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Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.21 19:41:00 -
[91] - Quote
What we should be talking about is red lining; just did it twice to the opposing team. Just a clean sweep off the start to C and red lined them the whole game. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.08.21 20:04:00 -
[92] - Quote
i kill more snipers then kill me they are a pain but really not that nerfable. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.08.21 20:07:00 -
[93] - Quote
Chew B0CCA wrote:Fivetimes Infinity wrote:Patronizing responses really aren't helpful. Yes, we know that if you shoot a sniper enough they die. Yes, if you move and the shot misses you then you don't get hit by a shot. Neither of those things have anything to do with whether the power of sniper rifles is in a good place right now. I agree. I don't know if the power of sniper rifles is in a good place. They should be buffed a bit. Takes a lot of shots to take down an assualt, and obviously a heavy. It sometimes takes 2 shots to take out a scout. The only reason people are noticing snipers more now is because the new map most of us play is very sniper friendly. Do you have the same problem on Biomass? Of course not. It's the map. People need to calm down and actually think about why the game is being played like it is. Certain maps are better for certain classes. That's the way it is. There will be thousdands of maps. Some will be better for assault, some for heavies, some for vehicles, and yes, some for snipers. Get over yourselves and realize that the game shouldn't always favor your class in every single map. The complaining on these forums should be nerfed.
you need to upgrade your sniper rifle as a sniper that should be the fristt thing you do. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.08.21 20:09:00 -
[94] - Quote
Fivetimes Infinity wrote:Patronizing responses really aren't helpful. Yes, we know that if you shoot a sniper enough they die. Yes, if you move and the shot misses you then you don't get hit by a shot. Neither of those things have anything to do with whether the power of sniper rifles is in a good place right now.
agreed the power of snipers is fine but a little fire jitter would be nice. like I said above I eat snipers so I really dont care. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.08.21 20:17:00 -
[95] - Quote
last reply! every time the most powerful thing is nefed a new thing needs to be nerfed. This is getting old.
tanks are too powerful you get a better forge now forge is too powerful we need to nerf that to stupid short so heavfies are more likely to die then get a shot off. now that heavys cont hit you tho snipers atre to powerful the list goes on and on and on. I agree that adapt or die advocates are typically trolls but really if every thing is too powerful you need to change the way you play. I have come across two things in this game that really did need nerfing RE and high end tanks. one i used the other i didnt both have been fixed. stop putting the thing you commenly die from on the op list and find out how to counter it if the is no realistic way then bring it up. snipers are not there yet. stop standing still and standing in the open. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.21 20:25:00 -
[96] - Quote
I think snipers are more bothersome to people due to the fact its just "PLINK!" and your down with the advantage obviously heavily on the snipers side. But this is only because the sniper set that situation up, he saw you running in a pattern he could hit you with and you didnt see or more likely couldnt hit him, due to the range or angle. Just not as satisfying as brawling it out mid or close range, on a mildly equal footing like that; When a sniper kills you, all the fun goes to the sniper and none to you.
It the way the class needs to be played, seeing as they cant set up mid range and have a fair fight. |
VigSniper101
204
|
Posted - 2012.08.21 20:28:00 -
[97] - Quote
Maken Tosch wrote:First heavies, then swarm launchers, then tanks, now snipers? We might as well nerf the whole game while we are at it. Every build, there is always 'nerf this' and 'nerf that'.
Every game has this...someone always thinks the other guy has it better.
As a Sniper lve been stuck up and killed many times, l dont blame the game mechanics...l applaud the players skill. |
Mic McCoy
Villore Sec Ops Gallente Federation
19
|
Posted - 2012.08.21 20:35:00 -
[98] - Quote
I would like to see wind and gravity have an effect on any long range shooting. It would add an additional level of skill to the game in general, as well as making it difficult to hit someone from 500m out. |
WT Sherman
Amarr Templars Amarr Empire
63
|
Posted - 2012.08.21 20:39:00 -
[99] - Quote
I don't know why so many people think a sniper round is over powered. The whole concept of being a GOOD sniper can be summed up in a few simple words, "One shot, One KILL!
During Viet Nam regular soldiers fired about 50,000 rounds to achieve one kill. The military snipers fired 1.3 rounds per kill.
So tell me, since we are supposed to be very advanced soldiers, using the most advanced weapons built by the 4 factions, why should it be impossible to get one shot kills if you have the skills and patience to be a good sniper? |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.21 20:42:00 -
[100] - Quote
I tried sniping, didn't like the excessive scope wobble, and decided it wasn't for me. |
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TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.21 20:44:00 -
[101] - Quote
crazy space wrote:Tactical ar. Team mates
Yea my logi contact Valklear rocks a sick tactical AR.. IMO the tac AR could stand a slight buff to headshot damage.. I tried tac AR and failed with it myself.. After shooting an assault guy 3 times in the head with a protype one and him not dying i went back to Duvolle (last build) |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.08.21 20:46:00 -
[102] - Quote
WT Sherman wrote:I don't know why so many people think a sniper round is over powered. The whole concept of being a GOOD sniper can be summed up in a few simple words, "One shot, One KILL!
During Viet Nam regular soldiers fired about 50,000 rounds to achieve one kill. The military snipers fired 1.3 rounds per kill.
So tell me, since we are supposed to be very advanced soldiers, using the most advanced weapons built by the 4 factions, why should it be impossible to get one shot kills if you have the skills and patience to be a good sniper?
Because you are hitting sheilds & armor, not a soft fleshy target? If they spend the ISK & DPS capability on making themselves impossible for you to OHK, well, they pay the price for that when they find their DPS a bit short to make kills like they used to.
Want OHK's on dropsuits? Max your skills and choose your targets. (Prolly not going to IHK a heavy much better than you can OHK an LAV.) |
WT Sherman
Amarr Templars Amarr Empire
63
|
Posted - 2012.08.21 20:52:00 -
[103] - Quote
Ah but you are forgetting that the tech that designed your drop suit is also the one who designed my sniper rifle with the sole purpose of getting one shot kills against light and medium armor. Occasionally I'll get a one shot kill on a heavy but usually that is when he has already been engaged and damaged. I love being able to see how much shield and armor you guys have as you race across the ground in groups. Guess which one I shoot first? |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.21 21:49:00 -
[104] - Quote
Mic McCoy wrote:I would like to see wind and gravity have an effect on any long range shooting. It would add an additional level of skill to the game in general, as well as making it difficult to hit someone from 500m out. This would add minutes of lag to calculate all that for each shoot fired by everyone in the match. It would make balance almost impossible if they coded sniper rounds to act on fundamentally different principle(ie atmosphere physics) then every other round(Ie terrain physics) Next gen consoles maybe but thats a big maybe |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.22 04:32:00 -
[105] - Quote
Chew B0CCA wrote:I agree. I don't know if the power of sniper rifles is in a good place. They should be buffed a bit. Takes a lot of shots to take down an assualt, and obviously a heavy. It sometimes takes 2 shots to take out a scout.
The only reason people are noticing snipers more now is because the new map most of us play is very sniper friendly. Do you have the same problem on Biomass? Of course not. It's the map.
The reason I'm saying snipers need to be toned down is because I am the one doing the sniping. It is painfully easy to get kills using a militia rifle with a mouse to aim with. Once hit detection gets fixed it will only get worse. Sniping is safe, easy, and very lethal with a mouse and even a militia sniper rifle. That needs to change.
Carilito wrote:I'm not patronizing you; I was telling you how to avoid being a deer in the cross hairs but if you want to be ignorant and take a bat to the sniper then fine take the blunt instrument approach.
Yes, shockingly, this is what it means to be patronizing. Do you imagine you are so far beyond us that you need to tell us to dodge and to fire our gun back at enemies? Do you really think we've never played a FPS game before? Get over yourself, Vassili. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.22 04:45:00 -
[106] - Quote
Fivetimes Infinity wrote:Chew B0CCA wrote:I agree. I don't know if the power of sniper rifles is in a good place. They should be buffed a bit. Takes a lot of shots to take down an assualt, and obviously a heavy. It sometimes takes 2 shots to take out a scout.
The only reason people are noticing snipers more now is because the new map most of us play is very sniper friendly. Do you have the same problem on Biomass? Of course not. It's the map. The reason I'm saying snipers need to be toned down is because I am the one doing the sniping. It is painfully easy to get kills using a militia rifle with a mouse to aim with. Once hit detection gets fixed it will only get worse. Sniping is safe, easy, and very lethal with a mouse and even a militia sniper rifle. That needs to change. Carilito wrote:I'm not patronizing you; I was telling you how to avoid being a deer in the cross hairs but if you want to be ignorant and take a bat to the sniper then fine take the blunt instrument approach. Yes, shockingly, this is what it means to be patronizing. Do you imagine you are so far beyond us that you need to tell us to dodge and to fire our gun back at enemies? Do you really think we've never played a FPS game before? Get over yourself, Vassili.
As a sniper then you should know then that newer people dont understand how to dance. Its not patronizing to point out why I am able to briskly make my way up to a sniper perch under fire and kill the sniper 3 out of the 4 times. Its a valid tactic that people like yourself undervalue and view it as "patronizing" when some one points it out.
Have a runner fit; its got stims to run faster, jump more, a smg and grenades thats all you need to root out a sniper. Another fun way is to take and LAV and drive it up to his perch.
I cant count the times a recon or assault fit has run seen me and ran for my position from across the map only to get sniped down by me. And other snipers, I eat them for breakfast.
To be honest your being a bit sensitive on the internet and thats not a good plan. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.22 07:28:00 -
[107] - Quote
Carilito wrote:As a sniper then you should know then that newer people dont understand how to dance. Its not patronizing to point out why I am able to briskly make my way up to a sniper perch under fire and kill the sniper 3 out of the 4 times. Its a valid tactic that people like yourself undervalue and view it as "patronizing" when some one points it out.
Have a runner fit; its got stims to run faster, jump more, a smg and grenades thats all you need to root out a sniper. Another fun way is to take and LAV and drive it up to his perch.
I cant count the times a recon or assault fit has run seen me and ran for my position from across the map only to get sniped down by me. And other snipers, I eat them for breakfast.
To be honest your being a bit sensitive on the internet and thats not a good plan.
That's all super amazing and I'm sure everyone is blown away by your ability to give "baby's first FPS" advice, but it's totally separate from the issue of whether sniper rifles are where they need to be right now. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.22 07:36:00 -
[108] - Quote
Fivetimes Infinity wrote:Carilito wrote:As a sniper then you should know then that newer people dont understand how to dance. Its not patronizing to point out why I am able to briskly make my way up to a sniper perch under fire and kill the sniper 3 out of the 4 times. Its a valid tactic that people like yourself undervalue and view it as "patronizing" when some one points it out.
Have a runner fit; its got stims to run faster, jump more, a smg and grenades thats all you need to root out a sniper. Another fun way is to take and LAV and drive it up to his perch.
I cant count the times a recon or assault fit has run seen me and ran for my position from across the map only to get sniped down by me. And other snipers, I eat them for breakfast.
To be honest your being a bit sensitive on the internet and thats not a good plan. That's all super amazing and I'm sure everyone is blown away by your ability to give "baby's first FPS" advice, but it's totally separate from the issue of whether sniper rifles are where they need to be right now.
So you ignore the main defensive tactic of most players when fighting a sniper. Good luck on finding balance, your basically working with a dmg slider at that point and thats not true balance. Balance has multiple facets and variables, such as heavy able to wielding forge guns but cant carry nano hives with them or the crazy dmg the smgs can do from the hip but not through aiming. Snipers use large amounts of grid and CPU to fit their rifles and usually no D is put on. That is balance, our CBQ and mid fights are garbage due to the lack of D, low ROF and slow reload. The high dmg is all we have left take that away we might as well pick up a tactical AR.
A heavy is the only target I pass up because he doesnt go down in two shots and even then hitting someone is harder. As it stands the sniper rifle power level is fine. The maps have at max 5 snipers active on each team and even then there is always a ground game going on. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.22 07:44:00 -
[109] - Quote
Cut the attitude your ignorance shows |
RankRancid
Seraphim Initiative. CRONOS.
51
|
Posted - 2012.08.22 08:01:00 -
[110] - Quote
Fivetimes Infinity wrote:Chew B0CCA wrote:I agree. I don't know if the power of sniper rifles is in a good place. They should be buffed a bit. Takes a lot of shots to take down an assualt, and obviously a heavy. It sometimes takes 2 shots to take out a scout.
The only reason people are noticing snipers more now is because the new map most of us play is very sniper friendly. Do you have the same problem on Biomass? Of course not. It's the map. The reason I'm saying snipers need to be toned down is because I am the one doing the sniping. It is painfully easy to get kills using a militia rifle with a mouse to aim with. Once hit detection gets fixed it will only get worse. Sniping is safe, easy, and very lethal with a mouse and even a militia sniper rifle. That needs to change. Carilito wrote:I'm not patronizing you; I was telling you how to avoid being a deer in the cross hairs but if you want to be ignorant and take a bat to the sniper then fine take the blunt instrument approach. Yes, shockingly, this is what it means to be patronizing. Do you imagine you are so far beyond us that you need to tell us to dodge and to fire our gun back at enemies? Do you really think we've never played a FPS game before? Get over yourself, Vassili.
So you go 4 for 1 with a militia sniper rifle and mouse with keyboard and its overpowered. You are no were anywhere in the top 100 which starts at 2.something kd and then you and your mouse are overpowered?
Do you know what it means to be stubborn? Majority of the people here except me have tried to help you with advice and all you do is more complaining.
Oh no your ******* RAILGUN sniper rifle killed me! Do you see those tanks that one shot everyone? The ones that 1 shot everyone including heavies are using a RAILGUN round. Why can't I 1 shot heavies is what the question of this thread should be.
Get CCP to change the description to sniper rifle was created using charlie chocolate factory technology and fires a round of jelly tots and then I'm going to agree with your opinion! |
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Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.22 08:09:00 -
[111] - Quote
LOL |
Roamcel Varije
3
|
Posted - 2012.08.22 08:42:00 -
[112] - Quote
WT Sherman wrote:Dude, in rl do you know when there is a sniper in the area? It is when you see the last man in your column drop like a rag doll and then the man in front of him and the next. In rl life, depending on the terrain you never know where the shot came from, there is no red trailer leading you back to the sniper, there is only death. Read Marine Sniper, a book about Carlos Hathcock who was more or less the father or modern snipers/recon. He held the longest shot for around 40 years as well as the record for verified kills. If he had had access to the weapons of today he would have done even better back then.
The presence of a sniper is supposed to instill fear, kill the enemy, deny access to key resources, or to take out a high priority target. 20 m is a long enough space for me to take out a heavy with a forge though it will take 3 shots on average. 20m is enough for an assault if he doesn't zig enough and I can time a headshot. Scouts/snipers are another matter unless they are running toward me or away from me, usually they are sitting still and are easy 1 or 2 shots even at extreme range.
You're a deluded imbecile. This is a game.
Realism and reality don't have anything in common when talking about games, you stupid idiot.
The only way to do this properly is like somebody say, like PLANETSIDE did. Or get rid of the bullshit 'inaccessible' areas. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.22 08:54:00 -
[113] - Quote
Roamcel Varije wrote:WT Sherman wrote:Dude, in rl do you know when there is a sniper in the area? It is when you see the last man in your column drop like a rag doll and then the man in front of him and the next. In rl life, depending on the terrain you never know where the shot came from, there is no red trailer leading you back to the sniper, there is only death. Read Marine Sniper, a book about Carlos Hathcock who was more or less the father or modern snipers/recon. He held the longest shot for around 40 years as well as the record for verified kills. If he had had access to the weapons of today he would have done even better back then.
The presence of a sniper is supposed to instill fear, kill the enemy, deny access to key resources, or to take out a high priority target. 20 m is a long enough space for me to take out a heavy with a forge though it will take 3 shots on average. 20m is enough for an assault if he doesn't zig enough and I can time a headshot. Scouts/snipers are another matter unless they are running toward me or away from me, usually they are sitting still and are easy 1 or 2 shots even at extreme range. You're a deluded imbecile. This is a game. Realism and reality don't have anything in common when talking about games, you stupid idiot. The only way to do this properly is like somebody say, like PLANETSIDE did. Or get rid of the bullshit 'inaccessible' areas.
We dont need to get angry here, but you obviously already are after exploding over such a tame and well thought out post. He explained his position quite well and to be honest I use fear just as much as I try to hit the enemy.
Its funny to watch a guy run for an objective and then you fire a shot or two near him and he start sprinting in every direction. Not only is it hilarious it slows down most charges from small groups of players at mid to long range.
And who hasnt camped into an enemy spawn or objective because they deserved it, talk about denying resources.Had one game where I camped an unclaimed objective across the map until our team leisurely got around to capping it.
He has good points. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.08.22 11:29:00 -
[114] - Quote
The last time I saw this much w(h)ine I was in a liquor store. |
OG DonHel
65
|
Posted - 2012.08.22 11:33:00 -
[115] - Quote
it's not that hard to run up behind a sniper.. he isnt going to be trying to follow just you around in his scopes when theres a whole field of prey for him to get. You can easily sneak past one and come up behind and lay into him with your gun or one up it and slice him up with the blade if your skills are good. and if he is back against a mountain ledge , stick tight to the mountain bottom and dont make any weapon movement so your not quickly spotted and just toss a nade up his ass |
Finn Kempers
BetaMax.
222
|
Posted - 2012.08.22 11:36:00 -
[116] - Quote
Hah! You have no idea how hard it was the previous builds to snipe. Draw distance was that of pistol range. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.22 11:38:00 -
[117] - Quote
Lol sniping is super easy atm cos so many are running about in pissweak suits. When i do go sniping tho I dont pretend I'm actualy doing anything productive for my team cos honestly its just a big chillout catching some rays up on a tower somewhere. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.22 11:47:00 -
[118] - Quote
to make it easy for those in my sights.
i now take two shots, first thumps your shield and armor down. if your still stupid enough to stand still or not take cover, that second shot has your name on it.
now cannot say that is not a fair chance or warning lol |
GameJacker09
Soldiers Of One Network Orion Empire
0
|
Posted - 2012.08.28 03:52:00 -
[119] - Quote
Jak Teston wrote:I wouldn't mind sniper rifles being removed from the game. Even when somebody on my team goes 15/1 as a sniper I still don't feel they contributed to the team. I'd rather have them be forced not to use them than sigh at those useless blue blobs/chevrons in the hills.
Oh really don't feel like they contributed? Who's that person taking down that guy right behind you before you even knew he existed? Who's that guy spotting people and calling out to a team mate that has 4 heavies running his way warning him to back off and get some cover? Who's that guy dwindling down the shields of heavies he can't kill just to make it easier for a team mate? If you remove snipers you remove your back up, your eyes, your ears, and a great team player who's contributing more ways than you can think and doesn't get a thanks. If you remove snipers you're making it worse for yourself, sure there's the odd "hey lemme get my kdr hardyharharhar" kinda guy, but they aren't the real snipers, the real ones are the ones who help without you even knowing |
Grenwal Hiesenberg
Shadow Company HQ
226
|
Posted - 2012.08.28 04:35:00 -
[120] - Quote
Jebus McKing wrote:I wouldn't mind if sniper rifles got removed.
Most of the time snipers are not contributing anything towards the objectives.
Hunting down enemy snipers isn't worth the time because moments later they'll respawn and hide in the mountains again.
And I don't care for their kittening KDR. I'd rather have someone with 0.5 KDR and an assault rifle next to me while completing objectives than a sniper somewhere on a mountain top miles away.
If that's what you'd rather have then I'm your man!! by the way, why doesn't it show when I help complete an objective, so what I'm 3/8 , i hacked three terminals and got five assists?!?!! |
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