing about in assault i scouted some of the maps for sniping spots. as a defence sniper. boxes everywhere to peek out at advancing players.
have fun with pc snipers. |
Lonewolf514
79
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Posted - 2012.10.24 20:07:00 -
[6] - Quote
Mobius Wyvern wrote:KAGEHOSHI Horned Wolf wrote:Hit scan is fine, I have no problem with it at all. Something like a railgun for example, do you know how fast they're supposed to travel? Regular projectiles are so fast that they can kill you before you even hear the sound of the shot firing, one would think that would only improve in the future. Evading another player's aim on you is fine, but dodging bullets should not be possible. Agreed, but no matter what speed the projectile flies at, you still have to lead a sufficiently distant target. Lonewolf514 wrote:Ydubbs81 RND wrote:My take is mobile dominated the convo.....I read more of what he wanted than what the devs plan to do sounds to me like he's old school and invited here by old school fps players. old farts. he asked all the right questions. i bet he didnt buy his way in. he earned it. If "mobile" is me, then I was trying to keep up with a very busy chat, and thus made quite a few small posts instead of fewer, larger ones. I got in via MPT back in Replication. I bought a Merc Pack later to give the code to my friend. The way I see it, projectile speed better emphasizes player skill, and allows for more variation between weapon types. For example: Plasma < Bullet < Slug(Gauss) < Laser as far as speed is concerned. I say that Plasma would be slowest because rather than accelerating a solid projectile that mostly keeps it's inertia over range, a Plasma weapon fires a ball of gas that has to travel through atmosphere of a similar mass, thus allowing it to be slowed far more easily over range. On the opposite end, you have a Laser weapon, which requires no target leading regardless of range, but only does it's full damage within a limited range, and only does that damage based on the time the beam is held on the target. With those as either end of the spectrum, you can array the other weapons accordingly and make each one more unique and demanding of a particular skillset. If you wanted to get really crazy, when you have other planets introduced, you could take gravity into account with projectile weapons so that fighting on a smaller planet would allow you to have to compensate less for ballistic falloff. A railgun does indeed fire fast, but you're not going to beat gravity with a horizontal shot, and the projectile is still slower than the speed of light.
wow
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Lonewolf514
79
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Posted - 2012.10.24 20:12:00 -
[7] - Quote
Noel Bellamy wrote:Mobius Wyvern wrote:Noel Bellamy wrote:Hmm, I just think that would make the game too excessively complex and turn off a lot of potential first time players. How is having to lead your targets excessively complex, though? I hear so many complaints about low strafe speed and how it makes it too easy to just hold down the trigger and spray down people, but that isn't the whole issue. Even with strafe speed increased, with enough practice you can just jig the left stick back and forth and hit the trigger whenever the dot turns red. It's not just leading your targets though. It's "Gun A will do this, but not that, even though it's similar to Gun B that does both this AND that. Gun C on the other hand is completely different, even though it's an Assault Rifle like both Gun A and Gun B." I dunno, maybe I'm over thinking it?
you didnt read the other bits did you. |
Lonewolf514
79
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Posted - 2012.10.24 20:15:00 -
[8] - Quote
Mobius Wyvern wrote:Lonewolf514 wrote:Noel Bellamy wrote:Mobius Wyvern wrote:Noel Bellamy wrote:Hmm, I just think that would make the game too excessively complex and turn off a lot of potential first time players. How is having to lead your targets excessively complex, though? I hear so many complaints about low strafe speed and how it makes it too easy to just hold down the trigger and spray down people, but that isn't the whole issue. Even with strafe speed increased, with enough practice you can just jig the left stick back and forth and hit the trigger whenever the dot turns red. It's not just leading your targets though. It's "Gun A will do this, but not that, even though it's similar to Gun B that does both this AND that. Gun C on the other hand is completely different, even though it's an Assault Rifle like both Gun A and Gun B." I dunno, maybe I'm over thinking it? you didnt read the other bits did you. Seriously, was the "wow" good or bad?
you are kidding right?
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Lonewolf514
79
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Posted - 2012.10.24 20:26:00 -
[9] - Quote
why add drop battle field did it. |
Lonewolf514
79
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Posted - 2012.10.24 20:53:00 -
[10] - Quote
Mobius Wyvern wrote:Olav Grey-Mane wrote:err. what? realism post coming up...
"Hey! so I just picked up this gun and I suck with it so my bullets are very slow..." after some hours training with gun (or skill books) "After using this gun allot I can now shoot the same gun faster.
that makes no sense... guns should have a static firing speed, damage and range. those are factors that can't changed with out modding of the weapon.
Oh no, that wasn't what I was saying. I was saying that each weapon would have projectile behavior as a base, static characteristic. I wasn't trying to suggest that it should be variable based on skill training or anything else, not even weapon modifications. who are you? tribes needs you :P |
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Lonewolf514
79
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Posted - 2012.10.24 20:59:00 -
[11] - Quote
lol
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Lonewolf514
79
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Posted - 2012.10.24 21:03:00 -
[12] - Quote
Mobius Wyvern wrote:Olav Grey-Mane wrote:Mobius Wyvern wrote:Olav Grey-Mane wrote:err. what? realism post coming up...
"Hey! so I just picked up this gun and I suck with it so my bullets are very slow..." after some hours training with gun (or skill books) "After using this gun allot I can now shoot the same gun faster.
that makes no sense... guns should have a static firing speed, damage and range. those are factors that can't changed with out modding of the weapon.
Oh no, that wasn't what I was saying. I was saying that each weapon would have projectile behavior as a base, static characteristic. I wasn't trying to suggest that it should be variable based on skill training or anything else, not even weapon modifications. oh sorry, I just kinda skimed your post and post's bellow. that's what I get I guess after reading I agree. Ah, gotcha.
still goons:P
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Lonewolf514
79
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Posted - 2012.10.24 21:07:00 -
[13] - Quote
americans that screwed over developers some time in the past............ |
Lonewolf514
79
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Posted - 2012.10.24 21:23:00 -
[14] - Quote
Super Cargo wrote:Lonewolf514 wrote:americans that screwed over developers some time in the past............ Its always the Americans.
i have looked and read. it's always the money men.
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Lonewolf514
79
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Posted - 2012.10.25 00:37:00 -
[15] - Quote
what do you do as work for money? q+a i bet |
Lonewolf514
79
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Posted - 2012.10.25 00:42:00 -
[16] - Quote
Mobius Wyvern wrote:Lonewolf514 wrote:what do you do as work for money? q+a i bet I'm looking for another job at the moment, but no, I've never done QA.
if i was interviewing you and wolf id give you the job but sadly im only a janitor. gppd luck , im sure youll find something good somewhere. valve are good.
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Lonewolf514
79
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Posted - 2012.10.25 00:57:00 -
[17] - Quote
Mobius Wyvern wrote:Lonewolf514 wrote:Mobius Wyvern wrote:Lonewolf514 wrote:what do you do as work for money? q+a i bet I'm looking for another job at the moment, but no, I've never done QA. if i was interviewing you and wolf id give you the job but sadly im only a janitor. gppd luck , im sure youll find something good somewhere. valve are good. I'd prefer CCP if I could swing it. I really can't wait till we start to see other race's weapons being integrated. I know I'm already going to be speccing into Scrambler Rifles as soon as those go in. I love testing new weapons.
ill give you a tip , tell them they suck. well in caldari provisions on a fri night anyway.
ccp over valve?
valve the give you wheels on your desk i heard. |
Lonewolf514
79
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Posted - 2012.10.25 01:10:00 -
[18] - Quote
last build? |
Lonewolf514
79
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Posted - 2012.10.25 01:12:00 -
[19] - Quote
Mobius Wyvern wrote:Dracknarr wrote:Mobius Wyvern wrote: [23:10] [CCP]Wolfman> ar, smg, hmg and pistol are instant hit
Wow, I never new that. I've been instinctively trying to lead my targets the whole time I've been playing Dust. Thanks for the post man.. (This explains a lot of my .. ah... gunplay coutcomes). See, that's why I was surprised when he said that having to lead targets would cause confusion for players, when I keep running into people who are leading their targets and are confused as to why they aren't getting any hits.
i cant see it any other way from the top teir of ccp. think about it for a second. they are old and they work in the games industry. they played the best fps out there. they aint no pussies. |
Lonewolf514
79
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Posted - 2012.10.25 01:19:00 -
[20] - Quote
pie:P |
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Lonewolf514
79
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Posted - 2012.10.25 01:24:00 -
[21] - Quote
these assholes that think they can make games havent done it yet. and when i play witht he controller and shudder at what they spent on that,
all i cant think is yes men. why the **** sidnt someone stop them and say hey loook assholes your doing it wrong:P |
Lonewolf514
79
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Posted - 2012.10.25 01:29:00 -
[22] - Quote
Lonewolf514 wrote:these assholes that think they can make games havent done it yet. and when i play witht he controller and shudder at what they spent on that,
all i cant think is yes men. why the **** didnt someone stop them and say hey loook assholes your doing it wrong:P
i wanted to see it in a box |
Lonewolf514
79
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Posted - 2012.10.25 01:36:00 -
[23] - Quote
Noel Bellamy wrote:I'd prefer that all of them get projectile attributes, or none of them
why? ill pwn with both. i dont give a ****. |
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