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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
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Posted - 2012.10.06 21:12:00 -
[1] - Quote
Matobar wrote:Mavado V Noriega wrote:Matobar wrote:SILENTSAM 69 wrote:To add insult to injury they ruined the SMG by switching the skill DMG bonus for the kick back bonus. I use to love using the SMG as my main weapon, but now I have to use this damn AR. There shouldn't be *any* way to dodge gunshots. They're freaking gunshots. its a video game an unrealistic video in an unrealistic game video chill Sergeant Realism not everything has to be "real" Who said I was talking about realism? I'm saying that if you happen upon an enemy, you should be able to shoot at him without having to compensate for his ability to move faster than a rabbit on caffeine. I mean really, these are clones in heavy armor, I don't think they should be able to to moonwalk and jump around their opponents willy nilly. Is it too much to ask for a shooter based on your ability to find a good firing spot? Or do we all need a special "get out of danger" button because we don't like dying?
Good point, in fairness most of us would not have a issue with themtrying to get to cover or what ever but thats what sprint is for what people want boosted is strafing which effectivly meen they want to spin around and return fire while dodging bullets and win which if you ask me is a tad unreasonable as far as the tactical vrs arcady shooter goes as that would effectivly be going 100% their side. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
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Posted - 2012.10.06 21:20:00 -
[2] - Quote
GIZMO2606 wrote:Matobar wrote:GIZMO2606 wrote:DUST 514, were players expect other players to stand still and not move while getting shot. Enlist today bruh. There's a difference between moving to avoid getting shot and running circles around your opponent. I'm all for sprinting to cover or adjusting my position for a better shot. EDIT: Still, an enemy standing still while I shoot them does sound nice. Feel free to try it There was a difference to moving to avoid getting shot. That was nerfed though because players lacked gun game and had to ask the Devs to a hold their hands. Silly willy.
Sprint speed is stillpretty much the same hit detection is now fixed, so moving to avoid getting shot is still there, hell strafe dancing is still there its possible just not quite as easy takes a bit more effort from the playerto be good at it, and also no longer trumps cover, this is the way it should be |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.06 22:13:00 -
[3] - Quote
Matobar wrote:xprotoman23 wrote:Matobar wrote:Aighun wrote:Matobar wrote: There shouldn't be *any* way to dodge gunshots. They're freaking gunshots.
There is a difference between dodging the shot, and dodging just the aim of your opponent. No, scouts should not be able to run back and forth through a stream of fire and take no damage, but I do not have a problem with them moving fast enough to shake off an enemies' aim. The ability to move fast enough to shake off someone's aim is still there. It's called a sprint button. You can't sprint and shoot at the same time. Breaking somebody's aim while in a gun fight is the goal of strafing. I didn't say sprint while shooting. I said sprint to break someone's aim. It's up to you to decide whether you want to stand and shoot or break and sprint for cover.
Mate this is the issue here they dont want to pick one they want to do both evade bullets and return fire, to them the ultimate fire fight is 2 people doing this but to us that just seem daft, its kind of like our perfect fire fight is creative use of the terrain for cover and falnking tactics and the likes to most acade guys they think we are stupid to stay still to maintain a firing stance, |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.07 01:42:00 -
[4] - Quote
Crimson MoonV wrote: You have to understand that we are in this state because of all the whining from people who can't aim. The game overly caters to scrubs now. Of course you are going to be for lower strafing speeds, you are a scrub.
Anyone that supports low strafe speeds wants this games mechanics and ideals to be similar to CoD. How does that make you feel?
Here we go scubs again these forums are like clock work ill ask you a question there are games out their that have low strafe speed such as the battlefield series, ARMA, operation flash piont andthe lot are you telling me that these games are low skilled or does scrub meen something else?? Get it into yer heads there are other skills than tracking speed and evasion which are the 2 primary from last build. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.07 02:03:00 -
[5] - Quote
Crimson MoonV wrote:Ranger SnakeBlood wrote:Crimson MoonV wrote: You have to understand that we are in this state because of all the whining from people who can't aim. The game overly caters to scrubs now. Of course you are going to be for lower strafing speeds, you are a scrub.
Anyone that supports low strafe speeds wants this games mechanics and ideals to be similar to CoD. How does that make you feel?
Here we go scubs again these forums are like clock work ill ask you a question there are games out their that have low strafe speed such as the battlefield series, ARMA, operation flash piont andthe lot are you telling me that these games are low skilled or does scrub meen something else?? Get it into yer heads there are other skills than tracking speed and evasion which are the 2 primary from last build. I'm kind of tired of explaining this to people. We are talking about gun skills. Camping in a corner or behind a rock does not take very much skill. LoL at "other types of skill." positioning does not take skill. A monkey could camp in a corner and get kills.
lol at you assuing camp iam talking about tactical assults, flanking tactics, use of cover properly, getting from cover to cover, stealth, target aquirsition(thanks to tacnet is stupidly easy), supporting vulnerable units, cover fire, ya know the stuff that is actually used by the real world militarizes, also gun skills in reallife and alot of games is a damn site more than here so ya cant pull that one son bullet projection, effective ranges, chances of a clean dispatch vrs risk so on so forth you clearly are not military,
Aslo positioning takes a damn site more skill than moving a analogue left and right to a pattern or typing adadadadad(oh thats some good evasion right there) depending on your preference,
I will tell you one thing now using cover is a damn site more valid tactic than straffing for one very good reason what would you do if some one took a pot shot at you zig zag towards them or gtf out of their line of sight/into cover |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.07 02:21:00 -
[6] - Quote
Crimson MoonV wrote:Ranger SnakeBlood wrote:Crimson MoonV wrote:Ranger SnakeBlood wrote:Crimson MoonV wrote: You have to understand that we are in this state because of all the whining from people who can't aim. The game overly caters to scrubs now. Of course you are going to be for lower strafing speeds, you are a scrub.
Anyone that supports low strafe speeds wants this games mechanics and ideals to be similar to CoD. How does that make you feel?
Here we go scubs again these forums are like clock work ill ask you a question there are games out their that have low strafe speed such as the battlefield series, ARMA, operation flash piont andthe lot are you telling me that these games are low skilled or does scrub meen something else?? Get it into yer heads there are other skills than tracking speed and evasion which are the 2 primary from last build. I'm kind of tired of explaining this to people. We are talking about gun skills. Camping in a corner or behind a rock does not take very much skill. LoL at "other types of skill." positioning does not take skill. A monkey could camp in a corner and get kills. lol at you assuing camp iam talking about tactical assults, flanking tactics, use of cover properly, getting from cover to cover, stealth, target aquirsition(thanks to tacnet is stupidly easy), supporting vulnerable units, cover fire, ya know the stuff that is actually used by the real world militarizes, also gun skills in reallife and alot of games is a damn site more than here so ya cant pull that one son bullet projection, effective ranges, chances of a clean dispatch vrs risk so on so forth you clearly are not military, Aslo positioning takes a damn site more skill than moving a analogue left and right to a pattern or typing adadadadad(oh thats some good evasion right there) depending on your preference, I will tell you one thing now using cover is a damn site more valid tactic than straffing for one very good reason what would you do if some one took a pot shot at you zig zag towards them or gtf out of their line of sight/into cover So camping and positioning takes more skill then actual gun game. You can wiggle that left joy stick all you want. If you can't aim you can't aim. Tactics are tactics btw. I am actually a really good tactician. That has nothing to do with gun skill though. We are talking about actual gun skill. One of the worst players in mag was actually one of the best tacticians as PL. Tactics=/=Gun skill.
Well its good to see a fellow tactician on DUST then not many people have enough patients for it +1 respect for you on that, its getting mighty late over here so iam going to have to log off its been a pleasure debating with you, iam not what is being refered to about gun skill ifi can put a few rounds into his back he will go down but then again there is always the odd cluster **** that cant be predicted only minimized goodluck
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