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Thread Statistics | Show CCP posts - 0 post(s) |
Lonewolf514
79
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Posted - 2012.10.24 20:53:00 -
[61] - Quote
Mobius Wyvern wrote:Olav Grey-Mane wrote:err. what? realism post coming up...
"Hey! so I just picked up this gun and I suck with it so my bullets are very slow..." after some hours training with gun (or skill books) "After using this gun allot I can now shoot the same gun faster.
that makes no sense... guns should have a static firing speed, damage and range. those are factors that can't changed with out modding of the weapon.
Oh no, that wasn't what I was saying. I was saying that each weapon would have projectile behavior as a base, static characteristic. I wasn't trying to suggest that it should be variable based on skill training or anything else, not even weapon modifications. who are you? tribes needs you :P |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.24 20:54:00 -
[62] - Quote
Lonewolf514 wrote:Mobius Wyvern wrote:Olav Grey-Mane wrote:err. what? realism post coming up...
"Hey! so I just picked up this gun and I suck with it so my bullets are very slow..." after some hours training with gun (or skill books) "After using this gun allot I can now shoot the same gun faster.
that makes no sense... guns should have a static firing speed, damage and range. those are factors that can't changed with out modding of the weapon.
Oh no, that wasn't what I was saying. I was saying that each weapon would have projectile behavior as a base, static characteristic. I wasn't trying to suggest that it should be variable based on skill training or anything else, not even weapon modifications. who are you? tribes needs you :P Huh? |
Lonewolf514
79
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Posted - 2012.10.24 20:59:00 -
[63] - Quote
lol
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Olav Grey-Mane
The Exemplars
58
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Posted - 2012.10.24 20:59:00 -
[64] - Quote
Mobius Wyvern wrote:Olav Grey-Mane wrote:err. what? realism post coming up...
"Hey! so I just picked up this gun and I suck with it so my bullets are very slow..." after some hours training with gun (or skill books) "After using this gun allot I can now shoot the same gun faster.
that makes no sense... guns should have a static firing speed, damage and range. those are factors that can't changed with out modding of the weapon.
Oh no, that wasn't what I was saying. I was saying that each weapon would have projectile behavior as a base, static characteristic. I wasn't trying to suggest that it should be variable based on skill training or anything else, not even weapon modifications.
oh sorry, I just kinda skimed your post and post's bellow. that's what I get I guess
after reading I agree. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.24 21:02:00 -
[65] - Quote
Olav Grey-Mane wrote:Mobius Wyvern wrote:Olav Grey-Mane wrote:err. what? realism post coming up...
"Hey! so I just picked up this gun and I suck with it so my bullets are very slow..." after some hours training with gun (or skill books) "After using this gun allot I can now shoot the same gun faster.
that makes no sense... guns should have a static firing speed, damage and range. those are factors that can't changed with out modding of the weapon.
Oh no, that wasn't what I was saying. I was saying that each weapon would have projectile behavior as a base, static characteristic. I wasn't trying to suggest that it should be variable based on skill training or anything else, not even weapon modifications. oh sorry, I just kinda skimed your post and post's bellow. that's what I get I guess after reading I agree.
Ah, gotcha. |
Lonewolf514
79
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Posted - 2012.10.24 21:03:00 -
[66] - Quote
Mobius Wyvern wrote:Olav Grey-Mane wrote:Mobius Wyvern wrote:Olav Grey-Mane wrote:err. what? realism post coming up...
"Hey! so I just picked up this gun and I suck with it so my bullets are very slow..." after some hours training with gun (or skill books) "After using this gun allot I can now shoot the same gun faster.
that makes no sense... guns should have a static firing speed, damage and range. those are factors that can't changed with out modding of the weapon.
Oh no, that wasn't what I was saying. I was saying that each weapon would have projectile behavior as a base, static characteristic. I wasn't trying to suggest that it should be variable based on skill training or anything else, not even weapon modifications. oh sorry, I just kinda skimed your post and post's bellow. that's what I get I guess after reading I agree. Ah, gotcha.
still goons:P
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.24 21:04:00 -
[67] - Quote
Lonewolf514 wrote:Mobius Wyvern wrote:Olav Grey-Mane wrote:Mobius Wyvern wrote:Olav Grey-Mane wrote:err. what? realism post coming up...
"Hey! so I just picked up this gun and I suck with it so my bullets are very slow..." after some hours training with gun (or skill books) "After using this gun allot I can now shoot the same gun faster.
that makes no sense... guns should have a static firing speed, damage and range. those are factors that can't changed with out modding of the weapon.
Oh no, that wasn't what I was saying. I was saying that each weapon would have projectile behavior as a base, static characteristic. I wasn't trying to suggest that it should be variable based on skill training or anything else, not even weapon modifications. oh sorry, I just kinda skimed your post and post's bellow. that's what I get I guess after reading I agree. Ah, gotcha. still goons:P Goons? |
Lonewolf514
79
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Posted - 2012.10.24 21:07:00 -
[68] - Quote
americans that screwed over developers some time in the past............ |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.24 21:10:00 -
[69] - Quote
Lonewolf514 wrote:americans that screwed over developers some time in the past............ You talking Goons as in Goonswarm, or the general tendency of some gamers to cry for stupid things from Developers, resulting in gimped games? |
Xavier Hastings
ZionTCD Legacy Rising
243
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Posted - 2012.10.24 21:10:00 -
[70] - Quote
Mobius Wyvern wrote:Lonewolf514 wrote:still goons:P
Goons? Goonswarm. They (were) famous for excessive trolling.
They also are one of the most powerful alliances.
That was my basic assumption to what he was saying, anyway. |
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Sarra Jardox
Seituoda Taskforce Command Caldari State
6
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Posted - 2012.10.24 21:14:00 -
[71] - Quote
I think minimizing lag is most important especially with 3 skirmish maps tht lag to unplayable levels as soon as someone calls in a vehicle. However all the weapons with the exception of the sniper and smg feel like they are living up to their mythos. The sniper is supposed to be based off railgun tech which means up until the point of impact the bullet actually travels as a slug which encompasses some sort material tht can be ionized into plasma, so according to mythos snipers should have a bullet speed. Also the smg is a minmatar projectile weapon so it should have bullet speed as well although since it has terrible range I don't know if it would make it feel any different so keeping it as hit scan would probably be ideal since it'll reduce lag. Overall sniper yes bullet speed for sure, other weapons yes if it follows the mythos and more importantly if it can been dun and not create lag |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.24 21:16:00 -
[72] - Quote
Sarra Jardox wrote:I think minimizing lag is most important especially with 3 skirmish maps tht lag to unplayable levels as soon as someone calls in a vehicle. However all the weapons with the exception of the sniper and smg feel like they are living up to their mythos. The sniper is supposed to be based off railgun tech which means up until the point of impact the bullet actually travels as a slug which encompasses some sort material tht can be ionized into plasma, so according to mythos snipers should have a bullet speed. Also the smg is a minmatar projectile weapon so it should have bullet speed as well although since it has terrible range I don't know if it would make it feel any different so keeping it as hit scan would probably be ideal since it'll reduce lag. Overall sniper yes bullet speed for sure, other weapons yes if it follows the mythos and more importantly if it can been dun and not create lag Right. The last thing an of us want is "features" that negatively impact stability. I have complete confidence that CCP could work out all the issues given time. |
Super Cargo
Osmon Surveillance Caldari State
428
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Posted - 2012.10.24 21:22:00 -
[73] - Quote
Lonewolf514 wrote:americans that screwed over developers some time in the past............
Its always the Americans. |
Lonewolf514
79
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Posted - 2012.10.24 21:23:00 -
[74] - Quote
Super Cargo wrote:Lonewolf514 wrote:americans that screwed over developers some time in the past............ Its always the Americans.
i have looked and read. it's always the money men.
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.24 21:24:00 -
[75] - Quote
Super Cargo wrote:Lonewolf514 wrote:americans that screwed over developers some time in the past............ Its always the Americans. I've known some pretty idiotic and opinionated Europeans, just to give an example. My country may have a larger majority, but morons are not limited to any one country. |
Sarra Jardox
Seituoda Taskforce Command Caldari State
6
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Posted - 2012.10.24 21:57:00 -
[76] - Quote
Mobius my main point other than keep lag down was make weapons follow their mythos (honestly my fault tho, I didn't make the second part very clear). And personally they feel like they do follow the mythos with the exception of the sniper and smg. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.24 22:24:00 -
[77] - Quote
Sarra Jardox wrote:Mobius my main point other than keep lag down was make weapons follow their mythos (honestly my fault tho, I didn't make the second part very clear). And personally they feel like they do follow the mythos with the exception of the sniper and smg. Yeah, I see where you're coming from. I just think that having a balance between damage output and the necessity of leading your target would really raise the skill ceiling of the "gun game" and better reward those who've taken the time to master it. |
Sarra Jardox
Seituoda Taskforce Command Caldari State
6
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Posted - 2012.10.24 22:32:00 -
[78] - Quote
Mobius Please elaborate cus ur last post confused me. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.10.24 23:49:00 -
[79] - Quote
It might be an interesting idea to add some variable munition speeds in for Minmatar weapons for a future expansion. Maybe. I say Minmatar because they will have weapons that are low tech and mechanical. I can see it making sense to have a slow projectile Minmatar weapon that was not affected by EM pulses or any other form of electronic warfare. In the novels there are a few scenes where an EM pulse or some such is triggered and all the fancy rifles stop working.
And if the hit detection wigs out you can just shrug and say "Ehh, Minmatar. What can you do?"
But at the ranges where munitions speed would matter, 1 to 150 meters, you would want and would expect to be using the fastest munitions available. At those distances "hits" should be nearly instantaneous no matter what.
So I agree with Wolfman that adding a more complex system would needlessly complicate combat mechanics.
Dust already seems like something of a temperamental princess when it comes firing weapons and hitting your opponents and adding more frilly bits is not the way to go. I want the basic shooting to feel as rock solid, robust, and reliable as possible.
Also, keeping it simple allows CCP to more easily scale battle sizes, numbers of players fighting in a given battle, map sizes, possibly add any number of different environmental behaviors based on planet gravity, planet type, etc. and I would assume this could all be built in a much more straightforward manner with a solid "hit detection" mechanic already in place.
Where it does make sense to add a "bullet speed" thingy to the game is with very long range weapons. Like sniper rifles. I think that would make sniping more interesting, force snipers to chose shots more carefully, etc. But it is something you really wouldn't want to over do. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.25 00:08:00 -
[80] - Quote
Sarra Jardox wrote:Mobius Please elaborate cus ur last post confused me. What I was trying to say is that my suggestions were based on the idea of having the guns follow their mythos, such as plasma based weapons being best suited for shorter ranges and requiring more leading to get targets outside of those ranges. |
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Noel Bellamy
Tritan-Industries Legacy Rising
36
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Posted - 2012.10.25 00:12:00 -
[81] - Quote
Heh, the vibe I'm getting from this thread is "Nerf sniper rifles by making it harder to aim." I suppose if ALL the weapons were given projectile travel time it'd be fine, but I hate projectile drop. No, just no. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.25 00:31:00 -
[82] - Quote
Noel Bellamy wrote:Heh, the vibe I'm getting from this thread is "Nerf sniper rifles by making it harder to aim." I suppose if ALL the weapons were given projectile travel time it'd be fine, but I hate projectile drop. No, just no. Projectile drop is an essential aspect of any simulation that attempts to follow basic laws of physics. I wouldn't really classify all this as just demanding a nerf for sniper rifles, but I would say that their current mechanics make them childishly easy to get kills with, which is why we're seeing the number of snipers that we are. A lot of those players would go back to ARs if their "easy button" was re-adjusted to actually require some skill in aiming. The dedicated snipers would quickly adapt and continue to dominate at extreme range. |
Lonewolf514
79
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Posted - 2012.10.25 00:37:00 -
[83] - Quote
what do you do as work for money? q+a i bet |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.25 00:39:00 -
[84] - Quote
Lonewolf514 wrote:what do you do as work for money? q+a i bet I'm looking for another job at the moment, but no, I've never done QA. |
Lonewolf514
79
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Posted - 2012.10.25 00:42:00 -
[85] - Quote
Mobius Wyvern wrote:Lonewolf514 wrote:what do you do as work for money? q+a i bet I'm looking for another job at the moment, but no, I've never done QA.
if i was interviewing you and wolf id give you the job but sadly im only a janitor. gppd luck , im sure youll find something good somewhere. valve are good.
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.25 00:55:00 -
[86] - Quote
Lonewolf514 wrote:Mobius Wyvern wrote:Lonewolf514 wrote:what do you do as work for money? q+a i bet I'm looking for another job at the moment, but no, I've never done QA. if i was interviewing you and wolf id give you the job but sadly im only a janitor. gppd luck , im sure youll find something good somewhere. valve are good. I'd prefer CCP if I could swing it.
I really can't wait till we start to see other race's weapons being integrated. I know I'm already going to be speccing into Scrambler Rifles as soon as those go in. I love testing new weapons. |
Lonewolf514
79
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Posted - 2012.10.25 00:57:00 -
[87] - Quote
Mobius Wyvern wrote:Lonewolf514 wrote:Mobius Wyvern wrote:Lonewolf514 wrote:what do you do as work for money? q+a i bet I'm looking for another job at the moment, but no, I've never done QA. if i was interviewing you and wolf id give you the job but sadly im only a janitor. gppd luck , im sure youll find something good somewhere. valve are good. I'd prefer CCP if I could swing it. I really can't wait till we start to see other race's weapons being integrated. I know I'm already going to be speccing into Scrambler Rifles as soon as those go in. I love testing new weapons.
ill give you a tip , tell them they suck. well in caldari provisions on a fri night anyway.
ccp over valve?
valve the give you wheels on your desk i heard. |
Dracknarr
Tronhadar Free Guard Minmatar Republic
4
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Posted - 2012.10.25 01:07:00 -
[88] - Quote
Mobius Wyvern wrote: [23:10] [CCP]Wolfman> ar, smg, hmg and pistol are instant hit
Wow, I never new that. I've been instinctively trying to lead my targets the whole time I've been playing Dust.
Thanks for the post man.. (This explains a lot of my .. ah... gunplay coutcomes). |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.25 01:09:00 -
[89] - Quote
Dracknarr wrote:Mobius Wyvern wrote: [23:10] [CCP]Wolfman> ar, smg, hmg and pistol are instant hit
Wow, I never new that. I've been instinctively trying to lead my targets the whole time I've been playing Dust. Thanks for the post man.. (This explains a lot of my .. ah... gunplay coutcomes). See, that's why I was surprised when he said that having to lead targets would cause confusion for players, when I keep running into people who are leading their targets and are confused as to why they aren't getting any hits. |
Lonewolf514
79
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Posted - 2012.10.25 01:10:00 -
[90] - Quote
last build? |
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