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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.15 01:25:00 -
[1] - Quote
I think over all they can be tweaked some to adjust balance things out and splash shouldnGÇÖt have been so heavily nerfed but other than that I donGÇÖt think they are underpowered now.
what Ive noticed is that tanks used to roll into a group and kill some and scatter the rest, well in this build when a tank rolls into a group it cant wipe the floor with them and the group stays more cohesive and can bring to bear ALL of its AV equipment, thatGÇÖs the real difference before tanks scattered people before the full force of AV could be felt and now people can bring it to bear on tank drivers. but this isnGÇÖt really a problem if a tank travels with groups of infantry and coordinates with them, once this happen tanks are once again powerful battlefield tools they're just no longer soloable machines. in essence after the patch tanks REQUIRE you to travel with groups of infantry, to cover you tanky self.
so basically if tank drivers would stick with infantry then they should once again be powerful weapons of war, used to breach enemy lines, and provide a stable offense point, for infantry. all in all with a little tweaking and a little bit more team work tanks can once again be amazing tools, using their heavy firepower, natural fear inducing effect, and speed to maximum advantage working with groups of infantry they can be de |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.15 01:31:00 -
[2] - Quote
thatGÇÖs why I agree with the nerf it was need and tank drivers just need to adapt to a more team based style. the above is just to make it clear on what needs tweaking and how the tanks need to adapt. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.15 01:54:00 -
[3] - Quote
The dark cloud wrote:Tanks are garbage now. A single guy with a swarm launcher in a decent position where he is hard to hit can take out a tank pretty easy. If you want to waste ISK+SP go down now the road of tanks.
infantry support with a sniper and your problems our fixed |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.15 02:39:00 -
[4] - Quote
well actually i want to revise my opinion Milita swarms are overall overpower 320 damage is too much direct fire damage for a milita swarm, and i am managing to solo kill tanks so this worries me a bit more, i think the Swarm buff was a little to over bearing and can be dropped to compensate for tanks new weakness. the swarm buff would have been good pre patch but with tanks on the wan and their position unstable i think the swarm buff was to much. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.15 02:54:00 -
[5] - Quote
are you sure hit detection and lag were resonable when you fired, are you sure all of them hit? becuase i did destroy a HAV with nothing but Milita swarm and that promted me to post that issue, tanks should not be soloable or atleast not as easy as i did just a match ago.
also have you played during the recent patch solo tankers are dying fast. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.15 03:30:00 -
[6] - Quote
Billi Gene wrote:there is no problem with a solo infantry taking out a tank. if that solo infantry can OHK a non militia tank with militia gear, that is a problem (game wise), but i doubt it, unless said tank just sits there trying to tank the damage(1000dam. per swarm release, according to my calculations). i may be wrong but 20% of 250 is 50 no.. so swarms should now be doing 300 damage per missile, not 320 ? Tanks need to adapt, I'm sure things will change with the next build, and we may see a sleight buff to vehicle HP, drop ships already are getting said HP buff. I don't think tanks need much of a buff, they just need to learn how to position themselves so they can retreat faster :P tanks in small Ambush maps are no longer a problem at least on a side note... playing infantry ... I refuse to help tank drivers that have annoyed me in the past ... i've started running away from tanks on my own team... hoping someone will blow them up! Sadly the good tank drivers are still good at getting away On a second side note... drop ships are now getting one shot :( really tiny text i guess it is 300 lol.
tanks should not be soloed by a equivalent or lesser tech weapons, swarms got to much 5% would have been better.
dropships donGÇÖt need a HP boost, they need a much higher explosive resistances, why because a infantry transport should be able to safely transport infantry. so higher explosive resistance would protect them from AA weapons but direct fire would still hurt them alot. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.15 04:24:00 -
[7] - Quote
Burger Helper wrote:Debacle Nano wrote:If I can solo a tank, there's something wrong. if you can solo a (militia) tank with (proto) AV, it's working
im talking about Militia Swarms vs the basic tanks not proto swarms vs militia tanks. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.15 15:16:00 -
[8] - Quote
Demonic Chaos wrote:I use swarms alot and I think they were buffed too much I think 5-10% would have been more reasonable or just give millia an extra swarm missile advanced 1 or 2 and proto 2 or 3 even 1 extra missle each would have been fine even if did a slight damage reduction
i think the tank nerf combined with the swarm buff was overkill to tanks CCP should have fixed one part and see how that works out. swarms are way to powerful right now and are realy hurting the tank balance |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.16 05:05:00 -
[9] - Quote
Burger Helper wrote:Dewie Cheecham wrote: Because AV teams failed so miserably at it, CCP apparently think the people with brains (tankers) will be better at adapting. While that is a valid expectation on CCP's side, it sucks at the moment, as we'll be forced to adapt without the modules that would allow us to do so.
you don't need modules to adapt, numbnuts, you need to adapt your TACTICS. like, say, not running directly into an enemy infantry group and expecting to escape unscathed.
i agree with burger, its the tactices not the modules that need to adapt.
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.16 05:21:00 -
[10] - Quote
Baal Roo wrote:Sparten 269 wrote:Debacle Nano wrote:If I can solo a tank, there's something wrong. If I can solo a sagaris, there's something wrong. Yes, it's called "user error".
my issue with it is milita swarms soloing a tank, user error or not a tank should not be soloable by a milita swarm. |
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