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Raynor Ragna
266
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Posted - 2012.09.29 15:12:00 -
[1] - Quote
There are now four permanent dropsuits that have standard dropsuit stats. These are currently very unbalancing for the game due to the fact there is no loss associated with their death.
I hope that soon these permanent suits will have a build cost to them. Either in isk or raw materials if manufacturing ever comes into the game. Obviously the cost should be equal or very slightly (5%) reduced from the standard suits they represent.
Sadly this would tick off a lot of people who just want a large advantage over other people but something needs to be done to maintain a balance within the game.
Note: I currently own all four of these suits (Two of the dragonfly). A Nerf to these suits effects me and the soul reason I bought the second Merc pack.. But it needs to be done. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.09.29 15:42:00 -
[2] - Quote
bringing back the creodron to it's former glory will balance the game. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.29 15:55:00 -
[3] - Quote
xprotoman23 wrote:bringing back the creodron to it's former glory will balance the game. Seriously? |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.09.29 16:21:00 -
[4] - Quote
Mobius Wyvern wrote:xprotoman23 wrote:bringing back the creodron to it's former glory will balance the game. Seriously?
seriously |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.29 16:32:00 -
[5] - Quote
xprotoman23 wrote:Mobius Wyvern wrote:xprotoman23 wrote:bringing back the creodron to it's former glory will balance the game. Seriously? seriously So, return it to being the only gun worth using? I agree that it was over-nerfed the same way HAVs were at first, and needs a bit of a damage boost to bring it back in line with the other rifles, but it's E3 build stats were ridiculous. |
Raynor Ragna
266
|
Posted - 2012.09.29 16:44:00 -
[6] - Quote
Getting the thread back on track. The permanent suits need to have a cost per use. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.09.29 16:55:00 -
[7] - Quote
Suddenly I understand why my skinweave fittings are getting paper-mached. I guess I should start using the suits that cost isk in my fittings
How droll. |
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2012.09.29 17:07:00 -
[8] - Quote
And why do you think those suits unbalance the game more then any other Aurum item? Each of them has to be bought with real money, and every player will be able to do so when the game launches. The four drop suit BPOs you refer to are just Aurum items, and like all Autrum items, they save their user some ISK at the expense of dropping real money on the game. The BPOs are simply a discount option to the usual Aurum drop suits, meant for people who are dedicated to the game and are willing to spend more then a few cents at once. Dust is free to play, so someone needs to pay for all those who literally play for free. |
Raynor Ragna
266
|
Posted - 2012.09.29 17:25:00 -
[9] - Quote
Eskel Bondfree wrote:And why do you think those suits unbalance the game more then any other Aurum item? Each of them has to be bought with real money, and every player will be able to do so when the game launches. The four drop suit BPOs you refer to are just Aurum items, and like all Autrum items, they save their user some ISK at the expense of dropping real money on the game. The BPOs are simply a discount option to the usual Aurum drop suits, meant for people who are dedicated to the game and are willing to spend more then a few cents at once. Dust is free to play, so someone needs to pay for all those who literally play for free.
After the initial buy, I lose absolutely no money, AUR or ISK when using those suits. Thus, I can save far more isk each time I use those suits giving me an advantage for the whole time I play Dust which could be years. If the suits have a cost per use, then I still get the skin which I purchased but I do not have a permanent financial advantage over everyone who does not own that item. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.09.29 17:27:00 -
[10] - Quote
Raynor Ragna wrote:Note: I currently own all four of these suits (Two of the dragonfly). A Nerf to these suits effects me and the soul reason I bought the second Merc pack.. But it needs to be done. How much ISK would you be willing to sell your extra dragonfly for once the player market opened? |
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Raynor Ragna
266
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Posted - 2012.09.29 17:50:00 -
[11] - Quote
Longshot Ravenwood wrote:Raynor Ragna wrote:Note: I currently own all four of these suits (Two of the dragonfly). A Nerf to these suits effects me and the soul reason I bought the second Merc pack.. But it needs to be done. How much ISK would you be willing to sell your extra dragonfly for once the player market opened?
I'll keep my extra in hopes that CCP will allow us to use two suits at the same time. |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.09.29 18:00:00 -
[12] - Quote
they still buy mods and weapons. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.29 18:02:00 -
[13] - Quote
I kind of agree. The idea is that everything is supposed to have value, right? The BPO standard-level dropsuits does undermine that. I really would have preferred it if they separated dropsuits from the unique appearances. That is, the different colour schemes that the skinweave or dragonfly dropsuits have should have been items in themselves that can be applied to existing dropsuits. That way, they can add cool stuff like new dropsuit visuals, without having to add BPO dropsuits.
This is a broader critique of how they're handling the AUR items available to us, or rather how they're mishandling it in my view, but I think the OP has a point and I think making the bonus dropsuits actually just bonus dropsuit skins would have been the way to go.
xprotoman23 wrote:bringing back the creodron to it's former glory will balance the game.
That has nothing to do with this thread. |
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2012.09.29 18:06:00 -
[14] - Quote
Raynor Ragna wrote: After the initial buy, I lose absolutely no money, AUR or ISK when using those suits. Thus, I can save far more isk each time I use those suits giving me an advantage for the whole time I play Dust which could be years. If the suits have a cost per use, then I still get the skin which I purchased but I do not have a permanent financial advantage over everyone who does not own that item.
Well yes, but that permanent advantage is the whole point of getting those BPOs. The cosmetic option you get is just a minor bonus and imo would not be worth the 6Gé¼ you have to pay for it. Remember we're talking about T1 suits here, not T2, T3 or even proto suit BPOs, so the actual advantage in game is still not huge.
Let me explain why I think those BPOs are no big deal in this free to play game: Everybody who truly enjoys this game and is dedicated to it in some form, should also be willing to drop some money on it (like you would with every other game that is not ftp). So you might buy some single Aur drop suits, or the mentioned drop suit BPOs. If someone thinks that they'll be playing this game quite often or for a long time (maybe years, like you said), they'll get the BPOs instead of single Aur items to save money. Everyone else who plays Dust only twice a month will continue to restock some Aur drop suits every once in a while, becaues the BPOs would not be worth it for them. Both types of people get the same advantage in game, because they are paying for it. Now, everybody who's not willing to drop any money on this game, will indeed have a harder time because they need to generate more ISK by playing the game. But they get to play it completely for free, year after year. Which is why they are in no position to complain that they have a harder time than someone paying money for the game. This is, in my understanding, the point of a free-to-play game: make those who play for free suffer just a little in order to entice them to pay some money every now and then. Note that I'm not talking about the notorious 'pay to win' scenarion here, I'm not saying CCP should make T2 or prototype BPOs available for paying customers.
The fact that CCP offers those 'flat rate discounts' in the form of BPOs simply makes sense, because that way dedicated players who play frequently and over a long period of time are not forced to drop obscene amounts of money for single use Aur items. Which is what seems to happen in other ftp games: in order to stay competitive and fully enjoy the game, you have to pay an amount of money that stands in no relation to the monthly fee of traditional MMO games, "free-to-play" in this case is just a way to rip people off. I hope CCP ist not trying this with Dust. |
Raynor Ragna
266
|
Posted - 2012.09.29 18:16:00 -
[15] - Quote
Eskel Bondfree wrote:...dedicated players who play frequently and over a long period of time are not forced to drop obscene amounts of money for single use Aur items. Which is what seems to happen in other ftp games: in order to stay competitive and fully enjoy the game, you have to pay an amount of money that stands in no relation to the monthly fee of traditional MMO games, "free-to-play" in this case is just a way to rip people off. I hope CCP ist not trying this with Dust.
What I would like to see happen is that the suits are merely a BPO which you need to build the suits theself to use. The building comes from ISK or ISK based materials. If a tier 1 suit costs 10k to use, the special BPOs may require 9.5k isk... Giving you an advantage but nothing that will mess with the equality of the game. Having the build cost associated with ISK will allow us to earn the suits rather than needing to continously pay for them.
Additionally, having permanent items with Above militia stats may lead to power creep within the game. As CCP states, highsec battles will be best suited by Standard equipment. For those who are perfectly happy with highsec battles, they will only need to buy a few permanent items and they are set for life. For CCP to continously tap into those players as an income source they will need to introduce more permanent items with better stats. Also the permanent items will make it so people who do pay with AUR won't need to buy AUR based suits anymore, eventually reducing CCP income.
I believe everyone would agree that if CCP were to allow permanent Advanced or Proto gear into the game, gameplay would be further imbalanced as people can easily bring that gear into highsec battles with no risk. |
Nyefari
Crux Special Tasks Group Gallente Federation
8
|
Posted - 2012.09.29 18:24:00 -
[16] - Quote
Raynor Ragna wrote:Eskel Bondfree wrote:...dedicated players who play frequently and over a long period of time are not forced to drop obscene amounts of money for single use Aur items. Which is what seems to happen in other ftp games: in order to stay competitive and fully enjoy the game, you have to pay an amount of money that stands in no relation to the monthly fee of traditional MMO games, "free-to-play" in this case is just a way to rip people off. I hope CCP ist not trying this with Dust. What I would like to see happen is that the suits are merely a BPO which you need to build the suits theself to use. The building comes from ISK or ISK based materials. If a tier 1 suit costs 10k to use, the special BPOs may require 9.5k isk... Giving you an advantage but nothing that will mess with the equality of the game.
In specific response to this, that's BS. I'm not going to spend actual money that I work for to save a couple k isk a game, and I hope no one else would either. If 0.5k isk a suit is what's going to take you from losing ISK to gaining ISK each game then you should consider switching up your playing style. I could go for this kind of model if it took the suits from being 10k isk to only being 1k or even 2k, but from 10k to 9.5k is wayyy to little of a change for me to spend actual coin. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.09.29 18:24:00 -
[17] - Quote
Just played a match with the new suits.
1st -- The Sever Logistics makes me feel like I'm the unstealthiest ninja ever. 2nd -- As far as what I used my extra fitting slots/pg for -- yeah, none of that got used. 3rd -- The only kill I made in that match was with a scrambler pistol that I paid for with isk 4th -- completely right, the 16k isk per suit that anyone else would have to pay for these is completely gamebreaking. It means that if we get redlined we'll have an unfair advantage against the people who are redlining us because we won't have to switch down to militia fits to make sure we turn a profit. |
Raynor Ragna
266
|
Posted - 2012.09.29 18:35:00 -
[18] - Quote
Nyefari wrote: What I would like to see happen is that the suits are merely a BPO which you need to build the suits theself to use. The building comes from ISK or ISK based materials. If a tier 1 suit costs 10k to use, the special BPOs may require 9.5k isk... Giving you an advantage but nothing that will mess with the equality of the game.
In specific response to this, that's BS. I'm not going to spend actual money that I work for to save a couple k isk a game, and I hope no one else would either. If 0.5k isk a suit is what's going to take you from losing ISK to gaining ISK each game then you should consider switching up your playing style. I could go for this kind of model if it took the suits from being 10k isk to only being 1k or even 2k, but from 10k to 9.5k is wayyy to little of a change for me to spend actual coin.[/quote]
My 10k to 9.5k is just an example. The saving should be small though. For example, I've died 644 times over the course of 1m13d. With these free suits I have saved about 8.7 million isk when dieing. That allows me to freely field 216 well fit mercs. With additional cost associated with the permanent suits, I'd still have the advantages to deploy free mercs but not such a stagering amount. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.09.29 18:36:00 -
[19] - Quote
Raynor Ragna wrote:Eskel Bondfree wrote:...dedicated players who play frequently and over a long period of time are not forced to drop obscene amounts of money for single use Aur items. Which is what seems to happen in other ftp games: in order to stay competitive and fully enjoy the game, you have to pay an amount of money that stands in no relation to the monthly fee of traditional MMO games, "free-to-play" in this case is just a way to rip people off. I hope CCP ist not trying this with Dust. What I would like to see happen is that the suits are merely a BPO which you need to build the suits theself to use. The building comes from ISK or ISK based materials. If a tier 1 suit costs 10k to use, the special BPOs may require 9.5k isk... Giving you an advantage but nothing that will mess with the equality of the game. Having the build cost associated with ISK will allow us to earn the suits rather than needing to continously pay for them.
I'm not sure you know the full backstory for the game setting. All of our gear is "constructed" on the spot with the exception of the vehicles. Each "item" you have is a construction credit ticket (BPC or BPO) that allows you to use the supplies from the reclaimers to have your clone outfitted as you see fit.
The suits are BPOs. That's why you don't have to resupply them. We just have automated manufacturing to outfit our clone bodies.
That said it costs 50 aur to buy a suit on the market (placing the value of 1 AUR at ~3k isk). The dev post indicated that the value of the suits were placed at $6, so the AUR cost of one of these suits would be ~12000 aur (36,000,000 isk). And now that I've done the math I'm glad to say that I got my merc pack, even if some of these make me feel super unstealthy. |
Raynor Ragna
266
|
Posted - 2012.09.29 18:38:00 -
[20] - Quote
Longshot Ravenwood wrote:Just played a match with the new suits. 1st -- The Sever Logistics makes me feel like I'm the unstealthiest ninja ever. 2nd -- As far as what I used my extra fitting slots/pg for -- yeah, none of that got used. 3rd -- The only kill I made in that match was with a scrambler pistol that I paid for with isk 4th -- completely right, the 16k isk per suit that anyone else would have to pay for these is completely gamebreaking. It means that if we get redlined we'll have an unfair advantage against the people who are redlining us because we won't have to switch down to militia fits to make sure we turn a profit.
I do like the points you bring up. The Sever logistics makes me feel like a creamsicle. I usually use the PG/CPU as much as I can. My Logi has his PG capped and 4 free CPU. One highslot is missing but they are useless for his current purpose.
Point #4 is what I'm really getting at. When my team is losing by a lot I have a cheap suit that I can field which is compairable to the majority of suits the enemy is fielding. I like the advantage, but it's very unfair. |
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Raynor Ragna
266
|
Posted - 2012.09.29 18:41:00 -
[21] - Quote
Fivetimes Infinity wrote: This is a broader critique of how they're handling the AUR items available to us, or rather how they're mishandling it in my view, but I think the OP has a point and I think making the bonus dropsuits actually just bonus dropsuit skins would have been the way to go.
The one problem I have with adding skins to current dropsuits is that it will harm our ability to identify what the enemy is fielding. I want to know if the person is in a militia suit or a protosuit. If I have the advantage I'll kill the proto to hurt the enemy more. If I don't have the advantage I'll attack the militia suit for an easy kill and hope I can get away. Skins would/could hurt this ability. If theres a way to get the skins and have that ability, I am all for it.
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Raynor Ragna
266
|
Posted - 2012.09.29 18:57:00 -
[22] - Quote
Longshot Ravenwood wrote:I'm not sure you know the full backstory for the game setting. All of our gear is "constructed" on the spot with the exception of the vehicles. Each "item" you have is a construction credit ticket (BPC or BPO) that allows you to use the supplies from the reclaimers to have your clone outfitted as you see fit.
The suits are BPOs. That's why you don't have to resupply them. We just have automated manufacturing to outfit our clone bodies.
That said it costs 50 aur to buy a suit on the market (placing the value of 1 AUR at ~3k isk). The dev post indicated that the value of the suits were placed at $6, so the AUR cost of one of these suits would be ~12000 aur (36,000,000 isk). And now that I've done the math I'm glad to say that I got my merc pack, even if some of these make me feel super unstealthy.
Technically, logic wise, we can have the suits if we don't have the materials to create the suit. Also, with Eve, you may spent hundreds of millions of isk on a BPO but the savings on creating it yourself is usually 5% to negative 15% depending on your skills and research level. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.09.29 19:10:00 -
[23] - Quote
Raynor Ragna wrote:Longshot Ravenwood wrote:Just played a match with the new suits. 1st -- The Sever Logistics makes me feel like I'm the unstealthiest ninja ever. 2nd -- As far as what I used my extra fitting slots/pg for -- yeah, none of that got used. 3rd -- The only kill I made in that match was with a scrambler pistol that I paid for with isk 4th -- completely right, the 16k isk per suit that anyone else would have to pay for these is completely gamebreaking. It means that if we get redlined we'll have an unfair advantage against the people who are redlining us because we won't have to switch down to militia fits to make sure we turn a profit. I do like the points you bring up. The Sever logistics makes me feel like a creamsicle. I usually use the PG/CPU as much as I can. My Logi has his PG capped and 4 free CPU. One highslot is missing but they are useless for his current purpose. Point #4 is what I'm really getting at. When my team is losing by a lot I have a cheap suit that I can field which is compairable to the majority of suits the enemy is fielding. I like the advantage, but it's very unfair. Point #4 was completely sarcastic. I'd spend that much on grenades for all of my fittings if it didn't kill my cpu so badly. |
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2012.09.29 19:20:00 -
[24] - Quote
Nyefari wrote:Raynor Ragna wrote: What I would like to see happen is that the suits are merely a BPO which you need to build the suits theself to use. The building comes from ISK or ISK based materials. If a tier 1 suit costs 10k to use, the special BPOs may require 9.5k isk... Giving you an advantage but nothing that will mess with the equality of the game.
In specific response to this, that's BS. I'm not going to spend actual money that I work for to save a couple k isk a game, and I hope no one else would either. If 0.5k isk a suit is what's going to take you from losing ISK to gaining ISK each game then you should consider switching up your playing style. I could go for this kind of model if it took the suits from being 10k isk to only being 1k or even 2k, but from 10k to 9.5k is wayyy to little of a change for me to spend actual coin. Yes, that's not a bad idea at all. But like Nyefari said, the savings in ISK would have to be far more significant, like halfing the usual price of the item, at least. Otherwise, buying such a BPO would require you to commit yourself to the game for the next 6 month on a regular basis in order to get you money's worth, which wouldn't be feasible.
Because you were talking about the equality of the game, I'd like to emphasize: since we're in a free-to-play game, there will always be an inequality of some sort. And by throwing enough money at Dust, you could have an unlimited supply even of prototype drop suits if you wanted to.
Imo the whole discussion boils down to the question: how much Isk should the game allow a player to save for paying X amount of money to CCP? |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.29 19:26:00 -
[25] - Quote
These suits don't affect balance, really. The T1 suits are cheap...there was never a time, where I could not afford to buy my T1 fit...and I amassed 18mio ISK using this fit (and a militia scout with a T1 shotgun) before getting the free T1 suits now...if you can't afford a T1 suit, you're doing it wrong...a free T1 suit will not help you very much... |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.09.29 19:44:00 -
[26] - Quote
Eskel Bondfree wrote:Nyefari wrote:Raynor Ragna wrote: What I would like to see happen is that the suits are merely a BPO which you need to build the suits theself to use. The building comes from ISK or ISK based materials. If a tier 1 suit costs 10k to use, the special BPOs may require 9.5k isk... Giving you an advantage but nothing that will mess with the equality of the game.
In specific response to this, that's BS. I'm not going to spend actual money that I work for to save a couple k isk a game, and I hope no one else would either. If 0.5k isk a suit is what's going to take you from losing ISK to gaining ISK each game then you should consider switching up your playing style. I could go for this kind of model if it took the suits from being 10k isk to only being 1k or even 2k, but from 10k to 9.5k is wayyy to little of a change for me to spend actual coin. Yes, that's not a bad idea at all. But like Nyefari said, the savings in ISK would have to be far more significant, like halfing the usual price of the item, at least. Otherwise, buying such a BPO would require you to commit yourself to the game for the next 6 month on a regular basis in order to get you money's worth, which wouldn't be feasible. Because you were talking about the equality of the game, I'd like to emphasize: since we're in a free-to-play game, there will always be an inequality of some sort. And by throwing enough money at Dust, you could have an unlimited supply even of prototype drop suits if you wanted to. Imo the whole discussion boils down to the question: how much Isk should the game allow a player to save for paying X amount of money to CCP? Just throwing it out there -- a PLEX ($19.95) can be resold on Eve for a minimum of 555,000,000 isk. That values AUR (40000 for $19.99) at roughly 13,625 isk/aur by eve standards (where we're at the 3000 isk/aur level). There's going to be a lot of balance coming before it's all finalized. |
Shiro Mokuzan
220
|
Posted - 2012.09.29 19:45:00 -
[27] - Quote
I think even BPOs should require materials to manufacture. Maybe for factional warfare, the militia will pay for it, but in low/null, everything should have a cost. |
Ranger SnakeBlood
38
|
Posted - 2012.09.29 19:49:00 -
[28] - Quote
If the thread is focused on how to make the BPO Mag, dragonfly, skin weaves so on so forth to have some cost of materials or the likes i would make a suggestion of converting the BPO suit into a BPO color scheme which can be applied to the suit it would be a nice addition to the game to be able to camouflage/color suits.
This way the fellas who got the suits including myself will get some vanity item that could be applied to our suits to make us diffent for what ever reasoning behind it and we are still at same disadvantage as anyone using the same type of suit cost wise.
The only concern possible concern i can see cropping up would be if it becomes a color scheme and not a suit it would be considerably worth less i guess one way to fix this would be to make it so the colour scheme could be fitted to all suits or class specific not type specific as in not type 1, type 2, advanced, proto, T2, T3 so on so forth, also this last part is based on a theretical issue iam not sure if it will crop up but its possible solution to possible issue |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.29 20:36:00 -
[29] - Quote
Also, the difference between militia and T1 suits is minimal...that will not make the difference between winning or loosing a firefight. |
Raynor Ragna
266
|
Posted - 2012.09.29 21:16:00 -
[30] - Quote
Longshot Ravenwood wrote: Point #4 was completely sarcastic. I'd spend that much on grenades for all of my fittings if it didn't kill my cpu so badly.
Well it hit my point exactly. If you aren't losing isk for losing, something is wrong.
Eskel Bondfree wrote: Yes, that's not a bad idea at all. But like Nyefari said, the savings in ISK would have to be far more significant, like halfing the usual price of the item, at least. Otherwise, buying such a BPO would require you to commit yourself to the game for the next 6 month on a regular basis in order to get you money's worth, which wouldn't be feasible.
Because you were talking about the equality of the game, I'd like to emphasize: since we're in a free-to-play game, there will always be an inequality of some sort. And by throwing enough money at Dust, you could have an unlimited supply even of prototype drop suits if you wanted to.
Imo the whole discussion boils down to the question: how much Isk should the game allow a player to save for paying X amount of money to CCP?
The problem is that when we can sell our items, the market will be flooded with these suits since they cost half of what standard suits cost. For the 20 dollars and all the items you are spending next to no real isk on these. In fact, the AUR included in the pack makes them have no real cost.
Tarn Adari wrote:These suits don't affect balance, really. The T1 suits are cheap...there was never a time, where I could not afford to buy my T1 fit...and I amassed 18mio ISK using this fit (and a militia scout with a T1 shotgun) before getting the free T1 suits now...if you can't afford a T1 suit, you're doing it wrong...a free T1 suit will not help you very much... The imbalance is in the risk vs reward. No risk, standard reward. There is no penalty for using these. Also the market is still in the process of being tuned. Chances are highsec rewards are going to be reduces to a fraction of what they are at now which means that affording anything above standard gear will be a very large risk for what you get.
Tarn Adari wrote:Also, the difference between militia and T1 suits is minimal...that will not make the difference between winning or loosing a firefight. The difference between militia and standard is about the same as the difference between advanced and proto.. But you still pay way more for proto gear than you would for advanced. Like I mentioned in an earlier post, I saved 8.7m isk with using only the Permanent standard suits. 8.7m isk a lot for just one item for a fitting. |
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gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.09.29 22:49:00 -
[31] - Quote
I've purchased all the suits and if they change anything about them ill be pissed. They are fine, type one suits are far from game breaking.
Oh and it did have a cost 20 bucks yo |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.09.29 23:45:00 -
[32] - Quote
Raynor Ragna wrote:Longshot Ravenwood wrote: Point #4 was completely sarcastic. I'd spend that much on grenades for all of my fittings if it didn't kill my cpu so badly.
Well it hit my point exactly. If you aren't losing isk for losing, something is wrong. So it's wrong to run a full militia set? Or to pay for gear with AUR rather than have to pay for it in ISK?
The Skinweave suits are custom militia suits (and militia suits are already BPO).
These new ones are more expensive (CCP estimated 12,000 AUR ($6 USD value) each - equivalent of buying 600 copies of a Type 1 50 AUR suit)...so is AUR no longer a legitimate cost? That seems like a rather intesnive investment. A suit that you have to use 600 times to have it equal the value of its BPC counterpart.... I'm just not seeing how it's gamebreaking unless you're posing the argument that AUR itself is gamebreaking (It's not).
The players who are going to get the most benefit from this will be the players who need the most help. Good players don't lose their suits as often as bad players -- options like this provide those players with the ability to remain competitive. |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2012.09.30 01:09:00 -
[33] - Quote
you still have to fit the suit with mods, guns, equipment, etc so its not completely free. just the suit is not going to cost you. i see nothing wrong with this. |
Raynor Ragna
266
|
Posted - 2012.09.30 21:21:00 -
[34] - Quote
gangsta nachos wrote:I've purchased all the suits and if they change anything about them ill be pissed. They are fine, type one suits are far from game breaking.
Oh and it did have a cost 20 bucks yo
20 dollars for a ton of items, and the 40,000 Aur has a 20 dollar value.. So in the end they aren't really worth all that much. I think CCP worded them as BPOs and not permanent drop suits so I think they have wiggle room to change things around. Fingers crossed.
Ima Leet wrote:you still have to fit the suit with mods, guns, equipment, etc so its not completely free. just the suit is not going to cost you. i see nothing wrong with this. True, its not free but the savings on the dropsuits are pretty intense and if CCP does release Advanced and Proto dropsuits and gear that are permanent, the game will definitely suffer. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.09.30 22:46:00 -
[35] - Quote
Raynor Ragna wrote:Getting the thread back on track. The permanent suits need to have a cost per use. just because you get murdered by the free suits you think they should have a cost. make the game completly unusable to new players. what a brilliant idea |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.01 02:13:00 -
[36] - Quote
Raynor Ragna wrote:There are now four permanent dropsuits that have standard dropsuit stats. These are currently very unbalancing for the game due to the fact there is no loss associated with their death.
I hope that soon these permanent suits will have a build cost to them. Either in isk or raw materials if manufacturing ever comes into the game. Obviously the cost should be equal or very slightly (5%) reduced from the standard suits they represent.
Sadly this would tick off a lot of people who just want a large advantage over other people but something needs to be done to maintain a balance within the game.
Note: I currently own all four of these suits (Two of the dragonfly). A Nerf to these suits effects me and the soul reason I bought the second Merc pack.. But it needs to be done.
For any change like this to take place the whole notion of what a BPO or BPC represents within Dust 514 must change. The conversion would require a move towards an EVE based system rather than the system as it stands in Dust.
Any change making dust BPOs have a use cost without a full overhaul of the Dust fitting and economic system is essentially rendering something "BPO in name only" as far as the current Dust definition of terms is concerned.
And the number of players who'd get ticked over this aside (tho I don't see it as small per se) there would need to be some way for Dust econ to have it's own resource streams. Are we going to see mining in dust? Where are the entry points for resources in the Dust economy? It seems rather unwise to have the Dust market become dependent on the EVE economy considering how entrenched many EVE players are. It's already bad enough having one Alliance/Corp/Player control all of a given T2 BPO in EVE, think about how burdensome it will be on Dust players if they're whole economy/resource stream is dependent on EVE
For the Dust market (and by extension the Dust players) to avoid being dominated by the weight of entrenched leverage built up by large/long running EVE Alliance/Corp/Players they will need comparable footing when it comes to original resource streams (be those ISK, minerals, or other).
The current Dust BPO system (while admittedly galling to the EVE Indy in me) is important to providing Dust players a ground floor they can fall back on which won't be defined (or heavily leveraged) by established EVE interests. We all know the current starter fits are kitten, and milita has already gone the way of the Dodo with respects to BPCs. Until we know more regarding how a balance will be struck within Dust/EVE interactions alteration of an item (or items) sold for real world cash in a manner that will make Dust players more subject to the production, mining, and trade of EVE (i.e. disadvantaged in the market by simple virtue of being a Dust player rather than an EVE player) seems like a lose-lose proposition and honestly should simply be off the table until such time as the market disparity is adequately addressed. (which I doubt can come until the game has been live for awhile, due to the need for real play data to formulate informed methods for maintaining the market)
EDIT: Please don't compare the value/effects of milita or Type 1 suits being on the market to Advanced or Proto BPOs being released. Just because someone having all Proto BPOs would be game breaking doesn't mean that having a Type 1 suit (sans fits) with BPO status will have the same effect on game balance. Indeed it obviously cannot because the Advanced and Proto gear is of higher quality/Meta than the low end starting gear.
Shiro Mokuzan wrote:I think even BPOs should require materials to manufacture. Maybe for factional warfare, the militia will pay for it, but in low/null, everything should have a cost. Unless it's been changed and I missed the announcement HighSec will be the current "Instant Battle" game type, Low Sec will be FW and Null won't be open at launch because CCP wants to develop the live game and Dust market as well as integrate it slowly before applying any Null Sec integration (so as to maintain a high standard of quality between inter-game balance).
In summation (while I agree with your assessment re: 0.0 Sec and cost) we should focus our beta feedback primarily on High Sec and secondarily on FW as 0.0 Sec will not be a part of Dust at launch. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2012.10.01 05:18:00 -
[37] - Quote
Edit :Double post, sorry |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2012.10.01 05:20:00 -
[38] - Quote
Well lucky for the skinweave, raven, valor and sever suits! Feel free to use militia suits that you have to replace with isk each time you die (if they give in to your request to make them BPC), I'll stick with my BPO suits for now |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.01 05:33:00 -
[39] - Quote
tribal wyvern wrote:Well lucky for the skinweave, raven, valor and sever suits! Feel free to use militia suits that you have to replace with isk each time you die (if they give in to your request to make them BPC), I'll stick with my BPO suits for now yeah, as long as they don't mess with the hard standard militia suits i couldn't care less. the whole thing OP is going on about is to change the hard suits to make them cost because he keeps being murdered by someone who doesn't feel wasting money on a group of prototypes that will kill him regardless of what he wears because his team is too busy being WARRIORS in the back farming SP on an LAV or doesn't have enough points or isk to purchase and fit the next level stuff. |
Hiseki Lionel
Algintal Core Gallente Federation
12
|
Posted - 2012.10.01 05:53:00 -
[40] - Quote
Everything Cross Atu said is not only correct, it's agreeable.
As a side note, I don't even see what the problem is. "Oh boy oh boy, these people are wearing T1 suits but don't have to restock their suits now. I wanna ***** moan and complain because I'm too greedy to spend real money to get it too."
Well boohoo effing hoo. These people are putting down REAL money, not monopoly money, not ISK, not SP. REAL MONEY, money that they could spend on a THOUSAND different REAL LIFE things that would be far more useful to them than what they spend on here for the AUR to buy an item.
If these suits weren't BPO, what in god's unholy blasphemous name would they have a reason to buy these suits with AUR they could spend on skill boosters or whatever else the eggheads at CCP come up with. Some nice color changes? I'd feel like a mentally ******** monkey if I wasted money to get a color change that I have to restock with AUR. Well, actually I am one cause I did spend money on an AUR suit that took too damned much to restock.
People who buy a BPO suit with real money shouldn't have that taken from them. They need a reason to bother putting down real money for something that's more than just a color change. So if you really wanna make them BPCs, then give them stats that are superior to non-AUR suits... Then have the game broken by that concept. Otherwise, quit complaining. These people aren't given a huge advantage over others, hell, it's basically going from militia(crappy) gear to standard(at least I won't die twenty times now) gear. It's not a huge improvement and won't break the game.
What will, is if they allow a person to spend AUR and get a BPO proto suit or any lvl dropship/HAV. THAT is a game breaker, this... This is nothing. This is just all of you whining because you don't want to spend AUR to get them. |
|
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.01 05:57:00 -
[41] - Quote
Hiseki Lionel wrote:Everything Cross Atu said is not only correct, it's agreeable.
As a side note, I don't even see what the problem is. "Oh boy oh boy, these people are wearing T1 suits but don't have to restock their suits now. I wanna ***** moan and complain because I'm too greedy to spend real money to get it too."
Well boohoo effing hoo. These people are putting down REAL money, not monopoly money, not ISK, not SP. REAL MONEY, money that they could spend on a THOUSAND different REAL LIFE things that would be far more useful to them than what they spend on here for the AUR to buy an item.
If these suits weren't BPO, what in god's unholy blasphemous name would they have a reason to buy these suits with AUR they could spend on skill boosters or whatever else the eggheads at CCP come up with. Some nice color changes? I'd feel like a mentally ******** monkey if I wasted money to get a color change that I have to restock with AUR. Well, actually I am one cause I did spend money on an AUR suit that took too damned much to restock.
People who buy a BPO suit with real money shouldn't have that taken from them. They need a reason to bother putting down real money for something that's more than just a color change. So if you really wanna make them BPCs, then give them stats that are superior to non-AUR suits... Then have the game broken by that concept. Otherwise, quit complaining. These people aren't given a huge advantage over others, hell, it's basically going from militia(crappy) gear to standard(at least I won't die twenty times now) gear. It's not a huge improvement and won't break the game.
What will, is if they allow a person to spend AUR and get a BPO proto suit or any lvl dropship/HAV. THAT is a game breaker, this... This is nothing. This is just all of you whining because you don't want to spend AUR to get them.
isk is real money. right now 600 million isk is worth 20USD |
Hiseki Lionel
Algintal Core Gallente Federation
12
|
Posted - 2012.10.01 06:54:00 -
[42] - Quote
Necrodermis wrote:Hiseki Lionel wrote:Stupid spoken BS isk is real money. right now 600 million isk is worth 20USD
For EVE players, as far as I know so far we Dust Bunnies can't transfer what we earn to that. Corps are going to be changing that I think, but from what I read. It's not that a DB can just transfer it over, he has to give his isk to his CORP director, and then that director can give it to an EVE CEO to change it to dollars.
I don't know about you, but i am NOT going to give the isk I earn in game to a corp director who's gonna screw me over. So until they implement a way for players to change their isk to dollars while playing Dust, which I hope they don't. It isn't real money for us Dust Bunnies. EVE is a completely different matter though, they can have their isk as real money and their CEOs who screw over their corp members and all that crap. We're mercs though, soldiers of fortune. At worst, we're security! We shouldn't have that option. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.01 08:05:00 -
[43] - Quote
Hiseki Lionel wrote:Necrodermis wrote:Hiseki Lionel wrote:Stupid spoken BS isk is real money. right now 600 million isk is worth 20USD For EVE players, as far as I know so far we Dust Bunnies can't transfer what we earn to that. Corps are going to be changing that I think, but from what I read. It's not that a DB can just transfer it over, he has to give his isk to his CORP director, and then that director can give it to an EVE CEO to change it to dollars.
Now we're just burning straw-men.
The issue are the new suits, which are more expensive (CCP estimated 12,000 AUR ($6 USD value) each - equivalent of buying 600 copies of a Type 1 50 AUR suit)...so is AUR no longer a legitimate cost? That seems like a rather intensive investment. A suit that you have to use 600 times to have it equal the value of its BPC counterpart.... I'm just not seeing how it's gamebreaking unless you're posing the argument that AUR itself is gamebreaking (It's not).
The players who are going to get the most benefit from this will be the players who need the most help. Good players don't lose their suits as often as bad players -- options like this provide those players with the ability to remain competitive.
Hiseki Lionel wrote:I don't know about you, but i am NOT going to give the isk I earn in game to a corp director who's gonna screw me over. So until they implement a way for players to change their isk to dollars while playing Dust, which I hope they don't. It isn't real money for us Dust Bunnies. EVE is a completely different matter though, they can have their isk as real money and their CEOs who screw over their corp members and all that crap. We're mercs though, soldiers of fortune. At worst, we're security! We shouldn't have that option.
That's your prerogative & assuming that you're able to find a corporation that doesn't charge tax (if taxes are available on the CEO level) and that there is no overhead for the corporation itself. When we're fighting for districts we'll want to pool resources so that we will be able to more easily defend our territory and if I'm a CEO (which might happen) the first thing I would curb is this kind of attitude. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.01 09:06:00 -
[44] - Quote
Necrodermis wrote:
isk is real money. right now 600 million isk is worth 20USD
If you want to be specific right now a PLEX is worth 591.00 M ISK media (selling) or 497.00 M median (buying) ~all figures via EVE-Central~ and is $17.49 USD (for a single PLEX).
That aside pointing out the proximate equivalent value of ISK to USD via PLEX doesn't fully address the issue raised by the poster you were quoting, after all a PLEX is worth real money, but while a PLEX can be converted into ISK it can also be converted into AUR, or avatar sculpting, or game time. As such a more direct comparison would be to say that a PLEX is worth IRL cash, since you can't convert a PLEX to $$ even though you can find them for ISK via the player market.
Even all of the above aside the "meat" of his post really wasn't addressed by your response.
My 0.02 ISK Cross
|
RedBleach
50
|
Posted - 2012.10.01 16:19:00 -
[45] - Quote
I agree with many of the points made. The balancing with isk, aur, plex and materials will be a difficult and time consuming project for CCP. My only addition would be to add my voice to an earlier post in the pages:
Step back from the game and see that CCP is a business. Businesses are in business for a profit, the fact that they get to make games is a perk. To turn a profit they will find ways to make money, distress a few players, but not to the point of breaking the game - a promise of CCP's was not a pay to win (cavity thukker aside). And that is still the way it remains. I get a permanent suit BPO because I gave the business money, in return i don't have to worry about Isk for militia level drop suits. I can use my ISK savings for other things. It is just another tactic - adapt to survive - sacrifice to get what you want. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.01 17:15:00 -
[46] - Quote
RedBleach wrote:I agree with many of the points made. The balancing with isk, aur, plex and materials will be a difficult and time consuming project for CCP. My only addition would be to add my voice to an earlier post in the pages:
Step back from the game and see that CCP is a business. Businesses are in business for a profit, the fact that they get to make games is a perk. To turn a profit they will find ways to make money, distress a few players, but not to the point of breaking the game - a promise of CCP's was not a pay to win (cavity thukker aside). And that is still the way it remains. I get a permanent suit BPO because I gave the business money, in return i don't have to worry about Isk for militia level drop suits. I can use my ISK savings for other things. It is just another tactic - adapt to survive - sacrifice to get what you want.
honestly the BPO that you pay actual dosh for should be reusable. they aren't super high quality but they do save mad ammounts of money in the long run. militia gear being expendable is fine as well, not like they are super expensive or anything. probably get me to actually wear the level 1 gear because it has the exact same stats as the militia (save weapons and equipment). the only thing i think shouldn't change is the permanent gear, it should be unable to be altered and free because that is the fall back when you run out of equipment. plus it gives a base ground for everyone.
stop getting upset when you get head blown off by a standard scout equipment and lose your precious prototype. |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.10.01 18:22:00 -
[47] - Quote
Hey buddy I have been playing since build one. My PS3 and I have weathered many crashes and countless bugs to get those damn skinweaves, and I only received them last build after I had less of a use for them. Now your saying you want them to nerf them after they became useful again?
F No.
I and any one else who beta tested earned those skinweave suits. CCP aint touching them as far as I am concerned. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.10.01 18:32:00 -
[48] - Quote
I'm fine with Type 1 BPO suits, i could possibly be ok with Type 2. Any higher might be pushing it. |
Second Cerberus
Villore Sec Ops Gallente Federation
38
|
Posted - 2012.10.02 02:29:00 -
[49] - Quote
Disclaimer: I have indeed bought the merc pack (with new suits), but due to Heavy play style, have not played a match in one yet.
Agree with earlier posts that Type I BPO is not game breaking. With the amount of complaining that has been done around the merc packs in general and the additional cost of the new suits, does anyone seriously believe that a large number of players will part with real life dollars for a "vanity skin"? I don't see most Dusters going for that unless your mom is funding your PSN account. The Type I's are a good compromise that provides a legitimate benefit worth a few real life $$$, but is not big enough it can't be overcome by someone on the grind. In my own opinion, I haven't really seen a problem with AUR/BPO players owning up on the general masses. I would take a squad of dedicated ISK players any day. |
Reimus Klinsman
BetaMax.
320
|
Posted - 2012.12.04 02:59:00 -
[50] - Quote
I really agree with this. When highsec, lowsec, and nullsec roll out, this will be a large factor in seperating paying and non-paying players. |
|
Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2012.12.04 03:41:00 -
[51] - Quote
when your suit gets trampled by a vk.0 come talk to us. There are better dropsuits than the BPOs that cost ISK and should stay that way. That way, BPOs can die risk free at the cost being at odds to those who expended an unreal yet more valuable asset in the game. Kind of weird but it works out. |
Grims Tooth
Deadly Blue Dots RISE of LEGION
8
|
Posted - 2012.12.04 05:23:00 -
[52] - Quote
Another very important point to consider is that the BPOs are a form of insurance. They reduce the risk associated with loss, but at the cost of a high premium. The important thing to remember is that BPOs still have a cost. That cost is paid upfront as a lump sum instead of as per use payments. |
Reimus Klinsman
BetaMax.
320
|
Posted - 2012.12.04 06:10:00 -
[53] - Quote
Bojo The Mighty wrote:when your suit gets trampled by a vk.0 come talk to us. There are better dropsuits than the BPOs that cost ISK and should stay that way. That way, BPOs can die risk free at the cost being at odds to those who expended an unreal yet more valuable asset in the game. Kind of weird but it works out.
Now what happens with they have vk0 BPOs? It could actually happen, especially since their are now very limited BO LAV BPOs. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.04 08:30:00 -
[54] - Quote
Mobius Wyvern wrote:xprotoman23 wrote:Mobius Wyvern wrote:xprotoman23 wrote:bringing back the creodron to it's former glory will balance the game. Seriously? seriously So, return it to being the only gun worth using? I agree that it was over-nerfed the same way HAVs were at first, and needs a bit of a damage boost to bring it back in line with the other rifles, but it's E3 build stats were ridiculous.
agreeeeeed. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2012.12.04 11:20:00 -
[55] - Quote
Reimus Klinsman wrote:Bojo The Mighty wrote:when your suit gets trampled by a vk.0 come talk to us. There are better dropsuits than the BPOs that cost ISK and should stay that way. That way, BPOs can die risk free at the cost being at odds to those who expended an unreal yet more valuable asset in the game. Kind of weird but it works out. Now what happens with they have vk0 BPOs? It could actually happen, especially since their are now very limited BO LAV BPOs. Proto BPOs in general circulation would be game breaking, yes. It could actually happen, as you point out, but then again CCP deciding to introduce a $50/month subscription could happen.
Tournament prizes such as the BO LAV BPOs aren't really game breaking as they will be in such limited supply that they can't have much of an impact. That said, I'd rather see the tourney prizes be limited run blueprint copies. |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.04 11:42:00 -
[56] - Quote
I get where this is all coming from but at the same time I can't agree, the fact is the BPO suits aren't that much better stat wise than TI and as someone pointed out you still have the cost of outfitting your suit with weapons and modules thats still losing isk/AUR.
The point of the BPO just like in EVE is you pay more upfront for it but then it lasts forever. I think I have every one of those suits there are and in some games I still will still struggle to turn a profit as some of my fits can be pretty expensive. The suits alone don't stop me from being rolled by a guy in malitia gear if he's a better shot than me, It's what you put in them that makes the difference. In truth the more PG and CPU you have at your disposal the more you'll put in the suit to make sure it's going to keep you alive and give you bang for your buck which in turns makes it more costly to die module wise.
To me these suits are an investment I've paid real money to get AUR to buy them, so I wouldn't have to worry about suit costs. For the most part at least or you can bet most of the time I would be rolling in just malitia gear because I need that isk to fund my skill book needs atm. I don't have alot of time for DUST since I work alot and I really don't want to have to spend match after match scrimping, penny pinching and being cowardly trying not to die, just so I can stay out of malitia gear.
So to recap, unless you're rolling in these suits with malitia gear (which would put you just above the standard malitia suits but below TI) you are going to be losing isk/AUR upon death in mod costs. You're paying alot more money up front for a suit just barely better than TI not to mention you're paying in AUR, so that's real money for these. For those of us who can't afford to spend days upon days hoarding isk through matches it's a way for us still to enjoy the game without incuring too much loss. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.04 12:24:00 -
[57] - Quote
You can also save ISK by using AUR for other single use suits as well. Thereby giving you an ISK advantage. Is this pay to win too? Your still using real money to help cost you less ISK in game. Same principle, same idea, even the same tier, one just costs you a ****-ton more so you don't have to buy it over and over. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.04 13:49:00 -
[58] - Quote
The cost of the non-Merc Pack BPOs is prohibitive unless they're your primary AUR expenditure.
They AREN'T game-changing, and (again, with the exception of the Dragonfly) they still require the relevant SP investment.
There's NOTHING about ANY of the BPOs available that can't be done equally well, or better, with sensible use of ISK. There's nothing about any of the BPOs that gives you a real advantage in battle. They're STANDARD gear AT BEST, there are 2 tiers of equipment above them for EVERY role in the game. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.04 14:07:00 -
[59] - Quote
Garrett Blacknova wrote:The cost of the non-Merc Pack BPOs is prohibitive unless they're your primary AUR expenditure.
They AREN'T game-changing, and (again, with the exception of the Dragonfly) they still require the relevant SP investment.
There's NOTHING about ANY of the BPOs available that can't be done equally well, or better, with sensible use of ISK. There's nothing about any of the BPOs that gives you a real advantage in battle. They're STANDARD gear AT BEST, there are 2 tiers of equipment above them for EVERY role in the game. Agreed. Also, by using a type 1 BPO suit, even if you die..... lets say 10 times in a match (an average death rate for most noobs who would jump in right about now), how much are you really saving? 30,000 at most? You're saving a whole 30,000 a match if you die 10 times. And when you reach the type 2 fits, how much will you use it? How about when you get those type A's? Once you move past the type 1 fit's, you are basically using the BPO as an upgraded starter fit for when spawning into loosing battles so you do't loose money. Once you stop using them, that money saving bonus is gone. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.04 21:57:00 -
[60] - Quote
All I know is even if people sell them, I will always keep mine till I am the only original owner of the Skinweave BPO's 8D |
|
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.04 21:58:00 -
[61] - Quote
though I might sell my logibro... hmmmm |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.12.04 22:21:00 -
[62] - Quote
I've been told the intention is indeed to make them proper skins and not stand alone items. When this will actually happen is anyone's guess. Prices would adjust accordingly. |
estwood002
Doomheim
0
|
Posted - 2012.12.04 22:34:00 -
[63] - Quote
It's always nice to have a drop suit that's free so when you die you don't spend any isk or aur like your good drop suit that costs you a 100,000 isk so you can use a free suit to get some isk and buy all your suits you need to restalk your gear (ccp has it down pat with this stuff but they need to lissen more to eve players on dust then none eve players)
|
ImMortal SoLDieR X
RestlessSpirits
41
|
Posted - 2012.12.04 23:12:00 -
[64] - Quote
Garrett Blacknova wrote:The cost of the non-Merc Pack BPOs is prohibitive unless they're your primary AUR expenditure.
They AREN'T game-changing, and (again, with the exception of the Dragonfly) they still require the relevant SP investment.
There's NOTHING about ANY of the BPOs available that can't be done equally well, or better, with sensible use of ISK. There's nothing about any of the BPOs that gives you a real advantage in battle. They're STANDARD gear AT BEST, there are 2 tiers of equipment above them for EVERY role in the game.
What he said.....With these points as well.
EACH SUIT COST CASH, THAT WAS PAID FOR IN ADVANCE !!!! FROM WHAT I SEE HERE ITS ABOUT 6 DOLLARS PER SUIT.
AS LONG AS EVERY PLAYER HAS THE OPTION OF PARTICIPATING IN THE CASH SIDE OF THIS FREE TO PLAY GAME. THEN NO 1 PLAYER ACTUALLY HAS AN ADVANTAGE OVER ANOTHER. NOW IF CCP REFUSES TO ACCEPT YOUR CURRENCY THEN SAID PLAYER WHOSE CURRENCY IT ACCEPTS HAS AN ADVANTAGE.
REMEMBER THIS IS A FORM OF ENTERTAINMENT.
IT THEN BECOMES A CHOICE. WILL I PARTICIPATE, OR NOT, BUT I DO HAVE THE OPTION. NO ADVANTAGE IS GIVEN
END TRANSMISSION.................................. |
EternalRMG
ZionTCD Legacy Rising
234
|
Posted - 2012.12.04 23:49:00 -
[65] - Quote
xprotoman23 wrote:Mobius Wyvern wrote:xprotoman23 wrote:bringing back the creodron to it's former glory will balance the game. Seriously? seriously seriously? |
estwood002
Doomheim
0
|
Posted - 2012.12.04 23:52:00 -
[66] - Quote
Free Militia gear is good for when you whant to save up for a good load out piriod and end of discution |
24601 -2
Doomheim
9
|
Posted - 2012.12.04 23:58:00 -
[67] - Quote
There is a lot to read and I have to admit I got bored. I understand the OP's point of view though that the BPO should have some cost attached to it. Just because you own a blueprint doesn't mean it doesn't cost ISK to build one. I think a reduced cost would suffice. 25 to 50% of its equal grade dropsuit considering all you need are materials and fabrication costs. |
EternalRMG
ZionTCD Legacy Rising
234
|
Posted - 2012.12.05 00:00:00 -
[68] - Quote
Raynor Ragna wrote:Longshot Ravenwood wrote:Just played a match with the new suits. 1st -- The Sever Logistics makes me feel like I'm the unstealthiest ninja ever. 2nd -- As far as what I used my extra fitting slots/pg for -- yeah, none of that got used. 3rd -- The only kill I made in that match was with a scrambler pistol that I paid for with isk 4th -- completely right, the 16k isk per suit that anyone else would have to pay for these is completely gamebreaking. It means that if we get redlined we'll have an unfair advantage against the people who are redlining us because we won't have to switch down to militia fits to make sure we turn a profit. I do like the points you bring up. The Sever logistics makes me feel like a creamsicle. I usually use the PG/CPU as much as I can. My Logi has his PG capped and 4 free CPU. One highslot is missing but they are useless for his current purpose. Point #4 is what I'm really getting at. When my team is losing by a lot I have a cheap suit that I can field which is compairable to the majority of suits the enemy is fielding. I like the advantage, but it's very unfair. you can actually make a decen fittin with the sver and use all your slots besides the nade slot if you only use milita, if you use tier one you can have a full suit for less thank 8 k isk the sessuple
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estwood002
Doomheim
0
|
Posted - 2012.12.05 00:12:00 -
[69] - Quote
There's a Lott of complainers about free gear no wonder eve players are laughing at the forms |
Bojo The Mighty
Bojo's School of the Trades
432
|
Posted - 2012.12.05 00:49:00 -
[70] - Quote
R F Gyro wrote:Reimus Klinsman wrote:Bojo The Mighty wrote:when your suit gets trampled by a vk.0 come talk to us. There are better dropsuits than the BPOs that cost ISK and should stay that way. That way, BPOs can die risk free at the cost being at odds to those who expended an unreal yet more valuable asset in the game. Kind of weird but it works out. Now what happens with they have vk0 BPOs? It could actually happen, especially since their are now very limited BO LAV BPOs. Proto BPOs in general circulation would be game breaking, yes. It could actually happen, as you point out, but then again CCP deciding to introduce a $50/month subscription could happen. Tournament prizes such as the BO LAV BPOs aren't really game breaking as they will be in such limited supply that they can't have much of an impact. That said, I'd rather see the tourney prizes be limited run blueprint copies. Dear God, vk.0 BPOs? that would definitely make this a pay-to-win game....which they said it wouldn't , but high tier BPOs kind of makes it that. |
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estwood002
Doomheim
0
|
Posted - 2012.12.05 00:53:00 -
[71] - Quote
Well ya you have to pay for the good drop suits witch is the way it should be and the stuff that's militia free and it's free for a good reason |
ImMortal SoLDieR X
RestlessSpirits
41
|
Posted - 2012.12.05 01:59:00 -
[72] - Quote
Nothing is free !!!!!
END TRANSMISSION......................... |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.12.05 02:43:00 -
[73] - Quote
Raynor Ragna wrote:There are now four permanent dropsuits that have standard dropsuit stats. These are currently very unbalancing for the game due to the fact there is no loss associated with their death.
I hope that soon these permanent suits will have a build cost to them. Either in isk or raw materials if manufacturing ever comes into the game. Obviously the cost should be equal or very slightly (5%) reduced from the standard suits they represent.
Sadly this would tick off a lot of people who just want a large advantage over other people but something needs to be done to maintain a balance within the game.
Note: I currently own all four of these suits (Two of the dragonfly). A Nerf to these suits effects me and the soul reason I bought the second Merc pack.. But it needs to be done.
its standard type-I suits its a non issue doesnt unbalance the game stop the needless QQ /thread |
estwood002
Doomheim
0
|
Posted - 2012.12.05 03:16:00 -
[74] - Quote
This is why eve players are laughing at our forms because people like to complain over stupid stuff that benifits everyone |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.12.05 04:44:00 -
[75] - Quote
Since I just barely missed out on the suits, I wasn't able to check out their stats.
One thing to keep in mind is that a militia suit, with no adjustments, is 100% free. All the weapons, modules, equipment and suit are BPO. You can say, add a nanohive and still run that entire suit at only the cost of a nanohive. Or if you change out a single module, the only cost would be the module.
With the skinweaves, there is no BPO weapons, modulus or equipment (unless you have one specifically to use, like the Toxin SMG or something). So in order to use the same exact loadout you did with the militia suit, it will cost since you now have to buy all the militia gear to outfit the suit.
The only advantage is that you no longer have to buy a suit, which is probably a very small gain, if no gain, over a 100% pure militia suit with BPO everything. And the stat gains are probably extremely minimal vs a BPO militia suit.
However I would still like to see the stats on the skinweaves. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.12.05 07:12:00 -
[76] - Quote
DJINN leukoplast wrote:One thing to keep in mind is that a militia suit, with no adjustments, is 100% free.
Militia gear costs ISK unless you buy BPO versions for AUR. The only 100% free stuff are the starter fits, which are necessary I guess to prevent horrible players from going broke and being unable to afford to afford to play another game. |
Reimus Klinsman
BetaMax.
320
|
Posted - 2012.12.05 08:03:00 -
[77] - Quote
NovaShadowStorm wrote: The point of the BPO just like in EVE is you pay more upfront for it but then it lasts forever.
True, but you also have to pay to manufacture it. If they implemented this, I'd personally love it. Also, keep in mind that I use these BPOs to run matches for higher profit. I make on average 200k a match running with these suits because they give me the extra stats above militia.
Overlord Ulath wrote:You can also save ISK by using AUR for other single use suits as well. Thereby giving you an ISK advantage. Is this pay to win too? Your still using real money to help cost you less ISK in game.
Yes, but you pay once, then never have to pay again. At 12500/50 you'd have to use 250 of these BPO suits to equal the same cost as the BPC Aur varient... Which I've probably used up 1000 in less than 2 months. I'm glad its saving me money on my cheap fits, but its not quite fair. I plan on playing this game for years so the cost per death will quickly amount to 1 AUR or less.
24601 -2 wrote:There is a lot to read and I have to admit I got bored. I understand the OP's point of view though that the BPO should have some cost attached to it. Just because you own a blueprint doesn't mean it doesn't cost ISK to build one. I think a reduced cost would suffice. 25 to 50% of its equal grade dropsuit considering all you need are materials and fabrication costs.
This is another Idea I'd be all for except that it should be more inline with Eve. 10% profit when it hits all the research and manufacturing marks. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2012.12.05 09:56:00 -
[78] - Quote
Reimus Klinsman wrote:NovaShadowStorm wrote: The point of the BPO just like in EVE is you pay more upfront for it but then it lasts forever. True, but you also have to pay to manufacture it. If they implemented this, I'd personally love it. Also, keep in mind that I use these BPOs to run matches for higher profit. I make on average 200k a match running with these suits because they give me the extra stats above militia. Overlord Ulath wrote:You can also save ISK by using AUR for other single use suits as well. Thereby giving you an ISK advantage. Is this pay to win too? Your still using real money to help cost you less ISK in game. Yes, but you pay once, then never have to pay again. At 12500/50 you'd have to use 250 of these BPO suits to equal the same cost as the BPC Aur varient... Which I've probably used up 1000 in less than 2 months. I'm glad its saving me money on my cheap fits, but its not quite fair. I plan on playing this game for years so the cost per death will quickly amount to 1 AUR or less. 24601 -2 wrote:There is a lot to read and I have to admit I got bored. I understand the OP's point of view though that the BPO should have some cost attached to it. Just because you own a blueprint doesn't mean it doesn't cost ISK to build one. I think a reduced cost would suffice. 25 to 50% of its equal grade dropsuit considering all you need are materials and fabrication costs. This is another Idea I'd be all for except that it should be more inline with Eve. 10% profit when it hits all the research and manufacturing marks.
You pay to manufacture a BPO which is used to make BPCs with various amounts of runs specified at time of creation. The BPCs are then used to run off the actual product. BPOs, as far as I remember, aren't used to make the final product. Mind you that manufacturing and production will be entirely Eve side. It's infinitesimal to the Nth degree that resource gathering, processing, and manufacturing will ever appear in Dust.
Also, if you think saving ISK with a BPO is game breaking, then you should be of the opinion that all positive ISK gains are game breaking. In the end, it's not how much ISK or gear you have, it's how you use it to win or loose.
And yes, Eve players are LMAOing at this. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.05 14:56:00 -
[79] - Quote
Reimus Klinsman wrote:Overlord Ulath wrote:You can also save ISK by using AUR for other single use suits as well. Thereby giving you an ISK advantage. Is this pay to win too? Your still using real money to help cost you less ISK in game. Yes, but you pay once, then never have to pay again. At 12500/50 you'd have to use 250 of these BPO suits to equal the same cost as the BPC Aur varient... Which I've probably used up 1000 in less than 2 months. I'm glad its saving me money on my cheap fits, but its not quite fair. I plan on playing this game for years so the cost per death will quickly amount to 1 AUR or less. If you are still using a type 1 suit after a year, then you will probably be getting pummeled and need it to be infinite in order to make up for the deaths you have. The type 1 suit is a cheap, baseline hold over until you can unlock the type A. It's functionable, it's workable, but in order to use any serious gear on it you need to upgrade to a better suit. If you could fully outfit a type 1 with complex plates, GEK or above, decent 'nades, an injector or hive, a sidearm, and advanced damage mods or shield extenders then I would agree, but as it is you have to be careful how you fit it no matter how high you get your engineering and electronics skills. Since using it keeps you behind the curb on modules and gear, there is no reason it shouldn't be free to use indefinitely. By using it you are putting yourself at a disadvantage, perhaps not at first, but definitely down the road, and that is payment enough for having a "free" fit you bought with real money. Dwindling relevance and reliability.
DJINN leukoplast wrote:Since I just barely missed out on the suits, I wasn't able to check out their stats.
One thing to keep in mind is that a militia suit, with no adjustments, is 100% free. All the weapons, modules, equipment and suit are BPO. You can say, add a nanohive and still run that entire suit at only the cost of a nanohive. Or if you change out a single module, the only cost would be the module.
With the skinweaves, there is no BPO weapons, modulus or equipment (unless you have one specifically to use, like the Toxin SMG or something). So in order to use the same exact loadout you did with the militia suit, it will cost since you now have to buy all the militia gear to outfit the suit.
The only advantage is that you no longer have to buy a suit, which is probably a very small gain, if no gain, over a 100% pure militia suit with BPO everything. And the stat gains are probably extremely minimal vs a BPO militia suit.
However I would still like to see the stats on the skinweaves.
Skinweaves are 100% the same as militia variants apart from being infinite and having a different color palate. |
Reimus Klinsman
BetaMax.
320
|
Posted - 2012.12.05 17:56:00 -
[80] - Quote
In eve BPOs _can_ be used to manufacture. They can also be used to make BPCs. The reason why I believe that the current state of BPOs are game breaking is because they have only an initial cost, no per unit cost. That reduces the risk in RiskVsReward. Many people are arguing that the Standard suits aren't game breaking, which they alone really aren't changing much.. But what happens when there are BPOs for most standard equipment?
Dust has two things going for it that no other FPS has touched: A persistant world and fights with real Risk vs Reward. I'd rather CCP not break either of those anytime soon.
Overlord Ulath wrote: If you are still using a type 1 suit after a year, then you will probably be getting pummeled and need it to be infinite in order to make up for the deaths you have. The type 1 suit is a cheap, baseline hold over until you can unlock the type A. It's functionable, it's workable, but in order to use any serious gear on it you need to upgrade to a better suit. If you could fully outfit a type 1 with complex plates, GEK or above, decent 'nades, an injector or hive, a sidearm, and advanced damage mods or shield extenders then I would agree, but as it is you have to be careful how you fit it no matter how high you get your engineering and electronics skills. Since using it keeps you behind the curb on modules and gear, there is no reason it shouldn't be free to use indefinitely. By using it you are putting yourself at a disadvantage, perhaps not at first, but definitely down the road, and that is payment enough for having a "free" fit you bought with real money. Dwindling relevance and reliability.
Standard gear is still better than militia gear which people still use, good or bad. |
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.05 18:08:00 -
[81] - Quote
TBH free suits are fine
They are only T1 suits if that and are better than milita but nothing more |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.05 18:10:00 -
[82] - Quote
Reimus Klinsman wrote:Dust has two things going for it that no other FPS has touched: A persistant world and fights with real Risk vs Reward. I'd rather CCP not break either of those anytime soon. Honestly, with either Militia OR Standard gear, there's minimal risk whether you're running blueprints or ISK-per-spawn versions. There's also a lot less reward to using blueprints vs. replaceable items.
I have two characters with identical fittings except for one factor - one of my characters has a Dragonfly Scout suit, and the other runs the fitting with an ISK-per-use Standard Scout Dropsuit (identical stats to the Dragonfly).
With almost identical relevant skills, and almost identical performance in a match, the suit where I'm paying ISK for every death typically earns me more - both in terms of SP and ISK. There's apparently a modifier applied based on the value of the gear you're bringing into the battle, and blueprints, due to their permanent nature, are treated as 0 cost, meaning a reduction in the value of your post-match rewards.
EDIT: Note that I'm phasing out my use of the term "BPO" in favour of "blueprint" since DUST doesn't seem to use the "blueprint copy" and "blueprint original" mechanics of EVE, and the in-game tutorials refer to permanent items as "blueprints" and not BPOs. |
Reimus Klinsman
BetaMax.
320
|
Posted - 2012.12.05 18:42:00 -
[83] - Quote
Garrett Blacknova wrote:Reimus Klinsman wrote:Dust has two things going for it that no other FPS has touched: A persistant world and fights with real Risk vs Reward. I'd rather CCP not break either of those anytime soon. Honestly, with either Militia OR Standard gear, there's minimal risk whether you're running blueprints or ISK-per-spawn versions. There's also a lot less reward to using blueprints vs. replaceable items. I have two characters with identical fittings except for one factor - one of my characters has a Dragonfly Scout suit, and the other runs the fitting with an ISK-per-use Standard Scout Dropsuit (identical stats to the Dragonfly). With almost identical relevant skills, and almost identical performance in a match, the suit where I'm paying ISK for every death typically earns me more - both in terms of SP and ISK. There's apparently a modifier applied based on the value of the gear you're bringing into the battle, and blueprints, due to their permanent nature, are treated as 0 cost, meaning a reduction in the value of your post-match rewards. EDIT: Note that I'm phasing out my use of the term "BPO" in favour of "blueprint" since DUST doesn't seem to use the "blueprint copy" and "blueprint original" mechanics of EVE, and the in-game tutorials refer to permanent items as "blueprints" and not BPOs.
So this is actually really interesting and if it currently incorporated into the mechanics of Dust, it Negates most of the original arguement.
What I've been getting at is that: First, Standard is better than Militia and therefor is a changing factor (Though minimal, it still is) and Second, Right now we only have the suit BPOs but what happens if most standard equipment comes out as BPOs or even advanced or prototype gear.
Since the OP, CCP has given away a BO LAV BPO. I don't know the stats on those but if they are above standard gear, anyone who uses that loses signifigantly less ISK when they lose it and therefor can afford to lose more in every match. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.05 20:49:00 -
[84] - Quote
We got free suits, think of it as a gift and a reward for testing something not a bad thing since NONE OF US ARE GETTING PAID...
do you know how much AUR all four suits cost when give to 4000 people? |
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