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Altessan Vigarde
Crux Special Tasks Group Gallente Federation
84
|
Posted - 2012.08.24 21:36:00 -
[1] - Quote
So far in the week since precursor got updated, I have earned enough SP to get level five in Dropsuit command, Assault Rifle Operation, Engineering, Sniper Rifle Operation, and Weaponry. Now I know that there are a lot of skills and many of them are significantly more expensive to upgrade, but I feel like it should take more that a week of playing to max out that many skills, right now SP system doesn't seem like Eve where it would take fifteen years to acquire all of the skills. So imo there should either be more skills or less SP. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.08.24 21:38:00 -
[2] - Quote
Altessan Vigarde wrote:So far in the week since precursor got updated, I have earned enough SP to get level five in Dropsuit command, Assault Rifle Operation, Engineering, Sniper Rifle Operation, and Weaponry. Now I know that there are a lot of skills and many of them are significantly more expensive to upgrade, but I feel like it should take more that a week of playing to max out that many skills, right now SP system doesn't seem like Eve where it would take fifteen years to acquire all of the skills. So imo there should either be more skills or less SP. yes lets make the game even more boring slow it down even more |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.24 21:42:00 -
[3] - Quote
In my opinion, yes it does. If I am into a marauder in 2 weeks, which I am, the SP needs to be lowered a bit. |
Pent'noir
Algintal Core Gallente Federation
61
|
Posted - 2012.08.24 21:55:00 -
[4] - Quote
yes |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.08.24 21:55:00 -
[5] - Quote
everyone just wants a game that is no fun i dont understand why you want it to take so long to get things. It just makes the game boring |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.08.24 21:57:00 -
[6] - Quote
it is a bit sad to be that the game is boring outside of the grind...unless I am with friends the game is not enjoyable enough on its own as a FPS |
Ragna Soul
Algintal Core Gallente Federation
90
|
Posted - 2012.08.24 22:07:00 -
[7] - Quote
Altessan Vigarde wrote:So far in the week since precursor got updated, I have earned enough SP to get level five in Dropsuit command, Assault Rifle Operation, Engineering, Sniper Rifle Operation, and Weaponry. Now I know that there are a lot of skills and many of them are significantly more expensive to upgrade, but I feel like it should take more that a week of playing to max out that many skills, right now SP system doesn't seem like Eve where it would take fifteen years to acquire all of the skills. So imo there should either be more skills or less SP. you must be doing well because i hardly get any SP
|
Jak Teston
Osmon Surveillance Caldari State
99
|
Posted - 2012.08.24 22:08:00 -
[8] - Quote
The problem is mostly that in the ambush maps you often die without even having a chance of retaliation (today I was killed by the same guy 3 times in a row with thukker grenades within 10 seconds of spawning, yay!). Had I used equipment other than militia gear that'd have been a devastating experience. Due to this I don't even think about training skills that don't provide static bonuses to my militia fits and that's why I don't have as many skills to choose from. |
Domingo Cervezas
Cult of the Warrior
15
|
Posted - 2012.08.24 22:08:00 -
[9] - Quote
YMMV regarding SP, I'm not the best FPS player since I rarely touch them. However, I wonder if this is indeed the case, but I have a few questions. This is what the Beta is about anyways, not just the technical issues, but they are collecting data on the game mechanics as we simply do our thing.
Are you a student off on break or unemployed, retired, etc? How many hours a day do you play?
IMO they should not let the SP flow too easily here at the start. Keep the game evolving and eventually there may be other ways to make SP, ISK, etc. Then see how people are progressing and adjust accordingly. You shouldn't be able to max out skills in 2 weeks. |
MECHASQrL
Villore Sec Ops Gallente Federation
5
|
Posted - 2012.08.24 22:13:00 -
[10] - Quote
I believe that skill gain is good just game needs more skills and more items lets say in EvE you have a lot of different ships and modules. So it feels that it takes to learn skills e.g. Spaceship Command lv1 -> Frigate lv4 -> Spaceship Command lv3 -> Cruiser lv4 -> Spaceship Command lv4 -> Battleship
if i remember correctly (correct me if i'm wrong) to train to raw battleship you need just a bit more than a week. But you also need to learn armor, shield, weapon, propulsion modules and some extras like E-War modules, Drones. So it just adds up and it takes months to train a good Battleship pilot.
so DUST might be the same e.g. Vehicle Command lv1 -> LAV lv4 -> Vehicle Command lv3 -> Pilot lv1 -> Dropship -> Pilot lv3 -> Some other flying vehicle ... _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ -> Vehicle Command lv5 -> HAV -> ...
+ some extras armor, shield, Propulstion, maybe E-War modules, turrets, some other random thing you need. |
|
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.24 22:19:00 -
[11] - Quote
Debacle Nano wrote:In my opinion, yes it does. If I am into a marauder in 2 weeks, which I am, the SP needs to be lowered a bit.
Nano, not everybody can play 23.5/7, those that play a LOT obviously earn more SP. If they lower it any further, more casual players who can only afford playing 1-2 hours a day or less, will take a long time getting to DS command 5, let alone anything but militia gear. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.24 22:25:00 -
[12] - Quote
Dewie Cheecham wrote:Debacle Nano wrote:In my opinion, yes it does. If I am into a marauder in 2 weeks, which I am, the SP needs to be lowered a bit. Nano, not everybody can play 23.5/7, those that play a LOT obviously earn more SP. If they lower it any further, more casual players who can only afford playing 1-2 hours a day or less, will take a long time getting to DS command 5, let alone anything but militia gear.
Haha, it may seem like I play a lot, but I only get on for 2 hours a day. I was thinking about this topic, and instead of lowering the SP income, they should increase the multiplier on skills that get you prototype things. |
Wakko03
Better Hide R Die
134
|
Posted - 2012.08.24 22:29:00 -
[13] - Quote
Take a day or two off to real life concerns and not grind for almost 24 hours straight, like a casual gamer.
I have overheard some doing the following in game, share your account (like a tool, and long not allowed by sony) and then go over to the ps3 forums and complain that your good friend just jacked your account ( a la the have I been hacked).
According to another thread about filters, those high level players will be stuck facing each other, while if you ride the wave of the majority, you will have a much wider base of enemies to fight..... and not always being stuck facing the same person using a cheap suit glitch or a proto tank against someone in starter fits. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.08.24 22:40:00 -
[14] - Quote
I've only played maybe 15 games or so since the wipe, and I completely agree that the SP is coming too quickly |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.24 23:10:00 -
[15] - Quote
Yep gaining Skills waaay 2 fast atm. |
Domingo Cervezas
Cult of the Warrior
15
|
Posted - 2012.08.24 23:27:00 -
[16] - Quote
Dewie Cheecham wrote:Debacle Nano wrote:In my opinion, yes it does. If I am into a marauder in 2 weeks, which I am, the SP needs to be lowered a bit. Nano, not everybody can play 23.5/7, those that play a LOT obviously earn more SP. If they lower it any further, more casual players who can only afford playing 1-2 hours a day or less, will take a long time getting to DS command 5, let alone anything but militia gear. That is how I view other FPS's. Here today, gone tomorrow. EVE is slow progression and I think it has helped the game last this long. If you take your time, learn to survive, you will get ahead and it will be a satisfying exercise.
Regarding the Battleship ~ not sure exactly how long to get in one, maybe 2 months if you train just for it. Focused training that ignores any other aspects of the game. However, you will not be able to do anything with it in any missions, except get it blown up. Nor will you be able to enjoy any other parts of the game.
My experience was it took me a month from where I was at to fly a BS, but it took me another 2+ months to fly it competently. I blew up 6 in the learning process. That's just the starter BS, not any variants, no Tech 2's, no stealth variety, no high damage, maybe a few T2 modules, nothing fancy. |
Stile451
Red Star.
76
|
Posted - 2012.08.24 23:37:00 -
[17] - Quote
You could give your extra SP to me. I'm on SP welfare(aka I play support).
Bringing down SP for non-support classes to the level of support classes would likely do it. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.24 23:41:00 -
[18] - Quote
Are you guys using boosters? I'm up to 2.5mil without, but I've been playing quite a bit. It's a much better build, ignoring the stability troubles. I think it's about right currently. Solid grind. I've got the basics covered but getting to that magic 8mil is going to take ages still. I think AUR users will end up leading the curve due to better SP returns, and more SP due to using higher grade equipment. I don't really have a problem with that. Pay 2 win is what fuels any free 2 play game. This allows the people who pay for boosters and gear to remain at the leading edge of the game, and will probably be the first people wanting new content.
I'll pay a bit here and there, but I've heard of people paying for 14000 AUR. That's quite an advantage over someone getting their 400 AUR (like me). It also really provides some interesting data hopefully for CCP with our current level of ISK gain. I played a game against a team using loads of AUR gear and managed to get 200k ISK.
The AUR ISK SP triangle might be a little off, but less SP and I'd be feeling very underwhelmed. Active SP is a very addictive thing. I guess it depends how they want to balance that side of things. |
Jean-Henri
30
|
Posted - 2012.08.24 23:49:00 -
[19] - Quote
Running Logi has reliably brought in more SP then running and gunning, sometimes i can go 21/2 othertimes ill get my ass handed to me and go 2/10, running with a RAR tool can push a low score into 5 figures.
Currently my best SP gain has been 31k.
I have no problems with lowering the SP gains.... I'm retired :P
As a side note... If you were able to spec into HAV too fast... wouldn't the best fix be to increase SP needed to do that? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.24 23:59:00 -
[20] - Quote
Indeed. 6mil for a black op HAV isn't enough. Invisible tanks should be 200mil SP ;) Edit highest SP running and gunning was 140k ish. I had a random 60k with heavy diminished returns. |
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Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.25 00:00:00 -
[21] - Quote
Jean-Henri wrote:Running Logi has reliably brought in more SP then running and gunning, sometimes i can go 21/2 othertimes ill get my ass handed to me and go 2/10, running with a RAR tool can push a low score into 5 figures.
Currently my best SP gain has been 31k.
I have no problems with lowering the SP gains.... I'm retired :P
As a side note... If you were able to spec into HAV too fast... wouldn't the best fix be to increase SP needed to do that?
Yea, I brought up changing the multipliers somewhere in my other post. It's not just for HAV's though. I shouldn't be able to spec anything that is mainly required for proto objects in 2 weeks. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.25 00:13:00 -
[22] - Quote
Tony Calif wrote:Indeed. 6mil for a black op HAV isn't enough. Invisible tanks should be 200mil SP ;) Edit highest SP running and gunning was 140k ish. I had a random 60k with heavy diminished returns.
Haha I don't know about 200mil SP but it does need more SP into it |
Ashe Kelly
Doomheim
9
|
Posted - 2012.08.25 00:18:00 -
[23] - Quote
Tony Calif wrote:Indeed. 6mil for a black op HAV isn't enough. Invisible tanks should be 200mil SP ;) Edit highest SP running and gunning was 140k ish. I had a random 60k with heavy diminished returns.
Considering how black ops battleships can run up to a billion and a half, and how null sec corp members on the low end can make about 100 mil an hour, 200 mil is rather merciful. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.25 00:28:00 -
[24] - Quote
Ashe Kelly wrote:Tony Calif wrote:Indeed. 6mil for a black op HAV isn't enough. Invisible tanks should be 200mil SP ;) Edit highest SP running and gunning was 140k ish. I had a random 60k with heavy diminished returns. Considering how black ops battleships can run up to a billion and a half, and how null sec corp members on the low end can make about 100 mil an hour, 200 mil is rather merciful.
Umm, no one makes a 100 million SP per hour. If so, tell me how. |
Shiro Mokuzan
220
|
Posted - 2012.08.25 00:33:00 -
[25] - Quote
Maybe it should be balanced more in favor of the passive SP gain. So less bonus SP from combat and (maybe) a little more passive SP. That would narrow the gap between people who play all day and those who play less often. |
kiek krasik
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.08.25 00:38:00 -
[26] - Quote
Yes, I agree with Shiro. I don't play super often and so therefore, my SP comes in rather slow. Overall, I'm loving the balance of the game. Even though I'm still on starter Dropsuits, they've got enough firepower to handle the mid tiers at least. |
Flux Raeder
WarRavens
83
|
Posted - 2012.08.25 00:48:00 -
[27] - Quote
Altessan Vigarde wrote:So far in the week since precursor got updated, I have earned enough SP to get level five in Dropsuit command, Assault Rifle Operation, Engineering, Sniper Rifle Operation, and Weaponry. Now I know that there are a lot of skills and many of them are significantly more expensive to upgrade, but I feel like it should take more that a week of playing to max out that many skills, right now SP system doesn't seem like Eve where it would take fifteen years to acquire all of the skills. So imo there should either be more skills or less SP. Oooor you could get out of your basement for awhile and interact with humans, maybe get a job, ya know, not play so many videogames? I play about 3 hours a day and am usually 15-1 KDR and still haven't lvl 5'd anything, of course I am actually balancing my skills instead of arrowing in on 4 skills. I think you underestimate the amount of skills there are to master, just wait until it starts taking 500,000 to lvl up anything else |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.25 00:56:00 -
[28] - Quote
Unfortunately this means players can't grind it out quickly over a month to become half decent (you may have one roll pretty sorted or be split with 2 reasonable builds). If after a month you still suck because you just can't compete SP wise, large passives mean waiting longer to bother playing extending the SP gap.
I think the diminishing returns is a better way of limiting things. No one has had a 0 SP game when they've killed someone yet. I'm not saying they should either. Just that diminishing returns can have more mechanics added than just decrease after each game. Earned 500K SP within the last 24 hours? 10% decrease. That sort of thing CCP could really play about with.
There's also bonus SP possible, like with the beta events. If entry to these was restricted to specific SP/suit lvl, it might be another factor. Edit: no one said of they're using boosters (30day merc booster maybe?) |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.25 01:53:00 -
[29] - Quote
Altessan Vigarde wrote:So far in the week since precursor got updated, I have earned enough SP to get level five in Dropsuit command, Assault Rifle Operation, Engineering, Sniper Rifle Operation, and Weaponry. Now I know that there are a lot of skills and many of them are significantly more expensive to upgrade, but I feel like it should take more that a week of playing to max out that many skills, right now SP system doesn't seem like Eve where it would take fifteen years to acquire all of the skills. So imo there should either be more skills or less SP.
no no NO
SPs are fine how they are stop comparing to EVE EVE EVE all the time what works for EVE wont always work for a FPS
also, alot of those skills are cheap 1x, 2x skills |
Shiro Mokuzan
220
|
Posted - 2012.08.25 03:43:00 -
[30] - Quote
Flux Raeder wrote:I am actually balancing my skills instead of arrowing in on 4 skills.
It's better to specialize, at least at first. Pick a role, get all skills for it to at least 4, then branch out.
Early on, balanced skills mean you're mediocre at everything instead of good at one or two things.
|
|
Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2012.08.25 04:02:00 -
[31] - Quote
Altessan Vigarde wrote:So far in the week since precursor got updated, I have earned enough SP to get level five in Dropsuit command, Assault Rifle Operation, Engineering, Sniper Rifle Operation, and Weaponry. Now I know that there are a lot of skills and many of them are significantly more expensive to upgrade, but I feel like it should take more that a week of playing to max out that many skills, right now SP system doesn't seem like Eve where it would take fifteen years to acquire all of the skills. So imo there should either be more skills or less SP.
Those are low level skills, it should be easy to max out those skills, x1 and x2 skills are maxed out in eve in a few days.
Debacle Nano wrote:Ashe Kelly wrote:Tony Calif wrote:Indeed. 6mil for a black op HAV isn't enough. Invisible tanks should be 200mil SP ;) Edit highest SP running and gunning was 140k ish. I had a random 60k with heavy diminished returns. Considering how black ops battleships can run up to a billion and a half, and how null sec corp members on the low end can make about 100 mil an hour, 200 mil is rather merciful. Umm, no one makes a 100 million SP per hour. If so, tell me how.
He clearly misread and was talking about ISK. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.25 05:36:00 -
[32] - Quote
Problem with the equation is that kill whoring is rewarded too much easy fix is to give equal points from assists and kills. |
STB Vermaak Doe
558
|
Posted - 2012.08.25 05:40:00 -
[33] - Quote
carl von oppenheimer wrote:Problem with the equation is that kill whoring is rewarded too much easy fix is to give equal points from assists and kills.
Hail no just give more points for all logistical duties. A revive deserves at least 100 warpoints |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.25 05:44:00 -
[34] - Quote
STB Vermaak Doe wrote:carl von oppenheimer wrote:Problem with the equation is that kill whoring is rewarded too much easy fix is to give equal points from assists and kills. Hail no just give more points for all logistical duties. A revive deserves at least 100 warpoints
i dunno about a flat 100 across the board, but i would really like to see a higher point reward for using a higher tier injector.
maybe keep the 60 for militia and standard, 80 for advanced, and 100 for a prototype revive.
if they don't differentiate, most people will never bother with the better injectors.. they're never gonna use it on themselves you know? |
STB Vermaak Doe
558
|
Posted - 2012.08.25 05:45:00 -
[35] - Quote
Buzzwords wrote:STB Vermaak Doe wrote:carl von oppenheimer wrote:Problem with the equation is that kill whoring is rewarded too much easy fix is to give equal points from assists and kills. Hail no just give more points for all logistical duties. A revive deserves at least 100 warpoints i dunno about a flat 100 across the board, but i would really like to see a higher point reward for using a higher tier injector. maybe keep the 60 for militia and standard, 80 for advanced, and 100 for a prototype revive. if they don't differentiate, most people will never bother with the better injectors.. they're never gonna use it on themselves you know?
Great idea +1 |
Mejji Sez
Algintal Core Gallente Federation
19
|
Posted - 2012.08.25 06:13:00 -
[36] - Quote
Buzzwords wrote:
i dunno about a flat 100 across the board, but i would really like to see a higher point reward for using a higher tier injector.
maybe keep the 60 for militia and standard, 80 for advanced, and 100 for a prototype revive.
if they don't differentiate, most people will never bother with the better injectors.. they're never gonna use it on themselves you know?
That is a good idea! |
Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.08.25 07:29:00 -
[37] - Quote
Had an odd idea earlier today... What if our active sp was put directly into what we are using in combat, while we were able to pick where to put our passive sp? |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.25 08:15:00 -
[38] - Quote
Well, during the fanfest presentations they said their current line-up of skills will take people 7 years or so to get through. Maybe it's just that there's a ton of skills we haven't seen yet? |
Pent'noir
Algintal Core Gallente Federation
61
|
Posted - 2012.08.25 09:05:00 -
[39] - Quote
I hope there are 100's of more skills that we don't see yet.... At this rate, ppl will of maxed out every skill in less than a year. After a couple of years down the road, I want there to still be skills that I need to get, hell I want it to be completely unrealistic to want to max everything out. I really only see this happening if active sp is on the same level as passive.... drip drip drop slow |
Shiro Mokuzan
220
|
Posted - 2012.08.25 10:02:00 -
[40] - Quote
Pent'noir wrote:I hope there are 100's of more skills that we don't see yet.... At this rate, ppl will of maxed out every skill in less than a year. After a couple of years down the road, I want there to still be skills that I need to get, hell I want it to be completely unrealistic to want to max everything out. I really only see this happening if active sp is on the same level as passive.... drip drip drop slow
That's exactly how EVE is--the total skills available would take longer to train than EVE has existed (about 15 years vs about 10 years).
That's why specialization early on is key. |
|
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.25 10:17:00 -
[41] - Quote
There are a lot of obvious ones. We have no ewar skills yet, no corp skills(allow corp size increase, mixed races), leadership skills(larger squads and passive bonus), social skills(affect npc mission payout and standings). We have no r&d, trade, or industry. Hopefully mining won't pop up, bad enogh in EvE I don't want to equip a shovel. We don't have many weapons yet, amarr only have pistol, gallente only shotgun and ar (their battle doctrine doesn't favor sniping, but they share tech with caldari that focus on it).
All the suits will have racial variants, caldari heavy, amarr scout, etc... The black ops and marauders almost seem tech ii, if so the skill to unlock them will be hav V and a then separate marauder and black ops skills with x16 or so multiplier.
Tech II unlock in eve for so gear is under week, skill progression seems fine to me. Maybe add to passive and reduce active(by adjusting grind penalty) to keep same average rate of gain the same. That would even out casual with grinders the best I think, average gamer is unchanged, casual up in sp but still poor in isk, grinder down in sp but still rich(assuming they now how to make money).
People that don't play often will get most from aur. Kinda grind or pay to win, choose one or little of each, assuming some skill of course best gun won't help when you miss. |
Aardwolf Pneumatic
SyNergy Gaming
18
|
Posted - 2012.08.25 10:39:00 -
[42] - Quote
I'm quite happy with the rate of skill point earnings at this current point in time. It will be a grind to get specialised, but thats what the game is about, everyone playing a different role, fitting together as a unit. If SP was as easy to earn as before the precursor build, the game would be a dead end especially in terms of variation in gameplay and corps. Im just worried about the fact that people who have a monetary advantage over everyone can earn more SP. Its like there's a social and elitist divide already IMO. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.08.25 10:40:00 -
[43] - Quote
I actually raised this issue in the survey i filled in. I think SP gain is far, far too fast. You should be capped at something like 1m sp a month.
I don't care how they do it, diminishing returns, more emphasis on passive skill gain etc etc.
At the moment, in 12-18 months time there's going to such a HUGE gap between new players joining the game and people that have been here for launch that it's going to be a blood bath and that's against the whole "New Eden" feel. Someone who's been playing the game for 2 hours should in theory be able to kill someone who's been playing for 2 years. |
Ekull Zekariah
117
|
Posted - 2012.08.25 10:40:00 -
[44] - Quote
I would like to weigh in on this thread:
No. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.08.25 13:08:00 -
[45] - Quote
I agree the SP are coming in too fast - but not for the average player.
The anti-grinding mechanic should be made considerably more aggressive, and the sp trickle should be adjusted down by half or more.
The reward should be the pleasure of playing the game, not how many skill levels you can grind in a night. Character development plans should span months, not days or weeks.
That being said, if playing the game is going to be the primary reward, then the fps and control mechanics still need a lot of work before they reach the level of kinesthetic goodness required to draw in paying customers. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.08.25 13:32:00 -
[46] - Quote
Chao Wolf wrote:Had an odd idea earlier today... What if our active sp was put directly into what we are using in combat, while we were able to pick where to put our passive sp?
I really like this idea, Chao Wolf. Adds realism and texture to the game. You could make the active sp maybe a 70/30 split so some could be spent at will.
Right now I'm running as an assault to skill up my logistics skills. It's just flat out goofy. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.08.25 13:38:00 -
[47] - Quote
Fivetimes Infinity wrote:Well, during the fanfest presentations they said their current line-up of skills will take people 7 years or so to get through. Maybe it's just that there's a ton of skills we haven't seen yet?
For sure you're right, but on the other hand everybody is going to specialize, so one of the most important measures of how many sp the game should give out is: how quickly can we drill through the skill tree to put ourselves in a strong/godly build? |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.25 14:54:00 -
[48] - Quote
Cerebral Wolf Jr wrote:I actually raised this issue in the survey i filled in. I think SP gain is far, far too fast. You should be capped at something like 1m sp a month.
I don't care how they do it, diminishing returns, more emphasis on passive skill gain etc etc.
At the moment, in 12-18 months time there's going to such a HUGE gap between new players joining the game and people that have been here for launch that it's going to be a blood bath and that's against the whole "New Eden" feel. Someone who's been playing the game for 2 hours should in theory be able to kill someone who's been playing for 2 years.
Seriously, how do u think SP gain is to fast. Did you (or others) play last build ? Seeing as last build could put up b/t 700k,1mil SP day with not many game, now you need to double the amount for say 500k SP ina day, and that is if you are playing for hours.
If you make a cap of 1mil SP a month, you will have players stop playing after 3-4 days.
You think it is fast SP gain, as you can lv up a 1x or 2x skill in one day maybe two. Try doing that for skills are are 3x or 5x . Skills i fully maxed in a 1-2 days last build are taking 4-5 now pending amount can play, freezes/invalds
SP gain is perfectly fine. Stop making it into EVE where passive SP is what you get most of. EVE doesnt flux around PvP at=every situation ever second like DUST.
Simply put, keep SP as is, grinding 10-12 for a lv3 skill is fine enough. Plus it makes u think more on lv5 skills, do u want to spend 512k on that ine skill or put it into say 3 levels of something else |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.25 20:24:00 -
[49] - Quote
What if we would just simply greatly reduce active SP and give 2750SP/h instead (EVE SP gain with maxed attributes). This would mean that everyone gets a good amount of SP but if you play actively you still get more then by waiting off line.
You would get a lvl 5 in rank 1 skill in about a week; I wonder if being forced to train only one skill at a time would fly in a shooter game ? Probably not but just guessing.
However current system where some people down the chart get maybe 8k and those on top chart get 80k just isn't going to fly in the long run. |
MA347612890GT4078579132R
Villore Sec Ops Gallente Federation
3
|
Posted - 2012.08.25 20:30:00 -
[50] - Quote
Correct me if I'm wrong, but aren't we still earning SP at a boosted X5 rate to aid in testing skills? That's how it was in previous builds. Though I could be wrong on the exact number it was boosted, but the SP gain was boosted. |
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Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.25 20:32:00 -
[51] - Quote
No, last build was 4x , this is standard normal SP gain |
Craig Greenway
21
|
Posted - 2012.08.25 20:50:00 -
[52] - Quote
Simple question - why should people who play more be penalised compared to people who play less?
This argument is assuming match balancing is strong enough - my argument will probably fail when it comes to go live and super strong corporations can't be beat however?! |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.08.25 20:55:00 -
[53] - Quote
Craig Greenway wrote:Simple question - why should people who play more be penalised compared to people who play less?
Because there's going to be a very large pool of casuals in this game, and turning them off by letting no lifers sky rocket ahead would just be bad business. |
Pent'noir
Algintal Core Gallente Federation
61
|
Posted - 2012.08.25 21:17:00 -
[54] - Quote
To me, its not about the hardcore or casuals. Its about having something that will last for the years to come. Always having some skill that you need being trained. If that also helps to level the playing field between the hardcore/casuals, then thats cool! I don't think they are going to make a dust 515 or anything like that. It will just be ported over to the ps4 and updated with whatever goodies.
Also, if i'm able to get enough sp to max out all of the skills that I wanted, then the chances of me ever buying a booster is next to nill, which means, once this game finds its place and lasts a couple years, many ppl could have all of the skills they could ever want and are probably filthy rich, so they will never buy any aur ever again. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.25 21:36:00 -
[55] - Quote
Nearly 6 mil sp in what is it 8 days ?
I'm a no lifer atm and wont be able to always do this but I'm sure many will be going at this really hardcore. Diminishing reterns needs a little tweaking maybe ?
Thats over 270 mil sp in a year if I was able to keep that up.
Edit: would prob quit the game if i ended up with half of that in a year.
May all your wishs come true but one. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.08.25 22:58:00 -
[56] - Quote
Berserker007 wrote:Cerebral Wolf Jr wrote:I actually raised this issue in the survey i filled in. I think SP gain is far, far too fast. You should be capped at something like 1m sp a month.
I don't care how they do it, diminishing returns, more emphasis on passive skill gain etc etc.
At the moment, in 12-18 months time there's going to such a HUGE gap between new players joining the game and people that have been here for launch that it's going to be a blood bath and that's against the whole "New Eden" feel. Someone who's been playing the game for 2 hours should in theory be able to kill someone who's been playing for 2 years. Seriously, how do u think SP gain is to fast. Did you (or others) play last build ? Seeing as last build could put up b/t 700k,1mil SP day with not many game, now you need to double the amount for say 500k SP ina day, and that is if you are playing for hours. If you make a cap of 1mil SP a month, you will have players stop playing after 3-4 days. You think it is fast SP gain, as you can lv up a 1x or 2x skill in one day maybe two. Try doing that for skills are are 3x or 5x . Skills i fully maxed in a 1-2 days last build are taking 4-5 now pending amount can play, freezes/invalds SP gain is perfectly fine. Stop making it into EVE where passive SP is what you get most of. EVE doesnt flux around PvP at=every situation ever second like DUST. Simply put, keep SP as is, grinding 10-12 for a lv3 skill is fine enough. Plus it makes u think more on lv5 skills, do u want to spend 512k on that ine skill or put it into say 3 levels of something else
I've played every build so far, so i know the comparison you're making but you're wrong. We're in the game galaxy as EVE players, it's called New Eden, The SP gains should be the same on the ground or in space, I.E about 1m a month. Why should it be different for people on a planet to people in a space ship?
Also, don't preach to me about EVE not being all PVP, i live in Nullsec with goonswarm, we do more PVP than 99% of you highsec carebears put together.
If it;s left as it is, alliances like ours will be unstoppable because of the sheer number of people we have and a large number of the people we recruit will sit around and play the game nonstop just to keep that SP advantage and abuse it.
Last build i didn't play much at all and i get slaughtered when i come on after a 2 week break because of the SP gap. Right now, i've been playing quite a lot, i have about 2m SP, not a massive number in comparison to some people but it's more than enough for me to 20/4 in more than a few games and walk away with 80k SP which puts me even more in front of your average player...
Does anyone know what the current SP needed for all maxed skills is? |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.25 23:10:00 -
[57] - Quote
If yr curious on sp needed, go calculate it then yrself, it isnt hard... 500k for 1x, 1mil for 2x , 1.5mil for 3x , 2.5-3mil for 5x , 4-5mil for 8x , i gave u head start, go calculate it now
As to what u do w/ goon, that is NOT a majority of EVE players, dust is ALL pvp. If u diminish return more so and max caps, u will easily have people quit the game early, or hit the cap in 1-2 weeks, then what.. they get 0 sp till next month and only get isk. You essentially kill 1/2 the desire to play, why should i risk playing just for isk if i wont get sp also. Figure if u get the 1mil easly enough u are quite good on isk as well.
I find those who are complaining about sp being to high is since they arent able to play. Yes that does suck, but life isnt fair, and that is something CCP knows hence y they allow certain desired imbalances. I think CCP would want as many players on at a time, if u set sp caps, id be happy to bet player counts drop EVERY month at certain times when players hit 1mil SP and stop playing. Plus u have people paying for aurum, and ccp would want them playing as much as possible to use their aur so if they get low they can buy more.
Then if u hit the cap and are running a booster, what happens then, does it waist away, or let it pause till next month start?/ |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.08.25 23:52:00 -
[58] - Quote
OK, First of all let me start by saying that 90% of popular internet browsers and phones etc all have a spell check on them, if you want to be taken seriously at all, you should learn to use it. Your above post make you look like you're still in school, I'd guess around 14 years old and are the type of player that wants the large difference in SP because you can't afford to use AUR as an advantage and you need an advantage to play against older, more experienced players who can follow direction and work well as part of a team.
Putting that aside, I want to make clear that i have NO issue at all with a large SP difference in players if it's dealt with correctly, it's an obvious example to use and anyone from MAG hates it because it's not a FPS comparison but in EVE and by extension, New Eden, The universe that Dust takes part in a very experienced player with a large number of SP can be slaughtered by someone with very little SP, Myself in actual fact got on a lot of very good kill mails and got some great kills when i first started because of how EVE deals with things like SP difference, Ship choices, Modules etc etc. Just like in Dust, with the right modules, weapons etc you can kill someone in a Heavy suit, with more armour, shields and firepower while you're in a scout suit but the difference between EVE and Dust right now is that you can't do it in Dust without a very large advantage in SP. In dust you can jump in a Destroyer, with the right set up and take down a Battle cruiser or even a battleship.
An SP advantage in Dust makes the whole game very, very different and gives people a huge advantage. I guarantee you that the current SP gain rate will not be used on release. It will be tweaked and changed to stop people getting several million SP in the space of a week.
Anyway, let's look at your post and points...
If I'd wanted to work out the current SP cap i could have, but to be quite frank it's a lot of effort and someone will have already worked it out, it's much easier to ask and get an answer, or not get an answer and not care, like i said, it's really not that important, more or a general query than anything else.
Goonwaffe maybe not be a vast majority of the EVE player base, as everyone knows that's a title firmly held by hisec carebears and i very much doubt the hisec carebears/industrial types are going to flock to something like Dust when it's been said time and time again that this is going be introduced as part of SOV mechanics, you're going to get a lot of very large alliances have a large Dust presence but hisec will rely on the FPS only playerbase, people that come from MAG etc that can be hired and have no EVE political agenda or affiliation. The point still stands though, the type of player who's going to be playing Dust is going to be a Nullsec Eve player or a FPS player.
Why would capping peoples SP gain remove their desire to play the game? People play the game for their Corp, or for ISK and to improve their gear, or to impove their standings or be the best etc etc, People are not going to play the game JUST to farm SP and max their characters, Changing the way SP is gained will not make people leave the game or stay longer, all it's going to do is manipulate the longevity of the game and the difference in SP between hardcore and you're more casual FPS players.
I'm able to play quite a lot at the moment and i'm complaining about SP gain, so you're point about only people who are unable to keep up being the ones to complain about SP gain is blatantly wrong right there. But as i said above, my issues are not really with the SP gain, it's the advantages that come with the SP. CCP do want an "anything can happen" feel to the game just like EVE i agree with that, but in EVE it's still balanced, here it's not yet got that balance it's going to need in the long term. I doubt they will set a hard cap on SP gain but i do expect to see it drastically reduced before release and i'd happily put money on it too as i know it's already been discussed on previous builds and they are still trying to find that "sweet spot" for SP gain but also SP balance.
If you think people would stop playing once they hit a SP cap you're clearly a bit dense anyway, there's a lot more to do here than just farm SP, You also have multiple characters you could play for a start. I'm going to use all 3 of my character slots for various different builds so depending on the the type of battle we expect (Once SOV wars start, things like intel will become very important to counter an enemy squad and their known ability for example) i can choose the correct character and build for that particular fight, much like people do in EVE.
As for your AUR and Booster comments i'm not going to bother replying because i'm out of characters and cant be bothered to make another post just for those points. I doubt you'll even pick apart this post and counter it correctly, if anything i'm expecting you to just mash the keyboard and cry. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.26 00:22:00 -
[59] - Quote
If i was on a computer i would, but being on my phone w/ barely any internet and barely able to go back to fix errors, sry for that, but tough crap then, as could care less if wasnt perfect, as im not gana take 20min to fix what i wrote.
As to my age, you are wrong, dont make judgments based off forum crap writing. As to aurum, i have 5 merc packs i bought myself thank you very much.
For use of other character slots, no thanks, rather just use the skills to beef up my current player then have 3 differ ones. As for people stopping at the cap, you never know, if oyu are playing with great gear, and only getting isk, you arent gaining any new/better gear, just replenish or add on what you have. Simply increasing bankroll isnt that important, as if i cant put that isk into any new gear im simply adding to what i have doesnt fully help.
As is, i have nothing to really say to you, as we have differ opinions and neither of us will agree with each other. Aside from the personal attacks, which is quite immature, let the topic get back on course, as am curious to see people opinions on the topic at hd |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.08.26 00:31:00 -
[60] - Quote
I do believe you started the maliciousness first, it's only a few posts above for everyone to see and i certainly made no personal attacks against you, just made several observations and assumptions based on your terrible shitposting.
If you want people to assume correctly, or not make remarks about how your posts come over, it maybe in your interest to spend an extra 30 seconds on your post to tidy it up and make it easier for everyone else on the forums to read. |
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Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.26 00:40:00 -
[61] - Quote
As i said, i am on my phone, and fixing spelling is very hard as it lags as i type thus fixing makes it incredibely hard to do, as it lags even more so
Edit: let topic get back, if have a problem w/ me send a psn message, dont want to crowd a topic w/ meaningless jabber |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.08.26 10:03:00 -
[62] - Quote
I don't have a problem with anyone, just getting my point on the subject across. |
Star Killer 420
Algintal Core Gallente Federation
13
|
Posted - 2012.08.26 11:07:00 -
[63] - Quote
You're DUMB!! It is already low as hell & not all skills are in yet.... You're like the Stupid kid in class that reminds the teacher they forgot to give out homework |
BestNameEva
Royal Uhlans Amarr Empire
86
|
Posted - 2012.08.26 11:13:00 -
[64] - Quote
not everyone sits in there room 24/7 |
Pent'noir
Algintal Core Gallente Federation
61
|
Posted - 2012.08.26 11:32:00 -
[65] - Quote
Star Killer 420 wrote:You're DUMB!! It is already low as hell & not all skills are in yet.... You're like the Stupid kid in class that reminds the teacher they forgot to give out homework And this is whats wrong with our educational system. Don't blame the teachers, blame the kids for not wanting to work/learn. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.26 12:03:00 -
[66] - Quote
BestNameEva wrote:not everyone sits in there room 24/7
Server is only up 23.5/7 why would anyone be in thier room when server is down ?
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Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.08.26 13:25:00 -
[67] - Quote
Star Killer 420 wrote:You're DUMB!! It is already low as hell & not all skills are in yet.... You're like the Stupid kid in class that reminds the teacher they forgot to give out homework
Care to actually put any thought and effort into your reasons why?... Or are just going to sperg? |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.08.26 13:56:00 -
[68] - Quote
Altessan Vigarde wrote:So far in the week since precursor got updated, I have earned enough SP to get level five in Dropsuit command, Assault Rifle Operation, Engineering, Sniper Rifle Operation, and Weaponry. Now I know that there are a lot of skills and many of them are significantly more expensive to upgrade, but I feel like it should take more that a week of playing to max out that many skills, right now SP system doesn't seem like Eve where it would take fifteen years to acquire all of the skills. So imo there should either be more skills or less SP.
NO! Everyone keeps asking for things to be nerfed......and then complain when said nerfs causes problems. Sp as it is is fine, its at a comfortable level |
Xana Darkbringer
Circle of Huskarl Minmatar Republic
0
|
Posted - 2012.08.26 15:17:00 -
[69] - Quote
Hey,
In my opinion, the SP gain is fine, the point that being able to use something, and being able to use is well, is always a valid one.
However, I personally find that being able to play very little (3 hours twice a week if I'm lucky) the SP gain isn't enough for the 'very' casual gamer. Most level one skills in EVE take any where from 30 minutes to 2 hours, but you'd be lucky to get enough for a level one skill in 24 hours with Dust (not actually sure what the SP gain rate is, can anyone inform?). Ideally they'd increase the idle SP gain, or what may be better is to provide a bonus to SP gain from a match, incrementally per hour last logged onto Dust. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.08.26 16:13:00 -
[70] - Quote
Xana Darkbringer wrote:Hey,
In my opinion, the SP gain is fine, the point that being able to use something, and being able to use is well, is always a valid one.
However, I personally find that being able to play very little (3 hours twice a week if I'm lucky) the SP gain isn't enough for the 'very' casual gamer. Most level one skills in EVE take any where from 30 minutes to 2 hours, but you'd be lucky to get enough for a level one skill in 24 hours with Dust (not actually sure what the SP gain rate is, can anyone inform?). Ideally they'd increase the idle SP gain, or what may be better is to provide a bonus to SP gain from a match, incrementally per hour last logged onto Dust.
Leveling a rank 1 skill in EVE takes 4 days, give or take, based on your attributes and implants. |
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gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.08.26 16:22:00 -
[71] - Quote
no no NO
SPs are fine how they are stop comparing to EVE EVE EVE all the time what works for EVE wont always work for a FPS
also, alot of those skills are cheap 1x, 2x skills[/quote]
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lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2012.08.26 16:28:00 -
[72] - Quote
I personally think it is fine. But who cares what I think. I can tell you as a player I try to get on for an hour or two a day to hit my SP time. When diminishing SP hits I stop playing...unless I am in a group and having fun. I am not entertained playing alone... but that is not Dust's fault, I do not enjoy FPS's with no peer interaction.
I know many who do as I do.
If you decrease SP gain ...your theory that more players will stick around longer (years) to enjoy the SP is incorrect. They will find another game. Games like this succeed IMO from player interaction and enjoyment. It becomes a social thing. That is why the age is 30 yr olds and COD has 14 yr olds.
BTW I had no trouble reading any posts. Harping on someone's text is pretty lame. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.08.26 16:38:00 -
[73] - Quote
lDocHollidayl wrote:I personally think it is fine. But who cares what I think. I can tell you as a player I try to get on for an hour or two a day to hit my SP time. When diminishing SP hits I stop playing...unless I am in a group and having fun. I am not entertained playing alone... but that is not Dust's fault, I do not enjoy FPS's with no peer interaction.
I know many who do as I do.
If you decrease SP gain ...your theory that more players will stick around longer (years) to enjoy the SP is incorrect. They will find another game. Games like this succeed IMO from player interaction and enjoyment. It becomes a social thing. That is why the age is 30 yr olds and COD has 14 yr olds.
BTW I had no trouble reading any posts. Harping on someone's text is pretty lame.
You have a hell of a lot of SP though, i was attacking you earlier with a top tier assault rifle and it was hardly making a dent in your shields, i'd love to know what you're fitting is.
The social aspect of this game will shine when it's released and people to get take part in the overall community, people crying about EVEVEVEVEVEVE all time need to realise that this game IS EVE, or atleast part of it. Dust is not a seperate entity to EVE, they are the essentially the same game just different ways of playing the same game. |
System Conqueror
1
|
Posted - 2012.08.26 16:45:00 -
[74] - Quote
Needs less SP or more SP added to higher levels in skills. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.08.26 20:33:00 -
[75] - Quote
Xana Darkbringer wrote:Hey,
In my opinion, the SP gain is fine, the point that being able to use something, and being able to use is well, is always a valid one.
However, I personally find that being able to play very little (3 hours twice a week if I'm lucky) the SP gain isn't enough for the 'very' casual gamer. Most level one skills in EVE take any where from 30 minutes to 2 hours, but you'd be lucky to get enough for a level one skill in 24 hours with Dust (not actually sure what the SP gain rate is, can anyone inform?). Ideally they'd increase the idle SP gain, or what may be better is to provide a bonus to SP gain from a match, incrementally per hour last logged onto Dust.
Well, but playing a single match gets even a mediocre player enough SP for a level one skill. Hell a lot of level one skills are 10k SP so a decent player can level 3-5 level one skills with 10-15 minutes play time.
If you're playing 6 hours a week, that's what, somewhere around 18 rounds a week? So you're averaging what, around 500,000 SP a week right? (30k SP a round for 18 rounds) And that's just your active gains. So, with active gains alone in a single month you'll be sitting on a few million SP, and you are considering your available playing time as someone who plays "very little".
How often do you think someone playing more than "very little" will be playing. Because someone playing say, two hours a night, will have more than double your SP. |
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