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Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.10.10 06:08:00 -
[1] - Quote
I just basically summarized the entire conversation.
CCP Wolfman>'We're currently looking into a hotfix to stop boosting and strike spamming to temporarily stop this behavior until more pernament solution can be applied via new build. Updates will be made once we have something concrete as we explor posisble hotfix options and capabilities.
CCP Wolfman> Also Tactial Assault Rifles are getting fixed. '
CCP Wolfman > We're looking into removing AV mines.
Discussed Hotfixes possible options but not limted to:
0'ing out all point gains from repair and remote modules. 0'ing out all point gains for repairfnig vehicles. Bumpering Up vehicles to make them harder to damage with collision.
Long Term Build Fixes Discussed but not limtied to:
Yellow Zones where players cannot earn SP in. (current red zone where enemies cant enter but you can) Re-adjusting squad WP mechanics. Balance out WP gains for various tasks. Tracked HP values (IE damage caused by collisions cannot be repaired or scored.) Moving Strikes into Assist count kills only Giving the Barge Limited Ammo
This may also be a good time to suggest your own fixes, remember hot fix is number tweaks only. Build fix can get a bit more creative though. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.10.10 06:14:00 -
[2] - Quote
Thank you for informing us. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.10.10 06:14:00 -
[3] - Quote
Also mentioned was a fix to the tactical rifle that is currently firing full auto, as well as AV grenades sitting on the ground forever acting as landmines. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.10.10 06:15:00 -
[4] - Quote
Skytt Syysch wrote:Also mentioned was a fix to the tactical rifle that is currently firing full auto, as well as AV grenades sitting on the ground forever acting as landmines.
Fixed. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.10.10 06:18:00 -
[5] - Quote
Got reminded of another update. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.10 06:18:00 -
[6] - Quote
Collision / friendly damage should be repairable, but it should just yield no war points. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.10 06:24:00 -
[7] - Quote
good news. especially the long term fix part.
preventing red zone boost and raising WP required seems like the best options. also take zway WP from kills for OB earning to kill the "killstreak" effect. and for christ sake, find balance between insta OB and 10sec delay ones from precursor. |
VADOL II
Zumari Force Projection Caldari State
49
|
Posted - 2012.10.10 06:26:00 -
[8] - Quote
Iron Wolf Saber wrote:
Discussed Hotfixes possible options but not limted to:
0'ing out all point gains from repair and remote modules. 0'ing out all point gaings for repairfnig vehicles.
From a dedicated Logi... : -(
I can agree with no WP from repping Vehicle collision damage, but no WP at all from repping? *Mind Blown* My bread and butter are Reps, Revives and Hives; and it is the Reps that are the most common. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.10.10 06:29:00 -
[9] - Quote
VADOL II wrote:Iron Wolf Saber wrote:
Discussed Hotfixes possible options but not limted to:
0'ing out all point gains from repair and remote modules. 0'ing out all point gaings for repairfnig vehicles.
From a dedicated Logi... : -( I can agree with no WP from repping Vehicle collision damage, but no WP at all from repping? *Mind Blown* My bread and butter are Reps, Revives and Hives; and it is the Reps that are the most common.
Currently there is no other way we can think off that would stop boosting if you can only change a number. This would be a temporary fix until a new build comes out. if you can come up with something say something. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.10.10 06:35:00 -
[10] - Quote
Iron Wolf Saber wrote:VADOL II wrote:Iron Wolf Saber wrote:
Discussed Hotfixes possible options but not limted to:
0'ing out all point gains from repair and remote modules. 0'ing out all point gaings for repairfnig vehicles.
From a dedicated Logi... : -( I can agree with no WP from repping Vehicle collision damage, but no WP at all from repping? *Mind Blown* My bread and butter are Reps, Revives and Hives; and it is the Reps that are the most common. Currently there is no other way we can think off that would stop boosting if you can only change a number. This would be a temporary fix until a new build comes out. if you can come up with something say something.
Yeah, they can only tweak numbers right now doing things server-side, so this will only be until they can get an actual fix built into the code, which won't be able to come until the next patch. It's just to alleviate the obnoxious OB spam until something better can be put in place, as repairs are the way the boosting/farming is done currently. |
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Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.10.10 06:36:00 -
[11] - Quote
Skytt Syysch wrote: as well as AV grenades sitting on the ground forever acting as landmines. This part made me sad. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.10.10 06:41:00 -
[12] - Quote
Etero Narciss wrote:Skytt Syysch wrote: as well as AV grenades sitting on the ground forever acting as landmines. This part made me sad.
Good. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.10 06:47:00 -
[13] - Quote
Precision strike fix, weak strike from last build with this builds short warning and stronger strike from this build with last builds warning. Neither combination would be overpowered, and would fill different jobs if squad leader had choice. Big slow strike to scatter enemy from objective or defensive position, small fast on to take out tower camper/sniper ect.. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.10.10 06:57:00 -
[14] - Quote
AV nade thing is still being looked into, as an update on that. It's not definitively on its way just yet, things are getting sorted out with it and it may not make it in until a patch if it requires a change in the code. |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.10.10 07:19:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:Collision / friendly damage should be repairable, but it should just yield no war points.
what he said ^^ |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.10.10 07:43:00 -
[16] - Quote
Iron Wolf Saber wrote:VADOL II wrote:Iron Wolf Saber wrote:
Discussed Hotfixes possible options but not limted to:
0'ing out all point gains from repair and remote modules. 0'ing out all point gaings for repairfnig vehicles.
From a dedicated Logi... : -( I can agree with no WP from repping Vehicle collision damage, but no WP at all from repping? *Mind Blown* My bread and butter are Reps, Revives and Hives; and it is the Reps that are the most common. Currently there is no other way we can think off that would stop boosting if you can only change a number. This would be a temporary fix until a new build comes out. if you can come up with something say something.
To prevent earning WP or boosting just make it so you can't repair damage OR can't earn WP by repairs to a vehicle etc that was self/squad/team inflicted, its simple. No need for all this tweaking this and tweaking that to prevent boosting, just do the above suggested and we can all be happy. Too many new people are coming into dust and wanting stuff nerfed or buffed or tweaked when we long term players are quite happy with the way some things are without being tweaked. Please don't break this game with too many nerfs. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.10.10 07:55:00 -
[17] - Quote
tribal wyvern wrote: To prevent earning WP or boosting just make it so you can't repair damage OR can't earn WP by repairs to a vehicle etc that was self/squad/team inflicted, its simple.
That is what can't be fixed without a change to the code, which requires a patch, which requires going through QA and certification. It's a future fix, not one that can be given to us right now to stop things from staying out of hand until the next build. |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.10.10 07:57:00 -
[18] - Quote
Skytt Syysch wrote:tribal wyvern wrote: To prevent earning WP or boosting just make it so you can't repair damage OR can't earn WP by repairs to a vehicle etc that was self/squad/team inflicted, its simple.
That is what can't be fixed without a change to the code, which requires a patch, which requires going through QA and certification. It's a future fix, not one that can be given to us right now to stop things from staying out of hand until the next build.
Ok that makes sense |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.10.10 08:29:00 -
[19] - Quote
For short term solution, null-ing WP gain from repairing vehicles should be enough. There is still possibility that two mercs with remote repair tools will be jumping from some roof, taking damage and then repairing each other. However, WP gain from this activity won't be really big, I think.
As for long term solution, I suggest the following. We have three type of entities: dropsuit, vehicle and installation (MCC fits to this). This entities can earn WP. I suggest to keep track of number of WP earned by each entity. This pool can be, in additional, filled by some default values, filled passively, etc. When an entity is repaired WP is drained from this pool (with some ratio probably). WP is drained only from this special pool, not from WP earned by entity. Considering WP is a measure of how much efforts/help entity bring to a game, WP earned by repairing it aligns to the point of providing help to your team.
In other hand, taking damage is not a measure of help provided to a team and can be abused. Think about HAV moving to frontline, taking damage then immediately retreating to save place and repairing damage. How much help it provide to a team? In contrast with it, think about LAV driver which together with his friend driving in high speed between enemies, firing to them, killing them, avoiding forge gun charges, but sometimes hitting some obstacles. It definitely provide help to a team, but why it can't receive hard earned WP from repairing damage from obstacles? Thinking about installation, installation which take enemy damage, but doesn't fire to them shouldn't give WP after being repaired. |
Andius Fidelitas
Algintal Core Gallente Federation
51
|
Posted - 2012.10.10 08:46:00 -
[20] - Quote
tribal wyvern wrote: To prevent earning WP or boosting just make it so you can't repair damage OR can't earn WP by repairs to a vehicle etc that was self/squad/team inflicted, its simple. No need for all this tweaking this and tweaking that to prevent boosting, just do the above suggested and we can all be happy. Too many new people are coming into dust and wanting stuff nerfed or buffed or tweaked when we long term players are white happy with the way some things are without being tweaked. Please don't break this game with too many nerfs.
Now THESE are wise words.
CCP, can't you implement some code that can discern friendly and hostile damage? As in, allow all damage to be repaired, but the WP earned is to come only from the damage recieved from hostile damage, whilst the friendly damage counts for naught in WP earned.
This for me, would be the best of possible solutions, and still allow those of us who pursue a healing career, to have incentive. (This hot fix as it is, would in many ways, kill the healer profession). |
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Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.10.10 09:01:00 -
[21] - Quote
Please make orbital/precission strikes kill all in the area. As it stands now, you engage the enemy at fairly close quarters and they drop a strike right on top of themselves to take you out but somehow there fine
Explosions can't tell friend from foe, so all should die |
Waruiko DUST
G I A N T
90
|
Posted - 2012.10.10 09:11:00 -
[22] - Quote
I'm a bit pissed about them talking about removing the AV mines, and I'm not talking about the AV nade spam that's been going on. The Proxy Mines work great and fit their role nicely. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.10 09:57:00 -
[23] - Quote
Removing AV grenades ability to be used as land mines makes all the sense in the world. There ARE real AV mine in the market. The current AV nades makes them useless. |
E-Dino
Bragian Order Amarr Empire
1
|
Posted - 2012.10.10 10:18:00 -
[24] - Quote
[question] since they are removing AV "mines", will there be an actuall AV mine type weapon to replace them? |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.10 11:01:00 -
[25] - Quote
Laurent Cazaderon wrote:good news. especially the long term fix part.
preventing red zone boost and raising WP required seems like the best options. also take zway WP from kills for OB earning to kill the "killstreak" effect. and for christ sake, find balance between insta OB and 10sec delay ones from precursor.
why? so slayers who help defend an objective or cover their obj players backs while hacking shouldnt contribute to the OB earns? doesnt seem fair, OB earns from boosters already come from doin "team" based actions like most ppl like to put it aka reppin a vehicle
killing is one of the few things u cant cheat so easily to rack up WP for OB spam, ur either a good killer or not.
|
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.10.10 11:04:00 -
[26] - Quote
I think the Yellow Zone idea is best for the long run. You shouldn't be able hide in a completely safe area and still earn points. This will kind of suck when someone pushes the "STUPID" button on the RDV pilot's clone vat, but you can't have it all. Yes, I have boosted (to see what all the fuss was about) and no, I won't do it again, because (1) it's not fair to the opposing team to have to dodge all the OBs, And (2) it's BORING! |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.10 11:05:00 -
[27] - Quote
E-Dino wrote:[question] since they are removing AV "mines", will there be an actuall AV mine type weapon to replace them?
i hope to god there arent removing the Proxy Mines that would be dumb imo if they talkin about how AV nades sometimes sit on the ground for an extended period acting like mines and removing that effect then yea thats smarter |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.10.10 11:15:00 -
[28] - Quote
Timothy Reaper wrote:I think the Yellow Zone idea is best for the long run. You shouldn't be able hide in a completely safe area and still earn points. This will kind of suck when someone pushes the "STUPID" button on the RDV pilot's clone vat, but you can't have it all. Yes, I have boosted (to see what all the fuss was about) and no, I won't do it again, because (1) it's not fair to the opposing team to have to dodge all the OBs, And (2) it's BORING!
The Yellow Zone idea is too artificial. You shouldn't be force to repair your vehicle in a middle of firefight just to get WP. We can also have Blue Zone where you can receive WP for revive, Orange zone for where you receive WP for Drop Uplink and so on. Map and mini-map would look really crazy. |
Lion Redstar
ZionTCD Legacy Rising
66
|
Posted - 2012.10.10 11:38:00 -
[29] - Quote
Not sure how or if this can be implemented into a future patch or if it would fix the vehicle repair exploit: make the vehicles only take collision damage if they hit a hostile vehicle/structure. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.10 11:41:00 -
[30] - Quote
Umbat Boki wrote:Timothy Reaper wrote:I think the Yellow Zone idea is best for the long run. You shouldn't be able hide in a completely safe area and still earn points. This will kind of suck when someone pushes the "STUPID" button on the RDV pilot's clone vat, but you can't have it all. Yes, I have boosted (to see what all the fuss was about) and no, I won't do it again, because (1) it's not fair to the opposing team to have to dodge all the OBs, And (2) it's BORING! The Yellow Zone idea is too artificial. You shouldn't be force to repair your vehicle in a middle of firefight just to get WP. We can also have Blue Zone where you can receive WP for revive, Orange zone for where you receive WP for Drop Uplink and so on. Map and mini-map would look really crazy.
Yellow zone would probably be the red zone. And may not even be the full red zone. I get that repping a vehicle in the middle of the fight is dumb. But oustide of the red zone, there are plenty of places where you can rep peacefully.
Regarding AV nades and the guy who asked if there would be an equivalent. YES there's already an equivalent. Go check explosives |
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Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.10.10 11:47:00 -
[31] - Quote
Laurent Cazaderon wrote: But oustide of the red zone, there are plenty of places where you can rep peacefully.
Then what is preventing you to do a dirty WP-boosting in those places? It'll be a bit harder, yes, but won't fix the problem. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.10 11:50:00 -
[32] - Quote
I'd like to see higher SP gains or a harsher gradient on the SP returns so you dont have to spend 3 days running at 1k SP or less to hit the cap.
I'm all for the cap, but make that last little bit easier to get. |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2012.10.10 11:55:00 -
[33] - Quote
Mavado V Noriega wrote:Laurent Cazaderon wrote:good news. especially the long term fix part.
preventing red zone boost and raising WP required seems like the best options. also take zway WP from kills for OB earning to kill the "killstreak" effect. and for christ sake, find balance between insta OB and 10sec delay ones from precursor. why? so slayers who help defend an objective or cover their obj players backs while hacking shouldnt contribute to the OB earns? doesnt seem fair, OB earns from boosters already come from doin "team" based actions like most ppl like to put it aka reppin a vehicle killing is one of the few things u cant cheat so easily to rack up WP for OB spam, ur either a good killer or not. I think he's talking about kills achieved by OB shouldn't count WP towards another OB.
Only taking damage if colliding with enemy structure or vehicle is a good idea, but maybe a little inconsistent, would mean you can drive 100mph at 1 turret and not damage at all but an identical turret (enemy owned) would cause damage, good thinking buthhopefully a more consistent idea is out there, with any luck the damage tracking could work so all damage can be repaired but only enemy inflicted damage gains WP.
Have to wait for a patch for something like that though.
Short term I fear the separation of vehicle, dropsuit and structure repairs isn't possible, so a drop in WP from repairs would severely impact our logibros.
I wonder if it's possible to cap WP gains from a specific task like repairing, without a coding change.
Otherwise would it not be possible to just remove impact damage from vehicles or even everything dropsuits included ... just for this build ... this would cause some funky jumping off high buildings n surviving etc. but that would be more bearable than the lack of team play from farmers in the red zone.
My thoughts / ideas. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.10 11:56:00 -
[34] - Quote
Umbat Boki wrote:Laurent Cazaderon wrote: But oustide of the red zone, there are plenty of places where you can rep peacefully.
Then what is preventing you to do a dirty WP-boosting in those places? It'll be a bit harder, yes, but won't fix the problem.
What will stop you ? Fact that you can get beaten up very fast if people realize you're doing it. Also, as the OB will certainly get a raise in the needed WP to get one, you'll take longer and thus losing games even more.
The main annoyance is that there arent any real way to counter those farmers. Now, if you can get to them and kill them with classic ways, well farm, be my guest. I will hunt you down with all my guts. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.10.10 11:57:00 -
[35] - Quote
Umbat Boki wrote:Laurent Cazaderon wrote: But oustide of the red zone, there are plenty of places where you can rep peacefully.
Then what is preventing you to do a dirty WP-boosting in those places? It'll be a bit harder, yes, but won't fix the problem. It's much easier to blow them up when you can get into shooting range. If they're far enough in the Red Zone it's nearly imposiible to destroy them. |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2012.10.10 12:01:00 -
[36] - Quote
Timothy Reaper wrote:Umbat Boki wrote:Laurent Cazaderon wrote: But oustide of the red zone, there are plenty of places where you can rep peacefully.
Then what is preventing you to do a dirty WP-boosting in those places? It'll be a bit harder, yes, but won't fix the problem. It's much easier to blow them up when you can get into shooting range. If they're far enough in the Red Zone it's nearly imposiible to destroy them. The problem is ... they're hiding behind the buildings.
If that was red and front of buildings was yellow you could at least see them to snipe and AV. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.10.10 12:04:00 -
[37] - Quote
Iron Wolf Saber wrote:Yellow Zones where players cannot earn SP in. (current red zone where enemies cant enter but you can)
Moving Strikes into Assist count kills only
I especially like these two |
Lion Redstar
ZionTCD Legacy Rising
66
|
Posted - 2012.10.10 12:14:00 -
[38] - Quote
Needless Sacermendor wrote:Otherwise would it not be possible to just remove impact damage from vehicles or even everything dropsuits included ... just for this build ... this would cause some funky jumping off high buildings n surviving etc. but that would be more bearable than the lack of team play from farmers in the red zone.
Actually me and 3 squad mates did this to test on that map with the elevator and those high buildings, we spawned a LAV on top, 3 of us jumped in then we drive it from the top building. Only thing that happened was it lost all it's shield and about 10% of the armor. And trust me man, it was a damn high descent. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.10.10 12:34:00 -
[39] - Quote
Repairing a vehicle should be a diminishing gains thing through the lifetime of that vehicle.
Cause once the current thing is fixed, there will be other (more elaborate) exploits. E.g. a large group of cheaters organize, start playing a game mode not very popular (since corp-to-corp / 0.0 will seemingly be no-WP battles) and meet up somewhere on the map.
When I say 'organised', I mean EVE-level kind of organised where someone sets up a website where you register and as you get in match you tell the site you're in-game and who the squad 1 leader are, some red players, etc and others who get into the same game look at the list of currently active games and when they find the active game in the list with matching players they add themselves automagically.
Instant chat on the website to make arrangements and SP farming we are go. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.10.10 12:52:00 -
[40] - Quote
Iron Wolf Saber wrote: Discussed Hotfixes possible options but not limted to:
0'ing out all point gains from repair and remote modules. 0'ing out all point gaings for repairfnig vehicles. Bumpering Up vehicles to make them harder to damage with collision.
By this I assume that the ones who gained WP, ISK and SP by abusing the bug, will have these gains removed? I seriously hope so, if nothing else than to serve justice.
Iron Wolf Saber wrote: Tracked HP values (IE damage caused by collisions cannot be repaired or scored.)
I don't agree 100%. Only 50%. Impact damage should be repairable, just not be scored. |
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Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.10.10 12:55:00 -
[41] - Quote
Rasatsu wrote:Repairing a vehicle should be a diminishing gains thing through the lifetime of that vehicle.
Cause once the current thing is fixed, there will be other (more elaborate) exploits. E.g. a large group of cheaters organize, start playing a game mode not very popular (since corp-to-corp / 0.0 will seemingly be no-WP battles) and meet up somewhere on the map.
When I say 'organised', I mean EVE-level kind of organized where someone sets up a website where you register and as you get in match you tell the site you're in-game and who the squad 1 leader are, some red players, etc and others who get into the same game look at the list of currently active games and when they find the active game in the list with matching players they add themselves automatically.
Instant chat on the website to make arrangements and SP farming we are go.
I don't doubt that SP farming will be a constant annoyance in DUST. Its going to be one of those things that the Dev's will have to constantly battle since there is so much benefit and so little in the way of negative repercussions. Large scale boosting, like you have described, is going to be less of an issue since it is 1) hard to organize and 2) this will cause it to be much less common. The exploits that can be mined by a single squad are the ones that we are going to really have to fight against.
Remember, the best way to fight boosting is for us as players to refuse to play with those who do this. Boot them from your corps. Kick them from your squads. Leave games where they are at work. Tell them what they are doing is wrong and destructive to the game. The second to the last suggestion here is especially powerful since if everytime a known booster gets into a match everyone else simply ups and leaves they would not be able to participate in the game. All their long hours of boosting would be wasted and create the "I've got all proto gear but can't play because everyone on both teams leaves the match when they see me in battle. This would, in no uncertain terms, totally invalidate their SP farming. All we have to do to make it happen is spread the word to every other player we see.
So shout it out brothers and sisters. We, the players of DUST, will not tolerate SP farming. If we see you doing it we will do everything in our power to remove you from the game. Failing that we will remove ourselves leaving you in a universe of 1 with no gaming potential. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.10.10 13:03:00 -
[42] - Quote
those of you keeeping up, they're all seperate options, any one or part of one can be considered also ccp is looking for other solutions what they cook inhouse may be enitrely different fom this list. They can also pick or choose multiple solutions.
Remember diminishing returns fall under tracked HP values which requires a patch update.
When comming up with a solution you need to take into an accoutn the players boosting are likelying having 4-8 (corp battle) teammates contributing to the effort. |
PT SD
Subdreddit Test Alliance Please Ignore
125
|
Posted - 2012.10.10 13:06:00 -
[43] - Quote
So let me get this straight, I play Medic logi right now. So I won't get any points for repping my teammates now. This needs clarification, and if this is true I'm done with this build.
So everyone gets punished because CCP didn't have the foresight to see this coming. Really, really unfair. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.10.10 13:11:00 -
[44] - Quote
Mobius Kaethis wrote:I don't doubt that SP farming will be a constant annoyance in DUST. Its going to be one of those things that the Dev's will have to constantly battle since there is so much benefit and so little in the way of negative repercussions. Large scale boosting, like you have described, is going to be less of an issue since it is 1) hard to organize and 2) this will cause it to be much less common. The exploits that can be mined by a single squad are the ones that we are going to really have to fight against.
Remember, the best way to fight boosting is for us as players to refuse to play with those who do this. Boot them from your corps. Kick them from your squads. Leave games where they are at work. Tell them what they are doing is wrong and destructive to the game. The second to the last suggestion here is especially powerful since if everytime a known booster gets into a match everyone else simply ups and leaves they would not be able to participate in the game. All their long hours of boosting would be wasted and create the "I've got all proto gear but can't play because everyone on both teams leaves the match when they see me in battle. This would, in no uncertain terms, totally invalidate their SP farming. All we have to do to make it happen is spread the word to every other player we see.
So shout it out brothers and sisters. We, the players of DUST, will not tolerate SP farming. If we see you doing it we will do everything in our power to remove you from the game. Failing that we will remove ourselves leaving you in a universe of 1 with no gaming potential. I have no idea what kind of My Little Pony MMO or FPS you're from...
In the previous post I just gave a pretty decent explanation of how I would go about organising such an exploit, and these kinds of things happen with pretty respectable frequency in EVE. Hello Kitty talk about how we're going to 'ostracize' those 'cheaters' isn't really going to do anything, as cheaters, RMT botters, etc, will just end up building their own communities. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.10 13:14:00 -
[45] - Quote
Iron Wolf Saber wrote:I just basically summarized the entire conversation.
Long Term Build Fixes Discussed but not limtied to:
Yellow Zones where players cannot earn SP in. (current red zone where enemies cant enter but you can) Re-adjusting squad WP mechanics. Balance out WP gains for various tasks. Tracked HP values (IE damage caused by collisions cannot be repaired or scored.) ................
Repair, yes. Score...no! |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2012.10.10 13:44:00 -
[46] - Quote
I'm sensing a lot of appreciation of the tracked hp idea and if CCP are implying it's viable I think it would by itself solve the current repair farming other than the MCC repair which I'm not sure is such an issue (they are often destructible by swarms n forge when I've seen them).
As an addition I think collision damage should be repaired before enemy hit damage. Expanding on the tracked hp you'd be repairing say 75% of armor, 25% collision and 50% from enemy fire. If the logi realises he's stopped getting WP after repairing the 50% he may selfishly stop repairing and move on looking for more points. If the collision damage is repaired first, he would be incentivised to continue to full health rather than leaving you at 3/4 because he stopped getting points. |
xjumpman23
Royal Uhlans Amarr Empire
262
|
Posted - 2012.10.10 15:00:00 -
[47] - Quote
still no mention of adding recoil to the standard AR, slightly increasing the lateral movement speed, or buffing the performance (not damage for people who can't read or understand the breach AR continues to be worthless) Shouldn't have to wait for an entirely different build for these fixes. Releases such as MoH COD Halo, and far cry are right around the corner.
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Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.10.10 15:11:00 -
[48] - Quote
Also note that suggestions where generated from both sides.
Tracked HP values was suggested by the IRC group as an alternative to the yellow zone.
The group in IRC was extremely small though so not alot of ideas where generated. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
55
|
Posted - 2012.10.10 16:00:00 -
[49] - Quote
Ten-Sidhe wrote:Precision strike fix, weak strike from last build with this builds short warning and stronger strike from this build with last builds warning. Neither combination would be overpowered, and would fill different jobs if squad leader had choice. Big slow strike to scatter enemy from objective or defensive position, small fast on to take out tower camper/sniper ect..
When the OB's get added, Bucky had 3 types of ammo for this: EMP from Projectiles will destroy shields in large area Lasers will be strong, precise, Hybrids will be wider range, less damage
The dev's have stated they want 6 types, so you are definitely onto something |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
55
|
Posted - 2012.10.10 16:11:00 -
[50] - Quote
Iron Wolf Saber wrote: CCP Wolfman> Also Tactial Assault Rifles are getting fixed. ' [b]
So... semi-auto again? I hope so, it was the best rifle of all the AR's for this feature alone.
And the damn changes to mouse sensitivity and the disparity between X and Y turn/tilt speeds should be included, its really noticeable with this rifle. |
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Jin J'Rayle
D3ath D3alers RISE of LEGION
60
|
Posted - 2012.10.10 16:18:00 -
[51] - Quote
I think awarding 0 WP in the yellow zone is a good idea.
To address "Precision Strike" (it's not an Orbital Strike) spamming, simply have a cooldown timer between strikes. It only makes sense to me that the MCC needs time to reload the big ammo into it's big guns. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.10 17:02:00 -
[52] - Quote
Resets in all stats for boosters.??? Its easy to see who is boosting on the leaderboards. Mercs with disproportionate SP and WP gains and few to no kills. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.10 17:07:00 -
[53] - Quote
Jin J'Rayle wrote:I think awarding 0 WP in the yellow zone is a good idea.
To address "Precision Strike" (it's not an Orbital Strike) spamming, simply have a cooldown timer between strikes. It only makes sense to me that the MCC needs time to reload the big ammo into it's big guns.
Agreed.
|
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.10.10 17:10:00 -
[54] - Quote
KAGEHOSHI Horned Wolf wrote:Collision / friendly damage should be repairable, but it should just yield no war points.
Thats what I have said for weeks, it seemed obvious to me. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.10 17:11:00 -
[55] - Quote
PT SD wrote:So let me get this straight, I play Medic logi right now. So I won't get any points for repping my teammates now. This needs clarification, and if this is true I'm done with this build.
So everyone gets punished because CCP didn't have the foresight to see this coming. Really, really unfair.
Lot more points being medic and giving out ammo then just a repper. And whats unfair about if you want the points then you have to go where the battle is and big hint its not! in the redline. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.10.10 17:31:00 -
[56] - Quote
Mavado V Noriega wrote:E-Dino wrote:[question] since they are removing AV "mines", will there be an actuall AV mine type weapon to replace them? i hope to god there arent removing the Proxy Mines that would be dumb imo if they talkin about how AV nades sometimes sit on the ground for an extended period acting like mines and removing that effect then yea thats smarter
The latter is what he talked about - the AV grenades that just sit on the ground for very extended periods of time and acting as mines. That is getting looked into and fixed in the future, they're not supposed to be doing that. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.10 17:36:00 -
[57] - Quote
Iron wolf. Transcribing what Devs should be telling us anyway :P Thanks for the update. All those things really do need fixing. I think we had about 200 AV nades on the ground in 1 game yesterday. |
Bubbles moon
Algintal Core Gallente Federation
18
|
Posted - 2012.10.10 17:48:00 -
[58] - Quote
why aren't AV mines instead web mines. no, I'm serious. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.10.10 17:54:00 -
[59] - Quote
i really feel like the meat of the problem is with the strike itself. i'd like to see the short delay returned between the opening pulse and the actual strike. as it is now you just CANNOT get out of the way.
although i wouldn't mind the yellow line idea in addition to that short delay. |
Foldenfly
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.10.10 17:56:00 -
[60] - Quote
Timothy Reaper wrote:I think the Yellow Zone idea is best for the long run. You shouldn't be able hide in a completely safe area and still earn points. This will kind of suck when someone pushes the "STUPID" button on the RDV pilot's clone vat, but you can't have it all. Yes, I have boosted (to see what all the fuss was about) and no, I won't do it again, because (1) it's not fair to the opposing team to have to dodge all the OBs, And (2) it's BORING!
lol, booster!
JK, since I was there experimenting with you. That was definitely a boring game that reminded me of farmville.
+1 for the yellow zone idea. Let them try in the field where we can get at them. |
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.10 18:03:00 -
[61] - Quote
Wheres the fix for the getting under the map glitch?? |
Bubbles moon
Algintal Core Gallente Federation
18
|
Posted - 2012.10.10 18:03:00 -
[62] - Quote
**** this I can't stand these games with people getting 7000 WP and endless trikes, this is dumb there is no way to come back, when is thi build dropping? |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.10.10 18:04:00 -
[63] - Quote
Remember chances, are there is going to be another SP wipe when we move to TQ.
Just note that the hotfix will be temporary if its too determinetal to normal game play such as 0 wp'ing out the repair tools will get undone if they come up with a more pernament solution.
As for the communications it was posted already about this, CCP Wolfman just came back from Russia popped his head in for lunch and asked about the largest exploit in the game, asked how it was done, what are players likely to do if one thing gets fixed and asked on how to discourage the behavior via hot fix and then via long term. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.10 18:37:00 -
[64] - Quote
Vehicles are not required for the repair farming, so you'd have to zero out the SP/WP from the whole rep tool to shut it down. That would cause our Logi brothers a good deal of pain, but it might be worth it for the short term.
I doubt that the Yellow zone would solve the problem. Picture a heavily contested Skirmish match on a large map. Add a boosting squad off on the edge of the map. Would the enemy team even notice it in the middle of the fight? I would guess not, and even if they did there would be little incentive to abandon a capture point to go after them. Maybe if they were spamming OB's, but savy farmers would abstaiin from attracting attention to themselves that way.
However there is another way:
There are two distinct security methods. The first is to prevent a crime, and the other is to allow it to happen but punish the perpetrator after. Some actions are difficult to prevent and easy to track, so they lend themselves to the latter type of enforcement.
Boosting falls into that category. There are many ways to boost that are dificult to prevent without causing collateral damage, and yet it is quite easy to spot. CCP could write a simple overwatch routine to sniff out boosting activity, and that could be augmented over time if needed.
Then punish the booster. Slap an SP fine on him big enough to hurt.
Just like the IRS, you would then audit the offenders SP gains for a certain length of history to search for other boosting.
The threat of an SP audit and fine would be enough to deter such behavior. No matter how long you managed to get away with it, you would always run the risk of discovery and punishment. |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.10.10 19:08:00 -
[65] - Quote
All this makes me think they should've just gone 100% passive for SP gain in the first place.
SP farming is not a problem in EVE, because it's not possible. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.10.10 19:28:00 -
[66] - Quote
Shiro Mokuzan wrote:All this makes me think they should've just gone 100% passive for SP gain in the first place.
SP farming is not a problem in EVE, because it's not possible.
Farming for OBs is the bigger problem. I don't care if you hit your SP cap in a shorter period of time, I do however care if you're raining "unearned" OBs onto the field all game. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.10 19:37:00 -
[67] - Quote
Skytt Syysch wrote:Shiro Mokuzan wrote:All this makes me think they should've just gone 100% passive for SP gain in the first place.
SP farming is not a problem in EVE, because it's not possible. Farming for OBs is the bigger problem. I don't care if you hit your SP cap in a shorter period of time, I do however care if you're raining "unearned" OBs onto the field all game.
Ah, but you WOULD care if half your team abandonded you to play Farmville. You can't enjoy the game playing four against eight. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.10.10 20:26:00 -
[68] - Quote
Remember also that war point gains are likely to be a factor into the long term fix so the circle jerk around the LAV might also get fixed as well with the defend command. |
PT SD
Subdreddit Test Alliance Please Ignore
125
|
Posted - 2012.10.10 21:44:00 -
[69] - Quote
Tech Ohm Eaven wrote:PT SD wrote:So let me get this straight, I play Medic logi right now. So I won't get any points for repping my teammates now. This needs clarification, and if this is true I'm done with this build.
So everyone gets punished because CCP didn't have the foresight to see this coming. Really, really unfair. Lot more points being medic and giving out ammo then just a repper. And whats unfair about if you want the points then you have to go where the battle is and big hint its not! in the redline.
Really. I fight with my squad on the front line all day, everyday. I'm not a farmer, I play my logi as an combat medic. The same role I played for 6 deployments in real life. Look at my data, if you don't believe my word. |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.10.11 00:28:00 -
[70] - Quote
Getting rid of boosting: GREAT! I recommend the bumpering thing. I mean, seriously. I'm OK with shields getting dented, but not the armor, and the armor is the problem. Still let us repair the armor of things. If this makes Armor Tanked stuff a bit OP, I'm cool with that, it's the cost they pay for extra HP and no speed.
Getting rid of that Tac AR abuse: GOOD! No way that was intentional.
But, having approved of and saying all that... can we PLEASE get the ability to select Equipment with the mousewheel again? I want to go back to playing Logi full-time instead of doing this sniping silliness. |
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ButthurtDweller
Onslaught Inc
3
|
Posted - 2012.10.11 02:16:00 -
[71] - Quote
The best way to fix this issue is by limiting the amount of points per action towards an orbital strike. For example, if some one wanted to sit there and bump a lav back and forth and spam repairs they could never get an orbital strike doing just that. They could get like 70% towards a full orbital strike but never a full one. Since no one mode of gaining points by itself could allow the squad to get an orbital strike this would force people to play the game and use various skills such as hacking/ killing/ injectors as well as repairs. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.11 04:20:00 -
[72] - Quote
ButthurtDweller wrote:The best way to fix this issue is by limiting the amount of points per action towards an orbital strike. For example, if some one wanted to sit there and bump a lav back and forth and spam repairs they could never get an orbital strike doing just that. They could get like 70% towards a full orbital strike but never a full one. Since no one mode of gaining points by itself could allow the squad to get an orbital strike this would force people to play the game and use various skills such as hacking/ killing/ injectors as well as repairs.
Doing it for SP is just as bad if they leave you four against eight.
I say enforce a no farming rule like the IRS enforces the tax code. They do zero to prevent you from cheating, it would require doing our taxes for you and that is prohibitively expensive. Instead they catch you after the fact and fine you into the stone age or toss you into prison.
So CCP implements a scanner to run over all server logs of matches to flag and preserve suspicious behavior. Most cases of farming are blatantly obvious so it would not be difficult. Then you fine he offenders something like ten times the SP they farmed. Repeat offenders would also get banned for a time.
Word would get around very quickly and farming woud stop.
It also has he advantage of discouraging other boosting methods as there would be the threat of a historical audit of past matches for the behavior once it was discovered. You could never be sure you were getting away with it or if you woud be discovered later and suffer the consequences.
All that and you don't penalize anyone for normal play. No yellow zones, no nerfing logis. |
Jaysin 011584
Scorpions At War
90
|
Posted - 2012.10.11 04:58:00 -
[73] - Quote
As for orbital strikes I suggest increasing commission points (and commission points only not WP earned by squad lead himself, A squad leader should have to call orders to earn a orbital strike that would encourage the use of orders and teamwork) needed to earn the strike not reducing the wp earned, it is hard enough to keep a squad grouped up and the defend order on the squad lead works very well at keeping random and others near to each other.
Also put the delay on the orbitals like last build so you can at least TRY and run away or make the radius more accurate to the preliminary lasers show, because more than 10 times i have been on the outside of the radius and ran the opposite direction and still get killed by the strike.
As for boosting reduce the WP earned with constant use, if someone uses the repair tool for two minutes straight im pretty sure they are boosting and not legitimately using the repair tool.
The AV grenades as mines, I think it is very smart because they do not explode on infantry at all. As a matter of fact i always thought on the last build why they did not do that. So to be able to make a perimeter, or line that stops a rushing LAV is TACTICAL. Now if they were to blow up on infantry then remove the mine feature but otherwise in balances itself out. Also it makes sense, since we can not pick up AV grenades that did not detonate, now if we could then most players would not leave their AV grenades on the ground to act as mines. but again I say it makes sense, they home in and are armed so if a vehicle was to drive near it, then it would attach and detonate.
Also no zone should yield no points because then when people get pushed back they will back out instead of keep trying.
my votes
Also Tactial Assault Rifles are getting fixed. --------------------------------------------------------------------------------------YES We're looking into removing AV mines. ---------------------------------------------------------------------------------------------NO
Discussed Hotfixes possible options but not limted to:
0'ing out all point gains from repair and remote modules.--------------------------------------------------------------------NO 0'ing out all point gains for repairfnig vehicles.-----------------------------------------------------------------------------------NO Bumpering Up vehicles to make them harder to damage with collision. -------------------------------------------------YES
Long Term Build Fixes Discussed but not limtied to:
Yellow Zones where players cannot earn SP in. (current red zone where enemies cant enter but you can)---NO Re-adjusting squad WP mechanics.-----------------------------------------------------------------------------------------------NO Balance out WP gains for various tasks. -----------------------------------------------------------------------------------------NO Tracked HP values (IE damage caused by collisions cannot be repaired or scored.) ------------------------------NO Moving Strikes into Assist count kills only-----------------------------------------------------------------------------------------NO Giving the Barge Limited Ammo--(1 shot per squad lead in AMBUSH, maybe 2 shot per lead in Skirmish)---YES |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.10.11 05:17:00 -
[74] - Quote
Jaysin 011584 wrote:As for orbital strikes I suggest increasing commission points (and commission points only not WP earned by squad lead himself, A squad leader should have to call orders to earn a orbital strike that would encourage the use of orders and teamwork) needed to earn the strike not reducing the wp earned, it is hard enough to keep a squad grouped up and the defend order on the squad lead works very well at keeping random and others near to each other. As for boosting reduce the wp earned with constant use, if someone uses the repair tool for two minutes straight im pretty sure they are boosting and legitimately using the repair tool. The AV grenades as mines, I think it is very smart because they do not explode on infantry at all. As a matter of fact i always thought on the last build why they did not do that. So to be able to make a perimeter, or line that stops a rushing LAV is TACTICAL. Now if they were to blow up on infantry then remove the mine feature but otherwise in balances itself out. Also it makes sense, since we can not pick up AV grenades that did not detonate, now if we could then most players would not leave their AV grenades on the ground to act as mines. but again I say it makes sense, they home in and are armed so if a vehicle was to drive near it, then it would attach and detonate. Also no zone should yield no points because then when people get pushed back they will back out instead of keep trying. Iron Wolf Saber wrote:
CCP Wolfman> Also Tactial Assault Rifles are getting fixed. ' --------------------------------------------------YES CCP Wolfman > We're looking into removing AV mines. --------------------------------------------------------NO Discussed Hotfixes possible options but not limted to: 0'ing out all point gains from repair and remote modules.--------------------------------------------------------------------NO 0'ing out all point gains for repairfnig vehicles.-----------------------------------------------------------------------------------NO Bumpering Up vehicles to make them harder to damage with collision. -------------------------------------------------YES Long Term Build Fixes Discussed but not limtied to: Yellow Zones where players cannot earn SP in. (current red zone where enemies cant enter but you can)---NO Re-adjusting squad WP mechanics.------------------------------------------------------------------------------------------------NO Balance out WP gains for various tasks. -----------------------------------------------------------------------------------------MAYBE Tracked HP values (IE damage caused by collisions cannot be repaired or scored.) -----------------------------MAYBE Moving Strikes into Assist count kills only-----------------------------------------------------------------------------------------NO Giving the Barge Limited Ammo--(1 shot per squad lead in AMBUSH, maybe 2 shot per lead in Skirmish)---YES
Bumpering up the vehicles may not happen from the looks of it. 0ing out points for repairs on vehicles is looking more likely but leaving as is I am sure you're going to be no as well. Something has got to give. |
Jack McReady
A.C.M.E Corp
71
|
Posted - 2012.10.11 07:43:00 -
[75] - Quote
Jaysin 011584 wrote: We're looking into removing AV mines. ---------------------------------------------------------------------------------------------NO
yeah because it is so PRO and tactical to use grenades that you cant even see most of the time =D |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.11 07:44:00 -
[76] - Quote
Quote:my votes
We're looking into removing AV mines. ---------------------------------------------------------------------------------------------NO
They dont want to remove AV mines...... They want to remove the ability of AV GRENADES to be used as mines. As it kills the role of the ACTUAL AV mines they added this build in explosives. This dropping AV nades all over the place is dumb. |
Foundation Seldon
Algintal Core Gallente Federation
36
|
Posted - 2012.10.11 08:18:00 -
[77] - Quote
Please bring back E3 build method of Restocking. |
STYLIE77
KILL-EM-QUICK RISE of LEGION
60
|
Posted - 2012.10.11 08:24:00 -
[78] - Quote
KAGEHOSHI Horned Wolf wrote:Collision / friendly damage should be repairable, but it should just yield no war points.
Was thinking the exact thing, glad I read the rest of the thread. +1 |
Miss Practice
30
|
Posted - 2012.10.11 11:30:00 -
[79] - Quote
Iron Wolf Saber wrote:I just basically summarized the entire conversation.
CCP Wolfman>'We're currently looking into a hotfix to stop boosting and strike spamming to temporarily stop this behavior until more pernament solution can be applied via new build. Updates will be made once we have something concrete as we explor posisble hotfix options and capabilities.
CCP Wolfman> Also Tactial Assault Rifles are getting fixed. ' <- Good
CCP Wolfman > We're looking into removing AV mines.
Discussed Hotfixes possible options but not limted to:
0'ing out all point gains from repair and remote modules. : Bad. My logi gets +25 a tick, which is pretty long unless its a heavy.
0'ing out all point gains for repairfnig vehicles. : Good Maybe make it so you only get points for repairing a vehicile you didnt drive.
Bumpering Up vehicles to make them harder to damage with collision. : Bad.
Long Term Build Fixes Discussed but not limtied to:
Yellow Zones where players cannot earn SP in. (current red zone where enemies cant enter but you can) : Good, but a bad nerf fo Scouts, who already dont have much love.
Re-adjusting squad WP mechanics. : good They have always seemed kinda goofy to me. For example, setting a defend on the only cloning faculity in the area, nets 25 pts a kill, whereas on a player it is anywhere between 36-64.
Balance out WP gains for various tasks. : Great.
Tracked HP values (IE damage caused by collisions cannot be repaired or scored.) : Great Moving Strikes into Assist count kills only : Best Giving the Barge Limited Ammo : Bad.
This may also be a good time to suggest your own fixes, remember hot fix is number tweaks only. Build fix can get a bit more creative though.
|
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.10.12 09:07:00 -
[80] - Quote
From a different thread.
Timothy Reaper wrote:No points for reversing self-inflicted damage. That way jumping off buildings, friendly splash damage, grenades or ramming vehicles into the scenery won't provide any benefits. Of course this will suck for genuine accidents, but something has got to give. Punishing farmers afterwards would work as well. |
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Theos Bell
ZionTCD Legacy Rising
5
|
Posted - 2012.10.16 21:56:00 -
[81] - Quote
Of these:
Long Term Build Fixes Discussed but not limited to:
Yellow Zones where players cannot earn SP in. (current red zone where enemies cant enter but you can) Re-adjusting squad WP mechanics. Balance out WP gains for various tasks. Tracked HP values (IE damage caused by collisions cannot be repaired or scored.) Moving Strikes into Assist count kills only Giving the Barge Limited Ammo
I think, only the tracked HP values is a viable solution that addresses both WP gain and OB spamming.
I would very much be against Yellow Zones as being needlessly complicated and confusing, plus many maps are large enough that there are places to exploit in relative safety. Limited OB ammo would penalize the not-so-great squad that manages to build up to an OB toward the end of a round, but then has the anti-climax of realizing the barge is out of ammo. No a great game play moment.
|
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.16 22:05:00 -
[82] - Quote
Iron Wolf Saber wrote: Long Term Build Fixes Discussed but not limtied to:
Yellow Zones where players cannot earn SP in. (current red zone where enemies cant enter but you can) Re-adjusting squad WP mechanics. Balance out WP gains for various tasks. Tracked HP values (IE damage caused by collisions cannot be repaired or scored.) Moving Strikes into Assist count kills only Giving the Barge Limited Ammo
This may also be a good time to suggest your own fixes, remember hot fix is number tweaks only. Build fix can get a bit more creative though.
/Rejoice (I added bold to my favorites)
Thanks Iron Wolf for the heads up and CCP for continuing to participate in IRC info dissemination. |
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