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Thread Statistics | Show CCP posts - 0 post(s) |
NEGA LEAVESEY
Amarr Templars Amarr Empire
24
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Posted - 2012.08.31 23:21:00 -
[1] - Quote
Buzzwords wrote:i think i found the solution! entire game just got kicked, and i lost my tank.
this game is utterly ******
I lol'd
+1 |
NEGA LEAVESEY
Amarr Templars Amarr Empire
24
|
Posted - 2012.08.31 23:28:00 -
[2] - Quote
Sees-Too-Much wrote:Swarms were probably nerfed because they were too powerful against dropships.
I just can't believe swarms are considered overpowered in any aspect whatsoever, and that's before todays hotfix.
As people learn to fly dropships, they're gonna find they're more than capable to outwit these dumb swarms. We're already seeing competent dropship pilots outrun multiple swarm volleys until they peter out. And It's not like you can inject skill into the actual operation of a swarm launcher other than a clear line of sight/considerations into elevation, lay of land etc which is just obvious. Doesn't seem to help however |
NEGA LEAVESEY
Amarr Templars Amarr Empire
24
|
Posted - 2012.09.01 00:24:00 -
[3] - Quote
Leither Yiltron wrote:What I don't get is that...nobody was complaining about anti-vehicle efficacy. In fact, quite the opposite. Anti-vehicle weapons still seem really underpowered. The Forge Gun was definitely hit too hard, probably at the insistence of a few community members who were crying delicious tears about Forge Gunners "sniping". If anything, the Forge Gun needed to lose damage versus infantry and keep its range for anit-vehicle. As it is right now, I have no idea why I'd bother to take it over a Swarm Launcher. Then CCP preempts the thought that I might start taking a Swarm Launcher as my anti-vehicle and nerfs that as well?
The word "temporary" is in bold on the post regarding the AV nerfs. We as a community should demand a reason. If it's not good enough, this change should be reverted There is literally no conceivable logic that can justify what was done to Forge Guns and Swarm Launchers to my mind, but I'm open to hearing something, anything that could sway my mind.
Unilateral changes without giving a proper reason are nothing short of ridiculous in game balancing. If it isn't broken, pray tell why you're "fixing" it?
Abso-bloody-exactly +1
That's just it right ? No ones going overboard save a couple of real QQ'ers - it's a huge nerf and certainly the biggest one I've ever seen in online gaming. No vet here but yeah, plenty of years service.
It's a doozie and people are wondering why in the absence of any info whatsoever. |
NEGA LEAVESEY
Amarr Templars Amarr Empire
24
|
Posted - 2012.09.01 00:33:00 -
[4] - Quote
Sees-Too-Much wrote:NEGA LEAVESEY wrote:Sees-Too-Much wrote:Swarms were probably nerfed because they were too powerful against dropships. I just can't believe swarms are considered overpowered in any aspect whatsoever, and that's before todays hotfix. As people learn to fly dropships, they're gonna find they're more than capable to outwit these dumb swarms. We're already seeing competent dropship pilots outrun multiple swarm volleys until they peter out. And It's not like you can inject skill into the actual operation of a swarm launcher other than a clear line of sight/considerations into elevation, lay of land etc which is just obvious. Doesn't seem to help however A dropship can sometimes outrun swarms, but a few of those and all you can do all match is fly around at full speed dodging swarms. Total contribution to the fight: 0. That's why dropships needed survivability vs swarms, so they'd have some ability to fight back.
Dude, my last match there was a dropship fully loaded with peeps +6....+6 !!!!!! my arse nearly turned inside out watching a full clip of swarms chase it around benny hill style
WHY TODAY CCP !?! WHERE'S MY SEPTAKILL |
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