Baal Roo wrote:Spent an entire match emptying proto swarms down the gullet of tanks on plateau earlier, never got either of them below 25% shields.
Getting your whole squad in the same place at the same time, and all with an AV loadout, to unload on a tank when a tank is faster than a sprinting scout is damn near impossible. OTOH, pushing right on the D-pad, choosing HAV, and then driving in circles OHKing anything that moves with 3 guns and 6000+ HP isn't exactly the epitome of skilled gameplay/teamwork.
You sir are a liar and have no clue. I kill tanks with the most basic of swarms and dropships, irrelevant of fit they go down in 2 volleys. You do know they have to lock on?, right?.
As for all these claims that tanks can't now farm SP/ISK. I've been running and gunning since the patch and actually making more a game than going 20-30/0 in a tank pre patch. 150K-250k in a tank without dying 200-300k for infantry and it's easier and I can do it with full militia gear.
Your all pretty much commenting on something you don't have the slightest idea about. All you know is before the patch you couldn't kill tanks with crap AV easily and now their soloable with milita gear. The risk versus reward was crap before and now it's just not even worth risking. In it's current state all vehicles should be a third of their price if you can 2 shot them with free AV.
All I see on these boards are people who don't understand the concept of risk vs reward. Your all too used to playing CoD and BF and think because it's a single guy in a tank that you alone should be able to take it out.
In every other FPS there's no such system, yet you all whine like it has to be "Balanced". If CCP keep listening to this crap instead of making Eve in FPS form then this game's gonna go downhill fast as there's far better FPS's out there. The meta game here is what set's it apart from other games and yet your all campaigning to strip it out.
A good comparision to Eve in both risk and rewards is imagine 3 frigates taking out a battlecruiser. The 3 frigates don't cost anywhere near the same cost combined, yet they could take it out with teamwork. The frigates have very little to lose due to the low cost of their ships and the cruiser has a lot to lose. If the frigates work alone then their dead pretty quick, but if they work together sure they may lose one, but they'd maybe get the kill.
The analogy here is that the frigates risked something, but risked very little. Where as the cruiser is put at risk, but he's invested enough to maybe take them on.
As it stands in dust now 1 guy with free gear can take down a Sagaris which costs 2mill isk. Militia gear requires nothing to earn it, a Sagaris costs millions of SP. The system is broken now but none of you see that.
To clarify this I can play a few games on foot and be able to buy proto equiment for my infantry. I have to play 20-30 games to get a tank that will get one shotted.
Keep praising this change though, I'm sure your all happy that it's become an infantry players wet dream.