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Raynor Ragna
266
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Posted - 2012.09.29 15:12:00 -
[1] - Quote
There are now four permanent dropsuits that have standard dropsuit stats. These are currently very unbalancing for the game due to the fact there is no loss associated with their death.
I hope that soon these permanent suits will have a build cost to them. Either in isk or raw materials if manufacturing ever comes into the game. Obviously the cost should be equal or very slightly (5%) reduced from the standard suits they represent.
Sadly this would tick off a lot of people who just want a large advantage over other people but something needs to be done to maintain a balance within the game.
Note: I currently own all four of these suits (Two of the dragonfly). A Nerf to these suits effects me and the soul reason I bought the second Merc pack.. But it needs to be done. |
Raynor Ragna
266
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Posted - 2012.09.29 16:44:00 -
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Getting the thread back on track. The permanent suits need to have a cost per use. |
Raynor Ragna
266
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Posted - 2012.09.29 17:25:00 -
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Eskel Bondfree wrote:And why do you think those suits unbalance the game more then any other Aurum item? Each of them has to be bought with real money, and every player will be able to do so when the game launches. The four drop suit BPOs you refer to are just Aurum items, and like all Autrum items, they save their user some ISK at the expense of dropping real money on the game. The BPOs are simply a discount option to the usual Aurum drop suits, meant for people who are dedicated to the game and are willing to spend more then a few cents at once. Dust is free to play, so someone needs to pay for all those who literally play for free.
After the initial buy, I lose absolutely no money, AUR or ISK when using those suits. Thus, I can save far more isk each time I use those suits giving me an advantage for the whole time I play Dust which could be years. If the suits have a cost per use, then I still get the skin which I purchased but I do not have a permanent financial advantage over everyone who does not own that item. |
Raynor Ragna
266
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Posted - 2012.09.29 17:50:00 -
[4] - Quote
Longshot Ravenwood wrote:Raynor Ragna wrote:Note: I currently own all four of these suits (Two of the dragonfly). A Nerf to these suits effects me and the soul reason I bought the second Merc pack.. But it needs to be done. How much ISK would you be willing to sell your extra dragonfly for once the player market opened?
I'll keep my extra in hopes that CCP will allow us to use two suits at the same time. |
Raynor Ragna
266
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Posted - 2012.09.29 18:16:00 -
[5] - Quote
Eskel Bondfree wrote:...dedicated players who play frequently and over a long period of time are not forced to drop obscene amounts of money for single use Aur items. Which is what seems to happen in other ftp games: in order to stay competitive and fully enjoy the game, you have to pay an amount of money that stands in no relation to the monthly fee of traditional MMO games, "free-to-play" in this case is just a way to rip people off. I hope CCP ist not trying this with Dust.
What I would like to see happen is that the suits are merely a BPO which you need to build the suits theself to use. The building comes from ISK or ISK based materials. If a tier 1 suit costs 10k to use, the special BPOs may require 9.5k isk... Giving you an advantage but nothing that will mess with the equality of the game. Having the build cost associated with ISK will allow us to earn the suits rather than needing to continously pay for them.
Additionally, having permanent items with Above militia stats may lead to power creep within the game. As CCP states, highsec battles will be best suited by Standard equipment. For those who are perfectly happy with highsec battles, they will only need to buy a few permanent items and they are set for life. For CCP to continously tap into those players as an income source they will need to introduce more permanent items with better stats. Also the permanent items will make it so people who do pay with AUR won't need to buy AUR based suits anymore, eventually reducing CCP income.
I believe everyone would agree that if CCP were to allow permanent Advanced or Proto gear into the game, gameplay would be further imbalanced as people can easily bring that gear into highsec battles with no risk. |
Raynor Ragna
266
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Posted - 2012.09.29 18:35:00 -
[6] - Quote
Nyefari wrote: What I would like to see happen is that the suits are merely a BPO which you need to build the suits theself to use. The building comes from ISK or ISK based materials. If a tier 1 suit costs 10k to use, the special BPOs may require 9.5k isk... Giving you an advantage but nothing that will mess with the equality of the game.
In specific response to this, that's BS. I'm not going to spend actual money that I work for to save a couple k isk a game, and I hope no one else would either. If 0.5k isk a suit is what's going to take you from losing ISK to gaining ISK each game then you should consider switching up your playing style. I could go for this kind of model if it took the suits from being 10k isk to only being 1k or even 2k, but from 10k to 9.5k is wayyy to little of a change for me to spend actual coin.[/quote]
My 10k to 9.5k is just an example. The saving should be small though. For example, I've died 644 times over the course of 1m13d. With these free suits I have saved about 8.7 million isk when dieing. That allows me to freely field 216 well fit mercs. With additional cost associated with the permanent suits, I'd still have the advantages to deploy free mercs but not such a stagering amount. |
Raynor Ragna
266
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Posted - 2012.09.29 18:38:00 -
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Longshot Ravenwood wrote:Just played a match with the new suits. 1st -- The Sever Logistics makes me feel like I'm the unstealthiest ninja ever. 2nd -- As far as what I used my extra fitting slots/pg for -- yeah, none of that got used. 3rd -- The only kill I made in that match was with a scrambler pistol that I paid for with isk 4th -- completely right, the 16k isk per suit that anyone else would have to pay for these is completely gamebreaking. It means that if we get redlined we'll have an unfair advantage against the people who are redlining us because we won't have to switch down to militia fits to make sure we turn a profit.
I do like the points you bring up. The Sever logistics makes me feel like a creamsicle. I usually use the PG/CPU as much as I can. My Logi has his PG capped and 4 free CPU. One highslot is missing but they are useless for his current purpose.
Point #4 is what I'm really getting at. When my team is losing by a lot I have a cheap suit that I can field which is compairable to the majority of suits the enemy is fielding. I like the advantage, but it's very unfair. |
Raynor Ragna
266
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Posted - 2012.09.29 18:41:00 -
[8] - Quote
Fivetimes Infinity wrote: This is a broader critique of how they're handling the AUR items available to us, or rather how they're mishandling it in my view, but I think the OP has a point and I think making the bonus dropsuits actually just bonus dropsuit skins would have been the way to go.
The one problem I have with adding skins to current dropsuits is that it will harm our ability to identify what the enemy is fielding. I want to know if the person is in a militia suit or a protosuit. If I have the advantage I'll kill the proto to hurt the enemy more. If I don't have the advantage I'll attack the militia suit for an easy kill and hope I can get away. Skins would/could hurt this ability. If theres a way to get the skins and have that ability, I am all for it.
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Raynor Ragna
266
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Posted - 2012.09.29 18:57:00 -
[9] - Quote
Longshot Ravenwood wrote:I'm not sure you know the full backstory for the game setting. All of our gear is "constructed" on the spot with the exception of the vehicles. Each "item" you have is a construction credit ticket (BPC or BPO) that allows you to use the supplies from the reclaimers to have your clone outfitted as you see fit.
The suits are BPOs. That's why you don't have to resupply them. We just have automated manufacturing to outfit our clone bodies.
That said it costs 50 aur to buy a suit on the market (placing the value of 1 AUR at ~3k isk). The dev post indicated that the value of the suits were placed at $6, so the AUR cost of one of these suits would be ~12000 aur (36,000,000 isk). And now that I've done the math I'm glad to say that I got my merc pack, even if some of these make me feel super unstealthy.
Technically, logic wise, we can have the suits if we don't have the materials to create the suit. Also, with Eve, you may spent hundreds of millions of isk on a BPO but the savings on creating it yourself is usually 5% to negative 15% depending on your skills and research level. |
Raynor Ragna
266
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Posted - 2012.09.29 21:16:00 -
[10] - Quote
Longshot Ravenwood wrote: Point #4 was completely sarcastic. I'd spend that much on grenades for all of my fittings if it didn't kill my cpu so badly.
Well it hit my point exactly. If you aren't losing isk for losing, something is wrong.
Eskel Bondfree wrote: Yes, that's not a bad idea at all. But like Nyefari said, the savings in ISK would have to be far more significant, like halfing the usual price of the item, at least. Otherwise, buying such a BPO would require you to commit yourself to the game for the next 6 month on a regular basis in order to get you money's worth, which wouldn't be feasible.
Because you were talking about the equality of the game, I'd like to emphasize: since we're in a free-to-play game, there will always be an inequality of some sort. And by throwing enough money at Dust, you could have an unlimited supply even of prototype drop suits if you wanted to.
Imo the whole discussion boils down to the question: how much Isk should the game allow a player to save for paying X amount of money to CCP?
The problem is that when we can sell our items, the market will be flooded with these suits since they cost half of what standard suits cost. For the 20 dollars and all the items you are spending next to no real isk on these. In fact, the AUR included in the pack makes them have no real cost.
Tarn Adari wrote:These suits don't affect balance, really. The T1 suits are cheap...there was never a time, where I could not afford to buy my T1 fit...and I amassed 18mio ISK using this fit (and a militia scout with a T1 shotgun) before getting the free T1 suits now...if you can't afford a T1 suit, you're doing it wrong...a free T1 suit will not help you very much... The imbalance is in the risk vs reward. No risk, standard reward. There is no penalty for using these. Also the market is still in the process of being tuned. Chances are highsec rewards are going to be reduces to a fraction of what they are at now which means that affording anything above standard gear will be a very large risk for what you get.
Tarn Adari wrote:Also, the difference between militia and T1 suits is minimal...that will not make the difference between winning or loosing a firefight. The difference between militia and standard is about the same as the difference between advanced and proto.. But you still pay way more for proto gear than you would for advanced. Like I mentioned in an earlier post, I saved 8.7m isk with using only the Permanent standard suits. 8.7m isk a lot for just one item for a fitting. |
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Raynor Ragna
266
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Posted - 2012.09.30 21:21:00 -
[11] - Quote
gangsta nachos wrote:I've purchased all the suits and if they change anything about them ill be pissed. They are fine, type one suits are far from game breaking.
Oh and it did have a cost 20 bucks yo
20 dollars for a ton of items, and the 40,000 Aur has a 20 dollar value.. So in the end they aren't really worth all that much. I think CCP worded them as BPOs and not permanent drop suits so I think they have wiggle room to change things around. Fingers crossed.
Ima Leet wrote:you still have to fit the suit with mods, guns, equipment, etc so its not completely free. just the suit is not going to cost you. i see nothing wrong with this. True, its not free but the savings on the dropsuits are pretty intense and if CCP does release Advanced and Proto dropsuits and gear that are permanent, the game will definitely suffer. |
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