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Rasatsu
Much Crying Old Experts
437
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Posted - 2012.08.02 17:27:00 -
[1] - Quote
http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_May_June_2012.pdf
Still think your previous FPS community were dedicated gamers? 165 pages.
A close corp friend did a lot of the writing on that one lol. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.08.02 19:14:00 -
[2] - Quote
Benjamin Hellios wrote:It's not an excuse, it's an opinion. You want to call me a fanboy for showing this company some respect and having the patience for letting them to do their job, fine, whatever makes you feel good. Now go make a KDR thread or something. It's the difference between KDR and eve players like us who are always keeping ourselves in the metagame.
The latest LP for kills thing, which was followed by a devblog called 'The FW Exploit 2012 (or: How I learned about FOREX)', should clue in most people to why the integration won't be done fast and recklessly. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.08.02 19:57:00 -
[3] - Quote
J'Jor Da'Wg wrote:Exactly what crazy space said. I am fine with waiting for the other stuff, but the whole reason I came to DUST was for the social aspect. Just let players form corps, do clan deploys into battle, and schedule their own corp matches. I guarentee the time will go by much more quickly if they were to do that and let us go at each other.
Its not so much the other things that annoys me as the fact that they don't seem to even be looking at a clan deploying an entire team instead of 4 friends grouping up together and playing. The minimum they could do is give us group deploy with up to 12 players. What they're talking about is DUST players in EVE/DUST corps, not DUST-only corps.
The devposts thus far indicate that we're one, or perhaps two, updates from being able to create corporations and play with corp mates. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.08.03 09:32:00 -
[4] - Quote
ryan valentine wrote:In New Eden, profit is King. As it stands it would make more sense for a Duster to grind npc drones with no significant financial loss than it would to pick up my Mass Driver and lob grenades at the Amarr Militia. One is pure profit, the other is at least occasional losses and consistently lower payouts because of asset loss. They will create a new care-bear scourge. Especially in light of the fact that they keep pointing out that payouts on matches will decrease and asset cost will increase.
I am seriously the only person that see's a problem here? Mining in a rokh is also pure profit with no loss ever. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.08.05 19:05:00 -
[5] - Quote
Maken Tosch wrote:A seasoned industrialist like myself would most likely setup a colony on every planet type needed to harvest all the materials required as creating a single POS literally requires constructing almost every P4 material in the list. I would then dedicate a single planet for refining said materials (one more production planet if needed). You don't sound much like a seasoned industrialist then... Cause if you were seasoned you wouldn't be setting up resource gathering of disparate raw materials.
There's a limit on the number of planets each character can use, and logistics is a large part of the time spent on PI. Each command center has CPU/PG limits that means it is most efficient to produce P0->P1 (in the case of a planet with good deposits of a single resource) or P0->P2 (when you have decent deposits of two resources that make something).
When looking at logistics beyond that you have several barriers that induce ISK and opportunity cost. Those include taxes on export from planets, moving cargo between planets and between alts.
So if you are producing P4 components you likely aren't using the most resource rich planets in the area you operate, and/or dedicate some planets to P0->P3 production which severely reduces efficiency due to CPU/PG being dedicated to the last step of the conversion and having long logistics chains on a planet is expensive. |
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