Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.09.25 19:38:00 -
[1] - Quote
the answer to boosting via game play never heard of a merc getting paid for losing . why should i and my team get paid SP & ISK + salvage for losing a battle badly.? If the stakes were higher people would be more inclined to play the game as intended. losers should feel the pain of losing not get rewarded for it. this won't fix everything but will go a long way.
get the game play going ccp |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2012.09.25 19:41:00 -
[2] - Quote
We are Mercs not TV law firms - we get paid either way for fighting - No Fee (in a secure account, in advance) No Fight |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.25 19:42:00 -
[3] - Quote
I could understand the isk part but having the losers not gain any sp... well that would cause problems. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.25 19:43:00 -
[4] - Quote
BLENDEDDAVE WARRIORS wrote:the answer to boosting via game play never heard of a merc getting paid for losing . why should i and my team get paid SP & ISK + salvage for losing a battle badly.? If the stakes were higher people would be more inclined to play the game as intended. losers should feel the pain of losing not get rewarded for it. this won't fix everything but will go a long way. get the game play going ccp
Well you dont get "Paid" SP, its experience, you obtain it by experiencing things...like battle.
Secondly, winning isn't always the goal, sometimes just doing financial damage is imporrtant. All depends on wahat the conctractor really wants as an end result.
Regardless, no SP or ISK gain would cause mass backing out on games that start to go poorly because people would rather start a new game than stick with one that would offer zero reward. This in turn would make their team do even worse, and cause more people to back out.
There are more elegant solutions to this apparent boosting problem, but this is not one of them.
-1 one from me. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.09.25 19:45:00 -
[5] - Quote
This is not an answer to boosting. This would only negate boosting on a losing team, and would punish every losing team regardless of whether they were "playing the game as intended."
Also, this opens up an opportunity for griefing. Let me just have my squad of buddies sit in the back of the redline all game, not get killed ourselves, and just deny you 4 players and make you lose the game and thus get no SP or ISK. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.25 19:47:00 -
[6] - Quote
Dave,
This is a great idea. I've certainly never paid anyone for a job not done.
This would stop all the useless snipers, vehicle idiots etc. And make people play to win or else get nothing or very much less.
Anyone not good with this knows they're useless to their team or simply should go play COD or EVE. |
Tenchu-13
What The French
76
|
Posted - 2012.09.25 19:49:00 -
[7] - Quote
I'm ALL for lowering gain when loosing, but no SP is a no-no imo. I too often get teamed up with loosing teams, and although I have ISK enough I am playing to lvl a caracter. If this means I HAVE to win... then well that would totally suck, as in: that ain't always in my hands. Also salvage shouldn't be touched, if you win or die you have 'found' them thus they should be yours, win or loose.
I am although totally for the no/less ISK when on the loosing side.
|
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.09.25 19:52:00 -
[8] - Quote
being paid for poor team work is a bad idea to me fiar enough sum sp for the losers but isk ? why |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.25 19:53:00 -
[9] - Quote
Actually not a bad solution. BUT, you can't give the losers nothing. There will be LOTS of unhappy ppl. Maybe give normal SP/ISK to losers, and a bonus to winners. (not sure what would be appropriate, 25%, 50%?) |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.25 19:55:00 -
[10] - Quote
Ok.... 25% less SP
50% less ISK
You can keep the salvage. |
|
Fuma Centuri
Amarr Templars Amarr Empire
107
|
Posted - 2012.09.25 19:56:00 -
[11] - Quote
BLENDEDDAVE WARRIORS wrote:the answer to boosting via game play never heard of a merc getting paid for losing . why should i and my team get paid SP & ISK + salvage for losing a battle badly.? If the stakes were higher people would be more inclined to play the game as intended. losers should feel the pain of losing not get rewarded for it. this won't fix everything but will go a long way.
Brilliant idea! Now EVERYONE will leave the battle as soon as they start losing. Why bother playing for 10 more minutes if your team looks like it won't win? |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.25 19:57:00 -
[12] - Quote
ICECREAMK1NG WARRIORS wrote:Ok.... 25% less SP
50% less ISK
You can keep the salvage.
Yeah, I'd say salvage should ONLY go to winner. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.09.25 19:58:00 -
[13] - Quote
BLENDEDDAVE WARRIORS wrote:being paid for poor team work is a bad idea to me fiar enough sum sp for the losers but isk ? why
Because, as stated above, a win is not always the goal. If a team loses, but causes 1000x the ISK damage to the enemy than they sustained themselves, it could be a victory in the long-term, preventing the enemy team from playing without securing more funds first. |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.09.25 19:58:00 -
[14] - Quote
my thinking was to get people of sniping and spamming from towers and contribute to the game more |
WT Sherman
Amarr Templars Amarr Empire
63
|
Posted - 2012.09.25 19:59:00 -
[15] - Quote
It is my understanding that the winners already get more than the loosing team. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.25 19:59:00 -
[16] - Quote
mikegunnz wrote:ICECREAMK1NG WARRIORS wrote:Ok.... 25% less SP
50% less ISK
You can keep the salvage. Yeah, I'd say salvage should ONLY go to winner.
OK fine, good with me. |
Song Soulfire
Circle of Huskarl Minmatar Republic
44
|
Posted - 2012.09.25 20:00:00 -
[17] - Quote
i'd just like to see mercs charged an isk fee for leaving a game, make it 50 000isk |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.09.25 20:01:00 -
[18] - Quote
BLENDEDDAVE WARRIORS wrote:my thinking was to get people of sniping and spamming from towers and contribute to the game more
How is that not contributing? |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.25 20:02:00 -
[19] - Quote
Song Soulfire wrote:i'd just like to see mercs charged an isk fee for leaving a game, make it 50 000isk I wouldn't mind this only thing is invalids would be a ***** if they aren't fixed. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.25 20:03:00 -
[20] - Quote
Skytt Syysch wrote:BLENDEDDAVE WARRIORS wrote:my thinking was to get people of sniping and spamming from towers and contribute to the game more How is that not contributing?
Is this a joke post............ Ihope so pal. |
|
Quill Killian
Better Hide R Die
107
|
Posted - 2012.09.25 20:03:00 -
[21] - Quote
Pokey Dravon wrote:BLENDEDDAVE WARRIORS wrote:the answer to boosting via game play never heard of a merc getting paid for losing . why should i and my team get paid SP & ISK + salvage for losing a battle badly.? If the stakes were higher people would be more inclined to play the game as intended. losers should feel the pain of losing not get rewarded for it. this won't fix everything but will go a long way. get the game play going ccp Well you dont get "Paid" SP, its experience, you obtain it by experiencing things...like battle. Secondly, winning isn't always the goal, sometimes just doing financial damage is imporrtant. All depends on wahat the conctractor really wants as an end result. Regardless, no SP or ISK gain would cause mass backing out on games that start to go poorly because people would rather start a new game than stick with one that would offer zero reward. This in turn would make their team do even worse, and cause more people to back out. There are more elegant solutions to this apparent boosting problem, but this is not one of them. -1 one from me.
Knowing human nature, this is exactly what would happen. Add another (-1) from me.
|
Fuma Centuri
Amarr Templars Amarr Empire
107
|
Posted - 2012.09.25 20:04:00 -
[22] - Quote
BLENDEDDAVE WARRIORS wrote:my thinking was to get people of sniping and spamming from towers and contribute to the game more
How about we make people using sniper rifles and towers get no ISK and no SP instead? |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.25 20:05:00 -
[23] - Quote
Sleepy Zan wrote:Song Soulfire wrote:i'd just like to see mercs charged an isk fee for leaving a game, make it 50 000isk I wouldn't mind this only thing is invalids would be a ***** if they aren't fixed.
Yes obviously the game needs to work first of course. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.09.25 20:07:00 -
[24] - Quote
ICECREAMK1NG WARRIORS wrote:Skytt Syysch wrote:BLENDEDDAVE WARRIORS wrote:my thinking was to get people of sniping and spamming from towers and contribute to the game more How is that not contributing? Is this a joke post............ Ihope so pal.
It's not a joke. Explain how snipers and tower campers aren't contributing. At least contributing more than they would if they were on the ground dying repeatedly and accomplishing nothing if the style of play YOU want them to play isn't what they're good at.
I'll admit sniping and tower camping isn't a go-to tactic for myself, and that most people are generally bad at it, but if they're WORSE at the alternatives, and they actually get kills sniping/tower camping, then they're contributing by putting enemy players on the spawn screen instead of in the game. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.25 20:09:00 -
[25] - Quote
lol...
Looks like you've caused a bit of panic amongst the...........Well.........You know.
COD or EVE is calling people. |
Jimbeezy
Imperfects Negative-Feedback
219
|
Posted - 2012.09.25 20:10:00 -
[26] - Quote
50% less would be a good idea imo |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.25 20:12:00 -
[27] - Quote
ICECREAMK1NG WARRIORS wrote:Ok.... 25% less SP
50% less ISK
You can keep the salvage.
Why would you gain less experience? You were still in the battle for the full duration and thus experienced one battle worth of experience. You don't gain less experience for losing a battle, the end result doesn't change your in-game actions. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.25 20:13:00 -
[28] - Quote
I admit at this stage of the beta winning or losing seems irrelevant. Maybe when we are playing for keeps it will fix itself. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.25 20:14:00 -
[29] - Quote
Pokey Dravon wrote:ICECREAMK1NG WARRIORS wrote:Ok.... 25% less SP
50% less ISK
You can keep the salvage. Why would you gain less experience? You were still in the battle for the full duration and thus experienced one battle worth of experience. You don't gain less experience for losing a battle, the end result doesn't change your in-game actions.
Ok, how about same SP, 50% less ISK, no salvage. |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.09.25 20:15:00 -
[30] - Quote
Skytt Syysch wrote:ICECREAMK1NG WARRIORS wrote:Skytt Syysch wrote:BLENDEDDAVE WARRIORS wrote:my thinking was to get people of sniping and spamming from towers and contribute to the game more How is that not contributing? Is this a joke post............ Ihope so pal. It's not a joke. Explain how snipers and tower campers aren't contributing. At least contributing more than they would if they were on the ground dying repeatedly and accomplishing nothing if the style of play YOU want them to play isn't what they're good at. I'll admit sniping and tower camping isn't a go-to tactic for myself, and that most people are generally bad at it, but if they're WORSE at the alternatives, and they actually get kills sniping/tower camping, then they're contributing by putting enemy players on the spawn screen instead of in the game.
in my experience when there is a large number of vehicles and snipers on the field farming kills they lose |
|
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.25 20:16:00 -
[31] - Quote
Pokey Dravon wrote:ICECREAMK1NG WARRIORS wrote:Ok.... 25% less SP
50% less ISK
You can keep the salvage. Why would you gain less experience? You were still in the battle for the full duration and thus experienced one battle worth of experience. You don't gain less experience for losing a battle, the end result doesn't change your in-game actions.
To get you to play............. You get less because you lost...........Next time you'll try harder. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.25 20:20:00 -
[32] - Quote
lol........... I hear sphincters tightening all over New Eden. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.09.25 20:20:00 -
[33] - Quote
BLENDEDDAVE WARRIORS wrote:in my experience when there is a large number of vehicles and snipers on the field farming kills they lose
And how does that mean they're not contributing to the team though? What about the people who aren't sniping or in a vehicle? Why are they the ones that are supposedly contributing to the team if the objectives still aren't being taken when they're available to do so?
ICECREAMK1NG WARRIORS wrote:Pokey Dravon wrote:ICECREAMK1NG WARRIORS wrote:Ok.... 25% less SP
50% less ISK
You can keep the salvage. Why would you gain less experience? You were still in the battle for the full duration and thus experienced one battle worth of experience. You don't gain less experience for losing a battle, the end result doesn't change your in-game actions. To get you to play............. You get less because you lost...........Next time you'll try harder.
Yeah, you'll have to try harder against these other guys that now have more advanced gear since they actually got character progression from winning their game. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.25 20:26:00 -
[34] - Quote
Skytt Syysch wrote:BLENDEDDAVE WARRIORS wrote:in my experience when there is a large number of vehicles and snipers on the field farming kills they lose And how does that mean they're not contributing to the team though? What about the people who aren't sniping or in a vehicle? Why are they the ones that are supposedly contributing to the team if the objectives still aren't being taken when they're available to do so? ICECREAMK1NG WARRIORS wrote:Pokey Dravon wrote:ICECREAMK1NG WARRIORS wrote:Ok.... 25% less SP
50% less ISK
You can keep the salvage. Why would you gain less experience? You were still in the battle for the full duration and thus experienced one battle worth of experience. You don't gain less experience for losing a battle, the end result doesn't change your in-game actions. To get you to play............. You get less because you lost...........Next time you'll try harder. Yeah, you'll have to try harder against these other guys that now have more advanced gear since they actually got character progression from winning their game.
I didn't say they get nothing just less............. If you and your team are rubbish and you keep losing............ Tough.
HTFU........... It's a war game......... get better or get out.........
Adapt or Die isn't that the saying. |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.09.25 20:30:00 -
[35] - Quote
ICECREAMK1NG WARRIORS wrote:
I didn't say they get nothing just less............. If you and your team are rubbish and you keep losing............ Tough.
HTFU........... It's a war game......... get better or get out.........
Adapt or Die isn't that the saying.
It doesn't make sense for them to get less SP, though. That's the thing. You both participated in battle, you should both learn the same from your experiences. You don't forget some of it just because your team lost.
I'm fine with ISK having a bonus for winning, but SP should be earned at the same rate regardless of your winning or losing. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.25 20:38:00 -
[36] - Quote
Skytt Syysch wrote:ICECREAMK1NG WARRIORS wrote:
I didn't say they get nothing just less............. If you and your team are rubbish and you keep losing............ Tough.
HTFU........... It's a war game......... get better or get out.........
Adapt or Die isn't that the saying.
It doesn't make sense for them to get less SP, though. That's the thing. You both participated in battle, you should both learn the same from your experiences. You don't forget some of it just because your team lost. I'm fine with ISK having a bonus for winning, but SP should be earned at the same rate regardless of your winning or losing.
Exactly. I'm approaching it from an in-game perspective on what makes sense. Yes I see what you're saying that it encourages people to try harder, but the fact of the matter is that you already get more SP by doing better and trying harder...penalizing people for losing doesn't change the fact that they earned what they fought for. The more you do in a battle, the more SP you get, not winning doesn't decrease how much you did.
As for ISK I do agree with some reduction to the amount of ISK earned. Chances are if you didn't finish the job someone hired you for, they're not going to give you the full amount. However, when doing any sort of business like this, for me at least, I always ask for a non-refundable down payment for work done. In that regard, people should still make some money, even if they lose. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.25 20:38:00 -
[37] - Quote
Hey I'm fine with getting less if my team loses, It'll just make me try harder next time.
Is all this panicing because you all are really that bad. ? |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.09.25 20:41:00 -
[38] - Quote
you can't lose every game don't worry if you can't run and gun well just find a corp that can or some frends even my frends who are rubbish do contridute to the team a lot more when they run with us than if they were spamming or sniping |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.25 20:42:00 -
[39] - Quote
ICECREAMK1NG WARRIORS wrote:Hey I'm fine with getting less if my team loses, It'll just make me try harder next time.
Is all this panicing because you all are really that bad. ?
Oh yes I'm horrible. Generally get around a 4-5 KDR and earning 80k-100k SP a match because I just **** around the whole time. Oh I'm also a booster too, I follow infantry around, and when they take damage, I repair their armor. Horrible I know. |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.09.25 20:46:00 -
[40] - Quote
A lot of people here don't understand what contracts are. You enter an agreement to have someone provide a service. Each individual contract holder (player) cannot be held contractually obligated for how a GROUP of SEPARATE contract holders perform.
|
|
Ranger SnakeBlood
38
|
Posted - 2012.09.25 20:48:00 -
[41] - Quote
In my opinion the sp should be totally based on what you do if you get rolled by a tank or if your rolling someone from a tank both people learn the same if not you should possibly get more sp for gettin pinned and the likes after all you will learn from mistakes and from hardship where as someone who is just roling with little effort because of better gear soon would learn very little.
As for the isk i think it should be done on a 50% up front basis where if you win you get the restthere should also be isk bonuses for performing with distinction in your areano matter if you win or lose |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.09.25 20:51:00 -
[42] - Quote
Please tell me how two people, each on different teams, doing the same thing, should get different SP?
If merc A kills 10 people, dies 5 times and caps 2 objectives
And merc B kills 10 people, dies 5 times and caps 2 objectives, did they not both gain the same experiance? Just because merc A's TEAM won doesn't give him more SP, than merc B, they did the same and should be awarded the same SP.
Now isk should be payed to the loser cause they did something and shouldnt get nothing in return but it should be significantly less than the winners isk reward.
On the salvage, this alone should go to the winners. "To the winners go the spoils" this has been true through out time, no losing force on a battlefield was ever allowed to have the spoils of war after a defeat. This should be the same in New Eden. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.25 20:54:00 -
[43] - Quote
In regards to paying people even if they don't win. I may perhaps contract a Dust Corp to continually attack one planet and use nothing but free Starter Fits. I'm not expecting them to win, I'm expecting them to waste the money of the other corp. It's a tactic to waste the enemy faction's wallet without really impacting your own. |
Daken Cydonia
Royal Uhlans Amarr Empire
23
|
Posted - 2012.09.25 20:54:00 -
[44] - Quote
I'd think that low sec/null sec contracts will be pretty cut and dried with payouts in the form of ISK. There will be a contract to attack an area/facility/whatever, the reward for completion of that contract will be clearly stated, X amount of ISK upon completion. Some contracts come with an advance for accepting them, I fully expect that if podders want their defense contracts taken, they'll offer a fair advance amount.
SP rewards should be left alone, they seem to be working as intended, booster/farmers are irritating, but I imagine they'll stick to carebear highsec matches without FF for boosting.
Salvage is just that, it's what's left over on the battlefield after the battle is over, the winners of a battle control the field, and if salvage rights are part of the contract, then sweet, salvage for the winners, losers shouldn't ever get salvage.
Just my two cents though. |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.09.25 20:56:00 -
[45] - Quote
just saying their needs to be a bigger incentive to win. and not sit back farming kills because they want to pad out there KDR stats often the winning team has worse KDR than the losers |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.25 21:05:00 -
[46] - Quote
Daken Cydonia wrote:
SP rewards should be left alone, they seem to be working as intended, booster/farmers are irritating, but I imagine they'll stick to carebear highsec matches without FF for boosting.
.
Really the best way to deal with excessive boosting is to give diminishing returns for repeating the same action on the same target for too long. Much like practicing a skill in real life, repeating it over and over will give you experience, but after a while the same amount of practice will yield less improvement. Same principle in Dust, repair the same dropship over and over, sure at first it'll give you lots of experience, but if you keep doing it over and over (This is all within the same match by the way) the amount of experience (SP) they you gain from repeating that action sharply drops off. Not to nothing, but low enough where its no longer beneficial to continue doing it. |
Nyefari
Crux Special Tasks Group Gallente Federation
8
|
Posted - 2012.09.25 21:06:00 -
[47] - Quote
As far as the ISK goes, I know that if I was a mercenary corporation that every member would live I would refuse any contracts if there were not a payment condition if I lost as well. However, it would make sense if everyone got maybe 20-30% more ISK for winning than for losing. The way I would do it is that the winning team gets salvage and bragging rights, and that's their bonus for winning. Once that could be turned to ISK it will be more substantial. From the lore viewpoint the losers getting salvage makes no sense. Its not like their transferring consciousnesses bring materials back to the ship with them. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.25 21:06:00 -
[48] - Quote
No win, no fee = The end of Dust 514. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.25 21:17:00 -
[49] - Quote
You people amaze me, you should be embracing any idea to get teamwork into this game and make this supposed team based game work.
Not QQing, '' but it's not fair, I'm rubbish and want to sit in spawn sniping or spamming from a tower or driving an I win button ''
All I'm saying is you SHOULD get a lot more for winning, which equals more incentive to get better and be a team player.
But it's all good till then i'll carry on exploiting till the sun goes down and screw my so called team.
EDIT........ You can all stop whining at the WARRIORS now then...... Give us incentive , give us more for winning , give us gameplay. Till that time I'll just keep mopping up all the tears. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.25 21:23:00 -
[50] - Quote
mikegunnz wrote:Ok, how about same SP, 50% less ISK, no salvage.
I don't see what's so terrible about this^. Still get SP, and isk (just not as much isk as the winner) and salvage goes to winner. |
|
knight of 6
26
|
Posted - 2012.09.25 21:56:00 -
[51] - Quote
BLENDEDDAVE WARRIORS wrote:the answer to boosting via game play never heard of a merc getting paid for losing . why should i and my team get paid SP & ISK + salvage for losing a battle badly.? If the stakes were higher people would be more inclined to play the game as intended. losers should feel the pain of losing not get rewarded for it. this won't fix everything but will go a long way. get the game play going ccp
an open ended letter to everyone advocating this.
I'd like to see you stay financially solvent... currently if you win or lose you get (my average, yours may vary) 150,000 ISK. I probably spend 100,000 on equipment alone, which leaves a net profit of 50,000 ISK. now lets say you earn 0 ISK if you lose. that means that in ORDER TO BREAK EVEN, no profit what-so-ever, you have to win 50% of your matches. that doesn't sound too bad at first but think about it, lets say you win 3 out of 4 matches (75%, well over the necessary profit) that's 50,000 ISK profit. okay, 50,000 ISK profit for 4 matches work, each match lasts about 12 minutes so 4 matches take 48 minutes, that's 62500 ISK an hour. now lets say you want a tank, a nice one, that's around 1.6 mill at our current rate getting a nice tank will take 25.6 hours that is over one day.does that sound reasonable to you? this isn't COD, lets use our thinker box on occasion, please? |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.25 22:05:00 -
[52] - Quote
knight of 6 wrote:BLENDEDDAVE WARRIORS wrote:the answer to boosting via game play never heard of a merc getting paid for losing . why should i and my team get paid SP & ISK + salvage for losing a battle badly.? If the stakes were higher people would be more inclined to play the game as intended. losers should feel the pain of losing not get rewarded for it. this won't fix everything but will go a long way. get the game play going ccp an open ended letter to everyone advocating this. I'd like to see you stay financially solvent... currently if you win or lose you get (my average, yours may vary) 150,000 ISK. I probably spend 100,000 on equipment alone, which leaves a net profit of 50,000 ISK. now lets say you earn 0 ISK if you lose. that means that in ORDER TO BREAK EVEN, no profit what-so-ever, you have to win 50% of your matches. that doesn't sound too bad at first but think about it, lets say you win 3 out of 4 matches (75%, well over the necessary profit) that's 50,000 ISK profit. okay, 50,000 ISK profit for 4 matches work, each match lasts about 12 minutes so 4 matches take 48 minutes, that's 62500 ISK an hour. now lets say you want a tank, a nice one, that's around 1.6 mill at our current rate getting a nice tank will take 25.6 hours that is over one day.does that sound reasonable to you? this isn't COD, lets use our thinker box on occasion, please?
lol........ more tears, mop bucket full. |
knight of 6
26
|
Posted - 2012.09.25 22:14:00 -
[53] - Quote
ICECREAMK1NG WARRIORS wrote:knight of 6 wrote:BLENDEDDAVE WARRIORS wrote:the answer to boosting via game play never heard of a merc getting paid for losing . why should i and my team get paid SP & ISK + salvage for losing a battle badly.? If the stakes were higher people would be more inclined to play the game as intended. losers should feel the pain of losing not get rewarded for it. this won't fix everything but will go a long way. get the game play going ccp an open ended letter to everyone advocating this. I'd like to see you stay financially solvent... currently if you win or lose you get (my average, yours may vary) 150,000 ISK. I probably spend 100,000 on equipment alone, which leaves a net profit of 50,000 ISK. now lets say you earn 0 ISK if you lose. that means that in ORDER TO BREAK EVEN, no profit what-so-ever, you have to win 50% of your matches. that doesn't sound too bad at first but think about it, lets say you win 3 out of 4 matches (75%, well over the necessary profit) that's 50,000 ISK profit. okay, 50,000 ISK profit for 4 matches work, each match lasts about 12 minutes so 4 matches take 48 minutes, that's 62500 ISK an hour. now lets say you want a tank, a nice one, that's around 1.6 mill at our current rate getting a nice tank will take 25.6 hours that is over one day.does that sound reasonable to you? this isn't COD, lets use our thinker box on occasion, please? lol........ more tears, mop bucket full.
tears, no; anger that they can't see what can be made obvious with 8th grade math, yes. I'm fine with a penalty for losing (say up to 30% ?). I openly advocate a bonus for winning (say 10-25%). |
Skytt Syysch
Villore Sec Ops Gallente Federation
235
|
Posted - 2012.09.25 22:14:00 -
[54] - Quote
I like how rational discourse and providing examples is somehow crying in your mind. You realize that just by screaming everyone's QQing or bad doesn't instantly make your stance valid, right? |
Dariuz Krul
Tronhadar Free Guard Minmatar Republic
3
|
Posted - 2012.09.25 22:15:00 -
[55] - Quote
ICECREAMK1NG WARRIORS wrote:knight of 6 wrote:BLENDEDDAVE WARRIORS wrote:the answer to boosting via game play never heard of a merc getting paid for losing . why should i and my team get paid SP & ISK + salvage for losing a battle badly.? If the stakes were higher people would be more inclined to play the game as intended. losers should feel the pain of losing not get rewarded for it. this won't fix everything but will go a long way. get the game play going ccp an open ended letter to everyone advocating this. I'd like to see you stay financially solvent... currently if you win or lose you get (my average, yours may vary) 150,000 ISK. I probably spend 100,000 on equipment alone, which leaves a net profit of 50,000 ISK. now lets say you earn 0 ISK if you lose. that means that in ORDER TO BREAK EVEN, no profit what-so-ever, you have to win 50% of your matches. that doesn't sound too bad at first but think about it, lets say you win 3 out of 4 matches (75%, well over the necessary profit) that's 50,000 ISK profit. okay, 50,000 ISK profit for 4 matches work, each match lasts about 12 minutes so 4 matches take 48 minutes, that's 62500 ISK an hour. now lets say you want a tank, a nice one, that's around 1.6 mill at our current rate getting a nice tank will take 25.6 hours that is over one day.does that sound reasonable to you? this isn't COD, lets use our thinker box on occasion, please? lol........ more tears, mop bucket full.
I was following what he said until he got to, "you want a tank, a nice one.." SIGH I want my Phoenix to rain death down onto his nice tank, now.. A whole days work for godmode? That seems excessive..
Before you say it is more than one day, remember, not for everyone.. Some people have nothing better to do.. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.25 22:24:00 -
[56] - Quote
Skytt Syysch wrote:I like how rational discourse and providing examples is somehow crying in your mind. You realize that just by screaming everyone's QQing or bad doesn't instantly make your stance valid, right?
Yup, but what if everyone is QQing and bad ? |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.25 22:30:00 -
[57] - Quote
Just so you all no for the future. Warriors will not charge for a loss.
This should make us popular in new eden.
All those mercs who expect to be paid for losing or sitting in spawn sniping I guess you won't get that many contracts.
CALL 0800 no win no charge. We aim to please. |
knight of 6
26
|
Posted - 2012.09.25 22:33:00 -
[58] - Quote
Dariuz Krul wrote:ICECREAMK1NG WARRIORS wrote:knight of 6 wrote:BLENDEDDAVE WARRIORS wrote:the answer to boosting via game play never heard of a merc getting paid for losing . why should i and my team get paid SP & ISK + salvage for losing a battle badly.? If the stakes were higher people would be more inclined to play the game as intended. losers should feel the pain of losing not get rewarded for it. this won't fix everything but will go a long way. get the game play going ccp an open ended letter to everyone advocating this. I'd like to see you stay financially solvent... currently if you win or lose you get (my average, yours may vary) 150,000 ISK. I probably spend 100,000 on equipment alone, which leaves a net profit of 50,000 ISK. now lets say you earn 0 ISK if you lose. that means that in ORDER TO BREAK EVEN, no profit what-so-ever, you have to win 50% of your matches. that doesn't sound too bad at first but think about it, lets say you win 3 out of 4 matches (75%, well over the necessary profit) that's 50,000 ISK profit. okay, 50,000 ISK profit for 4 matches work, each match lasts about 12 minutes so 4 matches take 48 minutes, that's 62500 ISK an hour. now lets say you want a tank, a nice one, that's around 1.6 mill at our current rate getting a nice tank will take 25.6 hours that is over one day.does that sound reasonable to you? this isn't COD, lets use our thinker box on occasion, please? lol........ more tears, mop bucket full. I was following what he said until he got to, "you want a tank, a nice one.." SIGH I want my Phoenix to rain death down onto his nice tank, now.. A whole days work for godmode? That seems excessive.. Before you say it is more than one day, remember, not for everyone.. Some people have nothing better to do..
well i have good news and bad news the good news is dropships a realatively cheap in comparison to tanks (base unit no modules/turrets). it will only take from 3 and a half to 7 and a half hours. since you mentioned it going toe to toe with tanks though I'm gonna assume its pretty well decked out and bump the price up to 800,000 ISK at which point it will take 12.8 hours to earn one (at a 75% success rate mind you). if the number I chose is way off and you're curious shoot me the actual price and I'll give the time down to the minute.
|
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2012.09.25 22:34:00 -
[59] - Quote
3 things dave..... I have seen 2 suggestions from you on this forum.... after reading both of them my forehead hurt....... 2nd phrase it like winners get a +25%/+50% bonus rather then losers get -25%/-50%. losing won't give you less exp but winning might give you more... just a tip..... and finally snipers ARE contributing to the team as are tower campers as much as we hate tower campers they do contribute. they might not be caping objectives but they are clearing a path for the other soldiers to go through. Snipers are good at that. ever heard of cover fire? drawing someones attention away from someone? tower campers are very good at that. I do not like tower campers but they do their job well |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.25 22:35:00 -
[60] - Quote
ICECREAMK1NG WARRIORS wrote:Ok.... 25% less SP
50% less ISK
You can keep the salvage.
Works 4 me |
|
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.09.25 22:37:00 -
[61] - Quote
No. Like I just posted in another thread, this game certainly WANTS to be deeper blah blah blah, but in the end this game won't succeed if it doesn't appeal to the casual gamer, and this would drive out just about everyone of those guys. |
Dariuz Krul
Tronhadar Free Guard Minmatar Republic
3
|
Posted - 2012.09.25 22:44:00 -
[62] - Quote
I am a casual gamer, and if this game panders to the "typical" fpsers I have experienced in other fps games, I will certainly be returning most of my casual gameplay time to EvE... Dust will not succeed following the herd, there are bigger and stronger cows out there..
Even if I struggle to maintain my assets because of the "challenge" involved in the game, it is better than jumping into a genre I have already tired of because of it's simplistic mechanics.. Duck Hunt sucks.. |
Sigurd Arinbjornson
Algintal Core Gallente Federation
3
|
Posted - 2012.09.25 23:14:00 -
[63] - Quote
Belzeebub Santana wrote:Please tell me how two people, each on different teams, doing the same thing, should get different SP?
If merc A kills 10 people, dies 5 times and caps 2 objectives
And merc B kills 10 people, dies 5 times and caps 2 objectives, did they not both gain the same experiance? Just because merc A's TEAM won doesn't give him more SP, than merc B, they did the same and should be awarded the same SP.
Now isk should be payed to the loser cause they did something and shouldnt get nothing in return but it should be significantly less than the winners isk reward.
On the salvage, this alone should go to the winners. "To the winners go the spoils" this has been true through out time, no losing force on a battlefield was ever allowed to have the spoils of war after a defeat. This should be the same in New Eden.
I agree on the salvage. You lose because you're either out of clones or your MCC was destroyed. Thinking in game terms if you're out of clones who is it that's collecting the salvage? If your MCC is destroyed how are you able to carry off the salvage? I also agree on the SP point. It's experience and should be simply based on how you perform in the game and what you achieve. SK should be a set amount, but maybe the employer pays a bonus to the winning team or the best performing team members afterwards? I'd rather see something along those lines where the rewards for winning are increased rather than the rewards for losing being decreased or taken away. Soon enough losing teams won't even be able to restock after a losiing battle if it went that way. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.09.25 23:18:00 -
[64] - Quote
Now only if it solved farming SP in the main spawn. |
Valmar Shadereaver
3
|
Posted - 2012.09.25 23:20:00 -
[65] - Quote
why give player's who tried and lost -stuf? just get the winer's to get a 10%-20% bonus of isk and 5%-10% sp meaning ppl wuild actualy try to win for once and ud get something for wining cause now win or lose aslong u kill/hack/rez/rep/spawnbeackon u get sp and isk |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.25 23:24:00 -
[66] - Quote
Sigurd Arinbjornson wrote:Belzeebub Santana wrote:Please tell me how two people, each on different teams, doing the same thing, should get different SP?
If merc A kills 10 people, dies 5 times and caps 2 objectives
And merc B kills 10 people, dies 5 times and caps 2 objectives, did they not both gain the same experiance? Just because merc A's TEAM won doesn't give him more SP, than merc B, they did the same and should be awarded the same SP.
Now isk should be payed to the loser cause they did something and shouldnt get nothing in return but it should be significantly less than the winners isk reward.
On the salvage, this alone should go to the winners. "To the winners go the spoils" this has been true through out time, no losing force on a battlefield was ever allowed to have the spoils of war after a defeat. This should be the same in New Eden. I agree on the salvage. You lose because you're either out of clones or your MCC was destroyed. Thinking in game terms if you're out of clones who is it that's collecting the salvage? If your MCC is destroyed how are you able to carry off the salvage? I also agree on the SP point. It's experience and should be simply based on how you perform in the game and what you achieve. SK should be a set amount, but maybe the employer pays a bonus to the winning team or the best performing team members afterwards? I'd rather see something along those lines where the rewards for winning are increased rather than the rewards for losing being decreased or taken away. Soon enough losing teams won't even be able to restock after a losiing battle if it went that way. Those both seem very valid and fair. Except wouldnt the isk depend on the contract from the corp? The system right now for rewarding isk is just a placeholder, isnt it? |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.09.25 23:26:00 -
[67] - Quote
erm hello team based game not one man army. together we stand divided we fall every one should pull together. but no just keep thinking about your own ass is fine |
Valmar Shadereaver
3
|
Posted - 2012.09.25 23:33:00 -
[68] - Quote
BLENDEDDAVE WARRIORS wrote:erm hello team based game not one man army. together we stand divided we fall every one should pull together. but no just keep thinking about your own ass is fine absolutly right ppl shud work together beter 80% of the time's the triage ppl dont revive ppl cause 1 its a logi and theyd lose point posibilety's or there to scared to end up dead trying to rez and heal up posible damage clone's let alone the sniper's that thend to camp in safe zone and only do anything 40% of the game |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.25 23:33:00 -
[69] - Quote
BLENDEDDAVE WARRIORS wrote:erm hello team based game not one man army. together we stand divided we fall every one should pull together. but no just keep thinking about your own ass is fine
You really just don't get it do you? If this blather made any sense, then please explain why throughout the history of firearms and waging war, has the sniper been considered one of the most valuable assets on the field? Please go do some research and then please go tell a real sniper - who happens to save MANY friendlies daily that he is useless to his brothers. Not everyone is a 'run-n-gun' type of soldier! This is NOT just a run around and jump around and shoot kind of game. Nor should that be the mentality of anyone who is actually going to eventually do well at this game once all the kinks are worked out. It's cool if you don't like it, but don't accuse people of being useless when the only useless part of this thread is the OP.
And, again, go do some research on the topic. |
Valmar Shadereaver
3
|
Posted - 2012.09.25 23:44:00 -
[70] - Quote
Dane Stark wrote:BLENDEDDAVE WARRIORS wrote:erm hello team based game not one man army. together we stand divided we fall every one should pull together. but no just keep thinking about your own ass is fine You really just don't get it do you? If this blather made any sense, then please explain why throughout the history of firearms and waging war, has the sniper been considered one of the most valuable assets on the field? Please go do some research and then please go tell a real sniper - who happens to save MANY friendlies daily that he is useless to his brothers. Not everyone is a 'run-n-gun' type of soldier! This is NOT just a run around and jump around and shoot kind of game. Nor should that be the mentality of anyone who is actually going to eventually do well at this game once all the kinks are worked out. It's cool if you don't like it, but don't accuse people of being useless when the only useless part of this thread is the OP. And, again, go do some research on the topic.
yes sniper's are inportand they be even beter if they dident stay in safe zone camping and looking at a piece of rock for over half the game till we lose the zone's cause 5 of the ppl are camping safezone whit a sniper and then start shooting but stil not advancing . . . |
|
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.09.25 23:45:00 -
[71] - Quote
Dane Stark wrote:BLENDEDDAVE WARRIORS wrote:erm hello team based game not one man army. together we stand divided we fall every one should pull together. but no just keep thinking about your own ass is fine You really just don't get it do you? If this blather made any sense, then please explain why throughout the history of firearms and waging war, has the sniper been considered one of the most valuable assets on the field? Please go do some research and then please go tell a real sniper - who happens to save MANY friendlies daily that he is useless to his brothers. Not everyone is a 'run-n-gun' type of soldier! This is NOT just a run around and jump around and shoot kind of game. Nor should that be the mentality of anyone who is actually going to eventually do well at this game once all the kinks are worked out. It's cool if you don't like it, but don't accuse people of being useless when the only useless part of this thread is the OP. And, again, go do some research on the topic.
the prodlem is to few good snipers and lots of bad ones i my self have 17000 sniper kills on mag i am not sniper predjudice just to many people think they are dead eye dic k |
Alhanna Ridgeway
123
|
Posted - 2012.09.25 23:46:00 -
[72] - Quote
Why are we trying to get snipers and tank drivers and everyone down into the battle? You do realize everyone doesn't play assault right? Everyone has a different view on classes that take skill vs. classes that don't. Personally, I don't think playing assault takes skill, let me spray a wall of bullets at you, not really aiming, not really caring, until you die because I just held the trigger down for the last 15 seconds. I don't want to play that way, if that is what the game becomes Ill gladly go play something else. So saying to make losing hurt more to get snipers to not play a sniper role, or tank drivers to not drive a vehicle is BULLSHIT. Everyone may not want to play like you. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.25 23:49:00 -
[73] - Quote
Dane Stark wrote:BLENDEDDAVE WARRIORS wrote:erm hello team based game not one man army. together we stand divided we fall every one should pull together. but no just keep thinking about your own ass is fine You really just don't get it do you? If this blather made any sense, then please explain why throughout the history of firearms and waging war, has the sniper been considered one of the most valuable assets on the field? Please go do some research and then please go tell a real sniper - who happens to save MANY friendlies daily that he is useless to his brothers. Not everyone is a 'run-n-gun' type of soldier! This is NOT just a run around and jump around and shoot kind of game. Nor should that be the mentality of anyone who is actually going to eventually do well at this game once all the kinks are worked out. It's cool if you don't like it, but don't accuse people of being useless when the only useless part of this thread is the OP. And, again, go do some research on the topic.
Firstly this aint real life it's a video game.
Second 95 % of snipers are useless to their team on every game I've ever played.
Ding ding, hopping off your bus. |
Valmar Shadereaver
3
|
Posted - 2012.09.25 23:49:00 -
[74] - Quote
Alhanna Ridgeway wrote:Why are we trying to get snipers and tank drivers and everyone down into the battle? You do realize everyone doesn't play assault right? Everyone has a different view on classes that take skill vs. classes that don't. Personally, I don't think playing assault takes skill, let me spray a wall of bullets at you, not really aiming, not really caring, until you die because I just held the trigger down for the last 15 seconds. I don't want to play that way, if that is what the game becomes Ill gladly go play something else. So saying to make losing hurt more to get snipers to not play a sniper role, or tank drivers to not drive a vehicle is BULLSHIT. Everyone may not want to play like you.
i love sniper's who no how to play i just dont like sniper's who only are active 20% of the batle' and if needed have some difrent aproach bye either geting a secend clas or moving away from the nice red zone for the enemy i no its cozy in the red zone u can just snipe whitout care but if ur standing 5minute's of the 8 doing nothing but picking ur nose its no fun for the ppl actualy trying to take over the zone's and taking out tank's |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.09.26 00:31:00 -
[75] - Quote
ICECREAMK1NG WARRIORS wrote:Dave,
This is a great idea. I've certainly never paid anyone for a job not done.
This would stop all the useless snipers, vehicle idiots etc. And make people play to win or else get nothing or very much less.
Anyone not good with this knows they're useless to their team or simply should go play COD or EVE.
Says the warriors, the biggest boosters in the game. Lmfao. Good fun +1 |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.26 00:53:00 -
[76] - Quote
Fiasco Llana wrote:ICECREAMK1NG WARRIORS wrote:Dave,
This is a great idea. I've certainly never paid anyone for a job not done.
This would stop all the useless snipers, vehicle idiots etc. And make people play to win or else get nothing or very much less.
Anyone not good with this knows they're useless to their team or simply should go play COD or EVE. Says the warriors, the biggest boosters in the game. Lmfao. Good fun +1
Hey hang on a minute, we weren't the ones driving around in tanks for months on end.... |
oneshytalk
Osmon Surveillance Caldari State
71
|
Posted - 2012.09.26 06:43:00 -
[77] - Quote
ICECREAMK1NG WARRIORS wrote:Dane Stark wrote:BLENDEDDAVE WARRIORS wrote:erm hello team based game not one man army. together we stand divided we fall every one should pull together. but no just keep thinking about your own ass is fine You really just don't get it do you? If this blather made any sense, then please explain why throughout the history of firearms and waging war, has the sniper been considered one of the most valuable assets on the field? Please go do some research and then please go tell a real sniper - who happens to save MANY friendlies daily that he is useless to his brothers. Not everyone is a 'run-n-gun' type of soldier! This is NOT just a run around and jump around and shoot kind of game. Nor should that be the mentality of anyone who is actually going to eventually do well at this game once all the kinks are worked out. It's cool if you don't like it, but don't accuse people of being useless when the only useless part of this thread is the OP. And, again, go do some research on the topic. Firstly this aint real life it's a video game. Second 95 % of snipers are useless to their team on every game I've ever played. Ding ding, hopping off your bus.
this ^^^ |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
|
Posted - 2012.09.26 08:22:00 -
[78] - Quote
No Win = No Pay
Perpetrating the great elitist divide. no win no pay, is just a means of creating a false positive.
Don't worry, if and when match making is fixed, SP totals will provide a nominal reference for sub-division. |
pew pew youredead
What The French
98
|
Posted - 2012.09.26 16:46:00 -
[79] - Quote
ICECREAMK1NG WARRIORS wrote:Dave,
This is a great idea. I've certainly never paid anyone for a job not done.
This would stop all the useless snipers, vehicle idiots etc. And make people play to win or else get nothing or very much less.
Anyone not good with this knows they're useless to their team or simply should go play COD or EVE. hahaha your assumptions are really funny to read... the people that disagree with your opinion have more valid points than you. and you just told them to go play Eve whyere they can OS you from space to make their point valid. |
pew pew youredead
What The French
98
|
Posted - 2012.09.26 16:50:00 -
[80] - Quote
ICECREAMK1NG WARRIORS wrote:Dane Stark wrote:BLENDEDDAVE WARRIORS wrote:erm hello team based game not one man army. together we stand divided we fall every one should pull together. but no just keep thinking about your own ass is fine You really just don't get it do you? If this blather made any sense, then please explain why throughout the history of firearms and waging war, has the sniper been considered one of the most valuable assets on the field? Please go do some research and then please go tell a real sniper - who happens to save MANY friendlies daily that he is useless to his brothers. Not everyone is a 'run-n-gun' type of soldier! This is NOT just a run around and jump around and shoot kind of game. Nor should that be the mentality of anyone who is actually going to eventually do well at this game once all the kinks are worked out. It's cool if you don't like it, but don't accuse people of being useless when the only useless part of this thread is the OP. And, again, go do some research on the topic. Firstly this aint real life it's a video game. Second 95 % of snipers are useless to their team on every game I've ever played. Ding ding, hopping off your bus. i love how you bring.totally made up figures to back your claims and ideas. keep on wishlisting |
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.26 16:58:00 -
[81] - Quote
No win no pay they wont do that in high sec tbh
Maybe in low and null corps will be able to decided how much they get upfront before the battle and how much after |
Dusters Blog
Bragian Order Amarr Empire
116
|
Posted - 2012.09.26 17:00:00 -
[82] - Quote
we wrote about this on our blog ages ago. SP should be as normal. but no ISK for losing battles unless you're reputable enough to secure a fee for your services. that of course, would be up to the payer however. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.09.26 17:18:00 -
[83] - Quote
BLENDEDDAVE WARRIORS wrote:the answer to boosting via game play never heard of a merc getting paid for losing . why should i and my team get paid SP & ISK + salvage for losing a battle badly.? If the stakes were higher people would be more inclined to play the game as intended. losers should feel the pain of losing not get rewarded for it. this won't fix everything but will go a long way. get the game play going ccp
rofl, this is funny considering played Warriors other day in ambush and all you/they tried to do is SP farm and LOST and died quite a bit . But i bet you still made SP & ISK (and that isnt the only time you've done that) , so not sure how you can justify saying this. But whatever, to each their own |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.27 04:52:00 -
[84] - Quote
Berserker007 wrote:BLENDEDDAVE WARRIORS wrote:the answer to boosting via game play never heard of a merc getting paid for losing . why should i and my team get paid SP & ISK + salvage for losing a battle badly.? If the stakes were higher people would be more inclined to play the game as intended. losers should feel the pain of losing not get rewarded for it. this won't fix everything but will go a long way. get the game play going ccp rofl, this is funny considering played Warriors other day in ambush and all you/they tried to do is SP farm and LOST and died quite a bit . But i bet you still made SP & ISK (and that isnt the only time you've done that) , so not sure how you can justify saying this. But whatever, to each their own
We don't play the game how you want us to, because it's pointless. Hence why Dave made this thread. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.27 05:37:00 -
[85] - Quote
BLENDEDDAVE WARRIORS wrote:the answer to boosting via game play never heard of a merc getting paid for losing . why should i and my team get paid SP & ISK + salvage for losing a battle badly.? If the stakes were higher people would be more inclined to play the game as intended. losers should feel the pain of losing not get rewarded for it. this won't fix everything but will go a long way. get the game play going ccp
HELL NO!!!!!!!! In case I was unclear. YOU are one of THOSE that stay at the SPAWN all game and are uselessly farming SP as the rest of us try to win. Wheres the ICON for really MAD at glitchers like you.!!
|
Tyler Hall
Algintal Core Gallente Federation
47
|
Posted - 2012.09.27 05:42:00 -
[86] - Quote
LOL, could you imagine telling a real life merc that you didn't like the way he did his job so your not paying? i imagine the next thing you hear is the sound of a weapon being drawn. |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.09.27 05:44:00 -
[87] - Quote
BLENDEDDAVE WARRIORS wrote:the answer to boosting via game play never heard of a merc getting paid for losing . why should i and my team get paid SP & ISK + salvage for losing a battle badly.? If the stakes were higher people would be more inclined to play the game as intended. losers should feel the pain of losing not get rewarded for it. this won't fix everything but will go a long way. get the game play going ccp
Just because a team lost doesn't mean they didn't put a lot of effort into it. So your saying that the guy running around, sacrificing himself to get objectives, should be punished because the team didn't win? What if the loss was only marginal?
I would agree to the winning team getting more, but not taking away everything from the losing team.
If your idea was done then anybody entering a match, that wasn't clearly a win for their side, would just leave to find another that guarantees them victory. Rather than trying, and maybe even winning it, despite being so far behind. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.27 05:44:00 -
[88] - Quote
Tech Ohm Eaven wrote:BLENDEDDAVE WARRIORS wrote:the answer to boosting via game play never heard of a merc getting paid for losing . why should i and my team get paid SP & ISK + salvage for losing a battle badly.? If the stakes were higher people would be more inclined to play the game as intended. losers should feel the pain of losing not get rewarded for it. this won't fix everything but will go a long way. get the game play going ccp HELL NO!!!!!!!! In case I was unclear. YOU are one of THOSE that stay at the SPAWN all game and are uselessly farming SP as the rest of us try to win. Wheres the ICON for really MAD at glitchers like you.!!
Try to win what ? '' its a beta '' remember...... That's the stock answer aint it.
oh that ICON well that'll be where your heads at pal. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.27 05:48:00 -
[89] - Quote
You know in low sec you have to put down an ante for the battle and losing it means you dont get that back and you dont get paid either. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.27 06:00:00 -
[90] - Quote
Tyler Hall wrote:LOL, could you imagine telling a real life merc that you didn't like the way he did his job so your not paying? i imagine the next thing you hear is the sound of a weapon being drawn.
Happens all the time. Mechanic gets an add specifying head damage but instead goes for full body damage with a microuzi. Mechanic shows up to get paid and gets a 9mm lead asprin for not doing the job as specified.
|
|
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.27 06:06:00 -
[91] - Quote
no guys, come on. Check it out, only the winners get salvage. Because, just like in eve only the winners get to loot the field.
Bam! Done, give me a job CCP, what are you waiting for.
God dman it click like allready |
Jariel Manton
SVER True Blood Unclaimed.
210
|
Posted - 2012.09.27 06:06:00 -
[92] - Quote
BLENDEDDAVE WARRIORS wrote:the answer to boosting via game play never heard of a merc getting paid for losing . why should i and my team get paid SP & ISK + salvage for losing a battle badly.? If the stakes were higher people would be more inclined to play the game as intended. losers should feel the pain of losing not get rewarded for it. this won't fix everything but will go a long way. get the game play going ccp
While i can see not getting paid is is logical for loosing or atleast getting one rate for loosing and a "bonus" for winning, not getting SP makes no sense. The idea is that your gaining skill, your practicing with your suit and your weapon and therefor are gaining experience which is used in the areas that you see fit. Dialing back isk won makes sense, changing how SP works on a win/lose basis does not.
|
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.27 19:45:00 -
[93] - Quote
Ok how about, you lose, you get no ISK no salvage but you can have the same SP.
I really don't get why some of you think losers should recieve the same rewards as the victors ?. |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.09.27 19:58:00 -
[94] - Quote
ICECREAMK1NG WARRIORS wrote:Ok how about, you lose, you get no ISK no salvage but you can have the same SP.
I really don't get why some of you think losers should recieve the same rewards as the victors ?. Because it's not a tournament. Historically, mercenaries get paid to fight, not necessarily to win. You might get a bonus from a happy employer if you win, but are you really going to fight if getting paid is contingent on victory, when you can't assure victory?
Also, from a less RP perspective, it would inadvertently discourage people from playing. For much the same reasons as above, as a matter of fact.
In any case, cutting ISK/salvage wouldn't really discourage the "boosters" who are trying to farm SP, so it doesn't solve the problem. At least as far as I can tell. |
ICECREAMK1NG WARRIORS
134
|
Posted - 2012.09.27 20:11:00 -
[95] - Quote
Well then we carry on as we are and boosting in what ever form will earn you the most, fighting becomes pointless and we can all leave in peace earning lots and lots. |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.09.27 20:16:00 -
[96] - Quote
Standard Contract turns
Half now Half on completion
Makes sense to me.
Or
We will pay you x amount to attack this district. You will get a bonus should you succeed.
Plenty of reasons to make paper win or loose.
|
Threvis Valan
Doomheim
40
|
Posted - 2012.09.27 20:20:00 -
[97] - Quote
Tyler Hall wrote:LOL, could you imagine telling a real life merc that you didn't like the way he did his job so your not paying? i imagine the next thing you hear is the sound of a weapon being drawn.
you're kidding right? so you hire a merc to do a job. say protect a space station or manufacturing facility. so then it gets blown all to hell...remind me what you'd be paying him for again?
for trying? Yoda told me a loooont time ago "there is not try"...
DO OR DO NOT.
No win, no fee. 25% less SP and absolutely no salvage. this isnt Call of Dummy.... |
D3aTH D3alER54
The Southern Legion
130
|
Posted - 2012.09.29 01:02:00 -
[98] - Quote
Threvis Valan wrote:Tyler Hall wrote:LOL, could you imagine telling a real life merc that you didn't like the way he did his job so your not paying? i imagine the next thing you hear is the sound of a weapon being drawn. you're kidding right? so you hire a merc to do a job. say protect a space station or manufacturing facility. so then it gets blown all to hell...remind me what you'd be paying him for again? for trying? Yoda told me a loooont time ago "there is not try"... DO OR DO NOT. No win, no fee. 25% less SP and absolutely no salvage. this isnt Call of Dummy....
+1
So true bro , |
Typo Name
78
|
Posted - 2012.09.29 01:31:00 -
[99] - Quote
Suggestions like this are idiotic.
Once players can start paying eachother, good luck getting anyone you hire to use anything above free gear. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
311
|
Posted - 2012.09.29 14:55:00 -
[100] - Quote
I think people are missing an important part of this. Probably because it isn't part of the game yet.
We are mercenaries hired out by large groups to take control of land and hold it. It is the loss and gain of these large groups that matters, we are just trying to profit off the conflict.
If I pay 12 mercs 100k a head to attack a district and they lose then I lose 1.2 million isk and I did not gain control of the district and I pissed off the other corp I attacked. That is where the real loss is. And sure those mercs got paid, but I'm less likely to hire them again next time. I might have to pay 300k a merc for better soldiers next time.
If you remove payment after a loss then things go very bad. What is to keep me from hiring noob corp mercs to attack uber corps in nul sec as a form of griefing? I could send waves of them everywhere and 9 out of 10 matches I would not have to pay them. |
|
Alhanna Ridgeway
123
|
Posted - 2012.09.29 19:00:00 -
[101] - Quote
People that have these you shouldn't be paid if you lose opinions apparently don't live in the same world the rest of us do. I really gotta talk to my travel agent about going to happy world land.
Let's look at this from a real world perspective for a minute. You hire someone to attack anywhere, you're gonna pay them money up front. They aren't gonna go be shot at without some money up front. Now if they lose, naturally you don't have to pay them again because they are dead, and you won't hire them again because they are dead. We don't respawn in real life last time I checked.
Now if they go and "win" whatever scenario you hired them for, you're gonna pay them the rest you agreed upon, or they are liable to kill you as well. So you'll pay, either the money or your life, a true merc doesn't care.
As far as the game goes, if I was running a corp, Id tell you the fee before I agreed to help you, and Id expect half up front. Now since we respawn in this game, sure I may not expect the other half if we lose, but yeah you're at least gonna pay half. I assume most corps will take this stance or a similar one. Because regardless of winning or losing, Im still spending money fighting for you. So you got to at least cover those initial losses. That just makes sense.
So no the losers should still gain isk even though they lost, but they shouldn't receive as much as the winning team. Simple as that, now as for salvage I don't really care who gets that, and SP should be on an individual basis.
|
Typo Name
78
|
Posted - 2012.09.29 19:26:00 -
[102] - Quote
Alhanna Ridgeway wrote:People that have these you shouldn't be paid if you lose opinions apparently don't live in the same world the rest of us do. I really gotta talk to my travel agent about going to happy world land.
Let's look at this from a real world perspective for a minute. You hire someone to attack anywhere, you're gonna pay them money up front. They aren't gonna go be shot at without some money up front. Now if they lose, naturally you don't have to pay them again because they are dead, and you won't hire them again because they are dead. We don't respawn in real life last time I checked.
Now if they go and "win" whatever scenario you hired them for, you're gonna pay them the rest you agreed upon, or they are liable to kill you as well. So you'll pay, either the money or your life, a true merc doesn't care.
As far as the game goes, if I was running a corp, Id tell you the fee before I agreed to help you, and Id expect half up front. Now since we respawn in this game, sure I may not expect the other half if we lose, but yeah you're at least gonna pay half. I assume most corps will take this stance or a similar one. Because regardless of winning or losing, Im still spending money fighting for you. So you got to at least cover those initial losses. That just makes sense.
So no the losers should still gain isk even though they lost, but they shouldn't receive as much as the winning team. Simple as that, now as for salvage I don't really care who gets that, and SP should be on an individual basis.
My payment method in DUST will probably be different- I'll want "X" amount after a win, and whatever you pay me up front is the only money I'll risk on the battle-
if you don't pay me up front, I'll only use free gear. If you pay me 1 million ISK up front, I'll use 1 million ISK worth of gear/vehicles- if I somehow lose that 1 million worth of gear, I'll start using free gear again- however, if I'm really good and lose little to none of that- well, that's just a bonus for being extremely efficient. And etc |
|
|
|
Pages: 1 2 3 4 :: [one page] |