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Sarra Jardox
Seituoda Taskforce Command Caldari State
6
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Posted - 2012.10.24 21:14:00 -
[1] - Quote
I think minimizing lag is most important especially with 3 skirmish maps tht lag to unplayable levels as soon as someone calls in a vehicle. However all the weapons with the exception of the sniper and smg feel like they are living up to their mythos. The sniper is supposed to be based off railgun tech which means up until the point of impact the bullet actually travels as a slug which encompasses some sort material tht can be ionized into plasma, so according to mythos snipers should have a bullet speed. Also the smg is a minmatar projectile weapon so it should have bullet speed as well although since it has terrible range I don't know if it would make it feel any different so keeping it as hit scan would probably be ideal since it'll reduce lag. Overall sniper yes bullet speed for sure, other weapons yes if it follows the mythos and more importantly if it can been dun and not create lag |
Sarra Jardox
Seituoda Taskforce Command Caldari State
6
|
Posted - 2012.10.24 21:57:00 -
[2] - Quote
Mobius my main point other than keep lag down was make weapons follow their mythos (honestly my fault tho, I didn't make the second part very clear). And personally they feel like they do follow the mythos with the exception of the sniper and smg. |
Sarra Jardox
Seituoda Taskforce Command Caldari State
6
|
Posted - 2012.10.24 22:32:00 -
[3] - Quote
Mobius Please elaborate cus ur last post confused me. |
Sarra Jardox
Seituoda Taskforce Command Caldari State
6
|
Posted - 2012.10.25 03:26:00 -
[4] - Quote
Ok so nobody cares about the gun mythos? Everyone wants bullet speed on all weapons? Even lasers? |
Sarra Jardox
Seituoda Taskforce Command Caldari State
6
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Posted - 2012.10.25 03:48:00 -
[5] - Quote
Ok so u must misunderstand the mythos then. Let me give an example. The assault rifle is based off blaster tech from eve which means they fire ionized plasma energy not bullets energy travels at the speed of light. |
Sarra Jardox
Seituoda Taskforce Command Caldari State
6
|
Posted - 2012.10.25 04:11:00 -
[6] - Quote
Mobius plasma isn't gas and not even contained in a ball of gas. If u need an example of plasma look out ur window during a lighting storm and tell me tht doesn't travel at the speed of light. |
Sarra Jardox
Seituoda Taskforce Command Caldari State
6
|
Posted - 2012.10.25 05:17:00 -
[7] - Quote
Thank you Noel. So now that Noel has explained plasma for us let me explain better the theory behind Eve's blasters and railguns (I call it a theory since eve isn't real but tries to stay relative to real things). First off railguns- a magnetic system propels a slug tht encases a substance with a high energy state (uranium, thorium, antimatter, etc.) At high speeds at the target, the slug is timed to ionize the inside material right before it hits the target (however the slugs shell starts to deteriorate from the inside once it leaves the gun due to lack of a sustained containment field, this causes damage falloff and Max range). Now blasters take the same shells as railguns but rather than just shooting the slug the blaster ionizes the inside material at the same time it magnetically launches the slug thus acheiving much faster speeds but limited range because the energy dissipates quickly. |
Sarra Jardox
Seituoda Taskforce Command Caldari State
6
|
Posted - 2012.10.25 06:15:00 -
[8] - Quote
I think Noel is right this would be way to complicated to code. But hypothetically if u wanted to literally take into account real world physics then the rate of speed decrease would have to be relative to the rate of damage decrease both would obviously have to equal out to the total therorized energy decrease. So all in all I think its a bad system, it seems like fuel for the dancing around bullets debate. Ull have those arguing damage rate is to high and that they can hardly kill anyone at medium ranges then on the flip side ull have those arguing speed rate is too high tht ppl are dancing around shots at medium ranges. Its a recipe for disaster. |
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