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Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.09.15 02:48:00 -
[1] - Quote
Spent an entire match emptying proto swarms down the gullet of tanks on plateau earlier, never got either of them below 25% shields.
Getting your whole squad in the same place at the same time, and all with an AV loadout, to unload on a tank when a tank is faster than a sprinting scout is damn near impossible. OTOH, pushing right on the D-pad, choosing HAV, and then driving in circles OHKing anything that moves with 3 guns and 6000+ HP isn't exactly the epitome of skilled gameplay/teamwork. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.09.15 06:53:00 -
[2] - Quote
KripnawtiQ Prime wrote:Are tanks really that bad since the nerf or are people just exhaggerating? I've not skiled into vehicles at all so I've never called one in but the nerf has gotten a lot of attention from players.
People are exaggerating because their god-mode is now only demigod-mode. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.09.15 23:07:00 -
[3] - Quote
Tyas Borg wrote:Baal Roo wrote:Spent an entire match emptying proto swarms down the gullet of tanks on plateau earlier, never got either of them below 25% shields.
Getting your whole squad in the same place at the same time, and all with an AV loadout, to unload on a tank when a tank is faster than a sprinting scout is damn near impossible. OTOH, pushing right on the D-pad, choosing HAV, and then driving in circles OHKing anything that moves with 3 guns and 6000+ HP isn't exactly the epitome of skilled gameplay/teamwork. You sir are a liar and have no clue. I kill tanks with the most basic of swarms and dropships, irrelevant of fit they go down in 2 volleys. You do know they have to lock on?, right?.
Don't give me that. I've been playing for months, and have spent ample time in tanks as well as chasing them with my proto swarms. Anyone that understands the math here and has any experience in the game can plainly see that you are full of it.
If you're blowing up tanks in 2 volleys, they are crap tanks and fitted poorly. If some guy wants to sit in a tank with no shield or armor modules and not fire his guns, SURE, you'll take him down in a couple of shots, but you don't base game balance on the play of the worst players you come across. Anyone with a good tank fitting and an even halfway decent head on their shoulders WILL NOT be soloable in a tank by a guy with a militia swarm launcher. That is absolute and utter BS and you know it. Honestly, it's such an absolutely ridiculous statement, I'm having a hard time taking anything else you say seriously.
Quote: As for all these claims that tanks can't now farm SP/ISK. I've been running and gunning since the patch and actually making more a game than going 20-30/0 in a tank pre patch. 150K-250k in a tank without dying 200-300k for infantry and it's easier and I can do it with full militia gear.
Your all pretty much commenting on something you don't have the slightest idea about. All you know is before the patch you couldn't kill tanks with crap AV easily and now their soloable with milita gear. The risk versus reward was crap before and now it's just not even worth risking. In it's current state all vehicles should be a third of their price if you can 2 shot them with free AV.
Utter nonsense.
Quote: All I see on these boards are people who don't understand the concept of risk vs reward. Your all too used to playing CoD and BF and think because it's a single guy in a tank that you alone should be able to take it out.
In every other FPS there's no such system, yet you all whine like it has to be "Balanced". If CCP keep listening to this crap instead of making Eve in FPS form then this game's gonna go downhill fast as there's far better FPS's out there. The meta game here is what set's it apart from other games and yet your all campaigning to strip it out.
You seem to lack a basic understanding of how game balance in an FPS works. If ONE thing is good at everything, EVERYONE will use that ONE thing. It's simple really. If you want ALL TANKS ALL THE TIME, then you've got the right idea.
(ran out of quotes)
"A good comparision to Eve in both risk and rewards is imagine 3 frigates taking out a battlecruiser. The 3 frigates don't cost anywhere near the same cost combined, yet they could take it out with teamwork. The frigates have very little to lose due to the low cost of their ships and the cruiser has a lot to lose. If the frigates work alone then their dead pretty quick, but if they work together sure they may lose one, but they'd maybe get the kill.
The analogy here is that the frigates risked something, but risked very little. Where as the cruiser is put at risk, but he's invested enough to maybe take them on."
The problem here is that you are specifically asking for the opposite of this. You are asking for the battlecruisers to be impervious to the frigates (which was how the best tanks were set up previously). With the current cost of tanks, there was nearly ZERO risk for fielding a top end fitting. I've spent some time playing with guys spec'd into high end tanks, and they would simply call in their God Mode Tank, and we'd roll around going 80-0 as a squad match after match after match. They would laugh and laugh as volley after volley of SL and FG shots came in and they just drove off, spider tanked each other, and drove back in to get another 5-10 free kills. They were unstoppable death machines if driven with any level of competency whatsoever. If we could laugh and screw around and consistently go 80-0 as a squad without even trying, SOMETHING IS WRONG. That's NOT FUN for anyone but the guys in the Iwinmobile, plain and simple.
"As it stands in dust now 1 guy with free gear can take down a Sagaris which costs 2mill isk. Militia gear requires nothing to earn it, a Sagaris costs millions of SP. The system is broken now but none of you see that."
Again, this is absolute nonsense. Unless no one is in that Sagaris, or the driver is a brain dead buffoon, no one in militia gear is going to land 10 shots on the thing before he manages to either land ONE shot on the person in the militia outfit OR simply drive around a corner.
I mean, give me a break with this nonsense. You're CLEARLY a tank driver who wants his I WIN button back. Why else would you be fabricating all this nonsense?
"To clarify this I can play a few games on foot and be able to buy proto equiment for my infantry. I have to play 20-30 games to get a tank that will get one shotted."
Then you are absolutely awful at fitting tanks.
Quote:Keep praising this change though, I'm sure your all happy that it's become an infantry players wet dream.
Compared to a tank driver's wet dream? Yeah, we will be.
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Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.09.16 05:10:00 -
[4] - Quote
Sparten 269 wrote:Debacle Nano wrote:If I can solo a tank, there's something wrong. If I can solo a sagaris, there's something wrong.
Yes, it's called "user error". |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.09.16 08:29:00 -
[5] - Quote
Avenger 245 wrote:Baal Roo wrote:Sparten 269 wrote:Debacle Nano wrote:If I can solo a tank, there's something wrong. If I can solo a sagaris, there's something wrong. Yes, it's called "user error". my issue with it is milita swarms soloing a tank, user error or not a tank should not be soloable by a milita swarm.
I absolutely disagree. If I can stand around firing enough militia swarms into your tank to kill it, then you are an awful tank user and deserve to lose it. Anything that does damage can kill a tank if you fire at it long enough. The real question is if a good AV player can solo an equally skilled tank driver, and we all know that's just not the case. If you're being soloed by militia gear, there's obviously a pretty huge skill disparity there because you've got a HUGE advantage. |
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