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Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.31 22:20:00 -
[1] - Quote
title says it all.
swarms went from 350 dmg per missile to 250. a loss of 400 to 600 damage varying by tier.
forge guns were also nerfed across the board. in DIRECT damage.
BAFFLING! good for me i speced into tanks like 2 days ago.
thanks CCP... i guess?
|
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.31 22:22:00 -
[2] - Quote
Cos tanks are like really underpowered. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.31 22:23:00 -
[3] - Quote
Buzzwords wrote:title says it all.
swarms went from 350 dmg per missile to 250. a loss of 400 to 600 damage varying by tier.
forge guns were also nerfed across the board. in DIRECT damage.
BAFFLING! good for me i speced into tanks like 2 days ago.
thanks CCP... i guess?
so were AV nades... now they're gonna cry after i hit their LAV with one and fire assault rifle into LAV while AV is still travelling through the air and then want the AR nerfed also after it still blows up their LAV |
Nahtlog
17
|
Posted - 2012.08.31 22:23:00 -
[4] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=282524#post282524
There's your answer. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.31 22:23:00 -
[5] - Quote
Tank driving requires a large amount of skill, concentration, and teamwork. AV is just an I win button. CCP wanted to help even the playing field out is all. |
Sees-Too-Much
332
|
Posted - 2012.08.31 22:28:00 -
[6] - Quote
Swarms were probably nerfed because they were too powerful against dropships. I'm certainly excited to have my dropship last a little longer in the sky.
AV grenades were one or two-shotting extremely expensive LAVs. Kinda imba, that.
Forge guns lost range because they were being used to gank infantry. Not sure about the damage thing. Maybe they were being used on LAVs and dropships a lot, too? I never had one used on my dropship, but I've lost militia LAVs to them. |
Gelan Corbaine
BetaMax.
103
|
Posted - 2012.08.31 22:32:00 -
[7] - Quote
Sees-Too-Much wrote:Swarms were probably nerfed because they were too powerful against dropships. I'm certainly excited to have my dropship last a little longer in the sky.
AV grenades were one or two-shotting extremely expensive LAVs. Kinda imba, that.
Forge guns lost range because they were being used to gank infantry. Not sure about the damage thing. Maybe they were being used on LAVs and dropships a lot, too? I never had one used on my dropship, but I've lost militia LAVs to them.
http://www.youtube.com/watch?v=ztVMib1T4T4 ................ |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.31 22:36:00 -
[8] - Quote
BOYCOTT CORP BATTLES!
https://forums.dust514.com/default.aspx?g=posts&t=34211&find=unread |
Skilfer
Nova Corps Marines
19
|
Posted - 2012.08.31 23:07:00 -
[9] - Quote
DUST Fiend wrote:Tank driving requires a large amount of skill, concentration, and teamwork. AV is just an I win button. CCP wanted to help even the playing field out is all.
I agree that the AV grenade should not be a one-off weapon; however, the extent to which the swarm launchers and the forge guns have been nerfed is terrible. There is no reason the only forge that can take out a militia starter LAV is a prototype one, and a dropship or Marauder? You might as well forget about it because I have had a couple matches today where over 6 people were firing swarms and forge guns at a dropship the entire match and we never broke its shields. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.08.31 23:13:00 -
[10] - Quote
Well I didnt have a problem processing nubs at the end of my railgun, guess i will get 2x SP now. |
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Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.31 23:16:00 -
[11] - Quote
i think i found the solution! entire game just got kicked, and i lost my tank.
this game is utterly ****** |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.31 23:18:00 -
[12] - Quote
Skilfer wrote:DUST Fiend wrote:Tank driving requires a large amount of skill, concentration, and teamwork. AV is just an I win button. CCP wanted to help even the playing field out is all. I agree that the AV grenade should not be a one-off weapon; however, the extent to which the swarm launchers and the forge guns have been nerfed is terrible. There is no reason the only forge that can take out a militia starter LAV is a prototype one, and a dropship or Marauder? You might as well forget about it because I have had a couple matches today where over 6 people were firing swarms and forge guns at a dropship the entire match and we never broke its shields.
Add to that a Limbus shield repping it as they go and you'd be better off just sitting in the spawn till you collect you pay.
BOYCOTT CORP BATTLES! AV INFANTRY UNITE https://forums.dust514.com/default.aspx?g=posts&t=34211&find
|
NEGA LEAVESEY
Amarr Templars Amarr Empire
24
|
Posted - 2012.08.31 23:21:00 -
[13] - Quote
Buzzwords wrote:i think i found the solution! entire game just got kicked, and i lost my tank.
this game is utterly ******
I lol'd
+1 |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.31 23:22:00 -
[14] - Quote
Buzzwords wrote:i think i found the solution! entire game just got kicked, and i lost my tank.
this game is utterly ******
It's a shame couldn't watch it burn. |
Hollow Ling
Villore Sec Ops Gallente Federation
32
|
Posted - 2012.08.31 23:28:00 -
[15] - Quote
I have to agree WHY NERF THE AV WEAPONS! They could just lower the forge gun's direct damage to infantry. Now the thing I just don't get why neft the swarm launcher.....why? The AV grenade nerf....meh I don't mind. |
NEGA LEAVESEY
Amarr Templars Amarr Empire
24
|
Posted - 2012.08.31 23:28:00 -
[16] - Quote
Sees-Too-Much wrote:Swarms were probably nerfed because they were too powerful against dropships.
I just can't believe swarms are considered overpowered in any aspect whatsoever, and that's before todays hotfix.
As people learn to fly dropships, they're gonna find they're more than capable to outwit these dumb swarms. We're already seeing competent dropship pilots outrun multiple swarm volleys until they peter out. And It's not like you can inject skill into the actual operation of a swarm launcher other than a clear line of sight/considerations into elevation, lay of land etc which is just obvious. Doesn't seem to help however |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.08.31 23:32:00 -
[17] - Quote
you guys need to see av weaponry as they will operate with the addition of ewar. if you can webify tanks and shut down their guns, av weapons will be even more efficient than they were before the nerf.
you cant stop a tank yet, so the av needs to be a little more damaging to give av a chance until you get ewar......my humble opinion... |
Wakko03
Better Hide R Die
134
|
Posted - 2012.08.31 23:39:00 -
[18] - Quote
So once again the tank drivers....who have only been barely nerfed, if you can consider it that are sticking up for CCP's action.
IS the E-war in the game yet. NO, then the game is broken anytime someone calls in a advanced or prototype vehicle.
DID AV grenades or swarms get more ammo? Did the tanks lose their infinite ammo?
Did they lower the cost of my dropsuits, which now that it takes me 15+ suits to destroy a tank equals that my suits cost more than said tank by a wide margin.
And someone tell me why flux grenades don't lock on to tanks like full AV grenades?
WHO has no HONOR in this one CCP?
The only thing that would make this better would be the IN-valid glitch still breaking up groups that could field a defense for the super tank. |
DOCTORHITDETECTOR
18
|
Posted - 2012.08.31 23:44:00 -
[19] - Quote
I haven't spoken to a single person who gets what's going on with this.... None of my friends or clan mates are into hiding in vehicles and as they are now invincible I guess it'll just be a few eve players playing now... ???????????? Enjoy you vehicle wars boys.....lol. |
Sees-Too-Much
332
|
Posted - 2012.08.31 23:53:00 -
[20] - Quote
NEGA LEAVESEY wrote:Sees-Too-Much wrote:Swarms were probably nerfed because they were too powerful against dropships. I just can't believe swarms are considered overpowered in any aspect whatsoever, and that's before todays hotfix. As people learn to fly dropships, they're gonna find they're more than capable to outwit these dumb swarms. We're already seeing competent dropship pilots outrun multiple swarm volleys until they peter out. And It's not like you can inject skill into the actual operation of a swarm launcher other than a clear line of sight/considerations into elevation, lay of land etc which is just obvious. Doesn't seem to help however A dropship can sometimes outrun swarms, but a few of those and all you can do all match is fly around at full speed dodging swarms. Total contribution to the fight: 0. That's why dropships needed survivability vs swarms, so they'd have some ability to fight back. |
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STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.08.31 23:55:00 -
[21] - Quote
Wakko03 wrote:So once again the tank drivers....who have only been barely nerfed, if you can consider it that are sticking up for CCP's action.
IS the E-war in the game yet. NO, then the game is broken anytime someone calls in a advanced or prototype vehicle.
DID AV grenades or swarms get more ammo? Did the tanks lose their infinite ammo?
Did they lower the cost of my dropsuits, which now that it takes me 15+ suits to destroy a tank equals that my suits cost more than said tank by a wide margin.
And someone tell me why flux grenades don't lock on to tanks like full AV grenades?
WHO has no HONOR in this one CCP?
The only thing that would make this better would be the IN-valid glitch still breaking up groups that could field a defense for the super tank.
your naive for stereotyping me like that. i know how av works, use them, and understand your complaints.
based on your reactions to my post, i only have one thing to say:
sack up. |
FatalFlaw V1
ISK Faucet Industries
76
|
Posted - 2012.08.31 23:55:00 -
[22] - Quote
The long time beta players who train for HAV every build probably cried to the devs on IRC that they need AV nerfed for these corp battles or else they would surely lose too many tanks and end up having no money by the time tomorrows corp battles start.
So to fix that and take care of their buddies the devs went ahead and nerfed AV for the weekend.
You know how people always say the CSM is mostly nullsec "special interests" and the majority rarely benefit? Its kinda like that. |
DOCTORHITDETECTOR
18
|
Posted - 2012.08.31 23:59:00 -
[23] - Quote
STB-LURCHASAURUS EV wrote:Wakko03 wrote:So once again the tank drivers....who have only been barely nerfed, if you can consider it that are sticking up for CCP's action.
IS the E-war in the game yet. NO, then the game is broken anytime someone calls in a advanced or prototype vehicle.
DID AV grenades or swarms get more ammo? Did the tanks lose their infinite ammo?
Did they lower the cost of my dropsuits, which now that it takes me 15+ suits to destroy a tank equals that my suits cost more than said tank by a wide margin.
And someone tell me why flux grenades don't lock on to tanks like full AV grenades?
WHO has no HONOR in this one CCP?
The only thing that would make this better would be the IN-valid glitch still breaking up groups that could field a defense for the super tank. your naive for stereotyping me like that. i know how av works, use them, and understand your complaints. based on your reactions to my post, i only have one thing to say: sack up.
I don't think he's trying to stereotype, he's probably seen you play. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.08.31 23:59:00 -
[24] - Quote
What I don't get is that...nobody was complaining about anti-vehicle efficacy. In fact, quite the opposite. Anti-vehicle weapons still seem really underpowered. The Forge Gun was definitely hit too hard, probably at the insistence of a few community members who were crying delicious tears about Forge Gunners "sniping". If anything, the Forge Gun needed to lose damage versus infantry and keep its range for anit-vehicle. As it is right now, I have no idea why I'd bother to take it over a Swarm Launcher. Then CCP preempts the thought that I might start taking a Swarm Launcher as my anti-vehicle and nerfs that as well?
The word "temporary" is in bold on the post regarding the AV nerfs. We as a community should demand a reason. If it's not good enough, this change should be reverted There is literally no conceivable logic that can justify what was done to Forge Guns and Swarm Launchers to my mind, but I'm open to hearing something, anything that could sway my mind.
Unilateral changes without giving a proper reason are nothing short of ridiculous in game balancing. If it isn't broken, pray tell why you're "fixing" it? |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.09.01 00:08:00 -
[25] - Quote
Leither Yiltron wrote:What I don't get is that...nobody was complaining about anti-vehicle efficacy. In fact, quite the opposite. Anti-vehicle weapons still seem really underpowered. The Forge Gun was definitely hit too hard, probably at the insistence of a few community members who were crying delicious tears about Forge Gunners "sniping". If anything, the Forge Gun needed to lose damage versus infantry and keep its range for anit-vehicle. As it is right now, I have no idea why I'd bother to take it over a Swarm Launcher. Then CCP preempts the thought that I might start taking a Swarm Launcher as my anti-vehicle and nerfs that as well?
The word "temporary" is in bold on the post regarding the AV nerfs. We as a community should demand a reason. If it's not good enough, this change should be reverted There is literally no conceivable logic that can justify what was done to Forge Guns and Swarm Launchers to my mind, but I'm open to hearing something, anything that could sway my mind.
Unilateral changes without giving a proper reason are nothing short of ridiculous in game balancing. If it isn't broken, pray tell why you're "fixing" it?
I defended tanks for a long time. My record on that stands - Yet tank drivers do nothing but whine and cry for three builds and then they TEMPORARILY get their way?
What the ever loving kitten?
BOYCOTT CORP BATTLES! AV INFANTRY UNITE https://forums.dust514.com/default.aspx?g=posts&t=34211&find |
Wakko03
Better Hide R Die
134
|
Posted - 2012.09.01 00:12:00 -
[26] - Quote
STB-LURCHASAURUS EV wrote:Wakko03 wrote:So once again the tank drivers....who have only been barely nerfed, if you can consider it that are sticking up for CCP's action.
IS the E-war in the game yet. NO, then the game is broken anytime someone calls in a advanced or prototype vehicle.
DID AV grenades or swarms get more ammo? Did the tanks lose their infinite ammo?
Did they lower the cost of my dropsuits, which now that it takes me 15+ suits to destroy a tank equals that my suits cost more than said tank by a wide margin.
And someone tell me why flux grenades don't lock on to tanks like full AV grenades?
WHO has no HONOR in this one CCP?
The only thing that would make this better would be the IN-valid glitch still breaking up groups that could field a defense for the super tank. your naive for stereotyping me like that. i know how av works, use them, and understand your complaints. based on your reactions to my post, i only have one thing to say: sack up.
First up, it wasn't directed at you or I would have quoted your statement. It was directed at the entire tank using population, & ccp no one player was singled out. Simply put you were the poster above mine, blame ccp's also stellar forums for not knowing who I was replying to.
Now I will respond to you, consequences be damned, seems like I hit a nerve, how about you stop and think a minute before you post, now we have tangled about the tank issue in the past, maybe that has played a role in you jumping to the conclusion that it was directed at you, but as with everything else on this forum I pay little heed to it, and FYI when i started typing your little rebuttal or rebuke to those voiceing a valid gripe against tanks was not even on my screen yet.
To quote one of those lovely little snide comments everyone seems to enjoy: "I hope your suits go invalid" |
Nahtlog
17
|
Posted - 2012.09.01 00:14:00 -
[27] - Quote
Again people, please, the nerf to AV weapons are only temporary. Please refer to this thread and be civil for the time being, alright?: https://forums.dust514.com/default.aspx?g=posts&m=282524#post282524 |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.09.01 00:18:00 -
[28] - Quote
Wakko03 wrote:STB-LURCHASAURUS EV wrote:Wakko03 wrote:So once again the tank drivers....who have only been barely nerfed, if you can consider it that are sticking up for CCP's action.
IS the E-war in the game yet. NO, then the game is broken anytime someone calls in a advanced or prototype vehicle.
DID AV grenades or swarms get more ammo? Did the tanks lose their infinite ammo?
Did they lower the cost of my dropsuits, which now that it takes me 15+ suits to destroy a tank equals that my suits cost more than said tank by a wide margin.
And someone tell me why flux grenades don't lock on to tanks like full AV grenades?
WHO has no HONOR in this one CCP?
The only thing that would make this better would be the IN-valid glitch still breaking up groups that could field a defense for the super tank. your naive for stereotyping me like that. i know how av works, use them, and understand your complaints. based on your reactions to my post, i only have one thing to say: sack up. First up, it wasn't directed at you or I would have quoted your statement. It was directed at the entire tank using population, & ccp no one player was singled out. Simply put you were the poster above mine, blame ccp's also stellar forums for not knowing who I was replying to. Now I will respond to you, consequences be damned, seems like I hit a nerve, how about you stop and think a minute before you post, now we have tangled about the tank issue in the past, maybe that has played a role in you jumping to the conclusion that it was directed at you, but as with everything else on this forum I pay little heed to it, and FYI when i started typing your little rebuttal or rebuke to those voiceing a valid gripe against tanks was not even on my screen yet. To quote one of those lovely little snide comments everyone seems to enjoy: "I hope your suits go invalid"
not worth my time to argue here. saying it wasnt directed at me directly after my post and then saying it was aimed at a group i am in......shenanigans. no nerves hit here |
Emperor Gestahl
Algintal Core Gallente Federation
7
|
Posted - 2012.09.01 00:23:00 -
[29] - Quote
ok this is becoming bull **** the tanks are pretty much invincible now |
Skilfer
Nova Corps Marines
19
|
Posted - 2012.09.01 00:23:00 -
[30] - Quote
Sees-Too-Much wrote:NEGA LEAVESEY wrote:Sees-Too-Much wrote:Swarms were probably nerfed because they were too powerful against dropships. I just can't believe swarms are considered overpowered in any aspect whatsoever, and that's before todays hotfix. As people learn to fly dropships, they're gonna find they're more than capable to outwit these dumb swarms. We're already seeing competent dropship pilots outrun multiple swarm volleys until they peter out. And It's not like you can inject skill into the actual operation of a swarm launcher other than a clear line of sight/considerations into elevation, lay of land etc which is just obvious. Doesn't seem to help however A dropship can sometimes outrun swarms, but a few of those and all you can do all match is fly around at full speed dodging swarms. Total contribution to the fight: 0. That's why dropships needed survivability vs swarms, so they'd have some ability to fight back.
SOME surviveability is fine, but they can survive an entire team of AV fire being applied consistently with ease. The amount of nerf done is absurd. |
|
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.01 00:24:00 -
[31] - Quote
honestly forge guns should change to deal more damage the farther the range they hit at.
also a small AOE around you when you release and fire please : ) |
NEGA LEAVESEY
Amarr Templars Amarr Empire
24
|
Posted - 2012.09.01 00:24:00 -
[32] - Quote
Leither Yiltron wrote:What I don't get is that...nobody was complaining about anti-vehicle efficacy. In fact, quite the opposite. Anti-vehicle weapons still seem really underpowered. The Forge Gun was definitely hit too hard, probably at the insistence of a few community members who were crying delicious tears about Forge Gunners "sniping". If anything, the Forge Gun needed to lose damage versus infantry and keep its range for anit-vehicle. As it is right now, I have no idea why I'd bother to take it over a Swarm Launcher. Then CCP preempts the thought that I might start taking a Swarm Launcher as my anti-vehicle and nerfs that as well?
The word "temporary" is in bold on the post regarding the AV nerfs. We as a community should demand a reason. If it's not good enough, this change should be reverted There is literally no conceivable logic that can justify what was done to Forge Guns and Swarm Launchers to my mind, but I'm open to hearing something, anything that could sway my mind.
Unilateral changes without giving a proper reason are nothing short of ridiculous in game balancing. If it isn't broken, pray tell why you're "fixing" it?
Abso-bloody-exactly +1
That's just it right ? No ones going overboard save a couple of real QQ'ers - it's a huge nerf and certainly the biggest one I've ever seen in online gaming. No vet here but yeah, plenty of years service.
It's a doozie and people are wondering why in the absence of any info whatsoever. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.09.01 00:24:00 -
[33] - Quote
And we said - they NEED to explain HOW LONG and WHY.
My guess is the "why" the one they can't answer - Because it MAKES ZERO SENSE.
Why Not, "Hey Guys. We temporarily made Assault rifles do massive AV damage. Pip pip, cherio." |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 00:31:00 -
[34] - Quote
I think ccp in thier farming numbers are going to find out that HAVs are now surviving too long. |
NEGA LEAVESEY
Amarr Templars Amarr Empire
24
|
Posted - 2012.09.01 00:33:00 -
[35] - Quote
Sees-Too-Much wrote:NEGA LEAVESEY wrote:Sees-Too-Much wrote:Swarms were probably nerfed because they were too powerful against dropships. I just can't believe swarms are considered overpowered in any aspect whatsoever, and that's before todays hotfix. As people learn to fly dropships, they're gonna find they're more than capable to outwit these dumb swarms. We're already seeing competent dropship pilots outrun multiple swarm volleys until they peter out. And It's not like you can inject skill into the actual operation of a swarm launcher other than a clear line of sight/considerations into elevation, lay of land etc which is just obvious. Doesn't seem to help however A dropship can sometimes outrun swarms, but a few of those and all you can do all match is fly around at full speed dodging swarms. Total contribution to the fight: 0. That's why dropships needed survivability vs swarms, so they'd have some ability to fight back.
Dude, my last match there was a dropship fully loaded with peeps +6....+6 !!!!!! my arse nearly turned inside out watching a full clip of swarms chase it around benny hill style
WHY TODAY CCP !?! WHERE'S MY SEPTAKILL |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.09.01 00:37:00 -
[36] - Quote
I agree, I actually felt that AV weapons were a bit underpowered before the nerf....I had 4 people in my squad dedicated to hunting the tank and it was no easy task.
"But if you all throw all your AV nades on it at once and uh' shoot it with your swarms it'll be dead so fast." yeah having the perfect situation doesn't happen often and the whole "wait till the ewar" comment doesn't apply, because we don't have ewar yet. Swarms still track like a drunken pixie and forge guns have the range of a QB throwing a football, and now they do the same damage as one.
CCP makes no sense on this one. |
Average Joe81
57
|
Posted - 2012.09.01 00:50:00 -
[37] - Quote
i drive a tank and in my opinion only AV grenades need to be nerfed, swarms and forge gunss were fine BUT i heard that the swarms weren't following the target, which wasn't true, but there was a lot of people not targeting which was benificial to me but maby they do need to be nerfed i dont know |
FatalFlaw V1
ISK Faucet Industries
76
|
Posted - 2012.09.01 00:55:00 -
[38] - Quote
The devs nerfed them to take care of their tank driving buddies for this weekend event, bottom line |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2012.09.01 00:58:00 -
[39] - Quote
Wakko03 wrote:STB-LURCHASAURUS EV wrote:Wakko03 wrote:So once again the tank drivers....who have only been barely nerfed, if you can consider it that are sticking up for CCP's action.
IS the E-war in the game yet. NO, then the game is broken anytime someone calls in a advanced or prototype vehicle.
DID AV grenades or swarms get more ammo? Did the tanks lose their infinite ammo?
Did they lower the cost of my dropsuits, which now that it takes me 15+ suits to destroy a tank equals that my suits cost more than said tank by a wide margin.
And someone tell me why flux grenades don't lock on to tanks like full AV grenades?
WHO has no HONOR in this one CCP?
The only thing that would make this better would be the IN-valid glitch still breaking up groups that could field a defense for the super tank. your naive for stereotyping me like that. i know how av works, use them, and understand your complaints. based on your reactions to my post, i only have one thing to say: sack up. First up, it wasn't directed at you or I would have quoted your statement. It was directed at the entire tank using population, & ccp no one player was singled out. Simply put you were the poster above mine, blame ccp's also stellar forums for not knowing who I was replying to. Now I will respond to you, consequences be damned, seems like I hit a nerve, how about you stop and think a minute before you post, now we have tangled about the tank issue in the past, maybe that has played a role in you jumping to the conclusion that it was directed at you, but as with everything else on this forum I pay little heed to it, and FYI when i started typing your little rebuttal or rebuke to those voiceing a valid gripe against tanks was not even on my screen yet. To quote one of those lovely little snide comments everyone seems to enjoy: "I hope your suits go invalid"
hey wakko calm down a bit it's not the tank drivers fault that AV got nerf'd. I still think that they nerf'd AV because they put in vehicle weak spots they will prob give them a buff soon but prob not the full 25% lurch what do ya think the weak spot modifier is? oh and wakko about the infinite ammo thing... I really don't see it as a prob in starhawk tanks have infinite ammo and no one complained about that.... I really don't see what the big deal is with ammo but eh :/ |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 01:01:00 -
[40] - Quote
FatalFlaw V1 wrote:The long time beta players who train for HAV every build probably cried to the devs on IRC that they need AV nerfed for these corp battles or else they would surely lose too many tanks and end up having no money by the time tomorrows corp battles start.
So to fix that and take care of their buddies the devs went ahead and nerfed AV for the weekend.
You know how people always say the CSM is mostly nullsec "special interests" and the majority rarely benefit? Its kinda like that.
Actually IRC mostly cried that HAVs where too powerful and that the weak spot on them is non existent. Which from my earliest of analysis is still missing it seems.
We are also in agreement now that with the dropship controls nerfed the way they are the rock paper scissors combo is very broken. |
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Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
|
Posted - 2012.09.01 01:01:00 -
[41] - Quote
Ah, their damage was nerfed? That would explain a few of the moments of dumping swarm launcher missiles into tanks with very little progress. That's funny because I trained into a Sagaris near the end of the last build and had loads of fun rolling around, completely invincible against anything other than another well fit tank or railgun tank that could catch me off guard. I could take a persons swarm launcher spam without having to activate the shields, now they do even less? Lol, that's stupid imho, the AV should of at least kept its effectiveness until other methods of fighting off vehicles were implemented, now its even more of an easy mode way to play while everyone else has been nerfed.
At least militia swarm launcher still one shots free LAVs, enjoying the free kills. |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.09.01 01:01:00 -
[42] - Quote
tank weak spots = handouts to AV guys
baffles me how no one tries to use them... |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2012.09.01 01:06:00 -
[43] - Quote
STB-LURCHASAURUS EV wrote:tank weak spots = handouts to AV guys
baffles me how no one tries to use them...
don't think they know where they are/how to aim for them give them time. I would support a little AV buff not the whole 25% but maybe a 10% to start off and test |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.09.01 01:07:00 -
[44] - Quote
STB-LURCHASAURUS EV wrote:tank weak spots = handouts to AV guys
baffles me how no one tries to use them...
You can't aim swarm launchers at weak points. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.09.01 01:07:00 -
[45] - Quote
STB-LURCHASAURUS EV wrote:tank weak spots = handouts to AV guys
baffles me how no one tries to use them...
Well, allow me to explain.
You can't see them with forge guns, you can't aim for them with swarm launchers or AV grenades, and unless they fixed them in the update they are broken as well.
Does that about clear that up for you? |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.09.01 01:08:00 -
[46] - Quote
hint: my tanks weakspot has 2 biohazard symbols on it....ACTUALLY |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.09.01 01:08:00 -
[47] - Quote
The swarm launcher nerf wouldn't be such a big deal if they brought back the old flight trajectories where the missiles would fire off a good distance in the direction you aimed before locking on and changing course. With the old flight paths you really felt like you had some skill when you looped a shot under a bridge or around a wall. With the current build the lock on is basically pointless because to make contact you pretty much need a direct LOS on an unmoving target. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.09.01 01:14:00 -
[48] - Quote
I love all the tank kids trying to defend this change lmao. As for weak spots, if they were added in / fixed, why was there no mention of it? (if there was, my apologies, link please).
Also, there is a disturbing lack of chatter about advanced dropsuits losing their defensive bonuses....sorry, but an extra slot or two is NOT worth 100k per death, at all. |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2012.09.01 01:18:00 -
[49] - Quote
Ahem from IRC.
'CCP Wolfman> We're nerfing AV damage across the board and we fixed vehicle weak spots that where not working. CCP Wolfman> We're also going to change how the HMG works, you're going to like it. unknown CCP> We also know that shotguns where overbuffed well be toning them back as well. '
from iron wolf saber
4th thread I have put this on....... all of them you have posted on dust fiend..... |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.01 01:41:00 -
[50] - Quote
OK so er where is da weak spots ? |
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Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.09.01 02:09:00 -
[51] - Quote
STB-LURCHASAURUS EV wrote:hint: my tanks weakspot has 2 biohazard symbols on it....ACTUALLY
OK I WILL AIM FUR DEM WIT MAI SWARM LAUNCHERS - OH WAIT.... |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.01 02:16:00 -
[52] - Quote
So far my every attempt to hit a weak spot has been interrupted by teammates conveintly purposly getting in front of me. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.01 02:23:00 -
[53] - Quote
Found the weak spot on my tank. Try aiming at the front armor plate ..seems to work best. |
Pent'noir
Algintal Core Gallente Federation
62
|
Posted - 2012.09.01 02:43:00 -
[54] - Quote
So the weak spots are working now? Doesn't do me alot of good with a swarm, but maybe it will for dumb fire suicide runs. Are they all in the same spot for each tank or am I going to have to remember different spots for different hulls? Ahh, I've got alot of fits that I've been saving, guess I'll come down from the hill sides and go back to having some suicidal ideation. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.09.01 02:49:00 -
[55] - Quote
Thor Thunder Fist wrote:all of them you have posted on dust fiend.....
My apologies for not combing through every thread I post in |
Jin Moreau
Osmon Surveillance Caldari State
4
|
Posted - 2012.09.01 02:49:00 -
[56] - Quote
I'm a tank driver (recently got a really well outfitted Gunnlogi) and i haven't had problems with AV people other than getting: 1) spammed by AV nades by a guy behind cover with a nanohive 2) The whole enemy team switching to swarm launchers and forge guns 3) FREAKING LAGGY FORGEGUNNER WITH A GRIMLOCK YOU KNOW WHO YOU ARE!!!!!!
Sorry about the last one, that was just annoying circumstance. But it takes lot of coordination to take down a tank unless you have a better tank. Quite easy if you have mics, but sadly, most players don't so tanks still swing battles. Unless you have two competent swarm launcher people on your team who are constantly resupplied. Or a forgunner with cover and a logi to repair. Tanks are fairly easy to repulse if you know what you're doing. Take it from a tank driver, i have games where i spend more time running than i do killing, could easily overpower tanks if you laid a trap at a choke point. Most people don't have the patience or coordination to do it but its quite effective. |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
|
Posted - 2012.09.01 02:58:00 -
[57] - Quote
Jin Moreau wrote:I'm a tank driver (recently got a really well outfitted Gunnlogi) and i haven't had problems with AV people other than getting: 1) spammed by AV nades by a guy behind cover with a nanohive 2) The whole enemy team switching to swarm launchers and forge guns 3) FREAKING LAGGY FORGEGUNNER WITH A GRIMLOCK YOU KNOW WHO YOU ARE!!!!!!
Sorry about the last one, that was just annoying circumstance. But it takes lot of coordination to take down a tank unless you have a better tank. Quite easy if you have mics, but sadly, most players don't so tanks still swing battles. Unless you have two competent swarm launcher people on your team who are constantly resupplied. Or a forgunner with cover and a logi to repair. Tanks are fairly easy to repulse if you know what you're doing. Take it from a tank driver, i have games where i spend more time running than i do killing, could easily overpower tanks if you laid a trap at a choke point. Most people don't have the patience or coordination to do it but its quite effective.
Well, when I drove a tank and a lot of the enemy team started to use swarms I would just sit in a spot where I could still take shots and get kills but be far away enough from them that I could see all the missiles coming and have plenty of time to reverse for a second, let the cover take all the damage, pop back out and go back to killing. With the forge guns being so bad at range now I guess there's no real threat when doing that now, unless of course you get someone who jumps in a LAV or something, goes around the map and flanks you, and somehow kills a well fit marauder just off of that; would be a lot more believable if RE's count was 5 instead of a measly 2.
All while allowing your cover to take all the damage, you have the rest of your team pushing against them while their attempts are completely useless and they're under equipped for infantry combat.
Played 12+ matches with my sagaris in the last build and I think I only lost one to AV infantry once and that was because I got it stuck lol. I only ever see well fit marauders die from other marauders, or just fail drivers. I can see how a whole team focused on a tank could get it to retreat or blow one up, but I've yet to actually see that happen unless it was because the driver went full derp. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.01 02:59:00 -
[58] - Quote
Ignatius Crumwald wrote:STB-LURCHASAURUS EV wrote:hint: my tanks weakspot has 2 biohazard symbols on it....ACTUALLY OK I WILL AIM FUR DEM WIT MAI SWARM LAUNCHERS - OH WAIT....
The weakspot is the power button on the PS3.
It really is a joke. Just in a match where we had 3 SL trying to take down an HAV. Even assuming they were all militia SL, the HAV absorbed 3 waves of missiles (1 from each SL) and it barely dropped it's shields. It would hide behind a hill for a few seconds, and come back at full power. That's BS. Funny thing is, it easily killed us from range with is guns. Apparently the AV weapons aren't good at killing infantry, and CCP figured they shouldn't be good at killing vehicles either.
|
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
|
Posted - 2012.09.01 03:02:00 -
[59] - Quote
Sees-Too-Much wrote:NEGA LEAVESEY wrote:Sees-Too-Much wrote:Swarms were probably nerfed because they were too powerful against dropships. I just can't believe swarms are considered overpowered in any aspect whatsoever, and that's before todays hotfix. As people learn to fly dropships, they're gonna find they're more than capable to outwit these dumb swarms. We're already seeing competent dropship pilots outrun multiple swarm volleys until they peter out. And It's not like you can inject skill into the actual operation of a swarm launcher other than a clear line of sight/considerations into elevation, lay of land etc which is just obvious. Doesn't seem to help however A dropship can sometimes outrun swarms, but a few of those and all you can do all match is fly around at full speed dodging swarms. Total contribution to the fight: 0. That's why dropships needed survivability vs swarms, so they'd have some ability to fight back.
maybe instead of using a drop **** as a aerial missile platform, you actually use it to ferry infantry from objective to objective? -at some point there will be gunboats, but the current drop ship is an infantry ferry, its not meant to take many hits.
The only times a drop ship is vulnerable to swarm fire is when it is not hiding behind cover, or it is so high up that gaining cover behind tall structures is childs play.
Currently Drop ships are used to bombard the playing field, whilst resting on building roofs or flying over the battle raining hell.
If drop ships are complaining about getting hit... then do what everything else in this game has to do... seek cover. |
Wakko03
Better Hide R Die
134
|
Posted - 2012.09.01 04:01:00 -
[60] - Quote
STB-LURCHASAURUS EV wrote:Wakko03 wrote:STB-LURCHASAURUS EV wrote:Wakko03 wrote:So once again the tank drivers....who have only been barely nerfed, if you can consider it that are sticking up for CCP's action.
IS the E-war in the game yet. NO, then the game is broken anytime someone calls in a advanced or prototype vehicle.
DID AV grenades or swarms get more ammo? Did the tanks lose their infinite ammo?
Did they lower the cost of my dropsuits, which now that it takes me 15+ suits to destroy a tank equals that my suits cost more than said tank by a wide margin.
And someone tell me why flux grenades don't lock on to tanks like full AV grenades?
WHO has no HONOR in this one CCP?
The only thing that would make this better would be the IN-valid glitch still breaking up groups that could field a defense for the super tank. your naive for stereotyping me like that. i know how av works, use them, and understand your complaints. based on your reactions to my post, i only have one thing to say: sack up. First up, it wasn't directed at you or I would have quoted your statement. It was directed at the entire tank using population, & ccp no one player was singled out. Simply put you were the poster above mine, blame ccp's also stellar forums for not knowing who I was replying to. Now I will respond to you, consequences be damned, seems like I hit a nerve, how about you stop and think a minute before you post, now we have tangled about the tank issue in the past, maybe that has played a role in you jumping to the conclusion that it was directed at you, but as with everything else on this forum I pay little heed to it, and FYI when i started typing your little rebuttal or rebuke to those voiceing a valid gripe against tanks was not even on my screen yet. To quote one of those lovely little snide comments everyone seems to enjoy: "I hope your suits go invalid" not worth my time to argue here. saying it wasnt directed at me directly after my post and then saying it was aimed at a group i am in......shenanigans. no nerves hit here
I will guess that you were too thick to notice the time at which I posted, I can type 120 wpm, but check the time stamp; 7 seconds to type it up is pretty fast even for me. So I will also guess, that you often make the wrong assumptions about people and thus are overly defensive about that as you are tanks. You can't argue or discuss anything with me because you have one very shaky leg to stand on.
In the face of the (supposed temporary) neutering that AV underwent, you still say there is nothing wrong with the tank and go on to tell a move user to sack up, jump out of the tank, that didn't get a corresponding NERF. Which only means that the last 2 builds worth of data about their abuse was apparently not enough for CCP to see the big picture.
Do swarms lock on to tank weak spots? No. Do forge guns even effect them anymore? Not really. Can a heavy suit even withstand the splash damage of a tanks missed shot? No. Do AV grenades home in on weak spots, not from where I can throw it from. Do Flux grenades even work? No since the shield tank rolled right through 3 of them without the shield even dipping or the rate fo fire out of the gun being slowed.
The big bad tankers couldn't handle the AV, so ccp had to nerf it.... seems fair...who has to do what now?
We surveyed 100 people, top 5 answer are on the board. Name 5 things that make a tank overpowered? 5 4 3 2 1 |
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Beta Dust Fish
Villore Sec Ops Gallente Federation
20
|
Posted - 2012.09.01 04:23:00 -
[61] - Quote
STB-LURCHASAURUS EV wrote:
not worth my time to argue here. saying it wasnt directed at me directly after my post and then saying it was aimed at a group i am in......shenanigans. no nerves hit here
do you know how to READ TIME STAMPS?
or does "shenanigans" just make you BLIND
i will help you out 23:32 and 23:39 is 7 seconds apart .... so do you think that whole big paragraph was typed in 7 seconds? its rhetorical question
You can also take the Shoe out of your throat now |
Beta Dust Fish
Villore Sec Ops Gallente Federation
20
|
Posted - 2012.09.01 04:26:00 -
[62] - Quote
DUST Fiend wrote:Tank driving requires a large amount of skill, concentration, and teamwork. AV is just an I win button. CCP wanted to help even the playing field out is all.
nice sarcasm
if your actually being Serious please DELETE the Dust Beta and go play World of Tanks |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2012.09.01 11:03:00 -
[63] - Quote
this helps me on my dropship but I acturally feel bad for the swarmers and the forgers cause they couldn't get me so easy to begin with and now they lose more damage those poor basterds well guess I get to have some fun with my already OP dropship sorry ANTI-VEHICLE users it was not something even I cared for or even wanted |
immortal ironhide
SyNergy Gaming
80
|
Posted - 2012.09.01 13:55:00 -
[64] - Quote
STB-LURCHASAURUS EV wrote:hint: my tanks weakspot has 2 biohazard symbols on it....ACTUALLY
thats all nice and good to have a symbol where it is, but still doesnt help if we cant see it with a forge gun.
kinda impossible to run up to a tank to see the symbol. if l1 would still scan for forge guns it would be a lot easier.
as for forge guns being useless as ppl are saying...i say different. i can still take out tanks, one of which belonged to mr. zitro, so i know that was fitted well. also can still drop rdvs, much easier than destroying a tank if you get the chance to shoot it down. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.09.01 16:32:00 -
[65] - Quote
So now all AV weapons are only good against 1 vehicle type. LAV's or crappy fit tanks. Well i tell you AV folks good luck against standard-marauder tanks. You will need it. |
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