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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.24 23:41:00 -
[1] - Quote
Are you guys using boosters? I'm up to 2.5mil without, but I've been playing quite a bit. It's a much better build, ignoring the stability troubles. I think it's about right currently. Solid grind. I've got the basics covered but getting to that magic 8mil is going to take ages still. I think AUR users will end up leading the curve due to better SP returns, and more SP due to using higher grade equipment. I don't really have a problem with that. Pay 2 win is what fuels any free 2 play game. This allows the people who pay for boosters and gear to remain at the leading edge of the game, and will probably be the first people wanting new content.
I'll pay a bit here and there, but I've heard of people paying for 14000 AUR. That's quite an advantage over someone getting their 400 AUR (like me). It also really provides some interesting data hopefully for CCP with our current level of ISK gain. I played a game against a team using loads of AUR gear and managed to get 200k ISK.
The AUR ISK SP triangle might be a little off, but less SP and I'd be feeling very underwhelmed. Active SP is a very addictive thing. I guess it depends how they want to balance that side of things. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.24 23:59:00 -
[2] - Quote
Indeed. 6mil for a black op HAV isn't enough. Invisible tanks should be 200mil SP ;) Edit highest SP running and gunning was 140k ish. I had a random 60k with heavy diminished returns. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.25 00:56:00 -
[3] - Quote
Unfortunately this means players can't grind it out quickly over a month to become half decent (you may have one roll pretty sorted or be split with 2 reasonable builds). If after a month you still suck because you just can't compete SP wise, large passives mean waiting longer to bother playing extending the SP gap.
I think the diminishing returns is a better way of limiting things. No one has had a 0 SP game when they've killed someone yet. I'm not saying they should either. Just that diminishing returns can have more mechanics added than just decrease after each game. Earned 500K SP within the last 24 hours? 10% decrease. That sort of thing CCP could really play about with.
There's also bonus SP possible, like with the beta events. If entry to these was restricted to specific SP/suit lvl, it might be another factor. Edit: no one said of they're using boosters (30day merc booster maybe?) |
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