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Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.08.02 17:27:00 -
[1] - Quote
http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_May_June_2012.pdf
Still think your previous FPS community were dedicated gamers? 165 pages.
A close corp friend did a lot of the writing on that one lol. |
Jin J'Rayle
D3ath D3alers RISE of LEGION
60
|
Posted - 2012.08.02 17:32:00 -
[2] - Quote
All you Dust Mercs out there will be wanting to read pages 65-74. |
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
|
Posted - 2012.08.02 17:46:00 -
[3] - Quote
Jin J'Rayle wrote:All you Dust Mercs out there will be wanting to read pages 65-74.
Right, interesting stuff.
Because of how console development works they are not able to update as often, though Sony has given them a lot of flexibility, the release process is still slower than the PC.
Two step: What about corporations? Right now in the beta you can't join one, is that stuff just not in the beta yet?
CCP LeKjart: It is not in the beta, and the whole corporations owning districts thing will be part of the nullsec update. The CSM asked about joining player corps in the late 2012 release. CCP said that wasn't currently on the schedule. They don't want to stick something in that would break EVE, and are worried that EVE corps with role management and voting would be too much for DUST players. At the latest, players would be able to join player alliances or corps in 2013. CCP is also looking at including persistent squads, so people can play matches with an ad-hoc group. Two step: So you are saying you don't need planetary control to take sov?
CCP Jian: Yeah, that is right. Sov is sov, planetary control is planetary control, but if you have both then we are looking at bonuses on that. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.02 17:46:00 -
[4] - Quote
And this is all the proof you need to know that CCP isnt your typical developer, 9 players having a chat at ccp headquaters, getting asked on what they think about new features, altering the way ccp does business, changing features, and giving some thing for ccp to think about when developing new features.
Imagine dust 514 getting similar treatment. |
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
|
Posted - 2012.08.02 17:53:00 -
[5] - Quote
Iron Wolf Saber wrote:And this is all the proof you need to know that CCP isnt your typical developer, 9 players having a chat at ccp headquaters, getting asked on what they think about new features, altering the way ccp does business, changing features, and giving some thing for ccp to think about when developing new features.
Imagine dust 514 getting similar treatment.
That depends on who's doing the talking |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.08.02 18:19:00 -
[6] - Quote
I have to say, that is disappointing to me. Its like they are afriad to put DUST and EVE together. I mean, come on!
They aren't even goin to give us player corps until 2013 now, so thats giant garbage.
CCP needs to rethink this. Even if there is seleration between EVE and DUST, at least add player corps that can engage together in factional warfare or for prestige against other corps. Forget null sec for a second. Give us player corps, and let us go at esch other in high sec. Games that give players the tools to attack ofher organized groups, eveen if it isn't for territory in null sec, are fun, and attract a lasting community.
The ad hoc group system needs to come sooner than late 2012, and it needs to be able to field an entire team at once, not just a squad. This smells too much of BF3-style clans and groups, which were a pile of crap.
I think I need to write a long winded thread on this... |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.02 18:22:00 -
[7] - Quote
J'Jor Da'Wg wrote:I have to say, that is disappointing to me. Its like they are afriad to put DUST and EVE together. I mean, come on!
They aren't even goin to give us player corps until 2013 now, so thats giant garbage.
CCP needs to rethink this. Even if there is seleration between EVE and DUST, at least add player corps that can engage together in factional warfare or for prestige against other corps. Forget null sec for a second. Give us player corps, and let us go at esch other in high sec. Games that give players the tools to attack ofher organized groups, eveen if it isn't for territory in null sec, are fun, and attract a lasting community.
The ad hoc group system needs to come sooner than late 2012, and it needs to be able to field an entire team at once, not just a squad. This smells too much of BF3-style clans and groups, which were a pile of crap.
I think I need to write a long winded thread on this...
Of course they're afraid, Nobody else has done it before! |
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
|
Posted - 2012.08.02 18:42:00 -
[8] - Quote
They're not afraid, they're just taking their time trying to make sure they're doing it right, which makes sense with a project of this magnitude. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 18:44:00 -
[9] - Quote
I'm actually bothering to read through all the minutes. I'm on page 31 at the moment, and struggling...
Props to Trebor for actually writing it up! |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 18:54:00 -
[10] - Quote
Benjamin Hellios wrote:They're not afraid, they're just taking their time trying to make sure they're doing it right, which makes sense with a project of this magnitude.
fanboy excuse |
|
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
|
Posted - 2012.08.02 19:04:00 -
[11] - Quote
xprotoman23 wrote:Benjamin Hellios wrote:They're not afraid, they're just taking their time trying to make sure they're doing it right, which makes sense with a project of this magnitude. fanboy excuse
It's not an excuse, it's an opinion. You want to call me a fanboy for showing this company some respect and having the patience for letting them to do their job, fine, whatever makes you feel good. Now go make a KDR thread or something. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.08.02 19:14:00 -
[12] - Quote
Benjamin Hellios wrote:It's not an excuse, it's an opinion. You want to call me a fanboy for showing this company some respect and having the patience for letting them to do their job, fine, whatever makes you feel good. Now go make a KDR thread or something. It's the difference between KDR and eve players like us who are always keeping ourselves in the metagame.
The latest LP for kills thing, which was followed by a devblog called 'The FW Exploit 2012 (or: How I learned about FOREX)', should clue in most people to why the integration won't be done fast and recklessly. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.08.02 19:17:00 -
[13] - Quote
I'm ok with them waiting to put them together.
But not letting dust players from up into dust clans/corp? WTF????????
That's terrible. They could let us join our own non eve corps. Then when they let us join eve corporations just have your dust corp join an eve alliance. |
Mr Funless
Seituoda Taskforce Command Caldari State
191
|
Posted - 2012.08.02 19:26:00 -
[14] - Quote
Interesting to see corps won't be in first release. Don't blame them since corp roles is a huge PITA and needs to be streamlined for DUSTies. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.02 19:46:00 -
[15] - Quote
crazy space wrote:I'm ok with them waiting to put them together.
But not letting dust players from up into dust clans/corp? WTF????????
That's terrible. They could let us join our own non eve corps. Then when they let us join eve corporations just have your dust corp join an eve alliance.
If there are no company battles in the game then what's the point of having companies? As long as they let people form temporary parties to play together, that's all they need. When they eventually incorporate Dust as a method for taking planets, that's when it'd make sense to bother with mercenary companies you can create and join. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.08.02 19:51:00 -
[16] - Quote
Exactly what crazy space said. I am fine with waiting for the other stuff, but the whole reason I came to DUST was for the social aspect. Just let players form corps, do clan deploys into battle, and schedule their own corp matches. I guarentee the time will go by much more quickly if they were to do that and let us go at each other.
Its not so much the other things that annoys me as the fact that they don't seem to even be looking at a clan deploying an entire team instead of 4 friends grouping up together and playing. The minimum they could do is give us group deploy with up to 12 players.
Mm. QQ rampage! And where is the 24 v 24 player count promised earlier?! |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.08.02 19:57:00 -
[17] - Quote
J'Jor Da'Wg wrote:Exactly what crazy space said. I am fine with waiting for the other stuff, but the whole reason I came to DUST was for the social aspect. Just let players form corps, do clan deploys into battle, and schedule their own corp matches. I guarentee the time will go by much more quickly if they were to do that and let us go at each other.
Its not so much the other things that annoys me as the fact that they don't seem to even be looking at a clan deploying an entire team instead of 4 friends grouping up together and playing. The minimum they could do is give us group deploy with up to 12 players. What they're talking about is DUST players in EVE/DUST corps, not DUST-only corps.
The devposts thus far indicate that we're one, or perhaps two, updates from being able to create corporations and play with corp mates. |
SGT Garrisson
On The Brink
60
|
Posted - 2012.08.02 19:59:00 -
[18] - Quote
Benjamin Hellios wrote:Jin J'Rayle wrote:All you Dust Mercs out there will be wanting to read pages 65-74. Right, interesting stuff. Because of how console development works they are not able to update as often, though Sony has given them a lot of flexibility, the release process is still slower than the PC.
Two step: What about corporations? Right now in the beta you can't join one, is that stuff just not in the beta yet?
CCP LeKjart: It is not in the beta, and the whole corporations owning districts thing will be part of the nullsec update. The CSM asked about joining player corps in the late 2012 release. CCP said that wasn't currently on the schedule. They don't want to stick something in that would break EVE, and are worried that EVE corps with role management and voting would be too much for DUST players. At the latest, players would be able to join player alliances or corps in 2013. CCP is also looking at including persistent squads, so people can play matches with an ad-hoc group. Two step: So you are saying you don't need planetary control to take sov?
CCP Jian: Yeah, that is right. Sov is sov, planetary control is planetary control, but if you have both then we are looking at bonuses on that.
known two step a long time he wont let us get shafted hes a great guy if he is concerned now and thowing ideas in i imagine were in for some good stuff later |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.08.02 20:07:00 -
[19] - Quote
"CCP is looking at if they could have simple DUST corps, with chat channels. They understand the importance of corps, and are looking at a concept called "simple corps", with greatly streamlined management. Those might be part of a betarelease, or they might just have NPC/FW corps for people to join. At the latest, players would be able to join player alliances or corps in 2013. CCP is also looking at including persistent squads, so people can play matches with an ad-hoc group."
pg. 71 |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
|
Posted - 2012.08.02 20:16:00 -
[20] - Quote
while im sad that the beta may take into 2013 at the same time i am given hope because it shows to me just how seriously ccp is taking this project.
and just how determined they are to truly give us a completley unique fpsmmo experience.
i tip my hat to you gentlemen and will try to be a respectful non trolling beta forumite.
good luck and godspeed gentlemen |
|
Unit-775
Villore Sec Ops Gallente Federation
36
|
Posted - 2012.08.02 20:20:00 -
[21] - Quote
Typical CSM 7 is 0.0 alliance dominated.
0.0 alliances have a two sided face, They brag like hell about how great they are, and on the other side the whine like little kids when something is threatening their 0.0 playstyle.
I hope we get our own CSM. Otherwise these losers will try to keep us down so we wont become a problem for them.
|
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.02 20:25:00 -
[22] - Quote
theschizogenious wrote:while im sad that the ceta may take into 2013 at the same time i am given hope because it shows to me just how seriously ccp is taking this project.
and just how determined they are to truly give us a completley unique fpsmmo experience.
i tip my hat to you gentlemen and will try to be a respectful non trolling beta forumite.
good luck and godspeed gentlemen
Its done when its done I suppose |
Maken Tosch
263
|
Posted - 2012.08.02 20:44:00 -
[23] - Quote
xprotoman23 wrote:Benjamin Hellios wrote:They're not afraid, they're just taking their time trying to make sure they're doing it right, which makes sense with a project of this magnitude. fanboy excuse
Considering that you posted a smiley face with that comment, I'm going to assume you were just being sarcastic.
As a side note: I generally hate the "oh-he's-a-fanboy" comments because it means the person saying that doesn't have a good rebuttal to what the other person they are alluding to has said.
Back on topic:
Anyways, I agree with Benjamin's comment about CCP taking their time. CCP has always been known to do that for the past nine years and they have improved on being careful and patient since the Crucible Expansion for Eve. CCP will not hurry in any way whatsoever if doing so would result in mistakes that should've otherwise been fixed earlier. They did that once with the Incarna Expansion and they will certainly not ever do that again. |
Maken Tosch
263
|
Posted - 2012.08.02 20:47:00 -
[24] - Quote
Fivetimes Infinity wrote:"CCP is looking at if they could have simple DUST corps, with chat channels. They understand the importance of corps, and are looking at a concept called "simple corps", with greatly streamlined management. Those might be part of a betarelease, or they might just have NPC/FW corps for people to join. At the latest, players would be able to join player alliances or corps in 2013. CCP is also looking at including persistent squads, so people can play matches with an ad-hoc group."
pg. 71 |
Maken Tosch
263
|
Posted - 2012.08.02 20:51:00 -
[25] - Quote
I suggest everyone to bookmark this post in their browser and download and safe the CSM minutes for future reference in case more noobs keep asking or jump to conclusions. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.08.02 21:27:00 -
[26] - Quote
Maken Tosch wrote:Fivetimes Infinity wrote:"CCP is looking at if they could have simple DUST corps, with chat channels. They understand the importance of corps, and are looking at a concept called "simple corps", with greatly streamlined management. Those might be part of a betarelease, or they might just have NPC/FW corps for people to join. At the latest, players would be able to join player alliances or corps in 2013. CCP is also looking at including persistent squads, so people can play matches with an ad-hoc group."
pg. 71
That is the part that I am happy about, at least they have it on their radar.
The disappointing part was the "simple" part, I kind of want to be able to do the larger corp management even localized to the beta servers, such as financial director or CEO...
But as long as they include full team deploys, I will be happy! |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.02 22:00:00 -
[27] - Quote
Rasatsu wrote:http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_May_June_2012.pdf
Still think your previous FPS community were dedicated gamers? 165 pages.
A close corp friend did a lot of the writing on that one lol.
Thanks for the post, interesting info. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.02 22:02:00 -
[28] - Quote
Mind you these minutes are a bit old, alot can change at ccp development in the past months. |
Pt3D
Tronhadar Free Guard Minmatar Republic
221
|
Posted - 2012.08.02 22:27:00 -
[29] - Quote
CCP has to be TROLLING no Player Corps or Grouping at launch. I know this is a sick, sick joke. |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.02 22:39:00 -
[30] - Quote
Me and my brother have a year old, two-man Eve corp that exists solely to fund our Dust514 war effort and add incentives to join our Corp. These announcements really disappoint me to be honest. Don't misunderstand, I love CCP and understand that Dust will never really be 'complete' in the way other games are BUT I HAVE ALREADY GAVE YOU A TON OF MONEY IN ANTICIPATION OF THIS. The 'District Control' stuff not coming online until the kinks are worked out on SiSi makes total sense but not allowing me to consolidate my assets between the two platforms is lame.
This was the whole selling point for Dust, just to remind you. Lets not pretend like an additional tab under corp management is some monumental undertaking. The fluid exchange of isk and assets between Eve and Dust was the whole basis of the meta-game and don't give me that crap about Eve players having godlike wealth being detrimental to Dust. Postponing financial integration will create an issue here where there doesn't need to be one. Not allowing Dusters to impact on Sov assures a gigantic disparity in isk distribution, why pay premiums for Dusters if they have no impact on anything. Allowing Dusters to play at least some role on Sov issues assures Dusters of large boat loads of isk and will quickly equalize the financial disparity. Whereas forcing us to fight for npc payouts for two years will make us all so comparatively broke ass we will end up the pawns of the established Eve Corps.
The only way we are going to see premium payouts is going to be through player contracts. There isn't a mercenary Corp in Eve that will undock for less than a billion isk, many many many times what the best paying npc contracts pay. And that's the minimum. Not too mention that we can't even grind for easy money since we will more or less always be fighting other players with varying degrees of success. Even as things stand now in the beta it is possible to win your fight and lose money, forcing us to continue in this vein for another 2 years is preposterous.
(Also, I have my securities license and understand the mechanics of free-markets. Your forcing us into the video-game equivalent of sweat-shop labour on behalf of Faction Warfare.) |
|
Nos Faust
BurgezzE.T.F
37
|
Posted - 2012.08.02 22:43:00 -
[31] - Quote
Iron Wolf Saber wrote:Mind you these minutes are a bit old, alot can change at ccp development in the past months. That's what l'm thinking too |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.08.02 22:51:00 -
[32] - Quote
the boost of money they got from the merc packs must mean they can take more time on the project? |
Mr Funless
Seituoda Taskforce Command Caldari State
191
|
Posted - 2012.08.02 22:51:00 -
[33] - Quote
ryan valentine wrote: (Also, I have my securities license and understand the mechanics of free-markets. Your forcing us into the video-game equivalent of sweat-shop labour on behalf of Faction Warfare.)
[insert RP stuff] DUST soldiers were created to be pawns of the elite. Welcome to New Eden.
Anywho, I don't believe someone receiving contracts (DUSTers) should be making more than people giving them out (EVEers).
|
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.02 22:52:00 -
[34] - Quote
Nos Faust wrote:Iron Wolf Saber wrote:Mind you these minutes are a bit old, alot can change at ccp development in the past months. That's what l'm thinking too
Like the player bounty system?
We don't have representation on the CSM but we can present an angry mob with pitch-forks (or at the very least some reasonable suggestions and expectations). It took them almost a decade to balance the ships. Lets at least try to make a case for some degree of integration here, I believe that CCP cares about what we have to say but they aren't going to be able to hear our thoughts if were all too busy sucking their dicks. |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.02 22:55:00 -
[35] - Quote
Mr Funless wrote:ryan valentine wrote: (Also, I have my securities license and understand the mechanics of free-markets. Your forcing us into the video-game equivalent of sweat-shop labour on behalf of Faction Warfare.)
[insert RP stuff] DUST soldiers were created to be pawns of the elite. Welcome to New Eden. Anywho, I don't believe someone receiving contracts (DUSTers) should be making more than people giving them out (EVEers).
Agreed .. but my argument here isn't that we should be making more, its that there should be an incentive to contract us. Whether they are FW or Sov holding null Corps. |
Nos Faust
BurgezzE.T.F
37
|
Posted - 2012.08.02 23:17:00 -
[36] - Quote
@ryan- l'd rather give em a little more time and see what happens and where they're going in the next couple months before l fire up my torch. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.02 23:21:00 -
[37] - Quote
ryan valentine wrote:Me and my brother have a year old, two-man Eve corp that exists solely to fund our Dust514 war effort and add incentives to join our Corp. These announcements really disappoint me to be honest. Don't misunderstand, I love CCP and understand that Dust will never really be 'complete' in the way other games are BUT I HAVE ALREADY GAVE YOU A TON OF MONEY IN ANTICIPATION OF THIS.
No disrespect to you and your corp, but 2 accounts going for a year and even adding on that 2 merc packs might pay for a handful of dev hours after overhead. In their eyes, or any business owner's eyes, this is not a ton of money.
Some thoughts from 2 months or so ago are not the entirety of Dust's development cycle. If successful, Dust could be around for 5-10+ years. |
Maken Tosch
263
|
Posted - 2012.08.02 23:25:00 -
[38] - Quote
ryan valentine wrote:Me and my brother have a year old, two-man Eve corp that exists solely to fund our Dust514 war effort and add incentives to join our Corp. These announcements really disappoint me to be honest. Don't misunderstand, I love CCP and understand that Dust will never really be 'complete' in the way other games are BUT I HAVE ALREADY GAVE YOU A TON OF MONEY IN ANTICIPATION OF THIS. The 'District Control' stuff not coming online until the kinks are worked out on SiSi makes total sense but not allowing me to consolidate my assets between the two platforms is lame.
This was the whole selling point for Dust, just to remind you. Lets not pretend like an additional tab under corp management is some monumental undertaking. The fluid exchange of isk and assets between Eve and Dust was the whole basis of the meta-game and don't give me that crap about Eve players having godlike wealth being detrimental to Dust. Postponing financial integration will create an issue here where there doesn't need to be one. Not allowing Dusters to impact on Sov assures a gigantic disparity in isk distribution, why pay premiums for Dusters if they have no impact on anything. Allowing Dusters to play at least some role on Sov issues assures Dusters of large boat loads of isk and will quickly equalize the financial disparity. Whereas forcing us to fight for npc payouts for two years will make us all so comparatively broke ass we will end up the pawns of the established Eve Corps.
The only way we are going to see premium payouts is going to be through player contracts. There isn't a mercenary Corp in Eve that will undock for less than a billion isk, many many many times what the best paying npc contracts pay. And that's the minimum. Not too mention that we can't even grind for easy money since we will more or less always be fighting other players with varying degrees of success. Even as things stand now in the beta it is possible to win your fight and lose money, forcing us to continue in this vein for another 2 years is preposterous.
(Also, I have my securities license and understand the mechanics of free-markets. Your forcing us into the video-game equivalent of sweat-shop labour on behalf of Faction Warfare.)
Reponse:
Quote: "CCP is looking at if they could have simple DUST corps, with chat channels. They understand the importance of corps, and are looking at a concept called "simple corps", with greatly streamlined management. Those might be part of a betarelease, or they might just have NPC/FW corps for people to join. At the latest, players would be able to join player alliances or corps in 2013. CCP is also looking at including persistent squads, so people can play matches with an ad-hoc group."
pg. 71
Also:
Quote: The CSM asked about joining player corps in the late 2012 release. CCP said that wasn't currently on the schedule. They don't want to stick something in that would break EVE, and are worried that EVE corps with role management and voting would be too much for DUST players.
pg. 71
[...]
CCP asked CSM for feedback on DUST corporations, and what the CSM's preferred vision for them would be. The options presented were: 1) Unified corps, where DUST and EVE corps are the same thing, including allowing DUST players to be CEOs of EVE corps. 2) A special DUST division of a regular EVE corporation, where the DUST players would have some autonomy from the parent corporation. 3) Entirely separate DUST and EVE corporations but allowing contracts/alignment between them or allow DUST corps to join EVE alliances. The CSM and CCP discussed people's desire to easily manage DUST and EVE players in the future, especially moving ISK/AUR between the two if/when that is allowed. CCP has had people ask them about multiboxing DUST and EVE. Kelduum was in favor of allowing both DUST corps and allowing DUST players into EVE corps, with much limited roles and whatnot. The entire CSM said that having some sort of corporation at launch of DUST was critical, even if it wasn't the eventual ideal structure. Alekseyev: Don't punish DUST corps with the EVE corp UI.
pg. 72
|
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.02 23:27:00 -
[39] - Quote
Unit-775 wrote:Typical CSM 7 is 0.0 alliance dominated.
0.0 alliances have a two sided face, They brag like hell about how great they are, and on the other side the whine like little kids when something is threatening their 0.0 playstyle.
I hope we get our own CSM.
I think Dust will get it's own CSM.
0.0 alliances are kinda EVE's favorite though. They fight for sov, stir up drama, toy with the economy, amass tons of players.. basically keep things interesting. I'd love to see all these POS/starbase changes and I'm not even in an alliance.
I'm actually excited we'll be doing faction war first. I hope we can at least start Dust mini corps within faction though, to give unity outside faction, and be able to gather and use expensive resources. |
Maken Tosch
263
|
Posted - 2012.08.02 23:29:00 -
[40] - Quote
Rhadiem wrote:Unit-775 wrote:Typical CSM 7 is 0.0 alliance dominated.
0.0 alliances have a two sided face, They brag like hell about how great they are, and on the other side the whine like little kids when something is threatening their 0.0 playstyle.
I hope we get our own CSM.
I think Dust will get it's own CSM. 0.0 alliances are kinda EVE's favorite though. They fight for sov, stir up drama, toy with the economy, amass tons of players.. basically keep things interesting. I'd love to see all these POS/starbase changes and I'm not even in an alliance. I'm actually excited we'll be doing faction war first. I hope we can at least start Dust mini corps within faction though, to give unity outside faction, and be able to gather and use expensive resources.
This ^
Even if Dust mercs get their own CSM or their own seat in the Eve CSM, the representative of that seat(s) will more than likely be a null-sec merc player with null-sec influence which is part of the game and ok with CCP. |
|
Cpl Quartz
127
|
Posted - 2012.08.02 23:31:00 -
[41] - Quote
Iron Wolf Saber wrote:J'Jor Da'Wg wrote:I have to say, that is disappointing to me. Its like they are afriad to put DUST and EVE together. I mean, come on!
They aren't even goin to give us player corps until 2013 now, so thats giant garbage.
CCP needs to rethink this. Even if there is seleration between EVE and DUST, at least add player corps that can engage together in factional warfare or for prestige against other corps. Forget null sec for a second. Give us player corps, and let us go at esch other in high sec. Games that give players the tools to attack ofher organized groups, eveen if it isn't for territory in null sec, are fun, and attract a lasting community.
The ad hoc group system needs to come sooner than late 2012, and it needs to be able to field an entire team at once, not just a squad. This smells too much of BF3-style clans and groups, which were a pile of crap.
I think I need to write a long winded thread on this... Of course they're afraid, Nobody else has done it before!
hehe. good job ccp. |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.02 23:49:00 -
[42] - Quote
Rhadiem wrote:ryan valentine wrote:Me and my brother have a year old, two-man Eve corp that exists solely to fund our Dust514 war effort and add incentives to join our Corp. These announcements really disappoint me to be honest. Don't misunderstand, I love CCP and understand that Dust will never really be 'complete' in the way other games are BUT I HAVE ALREADY GAVE YOU A TON OF MONEY IN ANTICIPATION OF THIS. No disrespect to you and your corp, but 2 accounts going for a year and even adding on that 2 merc packs might pay for a handful of dev hours after overhead. In their eyes, or any business owner's eyes, this is not a ton of money. Some thoughts from 2 months or so ago are not the entirety of Dust's development cycle. If successful, Dust could be around for 5-10+ years.
Obviously, my sub isn't solely funding Dusts development cycle. I don't play monthly sub games because they are a sad waste of money with the exception of Eve which consistently rewards me for that monthly investment with tons of new content added regularly at no extra cost. Customer satisfaction is pretty important to any business owner, player engagement is pretty important to any video game company and CCP obviously understands that better than most companies in the gaming industry.
The point to that statement was that I spent lots of my money, so that I would be able to pay a collection of Dusters well to fight with me on behalf of my Corp. A Corp that I have worked to optimize on behalf of the Dust514 gameplay. I doubt very much that I am the only person who has invested time and money into the meta-game. So having the only feedback we have gotten thus far regarding how Dust will function at launch essentially deny any meta-game at all is a real disappointment. While I will wait to light up my torch and grab my pitchfork as well, you will have to pardon me for expressing my dismay at the news.
In New Eden, profit is King. As it stands it would make more sense for a Duster to grind npc drones with no significant financial loss than it would to pick up my Mass Driver and lob grenades at the Amarr Militia. One is pure profit, the other is at least occasional losses and consistently lower payouts because of asset loss. They will create a new care-bear scourge. Especially in light of the fact that they keep pointing out that payouts on matches will decrease and asset cost will increase.
I am seriously the only person that see's a problem here? |
Maken Tosch
263
|
Posted - 2012.08.03 00:02:00 -
[43] - Quote
@ryan
I understand what you mean, but CCP needs to be careful with this. If they implement "simple corps" (hopefully) then you would have something to work with. CCP, as noted on the CSM minutes, just doesn't want to go all the way and apply everything too quickly. Also noted is that CCP doesn't want to scare newbies with all these complex corp management tools that Eve has. I mean, how often do you run into a Guild or Clan in other first person shooters whose management system dictates director roles, CEOs, asset management, standings management, shares given to directors, etc.? Do you really want to overwhelm new players who never even touched Eve with all that stuff?
Of course, this is assuming that they might implement "simple corps" instead of the full-blown complex corp. Remember that the CSM Minutes posted here are dated back several months. A lot of things would change by now depending on our input and how it will turn out in the end.
At this point, instead of being distraught by this, you should be happy that CCP is at least trying to be careful as this is something that has implications that can affect both the Eve and DUST economies as well as sovereignty mechanics and PI. So don't blame them for being extra careful. You would no doubt do the same if you were in their shoes and you had to worry about anything going wrong that might hurt vision of Eve/Dust. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.03 00:05:00 -
[44] - Quote
ryan valentine wrote:Rhadiem wrote:ryan valentine wrote:Me and my brother have a year old, two-man Eve corp that exists solely to fund our Dust514 war effort and add incentives to join our Corp. These announcements really disappoint me to be honest. Don't misunderstand, I love CCP and understand that Dust will never really be 'complete' in the way other games are BUT I HAVE ALREADY GAVE YOU A TON OF MONEY IN ANTICIPATION OF THIS. No disrespect to you and your corp, but 2 accounts going for a year and even adding on that 2 merc packs might pay for a handful of dev hours after overhead. In their eyes, or any business owner's eyes, this is not a ton of money. Some thoughts from 2 months or so ago are not the entirety of Dust's development cycle. If successful, Dust could be around for 5-10+ years. Obviously, my sub isn't solely funding Dusts development cycle. I don't play monthly sub games because they are a sad waste of money with the exception of Eve which consistently rewards me for that monthly investment with tons of new content added regularly at no extra cost. Customer satisfaction is pretty important to any business owner, player engagement is pretty important to any video game company and CCP obviously understands that better than most companies in the gaming industry. The point to that statement was that I spent lots of my money, so that I would be able to pay a collection of Dusters well to fight with me on behalf of my Corp. A Corp that I have worked to optimize on behalf of the Dust514 gameplay. I doubt very much that I am the only person who has invested time and money into the meta-game. So having the only feedback we have gotten thus far regarding how Dust will function at launch essentially deny any meta-game at all is a real disappointment. While I will wait to light up my torch and grab my pitchfork as well, you will have to pardon me for expressing my dismay at the news. In New Eden, profit is King. As it stands it would make more sense for a Duster to grind npc drones with no significant financial loss than it would to pick up my Mass Driver and lob grenades at the Amarr Militia. One is pure profit, the other is at least occasional losses and consistently lower payouts because of asset loss. They will create a new care-bear scourge. Especially in light of the fact that they keep pointing out that payouts on matches will decrease and asset cost will increase. I am seriously the only person that see's a problem here?
Did you note that the endgame is 0.0 and corp integration? I don't think they said no.. just "be patient". FW first to learn and see how things go, then implement actual experience into 0.0 and full corp stuff. If your 2 man corp doesn't control Sov, why do you care about dust planetary control? PI? Or just for fun? |
The Polish Hammer
Doomheim
373
|
Posted - 2012.08.03 00:10:00 -
[45] - Quote
Rhadiem wrote:[quote=Unit-775] I'm actually excited we'll be doing faction war first. I hope we can at least start Dust mini corps within faction though, to give unity outside faction, and be able to gather and use expensive resources.
I just had Warhammer 40k Space Marine chapters flash through my head. Different but similar super soldiers, universally fighting for one side, but still have squabbling between themselves |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.03 00:13:00 -
[46] - Quote
The Polish Hammer wrote:Rhadiem wrote:[quote=Unit-775] I'm actually excited we'll be doing faction war first. I hope we can at least start Dust mini corps within faction though, to give unity outside faction, and be able to gather and use expensive resources. I just had Warhammer 40k Space Marine chapters flash through my head. Different but similar super soldiers, universally fighting for one side, but still have squabbling between themselves
I lol'd. Yes, probably the main reason to have mini corps asap within FW to provide options within our favorite faction. |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
|
Posted - 2012.08.03 00:31:00 -
[47] - Quote
these minutes worried me quite a bit.
even the fact that they actually discuss if players need corporations in this game or if they should run with NPC/FW corps from the beginning is at least shocking if not absolutely terrifying.
corporations (read: structures to enable teamplay) are absolutely crucial for a game like this |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.03 00:36:00 -
[48] - Quote
Just to be clear .. this isn't a 'I will rage-quit' thing.
Its a .. there is no meta-game if we can't employ Dusters through Eve Corps thing. I am heartened that the CSM argued for some degree of integration and disheartened that CCP wasn't even considering it for release. Ya'll should be as well. Even in FW it will stand to reason that their will be industrial benefits to holding Planets (they said as much in the minutes). A streamlined, Duster only Corp is not meta-game. The impact of Dusters on Sov can be field tested in FW given the recent Inferno changes. I want to assure my Corp-mates of good gear and a happy home, I want to assure my Faction (I have no issue with us beginning there) that my Corp is highly regarded by being able to pay my mates well for being awesome.
As a Duster (regardless of how elaborate or not Corp structure is) would you rather work at a loss for an npc corp or get paid a million isk per match by me? Whether those benefits can only be gained in the beginning through FW and later through null Sov makes no difference to me personally. That's all I am saying.
Simple corps doesn't solve this problem because its a Dusters on one side and Eve corps on the other deal. Why would anyone contract a Duster only Corp as the mechanics stand? If anyone can tell me a reason for an Eve Corp to pay a decent payout to a Dust corp that would be otherwise forced to fight for npc's pittance as it stands I will concede that I missed the point and happily go get some beer.
All I am arguing for here is a collective voice saying the only real option is the 'simplified corp division'. Its not an argument against Duster-only corps but some superficial integration will be necessary or else the Dusters are doomed to poverty in New Eden. Eve industrialists will hose them on asset prices, logistic support and orbital bombardment because they have no reason not to. Dusters will grind npc's because they will quickly realize fighting the faction wars (while fun) is a net loss game. If I can at least hire some Dusters and assure them of OB's, gear brought in from the affordable sources and other forms of logistical support then we go tthe beginnings of a meta-game without really ******* with the Eve economy or crashing the Sov alliances over-night and breaking New Eden.
I see the logic in caution but also realize that without a meta-game Dust is a care-bear npc grind for profit. |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.03 00:42:00 -
[49] - Quote
Actually, I am going to go get some beer anyways.
But I will be back!!!!!! |
Nos Faust
BurgezzE.T.F
37
|
Posted - 2012.08.03 01:26:00 -
[50] - Quote
l'd like to know if there has been any change since that took place months ago. l don't like the short leash and the possibility of having almost no impact in the greater scheme of things when the boots hit the field, but again it's all "hurry up and wait" at this point. |
|
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.03 01:56:00 -
[51] - Quote
I get the feeling we will find out when they move us to the test server. Fingers crossed I guess! |
Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.08.03 02:47:00 -
[52] - Quote
Personally the thing that gets my attention most and bugs me most is the "simplified corp" part for dust. I have been looking forward to corp management by new Eden standards, and yes I'm aware it will be tough. But I at least want to give it the old college try, and better for corps to start learning how to swim now in the shallow end(FW) then be thrown in the deep end(0.0) and have no clue what to do. Heck ccp could let dust corp take contracts from npc corps/faction groups (sorry but my understanding of FW is limited so I'm unable to be more specific) to start with. |
Frank Devine
ZionTCD Legacy Rising
107
|
Posted - 2012.08.03 03:48:00 -
[53] - Quote
I myself cant wait for what it will become. Thank you CCP |
DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.08.03 04:13:00 -
[54] - Quote
I can wait for full on clan support, in this game but grouping is a most. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.03 06:02:00 -
[55] - Quote
Now everyone should remember that hose minutes are from may that's 2 months ago and a lot things could have changed for dust in that time.
edit: Or June depending how you look at things. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.03 07:36:00 -
[56] - Quote
ryan valentine wrote:Just to be clear .. this isn't a 'I will rage-quit' thing.
Its a .. there is no meta-game if we can't employ Dusters through Eve Corps thing. I am heartened that the CSM argued for some degree of integration and disheartened that CCP wasn't even considering it for release. Ya'll should be as well. Even in FW it will stand to reason that their will be industrial benefits to holding Planets (they said as much in the minutes). A streamlined, Duster only Corp is not meta-game. The impact of Dusters on Sov can be field tested in FW given the recent Inferno changes. I want to assure my Corp-mates of good gear and a happy home, I want to assure my Faction (I have no issue with us beginning there) that my Corp is highly regarded by being able to pay my mates well for being awesome.
As a Duster (regardless of how elaborate or not Corp structure is) would you rather work at a loss for an npc corp or get paid a million isk per match by me? Whether those benefits can only be gained in the beginning through FW and later through null Sov makes no difference to me personally. That's all I am saying.
Simple corps doesn't solve this problem because its a Dusters on one side and Eve corps on the other deal. Why would anyone contract a Duster only Corp as the mechanics stand? If anyone can tell me a reason for an Eve Corp to pay a decent payout to a Dust corp that would be otherwise forced to fight for npc's pittance as it stands I will concede that I missed the point and happily go get some beer.
All I am arguing for here is a collective voice saying the only real option is the 'simplified corp division'. Its not an argument against Duster-only corps but some superficial integration will be necessary or else the Dusters are doomed to poverty in New Eden. Eve industrialists will hose them on asset prices, logistic support and orbital bombardment because they have no reason not to. Dusters will grind npc's because they will quickly realize fighting the faction wars (while fun) is a net loss game. If I can at least hire some Dusters and assure them of OB's, gear brought in from the affordable sources and other forms of logistical support then we go tthe beginnings of a meta-game without really ******* with the Eve economy or crashing the Sov alliances over-night and breaking New Eden.
I see the logic in caution but also realize that without a meta-game Dust is a care-bear npc grind for profit.
I'm pretty sure the end-game vision is not a care-bear NPC faction war game. But if you have EVE ISK burning a hole in your pocket, I'm sure I could come up with a nice scam for you to accept. ;)
|
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.08.03 09:32:00 -
[57] - Quote
ryan valentine wrote:In New Eden, profit is King. As it stands it would make more sense for a Duster to grind npc drones with no significant financial loss than it would to pick up my Mass Driver and lob grenades at the Amarr Militia. One is pure profit, the other is at least occasional losses and consistently lower payouts because of asset loss. They will create a new care-bear scourge. Especially in light of the fact that they keep pointing out that payouts on matches will decrease and asset cost will increase.
I am seriously the only person that see's a problem here? Mining in a rokh is also pure profit with no loss ever. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.08.03 13:06:00 -
[58] - Quote
I Derped and made a post like this, Bumping this thread
Also this: My personal opinion is to implement full corp options "corps with role management and voting would be too much for DUST players" I say Nay give me eve in my console fps game. CCP if some of these dust corps/clans are so into it they have websites fourms of there own and such I dont think it would be too much. However an option to make simple corps does need to exist for the not so hardcore player just to play with friends. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.08.03 13:13:00 -
[59] - Quote
Anyway, i dont see why CCP is afraid of the EVE corp tool. After all, Dust won't probably have anything at release that will justify having director roles and such. 0.0 will only come in 2013 and i think until then it's more or less pointless.
But, they still should offer some of those complex corp options. Maybe something to define Squad leaders when playing a corp contract. VERY IMPORTANT : a "message all corp member" option. Something that every corp guy will see when logging in. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.03 13:21:00 -
[60] - Quote
CCP taking it slow and want to get it right
If they **** up DUST it could **** up EVE
Aslong as grouping is in and the ability to form a corp im okay with it
|
|
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.08.03 13:27:00 -
[61] - Quote
J'Jor Da'Wg wrote:
The ad hoc group system needs to come sooner than late 2012, and it needs to be able to field an entire team at once, not just a squad. This smells too much of BF3-style clans and groups, which were a pile of crap.
agreed |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.03 16:45:00 -
[62] - Quote
Rasatsu wrote:ryan valentine wrote:In New Eden, profit is King. As it stands it would make more sense for a Duster to grind npc drones with no significant financial loss than it would to pick up my Mass Driver and lob grenades at the Amarr Militia. One is pure profit, the other is at least occasional losses and consistently lower payouts because of asset loss. They will create a new care-bear scourge. Especially in light of the fact that they keep pointing out that payouts on matches will decrease and asset cost will increase.
I am seriously the only person that see's a problem here? Mining in a rokh is also pure profit with no loss ever.
Kinda my whole point. |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.03 16:47:00 -
[63] - Quote
Rhadiem wrote:ryan valentine wrote:Just to be clear .. this isn't a 'I will rage-quit' thing.
Its a .. there is no meta-game if we can't employ Dusters through Eve Corps thing. I am heartened that the CSM argued for some degree of integration and disheartened that CCP wasn't even considering it for release. Ya'll should be as well. Even in FW it will stand to reason that their will be industrial benefits to holding Planets (they said as much in the minutes). A streamlined, Duster only Corp is not meta-game. The impact of Dusters on Sov can be field tested in FW given the recent Inferno changes. I want to assure my Corp-mates of good gear and a happy home, I want to assure my Faction (I have no issue with us beginning there) that my Corp is highly regarded by being able to pay my mates well for being awesome.
As a Duster (regardless of how elaborate or not Corp structure is) would you rather work at a loss for an npc corp or get paid a million isk per match by me? Whether those benefits can only be gained in the beginning through FW and later through null Sov makes no difference to me personally. That's all I am saying.
Simple corps doesn't solve this problem because its a Dusters on one side and Eve corps on the other deal. Why would anyone contract a Duster only Corp as the mechanics stand? If anyone can tell me a reason for an Eve Corp to pay a decent payout to a Dust corp that would be otherwise forced to fight for npc's pittance as it stands I will concede that I missed the point and happily go get some beer.
All I am arguing for here is a collective voice saying the only real option is the 'simplified corp division'. Its not an argument against Duster-only corps but some superficial integration will be necessary or else the Dusters are doomed to poverty in New Eden. Eve industrialists will hose them on asset prices, logistic support and orbital bombardment because they have no reason not to. Dusters will grind npc's because they will quickly realize fighting the faction wars (while fun) is a net loss game. If I can at least hire some Dusters and assure them of OB's, gear brought in from the affordable sources and other forms of logistical support then we go tthe beginnings of a meta-game without really ******* with the Eve economy or crashing the Sov alliances over-night and breaking New Eden.
I see the logic in caution but also realize that without a meta-game Dust is a care-bear npc grind for profit. I'm pretty sure the end-game vision is not a care-bear NPC faction war game. But if you have EVE ISK burning a hole in your pocket, I'm sure I could come up with a nice scam for you to accept. ;)
Condescension duly noted. Seriously, if you can see all the angles maybe just answer the question in the post? Why contract a Duster as the mechanics stand? |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.03 16:55:00 -
[64] - Quote
carl von oppenheimer wrote:Now everyone should remember that hose minutes are from may that's 2 months ago and a lot things could have changed for dust in that time.
edit: Or June depending how you look at things.
Ya'll keep saying this, have you read something I haven't? As far as I know (and I will contentedly accept correction) this is the first information we have received on what the Devs envision for Dust at launch and to be frank I doubt very much that has changed much over a two month period. Gun-balance can change a lot in two months, vehicle balance can change a lot in two months but no actually, the whole of a games development arc can't.
When Eve launched you could start your own Corp at launch. You could hold Sov at launch. A Dust Corp will be simpler in structure than an Eve Corp anyway, why would we need Starbase Managers for instance? Console players are not all a collection of retards and the inference that we are all too stupid to understand is offensive and frankly ridiculous. |
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
|
Posted - 2012.08.03 16:59:00 -
[65] - Quote
If there is no direct implementation of Dust planned for launch then why was it brought up at the CSM meeting at all? CCP has told Eve players more about dust than the people testing dust.
So far the excuses I have heard in support of this frankly minimal rollout are:
1: It might break Eve.... uh I don't think so. The amount of isk it will take to fund a merc corp is negligible and would have a real hard time impacting even the lowliest of Eve Corps.
2: CCP feels newbies will be overwhelmed. What?! First of all, way to insult the intelligence of the player base right off the bat. I know I am. Second, since when has CCP ever cared about people immediately understanding anything? The Eve tutorial teaches you just enough to get your ass blown up by pirates. It doesn't teach you about corp management or virtually any of the intricacies of the game. Why should Dust be any different? Is CCP, Sony, and the CSM saying that console players are stupid?
I have read thread after thread by the MAG and CoD players talking about how they can't wait to get involved in hopefully shaking up Eve. The game itself is not good enough on it's own to make them stick around if they can't taste the salty tears of real players.
I am a little tired of hearing that Dust is somehow going to break the Eve economy. I know CCP has an economist, but then I am pretty sure the government of Greece does too. CCP allowed the Goonswarm to try and break the Eve economy during the burn Jita event. They was a tiny rumble in the Eve economy and in the end it actually helped overall. Burn Jita involved trillions of ISK and would be a far larger impact than Dust mercenaries.
I am with Valentine and the others on this one. The less integration there is, the poorer the experience will be for the players of both Dust and Eve. People can only have a carrot dangled in front of their faces for so long before they walk away. FW is not enough to keep them around because it has no real impact on Eve players. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.03 17:04:00 -
[66] - Quote
kbm, aim assist, and no clan support.
original mechanics by far... wtg |
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
|
Posted - 2012.08.03 17:10:00 -
[67] - Quote
TEBOW BAGGINS wrote:kbm, aim assist, and no clan support.
original mechanics by far... wtg
Kinda makes all those clan recruitment threads in general useless huh? |
mandrill the red
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.08.03 17:11:00 -
[68] - Quote
posted my opinion of the Dust Session here: https://forums.dust514.com/default.aspx?g=posts&m=232811#post232811
The social tools should have been in the beta from the beginning, their lack makes me question whether CCP really understands the world they've created at a social level and not just at a technical level.
|
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
|
Posted - 2012.08.03 17:16:00 -
[69] - Quote
Great point. I mean if people don't even want to test the beta anymore because they still can't team up, what hope does Dust have after release if corps and clan support are not active right away? |
Khal Photo
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.08.03 17:21:00 -
[70] - Quote
Boss Dirge wrote: 2: CCP feels newbies will be overwhelmed. What?! First of all, way to insult the intelligence of the player base right off the bat. I know I am. Second, since when has CCP ever cared about people immediately understanding anything? The Eve tutorial teaches you just enough to get your ass blown up by pirates. It doesn't teach you about corp management or virtually any of the intricacies of the game. Why should Dust be any different? Is CCP, Sony, and the CSM saying that console players are stupid?
I have never played eve, but It's hard to believe that new player would not be able to learn EVE corp management. While it may take sometime to learn it, that usually adds to the fun of the game for some people. If it becomes to hard what is stopping players from joining other corps more than likely created by eve players playing dust? (Since you have many EVE players playing Dust just look at the many threads giving tips to DUST players about EVE politics and such.) If there afraid that the PS3 would not be able to handle it than they should say so instead of making it a learning curve issue.
Hopefully they will work it out that this comes out sooner rather than later (as long as it is working properly of course). |
|
mandrill the red
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.08.03 17:22:00 -
[71] - Quote
EnglishSnake wrote:CCP taking it slow and want to get it right
If they **** up DUST it could **** up EVE
Aslong as grouping is in and the ability to form a corp im okay with it
I'm all for taking it slow and getting it right too, but the lack of grouping or Dusters being able to create corporations is simply wrong. That is not 'getting it right' that is getting it so wrong it has the potential to be game breaking.
|
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.03 17:24:00 -
[72] - Quote
Khal Photo wrote:It's hard to believe that new player would not be able understand EVE corp management.
I have played eve for four years. I have managed corps in high sec, null sec, and wormholes. I have been doing corp management for 3 of the 4 years I have played eve.
I do not understand Eves corp management system.
So yea, new players to DUST will certainly NOT understand the corp management system. |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.03 17:31:00 -
[73] - Quote
Traynor Youngs wrote:Khal Photo wrote:It's hard to believe that new player would not be able understand EVE corp management. I have played eve for four years. I have managed corps in high sec, null sec, and wormholes. I have been doing corp management for 3 of the 4 years I have played eve. I do not understand Eves corp management system. So yea, new players to DUST will certainly NOT understand the corp management system.
If you have managed to run Corps through every permutation of the Eve universe without understanding the UI you're actually arguing that it is a relatively simple thing to use.
Dust Corps require the following to function at launch:
1. Director Role 2. Asset access permissions 3. Wallet access permissions 4. Squads (if you want to get a little fancy)
Honestly, what else do you require? |
Mr Funless
Seituoda Taskforce Command Caldari State
191
|
Posted - 2012.08.03 17:34:00 -
[74] - Quote
I really wouldn't want a DUSTer to have EVE wallet/assets access or a director role. That's a great way of some random console kiddy messing up a corp with trillions of assets. |
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
|
Posted - 2012.08.03 17:36:00 -
[75] - Quote
Traynor Youngs wrote:Khal Photo wrote:It's hard to believe that new player would not be able understand EVE corp management. I have played eve for four years. I have managed corps in high sec, null sec, and wormholes. I have been doing corp management for 3 of the 4 years I have played eve. I do not understand Eves corp management system. So yea, new players to DUST will certainly NOT understand the corp management system.
And I am saying it doesn't matter if they understand it or not. If you have played as a corp manager for 3 years and you still don't understand it all that says something right there. First of all you didn't just give up and quit trying. Second, you learned it through trial and error (and likely a little friendly advice), with your big giant human brain. Third, the basic mechanics of corp management must be straightforward enough(they are because I play eve too and help run a corp) to at least get the job done. Fourth, the in depth aspects of corp management are only there to be used if you want to put the time into it. It will make your corp more profitable but it is not strictly necessary for the successful maintenance of a corporation.
I think the fundamental aspects of corporation management are extremely simple (even for a console player who are apparently ********), and there is no reason why they should not be implemented at launch. If the console players are just in it for the pew pew then fine, don't go heavy into your corp management. That's at least a choice we can make rather than having CCP just tell us we aren't ready for it.
|
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.03 17:37:00 -
[76] - Quote
Mr Funless wrote:I really wouldn't want a DUSTer to have EVE wallet/assets access or a director role. That's a great way of some random console kiddy messing up a corp with trillions of assets.
Then don't give it to them, how is that any different from a newly hired pilot in Eve? Its a freaking box you either check or don't. Anyway, my meaning was that a Duster Corp, run from the console doesn't require more than that, at least at launch. |
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
|
Posted - 2012.08.03 17:38:00 -
[77] - Quote
Mr Funless wrote:I really wouldn't want a DUSTer to have EVE wallet/assets access or a director role. That's a great way of some random console kiddy messing up a corp with trillions of assets.
That's pretty simple then, don't give it to them. |
Khal Photo
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.08.03 17:39:00 -
[78] - Quote
Traynor Youngs wrote:Khal Photo wrote:It's hard to believe that new player would not be able understand EVE corp management. I have played eve for four years. I have managed corps in high sec, null sec, and wormholes. I have been doing corp management for 3 of the 4 years I have played eve. I do not understand Eves corp management system. So yea, new players to DUST will certainly NOT understand the corp management system.
I meant to say learn EVE corp Management.
|
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
|
Posted - 2012.08.03 17:40:00 -
[79] - Quote
I am sure none of those military contractors like Blackwater ever did any paperwork. They just ran around shooting at people and kind of guessed at the amount of money they should charge. |
Mr Funless
Seituoda Taskforce Command Caldari State
191
|
Posted - 2012.08.03 17:44:00 -
[80] - Quote
ryan valentine wrote:[quote=Mr Funless]Anyway, my meaning was that a Duster Corp, run from the console doesn't require more than that, at least at launch.
Well that makes more sense then.
Having EVEs corp management UI in a clean console format is a daunting task itself.
If EVE/DUST really are going to share corps eventually, imo the roles should be split. On the EVE side, DUST section should have
1. a separate corp wallet 2. separate director roles (can't touch anything in EVE)
This way a DUSTer can't screw up an EVE corp. |
|
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
|
Posted - 2012.08.03 17:46:00 -
[81] - Quote
Mr Funless wrote:ryan valentine wrote:[quote=Mr Funless]Anyway, my meaning was that a Duster Corp, run from the console doesn't require more than that, at least at launch. Well that makes more sense then. Having EVEs corp management UI in a clean console format is a daunting task itself. If EVE/DUST really are going to share corps eventually, imo the roles should be split. On the EVE side, DUST section should have 1. a separate corp wallet 2. separate director roles (can't touch anything in EVE) This way a DUSTer can't screw up an EVE corp.
And if CCP hasn't thought of this already then all hope is lost. |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.03 17:52:00 -
[82] - Quote
Mr Funless wrote:ryan valentine wrote:[quote=Mr Funless]Anyway, my meaning was that a Duster Corp, run from the console doesn't require more than that, at least at launch. Well that makes more sense then. Having EVEs corp management UI in a clean console format is a daunting task itself. If EVE/DUST really are going to share corps eventually, imo the roles should be split. On the EVE side, DUST section should have 1. a separate corp wallet 2. separate director roles (can't touch anything in EVE) This way a DUSTer can't screw up an EVE corp.
This was what I meant down-thread regarding a simplified Corp Division (with an accompanying Wallet Division). I apologize if I came off a bit harshly there .. kinda feel like I am running at a wall. Should get some more coffee in me. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.08.03 18:29:00 -
[83] - Quote
After reading the entire document, I can say that there are a few places that I have concerns.
1. Corps. They need to be in, in full force, from launch. If that is technically unfeasible, then launch should be pushed back. There is absolutely NO reason why there should not be very very robust social/group tools in DUST from day 1.
2. Market interaction. I understand that balancing the costs means that some drop suits would cost as much or more than Eve frigates and that seems kind of silly when looked at logically. The converse is that the average Eve player has a couple of BILLION isk laying around at any given time (in either liquid or real assets) and can go out and spend a few hours running missions in empire and raise a couple hundred million in short order. This presents a problem. There are two possible solutions, make Dust gear as expensive as Eve ships (thus creating the silly situation where an assault rifle costs as much as a frigate or cruiser) or tax the crap out of money moving from eve to dust (thus restricting the market interaction between the games). I believe that any arbitrary rules that restrict gameplay are bad. But it would also be bad for Eve players to gentrify DUST such that its unplayable if you don't have an Eve patron. I don't have an easy solution for this problem. Perhaps I will start a new thread to discuss the implications of various solutions.
3. Lack of an interaction between DUST and Planetary Interaction in Eve. THe only way that planets make money (the driving force in Eve) is through PI, if DUST cannot affect PI, then it cannot affect the bottom line, and DUST will be ultimately a side mini metagame for Eve players. Trying to bandage this by having DUST 0.0 combat be "additive" to Sov warfare is poor design.
These are especially troubling concerns because I had thought that they would have been ironed out by now. We are likely one more beta build away from launch and some of the most important things that set DUST apart from other FPS games are going to go live with lackluster versions of what they should be.
I understand that CCP are able and willing to take the long view and iterate going forward after launch, I would simply prefer a more focused and streamlined launch of a product that is dead center where CCP aimed at it being, instead of the typical "Jesus Feature" to be iterated further |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.03 19:26:00 -
[84] - Quote
ryan valentine wrote:
When Eve launched you could start your own Corp at launch. You could hold Sov at launch. A Dust Corp will be simpler in structure than an Eve Corp anyway, why would we need Starbase Managers for instance? Console players are not all a collection of retards and the inference that we are all too stupid to understand is offensive and frankly ridiculous.
What I mean is that CCP might still change their mind about the matter before launch and no EvE didn't had alliances from the beginning, we didn't had null sec either or sovereignty for that matter, we also didn't had capital ships or mining vessels and a battleship was something to drool over back then.
We need a corp interaction with EvE even if it would work as nothing more then having public a chat channel in EvE but it would be at least something. |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.03 19:37:00 -
[85] - Quote
Traynor Youngs wrote:After reading the entire document, I can say that there are a few places that I have concerns.
1. Corps. They need to be in, in full force, from launch. If that is technically unfeasible, then launch should be pushed back. There is absolutely NO reason why there should not be very very robust social/group tools in DUST from day 1.
2. Market interaction. I understand that balancing the costs means that some drop suits would cost as much or more than Eve frigates and that seems kind of silly when looked at logically. The converse is that the average Eve player has a couple of BILLION isk laying around at any given time (in either liquid or real assets) and can go out and spend a few hours running missions in empire and raise a couple hundred million in short order. This presents a problem. There are two possible solutions, make Dust gear as expensive as Eve ships (thus creating the silly situation where an assault rifle costs as much as a frigate or cruiser) or tax the crap out of money moving from eve to dust (thus restricting the market interaction between the games). I believe that any arbitrary rules that restrict gameplay are bad. But it would also be bad for Eve players to gentrify DUST such that its unplayable if you don't have an Eve patron. I don't have an easy solution for this problem. Perhaps I will start a new thread to discuss the implications of various solutions.
3. Lack of an interaction between DUST and Planetary Interaction in Eve. THe only way that planets make money (the driving force in Eve) is through PI, if DUST cannot affect PI, then it cannot affect the bottom line, and DUST will be ultimately a side mini metagame for Eve players. Trying to bandage this by having DUST 0.0 combat be "additive" to Sov warfare is poor design.
These are especially troubling concerns because I had thought that they would have been ironed out by now. We are likely one more beta build away from launch and some of the most important things that set DUST apart from other FPS games are going to go live with lackluster versions of what they should be.
I understand that CCP are able and willing to take the long view and iterate going forward after launch, I would simply prefer a more focused and streamlined launch of a product that is dead center where CCP aimed at it being, instead of the typical "Jesus Feature" to be iterated further
I am with you on 1. and 3. but I disagree a bit regarding your points on market interaction. While a dropsuit costing as much a frigate is a bit of a logic hole, is it really a gameplay problem? If you can afford it, if the price points are in keeping with what a Duster is earning then does it really matter? If a dropsuit is comparatively worthless then there is no reason for Eve industrialists to produce any of our gear. If a stack of 20 fetches the same price as a single frigate then competition between industrialists will keep the market flush and the gear affordable. If our gear is cheap and worthless we will be buying from npc sources forever. Also, if our most expensive gear costs as much as the cheapest stuff in Eve that doesn't really even seem that illogical to me.
A new Eve player requires a 'patron' in the form of an established Corp .. I have no problem with that being true for Dusters or fledgling Duster-only Corps as well.
|
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.03 19:41:00 -
[86] - Quote
carl von oppenheimer wrote:ryan valentine wrote:
When Eve launched you could start your own Corp at launch. You could hold Sov at launch. A Dust Corp will be simpler in structure than an Eve Corp anyway, why would we need Starbase Managers for instance? Console players are not all a collection of retards and the inference that we are all too stupid to understand is offensive and frankly ridiculous.
What I mean is that CCP might still change their mind about the matter before launch and no EvE didn't had alliances from the beginning, we didn't had null sec either or sovereignty for that matter, we also didn't had capital ships or mining vessels and a battleship was something to drool over back then. We need a corp interaction with EvE even if it would work as nothing more then having public a chat channel in EvE but it would be at least something.
My mistake .. I was reading back through the history of the Eve expansions on wiki and it seemed to imply that Sov wars broke out pretty quickly. Apologies for the misinformation. I am guessing then, that the Corp management UI was also relatively simple back then as well? I feel the arguments regarding the UI are a bit disingenuous since it has evolved into 'Empire Management' over the years, which is understandably more complex than running a simple player organization. |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.03 21:29:00 -
[87] - Quote
I am keeping this on the main page. |
Maken Tosch
263
|
Posted - 2012.08.03 21:57:00 -
[88] - Quote
ryan valentine wrote:carl von oppenheimer wrote:ryan valentine wrote:
When Eve launched you could start your own Corp at launch. You could hold Sov at launch. A Dust Corp will be simpler in structure than an Eve Corp anyway, why would we need Starbase Managers for instance? Console players are not all a collection of retards and the inference that we are all too stupid to understand is offensive and frankly ridiculous.
What I mean is that CCP might still change their mind about the matter before launch and no EvE didn't had alliances from the beginning, we didn't had null sec either or sovereignty for that matter, we also didn't had capital ships or mining vessels and a battleship was something to drool over back then. We need a corp interaction with EvE even if it would work as nothing more then having public a chat channel in EvE but it would be at least something. My mistake .. I was reading back through the history of the Eve expansions on wiki and it seemed to imply that Sov wars broke out pretty quickly. Apologies for the misinformation. I am guessing then, that the Corp management UI was also relatively simple back then as well? I feel the arguments regarding the UI are a bit disingenuous since it has evolved into 'Empire Management' over the years, which is understandably more complex than running a simple player organization.
Carl is right about how Eve was back then. And yes, Eve was far less complicated back then as it was today. It took Eve some time to get really complicated because CCP was trying to mitigate code errors (which still exist to this day) that could result in an exploit.
One case in point was the starbase (POS) management system. A few years ago, CCP found out that a number of players were using an exploit that was basically a quirk in the mechanics that allowed POS users to produce more materials out of nothing. CCP then began a campaign called "UNHOLY RAGE" in which all starbases that have been found to be using such exploit were destroyed instantly. The owners of said starbases were found guilty of using the exploit.
There were also some glitches that plenty of experienced corp managers already know about that took a while to fix.
How I interpreted the CSM Minutes is not that CCP wants to just stick to "simple corps" forever. I figure that maybe CCP is just taking it slow and introduce the rest of the complicated management tools later on once everything is settled.
And yes, Sovereignty as it is in Eve did not exist until the Dominion Expansion. Up until then, sovereignty was determined more by the placement of POS structures rather than by some TCU (Territorial Control Unit). This resulted in the use of what many alliances call Dik Stars because such POS structures were placed and fitted for maximum resistance and have no purpose being there other than to create a distraction. Think of them as SPAM on steroids. That changed when the new sovereignty mechanics came in which added to the complexity of the management of territories.
As you can see, corp management in Eve had to take baby steps.
Also, let us not forget that these CSM minutes are old by several months. That means even the core mechanics will change. And yes, even the core mechanics can be adjusted. They are not something CCP just makes and forgets about it. They fix it and improve it when needed. Therefore, I can anticipate that corp management will be made complicated as demand for such features grow and as CCP sees that the economy and game is ready for these "complex" tools. They are simply learning from their past experience with Eve.
In other words, just be patient. It took Eve Online 9 years to get to where it is now and even then it is still not finished. In fact, CCP referred to Eve as being on permanent beta. Don't expect Dust to be complete and full on day one.
PS: I'm less concerned about newbies understanding corp management, but I am hugely concerned about seeing mistakes pop up if everything was thrown in at once. CCP tried that once and look where that got them. |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.03 22:06:00 -
[89] - Quote
I agree Tosch .. entirely. It is my hope that since the Corp tab is there on our menu they have realized what a mistake it would be to give us nothing. As I said it was dismaying to hear that they weren't even considering it as recently as two months ago.
What are your thoughts on Dusters having no impact at all on Sov (even within the FW systems which has no real impact on the player alliances)? I think that's bs myself. |
Maken Tosch
263
|
Posted - 2012.08.03 23:08:00 -
[90] - Quote
ryan valentine wrote:I agree Tosch .. entirely. It is my hope that since the Corp tab is there on our menu they have realized what a mistake it would be to give us nothing. As I said it was dismaying to hear that they weren't even considering it as recently as two months ago.
What are your thoughts on Dusters having no impact at all on Sov (even within the FW systems which has no real impact on the player alliances)? I think that's bs myself.
On sovereignty? Well, I'm not surprised that CCP is not adding this first. Sovereignty is quite tricky to balance.
You have to consider that most alliances don't look at planets as important assets to defend because they are currently not needed to gain sovereignty in the system. They are seen as nothing more than a passive source of income or a secondary source fuel for POS structures. Such fuel can already be bought in Jita and shipped to 0.0 via secure cyno routes with escorts. This is why null-sec alliances don't see planets as important to conquer. The players living in high-sec space harvesting said resources are already doing that for them. It's just a matter shipping which can be cheaper and faster.
And this is just regarding planetary interaction.
If planets will be required to control sovereignty in null-sec, this would have to be very careful. Every star system on average has about 3-4 planets and there are well over thousands of null-sec systems. Will CCP require conquest of every planet per system or just a set percentage of planets per system to gain sovereignty in addition dealing with TCUs and SBUs that Eve has? What about the systems that are already claimed? If conquering a planet in a system is needed to retain sovereignty, that would make every system vulnerable to attack while the alliance has to scramble to hire new mercs to take those planets and retain sovereignty. And considering that DUST will not have that many players at first, the pool of available mercs will be small while demand shoots through the roof like a Skyfire Cannon shooting at a Moros. It would be just like a labor shortage. Until enough Dust players join, null-sec alliances will have a tough time finding needed help. Not to mention the fact that a Dust corp might switch sides if the enemy pays them better.
What about time zones? Not everyone wakes up at the time. And with the limited number of players at launch, finding help that is awake at the moment will be extremely tough unless console players truly hold up to the stereotype that they can stay up day and night all jacked up with 5-Hour Energy and Red Bull.
Eve Online's population was a lot smaller back then. It was unheard of to see 100,000 players join Eve. They are now at about 400,000-500,000 players and counting.
Until we have enough Dust players, null-sec alliances will be screwed if Dust is allowed to impact sovereignty on day one.
...
But then again, that would also be funny. I like to see what would happen and how panicky the power blocs get when they can't find enough help from Dust.
But again, we have to consider possible exploits and bugs that could emerge if CCP were to implement it on day one.
Now, I could be wrong and we might see a flood of players ranging in the hundreds of thousands coming to Dust who never heard of Eve Online. Even then, CCP has to make sure the mechanics don't bring in any bugs that can be exploited and thus damage the economy. As you can see, the economy is also an important factor to consider.
I know, I'm bummed out too that Dust won't get to affect sovereignty warfare this year (but later on). But I'm at least glad that CCP is being careful first.
As for faction warfare, that alone in Eve Online is already effecting the boundaries of the four npc empires. That was the whole point of the Inferno Expansion because FW players wanted their effort to have a meaningful impact on their territory. And since low-sec is effected by FW players as well, we should at least see our impact made to low-sec dwellers. |
|
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
|
Posted - 2012.08.04 02:51:00 -
[91] - Quote
Nothing ventured, nothing gained. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.04 06:19:00 -
[92] - Quote
As for sovereignty in the beginning it was dictated by having POS in system moons and fuelling all of those was a gruelling experience. A d i c k star was an invention of goons where you filled the tower as much E-war (ecm) as you possibly could to impede the attacker. Resist star is a tower filled with resist amplifiers so that the tower has over 90% resists across the board. Death star is one filled with maximum amount of weaponry for opponent to bring large enough ships that cannot escape when you hot drop them.
Each of these designs fill a one purpose to make attacker spend as much time as possible or to commit as much resources as possible which in turn makes possible attackers to look else where. With old sov d i c k & resists stars were a king because you had to grind those towers for hours which was quite suitable deterrent for any but the strongest attacker.
Remember that before dominion capital, let alone super capitals were a rare thing (super have always e-war immunity, regular cap only in siege/triage mode).
Unholy rage was campaign against mining bots that were banned by the thousands. T20 incident was case where you started the moon drill and the storage silos still kept filling up even if they were off line ... This bug was there for a long time but "omerta" kept the collective mouths shut, lest the CCP would find out; until CCP did and fixed the exploit.
These days CCP has "plex for snitches" which rewards those who reveal exploits for CCP with plex(es) (game time = 500mil ISK).
Edit: One system in EvE can have a many as 120 moons, also old sovereignty had what was called "a capital system" where you had to had a sovereignty from all of the near by systems to claim the station in system as stations ownership was required to claim sovereignty of a system with a station. |
mandrill the red
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.08.04 09:08:00 -
[93] - Quote
carl von oppenheimer wrote:ryan valentine wrote:
When Eve launched you could start your own Corp at launch. You could hold Sov at launch. A Dust Corp will be simpler in structure than an Eve Corp anyway, why would we need Starbase Managers for instance? Console players are not all a collection of retards and the inference that we are all too stupid to understand is offensive and frankly ridiculous.
What I mean is that CCP might still change their mind about the matter before launch and no EvE didn't had alliances from the beginning, we didn't had null sec either or sovereignty for that matter, we also didn't had capital ships or mining vessels and a battleship was something to drool over back then. We need a corp interaction with EvE even if it would work as nothing more then having public a chat channel in EvE but it would be at least something.
EVE still doesn't have dedicated mechanics for Alliances. As I understand it the current Alliance mechanics are simply the corporation mechanics applied one level up the hierarchy. They do the job, but badly. |
zerkin gerend
Villore Sec Ops Gallente Federation
67
|
Posted - 2012.08.04 09:33:00 -
[94] - Quote
can i get a tl dr
|
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.04 17:30:00 -
[95] - Quote
Thanks for clearing that Oppenheimer .. now that you mention it I remember reading on the forums about the butt-pain caused by the old sov system. I still think it's total horse-shyte that our actions as Dusters have no impact on Sov whatsoever .. I feel thoroughly deceived by CCP's whole One Universe One War thing. This is very much two wars to my view, no matter how well the ground pounders do it changes nothing in the overall landscape and right now in Eve Pl (while an easy, passive income) is the least profitable undertaking in the game. Will the null sec Alliances care if you control all the planets in one of their systems? Why should they?
And ya, I understand the need for caution in implementation but seriously, if we are all starting in FW what really stands to be lost? I moved back from Null when Inferno launched because it seemed pretty obvious that that's where Dust would be happening. In FW as it currently stands the Sov alignment of a system is a minor inconvenience to the opposing side. No alliances will fall, no player corps with years of investment will be run out of their homes. Also, everyone there hates the plex system of turning a system and wants the mechanic overhauled anyway.
There will be two wars in New Eden, one on the ground and one in space and the two will have only superficial connection with no real impact on each other. As they currently envision the mechanics we have no impact on Eve Pl income, on FW Sov and we can't handle OB or logistics in house. I believe I speak for us all when I say *YAWN*
|
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.04 17:44:00 -
[96] - Quote
I think the problem is that no one has figured on how tie dust with eve sov and then roll it back in the worst case scenario. As for PI it's the only way to produce POS fuel but problem is that it can be done on any planet with same costs, only difference is taxes from NPC custom offices and planet yield.
Now making your own POS fuel saves you a lot of money, yes, but the cost of moving your stuff somewhere else is just too small (bout 30-50mil in all depending) to be bothered if some dusters happen to take over your planet. This issue has to be addressed because as it is the situation now is like: Dusters take planet and ... what ? Raise taxes ? force you to take some other planet ? Would you even care if it was your planet ? If the planets would have some meaning in Eve, something that would make you feel that "this is my planet, my corps planet, my alliance planet" things would be very different.
I don't know we need some creative thinking for this and dust needs to be put as permanent part of PI somehow.
Or perhaps we would first need to transform PI on EvE side to something that is more then just "something you have to do to keep your POS running". |
Maken Tosch
263
|
Posted - 2012.08.04 17:52:00 -
[97] - Quote
@Ryan
Don't get CCP wrong. They want full interaction between both games. It's just that they want to do it slowly. If you read the CSM Minutes, you will see that they intend to include null-sec interaction later on. They are just doing it in steps. They have always done this with Eve Online for years and they will surely do the same thing to Dust. Let's also not forget that CCP is a small company and they don't have vast resources like Infinity Ward, EA Games, Epic Games, Blizzard, etc. to get everything done all at once. |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.04 17:59:00 -
[98] - Quote
To be honest, I always sort of thought the current Pl mechanics were a place-holder for the coming Dust mechanics, wishful thinking I guess. Does anyone in Eve really rely on Pl for their income? On the forums no one seems to feel Pl is a source of scads of filthy lucre but then I have never tried it. Do you think there would be out-cry if it was given over to the Dusters? To me that seems like the logical step or else the Dusters will be reliant on the Eve corps for EVERYTHING. Might not be a factor in Sov but it would at least give the Dusters control of a resource (logical control since its planetary) and a bargaining chip in relation to the Eve corps and industrialists.
I may jump over to the Eve forums and ask if they would all rage-quit if they lost access to Pl accept through Dust assets. Would that be an NDA violation? |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.04 18:06:00 -
[99] - Quote
@Tosch
I agree and am thinking in relation to FW here primarily because it has no bearing on Null. It is exactly your point regarding resources that has me concerned, Any of those companies can produce a better balanced shooter as straight up shooters go. My concern is that the real selling point, the cross-platform OneWar/OneUniverse will be nowhere to be seen for possibly years.
I read the minutes (I wish you lot would stop telling me to do that), my concern is that even when we get to Null we STILL HAVE NO IMPACT ON SOV. That's my main concern. My contention is that FW is the perfect place to test run Sov impact because we are screwing about with the NPC empire borders and not the player empires of Null. Make sense? |
mandrill the red
Circle of Huskarl Minmatar Republic
21
|
Posted - 2012.08.04 18:33:00 -
[100] - Quote
Yeah, people are going to call bull**** on CCP and walk away if what they promised isn't delivered on release. They've made so much of the link between the two games that for it not to be there in the form promised will damage them and Dust in general |
|
Nos Faust
BurgezzE.T.F
37
|
Posted - 2012.08.04 23:40:00 -
[101] - Quote
@ryan, did you ask the EVE players about PI? l hopped on their forums to see but ended up getting sidetracked reading other things and didn't see it if it's there. l'm following this thread because it's interesting and even though l don't play EVE l am trying to learn and understand how it all works and how the EVE community thinks and operates. |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.04 23:51:00 -
[102] - Quote
@Nos
Ya .. only one reply so far. I will update when I have some meaningful feedback. The one response I got was that some of the Pl specialized industrialists would most likely drop a load in the trousers immediately but that Pl being a resource that had to actually be fought over (its currently a literally zero-risk game) would drive the prices of the goods up on the market creating a meaningful income source for Dusters and any Eve industrial corps that allied with them.
I bumped the thread to the top again. I'll drop some quotes and responses when I get some. (I think they assumed I was trolling.) |
Nos Faust
BurgezzE.T.F
37
|
Posted - 2012.08.05 00:02:00 -
[103] - Quote
That's fine l'll keep checking back off and on. On a side note: the EVE forums = Bizarro DUST 514 forums, funny to see but kinda creepy too |
Maken Tosch
263
|
Posted - 2012.08.05 00:17:00 -
[104] - Quote
@Ryan
I would actually support the idea of making PI materials worth fighting over. Of course, the resources are thin and limited in high-sec space but are plentiful in low-sec space where most faction warfare occurs and even more abundant in null-sec. But the impact of PI as a resource is something that is left to be pondered.
As of right now, you need PI materials to create a single POS. I tried it myself using multiple alts and I discovered just living on PI alone can still bring in enough materials to make a POS with the exception of having to buy about a few units of Capital Construction Parts that hardly cost me several million ISK. The trick is managing those colonies to ensure that you have a steady supply chain. Quite a ton of math is involved here. On top of that, you have to be hauling boat loads of materials from one planet to another.
A seasoned industrialist like myself would most likely setup a colony on every planet type needed to harvest all the materials required as creating a single POS literally requires constructing almost every P4 material in the list. I would then dedicate a single planet for refining said materials (one more production planet if needed).
Not only that, as an industrialist living in low-sec, I would also have to worry about outlaws looking for me as I am hauling P4 parts worth millions of ISK.
Then you have to take into account that NPC customs offices in low-sec can be destroyed and replaced with POCOS (player-owned customs offices) and then tax the user of the colonies a lot of ISK or set the tax to 0% if the colony is theirs. If PI can be affected by Dust in terms of production efficiency at least in low-sec at least, then the Dust mercs will have a bargaining chip because industrial corps will always worry about efficiency especially if the mercs control enough planets.
But that is still to be confirmed or determined. Even then, balance must be found. Thankfully, Eve Online has the singularity test server so that everyone can help test it out before it goes live. A couple of years ago, CCP hinted that PI would one day include the ability to allow one PI colony to attack a another, but I think CCP jokingly mentioned the infamous word "SOON(tm)" in their statement. Sooooooooo............ >_> |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
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Posted - 2012.08.05 00:36:00 -
[105] - Quote
@Tosch
The feedback is welcome .. as I said I have never tried it. I take it those materials are used in Capital Ship production and the building of Outposts as well? |
Maken Tosch
263
|
Posted - 2012.08.05 01:51:00 -
[106] - Quote
ryan valentine wrote:@Tosch
The feedback is welcome .. as I said I have never tried it. I take it those materials are used in Capital Ship production and the building of Outposts as well?
Capital Ships are entirely different beast... literally. Capital ships need materials gathered from moons for actual production.
So far, they seem to impact both POS and Outpost production and a little bit of POS fuels. According to the Evelopedia:
http://wiki.eveonline.com/en/wiki/Amarr_Control_Tower_Small_Blueprint <---BPO for a small Caldari Control Tower
http://wiki.eveonline.com/en/wiki/Gallente_Administrative_Outpost_Platform_Blueprint <---BPO Gallente Administrative Outpost Platform (an egg)
http://wiki.eveonline.com/en/wiki/Item_Database:Blueprints:Components:Station_Components <---BPOs for Station Components (notice the parts needed - PI products).
http://wiki.eveonline.com/en/wiki/Item_Database:Manufacture_&_Research:Materials:Planetary_Materials <---List of Planetary Materials by type.
So far, it doesn't seem that anyone can acquire these materials in any other way besides PI. If they did, it was long gone since the Tyrannis Expansion. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.05 06:36:00 -
[107] - Quote
Umm no my dears capital ships are made from basic materials as they are still a tech I ships despite their advanced nature. Jump freighters however are tech II ships and thus require tech II capital components, it's not an accident that JF cost you 8 billions a piece.
Trick with capitals and especially parts is that they take 5-8000m3 of space to move around and since a the biggest industrial barring freighters has only 30k of space and you need 100's of parts you can imagine the hurdle of moving those parts around unless you build and gather resources on site. Capital ship modules are of same size and the capital corp bay is 10k which sometimes makes me bang my head in the wall when I need to move the base for my carrier, only grace is that I have a Rorqual as well and an alliance with entire fleet of JF's.
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ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.05 18:01:00 -
[108] - Quote
Relevant thread I posted to Eve Science and Industry forum can be found here ---> https://forums.eveonline.com/default.aspx?g=posts&t=140457&find=unread
To my surprise .. no one really seems all that ruffled by the idea of losing absolute control over Pl and several undeniable points are made regarding why Dust assets couldn't control the whole of it that I personally hadn't thought of. For instance all of the different planetary types are required (which we won't have access too) as well as there may not be enough of us to meet the demands of the market at the outset. They all seemed rather jazzed by the idea of it being something to fight over a bit though.
As an aside, is anyone else thinking about stockpiling starbase components in light of the upcoming changes? This guy smells filthy lucre. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.08.05 19:05:00 -
[109] - Quote
Maken Tosch wrote:A seasoned industrialist like myself would most likely setup a colony on every planet type needed to harvest all the materials required as creating a single POS literally requires constructing almost every P4 material in the list. I would then dedicate a single planet for refining said materials (one more production planet if needed). You don't sound much like a seasoned industrialist then... Cause if you were seasoned you wouldn't be setting up resource gathering of disparate raw materials.
There's a limit on the number of planets each character can use, and logistics is a large part of the time spent on PI. Each command center has CPU/PG limits that means it is most efficient to produce P0->P1 (in the case of a planet with good deposits of a single resource) or P0->P2 (when you have decent deposits of two resources that make something).
When looking at logistics beyond that you have several barriers that induce ISK and opportunity cost. Those include taxes on export from planets, moving cargo between planets and between alts.
So if you are producing P4 components you likely aren't using the most resource rich planets in the area you operate, and/or dedicate some planets to P0->P3 production which severely reduces efficiency due to CPU/PG being dedicated to the last step of the conversion and having long logistics chains on a planet is expensive. |
ryan valentine
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.08.05 19:35:00 -
[110] - Quote
@Rasatsu
I worked as a full-time blockade-runner before I went to FW to sharpen my pvp skillz so I realize that haulage can induce a fairly significant increase on your baseline. I assumed most industry corps engaged in Pl would also own the POCO's to negate taxation issues. Can you tell me if there is a spot in the production chain where it would make sense to insert Dust assets or am I just totally out of my depth here? |
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Maken Tosch
263
|
Posted - 2012.08.06 01:03:00 -
[111] - Quote
Rasatsu wrote:Maken Tosch wrote:A seasoned industrialist like myself would most likely setup a colony on every planet type needed to harvest all the materials required as creating a single POS literally requires constructing almost every P4 material in the list. I would then dedicate a single planet for refining said materials (one more production planet if needed). You don't sound much like a seasoned industrialist then... Cause if you were seasoned you wouldn't be setting up resource gathering of disparate raw materials. There's a limit on the number of planets each character can use, and logistics is a large part of the time spent on PI. Each command center has CPU/PG limits that means it is most efficient to produce P0->P1 (in the case of a planet with good deposits of a single resource) or P0->P2 (when you have decent deposits of two resources that make something). When looking at logistics beyond that you have several barriers that induce ISK and opportunity cost. Those include taxes on export from planets, moving cargo between planets and between alts. So if you are producing P4 components you likely aren't using the most resource rich planets in the area you operate, and/or dedicate some planets to P0->P3 production which severely reduces efficiency due to CPU/PG being dedicated to the last step of the conversion and having long logistics chains on a planet is expensive.
Wrong. I am a seasoned industrialist. As for the limit, that doesn't matter to me when I have two accounts with three ALTs each and each alt has at least five planets to manage. I have pulled it off with success in high security space. I quit because it was tiresome hauling materials and calculating needed materials. |
Maken Tosch
263
|
Posted - 2012.08.06 01:07:00 -
[112] - Quote
PS: not to mention having to log into six different ALTs two or three times a day. |
Mr Funless
Seituoda Taskforce Command Caldari State
191
|
Posted - 2012.08.06 01:11:00 -
[113] - Quote
I quit PI because it's too much bloody clicking. My mouse is very happy I don't do it anymore. |
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