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Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.06 20:34:00 -
[1] - Quote
I never really understood the argument for the inclusion of bunny-hopping and high strafe speeds anyways. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.06 20:38:00 -
[2] - Quote
SILENTSAM 69 wrote:To add insult to injury they ruined the SMG by switching the skill DMG bonus for the kick back bonus. I use to love using the SMG as my main weapon, but now I have to use this damn AR.
There shouldn't be *any* way to dodge gunshots. They're freaking gunshots. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.06 20:40:00 -
[3] - Quote
The stamina-soaking jump always did strike me as odd, yeah, but it's whatever. I've never died because of it. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.06 20:41:00 -
[4] - Quote
Sleepy Zan wrote:Matobar wrote:SILENTSAM 69 wrote:To add insult to injury they ruined the SMG by switching the skill DMG bonus for the kick back bonus. I use to love using the SMG as my main weapon, but now I have to use this damn AR. There shouldn't be *any* way to dodge gunshots. They're freaking gunshots. Still a little more strafing speed would be nice. Now the winner of a 1v1 is based purely on positioning and whoever pulls the trigger first.
I don't understand what you're trying to say. Shooting first and having the better position is what FPS is supposed to be about. Why are you complaining? |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.06 20:51:00 -
[5] - Quote
Sleepy Zan wrote:Matobar wrote:Sleepy Zan wrote:Matobar wrote:SILENTSAM 69 wrote:To add insult to injury they ruined the SMG by switching the skill DMG bonus for the kick back bonus. I use to love using the SMG as my main weapon, but now I have to use this damn AR. There shouldn't be *any* way to dodge gunshots. They're freaking gunshots. Still a little more strafing speed would be nice. Now the winner of a 1v1 is based purely on positioning and whoever pulls the trigger first. I don't understand what you're trying to say. Shooting first and having the better position is what FPS is supposed to be about. Why are you complaining? I just don't like the helplessness of moving like a bloated turtle so anyone can keep there gun on you while they shoot, no skill required. Scout suit is useless and if your getting shot in the back, thanks to no turning speed, you have next to no chance surviving.
I would say that "moving like a bloated turtle" is somewhat of an overstatement. Besides, like I said before, if you have a better position and shoot first, you shouldn't die, especially if your opponent moves as slowly as you say. And if you're stuck in a bad situation, then you can treat your inevitable death as a learning experience, because now you know not to do whatever it was you just did which got you killed. As for getting shot in the back, I would say the best way to avoid that is to check the minimap regularly and to travel with a squad.
Besides, most snipers use the Scout suit, if I'm not mistaken. And I saw quite a few running around with shotguns yesterday. So your point about them being useless really doesn't make sense. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.06 20:53:00 -
[6] - Quote
Mavado V Noriega wrote:Matobar wrote:SILENTSAM 69 wrote:To add insult to injury they ruined the SMG by switching the skill DMG bonus for the kick back bonus. I use to love using the SMG as my main weapon, but now I have to use this damn AR. There shouldn't be *any* way to dodge gunshots. They're freaking gunshots. its a video game an unrealistic video in an unrealistic game video chill Sergeant Realism not everything has to be "real"
Who said I was talking about realism? I'm saying that if you happen upon an enemy, you should be able to shoot at him without having to compensate for his ability to move faster than a rabbit on caffeine. I mean really, these are clones in heavy armor, I don't think they should be able to to moonwalk and jump around their opponents willy nilly. Is it too much to ask for a shooter based on your ability to find a good firing spot? Or do we all need a special "get out of danger" button because we don't like dying? |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.06 21:04:00 -
[7] - Quote
Sleepy Zan wrote:Matobar wrote:I would say that "moving like a bloated turtle" is somewhat of an overstatement. Besides, like I said before, if you have a better position and shoot first, you should die, especially if your opponent moves as slowly as you say. And if you're stuck in a bad situation, then you can treat your inevitable death as a learning experience, because now you know not to do whatever it was you just did which got you killed. As for getting shot in the back, I would say the best way to avoid that is to check the minimap regularly and to travel with a squad.
Besides, most snipers use the Scout suit, if I'm not mistaken. And I saw quite a few running around with shotguns yesterday. So your point about them being useless really doesn't make sense. Yes I have seen those scout suits as well and they are killed almost effortlessly. And now in this game player skill is not rewarded, now its blob warfare and OBs. It takes no skill what so ever to target someone and lay on a stream of damage so now the only solution seems to be playing peek-a-boo from behind cover.
I'm really having trouble following your logic here.
First you say scout suits get killed easily. But if they get killed so easily, people wouldn't use them. And yet, we've both said we've seen people using them. Why would people continue using something you say is worthless?
I'm also not understanding how there's no skill involved in this game. Isn't aiming well and quickly a skill? What about knowing which fights to jump into and which to run away from? How to attack an objective? Just because the skillsets may differ doesn't mean there's no skill involved. And FYI, what you call blob warfare I call team-based combat ;)
EDIT: I'd also like to repeat myself in saying that I'm having trouble understanding exactly *why* it is you're complaining. FPS is based on advantageous positioning and skill with aiming and firing a variety of weapons, not "who-can-dodge-the-most-incoming-fire." |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.06 21:12:00 -
[8] - Quote
GIZMO2606 wrote:DUST 514, were players expect other players to stand still and not move while getting shot. Enlist today bruh.
There's a difference between moving to avoid getting shot and running circles around your opponent. I'm all for sprinting to cover or adjusting my position for a better shot.
EDIT: Still, an enemy standing still while I shoot them does sound nice. Feel free to try it |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.06 21:18:00 -
[9] - Quote
GIZMO2606 wrote:Matobar wrote:GIZMO2606 wrote:DUST 514, were players expect other players to stand still and not move while getting shot. Enlist today bruh. There's a difference between moving to avoid getting shot and running circles around your opponent. I'm all for sprinting to cover or adjusting my position for a better shot. EDIT: Still, an enemy standing still while I shoot them does sound nice. Feel free to try it There was a difference to moving to avoid getting shot. That was nerfed though because players lacked gun game and had to ask the Devs to a hold their hands. Silly willy.
It wasn't nerfed at all. It's called sprinting. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.06 21:24:00 -
[10] - Quote
Sleepy Zan wrote:Matobar wrote:Sleepy Zan wrote:Matobar wrote:I would say that "moving like a bloated turtle" is somewhat of an overstatement. Besides, like I said before, if you have a better position and shoot first, you should die, especially if your opponent moves as slowly as you say. And if you're stuck in a bad situation, then you can treat your inevitable death as a learning experience, because now you know not to do whatever it was you just did which got you killed. As for getting shot in the back, I would say the best way to avoid that is to check the minimap regularly and to travel with a squad.
Besides, most snipers use the Scout suit, if I'm not mistaken. And I saw quite a few running around with shotguns yesterday. So your point about them being useless really doesn't make sense. Yes I have seen those scout suits as well and they are killed almost effortlessly. And now in this game player skill is not rewarded, now its blob warfare and OBs. It takes no skill what so ever to target someone and lay on a stream of damage so now the only solution seems to be playing peek-a-boo from behind cover. I'm really having trouble following your logic here. First you say scout suits get killed easily. But if they get killed so easily, people wouldn't use them. And yet, we've both said we've seen people using them. Why would people continue using something you say is worthless? I'm also not understanding how there's no skill involved in this game. Isn't aiming well and quickly a skill? What about knowing which fights to jump into and which to run away from? How to attack an objective? Just because the skillsets may differ doesn't mean there's no skill involved. And FYI, what you call blob warfare I call team-based combat ;) EDIT: I'd also like to repeat myself in saying that I'm having trouble understanding exactly *why* it is you're complaining. FPS is based on advantageous positioning and skill with aiming and firing a variety of weapons, not "who-can-dodge-the-most-incoming-fire." A couple of reasons for the scout suit 1 being the dragonfly suit is absolutely free and 2 it takes time for people to learn. Why did people try to use swarms as anti infantry last build? have you been killed by these scout suits coming at you with shot guns? And I can tell you there is no problem counter sniping the ones with snipers. Also I am all for teamwork and it does take some know-how to move through the battle field, figuring out what to engage and what to avoid, and some strategy when taking objectives. Only problem I have is that the individual is crippled, yes there does take some skill to target opponents in this build, but thanks to the limitations imposed on you from movement speed there is a bar and as soon as you pass that skill bar your good to go.
I may be flamed for this, but I'm someone who thinks that a game should be accessible to anyone, provided they have a bit of practice. So I really don't understand why you're so upset about the skills being such that a lot of people can learn them. But hey, that's just me.
As for the whole nerfed movement speed thing, it really hasn't been affected all that much. You can still turn and sprint to cover just fine. I do it all the time From there you can either hope to have an ally nearby, wait for your shields to recharge, or die, and learn from your mistake as I mentioned previously. I just don't understand why you're so determined to believe that everyone's ability to compete was ruined by the lack of strafing speed: it really wasn't. The only thing that has changed is the emphasis on group unit tactics because, as you said, the individual player is *somewhat* diminished. But this was only to the point that they couldn't go up against a whole group of enemies and win just by jumping and spinning and running in circles. Which, honestly, pisses a whole lot of people off when it happens.
EDIT: As for the scout suit being useless, I'm still willing to bet that you're exaggerating. I'd say, if we polled the members of the forum, we'd find quite a few who still enjoyed being scouts, despite the "uselessness" of the dropsuit. |
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Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.06 21:47:00 -
[11] - Quote
Once again, I refer you to my previous post listing lots of things that require skill that ARE currently in this game.
As for strafing and aiming, from a realism standpoint, I think that make sense. How can you accurately aim and sidestep like a cheetah at the same time? And I have no idea what you mean by saying the gun-play aspect of the game is diminished by removing the lightning-strafe ability. I've already said, multiple times, that the core of and FPS is aiming well, firing accurately and first, and shooting from a better position. None of that involves moving really really fast.
EDIT: Also, I think it's stupid of you to say that there is no skill involved in the game just because they removed strafing. I won't even argue the fact that strafing does require skill. My point is that saying the game DOESN'T need skill just because that one skill is now useless is a very dumb thing to say. If you're really doing so badly now that you can't strafe while aiming, then maybe you aren't as skilled as you think. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.06 21:58:00 -
[12] - Quote
GIZMO2606 wrote:Matobar wrote:Once again, I refer you to my previous post listing lots of things that require skill that ARE currently in this game. As for strafing and aiming, from a realism standpoint, I think that make sense. How can you accurately aim and sidestep like a cheetah at the same time? And I have no idea what you mean by saying the gun-play aspect of the game is diminished by removing the lightning-strafe ability. I've already said, multiple times, that the core of and FPS is aiming well, firing accurately and first, and shooting from a better position. None of that involves moving really really fast. Realism... what does realism have to do with a game that takes play on planets and set it space? Secondly, who uses realism in a video game? Strafing was an unneeded nerf just like if bunny hoping was nerfed it would be another unneeded nerf.
See my edited post for a non-realism based argument. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.06 21:58:00 -
[13] - Quote
Aighun wrote:Matobar wrote: There shouldn't be *any* way to dodge gunshots. They're freaking gunshots.
There is a difference between dodging the shot, and dodging just the aim of your opponent. No, scouts should not be able to run back and forth through a stream of fire and take no damage, but I do not have a problem with them moving fast enough to shake off an enemies' aim.
The ability to move fast enough to shake off someone's aim is still there. It's called a sprint button. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.06 22:03:00 -
[14] - Quote
Actually, you know what? Here is why realism matters.
Realism matters because, despite the game being set in space and in the future, the people still wear battle suits to protect them from bullets. They still wear re-breathers for unbreathable atmospheres. There is still gravity. Guns can still kill you. All of these things are based in realism. So, I say you shouldn't be able to strafe like you're doing the moonwalk because not only is it impossible for you to do while aiming, but it would also be very difficult in such heavy battle armor. Both of which are realistic arguments. If the developers want to base their game on real-world equivalents, then they can feel free to. As much as EVE takes liberties with its lore, a lot of it is still grounded in realism. And without this realism, the game wouldn't have, say, a player driven economy, or corporations, or guns. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.06 22:06:00 -
[15] - Quote
xprotoman23 wrote:Matobar wrote:Aighun wrote:Matobar wrote: There shouldn't be *any* way to dodge gunshots. They're freaking gunshots.
There is a difference between dodging the shot, and dodging just the aim of your opponent. No, scouts should not be able to run back and forth through a stream of fire and take no damage, but I do not have a problem with them moving fast enough to shake off an enemies' aim. The ability to move fast enough to shake off someone's aim is still there. It's called a sprint button. You can't sprint and shoot at the same time. Breaking somebody's aim while in a gun fight is the goal of strafing.
I didn't say sprint while shooting. I said sprint to break someone's aim. It's up to you to decide whether you want to stand and shoot or break and sprint for cover.
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Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.06 22:13:00 -
[16] - Quote
Aighun wrote:Matobar wrote:Aighun wrote:Matobar wrote: There shouldn't be *any* way to dodge gunshots. They're freaking gunshots.
There is a difference between dodging the shot, and dodging just the aim of your opponent. No, scouts should not be able to run back and forth through a stream of fire and take no damage, but I do not have a problem with them moving fast enough to shake off an enemies' aim. The ability to move fast enough to shake off someone's aim is still there. It's called a sprint button. Probably already done to death in this thread, but I just threw that out there because you seemed to be arguing that people only like faster strafe speed because it allows them to dodge bullets. But that is not the case. While sprinting in Dust you cannot reverse direction, pivot, crouch, or any number of things that almost anyone can do while sprinting in "real life" situations similar to those players encounter in game.
I'm only arguing against the reasons given to me for disliking the decreased strafing speed. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.06 23:10:00 -
[17] - Quote
Baal Roo wrote:Madison Four wrote:Apparently some folks didn't get the memo that strafing and jumping are dead and you aren't allowed to do them anymore.
I think it is fairly obvious, based on how most players react to getting shot at, that a lot of players expected this game to be more like Halo than it actually is.
kinda funny watching people in Assault suits immediately start jumping like Kriss Kross as soon as the first bullet hits them. Those idiots, expecting to be able to affect how a firefight plays out with things like skill and gun play. Don't they know that the game has now been reduced to a point and click game with a first person view? They just need to get with the program and grind away until they hit the SP cap each week so they can "compete" with all the "elite" players with the best gear. amirite?
Your definitions of "skill" and "gunplay" must be tragically skewed if you think DUST doesn't make any use of them as it is now. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.06 23:23:00 -
[18] - Quote
Baal Roo wrote:Matobar wrote:Baal Roo wrote:Madison Four wrote:Apparently some folks didn't get the memo that strafing and jumping are dead and you aren't allowed to do them anymore.
I think it is fairly obvious, based on how most players react to getting shot at, that a lot of players expected this game to be more like Halo than it actually is.
kinda funny watching people in Assault suits immediately start jumping like Kriss Kross as soon as the first bullet hits them. Those idiots, expecting to be able to affect how a firefight plays out with things like skill and gun play. Don't they know that the game has now been reduced to a point and click game with a first person view? They just need to get with the program and grind away until they hit the SP cap each week so they can "compete" with all the "elite" players with the best gear. amirite? Your definitions of "skill" and "gunplay" must be tragically skewed if you think DUST doesn't make any use of them as it is now. Your definition of "skill" and "gunplay" must be tragically skewed if you think DUST makes optimal use of them as it is now. I mean, ANY game has a certain amount of "skill" required. Hell, if you can't reach down and properly move your playing piece, then you don't have enough "skill" to play Candy Land, but that doesn't mean Candy Land is a highly "skilled" board game.
Saying DUST 514 requires less skill because you can't run around in circles and shoot with the accuracy of Bobby Lee Swagger is just dumb. What about the skill in gauging a position to see if you can get a good shot off from there? Or the skill of actually aiming and shooting? Or the skill of working with your team to win by taking down objectives or wiping out enemies? If you're so skilled, then find a new way to win at this game instead of complaining about how bad things are now. |
Matobar
Pink Fluffy Bounty Hunterz RISE of LEGION
123
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Posted - 2012.10.06 23:56:00 -
[19] - Quote
In all fairness, I do admit that "bobbing and weaving" by strafing around and jumping while still maintaining constant fire on your opponent does require skill. To be honest, I sucked at it, and was bad at the last few builds. I'm better in this one, and in all honestly I say I'm glad to see the strafing go out the window. Because, and I cannot stress this enough: this game is about tactical shooting, which emphasizes cover, superior positioning, good aim, and teamwork, not running-and-gunning. But saying that these things require "less" skill is simply untrue, because skill is not something that can be measured quantitatively. By that I mean: different skills matter differently to different people... difference <_<
Saying that the game is catering to those who want to grind is actually something I thought was obvious from the get-go: people who play more will get better equipment and better skills. Why on earth would CCP put these things into the game if they didn't expect the players to get them in order to gain an edge over the competition? If you're saying that this style of game is bad, then you're not just saying that this build is bad. You're saying that the whole game is fundamentally flawed. Which, in all honesty, makes no sense to me. Isn't it true in every game that the people who play the most end up gaining experience and doing very well for themselves? The only difference between DUST 514 and other games is the fact that the benefits are tangible as well as experience-based. |
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