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Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.08.25 13:08:00 -
[1] - Quote
I agree the SP are coming in too fast - but not for the average player.
The anti-grinding mechanic should be made considerably more aggressive, and the sp trickle should be adjusted down by half or more.
The reward should be the pleasure of playing the game, not how many skill levels you can grind in a night. Character development plans should span months, not days or weeks.
That being said, if playing the game is going to be the primary reward, then the fps and control mechanics still need a lot of work before they reach the level of kinesthetic goodness required to draw in paying customers. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.08.25 13:32:00 -
[2] - Quote
Chao Wolf wrote:Had an odd idea earlier today... What if our active sp was put directly into what we are using in combat, while we were able to pick where to put our passive sp?
I really like this idea, Chao Wolf. Adds realism and texture to the game. You could make the active sp maybe a 70/30 split so some could be spent at will.
Right now I'm running as an assault to skill up my logistics skills. It's just flat out goofy. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.08.25 13:38:00 -
[3] - Quote
Fivetimes Infinity wrote:Well, during the fanfest presentations they said their current line-up of skills will take people 7 years or so to get through. Maybe it's just that there's a ton of skills we haven't seen yet?
For sure you're right, but on the other hand everybody is going to specialize, so one of the most important measures of how many sp the game should give out is: how quickly can we drill through the skill tree to put ourselves in a strong/godly build? |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.08.26 16:13:00 -
[4] - Quote
Xana Darkbringer wrote:Hey,
In my opinion, the SP gain is fine, the point that being able to use something, and being able to use is well, is always a valid one.
However, I personally find that being able to play very little (3 hours twice a week if I'm lucky) the SP gain isn't enough for the 'very' casual gamer. Most level one skills in EVE take any where from 30 minutes to 2 hours, but you'd be lucky to get enough for a level one skill in 24 hours with Dust (not actually sure what the SP gain rate is, can anyone inform?). Ideally they'd increase the idle SP gain, or what may be better is to provide a bonus to SP gain from a match, incrementally per hour last logged onto Dust.
Leveling a rank 1 skill in EVE takes 4 days, give or take, based on your attributes and implants. |
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