Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.10.01 02:13:00 -
[1] - Quote
Raynor Ragna wrote:There are now four permanent dropsuits that have standard dropsuit stats. These are currently very unbalancing for the game due to the fact there is no loss associated with their death.
I hope that soon these permanent suits will have a build cost to them. Either in isk or raw materials if manufacturing ever comes into the game. Obviously the cost should be equal or very slightly (5%) reduced from the standard suits they represent.
Sadly this would tick off a lot of people who just want a large advantage over other people but something needs to be done to maintain a balance within the game.
Note: I currently own all four of these suits (Two of the dragonfly). A Nerf to these suits effects me and the soul reason I bought the second Merc pack.. But it needs to be done.
For any change like this to take place the whole notion of what a BPO or BPC represents within Dust 514 must change. The conversion would require a move towards an EVE based system rather than the system as it stands in Dust.
Any change making dust BPOs have a use cost without a full overhaul of the Dust fitting and economic system is essentially rendering something "BPO in name only" as far as the current Dust definition of terms is concerned.
And the number of players who'd get ticked over this aside (tho I don't see it as small per se) there would need to be some way for Dust econ to have it's own resource streams. Are we going to see mining in dust? Where are the entry points for resources in the Dust economy? It seems rather unwise to have the Dust market become dependent on the EVE economy considering how entrenched many EVE players are. It's already bad enough having one Alliance/Corp/Player control all of a given T2 BPO in EVE, think about how burdensome it will be on Dust players if they're whole economy/resource stream is dependent on EVE
For the Dust market (and by extension the Dust players) to avoid being dominated by the weight of entrenched leverage built up by large/long running EVE Alliance/Corp/Players they will need comparable footing when it comes to original resource streams (be those ISK, minerals, or other).
The current Dust BPO system (while admittedly galling to the EVE Indy in me) is important to providing Dust players a ground floor they can fall back on which won't be defined (or heavily leveraged) by established EVE interests. We all know the current starter fits are kitten, and milita has already gone the way of the Dodo with respects to BPCs. Until we know more regarding how a balance will be struck within Dust/EVE interactions alteration of an item (or items) sold for real world cash in a manner that will make Dust players more subject to the production, mining, and trade of EVE (i.e. disadvantaged in the market by simple virtue of being a Dust player rather than an EVE player) seems like a lose-lose proposition and honestly should simply be off the table until such time as the market disparity is adequately addressed. (which I doubt can come until the game has been live for awhile, due to the need for real play data to formulate informed methods for maintaining the market)
EDIT: Please don't compare the value/effects of milita or Type 1 suits being on the market to Advanced or Proto BPOs being released. Just because someone having all Proto BPOs would be game breaking doesn't mean that having a Type 1 suit (sans fits) with BPO status will have the same effect on game balance. Indeed it obviously cannot because the Advanced and Proto gear is of higher quality/Meta than the low end starting gear.
Shiro Mokuzan wrote:I think even BPOs should require materials to manufacture. Maybe for factional warfare, the militia will pay for it, but in low/null, everything should have a cost. Unless it's been changed and I missed the announcement HighSec will be the current "Instant Battle" game type, Low Sec will be FW and Null won't be open at launch because CCP wants to develop the live game and Dust market as well as integrate it slowly before applying any Null Sec integration (so as to maintain a high standard of quality between inter-game balance).
In summation (while I agree with your assessment re: 0.0 Sec and cost) we should focus our beta feedback primarily on High Sec and secondarily on FW as 0.0 Sec will not be a part of Dust at launch. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.01 09:06:00 -
[2] - Quote
Necrodermis wrote:
isk is real money. right now 600 million isk is worth 20USD
If you want to be specific right now a PLEX is worth 591.00 M ISK media (selling) or 497.00 M median (buying) ~all figures via EVE-Central~ and is $17.49 USD (for a single PLEX).
That aside pointing out the proximate equivalent value of ISK to USD via PLEX doesn't fully address the issue raised by the poster you were quoting, after all a PLEX is worth real money, but while a PLEX can be converted into ISK it can also be converted into AUR, or avatar sculpting, or game time. As such a more direct comparison would be to say that a PLEX is worth IRL cash, since you can't convert a PLEX to $$ even though you can find them for ISK via the player market.
Even all of the above aside the "meat" of his post really wasn't addressed by your response.
My 0.02 ISK Cross
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