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Sake Monster
Tritan-Industries Legacy Rising
353
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Posted - 2012.09.14 05:38:00 -
[1] - Quote
You asked for it...CCP listened
https://forums.dust514.com/default.aspx?g=posts&t=36411&find=unread
Agree or Disagree? Let the debate commence. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.09.14 05:52:00 -
[2] - Quote
Well we won't know until we try. That's what this beta s about. I am willing to sacrifice a few tanks to try to make the game enjoyable again. The splash damage reduction will go a long way in making it feel right. The forge gun back to normal is a bonus. Remember other suits and guns have had huge nerfs so it is the tanks turn. The nice thing is that ccp listened
Tomorrow will be a tank feast boys! |
Sake Monster
Tritan-Industries Legacy Rising
353
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Posted - 2012.09.14 05:55:00 -
[3] - Quote
HowDidThatTaste wrote:Well we won't know until we try. That's what this beta s about. I am willing to sacrifice a few tanks to try to make the game enjoyable again. The splash damage reduction will go a long way in making it feel right. The forge gun back to normal is a bonus. Remember other suits and guns have had huge nerfs so it is the tanks turn. The nice thing is that ccp listened Tomorrow will be a tank feast boys! That sir, is a great attitude towards the beta test, +1 |
Foundation Seldon
Algintal Core Gallente Federation
36
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Posted - 2012.09.14 05:55:00 -
[4] - Quote
Forge guns are BACK! Really glad to read the news on these upcoming changes, tanks were undoubtedly a problem in their current form. Is there any word on whether or not the stability issues were addressed during this mini-update as well? Random crashing and the like? |
Antonius Dacinci
Bragian Order Amarr Empire
65
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Posted - 2012.09.14 05:55:00 -
[5] - Quote
As a tank driver i'm pretty fine with this if people would stop being derps and actually get in my tank. Though I am a little annoyed with even further slowed turn rate on my turrets, that's going to become a pain in the ass, especially since there is such a huge penalty on the stabilized railgun anyhow. This isn't even so much about shooting things as it is spacial awareness. Though ambush tactics will be interesting. Then again alot of us tank drivers were considering swapping to dropships anyhow :p |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.09.14 06:16:00 -
[6] - Quote
Antonius Dacinci wrote:As a tank driver i'm pretty fine with this if people would stop being derps and actually get in my tank. Though I am a little annoyed with even further slowed turn rate on my turrets, that's going to become a pain in the ass, especially since there is such a huge penalty on the stabilized railgun anyhow. This isn't even so much about shooting things as it is spacial awareness. Though ambush tactics will be interesting. Then again alot of us tank drivers were considering swapping to dropships anyhow :p welcome to EVE
this is actually a good thing. because there should never be a end all be all weapon. even on EVE there isn't an end all weapon their is appropriate weapon at the appropriate time. you don't use a greatsword to kill a fly.
and good luck trying to kill a rifter with a 1000 mm rail gun that is already orbiting you at 500 m. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.14 06:22:00 -
[7] - Quote
At least I can handel a dropship and make it run away a bit. |
dust badger
BetaMax.
283
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Posted - 2012.09.14 06:27:00 -
[8] - Quote
i really like those changes, especially the turret turning speed as this will make the blaster better for anti personal and make the rail gun worse at it, like it is meant to.
i was thinking of the next build going to swarms as my proto forge wasnt that great but we shall see tonight :) |
Shiro Mokuzan
220
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Posted - 2012.09.14 06:45:00 -
[9] - Quote
I approve of these changes. |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
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Posted - 2012.09.14 06:49:00 -
[10] - Quote
dust badger wrote:i really like those changes, especially the turret turning speed as this will make the blaster better for anti personal and make the rail gun worse at it, like it is meant to.
i was thinking of the next build going to swarms as my proto forge wasnt that great but we shall see tonight :)
I'm not sold on the turning rate of the turrets.... I already have to turn the tank in addition to the turret to be effective with the turret, which causes me to sacrifice mobility for accuracy, in my mind a big enough nerf... but we'll see, I'll test it out and come back with my views on it after trying it out. But so far, at least as far as turning rate of the turret goes, colour me a [light] sceptic. |
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Shiro Mokuzan
220
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Posted - 2012.09.14 06:52:00 -
[11] - Quote
Gauder Berwyck wrote:I already have to turn the tank in addition to the turret to be effective with the turret, which causes me to sacrifice mobility for accuracy Oh noes! That's so terrible you can't have perfect accuracy at full speed. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.09.14 06:54:00 -
[12] - Quote
Unless there are unlisted changes, this will do crap all for preventing tanks from continuing to dominate the field with ease, solo. I expect another dozen "Nerf Tank" threads within 24 hours of this patch. |
Ieukoplast
Osmon Surveillance Caldari State
169
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Posted - 2012.09.14 07:23:00 -
[13] - Quote
These tweaks seem like the right direction, I was just in a match and me and 4-6 other heavy's were constantly unloading our swarms to one single tank (luckily one of my teammates had one of those ammo-drop things). When it looked like the tanks health was lowering, it crept behind a mountain, out of reach, repaired itself, or got repaired, then returned to the same ol' same ol'. It was simply taking out people freshly spawning onto the objective, such a cowardly thing to do.
Anywho, nothing our swarms did made any difference at all. This literally went on the the entire match, then finally some troops decided to come in and try to take the objective we were holding at (B). Funnily enough, by the time they attempted to take the objective, the game was over and we had one.
I got virtually no SP and went something like 1 and 4, but it was sure a testament to the tanks OP nature in the current build. Even 4-6 of us heavies + swarms, working in tandem and as a team, with ammo replenishment, could not take out a single tank. Ridiculous. Tank operator went 20-0.
So that said, I am looking forward to this next update, hopefully it balances things out a bit. |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
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Posted - 2012.09.14 07:23:00 -
[14] - Quote
Shiro Mokuzan wrote:Gauder Berwyck wrote:I already have to turn the tank in addition to the turret to be effective with the turret, which causes me to sacrifice mobility for accuracy Oh noes! That's so terrible you can't have perfect accuracy at full speed.
I don't have a problem with it right now, I think that nerfing the turning rate even more is going one step too far... It was fine the way it was. You didn't add the last part of my sentence which was "in my mind a big enough nerf." but that's fine... I understand that you need to pick and chose your arguments to make yours sound slightly better. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.14 07:39:00 -
[15] - Quote
Tank killing will now be so easy and so common that it will be meaningless and lack satisfaction.
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Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
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Posted - 2012.09.14 07:57:00 -
[16] - Quote
Apparently, what I'm reading in this thread, is if you have lots of people who have little to no skill spent in Swarm Launchers that the tanks are near invincible, but if you have a single person who has a decent amount of development in Swarms then tanks go down quickly. You guys have to make up your minds if you're going to try to make a solid argument here. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.14 08:25:00 -
[17] - Quote
Ieukoplast wrote:These tweaks seem like the right direction, I was just in a match and me and 4-6 other heavy's were constantly unloading our swarms to one single tank (luckily one of my teammates had one of those ammo-drop things). When it looked like the tanks health was lowering, it crept behind a mountain, out of reach, repaired itself, or got repaired, then returned to the same ol' same ol'. It was simply taking out people freshly spawning onto the objective, such a cowardly thing to do. Anywho, nothing our swarms did made any difference at all. This literally went on the the entire match, then finally some troops decided to come in and try to take the objective we were holding at (B). Funnily enough, by the time they attempted to take the objective, the game was over and we had one. I got virtually no SP and went something like 1 and 4, but it was sure a testament to the tanks OP nature in the current build. Even 4-6 of us heavies + swarms, working in tandem and as a team, with ammo replenishment, could not take out a single tank. Ridiculous. Tank operator went 20-0. So that said, I am looking forward to this next update, hopefully it balances things out a bit.
Heavies with swarms is dumb. It just makes you a bigger, slower target. Atleast run with an assualt suit so you can carry more ammo and get behind cover quicker. Bet you were using the starter dropsuit, which would explain alot. Learn to AV before you complain about tanks being OP.
Also, if an enemy tank is on an objective, and you spawn there, its your own dumb fault if you get killed. Is it really that hard to trot over from another objective or ride in an LAV? Here, take more SP from this golden platter.... |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.09.14 09:12:00 -
[18] - Quote
Mo Gallas Gentralde wrote:Apparently, what I'm reading in this thread, is if you have lots of people who have little to no skill spent in Swarm Launchers that the tanks are near invincible, but if you have a single person who has a decent amount of development in Swarms then tanks go down quickly. You guys have to make up your minds if you're going to try to make a solid argument here.
You are? I've just read that most people agree with this "tweak" for the tanks. I've read around the forum that even people with Heavy ISK-spending weapons find it hard to take those old tanks down. Also one guy here said something about the tanks actually sniping a spawn area while him and his squad try to take it down but as soon as the tank was about to be destroyed it simply moved back and repaired itself then came back.
Oh then I heard there was like a Blitzkrieg on the developers by Caladari when they played which I'm pretty sure solidified their thoughts on the tanks. I lol'd because I experienced the same thing during a corporation fight against their Task Force guys.
I'm pretty sure the majority of the people playing Dust believe the Tanks needed something to not make them OP. |
windtide keishiison
Circle of Huskarl Minmatar Republic
0
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Posted - 2012.09.14 09:15:00 -
[19] - Quote
pleased at the forge gun buff - trying to take tanks down with them was frustrating, but not sure about some of the other moves will have to suck 'em and see i guess but given the isk/sp it takes to build a good tank they should feel a bit OP compared to your starting fittings, The thing i would like to see would be more teamwork based weaponry - the ion grenade has potential but how about a heavy ion gun for vehicle shield stripping ? a mine that does light damage and prevents vehicle modules being activated? Special ammo that penetrates shields or explodes on contact with vehicle armor ?
See i worry with the nerf hammer coming out that the game will lose its unique feel - tanks are a high value high impact military assett so the real world developed numerous sneaky tactics to deal with them so why shouldn't the eve universe follow suit |
Renato Crusher
Bragian Order Amarr Empire
12
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Posted - 2012.09.14 09:36:00 -
[20] - Quote
I predict we'll see plenty of HAV's making heavy use of covering terrain, as there was no speed nerf in the hotfix notes. |
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carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.09.14 09:48:00 -
[21] - Quote
Well in last build forge guns pretty much one shotted low tier tanks so these changes should even it quite considerably. |
Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2012.09.14 09:55:00 -
[22] - Quote
Large Railgun splash nerf - Great! Large Blaster Cooldown buff - Great! Large Missile splash damage nerf - WTF. Missiles should be anti-personnel due to their splash, what should have been nerfed was their direct damage, to make them ineffective against other tanks, so that one could call in a railgun tank to take out the missile tank that is killing people. That railgun tank would then be rather ineffective against the AV infantry with the splash nerfs, preventing them from dominating the match. And then, even if they use both a railgun tank and missile tank to cover each other's weaknesses, that's using teamwork, and teamwork from a group of AV and perhaps a railgun tank should be sufficient to counter it.
Edit: Also, by nerfing damage control units and resistance modules, you have nerfed dropships as well. Combined with the swarm launcher buff and the forge gun buff, I am very worried that I may find myself unable to fly my dropships, as they are already hard enough to fly in the first place, and now I will die far more often. |
Tyas Borg
Osmon Surveillance Caldari State
112
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Posted - 2012.09.14 09:59:00 -
[23] - Quote
So all the militia swarm whiners got what they wanted. So sad CCP...
Perhaps if people who actually were any good at AV posted here we wouldn't have situations like this. I foresee this being a huge ongoing issue now that CCP have shown they listen to clueless whiners who refuse to adapt.
There's literally 3 people I know of in the entire player base who actually understand how to kill tanks. That would be the dark cloud, Pessley Mcdoff and his mate Kain.
These 3 guys are about the only people who's views I'd respect on this matter as nobody else was ever smart enough to counter me on foot. I'll also add that 2 of these guys are insane with the old Forge guns, so you've just pretty much killed any tank on the US server buffing them imo.
Are people really that niave that they don't know if I zoom in on them it tells me their loadout?. Seeing a Shock - Heavy is a turkey shoot and the 3 guys I mentioned are the only ones smart enough it seems to make a proper AV spec.
The rest of you deserved to die, horribly.
Time to spec into proto AR's and thukkers I guess. Might as well make you all whine about something else now instead ;). Hell it sounds like RE's are gonna be back in full effect lol. |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.09.14 10:01:00 -
[24] - Quote
Also, do people realise that this will ultimately kill all vehicles being deployed?.
I really pity LAV and Dropship pilots now. They'll be sitting ducks. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.14 10:05:00 -
[25] - Quote
Tyas Borg wrote:So all the militia swarm whiners got what they wanted. So sad CCP...
Perhaps if people who actually were any good at AV posted here we wouldn't have situations like this. I foresee this being a huge ongoing issue now that CCP have shown they listen to clueless whiners who refuse to adapt.
There's literally 3 people I know of in the entire player base who actually understand how to kill tanks. That would be the dark cloud, Pessley Mcdoff and his mate Kain.
These 3 guys are about the only people who's views I'd respect on this matter as nobody else was ever smart enough to counter me on foot. I'll also add that 2 of these guys are insane with the old Forge guns, so you've just pretty much killed any tank on the US server buffing them imo.
Are people really that niave that they don't know if I zoom in on them it tells me their loadout?. Seeing a Shock - Heavy is a turkey shoot and the 3 guys I mentioned are the only ones smart enough it seems to make a proper AV spec.
The rest of you deserved to die, horribly.
Time to spec into proto AR's and thukkers I guess. Might as well make you all whine about something else now instead ;). Hell it sounds like RE's are gonna be back in full effect lol.
Always the cynic. Seriously - the DEVELOPERS realized there was an error and stated that the resistances were too aggressive. Tanks should be a better hand, not the ace in the hole. They were never intended to be used as one-man killing machines that could just dominate the field and now they're going to be used as a team-support mechanic as they should have been from the get go.
Admittedly, reducing the resistances and turn speed would have been fine on their own. Increasing the damage/range of Forge Guns is nice, and increasing damage on Swarms is nice but all of it together might be a little heavy handed.
In my opinion - it's people like you that are exhausting the hell out of this non-sense. An easier solution would have been to make drivers/gunners separate or even put an ammo capacity on the vehicle's guns (which I still think they need to do because it's stupid having infinite ammunition to begin with) but this back and forth hot-fixing is never going to stop so long as there are people that can't frakking acknowledge that there is a pressing issue.
Defend it as you like but the majority of the player base (including your precious tank drivers) AS WELL AS THE DEVELOPERS have all stated that things were not working as intended. Now you're just a zealous fanatic defending a broken game mechanic because - let's face it - it's the only thing you know how to do in game. |
ChromeBreaker
SVER True Blood Unclaimed.
197
|
Posted - 2012.09.14 10:11:00 -
[26] - Quote
Forge gun sniping \o/
Also drop ships are never going to be used again |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.14 10:18:00 -
[27] - Quote
ChromeBreaker wrote:Forge gun sniping \o/
Also drop ships are never going to be used again
Afterburners/Fusion Accelerators on top of having Flares/Chaff will make them godly. Just watch. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.14 10:19:00 -
[28] - Quote
Dropships a thing of the past. Lol ccp tell us this is just some ducttape for this build and you got a better for the coming build. If not then I'm a loosing hope.
Ah well will all work out in the end dropships all stay back in the hangers and at some point ccp will go ow wtf yea we maked dropships 20% weeker and even befor that they got pwnd all the time lolz.
AH well you ask for somthign shouldnt moan when you get it. Still any anything was better than how it was. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.14 10:20:00 -
[29] - Quote
Aeon Amadi wrote:ChromeBreaker wrote:Forge gun sniping \o/
Also drop ships are never going to be used again Afterburners/Fusion Accelerators on top of having Flares/Chaff will make them godly. Just watch.
Aw forgot about those coming in I guess just this build dropships are dead next we will see. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.14 10:22:00 -
[30] - Quote
Tyas Borg wrote:So all the militia swarm whiners got what they wanted. So sad CCP...
Perhaps if people who actually were any good at AV posted here we wouldn't have situations like this. I foresee this being a huge ongoing issue now that CCP have shown they listen to clueless whiners who refuse to adapt.
There's literally 3 people I know of in the entire player base who actually understand how to kill tanks. That would be the dark cloud, Pessley Mcdoff and his mate Kain.
These 3 guys are about the only people who's views I'd respect on this matter as nobody else was ever smart enough to counter me on foot. I'll also add that 2 of these guys are insane with the old Forge guns, so you've just pretty much killed any tank on the US server buffing them imo.
Are people really that niave that they don't know if I zoom in on them it tells me their loadout?. Seeing a Shock - Heavy is a turkey shoot and the 3 guys I mentioned are the only ones smart enough it seems to make a proper AV spec.
The rest of you deserved to die, horribly.
Time to spec into proto AR's and thukkers I guess. Might as well make you all whine about something else now instead ;). Hell it sounds like RE's are gonna be back in full effect lol.
One of those Shock - Heavy users even posted here, complaining about not being able to take down a tank. its not hard to see.
The worst nerf by far is the turn rate. |
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