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Thread Statistics | Show CCP posts - 0 post(s) |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.24 21:42:00 -
[1] - Quote
In my opinion, yes it does. If I am into a marauder in 2 weeks, which I am, the SP needs to be lowered a bit. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.24 22:25:00 -
[2] - Quote
Dewie Cheecham wrote:Debacle Nano wrote:In my opinion, yes it does. If I am into a marauder in 2 weeks, which I am, the SP needs to be lowered a bit. Nano, not everybody can play 23.5/7, those that play a LOT obviously earn more SP. If they lower it any further, more casual players who can only afford playing 1-2 hours a day or less, will take a long time getting to DS command 5, let alone anything but militia gear.
Haha, it may seem like I play a lot, but I only get on for 2 hours a day. I was thinking about this topic, and instead of lowering the SP income, they should increase the multiplier on skills that get you prototype things. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.25 00:00:00 -
[3] - Quote
Jean-Henri wrote:Running Logi has reliably brought in more SP then running and gunning, sometimes i can go 21/2 othertimes ill get my ass handed to me and go 2/10, running with a RAR tool can push a low score into 5 figures.
Currently my best SP gain has been 31k.
I have no problems with lowering the SP gains.... I'm retired :P
As a side note... If you were able to spec into HAV too fast... wouldn't the best fix be to increase SP needed to do that?
Yea, I brought up changing the multipliers somewhere in my other post. It's not just for HAV's though. I shouldn't be able to spec anything that is mainly required for proto objects in 2 weeks. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.25 00:13:00 -
[4] - Quote
Tony Calif wrote:Indeed. 6mil for a black op HAV isn't enough. Invisible tanks should be 200mil SP ;) Edit highest SP running and gunning was 140k ish. I had a random 60k with heavy diminished returns.
Haha I don't know about 200mil SP but it does need more SP into it |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.25 00:28:00 -
[5] - Quote
Ashe Kelly wrote:Tony Calif wrote:Indeed. 6mil for a black op HAV isn't enough. Invisible tanks should be 200mil SP ;) Edit highest SP running and gunning was 140k ish. I had a random 60k with heavy diminished returns. Considering how black ops battleships can run up to a billion and a half, and how null sec corp members on the low end can make about 100 mil an hour, 200 mil is rather merciful.
Umm, no one makes a 100 million SP per hour. If so, tell me how. |
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