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Sake Monster
Tritan-Industries Legacy Rising
353
|
Posted - 2012.09.14 05:38:00 -
[1] - Quote
You asked for it...CCP listened
https://forums.dust514.com/default.aspx?g=posts&t=36411&find=unread
Agree or Disagree? Let the debate commence. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.09.14 05:52:00 -
[2] - Quote
Well we won't know until we try. That's what this beta s about. I am willing to sacrifice a few tanks to try to make the game enjoyable again. The splash damage reduction will go a long way in making it feel right. The forge gun back to normal is a bonus. Remember other suits and guns have had huge nerfs so it is the tanks turn. The nice thing is that ccp listened
Tomorrow will be a tank feast boys! |
Sake Monster
Tritan-Industries Legacy Rising
353
|
Posted - 2012.09.14 05:55:00 -
[3] - Quote
HowDidThatTaste wrote:Well we won't know until we try. That's what this beta s about. I am willing to sacrifice a few tanks to try to make the game enjoyable again. The splash damage reduction will go a long way in making it feel right. The forge gun back to normal is a bonus. Remember other suits and guns have had huge nerfs so it is the tanks turn. The nice thing is that ccp listened Tomorrow will be a tank feast boys! That sir, is a great attitude towards the beta test, +1 |
Foundation Seldon
Algintal Core Gallente Federation
36
|
Posted - 2012.09.14 05:55:00 -
[4] - Quote
Forge guns are BACK! Really glad to read the news on these upcoming changes, tanks were undoubtedly a problem in their current form. Is there any word on whether or not the stability issues were addressed during this mini-update as well? Random crashing and the like? |
Antonius Dacinci
Bragian Order Amarr Empire
65
|
Posted - 2012.09.14 05:55:00 -
[5] - Quote
As a tank driver i'm pretty fine with this if people would stop being derps and actually get in my tank. Though I am a little annoyed with even further slowed turn rate on my turrets, that's going to become a pain in the ass, especially since there is such a huge penalty on the stabilized railgun anyhow. This isn't even so much about shooting things as it is spacial awareness. Though ambush tactics will be interesting. Then again alot of us tank drivers were considering swapping to dropships anyhow :p |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.09.14 06:16:00 -
[6] - Quote
Antonius Dacinci wrote:As a tank driver i'm pretty fine with this if people would stop being derps and actually get in my tank. Though I am a little annoyed with even further slowed turn rate on my turrets, that's going to become a pain in the ass, especially since there is such a huge penalty on the stabilized railgun anyhow. This isn't even so much about shooting things as it is spacial awareness. Though ambush tactics will be interesting. Then again alot of us tank drivers were considering swapping to dropships anyhow :p welcome to EVE
this is actually a good thing. because there should never be a end all be all weapon. even on EVE there isn't an end all weapon their is appropriate weapon at the appropriate time. you don't use a greatsword to kill a fly.
and good luck trying to kill a rifter with a 1000 mm rail gun that is already orbiting you at 500 m. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.14 06:22:00 -
[7] - Quote
At least I can handel a dropship and make it run away a bit. |
dust badger
BetaMax.
283
|
Posted - 2012.09.14 06:27:00 -
[8] - Quote
i really like those changes, especially the turret turning speed as this will make the blaster better for anti personal and make the rail gun worse at it, like it is meant to.
i was thinking of the next build going to swarms as my proto forge wasnt that great but we shall see tonight :) |
Shiro Mokuzan
220
|
Posted - 2012.09.14 06:45:00 -
[9] - Quote
I approve of these changes. |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2012.09.14 06:49:00 -
[10] - Quote
dust badger wrote:i really like those changes, especially the turret turning speed as this will make the blaster better for anti personal and make the rail gun worse at it, like it is meant to.
i was thinking of the next build going to swarms as my proto forge wasnt that great but we shall see tonight :)
I'm not sold on the turning rate of the turrets.... I already have to turn the tank in addition to the turret to be effective with the turret, which causes me to sacrifice mobility for accuracy, in my mind a big enough nerf... but we'll see, I'll test it out and come back with my views on it after trying it out. But so far, at least as far as turning rate of the turret goes, colour me a [light] sceptic. |
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Shiro Mokuzan
220
|
Posted - 2012.09.14 06:52:00 -
[11] - Quote
Gauder Berwyck wrote:I already have to turn the tank in addition to the turret to be effective with the turret, which causes me to sacrifice mobility for accuracy Oh noes! That's so terrible you can't have perfect accuracy at full speed. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.09.14 06:54:00 -
[12] - Quote
Unless there are unlisted changes, this will do crap all for preventing tanks from continuing to dominate the field with ease, solo. I expect another dozen "Nerf Tank" threads within 24 hours of this patch. |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.09.14 07:23:00 -
[13] - Quote
These tweaks seem like the right direction, I was just in a match and me and 4-6 other heavy's were constantly unloading our swarms to one single tank (luckily one of my teammates had one of those ammo-drop things). When it looked like the tanks health was lowering, it crept behind a mountain, out of reach, repaired itself, or got repaired, then returned to the same ol' same ol'. It was simply taking out people freshly spawning onto the objective, such a cowardly thing to do.
Anywho, nothing our swarms did made any difference at all. This literally went on the the entire match, then finally some troops decided to come in and try to take the objective we were holding at (B). Funnily enough, by the time they attempted to take the objective, the game was over and we had one.
I got virtually no SP and went something like 1 and 4, but it was sure a testament to the tanks OP nature in the current build. Even 4-6 of us heavies + swarms, working in tandem and as a team, with ammo replenishment, could not take out a single tank. Ridiculous. Tank operator went 20-0.
So that said, I am looking forward to this next update, hopefully it balances things out a bit. |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2012.09.14 07:23:00 -
[14] - Quote
Shiro Mokuzan wrote:Gauder Berwyck wrote:I already have to turn the tank in addition to the turret to be effective with the turret, which causes me to sacrifice mobility for accuracy Oh noes! That's so terrible you can't have perfect accuracy at full speed.
I don't have a problem with it right now, I think that nerfing the turning rate even more is going one step too far... It was fine the way it was. You didn't add the last part of my sentence which was "in my mind a big enough nerf." but that's fine... I understand that you need to pick and chose your arguments to make yours sound slightly better. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.14 07:39:00 -
[15] - Quote
Tank killing will now be so easy and so common that it will be meaningless and lack satisfaction.
|
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
|
Posted - 2012.09.14 07:57:00 -
[16] - Quote
Apparently, what I'm reading in this thread, is if you have lots of people who have little to no skill spent in Swarm Launchers that the tanks are near invincible, but if you have a single person who has a decent amount of development in Swarms then tanks go down quickly. You guys have to make up your minds if you're going to try to make a solid argument here. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.14 08:25:00 -
[17] - Quote
Ieukoplast wrote:These tweaks seem like the right direction, I was just in a match and me and 4-6 other heavy's were constantly unloading our swarms to one single tank (luckily one of my teammates had one of those ammo-drop things). When it looked like the tanks health was lowering, it crept behind a mountain, out of reach, repaired itself, or got repaired, then returned to the same ol' same ol'. It was simply taking out people freshly spawning onto the objective, such a cowardly thing to do. Anywho, nothing our swarms did made any difference at all. This literally went on the the entire match, then finally some troops decided to come in and try to take the objective we were holding at (B). Funnily enough, by the time they attempted to take the objective, the game was over and we had one. I got virtually no SP and went something like 1 and 4, but it was sure a testament to the tanks OP nature in the current build. Even 4-6 of us heavies + swarms, working in tandem and as a team, with ammo replenishment, could not take out a single tank. Ridiculous. Tank operator went 20-0. So that said, I am looking forward to this next update, hopefully it balances things out a bit.
Heavies with swarms is dumb. It just makes you a bigger, slower target. Atleast run with an assualt suit so you can carry more ammo and get behind cover quicker. Bet you were using the starter dropsuit, which would explain alot. Learn to AV before you complain about tanks being OP.
Also, if an enemy tank is on an objective, and you spawn there, its your own dumb fault if you get killed. Is it really that hard to trot over from another objective or ride in an LAV? Here, take more SP from this golden platter.... |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.09.14 09:12:00 -
[18] - Quote
Mo Gallas Gentralde wrote:Apparently, what I'm reading in this thread, is if you have lots of people who have little to no skill spent in Swarm Launchers that the tanks are near invincible, but if you have a single person who has a decent amount of development in Swarms then tanks go down quickly. You guys have to make up your minds if you're going to try to make a solid argument here.
You are? I've just read that most people agree with this "tweak" for the tanks. I've read around the forum that even people with Heavy ISK-spending weapons find it hard to take those old tanks down. Also one guy here said something about the tanks actually sniping a spawn area while him and his squad try to take it down but as soon as the tank was about to be destroyed it simply moved back and repaired itself then came back.
Oh then I heard there was like a Blitzkrieg on the developers by Caladari when they played which I'm pretty sure solidified their thoughts on the tanks. I lol'd because I experienced the same thing during a corporation fight against their Task Force guys.
I'm pretty sure the majority of the people playing Dust believe the Tanks needed something to not make them OP. |
windtide keishiison
Circle of Huskarl Minmatar Republic
0
|
Posted - 2012.09.14 09:15:00 -
[19] - Quote
pleased at the forge gun buff - trying to take tanks down with them was frustrating, but not sure about some of the other moves will have to suck 'em and see i guess but given the isk/sp it takes to build a good tank they should feel a bit OP compared to your starting fittings, The thing i would like to see would be more teamwork based weaponry - the ion grenade has potential but how about a heavy ion gun for vehicle shield stripping ? a mine that does light damage and prevents vehicle modules being activated? Special ammo that penetrates shields or explodes on contact with vehicle armor ?
See i worry with the nerf hammer coming out that the game will lose its unique feel - tanks are a high value high impact military assett so the real world developed numerous sneaky tactics to deal with them so why shouldn't the eve universe follow suit |
Renato Crusher
Bragian Order Amarr Empire
12
|
Posted - 2012.09.14 09:36:00 -
[20] - Quote
I predict we'll see plenty of HAV's making heavy use of covering terrain, as there was no speed nerf in the hotfix notes. |
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carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.09.14 09:48:00 -
[21] - Quote
Well in last build forge guns pretty much one shotted low tier tanks so these changes should even it quite considerably. |
Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2012.09.14 09:55:00 -
[22] - Quote
Large Railgun splash nerf - Great! Large Blaster Cooldown buff - Great! Large Missile splash damage nerf - WTF. Missiles should be anti-personnel due to their splash, what should have been nerfed was their direct damage, to make them ineffective against other tanks, so that one could call in a railgun tank to take out the missile tank that is killing people. That railgun tank would then be rather ineffective against the AV infantry with the splash nerfs, preventing them from dominating the match. And then, even if they use both a railgun tank and missile tank to cover each other's weaknesses, that's using teamwork, and teamwork from a group of AV and perhaps a railgun tank should be sufficient to counter it.
Edit: Also, by nerfing damage control units and resistance modules, you have nerfed dropships as well. Combined with the swarm launcher buff and the forge gun buff, I am very worried that I may find myself unable to fly my dropships, as they are already hard enough to fly in the first place, and now I will die far more often. |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.09.14 09:59:00 -
[23] - Quote
So all the militia swarm whiners got what they wanted. So sad CCP...
Perhaps if people who actually were any good at AV posted here we wouldn't have situations like this. I foresee this being a huge ongoing issue now that CCP have shown they listen to clueless whiners who refuse to adapt.
There's literally 3 people I know of in the entire player base who actually understand how to kill tanks. That would be the dark cloud, Pessley Mcdoff and his mate Kain.
These 3 guys are about the only people who's views I'd respect on this matter as nobody else was ever smart enough to counter me on foot. I'll also add that 2 of these guys are insane with the old Forge guns, so you've just pretty much killed any tank on the US server buffing them imo.
Are people really that niave that they don't know if I zoom in on them it tells me their loadout?. Seeing a Shock - Heavy is a turkey shoot and the 3 guys I mentioned are the only ones smart enough it seems to make a proper AV spec.
The rest of you deserved to die, horribly.
Time to spec into proto AR's and thukkers I guess. Might as well make you all whine about something else now instead ;). Hell it sounds like RE's are gonna be back in full effect lol. |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.09.14 10:01:00 -
[24] - Quote
Also, do people realise that this will ultimately kill all vehicles being deployed?.
I really pity LAV and Dropship pilots now. They'll be sitting ducks. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.14 10:05:00 -
[25] - Quote
Tyas Borg wrote:So all the militia swarm whiners got what they wanted. So sad CCP...
Perhaps if people who actually were any good at AV posted here we wouldn't have situations like this. I foresee this being a huge ongoing issue now that CCP have shown they listen to clueless whiners who refuse to adapt.
There's literally 3 people I know of in the entire player base who actually understand how to kill tanks. That would be the dark cloud, Pessley Mcdoff and his mate Kain.
These 3 guys are about the only people who's views I'd respect on this matter as nobody else was ever smart enough to counter me on foot. I'll also add that 2 of these guys are insane with the old Forge guns, so you've just pretty much killed any tank on the US server buffing them imo.
Are people really that niave that they don't know if I zoom in on them it tells me their loadout?. Seeing a Shock - Heavy is a turkey shoot and the 3 guys I mentioned are the only ones smart enough it seems to make a proper AV spec.
The rest of you deserved to die, horribly.
Time to spec into proto AR's and thukkers I guess. Might as well make you all whine about something else now instead ;). Hell it sounds like RE's are gonna be back in full effect lol.
Always the cynic. Seriously - the DEVELOPERS realized there was an error and stated that the resistances were too aggressive. Tanks should be a better hand, not the ace in the hole. They were never intended to be used as one-man killing machines that could just dominate the field and now they're going to be used as a team-support mechanic as they should have been from the get go.
Admittedly, reducing the resistances and turn speed would have been fine on their own. Increasing the damage/range of Forge Guns is nice, and increasing damage on Swarms is nice but all of it together might be a little heavy handed.
In my opinion - it's people like you that are exhausting the hell out of this non-sense. An easier solution would have been to make drivers/gunners separate or even put an ammo capacity on the vehicle's guns (which I still think they need to do because it's stupid having infinite ammunition to begin with) but this back and forth hot-fixing is never going to stop so long as there are people that can't frakking acknowledge that there is a pressing issue.
Defend it as you like but the majority of the player base (including your precious tank drivers) AS WELL AS THE DEVELOPERS have all stated that things were not working as intended. Now you're just a zealous fanatic defending a broken game mechanic because - let's face it - it's the only thing you know how to do in game. |
ChromeBreaker
SVER True Blood Unclaimed.
197
|
Posted - 2012.09.14 10:11:00 -
[26] - Quote
Forge gun sniping \o/
Also drop ships are never going to be used again |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.14 10:18:00 -
[27] - Quote
ChromeBreaker wrote:Forge gun sniping \o/
Also drop ships are never going to be used again
Afterburners/Fusion Accelerators on top of having Flares/Chaff will make them godly. Just watch. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.14 10:19:00 -
[28] - Quote
Dropships a thing of the past. Lol ccp tell us this is just some ducttape for this build and you got a better for the coming build. If not then I'm a loosing hope.
Ah well will all work out in the end dropships all stay back in the hangers and at some point ccp will go ow wtf yea we maked dropships 20% weeker and even befor that they got pwnd all the time lolz.
AH well you ask for somthign shouldnt moan when you get it. Still any anything was better than how it was. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.14 10:20:00 -
[29] - Quote
Aeon Amadi wrote:ChromeBreaker wrote:Forge gun sniping \o/
Also drop ships are never going to be used again Afterburners/Fusion Accelerators on top of having Flares/Chaff will make them godly. Just watch.
Aw forgot about those coming in I guess just this build dropships are dead next we will see. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.14 10:22:00 -
[30] - Quote
Tyas Borg wrote:So all the militia swarm whiners got what they wanted. So sad CCP...
Perhaps if people who actually were any good at AV posted here we wouldn't have situations like this. I foresee this being a huge ongoing issue now that CCP have shown they listen to clueless whiners who refuse to adapt.
There's literally 3 people I know of in the entire player base who actually understand how to kill tanks. That would be the dark cloud, Pessley Mcdoff and his mate Kain.
These 3 guys are about the only people who's views I'd respect on this matter as nobody else was ever smart enough to counter me on foot. I'll also add that 2 of these guys are insane with the old Forge guns, so you've just pretty much killed any tank on the US server buffing them imo.
Are people really that niave that they don't know if I zoom in on them it tells me their loadout?. Seeing a Shock - Heavy is a turkey shoot and the 3 guys I mentioned are the only ones smart enough it seems to make a proper AV spec.
The rest of you deserved to die, horribly.
Time to spec into proto AR's and thukkers I guess. Might as well make you all whine about something else now instead ;). Hell it sounds like RE's are gonna be back in full effect lol.
One of those Shock - Heavy users even posted here, complaining about not being able to take down a tank. its not hard to see.
The worst nerf by far is the turn rate. |
|
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.14 10:23:00 -
[31] - Quote
Genuine question: wasn't the AV grenades nerfed? and if so why are they not put back? Does anyone know CCP's thinking? To me its the one av weapon infantry can carry without compromising their basic assault class. Swarms mean a side arm etc.
otherwise we have 4 tanks v 3 forge gunners and 6 swarmers etc and no infantry. (And proto AV grenades are 2m SP to spec into - half the cost of Swarms)
tyas: lots have us played full AV and agree with the nerf. I am hopeful about the reduced splash and would personally like to see some reduction in accuracy. |
Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2012.09.14 10:26:00 -
[32] - Quote
Aeon Amadi wrote:ChromeBreaker wrote:Forge gun sniping \o/
Also drop ships are never going to be used again Afterburners/Fusion Accelerators on top of having Flares/Chaff will make them godly. Just watch.
Well, maybe dropships will survive the nerf with those changes. But LAVs will still be ******. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.14 10:26:00 -
[33] - Quote
Aeon Amadi wrote:Tyas Borg wrote:So all the militia swarm whiners got what they wanted. So sad CCP...
Perhaps if people who actually were any good at AV posted here we wouldn't have situations like this. I foresee this being a huge ongoing issue now that CCP have shown they listen to clueless whiners who refuse to adapt.
There's literally 3 people I know of in the entire player base who actually understand how to kill tanks. That would be the dark cloud, Pessley Mcdoff and his mate Kain.
These 3 guys are about the only people who's views I'd respect on this matter as nobody else was ever smart enough to counter me on foot. I'll also add that 2 of these guys are insane with the old Forge guns, so you've just pretty much killed any tank on the US server buffing them imo.
Are people really that niave that they don't know if I zoom in on them it tells me their loadout?. Seeing a Shock - Heavy is a turkey shoot and the 3 guys I mentioned are the only ones smart enough it seems to make a proper AV spec.
The rest of you deserved to die, horribly.
Time to spec into proto AR's and thukkers I guess. Might as well make you all whine about something else now instead ;). Hell it sounds like RE's are gonna be back in full effect lol. Always the cynic. Seriously - the DEVELOPERS realized there was an error and stated that the resistances were too aggressive. Tanks should be a better hand, not the ace in the hole. They were never intended to be used as one-man killing machines that could just dominate the field and now they're going to be used as a team-support mechanic as they should have been from the get go. Admittedly, reducing the resistances and turn speed would have been fine on their own. Increasing the damage/range of Forge Guns is nice, and increasing damage on Swarms is nice but all of it together might be a little heavy handed. In my opinion - it's people like you that are exhausting the hell out of this non-sense. An easier solution would have been to make drivers/gunners separate or even put an ammo capacity on the vehicle's guns (which I still think they need to do because it's stupid having infinite ammunition to begin with) but this back and forth hot-fixing is never going to stop so long as there are people that can't frakking acknowledge that there is a pressing issue. Defend it as you like but the majority of the player base (including your precious tank drivers) AS WELL AS THE DEVELOPERS have all stated that things were not working as intended. Now you're just a zealous fanatic defending a broken game mechanic because - let's face it - it's the only thing you know how to do in game.
If you think Borg cant fight outside of a tank well your wrong. Tho rest of your post Aeon Amadi I think I'm 100% behind. |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2012.09.14 10:27:00 -
[34] - Quote
ahh dam tanks were fun to pick on in my dropship now I got to deal with the forge guns again this should be intresting I never really saw the forges with bad range seeing how they had so much range on my dropship now they got more range sheesh if they fix the stability along with this update then I am fine with it but if not then dam this will hurt badly but I always love the challenge of the dropships and pray they haven't fixed the lag issue |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.14 10:29:00 -
[35] - Quote
Tailss Prower wrote:ahh dam tanks for fun to pick on in my dropship now I got to deal with the forge guns again this should be intresting I never really saw the forges with bad range seeing how they had so much range on my dropship now they got more range sheesh if they fix the stability along with this update then I am fine with it but if not then dam this will hurt badly but I always love the challenge of the dropships and pray they haven't fixed the lag issue
There were frequent issues of the Forge Guns being just shy of the range of the dropship at 150+m. Be it lag or something else, often times I'd see the explosion of the round go off in mid-air and cause the Dropship to shift from the impact but no damage would be taken. |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2012.09.14 10:33:00 -
[36] - Quote
Sha Kharn Clone wrote:Dropships a thing of the past. Lol ccp tell us this is just some ducttape for this build and you got a better for the coming build. If not then I'm a loosing hope.
Ah well will all work out in the end dropships all stay back in the hangers and at some point ccp will go ow wtf yea we maked dropships 20% weeker and even befor that they got pwnd all the time lolz.
AH well you ask for somthign shouldnt moan when you get it. Still any anything was better than how it was.
so you took the cowards way out and basicly just said I CAN"T DO IT when I been using a dropship almost every chance I can I don't normally lose it however the recent freezing was getting me killed but before that I did just fine they are not as weak as you think if you asked me they are only as weak as the player using them but thats just my thoughts on it |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2012.09.14 10:35:00 -
[37] - Quote
Aeon Amadi wrote:Tailss Prower wrote:ahh dam tanks for fun to pick on in my dropship now I got to deal with the forge guns again this should be intresting I never really saw the forges with bad range seeing how they had so much range on my dropship now they got more range sheesh if they fix the stability along with this update then I am fine with it but if not then dam this will hurt badly but I always love the challenge of the dropships and pray they haven't fixed the lag issue There were frequent issues of the Forge Guns being just shy of the range of the dropship at 150+m. Be it lag or something else, often times I'd see the explosion of the round go off in mid-air and cause the Dropship to shift from the impact but no damage would be taken.
that is true but on some maps I saw a guy hitting me I swore to god was at b and I was at c not sure what was going on but it sucks knowing they got more range as long as thier is a limit to the range I don't mind I like the changes just was thinking how much of a challenge it will be now and I can see almost all of them gonna use forges now if any thing I think the aim should be lowered but either way I can deal with it |
Needless Sacermendor
98
|
Posted - 2012.09.14 10:37:00 -
[38] - Quote
Tyas Borg wrote:There's literally 3 people I know of in the entire player base who actually understand how to kill tanks. That would be the dark cloud, Pessley Mcdoff and his mate Kain.
These 3 guys are about the only people who's views I'd respect on this matter as nobody else was ever smart enough to counter me on foot. I'll also add that 2 of these guys are insane with the old Forge guns, so you've just pretty much killed any tank on the US server buffing them imo.
Are people really that niave that they don't know if I zoom in on them it tells me their loadout?. Seeing a Shock - Heavy is a turkey shoot and the 3 guys I mentioned are the only ones smart enough it seems to make a proper AV spec. You forgot one ... <<<<<<<<<<<<<<<
Lol, don't see you too often but when I do, I get you on the move ... had you pretty close a couple of times but not managed to finish you off ... yet !
I do think they may have gone a little too far back the other way ... this is how balancing works though ... you don't just add more weight to one side and then it's perfect ... you add some and see if it was too much or not enough ... seeing as the HAV specced players have had the advantage until now it's only fair they tip it slightly the other way then see how much needs taking back to find the equilibrium. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.14 10:38:00 -
[39] - Quote
Tailss Prower wrote:Sha Kharn Clone wrote:Dropships a thing of the past. Lol ccp tell us this is just some ducttape for this build and you got a better for the coming build. If not then I'm a loosing hope.
Ah well will all work out in the end dropships all stay back in the hangers and at some point ccp will go ow wtf yea we maked dropships 20% weeker and even befor that they got pwnd all the time lolz.
AH well you ask for somthign shouldnt moan when you get it. Still any anything was better than how it was. so you took the cowards way out and basicly just said I CAN"T DO IT when I been using a dropship almost every chance I can I don't normally lose it however the recent freezing was getting me killed but before that I did just fine they are not as weak as you think if you asked me they are only as weak as the player using them but thats just my thoughts on it
LOLZ no I will still be up in my Myyrons and Eryx but for those still learning to fly or thinking of getting into it they gona have a reallly reallly hard time getting the flight school hours in.
You aint seen me fly little buddy its somthign I enjoy more than anything else in this game and this wont stop me.
So you can take ya post and shove it in ya sphincter |
LL Machinesson
What The French
3
|
Posted - 2012.09.14 10:50:00 -
[40] - Quote
Renato Crusher wrote:I predict we'll see plenty of HAV's making heavy use of covering terrain, as there was no speed nerf in the hotfix notes.
Me and my dear Forge Gun, we use both the terrain, it's not a problem. |
|
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2012.09.14 10:55:00 -
[41] - Quote
Sha Kharn Clone wrote:Tailss Prower wrote:Sha Kharn Clone wrote:Dropships a thing of the past. Lol ccp tell us this is just some ducttape for this build and you got a better for the coming build. If not then I'm a loosing hope.
Ah well will all work out in the end dropships all stay back in the hangers and at some point ccp will go ow wtf yea we maked dropships 20% weeker and even befor that they got pwnd all the time lolz.
AH well you ask for somthign shouldnt moan when you get it. Still any anything was better than how it was. so you took the cowards way out and basicly just said I CAN"T DO IT when I been using a dropship almost every chance I can I don't normally lose it however the recent freezing was getting me killed but before that I did just fine they are not as weak as you think if you asked me they are only as weak as the player using them but thats just my thoughts on it LOLZ no I will still be up in my Myyrons and Eryx but for those still learning to fly or thinking of getting into it they gona have a reallly reallly hard time getting the flight school hours in. You aint seen me fly little buddy its somthign I enjoy more than anything else in this game and this wont stop me. So you can take ya post and shove it in ya sphincter
buddy as you seem to be calling me I ain't seen ANYONE flying a rare 1 or 2 and can't last hell I even to this day feel like I am the only one who can fly a dropship I know there are others out there but never see them and I wasn't insulting you I was simply pointing out they are not by any means weak and I learned that quick when I was outrunning a enemy teams swarms so I was just pointing it out thats all if I insulted you then i'm sorry but it was only mean't to say HEY they are not weak so get the **** back in it |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.14 10:56:00 -
[42] - Quote
ChromeBreaker wrote:Forge gun sniping \o/
Also drop ships are never going to be used again Eh, I don't think helicopter analogues should be able to tank hits from AV weapons in the first place, so meh. |
miahus
CrimeWave Syndicate
78
|
Posted - 2012.09.14 11:01:00 -
[43] - Quote
for the record, I destroyed bad furry's tank about two hours ago. and that's before the nerf. |
Kurumu Kuruno
6
|
Posted - 2012.09.14 11:02:00 -
[44] - Quote
As a HAV driver from the very beggining i have complex feelings.
First one: I want to shout on each corner that even lame merc can now kill my Surya with his Swarm just running after me (but this is emotions)
Second one: I will bear all this nevrs and the efficiency decrease of armor resistance too if you dear infantry as CCP said will aid HAV in their mission. By this i mean that you shouldn't leave the gunner place as soon as first rocket hits the tank cause you leaving driver less chances to survive. And have some will - choose targets yourself, scan the area not just wait for driver to turn main turret to point you enemy out (some gunners are good but most just lazy to scan the area)
Third one: I will bear this nevrs and upcoming (if there will be - hope not) if you will bring cost of the tanks back to previous. Okey i will agree that maybe 200K ISK is not that much for Surya but 1.2M ISK is too expensive. I don't want to lose my Surya for 1.8M ISK each (fully upgraded now) to 3-4 lame swarm launchers just because they got damage increase.
Hope it doesn`t sound to harsh (you know emotions and all)... |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.09.14 11:08:00 -
[45] - Quote
Aeon Amadi wrote:Now you're just a zealous fanatic defending a broken game mechanic because - let's face it - it's the only thing you know how to do in game.
Just because I'm pretty damn good in a tank doesn't mean that it's the only thing I know. I've kicked your arse in every way I play tbh.
There's a lot of people who would testify for me being more than capable outside a tank.
I'd go one step further and say it's people like you who whine about something that kills you, with no actual evidence from both sides of the argument.
I play both AV and tanks. I also do grunt work when it's needed. I know what all roles are like and how they function, so I'm pretty damn sure I know what I'm talking about.
This nerf is just a cheap and easy way to "try" and fix the situation, but it won't. What we'll see is dropship pilots and LAV's whining that they can't do anything and all the kiddies with their militia swarms laughing their heads off.
There was tonnes of things they could've done and have been suggested. Yet it's "Buff this and nerf that" essentially breaking it more instead of addressing the problem.
The forge gun was pretty damn OP last build, the only thing that saved you was the fact it was a small map with tonnes of cover. This build is mainly massive open maps, so they've effectively buffed AV to the point where we'll be seeing little vehicles even in skirmish.
With the current maps a forge gun user will probably sniping enemy RDV's from the start of the match... |
Gyrnius
ZionTCD Legacy Rising
65
|
Posted - 2012.09.14 11:08:00 -
[46] - Quote
Thank god. This ridiculous tank orgy called "Precursor" was terrible to begin with - nerfing the AV made it worse. All of you stinking invulnitank pansies knew this was coming and you just kept milking it.
<-- dedicated forge gunner, even when they sucked lol |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2012.09.14 11:09:00 -
[47] - Quote
miahus wrote:for the record, I destroyed bad furry's tank about two hours ago. and that's before the nerf.
so did I like maybe 1-2 weeks ago in a dropship he ran and tried to hide like coward but it didn't work in that hiding spot LOL |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.09.14 11:11:00 -
[48] - Quote
miahus wrote:for the record, I destroyed bad furry's tank about two hours ago. and that's before the nerf.
Liar!, AV is broken beyond use! |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2012.09.14 11:13:00 -
[49] - Quote
Tyas Borg wrote:miahus wrote:for the record, I destroyed bad furry's tank about two hours ago. and that's before the nerf. Liar!, AV is broken beyond use!
then you don't know what the hell your doing I've seen many AV people tear through tanks as strong or almost as strong as bad furrys tank |
miahus
CrimeWave Syndicate
78
|
Posted - 2012.09.14 11:19:00 -
[50] - Quote
Tyas Borg wrote:miahus wrote:for the record, I destroyed bad furry's tank about two hours ago. and that's before the nerf. Liar!, AV is broken beyond use! try a prototype swarm launcher with 2 complex light weapon modifiers along 2 squadmates also running prototype swarms. It was the 3 letters skirmish. he was just running around the building at B killing our team, and we gang swarmed him. I was the luckiest among my squad to get the kill, as we were swarming him simultaneously , they got the assist though. You have no right to call me a liar, but I forgive you given how tough his tank is. You can check with him, madd mudd, or deejae they will confirm my story. |
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.14 11:29:00 -
[51] - Quote
Borgs being sarc... ow nm
|
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2012.09.14 11:39:00 -
[52] - Quote
Gonna be an interesting afternoon/evening/night/early morning for the tank drivers and AV guys.
Still gonna runaway from certain tank drivers tho!
You know who you are! |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2012.09.14 11:42:00 -
[53] - Quote
Sha Kharn Clone wrote:Borgs being sarc... ow nm
I think this whole forum suffers from a bad case of irony deficiency. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.14 11:43:00 -
[54] - Quote
Gauder Berwyck wrote:Sha Kharn Clone wrote:Borgs being sarc... ow nm
I think this whole forum suffers from a bad case of irony deficiency.
I had not noticed |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.14 11:48:00 -
[55] - Quote
Aeon Amadi wrote:ChromeBreaker wrote:Forge gun sniping \o/
Also drop ships are never going to be used again Afterburners/Fusion Accelerators on top of having Flares/Chaff will make them godly. Just watch.
do we have those in yet? no? ok expect 1000 threads on how dropships are now useless
|
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.14 11:55:00 -
[56] - Quote
they are going to be vvvv hard to use now but yesterday I would not say my dropship was useless. Today well I guess im gona die ALOT. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2012.09.14 11:58:00 -
[57] - Quote
so how many ppl will plummet off the leaderboards after this patch?
there will be alot of rehabilitation to get those legs and arms moving again :) |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.14 12:02:00 -
[58] - Quote
Well I know of a few tankys who we might wish were back in a tank but hey we will see wont we |
Needless Sacermendor
98
|
Posted - 2012.09.14 12:07:00 -
[59] - Quote
With the de-nerf of swarm damage the dropships could become easy pray ... some kind of chaff and a slight shield buff for the forge attacks could be required we'll have to see how it pans out, let's all just give it a good weekend's testing and see how it goes.
Someone said you won't see hardly any vehicles on the field now ... well that's how it should be ... vehicles should be a tool to be brought in for a purpose like moving people from A to B in a LAV or dropship or breaking through a strong defence to allow the infantry to assault, I'm all for being able to retrieve a vehicle back to the MCC once it's served it's purpose, though it should require a long wait for the RDV and maybe some smoke flares giving away its position requiring a good infantry defence while it's waiting to be recalled. |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.09.14 12:21:00 -
[60] - Quote
Looking at the changes, can't see much that's going to change my tanking time.
Reduced armor and damage control %'s? Pssssh. I've been sacrificing my leftover Somas since I discovered Shield/Speed tanking be the way to go. (PS: Don't you guys know it's really the shield tanks that are the problem, and not just because of the booster?)
There are damage mod bonuses for tanks? Oh, that's right, my game crashes every time I TRY to learn the Turret Upgrades skill anyway. No loss here.
Turn rate of turrets being reduced hurts, it really does. But, two things. One, the reason for this is because of the new turret speed increase modules being added soon, if that post with all the 'new stuff' is accurate. OK. Two, experienced tankers learn to use both the turning of their vehicle and the turret to aim faster. So unless maneuverability is nerfed, not really worried. But, you know, slowing down the turn of the Railgun turret? Yesssssss. That's only going to really affect Tank VS Tank fights. And as I generally go with a light, shielded speedy tank, that just makes my job easier.
Reduced splash damage on the rockets... alright, that's fine. For killing infantry, they are far and away the most effective one, and this is kinda necessary. Depending on how much it's reduced will determine whether I migrate from fast missiles to fast refire rate.
Swarm buffs? Excellent. I usually outrun or trick those into hitting terrain, but maybe this will mean fewer of those pesky drops pooping rockets on me like the pigeons they are.
Forge buffs? I WOULD complain, but it's been needing this for awhile so it can be a viable cannon for Heavies to obliterate vehicles AND infantry with. I'm totally OK with them being 'mid-range snipers', as it were. There's only two types of Forge gunners anyway, the kind that stand in the middle of nowhere and get shot/flattened, and the kind which find a perch with cover and cornhole me from a range. I lost 3 Militia tanks to the latter kind before I learned the signs and taught myself to get out of dodge and avoid them. But now? Now maybe we'll see small squads with 2 or more heavies 'leapfrogging' across terrain blowing up people and vehicles. I'm cool with that.
Reduced remote explosives detonation time? Yes, please! Now they will be useful in a far greater variety of situations! Maybe I'm a noob, but I've yet to be killed by them, in tank or on foot.
|
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pew pew youredead
What The French
98
|
Posted - 2012.09.14 12:45:00 -
[61] - Quote
Tyas Borg wrote:So all the militia swarm whiners got what they wanted. So sad CCP...
Perhaps if people who actually were any good at AV posted here we wouldn't have situations like this. I foresee this being a huge ongoing issue now that CCP have shown they listen to clueless whiners who refuse to adapt.
There's literally 3 people I know of in the entire player base who actually understand how to kill tanks. That would be the dark cloud, Pessley Mcdoff and his mate Kain.
These 3 guys are about the only people who's views I'd respect on this matter as nobody else was ever smart enough to counter me on foot. I'll also add that 2 of these guys are insane with the old Forge guns, so you've just pretty much killed any tank on the US server buffing them imo.
Are people really that niave that they don't know if I zoom in on them it tells me their loadout?. Seeing a Shock - Heavy is a turkey shoot and the 3 guys I mentioned are the only ones smart enough it seems to make a proper AV spec.
The rest of you deserved to die, horribly.
Time to spec into proto AR's and thukkers I guess. Might as well make you all whine about something else now instead ;). Hell it sounds like RE's are gonna be back in full effect lol.
i told you to enjoy that tank nerf didn't i? of course you don't wanna take responsibility in this whole thing, nah? when you and your buddies camp spawns after taking the three points and have 5 tanks camping the respawn, without anyone of us being able to do something about you will still say "train your AV skills"? your tanks were OP, just accept that fact that one guy in armor could change the balance without needing much skill (look at me i'm rolling with my tank in your base) and Reward/Risk was very poor because nothing can kill you, so now you will have to do like the rest of us AV people and DEAL WITH IT |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.14 12:56:00 -
[62] - Quote
pew pew youredead wrote:Tyas Borg wrote:So all the militia swarm whiners got what they wanted. So sad CCP...
Perhaps if people who actually were any good at AV posted here we wouldn't have situations like this. I foresee this being a huge ongoing issue now that CCP have shown they listen to clueless whiners who refuse to adapt.
There's literally 3 people I know of in the entire player base who actually understand how to kill tanks. That would be the dark cloud, Pessley Mcdoff and his mate Kain.
These 3 guys are about the only people who's views I'd respect on this matter as nobody else was ever smart enough to counter me on foot. I'll also add that 2 of these guys are insane with the old Forge guns, so you've just pretty much killed any tank on the US server buffing them imo.
Are people really that niave that they don't know if I zoom in on them it tells me their loadout?. Seeing a Shock - Heavy is a turkey shoot and the 3 guys I mentioned are the only ones smart enough it seems to make a proper AV spec.
The rest of you deserved to die, horribly.
Time to spec into proto AR's and thukkers I guess. Might as well make you all whine about something else now instead ;). Hell it sounds like RE's are gonna be back in full effect lol. i told you to enjoy that tank nerf didn't i? of course you don't wanna take responsibility in this whole thing, nah? when you and your buddies camp spawns after taking the three points and have 5 tanks camping the respawn, without anyone of us being able to do something about you will still say "train your AV skills"? your tanks were OP, just accept that fact that one guy in armor could change the balance without needing much skill (look at me i'm rolling with my tank in your base) and Reward/Risk was very poor because nothing can kill you, so now you will have to do like the rest of us AV people and DEAL WITH IT
Another whiner claiming tanks were unkillable before. Wheres the proof? |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.09.14 14:42:00 -
[63] - Quote
Paran Tadec wrote: Another whiner claiming tanks were unkillable before. Wheres the proof?
Anything is killable, the point is that they are big fat supery heavy suits that one man can use to outrun a Scout and out DPS a Heavy. With the old model the main gun was good for AV and infantry and you could run and strafe with the ease of an Asault suit.
So yes, three AV suits with proto swarms could take you out, but that's:
1) A Three to one personel advantage for your team. 2) Putting those three AV guys in a position of vulnerability to infantry, requireing further support from their team.
So it takes a team of five from the opposing team all using great teamwork to equal one man in a tank. Drop three tanks and you have used up the entire opposing team while leaving thirteen of your guys to rampage on the ground.
That's the balance issue.
Tanks should be strong, but they shouldn't be a one man do everything fat suit. Making the main gun an artilary piece good against other armor and installations but not so effective against infantry is a great balance move. You can still get a missile or blaster gunner in your tank to cover you. Now it starts to require teamwork to run a tank. |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2012.09.14 15:08:00 -
[64] - Quote
i agree with it for the time being. as CCP is testing things right now.. cause ya'know.. this IS a beta. i'm tired of the tank ****, more people need to PTFO and stop being scared of tanks. this just brings tanks back on our level. now i can stop using my tank so much... that ish gets old. and whats up with no one ever wanting to get out of your tank to do anything? there needs to be a force eject and seat lock mechanic to control that. 'kick'-get out of my tank and hack that objective 'lock'-you can't get back in until its done. |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2012.09.14 15:22:00 -
[65] - Quote
^^ THIS!!!
Period.
Move on to another post, nothing to see here! |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.09.14 17:29:00 -
[66] - Quote
The only real tank nerf of consequence would be splitting the driver and cannon gunner into seperate posititions. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.14 17:46:00 -
[67] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=36452&find=unread
I think overall it could become a overnerf tbh, espc with the turrert nerf and then added on splash radius/damage nerf |
pew pew youredead
What The French
98
|
Posted - 2012.09.14 21:07:00 -
[68] - Quote
Paran Tadec wrote:pew pew youredead wrote:Tyas Borg wrote:So all the militia swarm whiners got what they wanted. So sad CCP...
Perhaps if people who actually were any good at AV posted here we wouldn't have situations like this. I foresee this being a huge ongoing issue now that CCP have shown they listen to clueless whiners who refuse to adapt.
There's literally 3 people I know of in the entire player base who actually understand how to kill tanks. That would be the dark cloud, Pessley Mcdoff and his mate Kain.
These 3 guys are about the only people who's views I'd respect on this matter as nobody else was ever smart enough to counter me on foot. I'll also add that 2 of these guys are insane with the old Forge guns, so you've just pretty much killed any tank on the US server buffing them imo.
Are people really that niave that they don't know if I zoom in on them it tells me their loadout?. Seeing a Shock - Heavy is a turkey shoot and the 3 guys I mentioned are the only ones smart enough it seems to make a proper AV spec.
The rest of you deserved to die, horribly.
Time to spec into proto AR's and thukkers I guess. Might as well make you all whine about something else now instead ;). Hell it sounds like RE's are gonna be back in full effect lol. i told you to enjoy that tank nerf didn't i? of course you don't wanna take responsibility in this whole thing, nah? when you and your buddies camp spawns after taking the three points and have 5 tanks camping the respawn, without anyone of us being able to do something about you will still say "train your AV skills"? your tanks were OP, just accept that fact that one guy in armor could change the balance without needing much skill (look at me i'm rolling with my tank in your base) and Reward/Risk was very poor because nothing can kill you, so now you will have to do like the rest of us AV people and DEAL WITH IT Another whiner claiming tanks were unkillable before. Wheres the proof?
ask CCP to check their databases whinetard |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.09.15 00:19:00 -
[69] - Quote
English Snake, check my post at the end of Page 3. Most of those 'nerfs' really aren't all that bad, or will be correctible with mods later down the line (ie: the turret rotation one). |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.09.15 03:46:00 -
[70] - Quote
Well day one with the tank nerf and honestly I had some of the most fun if had in a while nit getting blasted form across the map. I even saw some great team work taking shape on the field by infantry. Tanks were still out in mass and doc holiday and I did get one with our forge guns but I think he was asleep at the wheel.
All in all I think once the tank drivers adjust to the new build they will enjoy it too.
I mean who really thinks going 40+0 every game is that much fun.
I saw some of the good tank drivers already adapting and making loops around the map at a nice clip and still ending the batlle with decent numbers and there tank intact.
The good will survive! the one hit I win button pushers will complain. And move onto the next easy kill mode,
Not sure if anyone noticed this build but most of the top tank drives were the RE exploiters of the last build? |
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Jexct Doc
Circle of Huskarl Minmatar Republic
14
|
Posted - 2012.09.15 03:59:00 -
[71] - Quote
I like armor tanks. I was riding around in one. We would get low and I would just hop out and rep. Mmmm points.
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pew pew youredead
What The French
98
|
Posted - 2012.09.16 06:48:00 -
[72] - Quote
HowDidThatTaste wrote:Well day one with the tank nerf and honestly I had some of the most fun if had in a while nit getting blasted form across the map. I even saw some great team work taking shape on the field by infantry. Tanks were still out in mass and doc holiday and I did get one with our forge guns but I think he was asleep at the wheel.
All in all I think once the tank drivers adjust to the new build they will enjoy it too.
I mean who really thinks going 40+0 every game is that much fun.
I saw some of the good tank drivers already adapting and making loops around the map at a nice clip and still ending the batlle with decent numbers and there tank intact.
The good will survive! the one hit I win button pushers will complain. And move onto the next easy kill mode,
Not sure if anyone noticed this build but most of the top tank drives were the RE exploiters of the last build? this post is so full of truth |
Sparten 269
Villore Sec Ops Gallente Federation
89
|
Posted - 2012.09.16 06:55:00 -
[73] - Quote
Renato Crusher wrote:I predict we'll see plenty of HAV's making heavy use of covering terrain, as there was no speed nerf in the hotfix notes.
Tanks became obsolete in less than a day, so yeah no one drives a tank anymore.
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