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Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.08.21 18:06:00 -
[1] - Quote
If snipers are removed there would be an even bigger uproar so that notion can be discarded. Honestly I haven't had to big of an issue with snipers due to the fact I can just counter sniper them down. If you see something that works try it and you will see why it does and does not work.
If your in militia gear learn to dance; IE dont run in any sort of a straight line after a sniper is on to you or at all for that matter, if you do your asking to die.
Only heavy's are partially safe due to the three rounds it takes to chew through the armor/shields. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.21 19:14:00 -
[2] - Quote
Fivetimes Infinity wrote:Patronizing responses really aren't helpful. Yes, we know that if you shoot a sniper enough they die. Yes, if you move and the shot misses you then you don't get hit by a shot. Neither of those things have anything to do with whether the power of sniper rifles is in a good place right now.
I'm not patronizing you; I was telling you how to avoid being a deer in the cross hairs but if you want to be ignorant and take a bat to the sniper then fine take the blunt instrument approach.
As for the power of the sniper its fine; A scout should drop from one hit on any part of the body, thats fine because scout are fast, agile and hard to hit.
Most Assaults drop in one hit but they still have the advantage of movement but there are some who can survive the first round. I actually find assault to be one of the more useless suits but thats just me; no real strength in anything.
Logistics can actually take a hit from a militia sniper rifle and they have the advantage of 2+ equip slots for goodies bags like up links, nanos, repair guns and injectors; the last two do are a decent ways to fight a band of snipers if you arent shot in the head.
Now heavy's are the sniper killers; they take 2+ shots every time, so what you do is take a heavy in an LAV and run your butt right up the foot of that sniper and fight him at close range. The sniper is gonna die most of the time in that situation, if you having trouble getting close to a sniper or even staying alive long enough the game red lined anyway or you are spawning in the wrong place to try to take him down.
Dancing is a big part of defense in this game. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.21 19:23:00 -
[3] - Quote
BTW trying to use a castle defense like approach to defend against snipers is literally shooting fish in a barrel to the sniper. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.21 19:41:00 -
[4] - Quote
What we should be talking about is red lining; just did it twice to the opposing team. Just a clean sweep off the start to C and red lined them the whole game. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.21 20:25:00 -
[5] - Quote
I think snipers are more bothersome to people due to the fact its just "PLINK!" and your down with the advantage obviously heavily on the snipers side. But this is only because the sniper set that situation up, he saw you running in a pattern he could hit you with and you didnt see or more likely couldnt hit him, due to the range or angle. Just not as satisfying as brawling it out mid or close range, on a mildly equal footing like that; When a sniper kills you, all the fun goes to the sniper and none to you.
It the way the class needs to be played, seeing as they cant set up mid range and have a fair fight. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.21 21:49:00 -
[6] - Quote
Mic McCoy wrote:I would like to see wind and gravity have an effect on any long range shooting. It would add an additional level of skill to the game in general, as well as making it difficult to hit someone from 500m out. This would add minutes of lag to calculate all that for each shoot fired by everyone in the match. It would make balance almost impossible if they coded sniper rounds to act on fundamentally different principle(ie atmosphere physics) then every other round(Ie terrain physics) Next gen consoles maybe but thats a big maybe |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.22 04:45:00 -
[7] - Quote
Fivetimes Infinity wrote:Chew B0CCA wrote:I agree. I don't know if the power of sniper rifles is in a good place. They should be buffed a bit. Takes a lot of shots to take down an assualt, and obviously a heavy. It sometimes takes 2 shots to take out a scout.
The only reason people are noticing snipers more now is because the new map most of us play is very sniper friendly. Do you have the same problem on Biomass? Of course not. It's the map. The reason I'm saying snipers need to be toned down is because I am the one doing the sniping. It is painfully easy to get kills using a militia rifle with a mouse to aim with. Once hit detection gets fixed it will only get worse. Sniping is safe, easy, and very lethal with a mouse and even a militia sniper rifle. That needs to change. Carilito wrote:I'm not patronizing you; I was telling you how to avoid being a deer in the cross hairs but if you want to be ignorant and take a bat to the sniper then fine take the blunt instrument approach. Yes, shockingly, this is what it means to be patronizing. Do you imagine you are so far beyond us that you need to tell us to dodge and to fire our gun back at enemies? Do you really think we've never played a FPS game before? Get over yourself, Vassili.
As a sniper then you should know then that newer people dont understand how to dance. Its not patronizing to point out why I am able to briskly make my way up to a sniper perch under fire and kill the sniper 3 out of the 4 times. Its a valid tactic that people like yourself undervalue and view it as "patronizing" when some one points it out.
Have a runner fit; its got stims to run faster, jump more, a smg and grenades thats all you need to root out a sniper. Another fun way is to take and LAV and drive it up to his perch.
I cant count the times a recon or assault fit has run seen me and ran for my position from across the map only to get sniped down by me. And other snipers, I eat them for breakfast.
To be honest your being a bit sensitive on the internet and thats not a good plan. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.22 07:36:00 -
[8] - Quote
Fivetimes Infinity wrote:Carilito wrote:As a sniper then you should know then that newer people dont understand how to dance. Its not patronizing to point out why I am able to briskly make my way up to a sniper perch under fire and kill the sniper 3 out of the 4 times. Its a valid tactic that people like yourself undervalue and view it as "patronizing" when some one points it out.
Have a runner fit; its got stims to run faster, jump more, a smg and grenades thats all you need to root out a sniper. Another fun way is to take and LAV and drive it up to his perch.
I cant count the times a recon or assault fit has run seen me and ran for my position from across the map only to get sniped down by me. And other snipers, I eat them for breakfast.
To be honest your being a bit sensitive on the internet and thats not a good plan. That's all super amazing and I'm sure everyone is blown away by your ability to give "baby's first FPS" advice, but it's totally separate from the issue of whether sniper rifles are where they need to be right now.
So you ignore the main defensive tactic of most players when fighting a sniper. Good luck on finding balance, your basically working with a dmg slider at that point and thats not true balance. Balance has multiple facets and variables, such as heavy able to wielding forge guns but cant carry nano hives with them or the crazy dmg the smgs can do from the hip but not through aiming. Snipers use large amounts of grid and CPU to fit their rifles and usually no D is put on. That is balance, our CBQ and mid fights are garbage due to the lack of D, low ROF and slow reload. The high dmg is all we have left take that away we might as well pick up a tactical AR.
A heavy is the only target I pass up because he doesnt go down in two shots and even then hitting someone is harder. As it stands the sniper rifle power level is fine. The maps have at max 5 snipers active on each team and even then there is always a ground game going on. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.22 07:44:00 -
[9] - Quote
Cut the attitude your ignorance shows |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.22 08:09:00 -
[10] - Quote
LOL |
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Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.22 08:54:00 -
[11] - Quote
Roamcel Varije wrote:WT Sherman wrote:Dude, in rl do you know when there is a sniper in the area? It is when you see the last man in your column drop like a rag doll and then the man in front of him and the next. In rl life, depending on the terrain you never know where the shot came from, there is no red trailer leading you back to the sniper, there is only death. Read Marine Sniper, a book about Carlos Hathcock who was more or less the father or modern snipers/recon. He held the longest shot for around 40 years as well as the record for verified kills. If he had had access to the weapons of today he would have done even better back then.
The presence of a sniper is supposed to instill fear, kill the enemy, deny access to key resources, or to take out a high priority target. 20 m is a long enough space for me to take out a heavy with a forge though it will take 3 shots on average. 20m is enough for an assault if he doesn't zig enough and I can time a headshot. Scouts/snipers are another matter unless they are running toward me or away from me, usually they are sitting still and are easy 1 or 2 shots even at extreme range. You're a deluded imbecile. This is a game. Realism and reality don't have anything in common when talking about games, you stupid idiot. The only way to do this properly is like somebody say, like PLANETSIDE did. Or get rid of the bullshit 'inaccessible' areas.
We dont need to get angry here, but you obviously already are after exploding over such a tame and well thought out post. He explained his position quite well and to be honest I use fear just as much as I try to hit the enemy.
Its funny to watch a guy run for an objective and then you fire a shot or two near him and he start sprinting in every direction. Not only is it hilarious it slows down most charges from small groups of players at mid to long range.
And who hasnt camped into an enemy spawn or objective because they deserved it, talk about denying resources.Had one game where I camped an unclaimed objective across the map until our team leisurely got around to capping it.
He has good points. |
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