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carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.08.03 06:02:00 -
[1] - Quote
Now everyone should remember that hose minutes are from may that's 2 months ago and a lot things could have changed for dust in that time.
edit: Or June depending how you look at things. |
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carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.08.03 19:26:00 -
[2] - Quote
ryan valentine wrote:
When Eve launched you could start your own Corp at launch. You could hold Sov at launch. A Dust Corp will be simpler in structure than an Eve Corp anyway, why would we need Starbase Managers for instance? Console players are not all a collection of retards and the inference that we are all too stupid to understand is offensive and frankly ridiculous.
What I mean is that CCP might still change their mind about the matter before launch and no EvE didn't had alliances from the beginning, we didn't had null sec either or sovereignty for that matter, we also didn't had capital ships or mining vessels and a battleship was something to drool over back then.
We need a corp interaction with EvE even if it would work as nothing more then having public a chat channel in EvE but it would be at least something. |
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carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.08.04 06:19:00 -
[3] - Quote
As for sovereignty in the beginning it was dictated by having POS in system moons and fuelling all of those was a gruelling experience. A d i c k star was an invention of goons where you filled the tower as much E-war (ecm) as you possibly could to impede the attacker. Resist star is a tower filled with resist amplifiers so that the tower has over 90% resists across the board. Death star is one filled with maximum amount of weaponry for opponent to bring large enough ships that cannot escape when you hot drop them.
Each of these designs fill a one purpose to make attacker spend as much time as possible or to commit as much resources as possible which in turn makes possible attackers to look else where. With old sov d i c k & resists stars were a king because you had to grind those towers for hours which was quite suitable deterrent for any but the strongest attacker.
Remember that before dominion capital, let alone super capitals were a rare thing (super have always e-war immunity, regular cap only in siege/triage mode).
Unholy rage was campaign against mining bots that were banned by the thousands. T20 incident was case where you started the moon drill and the storage silos still kept filling up even if they were off line ... This bug was there for a long time but "omerta" kept the collective mouths shut, lest the CCP would find out; until CCP did and fixed the exploit.
These days CCP has "plex for snitches" which rewards those who reveal exploits for CCP with plex(es) (game time = 500mil ISK).
Edit: One system in EvE can have a many as 120 moons, also old sovereignty had what was called "a capital system" where you had to had a sovereignty from all of the near by systems to claim the station in system as stations ownership was required to claim sovereignty of a system with a station. |
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carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.08.04 17:44:00 -
[4] - Quote
I think the problem is that no one has figured on how tie dust with eve sov and then roll it back in the worst case scenario. As for PI it's the only way to produce POS fuel but problem is that it can be done on any planet with same costs, only difference is taxes from NPC custom offices and planet yield.
Now making your own POS fuel saves you a lot of money, yes, but the cost of moving your stuff somewhere else is just too small (bout 30-50mil in all depending) to be bothered if some dusters happen to take over your planet. This issue has to be addressed because as it is the situation now is like: Dusters take planet and ... what ? Raise taxes ? force you to take some other planet ? Would you even care if it was your planet ? If the planets would have some meaning in Eve, something that would make you feel that "this is my planet, my corps planet, my alliance planet" things would be very different.
I don't know we need some creative thinking for this and dust needs to be put as permanent part of PI somehow.
Or perhaps we would first need to transform PI on EvE side to something that is more then just "something you have to do to keep your POS running". |
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carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.08.05 06:36:00 -
[5] - Quote
Umm no my dears capital ships are made from basic materials as they are still a tech I ships despite their advanced nature. Jump freighters however are tech II ships and thus require tech II capital components, it's not an accident that JF cost you 8 billions a piece.
Trick with capitals and especially parts is that they take 5-8000m3 of space to move around and since a the biggest industrial barring freighters has only 30k of space and you need 100's of parts you can imagine the hurdle of moving those parts around unless you build and gather resources on site. Capital ship modules are of same size and the capital corp bay is 10k which sometimes makes me bang my head in the wall when I need to move the base for my carrier, only grace is that I have a Rorqual as well and an alliance with entire fleet of JF's.
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