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Snigo
7
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Posted - 2012.08.19 13:44:00 -
[1] - Quote
So like i bet a few others posts like this but snipers are down right annoying. So far from what i guess they just train to get then end sniper then call it a day.
i wouldn't mind too much but you cannot really sneak up behind them. most are perched up in these high mountains you will end up dying a few times trying to find the right path to mountain goat. So what just say eff everything else and start training in sniping?
-.- |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.08.19 13:58:00 -
[2] - Quote
Tactical ar. Team mates |
TH3HO
Bragian Order Amarr Empire
3
|
Posted - 2012.08.19 14:17:00 -
[3] - Quote
crazy space wrote:Tactical ar. Team mates
That or fight fire with fire an snipe them back. |
WT Sherman
Amarr Templars Amarr Empire
63
|
Posted - 2012.08.19 14:20:00 -
[4] - Quote
With sp and isk the way they are now, you have to specilize and I chose to train for a sniper. Yes, some of the maps are good for snipers but it is not all good. Those ambush maps where you spawn inside a complex make a sniper almost useless. Even then I won't field a militia assault fit because I can contribute more if I can get outside and only die twice before making it and end up getting 1 or 2 kills. I suck with a militia assault and while I might get 2 or 3 kills I would die 6 or 8 times. In assault it is more important to not die than to get a kill.
Snipers role on the larger maps is to use their speed to get to and hack control points and supply depots. After hacking you then look for the perches that will allow you to help protect the control points. This is work and not easy as I'm sure you know. The terrain is very difficult and you often get stuck on grades that you really should be able to move over easily, lots of dead ends and lots of times when you have to jump over the cliff because you are now trapped by hostiles
One of a snipers main roles is counter-sniper. If you are getting killed by snipers, then you need a couple good ones on your side to even the match. When snipers get hit by other snipers, they tend to spend their time looking for them rather than looking at the rest of the battlefield. I know I don't rest and don't forget till I can return the favor by picking him off from a new hide or running up behind him with my smg. |
Reefersmokintaz
Seituoda Taskforce Command Caldari State
34
|
Posted - 2012.08.19 14:39:00 -
[5] - Quote
Im anti-sniper.....I get in a Railgun installation and clear the mountains out...Ive killed so many snipers it aint funny But also been killed right back lol |
boiglios bacon
CAS 514
6
|
Posted - 2012.08.19 14:39:00 -
[6] - Quote
put skill points into dropship and get buddy to man missile launchers...I hate those guys as a sniper |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.19 14:40:00 -
[7] - Quote
Stop running in straight lines. |
Jak Teston
Osmon Surveillance Caldari State
99
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Posted - 2012.08.19 14:44:00 -
[8] - Quote
I wouldn't mind sniper rifles being removed from the game. Even when somebody on my team goes 15/1 as a sniper I still don't feel they contributed to the team. I'd rather have them be forced not to use them than sigh at those useless blue blobs/chevrons in the hills. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.19 14:54:00 -
[9] - Quote
The only game that ever did snipers well was Planetside. The shots moved relatively slow so you had to anticipate your shot well, the crosshairs bloomed everytime you adjusted your aim, the shots didn't one-shot most people, the gun had to be reloaded between every shot, and the bullet drew a big orange line between the target and the shooter, exposing them everytime they fired.
THAT was how you do sniping. Make it hard and relatively weak. Best to err on the side of sniping being too weak in big, open area games like this one. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.19 14:55:00 -
[10] - Quote
Getting in close negates a Sniper's advantage if you can approach them from behind.
At range, you need a Tactical AR or your own Sniper. Or a teammate counter-sniping for you while you deal with enemies in close. |
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WT Sherman
Amarr Templars Amarr Empire
63
|
Posted - 2012.08.19 15:29:00 -
[11] - Quote
Dude, in rl do you know when there is a sniper in the area? It is when you see the last man in your column drop like a rag doll and then the man in front of him and the next. In rl life, depending on the terrain you never know where the shot came from, there is no red trailer leading you back to the sniper, there is only death. Read Marine Sniper, a book about Carlos Hathcock who was more or less the father or modern snipers/recon. He held the longest shot for around 40 years as well as the record for verified kills. If he had had access to the weapons of today he would have done even better back then.
The presence of a sniper is supposed to instill fear, kill the enemy, deny access to key resources, or to take out a high priority target. 20 m is a long enough space for me to take out a heavy with a forge though it will take 3 shots on average. 20m is enough for an assault if he doesn't zig enough and I can time a headshot. Scouts/snipers are another matter unless they are running toward me or away from me, usually they are sitting still and are easy 1 or 2 shots even at extreme range. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.19 15:37:00 -
[12] - Quote
WT Sherman wrote:Read Marine Sniper, a book about Carlos Hathcock who was more or less the father or modern snipers/recon. He held the longest shot for around 40 years as well as the record for verified kills. Really? You sure about that?
Carlos Hathcock: 95 kills verified Simo H+ñyh+ñ: 505 sniper kills verified before Hathcock was even born.
Pretty sure he's never held that record. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.08.19 15:41:00 -
[13] - Quote
Snigo wrote:So like i bet a few others posts like this but snipers are down right annoying. So far from what i guess they just train to get then end sniper then call it a day.
i wouldn't mind too much but you cannot really sneak up behind them. most are perched up in these high mountains you will end up dying a few times trying to find the right path to mountain goat. So what just say eff everything else and start training in sniping?
-.-
Yea, maps that are littered with snipers is really annoying. I have one word for that though: Dropships. bye-bye snipers. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.19 15:46:00 -
[14] - Quote
dont stand still. dont stand still at spawn point. do head for cover do use the landscape to your advantage do become a mountain goat, i like being a mountain goat its cool and yes i die. do snipe them back. it is a game of whits, who is the more clever sniper. sniper is that dude who kills the guy shooting you and saves your bacon. sniper is that guy who becomes you second set of eyes, they see things you cannot
little tip on becoming the mountain goat, click run and jump at the right time and you become super mountain goat.
|
hobinm
Algintal Core Gallente Federation
1
|
Posted - 2012.08.19 15:59:00 -
[15] - Quote
WT Sherman wrote:With sp and isk the way they are now, you have to specilize and I chose to train for a sniper. Yes, some of the maps are good for snipers but it is not all good. Those ambush maps where you spawn inside a complex make a sniper almost useless. Even then I won't field a militia assault fit because I can contribute more if I can get outside and only die twice before making it and end up getting 1 or 2 kills. I suck with a militia assault and while I might get 2 or 3 kills I would die 6 or 8 times. In assault it is more important to not die than to get a kill.
Snipers role on the larger maps is to use their speed to get to and hack control points and supply depots. After hacking you then look for the perches that will allow you to help protect the control points. This is work and not easy as I'm sure you know. The terrain is very difficult and you often get stuck on grades that you really should be able to move over easily, lots of dead ends and lots of times when you have to jump over the cliff because you are now trapped by hostiles
One of a snipers main roles is counter-sniper. If you are getting killed by snipers, then you need a couple good ones on your side to even the match. When snipers get hit by other snipers, they tend to spend their time looking for them rather than looking at the rest of the battlefield. I know I don't rest and don't forget till I can return the favor by picking him off from a new hide or running up behind him with my smg.
well said!! One of the reasons i enjoy being a sniper myself is the challenge of sniping the other side's snipers. getting into sniper vs sniper battle can get more thrilling than running around with your head cut off spraying amachine gun around randomly to kill people wich takes no skill and gets boring quickly. being successful as a snipper with limited ammo and slow firing rate. that takes skill especially if you can hit someone as they are running. |
hobinm
Algintal Core Gallente Federation
1
|
Posted - 2012.08.19 16:08:00 -
[16] - Quote
Super Cargo wrote:Snigo wrote:So like i bet a few others posts like this but snipers are down right annoying. So far from what i guess they just train to get then end sniper then call it a day.
i wouldn't mind too much but you cannot really sneak up behind them. most are perched up in these high mountains you will end up dying a few times trying to find the right path to mountain goat. So what just say eff everything else and start training in sniping?
-.- Yea, maps that are littered with snipers is really annoying. I have one word for that though: Dropships. bye-bye snipers.
drop ships aren't a threat to good snipper that looks for them. they can be easily be avoided from or brought down by a sniper. i have brought down a couple drop ships. as i discovered you can kill the pilot shooting at the cockpit or if the side is towards you you can kill the gunners which is how i have gotten a few kills. a lot of pilots are dumb enough to fly those things low and slow enough for a good snipper too shoot them. the ones that stay high enough and out range for a sniper are the the annoying ones that a sniper can't do anything about except die from them or hide and avoid them till they have a shot. |
TheReaper545
21
|
Posted - 2012.08.19 16:09:00 -
[17] - Quote
Mr TamiyaCowboy wrote: dont stand still. dont stand still at spawn point. do head for cover do use the landscape to your advantage do become a mountain goat, i like being a mountain goat its cool and yes i die. do snipe them back. it is a game of whits, who is the more clever sniper. sniper is that dude who kills the guy shooting you and saves your bacon. sniper is that guy who becomes you second set of eyes, they see things you cannot
little tip on becoming the mountain goat, click run and jump at the right time and you become super mountain goat.
I hunt these so called mountain goats.
I have yet to see one of these super mountain goats though >_>...
|
NEGA LEAVESEY
Amarr Templars Amarr Empire
24
|
Posted - 2012.08.19 16:09:00 -
[18] - Quote
Garrett Blacknova wrote:Simo H+ñyh+ñ: 505 sniper kills verified before Hathcock was even born.
With an iron sight too no less |
Jebus McKing
DUST University Ivy League
25
|
Posted - 2012.08.19 18:12:00 -
[19] - Quote
I wouldn't mind if sniper rifles got removed.
Most of the time snipers are not contributing anything towards the objectives.
Hunting down enemy snipers isn't worth the time because moments later they'll respawn and hide in the mountains again.
And I don't care for their kittening KDR. I'd rather have someone with 0.5 KDR and an assault rifle next to me while completing objectives than a sniper somewhere on a mountain top miles away. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.19 18:14:00 -
[20] - Quote
Problems killing snipers ? Try a 10 man zerg rush which seems to be the name of the game once I get a perfect sniping position near object, you're going to be hard pressed to escape from all 10 no matter how good you are.
Failing that drops ship spamming also works; nothing ruins your game better then running from 3 missile spammers for the entire match or getting ran over by LAV. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.19 18:35:00 -
[21] - Quote
Jebus McKing wrote:I wouldn't mind if sniper rifles got removed.
Most of the time snipers are not contributing anything towards the objectives. A good sniper providing overwatch across a couple of objectives that are controlled by your team can force the enemy to go hunting for the sniper before they're able to go for the objectives.
I'm pretty sure keeping enemies away from an objective is a useful function. |
JohnJones Shrapnel
17
|
Posted - 2012.08.19 18:38:00 -
[22] - Quote
Garrett Blacknova wrote:Jebus McKing wrote:I wouldn't mind if sniper rifles got removed.
Most of the time snipers are not contributing anything towards the objectives. A good sniper providing overwatch across a couple of objectives that are controlled by your team can force the enemy to go hunting for the sniper before they're able to go for the objectives. I'm pretty sure keeping enemies away from an objective is a useful function.
My self and a buddy do this in BF3, you would not believe the amount of people you can pull away from a battle when you annoy them with the sniper rifle. you don't even have to kill anyone just take a few pot shots and they'll come looking, this great fun! |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.19 18:41:00 -
[23] - Quote
I love snipers are an easy kill for me. I see them trying to snipe in some really bad places. There's a couple good ones but thats the case with alot of roles.. Average sniper with no spatial awareness = easy kill. |
Alaxen Dre
Ex Morte Vita Big Bang Quantum
16
|
Posted - 2012.08.19 18:42:00 -
[24] - Quote
I love snipers.
I've played a few Skirmish games where the entire opposing team wants to be snipers and they end up losing very quickly in a hilarious fashion. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.19 18:49:00 -
[25] - Quote
JohnJones Shrapnel wrote:Garrett Blacknova wrote:Jebus McKing wrote:I wouldn't mind if sniper rifles got removed.
Most of the time snipers are not contributing anything towards the objectives. A good sniper providing overwatch across a couple of objectives that are controlled by your team can force the enemy to go hunting for the sniper before they're able to go for the objectives. I'm pretty sure keeping enemies away from an objective is a useful function. My self and a buddy do this in BF3, you would not believe the amount of people you can pull away from a battle when you annoy them with the sniper rifle. you don't even have to kill anyone just take a few pot shots and they'll come looking, this great fun! It's what my girlfriend does too.
She's a SCARY person to fight sometimes.
But get behind her, or into effective AR range when she's busy taking a shot somewhere else and she's a pretty easy target.
Snipers are vulnerable once they've been spotted. SOME PEOPLE need to learn how to counter them effectively. |
Jebus McKing
DUST University Ivy League
25
|
Posted - 2012.08.19 19:02:00 -
[26] - Quote
Garrett Blacknova wrote:A good sniper providing overwatch across a couple of objectives that are controlled by your team can force the enemy to go hunting for the sniper before they're able to go for the objectives.
It's true, there are a few useful sniper players out there. But they are rare.
The sad truth is most snipers couldn't care less for the objectives or their team. They'll sit somewhere far away from anything that could destroy their KDR.
While having a good sniper may contribute to the team having five useless KDR kittens sitting in the mountains hurts much. And to be honest I'd rather do without that one useful sniper if I can have more players playing towards the objective for it.
But all the talking about this topic is useless because snipers won't ever be removed from this game (or any other multiplayer FPS) anyway. So we'll have to keep yelling at the snipers like we always do. |
JohnJones Shrapnel
17
|
Posted - 2012.08.19 19:10:00 -
[27] - Quote
I can see the sniper having more uses in this game then any fps on the market at the moment. But then I really like the being able to move about the map fairly quickly, taking any decent shot along the way. But thats when I'm playing with randoms, I'd use a different setup if playing in corp matches |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.19 19:25:00 -
[28] - Quote
i started out as a sniper on bad company 1 but eventually graduated to assault by the time BFBC2 rolled out,,, let ppl play their game how they want, some ppl constantly running and gunning is not their thing due possibly to something going on in real life where they can't dedicate every second to the match.. it's also good starter to role someone new to FPS and some of those ppl graduate to more riskier roles |
SkunkyUK
Villore Sec Ops Gallente Federation
28
|
Posted - 2012.08.19 19:28:00 -
[29] - Quote
Jebus McKing wrote:I wouldn't mind if sniper rifles got removed.
And I don't care for their kittening KDR. I'd rather have someone with 0.5 KDR and an assault rifle next to me while completing objectives than a sniper somewhere on a mountain top miles away.
So true.
In the last build I would rarely get sniped - now it's all the time
Give snipers just 3 bullets per match |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.08.19 19:29:00 -
[30] - Quote
The game really needs some ways to combat these snipers other than "get close and kill him" .
Assaults and scouts could really use some infiltrator skills/modules/equips that conceal them from enemy radar when not firing or sprinting. I mean seriously... current system seems way too random and makes the spotting far too easy for snipers in these open maps. |
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SkunkyUK
Villore Sec Ops Gallente Federation
28
|
Posted - 2012.08.19 19:31:00 -
[31] - Quote
Kyy Seiska wrote:The game really needs some ways to combat these snipers other than "get close and kill him" .
Assaults and scouts could really use some infiltrator skills/modules/equips that conceal them from enemy radar when not firing or sprinting. I mean seriously... current system seems way too random and makes the spotting far too easy for snipers in these open maps.
Great idea. Would certainly balance things better.
|
Antonius Dacinci
Bragian Order Amarr Empire
65
|
Posted - 2012.08.19 19:52:00 -
[32] - Quote
How I take out snipers. Free LAV, smush xD a good LAV can drive up the flat side of a hill if you tell it to, a good pilot can then drop it on them. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.19 19:58:00 -
[33] - Quote
Antonius Dacinci wrote:How I take out snipers. Free LAV, smush xD a good LAV can drive up the flat side of a hill if you tell it to, a good pilot can then drop it on them. And a good sniper can shoot you out of the driver's seat while you try. |
Skoren1
11
|
Posted - 2012.08.19 21:15:00 -
[34] - Quote
SkunkyUK wrote:In the last build I would rarely get sniped - now it's all the time Give snipers just 3 bullets per match
that is because they increased the draw distance from 300m to i think 900m. They were still there but now they can see you, find cover and learn to adjust. If someone is sniping you, easy fix, do not be where they are sniping. A sniper is only as good as you let them be. Stand still to long, BOOM head shot. Run in a strait predicable line to long, BOOM head shot. Just little movements and hiding behind cover will ruin a snipers easy shot.
As for the Planetside doing it right thing. For one they did not have body damage, IE if i hit someone in the head with a Sniper Rifle in PS you did not kill them with one shot. In Dust you can. If they hit me in the body with my armor I live, in the head and I am Dead. PS2 is going to have body damage so expect a lot of head shots in that game. Also in PS snipers had tracers, so you had to guess where abouts they where, in Dust we have the Red Arrow showing you where he is if you are looking. |
Morphbob
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.08.19 21:24:00 -
[35] - Quote
Kyy Seiska wrote:The game really needs some ways to combat these snipers other than "get close and kill him" .
Assaults and scouts could really use some infiltrator skills/modules/equips that conceal them from enemy radar when not firing or sprinting. I mean seriously... current system seems way too random and makes the spotting far too easy for snipers in these open maps.
This is true. I usually go sniper and spotting enemies is way too easy and feels a bit cheap.
|
WT Sherman
Amarr Templars Amarr Empire
63
|
Posted - 2012.08.19 21:34:00 -
[36] - Quote
From what ccp has been saying, we don't have all of our equipment yet. My title should really be scout/sniper because once I am able to equip sensor boosters, I will be able to spot more hostiles and my team will know where they are. No one is doing it right now but you would also deploy uplinks for your team in the ambush maps so you will be able to spawn your team together instead of all over the map. Up links and maybe a hacking mod because I like to be the first to the nearest control point and then loop around to the other side of the map to get the back one and set up an overwatch on it for a few easy kills. |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.08.19 21:46:00 -
[37] - Quote
Most snipers tend to sit in the same places, facing the same direction - some of them even try to return to the same spot every time you kill them. Pay attention to where the snipers like to hide, get a nice side angle or rear shot, and light the SOB up. After a while, you'll have an anti-sniper "route" you can run for some rediculously easy kills. (my record so far is 12 snipers killed with 4 deaths, achieved by traveling just inside the red line on plateu) |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.20 06:10:00 -
[38] - Quote
Meanwhile, if you do not find the idea of devoting your entire match to chasing snipers, you will randomly drop dead from snipers you did not see and who you had no way of fighting even if you did see them.
The solution isn't play tactics or new equipment. Sniper rifles are too strong right now. Especially with KB+M. It is a joke how easily I can get kills with a militia sniper rifle and essentially no sniper skills, because all it takes is one headshot or two body shots and you're down. That isn't fun for anyone. I don't want to see the game diminished so much by something like sniping. |
Dreylor Thunderfall
Conspiratus Immortalis
44
|
Posted - 2012.08.20 06:48:00 -
[39] - Quote
I snipe... and I die...
Seriously... Drop your ass into a scout suit and try sniping sometime... you'll find out how hard it is to get out of harms way fast enough to actually get a few kills in.
When doing objective based maps I will set up where I can watch 1 or more objectives and pick off the guys who wander up alone to hack things.
In this game, Snipers/Scouts also provide you with eyes on the battle field. Every time we zoom in and sight someone, they show up on your radar as one of those red chevrons... if no one's looking, you aren't fed that precious intel.
Recon/Scout/Sniping is tactical support. Sure some of us get decent KD (mine only hovers around 2.0 KDR.. but I run and hack a lot) but I can tell you in a squad that communicates they appreciate being able to call for Accurate fire and have a bullet whiz over their shoulder and take out that heavy bastard that just won't die.
A lot of the advice they give here in this thread is useful.. If you don't want to catch a bullet, then follow their advice... I'll repost my list here, I'm sure other's have covered it as well:
- Don't run in a predictable path - stop short, strafe, jump, and duck....if you run straight, I plot ahead of you, and wait for you to run into my crosshair to send the round.
- Use Cover - Duck under rocks, Buildings, Pipes, vehicles.... it won't always protect you... some of us don't always go for the high perches... but it will save you on some of the maps.
- Counter Snipe - Load up the default scout build, and look for the guy that shot you... even if you don't one-shot them... a bullet to the face of a sniper usually gets us moving...
- Use the Assault Rifle(AR) - damn thing is accurate and has killed me many times, even at a decent distance
- Listen - you can hear the bang of a sniper rifle in your area, only thing that has a slow single report.
- Work as a Team - Teams of moving people are hard to pick off... with the weaker Sniper Rifles you don't get too many one shot kills... and trading out with a heavy on taking damage runs us out of ammo
- Talk to your Snipers - We often have a good idea of how the battle is going, where the hot-spots are and we like to be useful...
Right now we are in the first few days of this round of testing. There are a lot of bugs and glitches that people are working through. A lot of folks are grinding up SP and ISK to move on to what they really want to do.
Give it a couple of weekends and the sniper frenzy should simmer down as people branch out into their specializations. Then people will ***** about the important stuff... like unkillable tanks...and Dropship Whores on Towers... ;)
Bottom line... if you're not having fun, try switching to a different set up, or a different character with different skill sets... |
STB Vermaak Doe
558
|
Posted - 2012.08.20 06:54:00 -
[40] - Quote
Dreylor Thunderfall wrote:I snipe... and I die... Seriously... Drop your ass into a scout suit and try sniping sometime... you'll find out how hard it is to get out of harms way fast enough to actually get a few kills in. When doing objective based maps I will set up where I can watch 1 or more objectives and pick off the guys who wander up alone to hack things. In this game, Snipers/Scouts also provide you with eyes on the battle field. Every time we zoom in and sight someone, they show up on your radar as one of those red chevrons... if no one's looking, you aren't fed that precious intel. Recon/Scout/Sniping is tactical support. Sure some of us get decent KD (mine only hovers around 2.0 KDR.. but I run and hack a lot) but I can tell you in a squad that communicates they appreciate being able to call for Accurate fire and have a bullet whiz over their shoulder and take out that heavy bastard that just won't die. A lot of the advice they give here in this thread is useful.. If you don't want to catch a bullet, then follow their advice... I'll repost my list here, I'm sure other's have covered it as well:
- Don't run in a predictable path - stop short, strafe, jump, and duck....if you run straight, I plot ahead of you, and wait for you to run into my crosshair to send the round.
- Use Cover - Duck under rocks, Buildings, Pipes, vehicles.... it won't always protect you... some of us don't always go for the high perches... but it will save you on some of the maps.
- Counter Snipe - Load up the default scout build, and look for the guy that shot you... even if you don't one-shot them... a bullet to the face of a sniper usually gets us moving...
- Use the Assault Rifle(AR) - damn thing is accurate and has killed me many times, even at a decent distance
- Listen - you can hear the bang of a sniper rifle in your area, only thing that has a slow single report.
- Work as a Team - Teams of moving people are hard to pick off... with the weaker Sniper Rifles you don't get too many one shot kills... and trading out with a heavy on taking damage runs us out of ammo
- Talk to your Snipers - We often have a good idea of how the battle is going, where the hot-spots are and we like to be useful...
Right now we are in the first few days of this round of testing. There are a lot of bugs and glitches that people are working through. A lot of folks are grinding up SP and ISK to move on to what they really want to do. Give it a couple of weekends and the sniper frenzy should simmer down as people branch out into their specializations. Then people will ***** about the important stuff... like unkillable tanks...and Dropship Whores on Towers... ;) Bottom line... if you're not having fun, try switching to a different set up, or a different character with different skill sets...
I used a sniper earlier and i have to admit.. easiest ohks i got in the game. I didn't even have light sharpshooter upgraded and i made heads pop
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Flux Raeder
WarRavens
83
|
Posted - 2012.08.20 07:02:00 -
[41] - Quote
Jak Teston wrote:I wouldn't mind sniper rifles being removed from the game. Even when somebody on my team goes 15/1 as a sniper I still don't feel they contributed to the team. I'd rather have them be forced not to use them than sigh at those useless blue blobs/chevrons in the hills. Sounds like someone is butthurt, this will NEVER happen, I am one of those snipers that pwns you all game an laughs at your tears. I don't just snipe either, I cover my teams *** and will often hack 2-3 objectives a game |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.20 07:14:00 -
[42] - Quote
Try sniping when proto suits and good gear are back in the game, you couldn't drop a proto assault even with an ishukone and the best damage mods with one hit, hell even proto scouts "tanked" the shots on occasion and never mind proto heavies.
Everyone is running around in militia gear without a clue, stopping to look at the map in the open ...
You people are just jealous that we snipers get plenty of kills from clueless noobs but once they've died enough it's starts getting harder get skills, just like in previous builds where you always knew who was a n00b. N00b was that guy who stopped running in the open where veterans never stopped moving and always zig zagged and ran in and behind a cover.
Also veterans don't stand still when they get shot, unlike noobs who wonder "oh some one's shooting me, maybe he won't hit if I move just a little bit behind this corner" where they should have ran like a devil was on their heels.
Also sometimes on ambush I've spawned right on a perfect distance from an enemy who instead of starting playing just stands there... Well sadly for you I'm not giving you any mercy for being a noob and me spawning where I can snipe you right from the start.
Then we have ++ber noobs who get on a top of hill shooting well obviously those guys just beg getting sniped by standing still on a hill top shooting my team mates ...
I short use your brain cells and stop whining at least this isn't cod with those quick scoping ****, OHK every single time sniper rifles. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.20 07:15:00 -
[43] - Quote
double post |
Raynor Ragna
266
|
Posted - 2012.08.20 07:43:00 -
[44] - Quote
These large maps do give snipers an advantage, but still sniping is hard. especially at the longer ranges. I've lined up so many shots perfectly and they still miss most of the time. But I still have some learning to do. Not sure how the mechanics work just yet. |
STB Vermaak Doe
558
|
Posted - 2012.08.20 07:45:00 -
[45] - Quote
Raynor Ragna wrote:These large maps do give snipers an advantage, but still sniping is hard. especially at the longer ranges. I've lined up so many shots perfectly and they still miss most of the time. But I still have some learning to do. Not sure how the mechanics work just yet.
If you can't snipe it just might not be for you in this game. I suggest the tac Ar |
Flux Raeder
WarRavens
83
|
Posted - 2012.08.20 07:52:00 -
[46] - Quote
carl von oppenheimer wrote:Try sniping when proto suits and good gear are back in the game, you couldn't drop a proto assault even with an ishukone and the best damage mods with one hit, hell even proto scouts "tanked" the shots on occasion and never mind proto heavies.
Everyone is running around in militia gear without a clue, stopping to look at the map in the open ...
You people are just jealous that we snipers get plenty of kills from clueless noobs but once they've died enough it's starts getting harder get skills, just like in previous builds where you always knew who was a n00b. N00b was that guy who stopped running in the open where veterans never stopped moving and always zig zagged and ran in and behind a cover.
Also veterans don't stand still when they get shot, unlike noobs who wonder "oh some one's shooting me, maybe he won't hit if I move just a little bit behind this corner" where they should have ran like a devil was on their heels.
Also sometimes on ambush I've spawned right on a perfect distance from an enemy who instead of starting playing just stands there... Well sadly for you I'm not giving you any mercy for being a noob and me spawning where I can snipe you right from the start.
Then we have ++ber noobs who get on a top of hill shooting well obviously those guys just beg getting sniped by standing still on a hill top shooting my team mates ...
I short use your brain cells and stop whining at least this isn't cod with those quick scoping ****, OHK every single time sniper rifles. THIS!! Also, when you jump around you are just BEGGING for me to snipe you right out of the air. Let's have a very brief lesson on applied physics shall we? An object in motion tends to stay in motion, in other words, when you jump there is only ONE SINGLE place you are going to land and you are not going to speed up, change direction or slow down to get to that point. Any sniper that sees these n00bs hopping around like easter bunnies, thinking that they can change their direction in mid-air like they can in COD, will instantly take aim and end them. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.08.20 07:59:00 -
[47] - Quote
Hell im all for snipers even if i suck at it myself. Currently a sniper doesnt have much role cause were n.ot in cops most people arnt on coms and if it looks like one team has teamwork its just an illusion concuted by the fact all the enemies ar n 1 spot.
Now last build i love snipers cause i was a dropship pilot an my good i would **** tem off evertime i decided they were in my parking space. This build im still getting used to dropship mechanics especially the landing part so havent quite goten to the squashing yet. Once i do u will notice a drastic drop in snipers.
Also snipers will have a large role in dust once crps are implamented and it isnt just random people in teams. Hell i know i would personally kick anyone but guners out of my dropship to let make room for a sniper needing a ride to an overlook. The reason being is that once he gets in position i know the objective will be safe from hacking and any dumbas hostile around it will be dead.
Now im not saying sniper rifles need some work but remember everyone is still in militia gear mabey we should wait till after we get out of rookie gear to start figuring what needs to be change.
And anouther good side note there is no way in hell a sniper will be able to quickscope a heavy can outrun the turnspeed while a snipers zoomed in and if hes not zoomed in well unless the barrel is connected to ur head that sniper will need to be sleping with lady luck to hit u not to mention a secound time being as even lady luck couldnt make it a 1shot kill |
Vickers S Grunt
Seraphim Initiative. CRONOS.
67
|
Posted - 2012.08.20 08:02:00 -
[48] - Quote
Garrett Blacknova wrote:WT Sherman wrote:Read Marine Sniper, a book about Carlos Hathcock who was more or less the father or modern snipers/recon. He held the longest shot for around 40 years as well as the record for verified kills. Really? You sure about that? Carlos Hathcock: 95 kills verified Simo H+ñyh+ñ: 505 sniper kills verified before Hathcock was even born. Pretty sure he's never held that record. this guy was amazing he did not even use a scope and he survived being shot in the face whith a exploding bullet ! |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
|
Posted - 2012.08.20 08:06:00 -
[49] - Quote
Raynor Ragna wrote:These large maps do give snipers an advantage, but still sniping is hard. especially at the longer ranges. I've lined up so many shots perfectly and they still miss most of the time. But I still have some learning to do. Not sure how the mechanics work just yet.
Yeah, sniping is harder than people give credit for...if you look up this thread people are arguing in both directions about sniping.. I see several "sniping is so EZ an lame, I got so many killz" kinds of posts, then others say "snipers don't contribute anything" which would mean that snipers don't get many kills... you guys can duke it out with each other on whose derisiveness wins.
What I'm looking at is when/if hit detection is ever fixed.. you can be assured that the number of people dying by sniper shot will increase. Because a server-flunked hit has a lot more impact on snipers than any other class in the game. They fire in high powered singles. Half the people who are ranting about poor accuracy with their guns are also ranting against snipers now...
Its like two self-opposing arguments in one topic. |
STB Vermaak Doe
558
|
Posted - 2012.08.20 08:11:00 -
[50] - Quote
Mo Gallas Gentralde wrote:Raynor Ragna wrote:These large maps do give snipers an advantage, but still sniping is hard. especially at the longer ranges. I've lined up so many shots perfectly and they still miss most of the time. But I still have some learning to do. Not sure how the mechanics work just yet. Yeah, sniping is harder than people give credit for...if you look up this thread people are arguing in both directions about sniping.. I see several "sniping is so EZ an lame, I got so many killz" kinds of posts, then others say "snipers don't contribute anything" which would mean that snipers don't get many kills... you guys can duke it out with each other on whose derisiveness wins. What I'm looking at is when/if hit detection is ever fixed.. you can be assured that the number of people dying by sniper shot will increase. Because a server-flunked hit has a lot more impact on snipers than any other class in the game. They fire in high powered singles. Half the people who are ranting about poor accuracy with their guns are also ranting against snipers now... Its like two self-opposing arguments in one topic.
Without damage mods i got ohks like nothing |
|
Song Soulfire
Circle of Huskarl Minmatar Republic
44
|
Posted - 2012.08.20 08:27:00 -
[51] - Quote
ive given up sniping withthis build..I don't know if its just me or what.. i just can't hit the side of a barn.
not sure if its lag because i live in Australia or weird server side hit calculations, so in the end i've gone with logi this build :).
TIPS:
even if you're not sure if there is a sniper... assume there is!!!
if there is a sniper: keep moving a little, as randomly as possible....((when i snipe so often its possible to predict where someone will be... even if they are trying to avoid the shot, simply because their movement takes on a pattern.))
scout suits (Without armor plates) are squishy, snipers don't like getting hit, 2-4 good shots will take out a sniper. With this in mind you can force a sniper to break his position or kill him outright, my usual big mistake (when sniping) is to try to finish someone off instead of fleeing....I die alot
and everything else in this thread!
oh one last thing... if a sniper is going for you and misses... you can hear the round zip past, so make sure you have sound effects turned up, and you are listening for that "zzzzippp-ping" noise. |
RankRancid
Seraphim Initiative. CRONOS.
51
|
Posted - 2012.08.20 08:33:00 -
[52] - Quote
Fivetimes Infinity wrote:Meanwhile, if you do not find the idea of devoting your entire match to chasing snipers, you will randomly drop dead from snipers you did not see and who you had no way of fighting even if you did see them.
The solution isn't play tactics or new equipment. Sniper rifles are too strong right now. Especially with KB+M. It is a joke how easily I can get kills with a militia sniper rifle and essentially no sniper skills, because all it takes is one headshot or two body shots and you're down. That isn't fun for anyone. I don't want to see the game diminished so much by something like sniping.
So easy hey? Go do it and report back with your results mr pro.
I'm willing to bet money you won't because you won't go positive for a while. I say get rid of assaults! Screw those headless chickens!
Lol how stupid did that sound! Pretty stupid hey?
Let's also get rid of tanks,lavs and dropships. Screw me are those heavies overpowered too. Wouldn't mind if they just removed heavies.
**** forge guns too!
Damn how much I love baby tears.
FYI sniper rifle utilizes railgun technology. It says it right there in the description.
You would need to skill up in reading though.
Only people you are one shotting till you get damage mods and at least to advance gear, are going to be other snipers. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.20 08:51:00 -
[53] - Quote
Also I use exclusively tactical rifle mainly because it can shot twice sometimes even thrice in a row before enemy starts moving and because I feel that charged version doesn't suit that well for counter sniping. Now not only tactical does have a slightly better sight picture it also seems to have the longest range of all the "n00b sniper rifles" previous build didn't count for range but this build does. Usually i don't have issues with hit detection but this I was sniping with a rail gun ... and I dunno in what nook or cranny that sniper was sitting but the indicator was red and his buddy right next to him to some nice somersaults while he just kept on sniping until my 5th shot hit the jack pot.
I know the large rail isn't the most accurate weapon but so far "if it's red, it's dead" has been true every single time, also killing a drop ship was near impossible as if the rail did no damage at all to it. I did one shot a (obviously militia) tank and a LAV with the gun though so it can't be damage, range perhaps but it's impossible to say far that drop ship actually was. So just a hint man a rail gun start sighting on the hill tops and you have snipers dropping like flies ...
anyway on topic with snipers: If you see someone sitting alone -> sniper if you see a chevron running off to weird direction -> sniper if you see your sniper zooming in to a single chevron -> sniper if you die while hacking -> sniper if you die at all -> sniper
:P
Edit: Also people are getting "tank" back up again for assault suits taking sometimes as much as 3 hits to drop. Edit: Also now that we can see how much shield / armor you have we as a sniper can weed out the wounded ones from the pack first which obviously plays a lot for the kills. I'm also sorry for ambushing someone 'triage site' and killing the ressed up guy twice and the logi right after. |
DeeJay One
BetaMax.
9
|
Posted - 2012.08.20 08:53:00 -
[54] - Quote
You know what I do when I get killed again? I spawn in a Scout suit, and either run up behind them and put my shotgun to their necks or I snipe them out of the hill they were crouching on. I the sniper isn't dumb he'll change his place next time so I can roam the area more freely, otherwise he gets shot down again and again. |
RankRancid
Seraphim Initiative. CRONOS.
51
|
Posted - 2012.08.20 09:00:00 -
[55] - Quote
STB Vermaak Doe wrote:Mo Gallas Gentralde wrote:Raynor Ragna wrote:These large maps do give snipers an advantage, but still sniping is hard. especially at the longer ranges. I've lined up so many shots perfectly and they still miss most of the time. But I still have some learning to do. Not sure how the mechanics work just yet. Yeah, sniping is harder than people give credit for...if you look up this thread people are arguing in both directions about sniping.. I see several "sniping is so EZ an lame, I got so many killz" kinds of posts, then others say "snipers don't contribute anything" which would mean that snipers don't get many kills... you guys can duke it out with each other on whose derisiveness wins. What I'm looking at is when/if hit detection is ever fixed.. you can be assured that the number of people dying by sniper shot will increase. Because a server-flunked hit has a lot more impact on snipers than any other class in the game. They fire in high powered singles. Half the people who are ranting about poor accuracy with their guns are also ranting against snipers now... Its like two self-opposing arguments in one topic. Without damage mods i got ohks like nothing
Yes against other snipers you will. I think that has been said in this thread before.
How many heavies and assaults have you put down with the militia sniper rifle in 1 shot?
I won't hold my breath. |
Flux Raeder
WarRavens
83
|
Posted - 2012.08.20 09:09:00 -
[56] - Quote
Fivetimes Infinity wrote:Meanwhile, if you do not find the idea of devoting your entire match to chasing snipers, you will randomly drop dead from snipers you did not see and who you had no way of fighting even if you did see them.
The solution isn't play tactics or new equipment. Sniper rifles are too strong right now. Especially with KB+M. It is a joke how easily I can get kills with a militia sniper rifle and essentially no sniper skills, because all it takes is one headshot or two body shots and you're down. That isn't fun for anyone. I don't want to see the game diminished so much by something like sniping. Actually that is BS, I am a very good sniper (24-0 kdr on average plus hacks last build) and what you said is either not true or this game is just completely lagging for me because I have put a militia sniper bullet right through a crouching scouts head and they have survived time and time again with 1% health which allowed them to run away |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.20 09:41:00 -
[57] - Quote
14/4 kills
8 of those kills i downed enemy snipers, using a standard stock sniper rifle, and stock scout suit. NO damage mods. but i made sure 100% once i fired that i had a 100% kill.
i pinned down 6 people on C using just a sniper rfile. that kept the game on our side. my team had full info on C point, enemy numbers weapon types and likely primary targets. a good sinper is an FC/squad leaders second set of eyes. they feed battle info to the hub. remove that info feed, the FC/Squad leaders eye sight wanes off.
i had one pesky sniper, he took me right into suits hull damage , and was expecting death. i was so lucky. i took aim using cover of a tower, and him the same. i took my shot, a full hit was received but sniper still standing. the rest of the game it was a 1v1 me and him. in the end the better rifleman one, grats to him and better luck for me next time.
you cant kill a sniper, thats a lie, i have been killed by people walking right upto me and putting a slug in my head. i have done the same. snipers are underpowered, we have a single fixed zoom scope, we have to lead our shots on a moving target, when i mean lead, i mean shoot round 3m ahead of the target.
a sniper will lead shots and also try and 1 shot kill. they need to keep low and unseen. if you cant beat them join them, learn their trade and secrets, then turn the tables and become the hunter and hunted. if i hear sniper on coms the first thing i start doing is finding the dude, getting my shot lined and taking him/her down.
but i will say, i have been on the receiving end, and even as a sniper will admit sometimes it is hard to pinpoint us. would be nice is enemy could see the rifles muzzle flash, give ya'll a little help seeing us / finding us |
Ferocitan
22
|
Posted - 2012.08.20 10:01:00 -
[58] - Quote
While i snipe. My primaries is: Other mountain goats snipers. Spotting people bihind covers and make sure you other guys see them red dots on the map. Shoot at people shooting at you. Then i shoot stationary people. Aka gunners in Lavs witout drivers.
I will also mention that Mechanics 3 (+ 15% armor) make me survive them other unskilled militia Snipers out there unless you shoot me in e head so I can run for cover. Only tank i fit is armor rep. I will not survive if you put some better damagemods or skilled up damage on your respectable weapontype eiter. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.20 10:15:00 -
[59] - Quote
yup.
when hacking press triangle, that makes you duck while hacking. means a harder shot for us to snipe. one second a headshot the next we knock of you shield and half to armor.
check those hills for they have eyes watching you. damn even us snipers are giving away our game telling ya'll how we target ya'll. that does not happen in real war. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.20 11:17:00 -
[60] - Quote
Militia Sniper Rifle - unmodded and with no Weaponry Skill or other damage buffs - vs. Militia Scout Suit - ALSO unmodded BUT with a few points to Mechanics (+15% to +25% Armour HP) - will be impossible to get a one hit kill.
Also worth mentioning, the best counter for snipers is TEAMWORK.
If you're getting picked off, bring a couple of your own snipers - but NOT the whole team. Too many snipers will be a liability, just like having none when the other team is sniping can be a liability. |
|
Reout Karaal
Doomheim
85
|
Posted - 2012.08.20 11:31:00 -
[61] - Quote
Awesome QQ thread. Let's remove sniper rifles from the game. Let's give snipers 3 bullets per match. Let's nerf it, because when I stopped for 2 minutes, to take a **** in the middle of the field, somebody blew my stupid head off. Bwah bwah bwah.
If sniping is so easy then why don't you just start doing it? Oh, it's not in line with rushing the objective, is it? It takes patience and cunning to run naked, doesn't it? The militia sniper rifle is **** against people who are not wearing naked scout militia suits? People who use cover are immutable to "shoot the mark blindly"? Heavy with a LAV is able to ruin your scout party of two? Yeah.
You think I'm Scouting Sniper, right? I run Assault. Full militia, because hey, inflation. I use cover, duck, peek&hide, I never run in the straight lines (to the hills, objectives, high points, whatever) and without fail I get sniped in every match... while working on objectives or tactical hacks. And I respect those snipers -- they are giving their team the tactical advantage and I'm a sloppy dead meat in their scopes. So usually I respawn with Assault+Militia SR and clear the area from long range, without bothering to hike. Then I take the point and clear next area. Then I either re-equip to assault in supply depo or hunt goats until I get hunted. I usually don't bother the grunts, unless they amass to hold my people down, because my job is now taking out long-rangers. I try to never kill twice from the same spot. I never snipe from the flatland. I will look into using Tactical AR as soon as I get to build non-militia sets. Also Scout+SMG is very nice for flatland snipers, even with bodyguards. This will of course shift when people start equipping serious suits and boosters. End of last build sniping was almost senseless (I haven't got to proto, went Assault too), it will be like that again.
I don't get one thing. I get killed more often with ARs, shotguns, vehicle turrets and installations than by snipers (I estimate it's less than 1/10th of my deaths, so the ratio looks pretty healthy), so why the hate? Because if you don't see your attacker it's somehow not fair to get shot? Or is it the stupid "they are not participating in the game"? Well you will not make them participate otherwise, they will just camp with Tactical ARs, normal ARs, Mass Drivers, BFGs etc. Remove all the weapons? Yeah, why not remove all weapons and let's just talk our issues on the battlefield. Nobody needs to die, right? Oh, wait, you wanted to play a game where you kill people, but you're not OK with getting killed?
This is war. People have ways, skills and tools to kill you. So do you. At least potentially. Snipers are supposed to have high bodies:bullets ratio. They die easily when approached skillfully or rushed in greater numbers or even faced by counter-snipers. There are some kinks like "marker shooting", but quoting King Omar: "it's all in the game, yo".
tl;dr Stop sucking at the game & blaming the tools. It's you.
|
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2012.08.20 11:36:00 -
[62] - Quote
Garrett Blacknova wrote:WT Sherman wrote:Read Marine Sniper, a book about Carlos Hathcock who was more or less the father or modern snipers/recon. He held the longest shot for around 40 years as well as the record for verified kills. Really? You sure about that? Carlos Hathcock: 95 kills verified Simo H+ñyh+ñ: 505 sniper kills verified before Hathcock was even born. Pretty sure he's never held that record.
WT Sherman.... another **** YEAH, Stars and Stripes waving, BOOYAH, Yankee....
When I find you.... I will KILL you |
Ferocitan
22
|
Posted - 2012.08.20 12:19:00 -
[63] - Quote
D'Finn Rhedlyne wrote:Garrett Blacknova wrote:WT Sherman wrote:Read Marine Sniper, a book about Carlos Hathcock who was more or less the father or modern snipers/recon. He held the longest shot for around 40 years as well as the record for verified kills. Really? You sure about that? Carlos Hathcock: 95 kills verified Simo H+ñyh+ñ: 505 sniper kills verified before Hathcock was even born. Pretty sure he's never held that record. WT Sherman.... another **** YEAH, Stars and Stripes waving, BOOYAH, Yankee.... When I find you.... I will KILL you
real life threat. please turn yourself in to nearest police station before they bring you in ;) |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.20 12:39:00 -
[64] - Quote
Ferocitan wrote:D'Finn Rhedlyne wrote:Garrett Blacknova wrote:WT Sherman wrote:Read Marine Sniper, a book about Carlos Hathcock who was more or less the father or modern snipers/recon. He held the longest shot for around 40 years as well as the record for verified kills. Really? You sure about that? Carlos Hathcock: 95 kills verified Simo H+ñyh+ñ: 505 sniper kills verified before Hathcock was even born. Pretty sure he's never held that record. WT Sherman.... another **** YEAH, Stars and Stripes waving, BOOYAH, Yankee.... When I find you.... I will KILL you real life threat. please turn yourself in to nearest police station before they bring you in ;) And you know he didn't intend to track the guy down and kill him in-game? I'd say it's rather obvious, given the use of the character's name rather than the actual player's name or even PSN ID, that it's a threat towards the (easily cloned) in-game character and not the person. |
Runofthemilljay
Zumari Force Projection Caldari State
53
|
Posted - 2012.08.20 12:40:00 -
[65] - Quote
Snigo wrote:So like i bet a few others posts like this but snipers are down right annoying. So far from what i guess they just train to get then end sniper then call it a day.
i wouldn't mind too much but you cannot really sneak up behind them. most are perched up in these high mountains you will end up dying a few times trying to find the right path to mountain goat. So what just say eff everything else and start training in sniping?
-.-
The only good sniper is a dead sniper.... Sorry i troll snipers in BF3 and make them stars on youtube... wont be long till i make Dust snipers stars as well when i knife them for the world 2 see! lol
|
Zen Nar
Sanmatar Kelkoons Minmatar Republic
14
|
Posted - 2012.08.20 13:17:00 -
[66] - Quote
They are an annoyance but often times don't PTFO. My only major gripe is the lack of a kill cam means revenge is a little harder to plan out. Get a Militia Jeep with Missile Launcher and run down or drive up to an shoot the sniper that is pissing you off. |
Mystkyller Beltbender
Universal Allies Inc.
10
|
Posted - 2012.08.20 14:52:00 -
[67] - Quote
I run sniper quite a bit since I REALLY hate getting picked off by that guy in the hills. The only way to beat a good sniper is close when they can't shoot you, be a better sniper, or just get lucky.
That said I actually run a militia logi suit specifically for team support and sniper suppresion when there's more than 1 or 2 snipers on the map even in an ambush. More than once I've taken a supply depot dropped an uplink and held it against 2-3 incoming reds during a match while my team spawns on it using a sniper rifle in QCQ. That guy on the hill that just dropped my assault buddy shooting over the embankment 9/10 times only has about 2sec after he takes his shot to line up his next one before I've put one through his dome.
If this isn't supporting my team not sure what is my KDR isn't great because I don't sit on a hillside but I always get at least a few kills and if they add Kill Assist to the stats that'll significantly change how people look at the supporting roles. |
Stile451
Red Star.
76
|
Posted - 2012.08.20 16:34:00 -
[68] - Quote
I've been playing sniper quite a bit lately mainly because I keep getting stuck in death match where kills matter more than anything else - I'm usually in the top half of kills and at the bottom of the death list. I usually just counter-snipe as hitting anything that's moving is fairly difficult(for me at least). You know those games where you're not getting sniped prodigiously - that's because someone like me is there. The enemy snipers try harder to find me than they do trying to kill you, and when they find me my SMG takes care of them 3 out of 4 times(scout suits are still squishy). They eventually give up and go assault.
I don't know what I'm going to specialize in so I've been upgrading the general skills(weaponry, mechanics, etc), I tend to run as some sort of repair on objective maps unless snipers are prevalent(I would go full triage but the injectors are too finicky to get working).
So then here are a few things I've learned about snipers: - Most snipers don't have any local awareness whatsoever because they're concentrating on their scope too much, approach from the side for an easy kill. - Most snipers have no imagination, they're usually on a high point in the hills somewhere with little cover. - Most snipers don't change position. - You can hear the bullets go by you. - You can hear the sniper taking shots when you're nearby. If you hear this and you don't see a blue arrow go sniper hunting. - You can see the muzzle flash(it's blue). - Snipers show up as arrows and on the map when they take a shot. - Most snipers will try to find who hit them before running. This is useful for counter sniping. - Don't stop moving - you can still move while hacking, crouch while you're hacking as well - we usually can't see the lower half of your body around objectives. - Don't move in a straight line or predictably. Don't jump, it's useless. - Communication is key - turn on your comms or you won't know if there's a sniper - you won't be able to tell your team that there's one around either. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.20 16:49:00 -
[69] - Quote
RankRancid wrote:[ I'm willing to bet money you won't because you won't go positive for a while.
I have a positive KDR every match. I don't know what my overall KDR is but it's probably 3 or 4:1. Sniping is very easy with a keyboard and mouse. When I had to use the DS3 it was harder and sniping wasn't such a big deal, but with the precision of a mouse it's a cake walk.
Flux Raeder wrote:Fivetimes Infinity wrote:Meanwhile, if you do not find the idea of devoting your entire match to chasing snipers, you will randomly drop dead from snipers you did not see and who you had no way of fighting even if you did see them.
The solution isn't play tactics or new equipment. Sniper rifles are too strong right now. Especially with KB+M. It is a joke how easily I can get kills with a militia sniper rifle and essentially no sniper skills, because all it takes is one headshot or two body shots and you're down. That isn't fun for anyone. I don't want to see the game diminished so much by something like sniping. Actually that is BS, I am a very good sniper (24-0 kdr on average plus hacks last build) and what you said is either not true or this game is just completely lagging for me because I have put a militia sniper bullet right through a crouching scouts head and they have survived time and time again with 1% health which allowed them to run away
Then you missed their head or, yes, the game lagged. Headshots with the militia sniper rifle are fatal to even people in the militia assault dropsuits with full health. Hell, I've been one-hit-killed by militia sniper rifles in an assault suit with full health, a few in Mechanic, and two militia shield extenders. Once someone stacks enough Weaponry, Sniper Rifle Ops/Proficiency, and weapon mods they will be one-hit-killing a hell of a lot of people. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.08.20 20:48:00 -
[70] - Quote
I hear so many of these complaints as "I want everyone to play the game MY way!" and I am reminded of FB complaints where someone tries to browbeat/shame others into posting only what they approve of (no more food pics, puppies, babies, etc.). This thread is snipers, but it could be any of the classes.
Just how long do you think DUST would last if it was just AR's running and gunning? DUST is attempting to be a complex simulation of real warfare which includes a variety of weapons and tactics. It is not just another CoD clone, and I won't stick around long if it becomes one. Keep in mind what the game aspires to be.
Yes, everything needs balance, and that's the feedback we should be giving, but cutting classes is not the way.
I suspect the real frustration is lack of communications and true teamwork (as opposed to mob play). Mercenary TDM does get boring quickly in an objective game. Real armies devote significant time and resources to traiin grunts in squad tactics and officers in larger tactics and strategies. What is our equivalent here? How are we going to create the infrastructure for real armies before the game opens up fully?
I see success hinging on a way to recruit and train the new players and lure them away from CoD style play as early as possible before they get confused/bored and wander off. Attract the guy who may not have the best gun game and see if you can better his game or if perhaps he loves logistics, piloting, or some other role. I'm not an EVE player, but from what I've read all this exists there. |
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howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.08.20 21:14:00 -
[71] - Quote
Jak Teston wrote:I wouldn't mind sniper rifles being removed from the game. Even when somebody on my team goes 15/1 as a sniper I still don't feel they contributed to the team. I'd rather have them be forced not to use them than sigh at those useless blue blobs/chevrons in the hills.
Just curios Jak, how in the world do you think that post makes any sense at all?
'even when somebody ON MY TEAM goes 15/1...sigh at those USELESS blue...'
Whatever. If the paper is covering your rock; if the rock just smashed your scissors or if their scissors is chopping up your paper...
Do you know what to do next? Hint: the answer is Not whine on the forums and ask for nerfs. Really, it's not |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.08.20 21:17:00 -
[72] - Quote
just wait until you skill up and get better dropsuits so that you can get more armor and shield extenders then most will probably quit sniping since you can't one shot any thing any more. |
RankRancid
Seraphim Initiative. CRONOS.
51
|
Posted - 2012.08.20 21:45:00 -
[73] - Quote
Fivetimes Infinity wrote:RankRancid wrote:[ I'm willing to bet money you won't because you won't go positive for a while. I have a positive KDR every match. I don't know what my overall KDR is but it's probably 3 or 4:1. Sniping is very easy with a keyboard and mouse. When I had to use the DS3 it was harder and sniping wasn't such a big deal, but with the precision of a mouse it's a cake walk. Flux Raeder wrote:Fivetimes Infinity wrote:Meanwhile, if you do not find the idea of devoting your entire match to chasing snipers, you will randomly drop dead from snipers you did not see and who you had no way of fighting even if you did see them.
The solution isn't play tactics or new equipment. Sniper rifles are too strong right now. Especially with KB+M. It is a joke how easily I can get kills with a militia sniper rifle and essentially no sniper skills, because all it takes is one headshot or two body shots and you're down. That isn't fun for anyone. I don't want to see the game diminished so much by something like sniping. Actually that is BS, I am a very good sniper (24-0 kdr on average plus hacks last build) and what you said is either not true or this game is just completely lagging for me because I have put a militia sniper bullet right through a crouching scouts head and they have survived time and time again with 1% health which allowed them to run away Then you missed their head or, yes, the game lagged. Headshots with the militia sniper rifle are fatal to even people in the militia assault dropsuits with full health. Hell, I've been one-hit-killed by militia sniper rifles in an assault suit with full health, a few in Mechanic, and two militia shield extenders. Once someone stacks enough Weaponry, Sniper Rifle Ops/Proficiency, and weapon mods they will be one-hit-killing a hell of a lot of people.
Nice 3 or 4. You will be in the top 100 leader boards. Ccp you have this persons proof. I will agree then. Let's get rid of snipers.
Is it the snipers fault that you don't want to wear a shield extender or even a amour plate to counter any militia sniper rifle taking you out in one shot?
Its too late for you anyway now. Have my advanced rifle now and by tomorrow night the prototype rifle. It is one-hit-kill-heaven!
Also Flux is not lying or experiencing lag in those situations. He has shot me with my shield extender on which is a true story.
Edit: You were an assault with 2 shield extenders? I use the dragonfly with 1x standard extender and now with the amour plates have not been OHK all night. Even what I assume are the head shots which leave my screen flashing red with an annoying heartbeat for the rest of the game. I'm still 80 odd health away from an militia assault with extenders. |
WT Sherman
Amarr Templars Amarr Empire
63
|
Posted - 2012.08.20 21:59:00 -
[74] - Quote
D'Finn, you don't have the patience to kill me. I do die a lot, most often when someone I have killed sneaks up behind me with a shotgun. I don't blame them, my fault for being greedy and staying in a good hide too long.
Been a very long time since I looked at the sniper lists and I have to agree that Simo was probably the best. It depends on which list you look at some have Carlos first and Simo second, others have it switched.
Carlos did have most confirmed kills for an American for a while but was out scored by another marine.
In 1967 Carlos set the record for longest combat confirmed shot at 2500 yards using an M2 50 cal browning machine gun for which he had built a mount for a scope. That was beaten by a group of Canadian snipers in 2002 in Afghanistan. He was the first to use the .50 cal and is the reason that they are used in high tech sniper rifles today. In rl I prefer the same round he used most of the time in Nam, a 30.06 springfield blot action with a monte carlo stock and a lightened trigger.
My best kills to date were saturday and sunday. First was 4 snipers using the same platform to snipe from. They had a nice set up with nano hives up and running unfortunately for them I knew where there were two overlooks for their spot. I killed all 4 before they figured out where I was. Moved to the other overlook and killed 2 of them when they came back to hunt me. LOL
Guys when you get sniped don't ask the logi to res you. I killed the same guy 4 times and then killed his logi helper when he finally died for good. Now I really did laugh out loud when that happened. Guess they thought they were safe in that little alleyway between the buildings. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.08.20 22:04:00 -
[75] - Quote
RankRancid wrote:Its too late for you anyway now. Have my advanced rifle now and by tomorrow night the prototype rifle. It is one-hit-kill-heaven!
Not as much as the charge. It is annoying at first to have to charge up your shot, and if this build is like last build it's won't quite be as accurate as the ishukeone, but if you can't one shot someone with that you won't be able to one shot people with a proto unless it's an officer rifle. |
RankRancid
Seraphim Initiative. CRONOS.
51
|
Posted - 2012.08.20 22:29:00 -
[76] - Quote
Sleepy Zan wrote:RankRancid wrote:Its too late for you anyway now. Have my advanced rifle now and by tomorrow night the prototype rifle. It is one-hit-kill-heaven! Not as much as the charge. It is annoying at first to have to charge up your shot, and if this build is like last build it's won't quite be as accurate as the ishukeone, but if you can't one shot someone with that you won't be able to one shot people with a proto unless it's an officer rifle.
With the draw distance of the last builds I had way better getting those cross map chevron shots with the Ishukeone and think I just fell in love when I stacked the 3 proto damage mods. Need to use the charge this build to see if it is more accurate.
I'm using the NT511 genesis I think it is called. Got the highest damage of the rifles but doesn't seem to do jack to vehicles. I could take out a tower drop ship with 10-15 shots with the Ishukeone end game level. Hope it is still going to do damage to the vehicles in this build.
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Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.08.20 22:36:00 -
[77] - Quote
vehicles hardly take damage from bullets now so you won't be able to wreck those LAVs with your Ishukeone anymore. |
Koshh Seere
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2012.08.20 22:37:00 -
[78] - Quote
Learn to play OP, less QQ please, damn pubbie scrubs. |
RankRancid
Seraphim Initiative. CRONOS.
51
|
Posted - 2012.08.20 23:06:00 -
[79] - Quote
Sleepy Zan wrote:vehicles hardly take damage from bullets now so you won't be able to wreck those LAVs with your Ishukeone anymore.
Thanks for that answer. Explains a lot. Need to start skilling into swarm launcher before all the towers start getting filled up with drop ships. |
Lieutenant Chinduko
1
|
Posted - 2012.08.20 23:50:00 -
[80] - Quote
It's turning into a sniper game and not a tactical shooter (or it already is a sniper's game). CCP, do something about the relative ease of sniping. If I didn't enjoy actually having to be at an objective, I'd grab a sniper rifle and join the rest of the gun shy pansies in the hill tops in relative safety. |
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Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.08.21 00:21:00 -
[81] - Quote
RankRancid wrote:Sleepy Zan wrote:vehicles hardly take damage from bullets now so you won't be able to wreck those LAVs with your Ishukeone anymore. Thanks for that answer. Explains a lot. Need to start skilling into swarm launcher before all the towers start getting filled up with drop ships.
since draw distance is no longer an issue why not simply snipe the gunners of dropship tower campers |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.21 09:45:00 -
[82] - Quote
I wonder if my new acquired 'officer' sniper rifle will dent those LAVs either but 325 base dmage is still sweet no matter what way you look at it. A shame I have only 10 but maybe I'll gee lucky again I also have several "free" proto scout suits and lots of complex dmg mods, it's going to be a one expensive test drive once I have all the skills up. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1592
|
Posted - 2012.08.21 09:49:00 -
[83] - Quote
First heavies, then swarm launchers, then tanks, now snipers? We might as well nerf the whole game while we are at it. Every build, there is always 'nerf this' and 'nerf that'. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.21 17:19:00 -
[84] - Quote
RankRancid wrote:Nice 3 or 4. You will be in the top 100 leader boards. Ccp you have this persons proof. I will agree then. Let's get rid of snipers.
Is it the snipers fault that you don't want to wear a shield extender or even a amour plate to counter any militia sniper rifle taking you out in one shot?
Its too late for you anyway now. Have my advanced rifle now and by tomorrow night the prototype rifle. It is one-hit-kill-heaven!
Also Flux is not lying or experiencing lag in those situations. He has shot me with my shield extender on which is a true story.
Edit: You were an assault with 2 shield extenders? I use the dragonfly with 1x standard extender and now with the amour plates have not been OHK all night. Even what I assume are the head shots which leave my screen flashing red with an annoying heartbeat for the rest of the game. I'm still 80 odd health away from an militia assault with extenders.
Probably not in the top 100. Last build I was only 2.x:1 and I wasn't anywhere close to the top 100.
I also don't want sniper rifles to be removed. That's the other guy. I don't think it'd make much of a difference if they were, as sniping is a pretty lame part of FPS games in general, but them being weakened significantly would be cool. I liked how the bolt driver from Planetside 1 worked. They should aim for that.
And yeah, militia assault with two militia extenders and I've been headshot from full to dead a couple of times. I've also killed assault and, of course, scout suits with a single headshot. I don't use armor plates though, rather use a repairer for longevity's sake, but I doubt it'd matter as once you're stacked with enough +dmg% stuff you'll fatally headshot anyone but a heavy. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.21 18:06:00 -
[85] - Quote
If snipers are removed there would be an even bigger uproar so that notion can be discarded. Honestly I haven't had to big of an issue with snipers due to the fact I can just counter sniper them down. If you see something that works try it and you will see why it does and does not work.
If your in militia gear learn to dance; IE dont run in any sort of a straight line after a sniper is on to you or at all for that matter, if you do your asking to die.
Only heavy's are partially safe due to the three rounds it takes to chew through the armor/shields. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.21 18:32:00 -
[86] - Quote
Patronizing responses really aren't helpful. Yes, we know that if you shoot a sniper enough they die. Yes, if you move and the shot misses you then you don't get hit by a shot. Neither of those things have anything to do with whether the power of sniper rifles is in a good place right now. |
Chew B0CCA
58
|
Posted - 2012.08.21 18:52:00 -
[87] - Quote
Fivetimes Infinity wrote:Patronizing responses really aren't helpful. Yes, we know that if you shoot a sniper enough they die. Yes, if you move and the shot misses you then you don't get hit by a shot. Neither of those things have anything to do with whether the power of sniper rifles is in a good place right now.
I agree. I don't know if the power of sniper rifles is in a good place. They should be buffed a bit. Takes a lot of shots to take down an assualt, and obviously a heavy. It sometimes takes 2 shots to take out a scout.
The only reason people are noticing snipers more now is because the new map most of us play is very sniper friendly. Do you have the same problem on Biomass? Of course not. It's the map.
People need to calm down and actually think about why the game is being played like it is. Certain maps are better for certain classes. That's the way it is. There will be thousdands of maps. Some will be better for assault, some for heavies, some for vehicles, and yes, some for snipers. Get over yourselves and realize that the game shouldn't always favor your class in every single map.
The complaining on these forums should be nerfed. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.21 19:14:00 -
[88] - Quote
Fivetimes Infinity wrote:Patronizing responses really aren't helpful. Yes, we know that if you shoot a sniper enough they die. Yes, if you move and the shot misses you then you don't get hit by a shot. Neither of those things have anything to do with whether the power of sniper rifles is in a good place right now.
I'm not patronizing you; I was telling you how to avoid being a deer in the cross hairs but if you want to be ignorant and take a bat to the sniper then fine take the blunt instrument approach.
As for the power of the sniper its fine; A scout should drop from one hit on any part of the body, thats fine because scout are fast, agile and hard to hit.
Most Assaults drop in one hit but they still have the advantage of movement but there are some who can survive the first round. I actually find assault to be one of the more useless suits but thats just me; no real strength in anything.
Logistics can actually take a hit from a militia sniper rifle and they have the advantage of 2+ equip slots for goodies bags like up links, nanos, repair guns and injectors; the last two do are a decent ways to fight a band of snipers if you arent shot in the head.
Now heavy's are the sniper killers; they take 2+ shots every time, so what you do is take a heavy in an LAV and run your butt right up the foot of that sniper and fight him at close range. The sniper is gonna die most of the time in that situation, if you having trouble getting close to a sniper or even staying alive long enough the game red lined anyway or you are spawning in the wrong place to try to take him down.
Dancing is a big part of defense in this game. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.21 19:23:00 -
[89] - Quote
BTW trying to use a castle defense like approach to defend against snipers is literally shooting fish in a barrel to the sniper. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.21 19:33:00 -
[90] - Quote
Carilito wrote:BTW trying to use a castle defense like approach to defend against snipers is literally shooting fish in a barrel to the sniper.
Well sometimes I miss because I can't shoot them fast enough. |
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Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.21 19:41:00 -
[91] - Quote
What we should be talking about is red lining; just did it twice to the opposing team. Just a clean sweep off the start to C and red lined them the whole game. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.08.21 20:04:00 -
[92] - Quote
i kill more snipers then kill me they are a pain but really not that nerfable. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.08.21 20:07:00 -
[93] - Quote
Chew B0CCA wrote:Fivetimes Infinity wrote:Patronizing responses really aren't helpful. Yes, we know that if you shoot a sniper enough they die. Yes, if you move and the shot misses you then you don't get hit by a shot. Neither of those things have anything to do with whether the power of sniper rifles is in a good place right now. I agree. I don't know if the power of sniper rifles is in a good place. They should be buffed a bit. Takes a lot of shots to take down an assualt, and obviously a heavy. It sometimes takes 2 shots to take out a scout. The only reason people are noticing snipers more now is because the new map most of us play is very sniper friendly. Do you have the same problem on Biomass? Of course not. It's the map. People need to calm down and actually think about why the game is being played like it is. Certain maps are better for certain classes. That's the way it is. There will be thousdands of maps. Some will be better for assault, some for heavies, some for vehicles, and yes, some for snipers. Get over yourselves and realize that the game shouldn't always favor your class in every single map. The complaining on these forums should be nerfed.
you need to upgrade your sniper rifle as a sniper that should be the fristt thing you do. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.08.21 20:09:00 -
[94] - Quote
Fivetimes Infinity wrote:Patronizing responses really aren't helpful. Yes, we know that if you shoot a sniper enough they die. Yes, if you move and the shot misses you then you don't get hit by a shot. Neither of those things have anything to do with whether the power of sniper rifles is in a good place right now.
agreed the power of snipers is fine but a little fire jitter would be nice. like I said above I eat snipers so I really dont care. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.08.21 20:17:00 -
[95] - Quote
last reply! every time the most powerful thing is nefed a new thing needs to be nerfed. This is getting old.
tanks are too powerful you get a better forge now forge is too powerful we need to nerf that to stupid short so heavfies are more likely to die then get a shot off. now that heavys cont hit you tho snipers atre to powerful the list goes on and on and on. I agree that adapt or die advocates are typically trolls but really if every thing is too powerful you need to change the way you play. I have come across two things in this game that really did need nerfing RE and high end tanks. one i used the other i didnt both have been fixed. stop putting the thing you commenly die from on the op list and find out how to counter it if the is no realistic way then bring it up. snipers are not there yet. stop standing still and standing in the open. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.21 20:25:00 -
[96] - Quote
I think snipers are more bothersome to people due to the fact its just "PLINK!" and your down with the advantage obviously heavily on the snipers side. But this is only because the sniper set that situation up, he saw you running in a pattern he could hit you with and you didnt see or more likely couldnt hit him, due to the range or angle. Just not as satisfying as brawling it out mid or close range, on a mildly equal footing like that; When a sniper kills you, all the fun goes to the sniper and none to you.
It the way the class needs to be played, seeing as they cant set up mid range and have a fair fight. |
VigSniper101
204
|
Posted - 2012.08.21 20:28:00 -
[97] - Quote
Maken Tosch wrote:First heavies, then swarm launchers, then tanks, now snipers? We might as well nerf the whole game while we are at it. Every build, there is always 'nerf this' and 'nerf that'.
Every game has this...someone always thinks the other guy has it better.
As a Sniper lve been stuck up and killed many times, l dont blame the game mechanics...l applaud the players skill. |
Mic McCoy
Villore Sec Ops Gallente Federation
19
|
Posted - 2012.08.21 20:35:00 -
[98] - Quote
I would like to see wind and gravity have an effect on any long range shooting. It would add an additional level of skill to the game in general, as well as making it difficult to hit someone from 500m out. |
WT Sherman
Amarr Templars Amarr Empire
63
|
Posted - 2012.08.21 20:39:00 -
[99] - Quote
I don't know why so many people think a sniper round is over powered. The whole concept of being a GOOD sniper can be summed up in a few simple words, "One shot, One KILL!
During Viet Nam regular soldiers fired about 50,000 rounds to achieve one kill. The military snipers fired 1.3 rounds per kill.
So tell me, since we are supposed to be very advanced soldiers, using the most advanced weapons built by the 4 factions, why should it be impossible to get one shot kills if you have the skills and patience to be a good sniper? |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.21 20:42:00 -
[100] - Quote
I tried sniping, didn't like the excessive scope wobble, and decided it wasn't for me. |
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TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.21 20:44:00 -
[101] - Quote
crazy space wrote:Tactical ar. Team mates
Yea my logi contact Valklear rocks a sick tactical AR.. IMO the tac AR could stand a slight buff to headshot damage.. I tried tac AR and failed with it myself.. After shooting an assault guy 3 times in the head with a protype one and him not dying i went back to Duvolle (last build) |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.08.21 20:46:00 -
[102] - Quote
WT Sherman wrote:I don't know why so many people think a sniper round is over powered. The whole concept of being a GOOD sniper can be summed up in a few simple words, "One shot, One KILL!
During Viet Nam regular soldiers fired about 50,000 rounds to achieve one kill. The military snipers fired 1.3 rounds per kill.
So tell me, since we are supposed to be very advanced soldiers, using the most advanced weapons built by the 4 factions, why should it be impossible to get one shot kills if you have the skills and patience to be a good sniper?
Because you are hitting sheilds & armor, not a soft fleshy target? If they spend the ISK & DPS capability on making themselves impossible for you to OHK, well, they pay the price for that when they find their DPS a bit short to make kills like they used to.
Want OHK's on dropsuits? Max your skills and choose your targets. (Prolly not going to IHK a heavy much better than you can OHK an LAV.) |
WT Sherman
Amarr Templars Amarr Empire
63
|
Posted - 2012.08.21 20:52:00 -
[103] - Quote
Ah but you are forgetting that the tech that designed your drop suit is also the one who designed my sniper rifle with the sole purpose of getting one shot kills against light and medium armor. Occasionally I'll get a one shot kill on a heavy but usually that is when he has already been engaged and damaged. I love being able to see how much shield and armor you guys have as you race across the ground in groups. Guess which one I shoot first? |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.21 21:49:00 -
[104] - Quote
Mic McCoy wrote:I would like to see wind and gravity have an effect on any long range shooting. It would add an additional level of skill to the game in general, as well as making it difficult to hit someone from 500m out. This would add minutes of lag to calculate all that for each shoot fired by everyone in the match. It would make balance almost impossible if they coded sniper rounds to act on fundamentally different principle(ie atmosphere physics) then every other round(Ie terrain physics) Next gen consoles maybe but thats a big maybe |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.22 04:32:00 -
[105] - Quote
Chew B0CCA wrote:I agree. I don't know if the power of sniper rifles is in a good place. They should be buffed a bit. Takes a lot of shots to take down an assualt, and obviously a heavy. It sometimes takes 2 shots to take out a scout.
The only reason people are noticing snipers more now is because the new map most of us play is very sniper friendly. Do you have the same problem on Biomass? Of course not. It's the map.
The reason I'm saying snipers need to be toned down is because I am the one doing the sniping. It is painfully easy to get kills using a militia rifle with a mouse to aim with. Once hit detection gets fixed it will only get worse. Sniping is safe, easy, and very lethal with a mouse and even a militia sniper rifle. That needs to change.
Carilito wrote:I'm not patronizing you; I was telling you how to avoid being a deer in the cross hairs but if you want to be ignorant and take a bat to the sniper then fine take the blunt instrument approach.
Yes, shockingly, this is what it means to be patronizing. Do you imagine you are so far beyond us that you need to tell us to dodge and to fire our gun back at enemies? Do you really think we've never played a FPS game before? Get over yourself, Vassili. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.22 04:45:00 -
[106] - Quote
Fivetimes Infinity wrote:Chew B0CCA wrote:I agree. I don't know if the power of sniper rifles is in a good place. They should be buffed a bit. Takes a lot of shots to take down an assualt, and obviously a heavy. It sometimes takes 2 shots to take out a scout.
The only reason people are noticing snipers more now is because the new map most of us play is very sniper friendly. Do you have the same problem on Biomass? Of course not. It's the map. The reason I'm saying snipers need to be toned down is because I am the one doing the sniping. It is painfully easy to get kills using a militia rifle with a mouse to aim with. Once hit detection gets fixed it will only get worse. Sniping is safe, easy, and very lethal with a mouse and even a militia sniper rifle. That needs to change. Carilito wrote:I'm not patronizing you; I was telling you how to avoid being a deer in the cross hairs but if you want to be ignorant and take a bat to the sniper then fine take the blunt instrument approach. Yes, shockingly, this is what it means to be patronizing. Do you imagine you are so far beyond us that you need to tell us to dodge and to fire our gun back at enemies? Do you really think we've never played a FPS game before? Get over yourself, Vassili.
As a sniper then you should know then that newer people dont understand how to dance. Its not patronizing to point out why I am able to briskly make my way up to a sniper perch under fire and kill the sniper 3 out of the 4 times. Its a valid tactic that people like yourself undervalue and view it as "patronizing" when some one points it out.
Have a runner fit; its got stims to run faster, jump more, a smg and grenades thats all you need to root out a sniper. Another fun way is to take and LAV and drive it up to his perch.
I cant count the times a recon or assault fit has run seen me and ran for my position from across the map only to get sniped down by me. And other snipers, I eat them for breakfast.
To be honest your being a bit sensitive on the internet and thats not a good plan. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.22 07:28:00 -
[107] - Quote
Carilito wrote:As a sniper then you should know then that newer people dont understand how to dance. Its not patronizing to point out why I am able to briskly make my way up to a sniper perch under fire and kill the sniper 3 out of the 4 times. Its a valid tactic that people like yourself undervalue and view it as "patronizing" when some one points it out.
Have a runner fit; its got stims to run faster, jump more, a smg and grenades thats all you need to root out a sniper. Another fun way is to take and LAV and drive it up to his perch.
I cant count the times a recon or assault fit has run seen me and ran for my position from across the map only to get sniped down by me. And other snipers, I eat them for breakfast.
To be honest your being a bit sensitive on the internet and thats not a good plan.
That's all super amazing and I'm sure everyone is blown away by your ability to give "baby's first FPS" advice, but it's totally separate from the issue of whether sniper rifles are where they need to be right now. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.22 07:36:00 -
[108] - Quote
Fivetimes Infinity wrote:Carilito wrote:As a sniper then you should know then that newer people dont understand how to dance. Its not patronizing to point out why I am able to briskly make my way up to a sniper perch under fire and kill the sniper 3 out of the 4 times. Its a valid tactic that people like yourself undervalue and view it as "patronizing" when some one points it out.
Have a runner fit; its got stims to run faster, jump more, a smg and grenades thats all you need to root out a sniper. Another fun way is to take and LAV and drive it up to his perch.
I cant count the times a recon or assault fit has run seen me and ran for my position from across the map only to get sniped down by me. And other snipers, I eat them for breakfast.
To be honest your being a bit sensitive on the internet and thats not a good plan. That's all super amazing and I'm sure everyone is blown away by your ability to give "baby's first FPS" advice, but it's totally separate from the issue of whether sniper rifles are where they need to be right now.
So you ignore the main defensive tactic of most players when fighting a sniper. Good luck on finding balance, your basically working with a dmg slider at that point and thats not true balance. Balance has multiple facets and variables, such as heavy able to wielding forge guns but cant carry nano hives with them or the crazy dmg the smgs can do from the hip but not through aiming. Snipers use large amounts of grid and CPU to fit their rifles and usually no D is put on. That is balance, our CBQ and mid fights are garbage due to the lack of D, low ROF and slow reload. The high dmg is all we have left take that away we might as well pick up a tactical AR.
A heavy is the only target I pass up because he doesnt go down in two shots and even then hitting someone is harder. As it stands the sniper rifle power level is fine. The maps have at max 5 snipers active on each team and even then there is always a ground game going on. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.22 07:44:00 -
[109] - Quote
Cut the attitude your ignorance shows |
RankRancid
Seraphim Initiative. CRONOS.
51
|
Posted - 2012.08.22 08:01:00 -
[110] - Quote
Fivetimes Infinity wrote:Chew B0CCA wrote:I agree. I don't know if the power of sniper rifles is in a good place. They should be buffed a bit. Takes a lot of shots to take down an assualt, and obviously a heavy. It sometimes takes 2 shots to take out a scout.
The only reason people are noticing snipers more now is because the new map most of us play is very sniper friendly. Do you have the same problem on Biomass? Of course not. It's the map. The reason I'm saying snipers need to be toned down is because I am the one doing the sniping. It is painfully easy to get kills using a militia rifle with a mouse to aim with. Once hit detection gets fixed it will only get worse. Sniping is safe, easy, and very lethal with a mouse and even a militia sniper rifle. That needs to change. Carilito wrote:I'm not patronizing you; I was telling you how to avoid being a deer in the cross hairs but if you want to be ignorant and take a bat to the sniper then fine take the blunt instrument approach. Yes, shockingly, this is what it means to be patronizing. Do you imagine you are so far beyond us that you need to tell us to dodge and to fire our gun back at enemies? Do you really think we've never played a FPS game before? Get over yourself, Vassili.
So you go 4 for 1 with a militia sniper rifle and mouse with keyboard and its overpowered. You are no were anywhere in the top 100 which starts at 2.something kd and then you and your mouse are overpowered?
Do you know what it means to be stubborn? Majority of the people here except me have tried to help you with advice and all you do is more complaining.
Oh no your ******* RAILGUN sniper rifle killed me! Do you see those tanks that one shot everyone? The ones that 1 shot everyone including heavies are using a RAILGUN round. Why can't I 1 shot heavies is what the question of this thread should be.
Get CCP to change the description to sniper rifle was created using charlie chocolate factory technology and fires a round of jelly tots and then I'm going to agree with your opinion! |
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Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.22 08:09:00 -
[111] - Quote
LOL |
Roamcel Varije
3
|
Posted - 2012.08.22 08:42:00 -
[112] - Quote
WT Sherman wrote:Dude, in rl do you know when there is a sniper in the area? It is when you see the last man in your column drop like a rag doll and then the man in front of him and the next. In rl life, depending on the terrain you never know where the shot came from, there is no red trailer leading you back to the sniper, there is only death. Read Marine Sniper, a book about Carlos Hathcock who was more or less the father or modern snipers/recon. He held the longest shot for around 40 years as well as the record for verified kills. If he had had access to the weapons of today he would have done even better back then.
The presence of a sniper is supposed to instill fear, kill the enemy, deny access to key resources, or to take out a high priority target. 20 m is a long enough space for me to take out a heavy with a forge though it will take 3 shots on average. 20m is enough for an assault if he doesn't zig enough and I can time a headshot. Scouts/snipers are another matter unless they are running toward me or away from me, usually they are sitting still and are easy 1 or 2 shots even at extreme range.
You're a deluded imbecile. This is a game.
Realism and reality don't have anything in common when talking about games, you stupid idiot.
The only way to do this properly is like somebody say, like PLANETSIDE did. Or get rid of the bullshit 'inaccessible' areas. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.22 08:54:00 -
[113] - Quote
Roamcel Varije wrote:WT Sherman wrote:Dude, in rl do you know when there is a sniper in the area? It is when you see the last man in your column drop like a rag doll and then the man in front of him and the next. In rl life, depending on the terrain you never know where the shot came from, there is no red trailer leading you back to the sniper, there is only death. Read Marine Sniper, a book about Carlos Hathcock who was more or less the father or modern snipers/recon. He held the longest shot for around 40 years as well as the record for verified kills. If he had had access to the weapons of today he would have done even better back then.
The presence of a sniper is supposed to instill fear, kill the enemy, deny access to key resources, or to take out a high priority target. 20 m is a long enough space for me to take out a heavy with a forge though it will take 3 shots on average. 20m is enough for an assault if he doesn't zig enough and I can time a headshot. Scouts/snipers are another matter unless they are running toward me or away from me, usually they are sitting still and are easy 1 or 2 shots even at extreme range. You're a deluded imbecile. This is a game. Realism and reality don't have anything in common when talking about games, you stupid idiot. The only way to do this properly is like somebody say, like PLANETSIDE did. Or get rid of the bullshit 'inaccessible' areas.
We dont need to get angry here, but you obviously already are after exploding over such a tame and well thought out post. He explained his position quite well and to be honest I use fear just as much as I try to hit the enemy.
Its funny to watch a guy run for an objective and then you fire a shot or two near him and he start sprinting in every direction. Not only is it hilarious it slows down most charges from small groups of players at mid to long range.
And who hasnt camped into an enemy spawn or objective because they deserved it, talk about denying resources.Had one game where I camped an unclaimed objective across the map until our team leisurely got around to capping it.
He has good points. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.08.22 11:29:00 -
[114] - Quote
The last time I saw this much w(h)ine I was in a liquor store. |
OG DonHel
65
|
Posted - 2012.08.22 11:33:00 -
[115] - Quote
it's not that hard to run up behind a sniper.. he isnt going to be trying to follow just you around in his scopes when theres a whole field of prey for him to get. You can easily sneak past one and come up behind and lay into him with your gun or one up it and slice him up with the blade if your skills are good. and if he is back against a mountain ledge , stick tight to the mountain bottom and dont make any weapon movement so your not quickly spotted and just toss a nade up his ass |
Finn Kempers
BetaMax.
222
|
Posted - 2012.08.22 11:36:00 -
[116] - Quote
Hah! You have no idea how hard it was the previous builds to snipe. Draw distance was that of pistol range. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.22 11:38:00 -
[117] - Quote
Lol sniping is super easy atm cos so many are running about in pissweak suits. When i do go sniping tho I dont pretend I'm actualy doing anything productive for my team cos honestly its just a big chillout catching some rays up on a tower somewhere. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.22 11:47:00 -
[118] - Quote
to make it easy for those in my sights.
i now take two shots, first thumps your shield and armor down. if your still stupid enough to stand still or not take cover, that second shot has your name on it.
now cannot say that is not a fair chance or warning lol |
GameJacker09
Soldiers Of One Network Orion Empire
0
|
Posted - 2012.08.28 03:52:00 -
[119] - Quote
Jak Teston wrote:I wouldn't mind sniper rifles being removed from the game. Even when somebody on my team goes 15/1 as a sniper I still don't feel they contributed to the team. I'd rather have them be forced not to use them than sigh at those useless blue blobs/chevrons in the hills.
Oh really don't feel like they contributed? Who's that person taking down that guy right behind you before you even knew he existed? Who's that guy spotting people and calling out to a team mate that has 4 heavies running his way warning him to back off and get some cover? Who's that guy dwindling down the shields of heavies he can't kill just to make it easier for a team mate? If you remove snipers you remove your back up, your eyes, your ears, and a great team player who's contributing more ways than you can think and doesn't get a thanks. If you remove snipers you're making it worse for yourself, sure there's the odd "hey lemme get my kdr hardyharharhar" kinda guy, but they aren't the real snipers, the real ones are the ones who help without you even knowing |
Grenwal Hiesenberg
Shadow Company HQ
226
|
Posted - 2012.08.28 04:35:00 -
[120] - Quote
Jebus McKing wrote:I wouldn't mind if sniper rifles got removed.
Most of the time snipers are not contributing anything towards the objectives.
Hunting down enemy snipers isn't worth the time because moments later they'll respawn and hide in the mountains again.
And I don't care for their kittening KDR. I'd rather have someone with 0.5 KDR and an assault rifle next to me while completing objectives than a sniper somewhere on a mountain top miles away.
If that's what you'd rather have then I'm your man!! by the way, why doesn't it show when I help complete an objective, so what I'm 3/8 , i hacked three terminals and got five assists?!?!! |
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Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.08.28 06:38:00 -
[121] - Quote
Once suits get better snipers will be less of a problem and be more about sharing kills with your teammates by softening enemies hp and picking off weaker ones. Scrubs will still have no mercy but as people start building up passive skills and moving into better shielding and armor most snipers now will have a harder time, and as for snipers not helping anyone, one good sniper defending an objective or providing over watch can be very effective. Also a good counter for people grouping up, if you are sniping from a good position you are in a perfect spot to thin out the other teams ranks so your guys can have a much easier time breaking them. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.08.28 06:58:00 -
[122] - Quote
So many being bitter about snipers... Almost like the whole HAVs not being useful thing repeated. |
Surtur Reaperson
Tronhadar Free Guard Minmatar Republic
49
|
Posted - 2012.08.28 07:16:00 -
[123] - Quote
Snigo wrote:
i wouldn't mind too much but you cannot really sneak up behind them. most are perched up in these high mountains you will end up dying a few times trying to find the right path to mountain goat. So what just say eff everything else and start training in sniping?
-.-
If I can with a heavyfatsuit anyone can. |
Echo-418
Bragian Order Amarr Empire
6
|
Posted - 2012.08.28 08:29:00 -
[124] - Quote
Sniper here and FYI I can see you. |
Flux Raeder
WarRavens
83
|
Posted - 2012.08.28 10:15:00 -
[125] - Quote
SkunkyUK wrote:Jebus McKing wrote:I wouldn't mind if sniper rifles got removed.
And I don't care for their kittening KDR. I'd rather have someone with 0.5 KDR and an assault rifle next to me while completing objectives than a sniper somewhere on a mountain top miles away. So true. In the last build I would rarely get sniped - now it's all the time Give snipers just 3 bullets per match And that is where counter-snipers come into play. If I was on your team and on a hill 5 miles away every enemy that made it within shooting distance of you would drop like a rag-doll and all the other half-arsed snipers in the area would be gathering Dust. |
Flux Raeder
WarRavens
83
|
Posted - 2012.08.28 10:28:00 -
[126] - Quote
Sleepy Zan wrote:Once suits get better snipers will be less of a problem and be more about sharing kills with your teammates by softening enemies hp and picking off weaker ones. Scrubs will still have no mercy but as people start building up passive skills and moving into better shielding and armor most snipers now will have a harder time, and as for snipers not helping anyone, one good sniper defending an objective or providing over watch can be very effective. Also a good counter for people grouping up, if you are sniping from a good position you are in a perfect spot to thin out the other teams ranks so your guys can have a much easier time breaking them. This is actually something I have always done, between taking out the other snipers targeting my team I will fire into the enemy line and take 3 peoples armour down to 1% in about 3 seconds (charge time). From there I let my assault teammates get some easy kills while I headshot-kill 3 or 4 more. The snipers role is very extensive depending on many different factors and personalities. I like to think of myself as a semi-hardcore sniper, I watch over my team while keeping the hills in my peripheral, I never stay in one place for too long, I will hack objectives any chance I get, and take down anyone who is a threat to me or my team. With this new build they can be a scout strafing full speed or a heavy charging away, I'll take 'em down. And those comments saying all snipers don't get objectives is utter BS, in multiple games I have hacked damn near every hackable system on the whole map, I even got 4/5 objectives on the biggest one and all but one of the turrets. |
VigSniper101
204
|
Posted - 2012.08.28 13:34:00 -
[127] - Quote
Flux Raeder wrote:Sleepy Zan wrote:Once suits get better snipers will be less of a problem and be more about sharing kills with your teammates by softening enemies hp and picking off weaker ones. Scrubs will still have no mercy but as people start building up passive skills and moving into better shielding and armor most snipers now will have a harder time, and as for snipers not helping anyone, one good sniper defending an objective or providing over watch can be very effective. Also a good counter for people grouping up, if you are sniping from a good position you are in a perfect spot to thin out the other teams ranks so your guys can have a much easier time breaking them. This is actually something I have always done, between taking out the other snipers targeting my team I will fire into the enemy line and take 3 peoples armour down to 1% in about 3 seconds (charge time). From there I let my assault teammates get some easy kills while I headshot-kill 3 or 4 more. The snipers role is very extensive depending on many different factors and personalities. I like to think of myself as a semi-hardcore sniper, I watch over my team while keeping the hills in my peripheral, I never stay in one place for too long, I will hack objectives any chance I get, and take down anyone who is a threat to me or my team. With this new build they can be a scout strafing full speed or a heavy charging away, I'll take 'em down. And those comments saying all snipers don't get objectives is utter BS, in multiple games I have hacked damn near every hackable system on the whole map, I even got 4/5 objectives on the biggest one and all but one of the turrets.
Both well said. Snipers are not all about the OHK.
|
lordjnus
9
|
Posted - 2012.08.28 13:44:00 -
[128] - Quote
Cloak will come, end of story. |
Hogan-Mueller
Seituoda Taskforce Command Caldari State
2
|
Posted - 2012.08.28 14:03:00 -
[129] - Quote
Quote:well said!! One of the reasons i enjoy being a sniper myself is the challenge of sniping the other side's snipers. getting into sniper vs sniper battle can get more thrilling than running around with your head cut off spraying amachine gun around randomly to kill people wich takes no skill and gets boring quickly. being successful as a snipper with limited ammo and slow firing rate. that takes skill especially if you can hit someone as they are running.
Sniping a sniper is by far my favorite thing to do in the game, by far my favorite kill in the game. I actually run my sniper in a logistics suit, so I'm running around throwing down droplinks, nanohives, and the occasional rez in addition to sniping. It is actually really rewarding. Once I get another PS3 headset, I will be communicating with my team where folks are at, and be the eyes of the team. I personally think that sniping is good right where its at.
The orange arrow effectively prevents camping and allows the snipers on your team to fend off the other snipers, who have the same toolset! If you are constantly getting killed with a sniper rifle, go to local and find a sniper to put on your squad. If you find a good one, you can have a helluva team leader. Right now it seems overpowered because our maps are skewed towards sniper type maps - very open and the stormy one with the jagged rocks(idk names) provides perfect perches. Additionally, the sniper sucks giant donkey c**k at close range, if I see someone on my minimap and they get within the second ring, I have to run away or I'm pretty much dead. If there is two coming my way, forget about it.
FWIW - I never go more than 1.5 KDR - but then again I'm always in the action trying to find good DL access and nanohive drops for my teammates. |
pew pew youredead
What The French
98
|
Posted - 2012.08.28 14:03:00 -
[130] - Quote
MOAR TEARZ PLEASE!!!!!!!!! we snipers we feed exclusively on noob tears and the more the better, it demonstrates we do our job accordingly
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