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Madison Four
57
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Posted - 2012.10.06 20:28:00 -
[1] - Quote
Apparently some folks didn't get the memo that strafing and jumping are dead and you aren't allowed to do them anymore.
I think it is fairly obvious, based on how most players react to getting shot at, that a lot of players expected this game to be more like Halo than it actually is.
kinda funny watching people in Assault suits immediately start jumping like Kriss Kross as soon as the first bullet hits them. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.06 20:32:00 -
[2] - Quote
cool story brother |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
|
Posted - 2012.10.06 20:33:00 -
[3] - Quote
Inb4nerfbunnyhop |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.10.06 20:33:00 -
[4] - Quote
You should only "bunny hop" if you're a scout, and you need to be careful about it. I've noticed a marked decrease in effectiveness against heavies with HMGs. Before, you could usually hop over their line of fire, close the distance and take them out. Now, I get lit up every time I try, so I just disengage and look for a better approach. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.06 20:34:00 -
[5] - Quote
I never really understood the argument for the inclusion of bunny-hopping and high strafe speeds anyways. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.06 20:35:00 -
[6] - Quote
not going to lie I miss my scouts strafing and turning speed
RIP scout suit |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.10.06 20:36:00 -
[7] - Quote
Since they did the huge mistake of nerfing strafing, jumping is one of the last things a person has left to try and dodge.
I dont know why they listened to the whinny crowd that can not shoot moving targets. There is just no valid argument to taking away strafing. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.10.06 20:38:00 -
[8] - Quote
To add insult to injury they ruined the SMG by switching the skill DMG bonus for the kick back bonus. I use to love using the SMG as my main weapon, but now I have to use this damn AR. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.06 20:38:00 -
[9] - Quote
SILENTSAM 69 wrote:To add insult to injury they ruined the SMG by switching the skill DMG bonus for the kick back bonus. I use to love using the SMG as my main weapon, but now I have to use this damn AR.
There shouldn't be *any* way to dodge gunshots. They're freaking gunshots. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.10.06 20:39:00 -
[10] - Quote
Idk about you guys, but anyone dis like being able to jump with really low stamina and only going a few inches and wasting your stamina on the worthless jump? |
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Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.06 20:40:00 -
[11] - Quote
Matobar wrote:SILENTSAM 69 wrote:To add insult to injury they ruined the SMG by switching the skill DMG bonus for the kick back bonus. I use to love using the SMG as my main weapon, but now I have to use this damn AR. There shouldn't be *any* way to dodge gunshots. They're freaking gunshots. Still a little more strafing speed would be nice. Now the winner of a 1v1 is based purely on positioning and whoever pulls the trigger first. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.06 20:40:00 -
[12] - Quote
The stamina-soaking jump always did strike me as odd, yeah, but it's whatever. I've never died because of it. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.06 20:41:00 -
[13] - Quote
Sleepy Zan wrote:Matobar wrote:SILENTSAM 69 wrote:To add insult to injury they ruined the SMG by switching the skill DMG bonus for the kick back bonus. I use to love using the SMG as my main weapon, but now I have to use this damn AR. There shouldn't be *any* way to dodge gunshots. They're freaking gunshots. Still a little more strafing speed would be nice. Now the winner of a 1v1 is based purely on positioning and whoever pulls the trigger first.
I don't understand what you're trying to say. Shooting first and having the better position is what FPS is supposed to be about. Why are you complaining? |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.06 20:46:00 -
[14] - Quote
Matobar wrote:Sleepy Zan wrote:Matobar wrote:SILENTSAM 69 wrote:To add insult to injury they ruined the SMG by switching the skill DMG bonus for the kick back bonus. I use to love using the SMG as my main weapon, but now I have to use this damn AR. There shouldn't be *any* way to dodge gunshots. They're freaking gunshots. Still a little more strafing speed would be nice. Now the winner of a 1v1 is based purely on positioning and whoever pulls the trigger first. I don't understand what you're trying to say. Shooting first and having the better position is what FPS is supposed to be about. Why are you complaining? I just don't like the helplessness of moving like a bloated turtle so anyone can keep there gun on you while they shoot, no skill required. Scout suit is useless and if your getting shot in the back, thanks to no turning speed, you have next to no chance surviving. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.06 20:50:00 -
[15] - Quote
Matobar wrote:SILENTSAM 69 wrote:To add insult to injury they ruined the SMG by switching the skill DMG bonus for the kick back bonus. I use to love using the SMG as my main weapon, but now I have to use this damn AR. There shouldn't be *any* way to dodge gunshots. They're freaking gunshots.
its a video game an unrealistic video in an unrealistic game video chill Sergeant Realism not everything has to be "real" |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.06 20:51:00 -
[16] - Quote
Sleepy Zan wrote:Matobar wrote:Sleepy Zan wrote:Matobar wrote:SILENTSAM 69 wrote:To add insult to injury they ruined the SMG by switching the skill DMG bonus for the kick back bonus. I use to love using the SMG as my main weapon, but now I have to use this damn AR. There shouldn't be *any* way to dodge gunshots. They're freaking gunshots. Still a little more strafing speed would be nice. Now the winner of a 1v1 is based purely on positioning and whoever pulls the trigger first. I don't understand what you're trying to say. Shooting first and having the better position is what FPS is supposed to be about. Why are you complaining? I just don't like the helplessness of moving like a bloated turtle so anyone can keep there gun on you while they shoot, no skill required. Scout suit is useless and if your getting shot in the back, thanks to no turning speed, you have next to no chance surviving.
I would say that "moving like a bloated turtle" is somewhat of an overstatement. Besides, like I said before, if you have a better position and shoot first, you shouldn't die, especially if your opponent moves as slowly as you say. And if you're stuck in a bad situation, then you can treat your inevitable death as a learning experience, because now you know not to do whatever it was you just did which got you killed. As for getting shot in the back, I would say the best way to avoid that is to check the minimap regularly and to travel with a squad.
Besides, most snipers use the Scout suit, if I'm not mistaken. And I saw quite a few running around with shotguns yesterday. So your point about them being useless really doesn't make sense. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.06 20:53:00 -
[17] - Quote
Mavado V Noriega wrote:Matobar wrote:SILENTSAM 69 wrote:To add insult to injury they ruined the SMG by switching the skill DMG bonus for the kick back bonus. I use to love using the SMG as my main weapon, but now I have to use this damn AR. There shouldn't be *any* way to dodge gunshots. They're freaking gunshots. its a video game an unrealistic video in an unrealistic game video chill Sergeant Realism not everything has to be "real"
Who said I was talking about realism? I'm saying that if you happen upon an enemy, you should be able to shoot at him without having to compensate for his ability to move faster than a rabbit on caffeine. I mean really, these are clones in heavy armor, I don't think they should be able to to moonwalk and jump around their opponents willy nilly. Is it too much to ask for a shooter based on your ability to find a good firing spot? Or do we all need a special "get out of danger" button because we don't like dying? |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.06 21:00:00 -
[18] - Quote
Matobar wrote:I would say that "moving like a bloated turtle" is somewhat of an overstatement. Besides, like I said before, if you have a better position and shoot first, you should die, especially if your opponent moves as slowly as you say. And if you're stuck in a bad situation, then you can treat your inevitable death as a learning experience, because now you know not to do whatever it was you just did which got you killed. As for getting shot in the back, I would say the best way to avoid that is to check the minimap regularly and to travel with a squad.
Besides, most snipers use the Scout suit, if I'm not mistaken. And I saw quite a few running around with shotguns yesterday. So your point about them being useless really doesn't make sense. Yes I have seen those scout suits as well and they are killed almost effortlessly. And now in this game player skill is not rewarded, now its blob warfare and OBs. It takes no skill what so ever to target someone and lay on a stream of damage so now the only solution seems to be playing peek-a-boo from behind cover. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.06 21:04:00 -
[19] - Quote
Sleepy Zan wrote:Matobar wrote:I would say that "moving like a bloated turtle" is somewhat of an overstatement. Besides, like I said before, if you have a better position and shoot first, you should die, especially if your opponent moves as slowly as you say. And if you're stuck in a bad situation, then you can treat your inevitable death as a learning experience, because now you know not to do whatever it was you just did which got you killed. As for getting shot in the back, I would say the best way to avoid that is to check the minimap regularly and to travel with a squad.
Besides, most snipers use the Scout suit, if I'm not mistaken. And I saw quite a few running around with shotguns yesterday. So your point about them being useless really doesn't make sense. Yes I have seen those scout suits as well and they are killed almost effortlessly. And now in this game player skill is not rewarded, now its blob warfare and OBs. It takes no skill what so ever to target someone and lay on a stream of damage so now the only solution seems to be playing peek-a-boo from behind cover.
I'm really having trouble following your logic here.
First you say scout suits get killed easily. But if they get killed so easily, people wouldn't use them. And yet, we've both said we've seen people using them. Why would people continue using something you say is worthless?
I'm also not understanding how there's no skill involved in this game. Isn't aiming well and quickly a skill? What about knowing which fights to jump into and which to run away from? How to attack an objective? Just because the skillsets may differ doesn't mean there's no skill involved. And FYI, what you call blob warfare I call team-based combat ;)
EDIT: I'd also like to repeat myself in saying that I'm having trouble understanding exactly *why* it is you're complaining. FPS is based on advantageous positioning and skill with aiming and firing a variety of weapons, not "who-can-dodge-the-most-incoming-fire." |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
|
Posted - 2012.10.06 21:09:00 -
[20] - Quote
DUST 514, were players expect other players to stand still and not move while getting shot. Enlist today bruh. |
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Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.06 21:12:00 -
[21] - Quote
GIZMO2606 wrote:DUST 514, were players expect other players to stand still and not move while getting shot. Enlist today bruh.
There's a difference between moving to avoid getting shot and running circles around your opponent. I'm all for sprinting to cover or adjusting my position for a better shot.
EDIT: Still, an enemy standing still while I shoot them does sound nice. Feel free to try it |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.10.06 21:12:00 -
[22] - Quote
Madison Four wrote:Apparently some folks didn't get the memo that strafing and jumping are dead and you aren't allowed to do them anymore.
I think it is fairly obvious, based on how most players react to getting shot at, that a lot of players expected this game to be more like Halo than it actually is.
kinda funny watching people in Assault suits immediately start jumping like Kriss Kross as soon as the first bullet hits them.
How does it not work anymore, from what I can tell when I stand still I get shot.. if I move left right left right left right.. I take ALOT less damage.. and kill the guy in front of me while scoped in doing my left right left right |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.06 21:12:00 -
[23] - Quote
Matobar wrote:Mavado V Noriega wrote:Matobar wrote:SILENTSAM 69 wrote:To add insult to injury they ruined the SMG by switching the skill DMG bonus for the kick back bonus. I use to love using the SMG as my main weapon, but now I have to use this damn AR. There shouldn't be *any* way to dodge gunshots. They're freaking gunshots. its a video game an unrealistic video in an unrealistic game video chill Sergeant Realism not everything has to be "real" Who said I was talking about realism? I'm saying that if you happen upon an enemy, you should be able to shoot at him without having to compensate for his ability to move faster than a rabbit on caffeine. I mean really, these are clones in heavy armor, I don't think they should be able to to moonwalk and jump around their opponents willy nilly. Is it too much to ask for a shooter based on your ability to find a good firing spot? Or do we all need a special "get out of danger" button because we don't like dying?
Good point, in fairness most of us would not have a issue with themtrying to get to cover or what ever but thats what sprint is for what people want boosted is strafing which effectivly meen they want to spin around and return fire while dodging bullets and win which if you ask me is a tad unreasonable as far as the tactical vrs arcady shooter goes as that would effectivly be going 100% their side. |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.10.06 21:13:00 -
[24] - Quote
Matobar wrote:I never really understood the argument for the inclusion of bunny-hopping and high strafe speeds anyways. Some people just want all FPSes to be fast-paced arena shooters. They don't seem to understand that there are different types and if they don't like a particular game, that's okay. |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.10.06 21:15:00 -
[25] - Quote
Matobar wrote:SILENTSAM 69 wrote:To add insult to injury they ruined the SMG by switching the skill DMG bonus for the kick back bonus. I use to love using the SMG as my main weapon, but now I have to use this damn AR. There shouldn't be *any* way to dodge gunshots. They're freaking gunshots. *ding ding* We have a winner.
This is why people use cover in real life and the same reason we should use it games. |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
|
Posted - 2012.10.06 21:16:00 -
[26] - Quote
Matobar wrote:GIZMO2606 wrote:DUST 514, were players expect other players to stand still and not move while getting shot. Enlist today bruh. There's a difference between moving to avoid getting shot and running circles around your opponent. I'm all for sprinting to cover or adjusting my position for a better shot. EDIT: Still, an enemy standing still while I shoot them does sound nice. Feel free to try it
There was a difference to moving to avoid getting shot. That was nerfed though because players lacked gun game and had to ask the Devs to a hold their hands. Silly willy. |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.10.06 21:17:00 -
[27] - Quote
Matobar wrote:Sleepy Zan wrote:Matobar wrote:SILENTSAM 69 wrote:To add insult to injury they ruined the SMG by switching the skill DMG bonus for the kick back bonus. I use to love using the SMG as my main weapon, but now I have to use this damn AR. There shouldn't be *any* way to dodge gunshots. They're freaking gunshots. Still a little more strafing speed would be nice. Now the winner of a 1v1 is based purely on positioning and whoever pulls the trigger first. I don't understand what you're trying to say. Shooting first and having the better position is what FPS is supposed to be about. Why are you complaining? Seriously. Having a better position than your opponent is the whole point of combat tactics. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.06 21:17:00 -
[28] - Quote
Matobar wrote:Sleepy Zan wrote:Matobar wrote:I would say that "moving like a bloated turtle" is somewhat of an overstatement. Besides, like I said before, if you have a better position and shoot first, you should die, especially if your opponent moves as slowly as you say. And if you're stuck in a bad situation, then you can treat your inevitable death as a learning experience, because now you know not to do whatever it was you just did which got you killed. As for getting shot in the back, I would say the best way to avoid that is to check the minimap regularly and to travel with a squad.
Besides, most snipers use the Scout suit, if I'm not mistaken. And I saw quite a few running around with shotguns yesterday. So your point about them being useless really doesn't make sense. Yes I have seen those scout suits as well and they are killed almost effortlessly. And now in this game player skill is not rewarded, now its blob warfare and OBs. It takes no skill what so ever to target someone and lay on a stream of damage so now the only solution seems to be playing peek-a-boo from behind cover. I'm really having trouble following your logic here. First you say scout suits get killed easily. But if they get killed so easily, people wouldn't use them. And yet, we've both said we've seen people using them. Why would people continue using something you say is worthless? I'm also not understanding how there's no skill involved in this game. Isn't aiming well and quickly a skill? What about knowing which fights to jump into and which to run away from? How to attack an objective? Just because the skillsets may differ doesn't mean there's no skill involved. And FYI, what you call blob warfare I call team-based combat ;) EDIT: I'd also like to repeat myself in saying that I'm having trouble understanding exactly *why* it is you're complaining. FPS is based on advantageous positioning and skill with aiming and firing a variety of weapons, not "who-can-dodge-the-most-incoming-fire." A couple of reasons for the scout suit 1 being the dragonfly suit is absolutely free and 2 it takes time for people to learn. Why did people try to use swarms as anti infantry last build? have you been killed by these scout suits coming at you with shot guns? And I can tell you there is no problem counter sniping the ones with snipers.
Also I am all for teamwork and it does take some know-how to move through the battle field, figuring out what to engage and what to avoid, and some strategy when taking objectives. Only problem I have is that the individual is crippled, yes there does take some skill to target opponents in this build, but thanks to the limitations imposed on you from movement speed there is a bar and as soon as you pass that skill bar your good to go. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.06 21:18:00 -
[29] - Quote
GIZMO2606 wrote:Matobar wrote:GIZMO2606 wrote:DUST 514, were players expect other players to stand still and not move while getting shot. Enlist today bruh. There's a difference between moving to avoid getting shot and running circles around your opponent. I'm all for sprinting to cover or adjusting my position for a better shot. EDIT: Still, an enemy standing still while I shoot them does sound nice. Feel free to try it There was a difference to moving to avoid getting shot. That was nerfed though because players lacked gun game and had to ask the Devs to a hold their hands. Silly willy.
It wasn't nerfed at all. It's called sprinting. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.06 21:20:00 -
[30] - Quote
GIZMO2606 wrote:Matobar wrote:GIZMO2606 wrote:DUST 514, were players expect other players to stand still and not move while getting shot. Enlist today bruh. There's a difference between moving to avoid getting shot and running circles around your opponent. I'm all for sprinting to cover or adjusting my position for a better shot. EDIT: Still, an enemy standing still while I shoot them does sound nice. Feel free to try it There was a difference to moving to avoid getting shot. That was nerfed though because players lacked gun game and had to ask the Devs to a hold their hands. Silly willy.
Sprint speed is stillpretty much the same hit detection is now fixed, so moving to avoid getting shot is still there, hell strafe dancing is still there its possible just not quite as easy takes a bit more effort from the playerto be good at it, and also no longer trumps cover, this is the way it should be |
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Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.10.06 21:22:00 -
[31] - Quote
Matobar wrote:GIZMO2606 wrote:Matobar wrote:GIZMO2606 wrote:DUST 514, were players expect other players to stand still and not move while getting shot. Enlist today bruh. There's a difference between moving to avoid getting shot and running circles around your opponent. I'm all for sprinting to cover or adjusting my position for a better shot. EDIT: Still, an enemy standing still while I shoot them does sound nice. Feel free to try it There was a difference to moving to avoid getting shot. That was nerfed though because players lacked gun game and had to ask the Devs to a hold their hands. Silly willy. It wasn't nerfed at all. It's called sprinting. Exactly. You can still move quite fast, you just can't move fast and shoot at the same time.
Taking fire out in the open? Sprint for cover and counter-attack. This is what I do and it works, especially as a scout. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.06 21:24:00 -
[32] - Quote
Sleepy Zan wrote:Matobar wrote:Sleepy Zan wrote:Matobar wrote:I would say that "moving like a bloated turtle" is somewhat of an overstatement. Besides, like I said before, if you have a better position and shoot first, you should die, especially if your opponent moves as slowly as you say. And if you're stuck in a bad situation, then you can treat your inevitable death as a learning experience, because now you know not to do whatever it was you just did which got you killed. As for getting shot in the back, I would say the best way to avoid that is to check the minimap regularly and to travel with a squad.
Besides, most snipers use the Scout suit, if I'm not mistaken. And I saw quite a few running around with shotguns yesterday. So your point about them being useless really doesn't make sense. Yes I have seen those scout suits as well and they are killed almost effortlessly. And now in this game player skill is not rewarded, now its blob warfare and OBs. It takes no skill what so ever to target someone and lay on a stream of damage so now the only solution seems to be playing peek-a-boo from behind cover. I'm really having trouble following your logic here. First you say scout suits get killed easily. But if they get killed so easily, people wouldn't use them. And yet, we've both said we've seen people using them. Why would people continue using something you say is worthless? I'm also not understanding how there's no skill involved in this game. Isn't aiming well and quickly a skill? What about knowing which fights to jump into and which to run away from? How to attack an objective? Just because the skillsets may differ doesn't mean there's no skill involved. And FYI, what you call blob warfare I call team-based combat ;) EDIT: I'd also like to repeat myself in saying that I'm having trouble understanding exactly *why* it is you're complaining. FPS is based on advantageous positioning and skill with aiming and firing a variety of weapons, not "who-can-dodge-the-most-incoming-fire." A couple of reasons for the scout suit 1 being the dragonfly suit is absolutely free and 2 it takes time for people to learn. Why did people try to use swarms as anti infantry last build? have you been killed by these scout suits coming at you with shot guns? And I can tell you there is no problem counter sniping the ones with snipers. Also I am all for teamwork and it does take some know-how to move through the battle field, figuring out what to engage and what to avoid, and some strategy when taking objectives. Only problem I have is that the individual is crippled, yes there does take some skill to target opponents in this build, but thanks to the limitations imposed on you from movement speed there is a bar and as soon as you pass that skill bar your good to go.
I may be flamed for this, but I'm someone who thinks that a game should be accessible to anyone, provided they have a bit of practice. So I really don't understand why you're so upset about the skills being such that a lot of people can learn them. But hey, that's just me.
As for the whole nerfed movement speed thing, it really hasn't been affected all that much. You can still turn and sprint to cover just fine. I do it all the time From there you can either hope to have an ally nearby, wait for your shields to recharge, or die, and learn from your mistake as I mentioned previously. I just don't understand why you're so determined to believe that everyone's ability to compete was ruined by the lack of strafing speed: it really wasn't. The only thing that has changed is the emphasis on group unit tactics because, as you said, the individual player is *somewhat* diminished. But this was only to the point that they couldn't go up against a whole group of enemies and win just by jumping and spinning and running in circles. Which, honestly, pisses a whole lot of people off when it happens.
EDIT: As for the scout suit being useless, I'm still willing to bet that you're exaggerating. I'd say, if we polled the members of the forum, we'd find quite a few who still enjoyed being scouts, despite the "uselessness" of the dropsuit. |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
|
Posted - 2012.10.06 21:40:00 -
[33] - Quote
Shiro Mokuzan wrote:Matobar wrote:GIZMO2606 wrote:Matobar wrote:GIZMO2606 wrote:DUST 514, were players expect other players to stand still and not move while getting shot. Enlist today bruh. There's a difference between moving to avoid getting shot and running circles around your opponent. I'm all for sprinting to cover or adjusting my position for a better shot. EDIT: Still, an enemy standing still while I shoot them does sound nice. Feel free to try it There was a difference to moving to avoid getting shot. That was nerfed though because players lacked gun game and had to ask the Devs to a hold their hands. Silly willy. It wasn't nerfed at all. It's called sprinting. Exactly. You can still move quite fast, you just can't move fast and shoot at the same time. Taking fire out in the open? Sprint for cover and counter-attack. This is what I do and it works, especially as a scout.
Sprinting doesn't exist when you start firing your gun or ADS. Your movement becomes that of a turtle. Taking away the ability to strafe takes away from the gun game aspect. Players cried and QQ'd that couldn't strafe and shoot at the same time so they asked the Devs to hold their hands and nerf it. Pretty much dub down the game play and made the game into who had better gear now. Skill doesn't apply to this game now. It's so easy to go 30+ kills a game with under 10 deaths because this aspect was removed.
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Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.06 21:47:00 -
[34] - Quote
Once again, I refer you to my previous post listing lots of things that require skill that ARE currently in this game.
As for strafing and aiming, from a realism standpoint, I think that make sense. How can you accurately aim and sidestep like a cheetah at the same time? And I have no idea what you mean by saying the gun-play aspect of the game is diminished by removing the lightning-strafe ability. I've already said, multiple times, that the core of and FPS is aiming well, firing accurately and first, and shooting from a better position. None of that involves moving really really fast.
EDIT: Also, I think it's stupid of you to say that there is no skill involved in the game just because they removed strafing. I won't even argue the fact that strafing does require skill. My point is that saying the game DOESN'T need skill just because that one skill is now useless is a very dumb thing to say. If you're really doing so badly now that you can't strafe while aiming, then maybe you aren't as skilled as you think. |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
|
Posted - 2012.10.06 21:54:00 -
[35] - Quote
Matobar wrote:Once again, I refer you to my previous post listing lots of things that require skill that ARE currently in this game. As for strafing and aiming, from a realism standpoint, I think that make sense. How can you accurately aim and sidestep like a cheetah at the same time? And I have no idea what you mean by saying the gun-play aspect of the game is diminished by removing the lightning-strafe ability. I've already said, multiple times, that the core of and FPS is aiming well, firing accurately and first, and shooting from a better position. None of that involves moving really really fast.
Realism... what does realism have to do with a game that takes play on planets and set it space? Secondly, who uses realism in a video game? Strafing was an unneeded nerf just like if bunny hoping was nerfed it would be another unneeded nerf. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.06 21:55:00 -
[36] - Quote
Matobar wrote: There shouldn't be *any* way to dodge gunshots. They're freaking gunshots.
There is a difference between dodging the shot, and dodging just the aim of your opponent.
No, scouts should not be able to run back and forth through a stream of fire and take no damage, but I do not have a problem with them moving fast enough to shake off an enemies' aim.
PS there hasn't been a BunnyHop in DUST for ages if ever. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.06 21:58:00 -
[37] - Quote
GIZMO2606 wrote:Matobar wrote:Once again, I refer you to my previous post listing lots of things that require skill that ARE currently in this game. As for strafing and aiming, from a realism standpoint, I think that make sense. How can you accurately aim and sidestep like a cheetah at the same time? And I have no idea what you mean by saying the gun-play aspect of the game is diminished by removing the lightning-strafe ability. I've already said, multiple times, that the core of and FPS is aiming well, firing accurately and first, and shooting from a better position. None of that involves moving really really fast. Realism... what does realism have to do with a game that takes play on planets and set it space? Secondly, who uses realism in a video game? Strafing was an unneeded nerf just like if bunny hoping was nerfed it would be another unneeded nerf.
See my edited post for a non-realism based argument. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.06 21:58:00 -
[38] - Quote
Aighun wrote:Matobar wrote: There shouldn't be *any* way to dodge gunshots. They're freaking gunshots.
There is a difference between dodging the shot, and dodging just the aim of your opponent. No, scouts should not be able to run back and forth through a stream of fire and take no damage, but I do not have a problem with them moving fast enough to shake off an enemies' aim.
The ability to move fast enough to shake off someone's aim is still there. It's called a sprint button. |
Regis Mark V
91
|
Posted - 2012.10.06 21:59:00 -
[39] - Quote
SILENTSAM 69 wrote:Since they did the huge mistake of nerfing strafing, jumping is one of the last things a person has left to try and dodge.
I dont know why they listened to the whinny crowd that can not shoot moving targets. There is just no valid argument to taking away strafing.
The same crowd that cried for KB/M. |
Regis Mark V
91
|
Posted - 2012.10.06 22:02:00 -
[40] - Quote
Realism arguments based on video games LMAO gets me everytime! How can you argue about realism in a game with clones that can transfer all memories at the time of death? Realism arguments don't hold up in this game. |
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Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.06 22:03:00 -
[41] - Quote
Actually, you know what? Here is why realism matters.
Realism matters because, despite the game being set in space and in the future, the people still wear battle suits to protect them from bullets. They still wear re-breathers for unbreathable atmospheres. There is still gravity. Guns can still kill you. All of these things are based in realism. So, I say you shouldn't be able to strafe like you're doing the moonwalk because not only is it impossible for you to do while aiming, but it would also be very difficult in such heavy battle armor. Both of which are realistic arguments. If the developers want to base their game on real-world equivalents, then they can feel free to. As much as EVE takes liberties with its lore, a lot of it is still grounded in realism. And without this realism, the game wouldn't have, say, a player driven economy, or corporations, or guns. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.06 22:04:00 -
[42] - Quote
Matobar wrote:Aighun wrote:Matobar wrote: There shouldn't be *any* way to dodge gunshots. They're freaking gunshots.
There is a difference between dodging the shot, and dodging just the aim of your opponent. No, scouts should not be able to run back and forth through a stream of fire and take no damage, but I do not have a problem with them moving fast enough to shake off an enemies' aim. The ability to move fast enough to shake off someone's aim is still there. It's called a sprint button.
You can't sprint and shoot at the same time. Breaking somebody's aim while in a gun fight is the goal of strafing. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.06 22:06:00 -
[43] - Quote
xprotoman23 wrote:Matobar wrote:Aighun wrote:Matobar wrote: There shouldn't be *any* way to dodge gunshots. They're freaking gunshots.
There is a difference between dodging the shot, and dodging just the aim of your opponent. No, scouts should not be able to run back and forth through a stream of fire and take no damage, but I do not have a problem with them moving fast enough to shake off an enemies' aim. The ability to move fast enough to shake off someone's aim is still there. It's called a sprint button. You can't sprint and shoot at the same time. Breaking somebody's aim while in a gun fight is the goal of strafing.
I didn't say sprint while shooting. I said sprint to break someone's aim. It's up to you to decide whether you want to stand and shoot or break and sprint for cover.
|
Daddrobit
Pink Fluffy Bounty Hunterz RISE of LEGION
277
|
Posted - 2012.10.06 22:09:00 -
[44] - Quote
Shiro Mokuzan wrote:Matobar wrote:GIZMO2606 wrote:Matobar wrote:GIZMO2606 wrote:DUST 514, were players expect other players to stand still and not move while getting shot. Enlist today bruh. There's a difference between moving to avoid getting shot and running circles around your opponent. I'm all for sprinting to cover or adjusting my position for a better shot. EDIT: Still, an enemy standing still while I shoot them does sound nice. Feel free to try it There was a difference to moving to avoid getting shot. That was nerfed though because players lacked gun game and had to ask the Devs to a hold their hands. Silly willy. It wasn't nerfed at all. It's called sprinting. Exactly. You can still move quite fast, you just can't move fast and shoot at the same time. Taking fire out in the open? Sprint for cover and counter-attack. This is what I do and it works, especially as a scout.
Hahahaha, I'm calling BS on this one. If you're a scout out in the open and an AR is firing on you, you're boned. That's it, finito. Unless the enemy has exactly 0 tracking ability, and has to reload because he accidentally tried running last time he reloaded and only had four bullets left, there's actually nothing you can do. Scout's just met to the super-accurate ADS of the AR's. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.06 22:10:00 -
[45] - Quote
Matobar wrote:Aighun wrote:Matobar wrote: There shouldn't be *any* way to dodge gunshots. They're freaking gunshots.
There is a difference between dodging the shot, and dodging just the aim of your opponent. No, scouts should not be able to run back and forth through a stream of fire and take no damage, but I do not have a problem with them moving fast enough to shake off an enemies' aim. The ability to move fast enough to shake off someone's aim is still there. It's called a sprint button.
Probably already done to death in this thread, but I just threw that out there because you seemed to be arguing that people only like faster strafe speed because it allows them to dodge bullets. But that is not the case.
While sprinting in Dust you cannot reverse direction, pivot, crouch, or any number of things that almost anyone can do while sprinting in "real life" situations similar to those players encounter in game. |
Khortez D
Villore Sec Ops Gallente Federation
51
|
Posted - 2012.10.06 22:11:00 -
[46] - Quote
you probably wouldn't be laughing as your dead and im still running around -- if your still laughing more power to you. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.06 22:13:00 -
[47] - Quote
Matobar wrote:xprotoman23 wrote:Matobar wrote:Aighun wrote:Matobar wrote: There shouldn't be *any* way to dodge gunshots. They're freaking gunshots.
There is a difference between dodging the shot, and dodging just the aim of your opponent. No, scouts should not be able to run back and forth through a stream of fire and take no damage, but I do not have a problem with them moving fast enough to shake off an enemies' aim. The ability to move fast enough to shake off someone's aim is still there. It's called a sprint button. You can't sprint and shoot at the same time. Breaking somebody's aim while in a gun fight is the goal of strafing. I didn't say sprint while shooting. I said sprint to break someone's aim. It's up to you to decide whether you want to stand and shoot or break and sprint for cover.
Mate this is the issue here they dont want to pick one they want to do both evade bullets and return fire, to them the ultimate fire fight is 2 people doing this but to us that just seem daft, its kind of like our perfect fire fight is creative use of the terrain for cover and falnking tactics and the likes to most acade guys they think we are stupid to stay still to maintain a firing stance, |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.06 22:13:00 -
[48] - Quote
Aighun wrote:Matobar wrote:Aighun wrote:Matobar wrote: There shouldn't be *any* way to dodge gunshots. They're freaking gunshots.
There is a difference between dodging the shot, and dodging just the aim of your opponent. No, scouts should not be able to run back and forth through a stream of fire and take no damage, but I do not have a problem with them moving fast enough to shake off an enemies' aim. The ability to move fast enough to shake off someone's aim is still there. It's called a sprint button. Probably already done to death in this thread, but I just threw that out there because you seemed to be arguing that people only like faster strafe speed because it allows them to dodge bullets. But that is not the case. While sprinting in Dust you cannot reverse direction, pivot, crouch, or any number of things that almost anyone can do while sprinting in "real life" situations similar to those players encounter in game.
I'm only arguing against the reasons given to me for disliking the decreased strafing speed. |
Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2012.10.06 23:02:00 -
[49] - Quote
Madison Four wrote:Apparently some folks didn't get the memo that strafing and jumping are dead and you aren't allowed to do them anymore.
I think it is fairly obvious, based on how most players react to getting shot at, that a lot of players expected this game to be more like Halo than it actually is.
kinda funny watching people in Assault suits immediately start jumping like Kriss Kross as soon as the first bullet hits them.
Those idiots, expecting to be able to affect how a firefight plays out with things like skill and gun play. Don't they know that the game has now been reduced to a point and click game with a first person view? They just need to get with the program and grind away until they hit the SP cap each week so they can "compete" with all the "elite" players with the best gear. amirite? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.06 23:05:00 -
[50] - Quote
I like the strafeing speed where its at right now since a heavy with a HMG can kill a scout trying to go head on but a scout can circle around and bong!, bong!, bong! shotgun kill the heavy no prob.
|
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Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.06 23:10:00 -
[51] - Quote
Baal Roo wrote:Madison Four wrote:Apparently some folks didn't get the memo that strafing and jumping are dead and you aren't allowed to do them anymore.
I think it is fairly obvious, based on how most players react to getting shot at, that a lot of players expected this game to be more like Halo than it actually is.
kinda funny watching people in Assault suits immediately start jumping like Kriss Kross as soon as the first bullet hits them. Those idiots, expecting to be able to affect how a firefight plays out with things like skill and gun play. Don't they know that the game has now been reduced to a point and click game with a first person view? They just need to get with the program and grind away until they hit the SP cap each week so they can "compete" with all the "elite" players with the best gear. amirite?
Your definitions of "skill" and "gunplay" must be tragically skewed if you think DUST doesn't make any use of them as it is now. |
Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2012.10.06 23:18:00 -
[52] - Quote
Matobar wrote:Baal Roo wrote:Madison Four wrote:Apparently some folks didn't get the memo that strafing and jumping are dead and you aren't allowed to do them anymore.
I think it is fairly obvious, based on how most players react to getting shot at, that a lot of players expected this game to be more like Halo than it actually is.
kinda funny watching people in Assault suits immediately start jumping like Kriss Kross as soon as the first bullet hits them. Those idiots, expecting to be able to affect how a firefight plays out with things like skill and gun play. Don't they know that the game has now been reduced to a point and click game with a first person view? They just need to get with the program and grind away until they hit the SP cap each week so they can "compete" with all the "elite" players with the best gear. amirite? Your definitions of "skill" and "gunplay" must be tragically skewed if you think DUST doesn't make any use of them as it is now.
Your definition of "skill" and "gunplay" must be tragically skewed if you think DUST makes optimal use of them as it is now.
I mean, ANY game has a certain amount of "skill" required. Hell, if you can't reach down and properly move your playing piece, then you don't have enough "skill" to play Candy Land, but that doesn't mean Candy Land is a highly "skilled" board game. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.06 23:23:00 -
[53] - Quote
Baal Roo wrote:Matobar wrote:Baal Roo wrote:Madison Four wrote:Apparently some folks didn't get the memo that strafing and jumping are dead and you aren't allowed to do them anymore.
I think it is fairly obvious, based on how most players react to getting shot at, that a lot of players expected this game to be more like Halo than it actually is.
kinda funny watching people in Assault suits immediately start jumping like Kriss Kross as soon as the first bullet hits them. Those idiots, expecting to be able to affect how a firefight plays out with things like skill and gun play. Don't they know that the game has now been reduced to a point and click game with a first person view? They just need to get with the program and grind away until they hit the SP cap each week so they can "compete" with all the "elite" players with the best gear. amirite? Your definitions of "skill" and "gunplay" must be tragically skewed if you think DUST doesn't make any use of them as it is now. Your definition of "skill" and "gunplay" must be tragically skewed if you think DUST makes optimal use of them as it is now. I mean, ANY game has a certain amount of "skill" required. Hell, if you can't reach down and properly move your playing piece, then you don't have enough "skill" to play Candy Land, but that doesn't mean Candy Land is a highly "skilled" board game.
Saying DUST 514 requires less skill because you can't run around in circles and shoot with the accuracy of Bobby Lee Swagger is just dumb. What about the skill in gauging a position to see if you can get a good shot off from there? Or the skill of actually aiming and shooting? Or the skill of working with your team to win by taking down objectives or wiping out enemies? If you're so skilled, then find a new way to win at this game instead of complaining about how bad things are now. |
Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2012.10.06 23:38:00 -
[54] - Quote
Matobar wrote: Saying DUST 514 requires less skill because you can't run around in circles and shoot with the accuracy of Bobby Lee Swagger is just dumb.
That's a ridiculous strawman, and you know it.... or at least, I hope you do. Of course, I will admit that we are both reaching into the realms of hyperbole here, so I'll let it slide. I really honestly do feel like there is very little skill involved with this build. It's not completely devoid of any skill whatsover, but the learning curve is EXTREMELY low to the point of being pretty intensely boring for anyone who's even halfway decent at FPS, IMO.
Quote: What about the skill in gauging a position to see if you can get a good shot off from there? Or the skill of actually aiming and shooting? Or the skill of working with your team to win by taking down objectives or wiping out enemies? If you're so skilled, then find a new way to win at this game instead of complaining about how bad things are now.
All of those skills will be necessary either way, and frankly, are pretty rudimentary. The problem is, as it stands, it's SO rudimentary that many of us aren't seeing any compelling reasons to bother "find(ing) a new way to win". My solution to the problem has simply been, not to play the game anymore... and it's the much more efficient and enjoyable solution IMO.
I've got better things to do with my time than play a slowed down, rudimentary, low point of entry/low skill level, FPS shooter that caters heavily to people willing to invest hours a day to grinding their SP and ISK. In previous builds the grind could be offset more easily with skill of play, but with so many aspects of the gunplay skill be removed or nerfed, the game now much more heavily favors the grinders. Clearly, the grinders want their time they've spent to eclipse my (and other's) ability to come in for a few hours a week and beat them with superior play, I get it, but catering to that base is going to limit the game's appeal to non-hardcore grinders. It's going to end up with the reputation of being a "game for no lifers". |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
|
Posted - 2012.10.06 23:56:00 -
[55] - Quote
In all fairness, I do admit that "bobbing and weaving" by strafing around and jumping while still maintaining constant fire on your opponent does require skill. To be honest, I sucked at it, and was bad at the last few builds. I'm better in this one, and in all honestly I say I'm glad to see the strafing go out the window. Because, and I cannot stress this enough: this game is about tactical shooting, which emphasizes cover, superior positioning, good aim, and teamwork, not running-and-gunning. But saying that these things require "less" skill is simply untrue, because skill is not something that can be measured quantitatively. By that I mean: different skills matter differently to different people... difference <_<
Saying that the game is catering to those who want to grind is actually something I thought was obvious from the get-go: people who play more will get better equipment and better skills. Why on earth would CCP put these things into the game if they didn't expect the players to get them in order to gain an edge over the competition? If you're saying that this style of game is bad, then you're not just saying that this build is bad. You're saying that the whole game is fundamentally flawed. Which, in all honesty, makes no sense to me. Isn't it true in every game that the people who play the most end up gaining experience and doing very well for themselves? The only difference between DUST 514 and other games is the fact that the benefits are tangible as well as experience-based. |
Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2012.10.07 00:12:00 -
[56] - Quote
Matobar wrote:In all fairness, I do admit that "bobbing and weaving" by strafing around and jumping while still maintaining constant fire on your opponent does require skill. To be honest, I sucked at it, and was bad at the last few builds. I'm better in this one, and in all honestly I say I'm glad to see the strafing go out the window. Because, and I cannot stress this enough: this game is about tactical shooting, which emphasizes cover, superior positioning, good aim, and teamwork, not running-and-gunning. But saying that these things require "less" skill is simply untrue, because skill is not something that can be measured quantitatively. By that I mean: different skills matter differently to different people... difference <_<
Thanks for the honestly, but here's the problem with what you're saying. Again, "tactical shooting, with emphasizes cover, superior positioning, good aim, and team work" were already part of the game. They haven't added any new gameplay elements, so whatever was there before that they didn't remove, is what's left now. By removing the other "run and gun" elements, you don't make the other elements intrinsically more skillful. Those other elements are just the same as they were before, they've simply removed a bunch of other skills from the skillset.
As you have admitted, the game was HARDER before. You have the same skill set now as you had before the new build. Do you really believe that your gaming skill increased coincidentally with the new build, or if you're honest with yourself can you see that the skill required to actually play the game has diminished? You've "gotten better" because the skill required to play the game has diminished. It's the obvious answer, and if you're honest you'll see that it's the truth of the matter.
Quote: Saying that the game is catering to those who want to grind is actually something I thought was obvious from the get-go: people who play more will get better equipment and better skills. Why on earth would CCP put these things into the game if they didn't expect the players to get them in order to gain an edge over the competition?
I do agree, generally speaking, with what you're saying here, but it's a matter of degrees. As the overall necessity for gaming and gunplay skill is reduced, the impact of a players stats goes up. Maybe you're happy with the new balance, and I can accept that, but I'm not (and many of the other "above average" FPS players don't seem to be either). Now, look, I'm not an elite FPS player, that's not what I'm saying, but I'm pretty proud of the fact that when I play an FPS I almost always kill more than I am killed. I've noticed that it seems like the satisfaction with this new build seems to have a direct correlation with whether or not the person in question can make such a claim... which is, IMO, a pretty big red flag for long term growth in an FPS.
Quote: If you're saying that this style of game is bad, then you're not just saying that this build is bad. You're saying that the whole game is fundamentally flawed. Which, in all honesty, makes no sense to me. Isn't it true in every game that the people who play the most end up gaining experience and doing very well for themselves? The only difference between DUST 514 and other games is the fact that the benefits are tangible as well as experience-based.
I enjoy MMOs, and I enjoy RPGs. I LOVE the grind to get new gear, comparing stats, buying and selling, applying skill points. Hell, I was playing tabletop Dungeons and Dragons when a lot of the people on this forum were learning to tie their shoes. So, don't think that I'm simply some FPS dbag who hates other styles of gameplay. I'm just not seeing how this particular build's gameplay balance is going to be beneficial for the long term health of this game. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.10.07 00:21:00 -
[57] - Quote
It seems some people don't realize that circle-strafing/bunny hopping was in the first major FPS games on the planet. Yet they're all snobbish because they feel their way is "right"... for a game.
But.. cough.. addressing the "logic" in the thread..
Hopping still works for scouts.. anything where you can rapidly move out of the expected location of your assailant's fire can be effective. If this were real life, we could dive, roll and crouch run. You're not "dodging bullets" you're getting the kitten out of the line of fire.
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SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.10.07 00:25:00 -
[58] - Quote
Matobar wrote:SILENTSAM 69 wrote:To add insult to injury they ruined the SMG by switching the skill DMG bonus for the kick back bonus. I use to love using the SMG as my main weapon, but now I have to use this damn AR. There shouldn't be *any* way to dodge gunshots. They're freaking gunshots. Strafing is not about dodging bullets. it is about not sitting in one spot so a person can line up a shot.
I strafe in real life when I paintball, and think those who think people dont really move like that are kidding themselves. People who run in straight lines get s hot. |
Madison Four
57
|
Posted - 2012.10.07 00:53:00 -
[59] - Quote
Knightshade Belladonna wrote:Madison Four wrote:Apparently some folks didn't get the memo that strafing and jumping are dead and you aren't allowed to do them anymore.
I think it is fairly obvious, based on how most players react to getting shot at, that a lot of players expected this game to be more like Halo than it actually is.
kinda funny watching people in Assault suits immediately start jumping like Kriss Kross as soon as the first bullet hits them. How does it not work anymore, from what I can tell when I stand still I get shot.. if I move left right left right left right.. I take ALOT less damage.. and kill the guy in front of me while scoped in doing my left right left right
You need to train Sarcasm Recognition V. |
Madison Four
57
|
Posted - 2012.10.07 00:58:00 -
[60] - Quote
Baal Roo wrote:Madison Four wrote:Apparently some folks didn't get the memo that strafing and jumping are dead and you aren't allowed to do them anymore.
I think it is fairly obvious, based on how most players react to getting shot at, that a lot of players expected this game to be more like Halo than it actually is.
kinda funny watching people in Assault suits immediately start jumping like Kriss Kross as soon as the first bullet hits them. Those idiots, expecting to be able to affect how a firefight plays out with things like skill and gun play. Don't they know that the game has now been reduced to a point and click game with a first person view? They just need to get with the program and grind away until they hit the SP cap each week so they can "compete" with all the "elite" players with the best gear. amirite?
You so mad.
I really don't care. I say we turn the game into Unreal Tournament 514. Complete with 20 foot jumping flipping scoped in headshots.
at least it'll stop you guys from crying about it.
I just find it hilarious that so many people are on the forum crying, whining, bitching and moaning that they CAN'T MOVE AT ALL AND ARE FORCED TO STAY COMPLETELY STILL AT ALL TIMES....yet when I play in game, people dodge, weave, strafe, jump and everything you people continually cry and say that you can't do anymore, just because you want a game where everyone wears the scout suit and bunnyhops with a SMG.
amirite?
to hear you folks tell it, CCP has completely disabled the left joystick. |
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Madison Four
57
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Posted - 2012.10.07 01:02:00 -
[61] - Quote
Daddrobit wrote:[
Hahahaha, I'm calling BS on this one. If you're a scout out in the open and an AR is firing on you, you're boned. That's it, finito. Unless the enemy has exactly 0 tracking ability, and has to reload because he accidentally tried running last time he reloaded and only had four bullets left, there's actually nothing you can do. Scout's just met to the super-accurate ADS of the AR's.
but thats more because the AR is way overpowered, and less because you supposedly, according to everyone here, aren't allowed to move anymore. |
Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2012.10.07 01:12:00 -
[62] - Quote
Madison Four wrote:Baal Roo wrote:Madison Four wrote:Apparently some folks didn't get the memo that strafing and jumping are dead and you aren't allowed to do them anymore.
I think it is fairly obvious, based on how most players react to getting shot at, that a lot of players expected this game to be more like Halo than it actually is.
kinda funny watching people in Assault suits immediately start jumping like Kriss Kross as soon as the first bullet hits them. Those idiots, expecting to be able to affect how a firefight plays out with things like skill and gun play. Don't they know that the game has now been reduced to a point and click game with a first person view? They just need to get with the program and grind away until they hit the SP cap each week so they can "compete" with all the "elite" players with the best gear. amirite? You so mad. I really don't care. I say we turn the game into Unreal Tournament 514. Complete with 20 foot jumping flipping scoped in headshots. at least it'll stop you guys from crying about it. I just find it hilarious that so many people are on the forum crying, whining, bitching and moaning that they CAN'T MOVE AT ALL AND ARE FORCED TO STAY COMPLETELY STILL AT ALL TIMES.... yet when I play in game, people dodge, weave, strafe, jump and everything you people continually cry and say that you can't do anymore, just because you want a game where everyone wears the scout suit and bunnyhops with a SMG. amirite? to hear you folks tell it, CCP has completely disabled the left joystick.
I don't know, maybe we are playing two completely different games. Every match I've been in since Codex was implemented has had almost nomovement occurring. Trying to move when someone else can see you = dead. The ONLY thing I've seen in the new build has been extremely slow blob warfare. Guys slowly trudging from a CRU in a large blob and blandly firing on the other team camping the objective, rinse repeat. There has been ALMOST ZERO dodging, weaving, strafing, or jumping. I mean, I honestly hate to sound like an ass, but maybe you're just not any good and can't shoot these guys trying to do these things, but for me it's basically SEE GUY, SHOOT GUY, GUY DIES until the match is over. There isn't any dodging or weaving because it is completely ineffective vs anyone who can aim with any level of proficiency.
They haven't COMPLETELY disabled the left joystick, that's just another obvious strawman, but they have made the left joystick fairly useless in a gunfight. |
Madison Four
57
|
Posted - 2012.10.07 01:19:00 -
[63] - Quote
Baal Roo wrote:Madison Four wrote:Baal Roo wrote:Madison Four wrote:Apparently some folks didn't get the memo that strafing and jumping are dead and you aren't allowed to do them anymore.
I think it is fairly obvious, based on how most players react to getting shot at, that a lot of players expected this game to be more like Halo than it actually is.
kinda funny watching people in Assault suits immediately start jumping like Kriss Kross as soon as the first bullet hits them. Those idiots, expecting to be able to affect how a firefight plays out with things like skill and gun play. Don't they know that the game has now been reduced to a point and click game with a first person view? They just need to get with the program and grind away until they hit the SP cap each week so they can "compete" with all the "elite" players with the best gear. amirite? You so mad. I really don't care. I say we turn the game into Unreal Tournament 514. Complete with 20 foot jumping flipping scoped in headshots. at least it'll stop you guys from crying about it. I just find it hilarious that so many people are on the forum crying, whining, bitching and moaning that they CAN'T MOVE AT ALL AND ARE FORCED TO STAY COMPLETELY STILL AT ALL TIMES.... yet when I play in game, people dodge, weave, strafe, jump and everything you people continually cry and say that you can't do anymore, just because you want a game where everyone wears the scout suit and bunnyhops with a SMG. amirite? to hear you folks tell it, CCP has completely disabled the left joystick. I don't know, maybe we are playing two completely different games. Every match I've been in since Codex was implemented has had almost nomovement occurring. Trying to move when someone else can see you = dead. The ONLY thing I've seen in the new build has been extremely slow blob warfare. Guys slowly trudging from a CRU in a large blob and blandly firing on the other team camping the objective, rinse repeat. There has been ALMOST ZERO dodging, weaving, strafing, or jumping. I mean, I honestly hate to sound like an ass, but maybe you're just not any good and can't shoot these guys trying to do these things, but for me it's basically SEE GUY, SHOOT GUY, GUY DIES until the match is over. There isn't any dodging or weaving because it is completely ineffective vs anyone who can aim with any level of proficiency. They haven't COMPLETELY disabled the left joystick, that's just another obvious strawman, but they have made the left joystick fairly useless in a gunfight.
its no more of a strawman then "OMG YOU HAVE TO STAY UNREALISTICALLY STILL SO PEOPLE CANT SHOOT YOU!".
maybe we are playing two different games. Because I see jumping, dodging and strafing. I also see sprinting from cover to cover, and I see sneaking up on people and killing them before they can do anything about it.
I guess in your version of Dust 514, everyone spawns and stands exactly where they are and shoots till someone dies., because strafing isn't as easy as it was last build so why bother.
but mine doesn't do that.
and you are right, I suck at the game, and I can't shoot anyone who isn't standing completely perfectly still. thats why I play support. so now what?
either way, I for one, did not ask for the strafing to be turned down. I don't care. I'll adapt to however the game is. If that means playing cover to cover and crouch-shooting, then fine. if it means everyone wears a scout suit and a shotgun and we all do the BunnyHop Tango every game, like you all seem to want, then I'll do that too.
I do find the whining pretty funny though. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.07 01:27:00 -
[64] - Quote
Madison Four wrote:Baal Roo wrote:Madison Four wrote:Baal Roo wrote:Madison Four wrote:Apparently some folks didn't get the memo that strafing and jumping are dead and you aren't allowed to do them anymore.
I think it is fairly obvious, based on how most players react to getting shot at, that a lot of players expected this game to be more like Halo than it actually is.
kinda funny watching people in Assault suits immediately start jumping like Kriss Kross as soon as the first bullet hits them. Those idiots, expecting to be able to affect how a firefight plays out with things like skill and gun play. Don't they know that the game has now been reduced to a point and click game with a first person view? They just need to get with the program and grind away until they hit the SP cap each week so they can "compete" with all the "elite" players with the best gear. amirite? You so mad. I really don't care. I say we turn the game into Unreal Tournament 514. Complete with 20 foot jumping flipping scoped in headshots. at least it'll stop you guys from crying about it. I just find it hilarious that so many people are on the forum crying, whining, bitching and moaning that they CAN'T MOVE AT ALL AND ARE FORCED TO STAY COMPLETELY STILL AT ALL TIMES.... yet when I play in game, people dodge, weave, strafe, jump and everything you people continually cry and say that you can't do anymore, just because you want a game where everyone wears the scout suit and bunnyhops with a SMG. amirite? to hear you folks tell it, CCP has completely disabled the left joystick. I don't know, maybe we are playing two completely different games. Every match I've been in since Codex was implemented has had almost nomovement occurring. Trying to move when someone else can see you = dead. The ONLY thing I've seen in the new build has been extremely slow blob warfare. Guys slowly trudging from a CRU in a large blob and blandly firing on the other team camping the objective, rinse repeat. There has been ALMOST ZERO dodging, weaving, strafing, or jumping. I mean, I honestly hate to sound like an ass, but maybe you're just not any good and can't shoot these guys trying to do these things, but for me it's basically SEE GUY, SHOOT GUY, GUY DIES until the match is over. There isn't any dodging or weaving because it is completely ineffective vs anyone who can aim with any level of proficiency. They haven't COMPLETELY disabled the left joystick, that's just another obvious strawman, but they have made the left joystick fairly useless in a gunfight. its no more of a strawman then "OMG YOU HAVE TO STAY UNREALISTICALLY STILL SO PEOPLE CANT SHOOT YOU!". maybe we are playing two different games. Because I see jumping, dodging and strafing. I also see sprinting from cover to cover, and I see sneaking up on people and killing them before they can do anything about it. I guess in your version of Dust 514, everyone spawns and stands exactly where they are and shoots till someone dies., because strafing isn't as easy as it was last build so why bother. but mine doesn't do that. and you are right, I suck at the game, and I can't shoot anyone who isn't standing completely perfectly still. thats why I play support. so now what? either way, I for one, did not ask for the strafing to be turned down. I don't care. I'll adapt to however the game is. If that means playing cover to cover and crouch-shooting, then fine. if it means everyone wears a scout suit and a shotgun and we all do the BunnyHop Tango every game, like you all seem to want, then I'll do that too. I do find the whining pretty funny though. You have to understand that we are in this state because of all the whining from people who can't aim. The game overly caters to scrubs now. Of course you are going to be for lower strafing speeds, you are a scrub.
Anyone that supports low strafe speeds wants this games mechanics and ideals to be similar to CoD. How does that make you feel? |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.10.07 01:33:00 -
[65] - Quote
Tech Ohm Eaven wrote:I like the strafeing speed where its at right now since a heavy with a HMG can kill a scout trying to go head on but a scout can circle around and bong!, bong!, bong! shotgun kill the heavy no prob.
I think the balance there is getting better, but it plays out in slow motion. And at too great a cost. It is almost as if, after the heavy dropped to the basement, as it were, instead of lifting the heavy back up, they lowered the entire game to bring it more in line with that nerf. |
Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2012.10.07 01:35:00 -
[66] - Quote
Madison Four wrote: its no more of a strawman then "OMG YOU HAVE TO STAY UNREALISTICALLY STILL SO PEOPLE CANT SHOOT YOU!".
So, your response to my accusation that you are using strawman arguments is to build an even more ridiculous strawman? You are becoming more and more difficult to take seriously with each post you make. I mean, you can't possibly be serious can you?
Quote: maybe we are playing two different games. Because I see jumping, dodging and strafing. I also see sprinting from cover to cover, and I see sneaking up on people and killing them before they can do anything about it.
I guess in your version of Dust 514, everyone spawns and stands exactly where they are and shoots till someone dies., because strafing isn't as easy as it was last build so why bother.
but mine doesn't do that.
Yeah, I'm just not seeing what you're seeing. I'm seeing an EXTREMELY slow paced and low skill gameplay revolving around blob warfare and using cover in a game without cover mechanics.
Obviously, people don't "spawn and stand exactly where they are and shoot til someone dies", but they do slowly careen about, firing from a mostly immobile position (or moving slowly enough that tracking their movement is extremely easy) until one person or the other is dead. It's extremely bland gameplay, probably some of the least compelling and exciting I've EVER experienced in an FPS. Plain and simple.
Quote: and you are right, I suck at the game, and I can't shoot anyone who isn't standing completely perfectly still. thats why I play support. so now what?
Now, I'm not sure if you're being sarcastic, or actually admitting to being bad at FPS. If you're serious, I'm not sure why you think your opinion should have much weight in this discussion.
Quote: either way, I for one, did not ask for the strafing to be turned down. I don't care. I'll adapt to however the game is. If that means playing cover to cover and crouch-shooting, then fine. if it means everyone wears a scout suit and a shotgun and we all do the BunnyHop Tango every game, like you all seem to want, then I'll do that too.
I do find the whining pretty funny though.
I'm glad that you're willing to play whatever game they throw at you, but most folks are considerably more discerning. I'm not going to play a slow paced, lowest common denominator, low skill, boring shooter... and as far as I can tell, a whole lot of people seem to agree. if the gameplay sucks, you'll be playing with a very small, and low skilled, player base. |
Madison Four
57
|
Posted - 2012.10.07 01:36:00 -
[67] - Quote
Crimson MoonV wrote:You have to understand that we are in this state because of all the whining from people who can't aim. The game overly caters to scrubs now. Of course you are going to be for lower strafing speeds, you are a scrub.
Anyone that supports low strafe speeds wants this games mechanics and ideals to be similar to CoD. How does that make you feel?
as I said, I'm not for or against. it doesn't matter to me, it doesn't affect my gameplay as much as you seem to think it does. I'm sorry that it affects your gameplay to the extent that it does. well, no, I'm not sorry. I don't care.
I don't much care for COD.
I want Dust to be more like Planetside.
this thread was more for mocking the extreme hyperbole put forth by those complaining about the strafe speed. such as OMG YOU CANT AIM SO CCP IS MAKING ME STAND STILL SO YOU CAN KILL ME. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.07 01:41:00 -
[68] - Quote
Madison Four wrote:Crimson MoonV wrote:You have to understand that we are in this state because of all the whining from people who can't aim. The game overly caters to scrubs now. Of course you are going to be for lower strafing speeds, you are a scrub.
Anyone that supports low strafe speeds wants this games mechanics and ideals to be similar to CoD. How does that make you feel? as I said, I'm not for or against. it doesn't matter to me, it doesn't affect my gameplay as much as you seem to think it does. I'm sorry that it affects your gameplay to the extent that it does. well, no, I'm not sorry. I don't care. I don't much care for COD. I want Dust to be more like Planetside. this thread was more for mocking the extreme hyperbole put forth by those complaining about the strafe speed. such as OMG YOU CANT AIM SO CCP IS MAKING ME STAND STILL SO YOU CAN KILL ME. My legitimate qq is that the game is a boring campfest now. So boring. I actually tried to play this build. Endless Grinding+campy gameplay= |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.07 01:42:00 -
[69] - Quote
Crimson MoonV wrote: You have to understand that we are in this state because of all the whining from people who can't aim. The game overly caters to scrubs now. Of course you are going to be for lower strafing speeds, you are a scrub.
Anyone that supports low strafe speeds wants this games mechanics and ideals to be similar to CoD. How does that make you feel?
Here we go scubs again these forums are like clock work ill ask you a question there are games out their that have low strafe speed such as the battlefield series, ARMA, operation flash piont andthe lot are you telling me that these games are low skilled or does scrub meen something else?? Get it into yer heads there are other skills than tracking speed and evasion which are the 2 primary from last build. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.07 01:48:00 -
[70] - Quote
Ranger SnakeBlood wrote:Crimson MoonV wrote: You have to understand that we are in this state because of all the whining from people who can't aim. The game overly caters to scrubs now. Of course you are going to be for lower strafing speeds, you are a scrub.
Anyone that supports low strafe speeds wants this games mechanics and ideals to be similar to CoD. How does that make you feel?
Here we go scubs again these forums are like clock work ill ask you a question there are games out their that have low strafe speed such as the battlefield series, ARMA, operation flash piont andthe lot are you telling me that these games are low skilled or does scrub meen something else?? Get it into yer heads there are other skills than tracking speed and evasion which are the 2 primary from last build. I'm kind of tired of explaining this to people. We are talking about gun skills. Camping in a corner or behind a rock does not take very much skill.
LoL at "other types of skill." positioning is not hard at all. A monkey could camp in a corner and get kills.
Clockwork indeed I have to explain the same thing 100 times. |
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D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2012.10.07 01:55:00 -
[71] - Quote
Hip Hop Hippty Hop... pretty sur I heard this somewhere before..??? |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.07 02:03:00 -
[72] - Quote
Crimson MoonV wrote:Ranger SnakeBlood wrote:Crimson MoonV wrote: You have to understand that we are in this state because of all the whining from people who can't aim. The game overly caters to scrubs now. Of course you are going to be for lower strafing speeds, you are a scrub.
Anyone that supports low strafe speeds wants this games mechanics and ideals to be similar to CoD. How does that make you feel?
Here we go scubs again these forums are like clock work ill ask you a question there are games out their that have low strafe speed such as the battlefield series, ARMA, operation flash piont andthe lot are you telling me that these games are low skilled or does scrub meen something else?? Get it into yer heads there are other skills than tracking speed and evasion which are the 2 primary from last build. I'm kind of tired of explaining this to people. We are talking about gun skills. Camping in a corner or behind a rock does not take very much skill. LoL at "other types of skill." positioning does not take skill. A monkey could camp in a corner and get kills.
lol at you assuing camp iam talking about tactical assults, flanking tactics, use of cover properly, getting from cover to cover, stealth, target aquirsition(thanks to tacnet is stupidly easy), supporting vulnerable units, cover fire, ya know the stuff that is actually used by the real world militarizes, also gun skills in reallife and alot of games is a damn site more than here so ya cant pull that one son bullet projection, effective ranges, chances of a clean dispatch vrs risk so on so forth you clearly are not military,
Aslo positioning takes a damn site more skill than moving a analogue left and right to a pattern or typing adadadadad(oh thats some good evasion right there) depending on your preference,
I will tell you one thing now using cover is a damn site more valid tactic than straffing for one very good reason what would you do if some one took a pot shot at you zig zag towards them or gtf out of their line of sight/into cover |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.07 02:11:00 -
[73] - Quote
Ranger SnakeBlood wrote:Crimson MoonV wrote:Ranger SnakeBlood wrote:Crimson MoonV wrote: You have to understand that we are in this state because of all the whining from people who can't aim. The game overly caters to scrubs now. Of course you are going to be for lower strafing speeds, you are a scrub.
Anyone that supports low strafe speeds wants this games mechanics and ideals to be similar to CoD. How does that make you feel?
Here we go scubs again these forums are like clock work ill ask you a question there are games out their that have low strafe speed such as the battlefield series, ARMA, operation flash piont andthe lot are you telling me that these games are low skilled or does scrub meen something else?? Get it into yer heads there are other skills than tracking speed and evasion which are the 2 primary from last build. I'm kind of tired of explaining this to people. We are talking about gun skills. Camping in a corner or behind a rock does not take very much skill. LoL at "other types of skill." positioning does not take skill. A monkey could camp in a corner and get kills. lol at you assuing camp iam talking about tactical assults, flanking tactics, use of cover properly, getting from cover to cover, stealth, target aquirsition(thanks to tacnet is stupidly easy), supporting vulnerable units, cover fire, ya know the stuff that is actually used by the real world militarizes, also gun skills in reallife and alot of games is a damn site more than here so ya cant pull that one son bullet projection, effective ranges, chances of a clean dispatch vrs risk so on so forth you clearly are not military, Aslo positioning takes a damn site more skill than moving a analogue left and right to a pattern or typing adadadadad(oh thats some good evasion right there) depending on your preference, I will tell you one thing now using cover is a damn site more valid tactic than straffing for one very good reason what would you do if some one took a pot shot at you zig zag towards them or gtf out of their line of sight/into cover So camping and positioning takes more skill then actual gun game. You can wiggle that left joy stick all you want. If you can't aim you can't aim. Tactics are tactics btw. I am actually a really good tactician. That has nothing to do with gun skill though. We are talking about actual gun skill.
One of the worst players in mag was actually one of the best tacticians as PL. Tactics=/=Gun skill. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.07 02:21:00 -
[74] - Quote
Crimson MoonV wrote:Ranger SnakeBlood wrote:Crimson MoonV wrote:Ranger SnakeBlood wrote:Crimson MoonV wrote: You have to understand that we are in this state because of all the whining from people who can't aim. The game overly caters to scrubs now. Of course you are going to be for lower strafing speeds, you are a scrub.
Anyone that supports low strafe speeds wants this games mechanics and ideals to be similar to CoD. How does that make you feel?
Here we go scubs again these forums are like clock work ill ask you a question there are games out their that have low strafe speed such as the battlefield series, ARMA, operation flash piont andthe lot are you telling me that these games are low skilled or does scrub meen something else?? Get it into yer heads there are other skills than tracking speed and evasion which are the 2 primary from last build. I'm kind of tired of explaining this to people. We are talking about gun skills. Camping in a corner or behind a rock does not take very much skill. LoL at "other types of skill." positioning does not take skill. A monkey could camp in a corner and get kills. lol at you assuing camp iam talking about tactical assults, flanking tactics, use of cover properly, getting from cover to cover, stealth, target aquirsition(thanks to tacnet is stupidly easy), supporting vulnerable units, cover fire, ya know the stuff that is actually used by the real world militarizes, also gun skills in reallife and alot of games is a damn site more than here so ya cant pull that one son bullet projection, effective ranges, chances of a clean dispatch vrs risk so on so forth you clearly are not military, Aslo positioning takes a damn site more skill than moving a analogue left and right to a pattern or typing adadadadad(oh thats some good evasion right there) depending on your preference, I will tell you one thing now using cover is a damn site more valid tactic than straffing for one very good reason what would you do if some one took a pot shot at you zig zag towards them or gtf out of their line of sight/into cover So camping and positioning takes more skill then actual gun game. You can wiggle that left joy stick all you want. If you can't aim you can't aim. Tactics are tactics btw. I am actually a really good tactician. That has nothing to do with gun skill though. We are talking about actual gun skill. One of the worst players in mag was actually one of the best tacticians as PL. Tactics=/=Gun skill.
Well its good to see a fellow tactician on DUST then not many people have enough patients for it +1 respect for you on that, its getting mighty late over here so iam going to have to log off its been a pleasure debating with you, iam not what is being refered to about gun skill ifi can put a few rounds into his back he will go down but then again there is always the odd cluster **** that cant be predicted only minimized goodluck
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Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2012.10.07 02:57:00 -
[75] - Quote
Crimson MoonV wrote:Ranger SnakeBlood wrote:Crimson MoonV wrote:Ranger SnakeBlood wrote:Crimson MoonV wrote: You have to understand that we are in this state because of all the whining from people who can't aim. The game overly caters to scrubs now. Of course you are going to be for lower strafing speeds, you are a scrub.
Anyone that supports low strafe speeds wants this games mechanics and ideals to be similar to CoD. How does that make you feel?
Here we go scubs again these forums are like clock work ill ask you a question there are games out their that have low strafe speed such as the battlefield series, ARMA, operation flash piont andthe lot are you telling me that these games are low skilled or does scrub meen something else?? Get it into yer heads there are other skills than tracking speed and evasion which are the 2 primary from last build. I'm kind of tired of explaining this to people. We are talking about gun skills. Camping in a corner or behind a rock does not take very much skill. LoL at "other types of skill." positioning does not take skill. A monkey could camp in a corner and get kills. lol at you assuing camp iam talking about tactical assults, flanking tactics, use of cover properly, getting from cover to cover, stealth, target aquirsition(thanks to tacnet is stupidly easy), supporting vulnerable units, cover fire, ya know the stuff that is actually used by the real world militarizes, also gun skills in reallife and alot of games is a damn site more than here so ya cant pull that one son bullet projection, effective ranges, chances of a clean dispatch vrs risk so on so forth you clearly are not military, Aslo positioning takes a damn site more skill than moving a analogue left and right to a pattern or typing adadadadad(oh thats some good evasion right there) depending on your preference, I will tell you one thing now using cover is a damn site more valid tactic than straffing for one very good reason what would you do if some one took a pot shot at you zig zag towards them or gtf out of their line of sight/into cover So camping and positioning takes more skill then actual gun game. You can wiggle that left joy stick all you want. If you can't aim you can't aim. Tactics are tactics btw. I am actually a really good tactician. That has nothing to do with gun skill though. We are talking about actual gun skill. One of the worst players in mag was actually one of the best tacticians as PL. Tactics=/=Gun skill.
The thing most of these guys don't seem to understand is thay the tactics part is still there either way. What WE want is TACTICS + GUNGAME, not just half the equation like they are arguing for. They've built this false dichotomy of tactics vs. gunplay, where you can only have one or the other... and since they aren't good at gunplay, obviously tactics are more important. The other side is arguing that we should have to use those tactics while ALSO actually being required to have gun game as well. Sure, if you've got no gun game, you're happy to see gun game removed from the equation, but.if you HAVE game you'd rather have both gunplay AND tactics required to excell. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.07 03:00:00 -
[76] - Quote
People need to go play mag if they think arcade shooters can't be tactical. For an arcade shooter it was actually more tactical then most actual tactical shooters. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.07 03:05:00 -
[77] - Quote
Matobar wrote:SILENTSAM 69 wrote:To add insult to injury they ruined the SMG by switching the skill DMG bonus for the kick back bonus. I use to love using the SMG as my main weapon, but now I have to use this damn AR. There shouldn't be *any* way to dodge gunshots. They're freaking gunshots. Its not dodging shots, its a way to prevent the enemy from getting a lock on you. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.07 03:09:00 -
[78] - Quote
KAGEHOSHI Horned Wolf wrote:Matobar wrote:SILENTSAM 69 wrote:To add insult to injury they ruined the SMG by switching the skill DMG bonus for the kick back bonus. I use to love using the SMG as my main weapon, but now I have to use this damn AR. There shouldn't be *any* way to dodge gunshots. They're freaking gunshots. Its not dodging shots, its a way to prevent the enemy from getting a lock on you. Honestly, if you are to bad to hit someone while they are strafing you deserve to die. |
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