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Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.08.31 22:36:00 -
[1] - Quote
BOYCOTT CORP BATTLES!
https://forums.dust514.com/default.aspx?g=posts&t=34211&find=unread |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.31 23:18:00 -
[2] - Quote
Skilfer wrote:DUST Fiend wrote:Tank driving requires a large amount of skill, concentration, and teamwork. AV is just an I win button. CCP wanted to help even the playing field out is all. I agree that the AV grenade should not be a one-off weapon; however, the extent to which the swarm launchers and the forge guns have been nerfed is terrible. There is no reason the only forge that can take out a militia starter LAV is a prototype one, and a dropship or Marauder? You might as well forget about it because I have had a couple matches today where over 6 people were firing swarms and forge guns at a dropship the entire match and we never broke its shields.
Add to that a Limbus shield repping it as they go and you'd be better off just sitting in the spawn till you collect you pay.
BOYCOTT CORP BATTLES! AV INFANTRY UNITE https://forums.dust514.com/default.aspx?g=posts&t=34211&find
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Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.31 23:22:00 -
[3] - Quote
Buzzwords wrote:i think i found the solution! entire game just got kicked, and i lost my tank.
this game is utterly ******
It's a shame couldn't watch it burn. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.09.01 00:08:00 -
[4] - Quote
Leither Yiltron wrote:What I don't get is that...nobody was complaining about anti-vehicle efficacy. In fact, quite the opposite. Anti-vehicle weapons still seem really underpowered. The Forge Gun was definitely hit too hard, probably at the insistence of a few community members who were crying delicious tears about Forge Gunners "sniping". If anything, the Forge Gun needed to lose damage versus infantry and keep its range for anit-vehicle. As it is right now, I have no idea why I'd bother to take it over a Swarm Launcher. Then CCP preempts the thought that I might start taking a Swarm Launcher as my anti-vehicle and nerfs that as well?
The word "temporary" is in bold on the post regarding the AV nerfs. We as a community should demand a reason. If it's not good enough, this change should be reverted There is literally no conceivable logic that can justify what was done to Forge Guns and Swarm Launchers to my mind, but I'm open to hearing something, anything that could sway my mind.
Unilateral changes without giving a proper reason are nothing short of ridiculous in game balancing. If it isn't broken, pray tell why you're "fixing" it?
I defended tanks for a long time. My record on that stands - Yet tank drivers do nothing but whine and cry for three builds and then they TEMPORARILY get their way?
What the ever loving kitten?
BOYCOTT CORP BATTLES! AV INFANTRY UNITE https://forums.dust514.com/default.aspx?g=posts&t=34211&find |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.09.01 00:24:00 -
[5] - Quote
And we said - they NEED to explain HOW LONG and WHY.
My guess is the "why" the one they can't answer - Because it MAKES ZERO SENSE.
Why Not, "Hey Guys. We temporarily made Assault rifles do massive AV damage. Pip pip, cherio." |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.09.01 01:07:00 -
[6] - Quote
STB-LURCHASAURUS EV wrote:tank weak spots = handouts to AV guys
baffles me how no one tries to use them...
Well, allow me to explain.
You can't see them with forge guns, you can't aim for them with swarm launchers or AV grenades, and unless they fixed them in the update they are broken as well.
Does that about clear that up for you? |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.09.01 02:09:00 -
[7] - Quote
STB-LURCHASAURUS EV wrote:hint: my tanks weakspot has 2 biohazard symbols on it....ACTUALLY
OK I WILL AIM FUR DEM WIT MAI SWARM LAUNCHERS - OH WAIT.... |
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