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Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.18 23:59:00 -
[91] - Quote
Kira Lannister wrote:Honestly, leave ambush alone. You don't like it, don't play it. Honestly sometimes your tired and just want to lay back and kill. No playing tag with objective: a, b, c, d.
If you add an objective to ambush then it becomes a smaller mode of skirmish.
Their seems to be a base of players who enjoys it also. A game needs variety so it is natural to have a team death match mode. Mag had Suppression which was like Ambush, and Sabotage which was like Skirmish. Of course Sabotage was more popular, but people were still actively playing Suppression.
The core of FPS was a team death match. I remember just wasting hours away playing golden eye 64 with my friends. It was a 2 vs 2 match, or sometimes a free for all. It was hours of entertainment. I understand mindlessly killing can and does get boring but it is a nice change of pace. If you don't like ambush don't play it. It is a place where people who care little about objectives and team work can go to run about.
Changing it to be a mini skirmish is going to ruin the spirit of a team death match. I'm pretty sure the game will have smaller skirmish mode, and some sort of capture the flag mode.
Pffft.. Seriously?! Supression was only played by KDR skanks looking for easy kills, and trying to ruin the experience of rookie players just entering the game. Anyone with more then five hours of experience should never be caught playing supression again. Simple as that. The core of FPS gameplay is debatable. Capture The Flag and other objective oriented game modes always have played a more important role, and always catch more players. Team deathmatch only works well when the maps are smaller, and spawning is more grouped. As it stands the game mode known as ambush is lacking, unrefined, and as I have pointed a cluser f#ck.
If you do not care about objectives -- why are you playing Dust514 where the team and objective come first? Seriously. It sounds like you are looking for a game such as Unreal Tournament, Quake, Call of Duty, or other varying titles. Granted I loved Unreal Tournament, but simple is simple nonetheless.
Ambush is simply a bar room fight. Nothing "ambushy" about it. Both teams showed up at a specific date and time just to rumble. What is this? West Side Story?! |
Arpentis
28
|
Posted - 2012.08.19 00:00:00 -
[92] - Quote
Ignatius Crumwald wrote:Vehicles should cost personal WP in Ambush - in fact, list the WP cost in its stats.
Problem solved. Yea...um...no I don't even know where the hell you came from with that it had absolutely to do with anything were discussing about... |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.19 00:01:00 -
[93] - Quote
Arpentis wrote:Kira Lannister wrote:If it isn't broke don't fix it. Team Death Match was the corner stone of online fps gaming. Objectives were added to that cocktail to make it more enticing, but ultimately they should just have a plain old death match mode.
Sometimes you walk into that ice cream shop and honestly you just want vanilla, not mocha latte mint flavor.
Adding an objective kills the spirit of an original team death match. It becomes something different when you add an objective. Whether it is hack and hold. Or capture the flag. Or plant a bomb. Ok but it does not fit in this game as you saw last build as well as this one people do not like to play ambush so it's obviously doing something wrong so instead of having something no one plays how about we make into something people do play.
This is just completely false. People did play Ambush; I'm one of them. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.08.19 00:02:00 -
[94] - Quote
It is like that in mostly every game with the option of Objectives and a Team Death Match. People enjoy objectives more.
Look at MAG. People play Sabotage a lot more, which is like Skirmish. They don't play suppression as much, which is like ambush. Doesn't mean zipper (RIP) will remove it.
|
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.19 00:03:00 -
[95] - Quote
Arpentis wrote:Ignatius Crumwald wrote:Vehicles should cost personal WP in Ambush - in fact, list the WP cost in its stats.
Problem solved. Yea...um...no I don't even know where the hell you came from with that it had absolutely to do with anything were discussing about... Why are you so salty about it?
I solved the problem with TDM - the only problem. I deserve congratulations. |
Arpentis
28
|
Posted - 2012.08.19 00:04:00 -
[96] - Quote
Abron Garr wrote:Arpentis wrote:Kira Lannister wrote:If it isn't broke don't fix it. Team Death Match was the corner stone of online fps gaming. Objectives were added to that cocktail to make it more enticing, but ultimately they should just have a plain old death match mode.
Sometimes you walk into that ice cream shop and honestly you just want vanilla, not mocha latte mint flavor.
Adding an objective kills the spirit of an original team death match. It becomes something different when you add an objective. Whether it is hack and hold. Or capture the flag. Or plant a bomb. Ok but it does not fit in this game as you saw last build as well as this one people do not like to play ambush so it's obviously doing something wrong so instead of having something no one plays how about we make into something people do play. This is just completely false. People did play Ambush; I'm one of them. I did to it was boring as hell but I only did it to practice drops hip flying which is all its good for which shouldn't be all it's good for and when I say nobody I really mean a small amount keep that in mind. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.19 00:04:00 -
[97] - Quote
Rorek IronBlood wrote:Kira Lannister wrote:Honestly, leave ambush alone. You don't like it, don't play it. Honestly sometimes your tired and just want to lay back and kill. No playing tag with objective: a, b, c, d.
If you add an objective to ambush then it becomes a smaller mode of skirmish.
Their seems to be a base of players who enjoys it also. A game needs variety so it is natural to have a team death match mode. Mag had Suppression which was like Ambush, and Sabotage which was like Skirmish. Of course Sabotage was more popular, but people were still actively playing Suppression.
The core of FPS was a team death match. I remember just wasting hours away playing golden eye 64 with my friends. It was a 2 vs 2 match, or sometimes a free for all. It was hours of entertainment. I understand mindlessly killing can and does get boring but it is a nice change of pace. If you don't like ambush don't play it. It is a place where people who care little about objectives and team work can go to run about.
Changing it to be a mini skirmish is going to ruin the spirit of a team death match. I'm pretty sure the game will have smaller skirmish mode, and some sort of capture the flag mode. Pffft.. Seriously?! Supression was only played by KDR skanks looking for easy kills, and trying to ruin the experience of rookie players just entering the game. Anyone with more then five hours of experience should never be caught playing supression again. Simple as that. The core of FPS gameplay is debatable. Capture The Flag and other objective oriented game modes always have played a more important role, and always catch more players. Team deathmatch only works well when the maps are smaller, and spawning is more grouped. As it stands the game mode known as ambush is lacking, unrefined, and as I have pointed a cluser f#ck. If you do not care about objectives -- why are you playing Dust514 where the team and objective come first? Seriously. It sounds like you are looking for a game such as Unreal Tournament, Quake, Call of Duty, or other varying titles. Granted I loved Unreal Tournament, but simple is simple nonetheless. Ambush is simply a bar room fight. Nothing "ambushy" about it. Both teams showed up at a specific date and time just to rumble. What is this? West Side Story?!
Because having a choice between TDM and other game modes is a bad thing.
Sometimes I just want to log in and kill people as fast as possible, Ambush does that perfectly. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.08.19 00:04:00 -
[98] - Quote
Ignatius Crumwald wrote:Arpentis wrote:Ignatius Crumwald wrote:Vehicles should cost personal WP in Ambush - in fact, list the WP cost in its stats.
Problem solved. Yea...um...no I don't even know where the hell you came from with that it had absolutely to do with anything were discussing about... Why are you so salty about it? I solved the problem with TDM - the only problem. I deserve congratulations.
Troll That is all. |
Arpentis
28
|
Posted - 2012.08.19 00:07:00 -
[99] - Quote
Kira Lannister wrote:It is like that in mostly every game with the option of Objectives and a Team Death Match. People enjoy objectives more.
Look at MAG. People play Sabotage a lot more, which is like Skirmish. They don't play suppression as much, which is like ambush. Doesn't mean zipper (RIP) will remove it.
Who asked them to remove it we just asked it to be a bit more like idk an Ambush. Even ambushes have more outstanding objectives then just kill all |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.08.19 00:07:00 -
[100] - Quote
Rorek IronBlood wrote:Kira Lannister wrote:Honestly, leave ambush alone. You don't like it, don't play it. Honestly sometimes your tired and just want to lay back and kill. No playing tag with objective: a, b, c, d.
If you add an objective to ambush then it becomes a smaller mode of skirmish.
Their seems to be a base of players who enjoys it also. A game needs variety so it is natural to have a team death match mode. Mag had Suppression which was like Ambush, and Sabotage which was like Skirmish. Of course Sabotage was more popular, but people were still actively playing Suppression.
The core of FPS was a team death match. I remember just wasting hours away playing golden eye 64 with my friends. It was a 2 vs 2 match, or sometimes a free for all. It was hours of entertainment. I understand mindlessly killing can and does get boring but it is a nice change of pace. If you don't like ambush don't play it. It is a place where people who care little about objectives and team work can go to run about.
Changing it to be a mini skirmish is going to ruin the spirit of a team death match. I'm pretty sure the game will have smaller skirmish mode, and some sort of capture the flag mode. Pffft.. Seriously?! Supression was only played by KDR skanks looking for easy kills, and trying to ruin the experience of rookie players just entering the game. Anyone with more then five hours of experience should never be caught playing supression again. Simple as that. The core of FPS gameplay is debatable. Capture The Flag and other objective oriented game modes always have played a more important role, and always catch more players. Team deathmatch only works well when the maps are smaller, and spawning is more grouped. As it stands the game mode known as ambush is lacking, unrefined, and as I have pointed a cluser f#ck. If you do not care about objectives -- why are you playing Dust514 where the team and objective come first? Seriously. It sounds like you are looking for a game such as Unreal Tournament, Quake, Call of Duty, or other varying titles. Granted I loved Unreal Tournament, but simple is simple nonetheless. Ambush is simply a bar room fight. Nothing "ambushy" about it. Both teams showed up at a specific date and time just to rumble. What is this? West Side Story?!
Besides playing a demo at gamestop, I never played COD or Battle Field. Don't get me wrong. I ENJOY objectives, but when you have played for a few hours. A change of pace is nice. I don't care for my KD/R. Honestly the name for Skirmish sounds more suitable for Ambush.
|
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Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.19 00:09:00 -
[101] - Quote
Arpentis wrote:Abron Garr wrote:Arpentis wrote:Kira Lannister wrote:If it isn't broke don't fix it. Team Death Match was the corner stone of online fps gaming. Objectives were added to that cocktail to make it more enticing, but ultimately they should just have a plain old death match mode.
Sometimes you walk into that ice cream shop and honestly you just want vanilla, not mocha latte mint flavor.
Adding an objective kills the spirit of an original team death match. It becomes something different when you add an objective. Whether it is hack and hold. Or capture the flag. Or plant a bomb. Ok but it does not fit in this game as you saw last build as well as this one people do not like to play ambush so it's obviously doing something wrong so instead of having something no one plays how about we make into something people do play. This is just completely false. People did play Ambush; I'm one of them. I did to it was boring as hell but I only did it to practice drops hip flying which is all its good for which shouldn't be all it's good for and when I say nobody I really mean a small amount keep that in mind.
Small relative to what? Most nights between a fourth and a third of the population was in Biomass or Communication. You're telling me you're going to screw over a quarter of your potential customer base because skirmish has more people?
Anyway, I think I've found your problem. You're a pilot/driver. That's cool, but those maps usually had less emphasis on vehicular combat and more on infantry, which was another bonus. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.19 00:10:00 -
[102] - Quote
Abron Garr wrote:Rorek IronBlood wrote:Kira Lannister wrote:Honestly, leave ambush alone. You don't like it, don't play it. Honestly sometimes your tired and just want to lay back and kill. No playing tag with objective: a, b, c, d.
If you add an objective to ambush then it becomes a smaller mode of skirmish.
Their seems to be a base of players who enjoys it also. A game needs variety so it is natural to have a team death match mode. Mag had Suppression which was like Ambush, and Sabotage which was like Skirmish. Of course Sabotage was more popular, but people were still actively playing Suppression.
The core of FPS was a team death match. I remember just wasting hours away playing golden eye 64 with my friends. It was a 2 vs 2 match, or sometimes a free for all. It was hours of entertainment. I understand mindlessly killing can and does get boring but it is a nice change of pace. If you don't like ambush don't play it. It is a place where people who care little about objectives and team work can go to run about.
Changing it to be a mini skirmish is going to ruin the spirit of a team death match. I'm pretty sure the game will have smaller skirmish mode, and some sort of capture the flag mode. Pffft.. Seriously?! Supression was only played by KDR skanks looking for easy kills, and trying to ruin the experience of rookie players just entering the game. Anyone with more then five hours of experience should never be caught playing supression again. Simple as that. The core of FPS gameplay is debatable. Capture The Flag and other objective oriented game modes always have played a more important role, and always catch more players. Team deathmatch only works well when the maps are smaller, and spawning is more grouped. As it stands the game mode known as ambush is lacking, unrefined, and as I have pointed a cluser f#ck. If you do not care about objectives -- why are you playing Dust514 where the team and objective come first? Seriously. It sounds like you are looking for a game such as Unreal Tournament, Quake, Call of Duty, or other varying titles. Granted I loved Unreal Tournament, but simple is simple nonetheless. Ambush is simply a bar room fight. Nothing "ambushy" about it. Both teams showed up at a specific date and time just to rumble. What is this? West Side Story?! Because having a choice between TDM and other game modes is a bad thing. Sometimes I just want to log in and kill people as fast as possible, Ambush does that perfectly.
Not really. Especially as it stands. No cohesive gameplay at all. It acts more like a game of death match then playing as a team deathmatch. What you are looking for is and are arena set matches. Which would be held for personal glory, ISK, and wealth. Having variaty is not a bad thing. However when the game mode in question deploys and plays horribly? I'd rather it be redone at this point. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.19 00:13:00 -
[103] - Quote
Rorek IronBlood wrote:Abron Garr wrote:Rorek IronBlood wrote:Kira Lannister wrote:Honestly, leave ambush alone. You don't like it, don't play it. Honestly sometimes your tired and just want to lay back and kill. No playing tag with objective: a, b, c, d.
If you add an objective to ambush then it becomes a smaller mode of skirmish.
Their seems to be a base of players who enjoys it also. A game needs variety so it is natural to have a team death match mode. Mag had Suppression which was like Ambush, and Sabotage which was like Skirmish. Of course Sabotage was more popular, but people were still actively playing Suppression.
The core of FPS was a team death match. I remember just wasting hours away playing golden eye 64 with my friends. It was a 2 vs 2 match, or sometimes a free for all. It was hours of entertainment. I understand mindlessly killing can and does get boring but it is a nice change of pace. If you don't like ambush don't play it. It is a place where people who care little about objectives and team work can go to run about.
Changing it to be a mini skirmish is going to ruin the spirit of a team death match. I'm pretty sure the game will have smaller skirmish mode, and some sort of capture the flag mode. Pffft.. Seriously?! Supression was only played by KDR skanks looking for easy kills, and trying to ruin the experience of rookie players just entering the game. Anyone with more then five hours of experience should never be caught playing supression again. Simple as that. The core of FPS gameplay is debatable. Capture The Flag and other objective oriented game modes always have played a more important role, and always catch more players. Team deathmatch only works well when the maps are smaller, and spawning is more grouped. As it stands the game mode known as ambush is lacking, unrefined, and as I have pointed a cluser f#ck. If you do not care about objectives -- why are you playing Dust514 where the team and objective come first? Seriously. It sounds like you are looking for a game such as Unreal Tournament, Quake, Call of Duty, or other varying titles. Granted I loved Unreal Tournament, but simple is simple nonetheless. Ambush is simply a bar room fight. Nothing "ambushy" about it. Both teams showed up at a specific date and time just to rumble. What is this? West Side Story?! Because having a choice between TDM and other game modes is a bad thing. Sometimes I just want to log in and kill people as fast as possible, Ambush does that perfectly. Not really. Especially as it stands. No cohesive gameplay at all. It acts more like a game of death match then playing as a team deathmatch. What you are looking for is and are arena set matches. Which would be held for personal glory, ISK, and wealth. Having variaty is not a bad thing. However when the game mode in question deploys and plays horribly? I'd rather it be redone at this point.
I think the problems you just described have a lot to do with limited grouping. It's not really organized, but then again neither is skirmish when no one is in coms or a viable AV build. If you could choose who your team was I think it'd be different. |
Arpentis
28
|
Posted - 2012.08.19 00:14:00 -
[104] - Quote
Abron Garr wrote:Arpentis wrote:Abron Garr wrote:Arpentis wrote:Kira Lannister wrote:If it isn't broke don't fix it. Team Death Match was the corner stone of online fps gaming. Objectives were added to that cocktail to make it more enticing, but ultimately they should just have a plain old death match mode.
Sometimes you walk into that ice cream shop and honestly you just want vanilla, not mocha latte mint flavor.
Adding an objective kills the spirit of an original team death match. It becomes something different when you add an objective. Whether it is hack and hold. Or capture the flag. Or plant a bomb. Ok but it does not fit in this game as you saw last build as well as this one people do not like to play ambush so it's obviously doing something wrong so instead of having something no one plays how about we make into something people do play. This is just completely false. People did play Ambush; I'm one of them. I did to it was boring as hell but I only did it to practice drops hip flying which is all its good for which shouldn't be all it's good for and when I say nobody I really mean a small amount keep that in mind. Small relative to what? Most nights between a fourth and a third of the population was in Biomass or Communication. You're telling me you're going to screw over a quarter of your potential customer base because skirmish has more people? Anyway, I think I've found your problem. You're a pilot/driver. That's cool, but those maps usually had less emphasis on vehicular combat and more on infantry, which was another bonus. Relative to a game mode like skirmish and I only use militia vehicles on ambush to work on maneuvers and things usually I'm down running an assault fitting to make money and sp and when I'm doing that I would like it to be. More then running on these maps with more to do then killing a person every now and then since the player count is too low for these sized maps. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.19 00:15:00 -
[105] - Quote
Logi Bro wrote:Ignatius Crumwald wrote:Arpentis wrote:Ignatius Crumwald wrote:Vehicles should cost personal WP in Ambush - in fact, list the WP cost in its stats.
Problem solved. Yea...um...no I don't even know where the hell you came from with that it had absolutely to do with anything were discussing about... Why are you so salty about it? I solved the problem with TDM - the only problem. I deserve congratulations. Troll That is all.
Don't get salty because you didn't fix anything. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.08.19 00:15:00 -
[106] - Quote
Ok, so it seems to me some people don't seem to like Ambush. This wouldn't be such a big problem if it wasn't for the fact instant battle finder doesn't have a filter to, erm, filter out Ambush. So as I said somewhere on the first page, why not just suck it up until we get that filter? |
Arpentis
28
|
Posted - 2012.08.19 00:16:00 -
[107] - Quote
Ignatius Crumwald wrote:Logi Bro wrote:Ignatius Crumwald wrote:Arpentis wrote:Ignatius Crumwald wrote:Vehicles should cost personal WP in Ambush - in fact, list the WP cost in its stats.
Problem solved. Yea...um...no I don't even know where the hell you came from with that it had absolutely to do with anything were discussing about... Why are you so salty about it? I solved the problem with TDM - the only problem. I deserve congratulations. Troll That is all. Don't get salty because you didn't fix anything. Don't become even more of a dumbass because you think you did |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.19 00:18:00 -
[108] - Quote
Arpentis-
Biomass and Communications. Problem solved. |
Arpentis
28
|
Posted - 2012.08.19 00:18:00 -
[109] - Quote
Logi Bro wrote:Ok, so it seems to me some people don't seem to like Ambush. This wouldn't be such a big problem if it wasn't for the fact instant battle finder doesn't have a filter to, erm, filter out Ambush. So as I said somewhere on the first page, why not just suck it up until we get that filter? But why just forget about it potentially damaging the game all because of "out of sight, out of mind" I for one love this game and would like to see it improve in all aspects. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.19 00:20:00 -
[110] - Quote
Arpentis wrote:Ignatius Crumwald wrote:Logi Bro wrote:Ignatius Crumwald wrote:Arpentis wrote: Yea...um...no I don't even know where the hell you came from with that it had absolutely to do with anything were discussing about...
Why are you so salty about it? I solved the problem with TDM - the only problem. I deserve congratulations. Troll That is all. Don't get salty because you didn't fix anything. Don't become even more of a dumbass because you think you did
So, so very salty. |
|
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.19 00:22:00 -
[111] - Quote
Arpentis wrote:Logi Bro wrote:Ok, so it seems to me some people don't seem to like Ambush. This wouldn't be such a big problem if it wasn't for the fact instant battle finder doesn't have a filter to, erm, filter out Ambush. So as I said somewhere on the first page, why not just suck it up until we get that filter? But why just forget about it potentially damaging the game all because of "out of sight, out of mind" I for one love this game and would like to see it improve in all aspects.
How does Ambush damage the game? |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.19 00:25:00 -
[112] - Quote
There is a place for both deathmatch, and team deathmatch in Dust514. However it needs to be done in an arena fashion -- fitting for selfish and ultimately simplistic reasons. What the problem is, is ambush. From name to gameplay it needs something to make it ambush. I'm not trying to deny the need for game modes, or variety. I just want functioning and properly apt named game modes. Skirmish should be called rush which makes more sense -- as you have two sides rushing and fighting for resources and attempting to solidify their base of operations, while effectively and running out the opposition. Both in terms of resources, and a stable base for which to hold operations, and/or operate proprietary resources.
As I pointed though in earlier posts this is where ambush should also play a role. If we are effectively fighting over a planet; it then makes more sense that crippling or solidifying a territory/district would make up the base of game modes. Ambush as a TDM themed game mode is bad, and better left to the arena game modes.
Everyone agree? I am really attempting to simplify my thoughts to a minimal read. Hope this helps.
Edit:
*Please Read*
If you think about it though; by adding simpler or older themed game modes to an arena format you are also helping to bring a certain replayability. Instead of just playing for an objective -- you will be playing for ISK and other riches such as increased salvage rates, war points, and of course glory. Making a name for yourself or your corporation can be a useful asset, and this could very well help bring a certain level of both entertainment to Dust514 with CCP using the arena for gambling, or visiaul entertainment, and video streaming in-game and out, but can also help bring that level of competition that everyone wants Dust514 to have. Bringing tournaments and larger amounts of ISK to everyone.
Adding an arena format sooner rather then later is going to be beneficial for everyone wanting ISK. Especially for those seeking higher tiers of -- Risk & Reward -- in terms of gameplay. You could even fuel the arena with anti-up. Meaning the arena would be fueld by wages, and teams placing up their own ISK, or other assets.
Truely amazing when you give it thought as to what could be done. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.08.19 00:31:00 -
[113] - Quote
Carilito wrote:Arpentis wrote:Abron Garr wrote:Ambush is my favorite game. In my opinion, most of the people who dislike ambush have a problem getting kills and so they blame the game mode. Ambush is perfect for learning how to move and shoot. Just suck it up. Most people who dislike ambush dislike it because it has no objective other than shoot and kill This wraps it up
But the ambush map with supply depots is still better. Is it still not the same just becuase of that one change? |
Arpentis
28
|
Posted - 2012.08.19 00:32:00 -
[114] - Quote
Abron Garr wrote:Arpentis wrote:Logi Bro wrote:Ok, so it seems to me some people don't seem to like Ambush. This wouldn't be such a big problem if it wasn't for the fact instant battle finder doesn't have a filter to, erm, filter out Ambush. So as I said somewhere on the first page, why not just suck it up until we get that filter? But why just forget about it potentially damaging the game all because of "out of sight, out of mind" I for one love this game and would like to see it improve in all aspects. How does Ambush damage the game? Because it has no place in the game it just doesn't and. It makes no sense how ownership of a district is decided upon who can kill the most immortal clones for no reason whatsoever. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.19 00:36:00 -
[115] - Quote
Arpentis wrote:Abron Garr wrote:Arpentis wrote:Logi Bro wrote:Ok, so it seems to me some people don't seem to like Ambush. This wouldn't be such a big problem if it wasn't for the fact instant battle finder doesn't have a filter to, erm, filter out Ambush. So as I said somewhere on the first page, why not just suck it up until we get that filter? But why just forget about it potentially damaging the game all because of "out of sight, out of mind" I for one love this game and would like to see it improve in all aspects. How does Ambush damage the game? Because it has no place in the game it just doesn't and. It makes no sense how ownership of a district is decided upon who can kill the most immortal clones for no reason whatsoever.
Hyperbole aside, I'm not seeing any damage. Taking control of that district is a reason. Being the only side left standing is generally how most battles and wars pan out. |
Arpentis
28
|
Posted - 2012.08.19 00:39:00 -
[116] - Quote
Abron Garr wrote:Arpentis wrote:Abron Garr wrote:Arpentis wrote:Logi Bro wrote:Ok, so it seems to me some people don't seem to like Ambush. This wouldn't be such a big problem if it wasn't for the fact instant battle finder doesn't have a filter to, erm, filter out Ambush. So as I said somewhere on the first page, why not just suck it up until we get that filter? But why just forget about it potentially damaging the game all because of "out of sight, out of mind" I for one love this game and would like to see it improve in all aspects. How does Ambush damage the game? Because it has no place in the game it just doesn't and. It makes no sense how ownership of a district is decided upon who can kill the most immortal clones for no reason whatsoever. Hyperbole aside, I'm not seeing any damage. Taking control of that district is a reason. Being the only side left standing is generally how most battles and wars pan out. You seemed to miss the IMMORTAL CLONES part and being the only side left standing is not just a full on deathmatch |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.08.19 00:46:00 -
[117] - Quote
crazy space wrote:Carilito wrote:Arpentis wrote:Abron Garr wrote:Ambush is my favorite game. In my opinion, most of the people who dislike ambush have a problem getting kills and so they blame the game mode. Ambush is perfect for learning how to move and shoot. Just suck it up. Most people who dislike ambush dislike it because it has no objective other than shoot and kill This wraps it up But the ambush map with supply depots is still better. Is it still not the same just becuase of that one change?
Well even that small change brings about a difference in the play style. Everyone will want to swarm and protect the supply depots to keep spamming forge and grenades. Heavies will stay to keep an infinite supply for their HMG's. Every bit of that changes the game in a different way.
The key here is how to add certain elements and keep the spirit of the death match. The game is not going to be about planetary conquest solely. Some people will just want to log on and shoot stuff.
It is serving the casual gamers.
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Arpentis
28
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Posted - 2012.08.19 00:48:00 -
[118] - Quote
Kira Lannister wrote:crazy space wrote:Carilito wrote:Arpentis wrote:Abron Garr wrote:Ambush is my favorite game. In my opinion, most of the people who dislike ambush have a problem getting kills and so they blame the game mode. Ambush is perfect for learning how to move and shoot. Just suck it up. Most people who dislike ambush dislike it because it has no objective other than shoot and kill This wraps it up But the ambush map with supply depots is still better. Is it still not the same just becuase of that one change? Well even that small change brings about a difference in the play style. Everyone will want to swarm and protect the supply depots to keep spamming forge and grenades. Heavies will stay to keep an infinite supply for their HMG's. Every bit of that changes the game in a different way. The key here is how to add certain elements and keep the spirit of the death match. The game is not going to be about planetary conquest solely. Some people will just want to log on and shoot stuff. It is serving the casual gamers. In that case it should be kept the way it is.... While in High sec because that's where all of the casuals will be outside of High sec it should be changed drastically |
Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.08.19 00:52:00 -
[119] - Quote
Arpentis wrote: You seemed to miss the IMMORTAL CLONES part and being the only side left standing is not just a full on deathmatch
This is where it would work in nullsec. Immortal in the sense that we get to clone, but clones are limited just like isk. If one side runs out of clones or money, then that side loses. The mechanics of TDM are unchanged and yet an objective was accomplished. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.08.19 00:54:00 -
[120] - Quote
Kira Lannister wrote: Honestly the name for Skirmish sounds more suitable for Ambush.
This. Why is the game mode where one side is ambushing the other called "skirmish", and the mode that's an objectiveless skirmish called "ambush?" Did someone at CCP just switch the names on accident and now they don't want to admit it, or what? |
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