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Altessan Vigarde
Crux Special Tasks Group Gallente Federation
84
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Posted - 2012.08.24 21:36:00 -
[1] - Quote
So far in the week since precursor got updated, I have earned enough SP to get level five in Dropsuit command, Assault Rifle Operation, Engineering, Sniper Rifle Operation, and Weaponry. Now I know that there are a lot of skills and many of them are significantly more expensive to upgrade, but I feel like it should take more that a week of playing to max out that many skills, right now SP system doesn't seem like Eve where it would take fifteen years to acquire all of the skills. So imo there should either be more skills or less SP. |
gangsta nachos
Osmon Surveillance Caldari State
377
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Posted - 2012.08.24 21:38:00 -
[2] - Quote
Altessan Vigarde wrote:So far in the week since precursor got updated, I have earned enough SP to get level five in Dropsuit command, Assault Rifle Operation, Engineering, Sniper Rifle Operation, and Weaponry. Now I know that there are a lot of skills and many of them are significantly more expensive to upgrade, but I feel like it should take more that a week of playing to max out that many skills, right now SP system doesn't seem like Eve where it would take fifteen years to acquire all of the skills. So imo there should either be more skills or less SP. yes lets make the game even more boring slow it down even more |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.24 21:42:00 -
[3] - Quote
In my opinion, yes it does. If I am into a marauder in 2 weeks, which I am, the SP needs to be lowered a bit. |
Pent'noir
Algintal Core Gallente Federation
61
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Posted - 2012.08.24 21:55:00 -
[4] - Quote
yes |
gangsta nachos
Osmon Surveillance Caldari State
377
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Posted - 2012.08.24 21:55:00 -
[5] - Quote
everyone just wants a game that is no fun i dont understand why you want it to take so long to get things. It just makes the game boring |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.08.24 21:57:00 -
[6] - Quote
it is a bit sad to be that the game is boring outside of the grind...unless I am with friends the game is not enjoyable enough on its own as a FPS |
Ragna Soul
Algintal Core Gallente Federation
90
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Posted - 2012.08.24 22:07:00 -
[7] - Quote
Altessan Vigarde wrote:So far in the week since precursor got updated, I have earned enough SP to get level five in Dropsuit command, Assault Rifle Operation, Engineering, Sniper Rifle Operation, and Weaponry. Now I know that there are a lot of skills and many of them are significantly more expensive to upgrade, but I feel like it should take more that a week of playing to max out that many skills, right now SP system doesn't seem like Eve where it would take fifteen years to acquire all of the skills. So imo there should either be more skills or less SP. you must be doing well because i hardly get any SP
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Jak Teston
Osmon Surveillance Caldari State
99
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Posted - 2012.08.24 22:08:00 -
[8] - Quote
The problem is mostly that in the ambush maps you often die without even having a chance of retaliation (today I was killed by the same guy 3 times in a row with thukker grenades within 10 seconds of spawning, yay!). Had I used equipment other than militia gear that'd have been a devastating experience. Due to this I don't even think about training skills that don't provide static bonuses to my militia fits and that's why I don't have as many skills to choose from. |
Domingo Cervezas
Cult of the Warrior
15
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Posted - 2012.08.24 22:08:00 -
[9] - Quote
YMMV regarding SP, I'm not the best FPS player since I rarely touch them. However, I wonder if this is indeed the case, but I have a few questions. This is what the Beta is about anyways, not just the technical issues, but they are collecting data on the game mechanics as we simply do our thing.
Are you a student off on break or unemployed, retired, etc? How many hours a day do you play?
IMO they should not let the SP flow too easily here at the start. Keep the game evolving and eventually there may be other ways to make SP, ISK, etc. Then see how people are progressing and adjust accordingly. You shouldn't be able to max out skills in 2 weeks. |
MECHASQrL
Villore Sec Ops Gallente Federation
5
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Posted - 2012.08.24 22:13:00 -
[10] - Quote
I believe that skill gain is good just game needs more skills and more items lets say in EvE you have a lot of different ships and modules. So it feels that it takes to learn skills e.g. Spaceship Command lv1 -> Frigate lv4 -> Spaceship Command lv3 -> Cruiser lv4 -> Spaceship Command lv4 -> Battleship
if i remember correctly (correct me if i'm wrong) to train to raw battleship you need just a bit more than a week. But you also need to learn armor, shield, weapon, propulsion modules and some extras like E-War modules, Drones. So it just adds up and it takes months to train a good Battleship pilot.
so DUST might be the same e.g. Vehicle Command lv1 -> LAV lv4 -> Vehicle Command lv3 -> Pilot lv1 -> Dropship -> Pilot lv3 -> Some other flying vehicle ... _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ -> Vehicle Command lv5 -> HAV -> ...
+ some extras armor, shield, Propulstion, maybe E-War modules, turrets, some other random thing you need. |
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.08.24 22:19:00 -
[11] - Quote
Debacle Nano wrote:In my opinion, yes it does. If I am into a marauder in 2 weeks, which I am, the SP needs to be lowered a bit.
Nano, not everybody can play 23.5/7, those that play a LOT obviously earn more SP. If they lower it any further, more casual players who can only afford playing 1-2 hours a day or less, will take a long time getting to DS command 5, let alone anything but militia gear. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.24 22:25:00 -
[12] - Quote
Dewie Cheecham wrote:Debacle Nano wrote:In my opinion, yes it does. If I am into a marauder in 2 weeks, which I am, the SP needs to be lowered a bit. Nano, not everybody can play 23.5/7, those that play a LOT obviously earn more SP. If they lower it any further, more casual players who can only afford playing 1-2 hours a day or less, will take a long time getting to DS command 5, let alone anything but militia gear.
Haha, it may seem like I play a lot, but I only get on for 2 hours a day. I was thinking about this topic, and instead of lowering the SP income, they should increase the multiplier on skills that get you prototype things. |
Wakko03
Better Hide R Die
134
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Posted - 2012.08.24 22:29:00 -
[13] - Quote
Take a day or two off to real life concerns and not grind for almost 24 hours straight, like a casual gamer.
I have overheard some doing the following in game, share your account (like a tool, and long not allowed by sony) and then go over to the ps3 forums and complain that your good friend just jacked your account ( a la the have I been hacked).
According to another thread about filters, those high level players will be stuck facing each other, while if you ride the wave of the majority, you will have a much wider base of enemies to fight..... and not always being stuck facing the same person using a cheap suit glitch or a proto tank against someone in starter fits. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.08.24 22:40:00 -
[14] - Quote
I've only played maybe 15 games or so since the wipe, and I completely agree that the SP is coming too quickly |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.08.24 23:10:00 -
[15] - Quote
Yep gaining Skills waaay 2 fast atm. |
Domingo Cervezas
Cult of the Warrior
15
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Posted - 2012.08.24 23:27:00 -
[16] - Quote
Dewie Cheecham wrote:Debacle Nano wrote:In my opinion, yes it does. If I am into a marauder in 2 weeks, which I am, the SP needs to be lowered a bit. Nano, not everybody can play 23.5/7, those that play a LOT obviously earn more SP. If they lower it any further, more casual players who can only afford playing 1-2 hours a day or less, will take a long time getting to DS command 5, let alone anything but militia gear. That is how I view other FPS's. Here today, gone tomorrow. EVE is slow progression and I think it has helped the game last this long. If you take your time, learn to survive, you will get ahead and it will be a satisfying exercise.
Regarding the Battleship ~ not sure exactly how long to get in one, maybe 2 months if you train just for it. Focused training that ignores any other aspects of the game. However, you will not be able to do anything with it in any missions, except get it blown up. Nor will you be able to enjoy any other parts of the game.
My experience was it took me a month from where I was at to fly a BS, but it took me another 2+ months to fly it competently. I blew up 6 in the learning process. That's just the starter BS, not any variants, no Tech 2's, no stealth variety, no high damage, maybe a few T2 modules, nothing fancy. |
Stile451
Red Star.
76
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Posted - 2012.08.24 23:37:00 -
[17] - Quote
You could give your extra SP to me. I'm on SP welfare(aka I play support).
Bringing down SP for non-support classes to the level of support classes would likely do it. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.24 23:41:00 -
[18] - Quote
Are you guys using boosters? I'm up to 2.5mil without, but I've been playing quite a bit. It's a much better build, ignoring the stability troubles. I think it's about right currently. Solid grind. I've got the basics covered but getting to that magic 8mil is going to take ages still. I think AUR users will end up leading the curve due to better SP returns, and more SP due to using higher grade equipment. I don't really have a problem with that. Pay 2 win is what fuels any free 2 play game. This allows the people who pay for boosters and gear to remain at the leading edge of the game, and will probably be the first people wanting new content.
I'll pay a bit here and there, but I've heard of people paying for 14000 AUR. That's quite an advantage over someone getting their 400 AUR (like me). It also really provides some interesting data hopefully for CCP with our current level of ISK gain. I played a game against a team using loads of AUR gear and managed to get 200k ISK.
The AUR ISK SP triangle might be a little off, but less SP and I'd be feeling very underwhelmed. Active SP is a very addictive thing. I guess it depends how they want to balance that side of things. |
Jean-Henri
30
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Posted - 2012.08.24 23:49:00 -
[19] - Quote
Running Logi has reliably brought in more SP then running and gunning, sometimes i can go 21/2 othertimes ill get my ass handed to me and go 2/10, running with a RAR tool can push a low score into 5 figures.
Currently my best SP gain has been 31k.
I have no problems with lowering the SP gains.... I'm retired :P
As a side note... If you were able to spec into HAV too fast... wouldn't the best fix be to increase SP needed to do that? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.24 23:59:00 -
[20] - Quote
Indeed. 6mil for a black op HAV isn't enough. Invisible tanks should be 200mil SP ;) Edit highest SP running and gunning was 140k ish. I had a random 60k with heavy diminished returns. |
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Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.25 00:00:00 -
[21] - Quote
Jean-Henri wrote:Running Logi has reliably brought in more SP then running and gunning, sometimes i can go 21/2 othertimes ill get my ass handed to me and go 2/10, running with a RAR tool can push a low score into 5 figures.
Currently my best SP gain has been 31k.
I have no problems with lowering the SP gains.... I'm retired :P
As a side note... If you were able to spec into HAV too fast... wouldn't the best fix be to increase SP needed to do that?
Yea, I brought up changing the multipliers somewhere in my other post. It's not just for HAV's though. I shouldn't be able to spec anything that is mainly required for proto objects in 2 weeks. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.25 00:13:00 -
[22] - Quote
Tony Calif wrote:Indeed. 6mil for a black op HAV isn't enough. Invisible tanks should be 200mil SP ;) Edit highest SP running and gunning was 140k ish. I had a random 60k with heavy diminished returns.
Haha I don't know about 200mil SP but it does need more SP into it |
Ashe Kelly
Doomheim
9
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Posted - 2012.08.25 00:18:00 -
[23] - Quote
Tony Calif wrote:Indeed. 6mil for a black op HAV isn't enough. Invisible tanks should be 200mil SP ;) Edit highest SP running and gunning was 140k ish. I had a random 60k with heavy diminished returns.
Considering how black ops battleships can run up to a billion and a half, and how null sec corp members on the low end can make about 100 mil an hour, 200 mil is rather merciful. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.25 00:28:00 -
[24] - Quote
Ashe Kelly wrote:Tony Calif wrote:Indeed. 6mil for a black op HAV isn't enough. Invisible tanks should be 200mil SP ;) Edit highest SP running and gunning was 140k ish. I had a random 60k with heavy diminished returns. Considering how black ops battleships can run up to a billion and a half, and how null sec corp members on the low end can make about 100 mil an hour, 200 mil is rather merciful.
Umm, no one makes a 100 million SP per hour. If so, tell me how. |
Shiro Mokuzan
220
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Posted - 2012.08.25 00:33:00 -
[25] - Quote
Maybe it should be balanced more in favor of the passive SP gain. So less bonus SP from combat and (maybe) a little more passive SP. That would narrow the gap between people who play all day and those who play less often. |
kiek krasik
Villore Sec Ops Gallente Federation
0
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Posted - 2012.08.25 00:38:00 -
[26] - Quote
Yes, I agree with Shiro. I don't play super often and so therefore, my SP comes in rather slow. Overall, I'm loving the balance of the game. Even though I'm still on starter Dropsuits, they've got enough firepower to handle the mid tiers at least. |
Flux Raeder
WarRavens
83
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Posted - 2012.08.25 00:48:00 -
[27] - Quote
Altessan Vigarde wrote:So far in the week since precursor got updated, I have earned enough SP to get level five in Dropsuit command, Assault Rifle Operation, Engineering, Sniper Rifle Operation, and Weaponry. Now I know that there are a lot of skills and many of them are significantly more expensive to upgrade, but I feel like it should take more that a week of playing to max out that many skills, right now SP system doesn't seem like Eve where it would take fifteen years to acquire all of the skills. So imo there should either be more skills or less SP. Oooor you could get out of your basement for awhile and interact with humans, maybe get a job, ya know, not play so many videogames? I play about 3 hours a day and am usually 15-1 KDR and still haven't lvl 5'd anything, of course I am actually balancing my skills instead of arrowing in on 4 skills. I think you underestimate the amount of skills there are to master, just wait until it starts taking 500,000 to lvl up anything else |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.25 00:56:00 -
[28] - Quote
Unfortunately this means players can't grind it out quickly over a month to become half decent (you may have one roll pretty sorted or be split with 2 reasonable builds). If after a month you still suck because you just can't compete SP wise, large passives mean waiting longer to bother playing extending the SP gap.
I think the diminishing returns is a better way of limiting things. No one has had a 0 SP game when they've killed someone yet. I'm not saying they should either. Just that diminishing returns can have more mechanics added than just decrease after each game. Earned 500K SP within the last 24 hours? 10% decrease. That sort of thing CCP could really play about with.
There's also bonus SP possible, like with the beta events. If entry to these was restricted to specific SP/suit lvl, it might be another factor. Edit: no one said of they're using boosters (30day merc booster maybe?) |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.25 01:53:00 -
[29] - Quote
Altessan Vigarde wrote:So far in the week since precursor got updated, I have earned enough SP to get level five in Dropsuit command, Assault Rifle Operation, Engineering, Sniper Rifle Operation, and Weaponry. Now I know that there are a lot of skills and many of them are significantly more expensive to upgrade, but I feel like it should take more that a week of playing to max out that many skills, right now SP system doesn't seem like Eve where it would take fifteen years to acquire all of the skills. So imo there should either be more skills or less SP.
no no NO
SPs are fine how they are stop comparing to EVE EVE EVE all the time what works for EVE wont always work for a FPS
also, alot of those skills are cheap 1x, 2x skills |
Shiro Mokuzan
220
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Posted - 2012.08.25 03:43:00 -
[30] - Quote
Flux Raeder wrote:I am actually balancing my skills instead of arrowing in on 4 skills.
It's better to specialize, at least at first. Pick a role, get all skills for it to at least 4, then branch out.
Early on, balanced skills mean you're mediocre at everything instead of good at one or two things.
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