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Avenger 245
Crux Special Tasks Group Gallente Federation
477
 |
Posted - 2012.09.15 01:25:00 -
[1] - Quote
I think over all they can be tweaked some to adjust balance things out and splash shouldnGÇÖt have been so heavily nerfed but other than that I donGÇÖt think they are underpowered now.
what Ive noticed is that tanks used to roll into a group and kill some and scatter the rest, well in this build when a tank rolls into a group it cant wipe the floor with them and the group stays more cohesive and can bring to bear ALL of its AV equipment, thatGÇÖs the real difference before tanks scattered people before the full force of AV could be felt and now people can bring it to bear on tank drivers. but this isnGÇÖt really a problem if a tank travels with groups of infantry and coordinates with them, once this happen tanks are once again powerful battlefield tools they're just no longer soloable machines. in essence after the patch tanks REQUIRE you to travel with groups of infantry, to cover you tanky self.
so basically if tank drivers would stick with infantry then they should once again be powerful weapons of war, used to breach enemy lines, and provide a stable offense point, for infantry. all in all with a little tweaking and a little bit more team work tanks can once again be amazing tools, using their heavy firepower, natural fear inducing effect, and speed to maximum advantage working with groups of infantry they can be de |

Debacle Nano
Shadow Company HQ
639
 |
Posted - 2012.09.15 01:29:00 -
[2] - Quote
If I can solo a tank, there's something wrong. |

Avenger 245
Crux Special Tasks Group Gallente Federation
477
 |
Posted - 2012.09.15 01:31:00 -
[3] - Quote
thatGÇÖs why I agree with the nerf it was need and tank drivers just need to adapt to a more team based style. the above is just to make it clear on what needs tweaking and how the tanks need to adapt. |

Sees-Too-Much
332
 |
Posted - 2012.09.15 01:32:00 -
[4] - Quote
The key is to see how and if people adjust. That's likely part of why they waited so long on the HAV nerf despite the constant complaining.
For example, my dropship is much more fragile now and swarms are much more popular. I'm not going to just stop using it*, I'm going to modify my tactics to fit its new capabilities. If, after a while, no one is able to find success with dropships (and LAVs and HAVs), then they'll reexamine the balance. It's up to us vehicle driver folks to figure out what role we can occupy now.
*although I'm going to stop using a CRU, I had another dropship stolen by a random today while I was repairing it. |

Debacle Nano
Shadow Company HQ
639
 |
Posted - 2012.09.15 01:45:00 -
[5] - Quote
Avenger 245 wrote:thatGÇÖs why I agree with the nerf it was need and tank drivers just need to adapt to a more team based style. the above is just to make it clear on what needs tweaking and how the tanks need to adapt.
You misread my post. |

Daedra Lord9
Seituoda Taskforce Command Caldari State
136
 |
Posted - 2012.09.15 01:46:00 -
[6] - Quote
Am I seriously one of the only people that sees that tanks are meant to be infantry support? They're still extremely effective when backed up by infantry (or vice versa), if for no other reason than the weapons that kill one are ineffective against the other. I see no point to all the whining (not saying this topic, but in general), since they still have roughly the same power as before, they just aren't invulnerable anymore.
Edit: I feel like I came across wrong with that post. It was in response to the fact that I was the only one who had liked the first post at the time, and I took that to mean that nobody else really agreed on the view that tanks are support. |

The dark cloud
Seraphim Initiative. CRONOS.
1060
 |
Posted - 2012.09.15 01:51:00 -
[7] - Quote
Tanks are garbage now. A single guy with a swarm launcher in a decent position where he is hard to hit can take out a tank pretty easy. If you want to waste ISK+SP go down now the road of tanks. |

Avenger 245
Crux Special Tasks Group Gallente Federation
477
 |
Posted - 2012.09.15 01:54:00 -
[8] - Quote
The dark cloud wrote:Tanks are garbage now. A single guy with a swarm launcher in a decent position where he is hard to hit can take out a tank pretty easy. If you want to waste ISK+SP go down now the road of tanks.
infantry support with a sniper and your problems our fixed |

STB Vermaak Doe
558
 |
Posted - 2012.09.15 01:56:00 -
[9] - Quote
Think of this as av Guy's reparations for the time of op tanks. |

Avenger 245
Crux Special Tasks Group Gallente Federation
477
 |
Posted - 2012.09.15 02:39:00 -
[10] - Quote
well actually i want to revise my opinion Milita swarms are overall overpower 320 damage is too much direct fire damage for a milita swarm, and i am managing to solo kill tanks so this worries me a bit more, i think the Swarm buff was a little to over bearing and can be dropped to compensate for tanks new weakness. the swarm buff would have been good pre patch but with tanks on the wan and their position unstable i think the swarm buff was to much. |
|

Baal Roo
Subdreddit Test Alliance Please Ignore
811
 |
Posted - 2012.09.15 02:48:00 -
[11] - Quote
Spent an entire match emptying proto swarms down the gullet of tanks on plateau earlier, never got either of them below 25% shields.
Getting your whole squad in the same place at the same time, and all with an AV loadout, to unload on a tank when a tank is faster than a sprinting scout is damn near impossible. OTOH, pushing right on the D-pad, choosing HAV, and then driving in circles OHKing anything that moves with 3 guns and 6000+ HP isn't exactly the epitome of skilled gameplay/teamwork. |

Avenger 245
Crux Special Tasks Group Gallente Federation
477
 |
Posted - 2012.09.15 02:54:00 -
[12] - Quote
are you sure hit detection and lag were resonable when you fired, are you sure all of them hit? becuase i did destroy a HAV with nothing but Milita swarm and that promted me to post that issue, tanks should not be soloable or atleast not as easy as i did just a match ago.
also have you played during the recent patch solo tankers are dying fast. |

TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
 |
Posted - 2012.09.15 03:11:00 -
[13] - Quote
I noticed this a well. It's a lot better for a group to stick together especially with a tank. What's better if Squad leaders frago a tank and groups of infantry defends it as it moves from places to places. Bring in a couple of engineers next to a tank and it's going to be easy breezy SP hording.  |

Billi Gene
Tronhadar Free Guard Minmatar Republic
130
 |
Posted - 2012.09.15 03:14:00 -
[14] - Quote
there is no problem with a solo infantry taking out a tank.
if that solo infantry can OHK a non militia tank with militia gear, that is a problem (game wise), but i doubt it, unless said tank just sits there trying to tank the damage(1000dam. per swarm release, according to my calculations).
i may be wrong but 20% of 250 is 50 no.. so swarms should now be doing 300 damage per missile, not 320 ?
Tanks need to adapt, I'm sure things will change with the next build, and we may see a sleight buff to vehicle HP, drop ships already are getting said HP buff. I don't think tanks need much of a buff, they just need to learn how to position themselves so they can retreat faster :P
tanks in small Ambush maps are no longer a problem at least 
on a side note... playing infantry ... I refuse to help tank drivers that have annoyed me in the past ... i've started running away from tanks on my own team... hoping someone will blow them up! Sadly the good tank drivers are still good at getting away 
On a second side note... drop ships are now getting one shot :( |

The dark cloud
Seraphim Initiative. CRONOS.
1060
 |
Posted - 2012.09.15 03:25:00 -
[15] - Quote
Well this has a good side to it aswell. I can now use my heavy with a HMG and a lav without some guy calling in a tank to force me to counter him with my tank. Ah the joys of shoting clueless people in the face with a HMG from like 5m distance is just priceless when i jump out my militia LAV. Espacially if the guy keeps shoting the worthless vehicle and i start to shot them in the back. |

Avenger 245
Crux Special Tasks Group Gallente Federation
477
 |
Posted - 2012.09.15 03:30:00 -
[16] - Quote
Billi Gene wrote:there is no problem with a solo infantry taking out a tank. if that solo infantry can OHK a non militia tank with militia gear, that is a problem (game wise), but i doubt it, unless said tank just sits there trying to tank the damage(1000dam. per swarm release, according to my calculations). i may be wrong but 20% of 250 is 50 no.. so swarms should now be doing 300 damage per missile, not 320 ? Tanks need to adapt, I'm sure things will change with the next build, and we may see a sleight buff to vehicle HP, drop ships already are getting said HP buff. I don't think tanks need much of a buff, they just need to learn how to position themselves so they can retreat faster :P tanks in small Ambush maps are no longer a problem at least  on a side note... playing infantry ... I refuse to help tank drivers that have annoyed me in the past  ... i've started running away from tanks on my own team... hoping someone will blow them up! Sadly the good tank drivers are still good at getting away  On a second side note... drop ships are now getting one shot :( really tiny text i guess it is 300 lol.
tanks should not be soloed by a equivalent or lesser tech weapons, swarms got to much 5% would have been better.
dropships donGÇÖt need a HP boost, they need a much higher explosive resistances, why because a infantry transport should be able to safely transport infantry. so higher explosive resistance would protect them from AA weapons but direct fire would still hurt them alot. |

Shiro Mokuzan
220
 |
Posted - 2012.09.15 03:56:00 -
[17] - Quote
The dark cloud wrote:Tanks are garbage now. A single guy with a swarm launcher in a decent position where he is hard to hit can take out a tank pretty easy. If you want to waste ISK+SP go down now the road of tanks. If only there were some way to have, I dunno, people on foot clear out guys with swarm launchers. If only there were some way to make that happen... |

Gojira90s
14
 |
Posted - 2012.09.15 03:59:00 -
[18] - Quote
Debacle Nano wrote:If I can solo a tank, there's something wrong. With the tank driver |

Billi Gene
Tronhadar Free Guard Minmatar Republic
130
 |
Posted - 2012.09.15 04:00:00 -
[19] - Quote
Shiro Mokuzan wrote:The dark cloud wrote:Tanks are garbage now. A single guy with a swarm launcher in a decent position where he is hard to hit can take out a tank pretty easy. If you want to waste ISK+SP go down now the road of tanks. If only there were some way to have, I dunno, people on foot clear out guys with swarm launchers. If only there were some way to make that happen...
Blasphemy!!.. the Precursor Tank Gods do not need help!!!... We SOLO MAPS!!!!
R.I.P. Precursor Gods |

Burger Helper
84
 |
Posted - 2012.09.15 04:05:00 -
[20] - Quote
Debacle Nano wrote:If I can solo a tank, there's something wrong.
if you can solo a (militia) tank with (proto) AV, it's working |
|

Billi Gene
Tronhadar Free Guard Minmatar Republic
130
 |
Posted - 2012.09.15 04:08:00 -
[21] - Quote
Avenger 245 wrote: really tiny text i guess it is 300 lol.
tanks should not be soloed by a equivalent or lesser tech weapons, swarms got to much 5% would have been better.
dropships donGÇÖt need a HP boost, they need a much higher explosive resistances, why because a infantry transport should be able to safely transport infantry. so higher explosive resistance would protect them from AA weapons but direct fire would still hurt them alot.
Resistances are just another way to artificially increase EHP...
With the AV un-nerf drop ships need a little love, not much really, just enough so that with shield boosters and resist mods on, they don't get one shot... this isnt about not letting boats get "hurt alot", but rather having it so they see use.
imho (and i am biased... i really love drop ships :) ) |

Avenger 245
Crux Special Tasks Group Gallente Federation
477
 |
Posted - 2012.09.15 04:24:00 -
[22] - Quote
Burger Helper wrote:Debacle Nano wrote:If I can solo a tank, there's something wrong. if you can solo a (militia) tank with (proto) AV, it's working
im talking about Militia Swarms vs the basic tanks not proto swarms vs militia tanks. |

Skihids
Tritan-Industries Legacy Rising
969
 |
Posted - 2012.09.15 06:14:00 -
[23] - Quote
Sees-Too-Much wrote:The key is to see how and if people adjust. That's likely part of why they waited so long on the HAV nerf despite the constant complaining.
For example, my dropship is much more fragile now and swarms are much more popular. I'm not going to just stop using it*, I'm going to modify my tactics to fit its new capabilities. If, after a while, no one is able to find success with dropships (and LAVs and HAVs), then they'll reexamine the balance. It's up to us vehicle driver folks to figure out what role we can occupy now.
*although I'm going to stop using a CRU, I had another dropship stolen by a random today while I was repairing it.
Exactly!
I think the key for dropships will be nap of the earth flying to reduce the lockon time below the reaction time of players, just as choppers now operate. |

KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
 |
Posted - 2012.09.15 06:37:00 -
[24] - Quote
Are tanks really that bad since the nerf or are people just exhaggerating? I've not skiled into vehicles at all so I've never called one in but the nerf has gotten a lot of attention from players. |

Baal Roo
Subdreddit Test Alliance Please Ignore
811
 |
Posted - 2012.09.15 06:53:00 -
[25] - Quote
KripnawtiQ Prime wrote:Are tanks really that bad since the nerf or are people just exhaggerating? I've not skiled into vehicles at all so I've never called one in but the nerf has gotten a lot of attention from players.
People are exaggerating because their god-mode is now only demigod-mode. |

Burger Helper
84
 |
Posted - 2012.09.15 08:51:00 -
[26] - Quote
Baal Roo wrote:
People are exaggerating because their god-mode is now only demigod-mode.
pretty much this.
some guy in a sagaris is now very concerned because he dies once every three games instead of once every ten.
mind you, it's a very expensive tank, but fielding it every game without consequence, or being able to farm enough isk so you always break even on it, is ******* dumb as all hell.
|

Billi Gene
Tronhadar Free Guard Minmatar Republic
130
 |
Posted - 2012.09.15 09:02:00 -
[27] - Quote
not so long ago i remember a player sub-set calling exaggeration on cries that AV was broken....
now that same sub-set are claiming that swarms are one shotting tanks....
other shoe foot?
I'm sorry but the numbers just don't add up.... a militia suit New Character, using militia swarms, might hurt a new character in a militia tank. The same Militia swarm newby against a gunnlogi or sageris will not be hurting that tank all that much, not unless said tank is sitting there with no idea of where their shield and armor readout is, blindly firing on any red marker in range....
And don't get me wrong, I truely believe that there might just be tank drivers out there that have forgotten where their shield and armor HP ui is on the screen.....
Pro-tip.... put some decent gunner turrets on your tank to encourage others to gun for you, know where the nearest cover is, and from which angles it gives cover from, and which maps are actually suited to tanks... i'll give you a hint... the three point map is no longer a map suited to roaming tanks... |

KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
 |
Posted - 2012.09.15 09:06:00 -
[28] - Quote
Burger Helper wrote:Baal Roo wrote:
People are exaggerating because their god-mode is now only demigod-mode.
pretty much this. some guy in a sagaris is now very concerned because he dies once every three games instead of once every ten. mind you, it's a very expensive tank, but fielding it every game without consequence, or being able to farm enough isk so you always break even on it, is ******* dumb as all hell.
Understood. As a ground and pound player thus far I didn't really affect me at all. But I couldn't help thinking that a tank is something that should be feared...a killing force to be reckoned with if not properly prepared for or countered. Players have been making it sound like they were nerfed to a point that you can't kill with them. |

Billi Gene
Tronhadar Free Guard Minmatar Republic
130
 |
Posted - 2012.09.15 09:19:00 -
[29] - Quote
people are prone to exaggeration in order to make their claims sound more reasonable...
why just last week i caught a 40pound trout, it was no where near the usual 4 pound i get from that river... |

KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
 |
Posted - 2012.09.15 09:42:00 -
[30] - Quote
Billi Gene wrote:people are prone to exaggeration in order to make their claims sound more reasonable...
why just last week i caught a 40pound trout, it was no where near the usual 4 pound i get from that river...
hahaha |
|

Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
 |
Posted - 2012.09.15 11:01:00 -
[31] - Quote
I still think they are OP  |

Catfish Joe
Krullefor Organization Minmatar Republic
13
 |
Posted - 2012.09.15 11:19:00 -
[32] - Quote
Sha Kharn Clone wrote:I still think they are OP  lol i couldn't agree more i've always thought they were to a certain degree OP and because they have gotten a slight nerf and the Swarmers and Forge Guns got buffs some players that are straight up tank players with no run and gun game are quitting the game altogether because of it or are refusing to play again(boycotting)lol until its fixed thats how obsessed some have become with them . either way at least CCP is doing something right and is balancing the game in the proper right way at least imo they are anyways . |

Tyas Borg
Osmon Surveillance Caldari State
112
 |
Posted - 2012.09.15 11:56:00 -
[33] - Quote
Baal Roo wrote:Spent an entire match emptying proto swarms down the gullet of tanks on plateau earlier, never got either of them below 25% shields.
Getting your whole squad in the same place at the same time, and all with an AV loadout, to unload on a tank when a tank is faster than a sprinting scout is damn near impossible. OTOH, pushing right on the D-pad, choosing HAV, and then driving in circles OHKing anything that moves with 3 guns and 6000+ HP isn't exactly the epitome of skilled gameplay/teamwork.
You sir are a liar and have no clue. I kill tanks with the most basic of swarms and dropships, irrelevant of fit they go down in 2 volleys. You do know they have to lock on?, right?.
As for all these claims that tanks can't now farm SP/ISK. I've been running and gunning since the patch and actually making more a game than going 20-30/0 in a tank pre patch. 150K-250k in a tank without dying 200-300k for infantry and it's easier and I can do it with full militia gear.
Your all pretty much commenting on something you don't have the slightest idea about. All you know is before the patch you couldn't kill tanks with crap AV easily and now their soloable with milita gear. The risk versus reward was crap before and now it's just not even worth risking. In it's current state all vehicles should be a third of their price if you can 2 shot them with free AV.
All I see on these boards are people who don't understand the concept of risk vs reward. Your all too used to playing CoD and BF and think because it's a single guy in a tank that you alone should be able to take it out.
In every other FPS there's no such system, yet you all whine like it has to be "Balanced". If CCP keep listening to this crap instead of making Eve in FPS form then this game's gonna go downhill fast as there's far better FPS's out there. The meta game here is what set's it apart from other games and yet your all campaigning to strip it out.
A good comparision to Eve in both risk and rewards is imagine 3 frigates taking out a battlecruiser. The 3 frigates don't cost anywhere near the same cost combined, yet they could take it out with teamwork. The frigates have very little to lose due to the low cost of their ships and the cruiser has a lot to lose. If the frigates work alone then their dead pretty quick, but if they work together sure they may lose one, but they'd maybe get the kill.
The analogy here is that the frigates risked something, but risked very little. Where as the cruiser is put at risk, but he's invested enough to maybe take them on.
As it stands in dust now 1 guy with free gear can take down a Sagaris which costs 2mill isk. Militia gear requires nothing to earn it, a Sagaris costs millions of SP. The system is broken now but none of you see that.
To clarify this I can play a few games on foot and be able to buy proto equiment for my infantry. I have to play 20-30 games to get a tank that will get one shotted.
Keep praising this change though, I'm sure your all happy that it's become an infantry players wet dream. |

xAckie
Ahrendee Mercenaries Legacy Rising
125
 |
Posted - 2012.09.15 12:01:00 -
[34] - Quote
Tyas Borg wrote:Baal Roo wrote:Spent an entire match emptying proto swarms down the gullet of tanks on plateau earlier, never got either of them below 25% shields.
Getting your whole squad in the same place at the same time, and all with an AV loadout, to unload on a tank when a tank is faster than a sprinting scout is damn near impossible. OTOH, pushing right on the D-pad, choosing HAV, and then driving in circles OHKing anything that moves with 3 guns and 6000+ HP isn't exactly the epitome of skilled gameplay/teamwork. You sir are a liar and have no clue. I kill tanks with the most basic of swarms and dropships, irrelevant of fit they go down in 2 volleys. You do know they have to lock on?, right?. As for all these claims that tanks can't now farm SP/ISK. I've been running and gunning since the patch and actually making more a game than going 20-30/0 in a tank pre patch. 150K-250k in a tank without dying 200-300k for infantry and it's easier and I can do it with full militia gear. Your all pretty much commenting on something you don't have the slightest idea about. All you know is before the patch you couldn't kill tanks with crap AV easily and now their soloable with milita gear. The risk versus reward was crap before and now it's just not even worth risking. In it's current state all vehicles should be a third of their price if you can 2 shot them with free AV. All I see on these boards are people who don't understand the concept of risk vs reward. Your all too used to playing CoD and BF and think because it's a single guy in a tank that you alone should be able to take it out. In every other FPS there's no such system, yet you all whine like it has to be "Balanced". If CCP keep listening to this crap instead of making Eve in FPS form then this game's gonna go downhill fast as there's far better FPS's out there. The meta game here is what set's it apart from other games and yet your all campaigning to strip it out. A good comparision to Eve in both risk and rewards is imagine 3 frigates taking out a battlecruiser. The 3 frigates don't cost anywhere near the same cost combined, yet they could take it out with teamwork. The frigates have very little to lose due to the low cost of their ships and the cruiser has a lot to lose. If the frigates work alone then their dead pretty quick, but if they work together sure they may lose one, but they'd maybe get the kill. The analogy here is that the frigates risked something, but risked very little. Where as the cruiser is put at risk, but he's invested enough to maybe take them on. As it stands in dust now 1 guy with free gear can take down a Sagaris which costs 2mill isk. Militia gear requires nothing to earn it, a Sagaris costs millions of SP. The system is broken now but none of you see that. To clarify this I can play a few games on foot and be able to buy proto equiment for my infantry. I have to play 20-30 games to get a tank that will get one shotted. Keep praising this change though, I'm sure your all happy that it's become an infantry players wet dream.
it isnt a good comaprison as we are not comparing vehicles v vehicles we are comparing vehicles v infantry where a balance in an FPS is needed. And the meta game isnt affected by having a good FPS. Far from it. the more people that play the bigger the meta game.
As for risk adn rewards: infantry die a lot in the game. So the use isk up too. Why do you seem to assume infantry are running around in free stuff? |

Tyas Borg
Osmon Surveillance Caldari State
112
 |
Posted - 2012.09.15 12:04:00 -
[35] - Quote
My comparison there is I can earn more money for free with little effort in milita gear as a foot zerger.
I can earn nearly the same in a tank, but have to pay 2-3mill for it and it's paper thin.
What would you choose?
Plus I keep bringing milita swarms up because they're a FREE counter that is too affective against something I've had to grind to earn SP for and pay millions for.
Can you honestly not see the issue here?
EDIT : The comparison stands as it's the closest thing we have in Dust. There's no infantry in Eve if you haven't noticed, so the lower ships are basically the equivalent of grunts. |

Kyy Seiska
Zumari Force Projection Caldari State
188
 |
Posted - 2012.09.15 12:22:00 -
[36] - Quote
What some EVE players fail to realize that this is an MMOFPS with rpg elements not an MMORPG with fps elements. It's ridiculous if you just think that you are somehow entitled to be some sort of a Demigod just because you have played the game longer.
Another thing EVE players fail to realize that this isn't EVE. Sure it shares many of the things that make EVE great but some things from MMORPG Spaceship commander simulator just don't work in online multiplayer FPS games. If something seems too powerful it quickly becomes only thing that is actually worth using. Professional clan-matches would turn in to 16vs16 Tank battles.
Prototype level fitting for infantry can costs around 200-400k and dying more than 4 times in a match is fairly common when against good players or well even militia tanks. You could even get your **** blasted on the wall by lucky shot from militia-shotgun, forge-gun, swarm-launcher or grenade.
in Dust 514 even the low quality weapons are still weapons, they might not be as effective or accurate as their higher quality counterparts but they still hurt and should continue to do so. This isn't game where lvl 100 players go around killing newbies without any risk just because they think its funny.
And there's still simply no reason why something that doesn't require multiple players to operate, should need multiple players to destroy. |

Jexct Doc
Circle of Huskarl Minmatar Republic
14
 |
Posted - 2012.09.15 12:57:00 -
[37] - Quote
Good tanks are still good tanks. These threads are lol. |

Demonic Chaos
Sanmatar Kelkoons Minmatar Republic
14
 |
Posted - 2012.09.15 13:08:00 -
[38] - Quote
I use swarms alot and I think they were buffed too much I think 5-10% would have been more reasonable or just give millia an extra swarm missile advanced 1 or 2 and proto 2 or 3 even 1 extra missle each would have been fine even if did a slight damage reduction |

Avenger 245
Crux Special Tasks Group Gallente Federation
477
 |
Posted - 2012.09.15 15:16:00 -
[39] - Quote
Demonic Chaos wrote:I use swarms alot and I think they were buffed too much I think 5-10% would have been more reasonable or just give millia an extra swarm missile advanced 1 or 2 and proto 2 or 3 even 1 extra missle each would have been fine even if did a slight damage reduction
i think the tank nerf combined with the swarm buff was overkill to tanks CCP should have fixed one part and see how that works out. swarms are way to powerful right now and are realy hurting the tank balance |

Burger Helper
84
 |
Posted - 2012.09.15 21:53:00 -
[40] - Quote
KripnawtiQ Prime wrote: Players have been making it sound like they were nerfed to a point that you can't kill with them.
yeah, because they're tank drivers and not being invincible = useless. apparently.
a tank right now with like two snipers as support picking off infantry AV is still unstoppable, the key is that the tank NEEDS infantry support
|
|

Baal Roo
Subdreddit Test Alliance Please Ignore
811
 |
Posted - 2012.09.15 23:07:00 -
[41] - Quote
Tyas Borg wrote:Baal Roo wrote:Spent an entire match emptying proto swarms down the gullet of tanks on plateau earlier, never got either of them below 25% shields.
Getting your whole squad in the same place at the same time, and all with an AV loadout, to unload on a tank when a tank is faster than a sprinting scout is damn near impossible. OTOH, pushing right on the D-pad, choosing HAV, and then driving in circles OHKing anything that moves with 3 guns and 6000+ HP isn't exactly the epitome of skilled gameplay/teamwork. You sir are a liar and have no clue. I kill tanks with the most basic of swarms and dropships, irrelevant of fit they go down in 2 volleys. You do know they have to lock on?, right?.
Don't give me that. I've been playing for months, and have spent ample time in tanks as well as chasing them with my proto swarms. Anyone that understands the math here and has any experience in the game can plainly see that you are full of it.
If you're blowing up tanks in 2 volleys, they are crap tanks and fitted poorly. If some guy wants to sit in a tank with no shield or armor modules and not fire his guns, SURE, you'll take him down in a couple of shots, but you don't base game balance on the play of the worst players you come across. Anyone with a good tank fitting and an even halfway decent head on their shoulders WILL NOT be soloable in a tank by a guy with a militia swarm launcher. That is absolute and utter BS and you know it. Honestly, it's such an absolutely ridiculous statement, I'm having a hard time taking anything else you say seriously.
Quote: As for all these claims that tanks can't now farm SP/ISK. I've been running and gunning since the patch and actually making more a game than going 20-30/0 in a tank pre patch. 150K-250k in a tank without dying 200-300k for infantry and it's easier and I can do it with full militia gear.
Your all pretty much commenting on something you don't have the slightest idea about. All you know is before the patch you couldn't kill tanks with crap AV easily and now their soloable with milita gear. The risk versus reward was crap before and now it's just not even worth risking. In it's current state all vehicles should be a third of their price if you can 2 shot them with free AV.
Utter nonsense.
Quote: All I see on these boards are people who don't understand the concept of risk vs reward. Your all too used to playing CoD and BF and think because it's a single guy in a tank that you alone should be able to take it out.
In every other FPS there's no such system, yet you all whine like it has to be "Balanced". If CCP keep listening to this crap instead of making Eve in FPS form then this game's gonna go downhill fast as there's far better FPS's out there. The meta game here is what set's it apart from other games and yet your all campaigning to strip it out.
You seem to lack a basic understanding of how game balance in an FPS works. If ONE thing is good at everything, EVERYONE will use that ONE thing. It's simple really. If you want ALL TANKS ALL THE TIME, then you've got the right idea.
(ran out of quotes)
"A good comparision to Eve in both risk and rewards is imagine 3 frigates taking out a battlecruiser. The 3 frigates don't cost anywhere near the same cost combined, yet they could take it out with teamwork. The frigates have very little to lose due to the low cost of their ships and the cruiser has a lot to lose. If the frigates work alone then their dead pretty quick, but if they work together sure they may lose one, but they'd maybe get the kill.
The analogy here is that the frigates risked something, but risked very little. Where as the cruiser is put at risk, but he's invested enough to maybe take them on."
The problem here is that you are specifically asking for the opposite of this. You are asking for the battlecruisers to be impervious to the frigates (which was how the best tanks were set up previously). With the current cost of tanks, there was nearly ZERO risk for fielding a top end fitting. I've spent some time playing with guys spec'd into high end tanks, and they would simply call in their God Mode Tank, and we'd roll around going 80-0 as a squad match after match after match. They would laugh and laugh as volley after volley of SL and FG shots came in and they just drove off, spider tanked each other, and drove back in to get another 5-10 free kills. They were unstoppable death machines if driven with any level of competency whatsoever. If we could laugh and screw around and consistently go 80-0 as a squad without even trying, SOMETHING IS WRONG. That's NOT FUN for anyone but the guys in the Iwinmobile, plain and simple.
"As it stands in dust now 1 guy with free gear can take down a Sagaris which costs 2mill isk. Militia gear requires nothing to earn it, a Sagaris costs millions of SP. The system is broken now but none of you see that."
Again, this is absolute nonsense. Unless no one is in that Sagaris, or the driver is a brain dead buffoon, no one in militia gear is going to land 10 shots on the thing before he manages to either land ONE shot on the person in the militia outfit OR simply drive around a corner.
I mean, give me a break with this nonsense. You're CLEARLY a tank driver who wants his I WIN button back. Why else would you be fabricating all this nonsense?
"To clarify this I can play a few games on foot and be able to buy proto equiment for my infantry. I have to play 20-30 games to get a tank that will get one shotted."
Then you are absolutely awful at fitting tanks.
Quote:Keep praising this change though, I'm sure your all happy that it's become an infantry players wet dream.
Compared to a tank driver's wet dream? Yeah, we will be.
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
 |
Posted - 2012.09.15 23:31:00 -
[42] - Quote
Avenger 245 wrote:thatGÇÖs why I agree with the nerf it was need and tank drivers just need to adapt to a more team based style. the above is just to make it clear on what needs tweaking and how the tanks need to adapt.
Because AV teams failed so miserably at it, CCP apparently think the people with brains (tankers) will be better at adapting. While that is a valid expectation on CCP's side, it sucks at the moment, as we'll be forced to adapt without the modules that would allow us to do so. |

Burger Helper
84
 |
Posted - 2012.09.16 04:26:00 -
[43] - Quote
Dewie Cheecham wrote: Because AV teams failed so miserably at it, CCP apparently think the people with brains (tankers) will be better at adapting. While that is a valid expectation on CCP's side, it sucks at the moment, as we'll be forced to adapt without the modules that would allow us to do so.
you don't need modules to adapt, numbnuts, you need to adapt your TACTICS. like, say, not running directly into an enemy infantry group and expecting to escape unscathed. |

Sparten 269
Villore Sec Ops Gallente Federation
89
 |
Posted - 2012.09.16 05:00:00 -
[44] - Quote
Debacle Nano wrote:If I can solo a tank, there's something wrong.
If I can solo a sagaris, there's something wrong. |

Jotun Hiem
24
 |
Posted - 2012.09.16 05:05:00 -
[45] - Quote
Debacle Nano wrote:If I can solo a tank, there's something wrong. Real life would disagree with you. |

Avenger 245
Crux Special Tasks Group Gallente Federation
477
 |
Posted - 2012.09.16 05:05:00 -
[46] - Quote
Burger Helper wrote:Dewie Cheecham wrote: Because AV teams failed so miserably at it, CCP apparently think the people with brains (tankers) will be better at adapting. While that is a valid expectation on CCP's side, it sucks at the moment, as we'll be forced to adapt without the modules that would allow us to do so.
you don't need modules to adapt, numbnuts, you need to adapt your TACTICS. like, say, not running directly into an enemy infantry group and expecting to escape unscathed.
i agree with burger, its the tactices not the modules that need to adapt.
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Baal Roo
Subdreddit Test Alliance Please Ignore
811
 |
Posted - 2012.09.16 05:10:00 -
[47] - Quote
Sparten 269 wrote:Debacle Nano wrote:If I can solo a tank, there's something wrong. If I can solo a sagaris, there's something wrong.
Yes, it's called "user error". |

Sparten 269
Villore Sec Ops Gallente Federation
89
 |
Posted - 2012.09.16 05:11:00 -
[48] - Quote
Jotun Hiem wrote:Debacle Nano wrote:If I can solo a tank, there's something wrong. Real life would disagree with you.
(Instert metal gear quote here) |

Avenger 245
Crux Special Tasks Group Gallente Federation
477
 |
Posted - 2012.09.16 05:21:00 -
[49] - Quote
Baal Roo wrote:Sparten 269 wrote:Debacle Nano wrote:If I can solo a tank, there's something wrong. If I can solo a sagaris, there's something wrong. Yes, it's called "user error".
my issue with it is milita swarms soloing a tank, user error or not a tank should not be soloable by a milita swarm. |

Whispercrow
Seituoda Taskforce Command Caldari State
102
 |
Posted - 2012.09.16 05:48:00 -
[50] - Quote
The turret rotation nerf wasn't much of a nerf at all, since we can just turn the boat to compensate.
The nerf to HP, damage reduction, splash radius, splash damage, direct damage, and buff to AV weapons is kind of overdoing it.
But yes, tactics still work. In most cases, on the non-flat non-wide-open maps, you can use fast shield tanked tanks with rockets or guns to roll up and murder stray people or plink away at a distance. On those super-flat maps, the Railgun tanks still work well as oversized snipers. The issue is that the more clever tankers realize they can't stay in a combat for as long beofre the enemy has a solution. That's cool and all, since it makes them less of a threat and less infantry guys will QQ about how it's broken.
As for you Dropship pilots... I pity you guys, I really do. Gone are the days where a well played dropship can harass an entire team. Now you guys are flying paper airplanes around, since the damage reduction nerf and swarm buffs make you easy meat. I'd probably feel more sympathy if I was any good at flying, but I'm terribad at it so... not so much. Good luck to you. |
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Baal Roo
Subdreddit Test Alliance Please Ignore
811
 |
Posted - 2012.09.16 08:29:00 -
[51] - Quote
Avenger 245 wrote:Baal Roo wrote:Sparten 269 wrote:Debacle Nano wrote:If I can solo a tank, there's something wrong. If I can solo a sagaris, there's something wrong. Yes, it's called "user error". my issue with it is milita swarms soloing a tank, user error or not a tank should not be soloable by a milita swarm.
I absolutely disagree. If I can stand around firing enough militia swarms into your tank to kill it, then you are an awful tank user and deserve to lose it. Anything that does damage can kill a tank if you fire at it long enough. The real question is if a good AV player can solo an equally skilled tank driver, and we all know that's just not the case. If you're being soloed by militia gear, there's obviously a pretty huge skill disparity there because you've got a HUGE advantage. |

Gcember
Villore Sec Ops Gallente Federation
123
 |
Posted - 2012.09.16 08:34:00 -
[52] - Quote
Debacle Nano wrote:If I can solo a tank, there's something wrong.
Agreed! But one thing that IS good with the tank nerf is that the tank does not go rambo and you cannot destroy it before it destroys you. The tank fights alongside with the infantry now and not on its own. |

Burger Helper
84
 |
Posted - 2012.09.16 08:46:00 -
[53] - Quote
Avenger 245 wrote:
my issue with it is milita swarms soloing a tank, user error or not a tank should not be soloable by a milita swarm.
everyone keeps saying this. this has never happened or if it has happened, the tank driver must have been COMPLETELY braindead. like, just sitting there as one guy unloaded on him for a solid minute.
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