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Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.18 22:02:00 -
[1] - Quote
I know that a lot of people are tired of hearing references, or discussion of MAG, but I rarely do as such -- however I do feel that the current ambush as is needs to be more like MAG's saborteur game mode. I can already hear the heavy sighs and hate echoing through the internet, but it needs an objective, or some form of an objective. As it stands it's just a cluster f#ck of a game mode, and is only one step shy of being a open ended area death match. It's just boring, and turning quickly into a camp fest.
I like skirmish, but I think it should be renamed. I also feel we need atleast one more game mode to really solidify this game. Two games modes is going to get stale. Three is really a sweet spot. Especially if you have a lot of potential maps which will help keep it fresh(er). I need objectives instead of just random spawn seperatly and kill an enemy for no obvious reason other then he and I were there in the gorch. Lame. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.18 22:12:00 -
[2] - Quote
Arpentis wrote:[quote=Abron Quote: Arpentis-
Because the objective is to kill the other side's clones while limiting your own losses. That's the objective, plain and simple. Adding another objective would make it skirmish and not an Ambush.
And you just listed the exact reason nobody likes to play ambush and I still fail to realize when ambush only meant kill everything and that's it...
What he just described sounds a lot like a gentle men's duel. Ha-ha-ha! Literally. It's not an ambush if both teams willing meet at the same gorch, or valley to slaughter one another. That is a skirmish, and simply put an arranged gentle men's duel. There is no objective. It borders on a bar fight. I mean if this was a supposed ambush then do explain why both sides obviously seem as if they were invited to come to a incursion which offers no real value? There is no objective to be had or won, and it seems all for nothing shy of selfish reasons. No team value whatsoever. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.18 22:29:00 -
[3] - Quote
Abron Garr wrote:Rorek IronBlood wrote:Arpentis wrote:[quote=Abron Quote: Arpentis-
Because the objective is to kill the other side's clones while limiting your own losses. That's the objective, plain and simple. Adding another objective would make it skirmish and not an Ambush.
And you just listed the exact reason nobody likes to play ambush and I still fail to realize when ambush only meant kill everything and that's it... What he just described sounds a lot like a gentle men's duel. Ha-ha-ha! Literally. It's not an ambush if both teams willing meet at the same gorch, or valley to slaughter one another. That is a skirmish, and simply put an arranged gentle men's duel. There is no objective. It borders on a bar fight. I mean if this was a supposed ambush then do explain why both sides obviously seem as if they were invited to come to a incursion which offers no real value? There is no objective to be had or won, and it seems all for nothing shy of selfish reasons. No team value whatsoever. You mean every battle ever fought had another objective other than kill the other side? I agree with the naming system not being appropriate, but let's not argue for changing the entire game mode because the name is incorrect. If it helps you sleep at night, then imagine it's just two forces meeting and effectively skirmishing until one side is dead.
No, not every battle, but by the definition this is not an ambush. Not at all. This game mode as is? Pathetically lame. Simple as that, and offers nothing more then a quick fix play, or a warm up session. Which actually makes it more lame in my opinion. If this game mode is not given some more "umph!" -- then this game mode is going to shrivel and die an agonizing death. I'm not arguing changing the game mode because, of it's not aptly correct naming, but due to the fact that it sucks. It's a snooze fest. Seriously why bother even having two teams? Just make it a death match. The spawn would atleast then be fitting.
Game mode needs to be revamped. Simple as that. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.18 22:41:00 -
[4] - Quote
Even team deathmatch can have an objective though -- beyond killing the opponent. Seeing how this is ambush why not add an objective to take a compound, or perhaps shut down a munitions factory which is supplying arms, and other munitions to varying allies in the area. We could even have the objective shutting down communications and/or power to the area. This game mode would atleast make more sense and offer replayability.
I again offer that CCP should atleast look into taking notes from the original three boxed game modes that MAG offered players. They were awsome. Granted the maps had some issues, but nothing too horribly broken -- Griefing on the forums was outright broken and over powered though. I know people dislike hearing anything about MAG. I get it, but it still holds to look at it objectively and as a way to better the game. I would really enjoy seeing an acquisition type game mode honestly. Wishful thinking. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.18 22:54:00 -
[5] - Quote
Depends.. I think I have every choice. Why? Because, I accept what contracts are fowarded or available to me, or my group. Meaning I have a choice. I do not have to accept a contract just because, it is there.
All in how you look at things I suppose. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.18 23:59:00 -
[6] - Quote
Kira Lannister wrote:Honestly, leave ambush alone. You don't like it, don't play it. Honestly sometimes your tired and just want to lay back and kill. No playing tag with objective: a, b, c, d.
If you add an objective to ambush then it becomes a smaller mode of skirmish.
Their seems to be a base of players who enjoys it also. A game needs variety so it is natural to have a team death match mode. Mag had Suppression which was like Ambush, and Sabotage which was like Skirmish. Of course Sabotage was more popular, but people were still actively playing Suppression.
The core of FPS was a team death match. I remember just wasting hours away playing golden eye 64 with my friends. It was a 2 vs 2 match, or sometimes a free for all. It was hours of entertainment. I understand mindlessly killing can and does get boring but it is a nice change of pace. If you don't like ambush don't play it. It is a place where people who care little about objectives and team work can go to run about.
Changing it to be a mini skirmish is going to ruin the spirit of a team death match. I'm pretty sure the game will have smaller skirmish mode, and some sort of capture the flag mode.
Pffft.. Seriously?! Supression was only played by KDR skanks looking for easy kills, and trying to ruin the experience of rookie players just entering the game. Anyone with more then five hours of experience should never be caught playing supression again. Simple as that. The core of FPS gameplay is debatable. Capture The Flag and other objective oriented game modes always have played a more important role, and always catch more players. Team deathmatch only works well when the maps are smaller, and spawning is more grouped. As it stands the game mode known as ambush is lacking, unrefined, and as I have pointed a cluser f#ck.
If you do not care about objectives -- why are you playing Dust514 where the team and objective come first? Seriously. It sounds like you are looking for a game such as Unreal Tournament, Quake, Call of Duty, or other varying titles. Granted I loved Unreal Tournament, but simple is simple nonetheless.
Ambush is simply a bar room fight. Nothing "ambushy" about it. Both teams showed up at a specific date and time just to rumble. What is this? West Side Story?! |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.19 00:10:00 -
[7] - Quote
Abron Garr wrote:Rorek IronBlood wrote:Kira Lannister wrote:Honestly, leave ambush alone. You don't like it, don't play it. Honestly sometimes your tired and just want to lay back and kill. No playing tag with objective: a, b, c, d.
If you add an objective to ambush then it becomes a smaller mode of skirmish.
Their seems to be a base of players who enjoys it also. A game needs variety so it is natural to have a team death match mode. Mag had Suppression which was like Ambush, and Sabotage which was like Skirmish. Of course Sabotage was more popular, but people were still actively playing Suppression.
The core of FPS was a team death match. I remember just wasting hours away playing golden eye 64 with my friends. It was a 2 vs 2 match, or sometimes a free for all. It was hours of entertainment. I understand mindlessly killing can and does get boring but it is a nice change of pace. If you don't like ambush don't play it. It is a place where people who care little about objectives and team work can go to run about.
Changing it to be a mini skirmish is going to ruin the spirit of a team death match. I'm pretty sure the game will have smaller skirmish mode, and some sort of capture the flag mode. Pffft.. Seriously?! Supression was only played by KDR skanks looking for easy kills, and trying to ruin the experience of rookie players just entering the game. Anyone with more then five hours of experience should never be caught playing supression again. Simple as that. The core of FPS gameplay is debatable. Capture The Flag and other objective oriented game modes always have played a more important role, and always catch more players. Team deathmatch only works well when the maps are smaller, and spawning is more grouped. As it stands the game mode known as ambush is lacking, unrefined, and as I have pointed a cluser f#ck. If you do not care about objectives -- why are you playing Dust514 where the team and objective come first? Seriously. It sounds like you are looking for a game such as Unreal Tournament, Quake, Call of Duty, or other varying titles. Granted I loved Unreal Tournament, but simple is simple nonetheless. Ambush is simply a bar room fight. Nothing "ambushy" about it. Both teams showed up at a specific date and time just to rumble. What is this? West Side Story?! Because having a choice between TDM and other game modes is a bad thing. Sometimes I just want to log in and kill people as fast as possible, Ambush does that perfectly.
Not really. Especially as it stands. No cohesive gameplay at all. It acts more like a game of death match then playing as a team deathmatch. What you are looking for is and are arena set matches. Which would be held for personal glory, ISK, and wealth. Having variaty is not a bad thing. However when the game mode in question deploys and plays horribly? I'd rather it be redone at this point. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.19 00:25:00 -
[8] - Quote
There is a place for both deathmatch, and team deathmatch in Dust514. However it needs to be done in an arena fashion -- fitting for selfish and ultimately simplistic reasons. What the problem is, is ambush. From name to gameplay it needs something to make it ambush. I'm not trying to deny the need for game modes, or variety. I just want functioning and properly apt named game modes. Skirmish should be called rush which makes more sense -- as you have two sides rushing and fighting for resources and attempting to solidify their base of operations, while effectively and running out the opposition. Both in terms of resources, and a stable base for which to hold operations, and/or operate proprietary resources.
As I pointed though in earlier posts this is where ambush should also play a role. If we are effectively fighting over a planet; it then makes more sense that crippling or solidifying a territory/district would make up the base of game modes. Ambush as a TDM themed game mode is bad, and better left to the arena game modes.
Everyone agree? I am really attempting to simplify my thoughts to a minimal read. Hope this helps.
Edit:
*Please Read*
If you think about it though; by adding simpler or older themed game modes to an arena format you are also helping to bring a certain replayability. Instead of just playing for an objective -- you will be playing for ISK and other riches such as increased salvage rates, war points, and of course glory. Making a name for yourself or your corporation can be a useful asset, and this could very well help bring a certain level of both entertainment to Dust514 with CCP using the arena for gambling, or visiaul entertainment, and video streaming in-game and out, but can also help bring that level of competition that everyone wants Dust514 to have. Bringing tournaments and larger amounts of ISK to everyone.
Adding an arena format sooner rather then later is going to be beneficial for everyone wanting ISK. Especially for those seeking higher tiers of -- Risk & Reward -- in terms of gameplay. You could even fuel the arena with anti-up. Meaning the arena would be fueld by wages, and teams placing up their own ISK, or other assets.
Truely amazing when you give it thought as to what could be done. |
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