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Trouble Man
Osmon Surveillance Caldari State
13
|
Posted - 2012.07.23 22:48:00 -
[1] - Quote
I for one have had enough of R.E's in this game. They are the most underhanded, dirtiest, and unfair weapon in this game! Don't get me wrong, but these explosives can be useful - used in a real tactic, not just thrown right at my feet, when I'm about to kill you, and then blowing me up. Someone tell me how is that gameplay? Instead of actually shooting it out to the death like a true FPS, what happens? Someone who isn't even trying to fight back suddenly gets a kill because of they're cheap tricks and dumb luck, compared to someone who's focusing on hitting them on target, getting the area clear of enemy's, and getting the area under team control. How many times have you spawned, trying to re-hack your territory, when your sent sky-high because of some coward that couldn't kill you face to face, but with some Remote Explosive, not even giving you a chance to fight back, but blowing you up on spot. Now I know that some people will argue against me saying that "they just outsmarted you" or "it's part of the game" but what's the point of a game when you have no chance? Is this what we want Dust to become? I don't!!!!!!
This is why that Remote Explosives should be removed from the game, or given a longer time to be placed and then blown up.
Please comment below on your thoughts on my idea |
The2 Holgg
BetaMax Beta
47
|
Posted - 2012.07.23 22:51:00 -
[2] - Quote
They will be fixed in the next build. They will have 5 sec arming time and are limited to only 2. |
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
|
Posted - 2012.07.23 22:52:00 -
[3] - Quote
They shouldn't be removed, they just need to put them in the grenade section of the market, just to keep it real. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.07.23 23:18:00 -
[4] - Quote
This has been posted quite a few times, plz use the search option so we don't have more of the same threads. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.07.23 23:21:00 -
[5] - Quote
I love seeing people cry like this. Help me farm those tears. |
Maken Tosch
263
|
Posted - 2012.07.23 23:21:00 -
[6] - Quote
1. They are a legitimate tactic just like one would use an LAV to run over their opponents.
2. The only reason people are using them more often is because CCP nerfed the swarm launchers' splash damage that effect infantry. People naturally found the next weapon to abuse.
3. Abuse is unavoidable. CCP didn't think players would use a dropship as a falling anvil nor an LAV as a battering ram.
4. Even if remote explosives were removed, who is to say that the Dust mercs won't find something else to abuse? Remember, players will find new tactics to kill their enemy. Some of these new tactics will be deemed by some players as overpowering or whatever. CCP will more than likely NOT remove them considering how we learned to adapt to finding more things to abuse.
5. Your objective is to secure the outposts "at all costs" as the computerized-voice lady keeps telling you. There will be players who will think "out of the box" to achieve their goals. As a sniper scout, I planned outside of the box by literally running outside of the box (running through the RED ZONE) to access certain hills and areas that cannot be accessed any other way so that I can safely snipe without having to bother camping on the roof of a tower like a tower bandit. Using remote explosives in the way people use them now is just another idea they came up with to achieve their objectives.
6. People have already adapted to this abuse by simply not getting too close to their opponents or by checking the installations for any explosives before they hack.
7. Rumors are going around that remote explosives will have a 5-second delay before exploding in the next build in August along with limiting their capacity to 2 instead of 5. Although you can still restock if you use the supply depots... assuming those haven't been destroyed already (nano hives won't work for these). You should be happy for that. But then again, that is just a rumor. Don't quote me on that.
8. If they can do it, you can do it too. Use their tactic against them. I using them a lot before until I was on the receiving end of these things. Then I moved on to just sticking with a group as a logistics while keeping away from the enemy. Other times, I'm a scout and therefore I am safe from remote explosives as long as I keep hidden and maintain distance.
9. It is only natural that a weapon or a tool is used in a way that is outside of its operational design. It's like using a cannon to kill a fly. A cannon is not intended for that purpose at all but it is an available option that people can choose to use. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.07.23 23:32:00 -
[7] - Quote
You DON'T use your cannon for killing flies? |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
|
Posted - 2012.07.23 23:37:00 -
[8] - Quote
1. I hear they are going to be fixing RE's, so that people can't detonate them instantly after throwing them down. So no need to worry about having people run around and use them as primary weapons anymore, I for one am relieved.
2. They should stay in the game, this type of weapon makes games tons of fun. Most of the fun I have in games that have C4 is thinking of ways to take out the enemy with them and setting up traps, it's good fun. Also if you keep getting blown up when you start hacking an objective try looking around the objective on the ground, RE's are pretty easy to spot. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.23 23:38:00 -
[9] - Quote
Belzeebub Santana wrote:You DON'T use your cannon for killing flies?
no i use RE.....
it's very effective ( yes now we are all pokemon ) |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.07.23 23:42:00 -
[10] - Quote
Also, once friendly fire comes into play, if it does, they can't drop it at their feet to kill the enemy in their face and not suffer the consequences. If friendlies are near as well, they will kill them and start getting hated because of the RE spam. On top of that, in most friendly fire games i've played, explosives hurt the player throwing them as well, so they would be committing suicide to get the kill. So there are many reasons to wait things out to see how CCP will handle this situation. I just hope they make the RE's sticky so we can attach them to tanks. The 5 second arm would give them way too much time to escape safely from the ones that are thrown to the ground. |
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Sabastian Malone
Tronhadar Free Guard Minmatar Republic
6
|
Posted - 2012.07.24 00:22:00 -
[11] - Quote
I think they should be removed purely because they arent fun. Not fun to kill with and not fun to be killed by, so whats the point of them being there? |
Spacemarine Killer
Osmon Surveillance Caldari State
0
|
Posted - 2012.07.24 00:23:00 -
[12] - Quote
I agree with Shadoe Wolf. Just adding friendly fire should be enough to discourage people from dropping it at their feet and detonating. To me a five second arming time seems a bit too much. I would like to use the RE to take out tanks that are not paying attention, like in the Battlefield games. I am not sure if people will agree with me, but I have seen no one complain about the REs effect against vehicles. |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.07.24 00:27:00 -
[13] - Quote
it's fun to sneak up on an unsuspecting tank driver, plant a few, step back to a safe place and watch the fireworks! if you've got the comm bug, it's also nice to hear the tank driver get upset that his nice tank went up in smoke. |
Ancaris Tenarre
Seituoda Taskforce Command Caldari State
15
|
Posted - 2012.07.24 00:42:00 -
[14] - Quote
Meh, I kinda hated REs at first(and still do to some extent), but like others have said you just need to keep your distance and be watchful.
What I will say is, I think rather than adding the delay or reducing damage or whatever, they should just have a HUGE blast radius so that someone can't casually chuck one at you point blank and set it off without killing themselves as well; as an added bonus, it would add some much needed realism to the "if you're ten feet away you're okay" nature of explosives in videogames.
EDIT: Okay I just realized how stupid that sounded. I stand by the huge blast radius, mostly for realism reasons(and also because who doesn't love a big explosion?) but a(short) delay should probably be implemented as well; setting up explosives on objectives is fair game, spawn camping is going to be fixed, but I can still envision scenarios where somebody does a kamikaze attack to clear a defense line or when they're surrounded and have nothing to lose, which admittedly sounds pretty cool but also has to be balanced somewhat. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.24 01:20:00 -
[15] - Quote
Ancaris Tenarre wrote:Meh, I kinda hated REs at first(and still do to some extent), but like others have said you just need to keep your distance and be watchful. Which would be fine if that didn't mean they're a hard counter to most SMGs and Shotguns, which, unlike REs, are MEANT to be CQC weapons.
Also, while I LIKE that they're being nerfed, I think 5 seconds is WAY too long, and 2 would be better. MAYBE 3.
I don't use REs, but that seems like plenty to solve the actual problems with them. |
Derek Barnes
ZionTCD Legacy Rising
340
|
Posted - 2012.07.24 02:31:00 -
[16] - Quote
Maken Tosch wrote:7. Rumors are going around that remote explosives will have a 5-second delay before exploding in the next build in August along with limiting their capacity to 2 instead of 5. Although you can still restock if you use the supply depots... assuming those haven't been destroyed already (nano hives won't work for these). You should be happy for that. But then again, that is just a rumor. Don't quote me on that.
It's not a rumor, CCP has already said this on the Forums themselves |
Angely Unomahar
Algintal Core Gallente Federation
4
|
Posted - 2012.07.24 02:40:00 -
[17] - Quote
loool !! this game... i mean the forum, make me laugh every time i come !!
one time HAV are overpowered, 2nd time they are underpowered...
now it's the RE who makes problem ! next time... "the sky make me pissed off"
seriously, it's a weapon who already existe, it's not unfair to used it ! when you run for take an objective, look at the floor, and shot the RE !
but, sometime, in ambush, some player put RE in the middle of nowhere... don't know why, but it work (3 times get kill by RE like that ! ), is that enought for bannish RE of the game ? i don't think so ! |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.07.24 03:03:00 -
[18] - Quote
i Wonder if it is possible to put remote explosives on a LAV and go kamikaze with it. Imagine a full squad 5X6=30 remote explosives on 1 Militia LAV going full tilit stright into a sagaris. I bet that should be enough to put a tank like that down instantly. Just think of it when friendly fire was on. LAV crashes in sagaris, and causes a chain reaction to all the strapped explosives on the vehicle in a big inferno of tears and ISK. Seriously the devs need to make it so that these things stick on vehicles (not players). When it works in battlefield 3 why not on Dust? |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.07.24 03:27:00 -
[19] - Quote
The dark cloud wrote:i Wonder if it is possible to put remote explosives on a LAV and go kamikaze with it. Imagine a full squad 5X6=30 remote explosives on 1 Militia LAV going full tilit stright into a sagaris. I bet that should be enough to put a tank like that down instantly. Just think of it when friendly fire was on. LAV crashes in sagaris, and causes a chain reaction to all the strapped explosives on the vehicle in a big inferno of tears and ISK. Seriously the devs need to make it so that these things stick on vehicles (not players). When it works in battlefield 3 why not on Dust?
Nope tried it first week of this build, havent tried standing on hood and placeing them there. |
EriktheHeartless
Royal Uhlans Amarr Empire
168
|
Posted - 2012.07.24 17:09:00 -
[20] - Quote
sounds like somebody got blow'd up real good. |
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hosche96
Crux Special Tasks Group Gallente Federation
8
|
Posted - 2012.07.25 03:11:00 -
[21] - Quote
Solution? Don't let the enemy get near you. If you see a guy charging you with a RE, shoot him.
You say you have no chance? What it's not like only certain people can use them. There's no excuse for having "no chance". Adapt. Throw a remote explosive back at the guy instead of complaining about how other people play the game. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.25 03:50:00 -
[22] - Quote
The dark cloud wrote:i Wonder if it is possible to put remote explosives on a LAV and go kamikaze with it. Imagine a full squad 5X6=30 remote explosives on 1 Militia LAV going full tilit stright into a sagaris. I bet that should be enough to put a tank like that down instantly. Just think of it when friendly fire was on. LAV crashes in sagaris, and causes a chain reaction to all the strapped explosives on the vehicle in a big inferno of tears and ISK. Seriously the devs need to make it so that these things stick on vehicles (not players). When it works in battlefield 3 why not on Dust? This is also a good strategy in Red Faction: Guerrilla.
Load explosives all over vehicle. Drive through wall. Detonate. Goodbye building. Good times. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.25 03:54:00 -
[23] - Quote
hosche96 wrote:Solution? Don't let the enemy get near you. If you see a guy charging you with a RE, shoot him. You say you have no chance? What it's not like only certain people can use them. There's no excuse for having "no chance". Adapt. Throw a remote explosive back at the guy instead of complaining about how other people play the game. When weapons like SMGs and Shotguns have a hard-counter at their preferred range, then I'm sorry, but it's time the developers adapt the game to make weapons actually viable for their intended purpose. Telling players to adapt to a stupid overlooked mechanic (which is going to be fixed next build - although I still think the planned nerf is taking it TOO far) is stupid. IT'S A BETA. We're MEANT to be finding the broken, overpowered, exploitative uses of things AND REPORTING THEM. |
Maken Tosch
263
|
Posted - 2012.07.25 06:39:00 -
[24] - Quote
Garrett Blacknova wrote:hosche96 wrote:Solution? Don't let the enemy get near you. If you see a guy charging you with a RE, shoot him. You say you have no chance? What it's not like only certain people can use them. There's no excuse for having "no chance". Adapt. Throw a remote explosive back at the guy instead of complaining about how other people play the game. When weapons like SMGs and Shotguns have a hard-counter at their preferred range, then I'm sorry, but it's time the developers adapt the game to make weapons actually viable for their intended purpose. Telling players to adapt to a stupid overlooked mechanic (which is going to be fixed next build - although I still think the planned nerf is taking it TOO far) is stupid. IT'S A BETA. We're MEANT to be finding the broken, overpowered, exploitative uses of things AND REPORTING THEM.
Have you ever played Eve Online? You know, the game that is maintained and constantly updated by the same company that is making Dust?
CCP introduced tier-3 battlecruisers capable of wielding battleship-sized guns (glass cannons) meant to be used in fleet battles.
No more than one day after they were introduced into the market, people are already using them to destroy innocent mining ships in high-security space that no chance of defending themselves from the alpha damage they bring. Freighters are helpless even as well even to this day. No one expected these ships to be used in such a fashion. Did CCP do anything about it? No. They just pulled up a chair and had popcorn. Ask CCP. You'd be surprised. Go ahead. Ask them about how they let innocent freighters loaded with tens of thousands of dollars worth of in-game items simply burn to ashes before our very eyes while they sat down and laughed. I laughed as well at the dumb pilots flying those expensive freighters who seemed to have disregarded every warning about it that came three months ahead of time.
Now. Imagine a company with that mentality making and running Dust. I can see it all now.
The nerf to the swarm launchers I can understand (they nerfed it from the pre-E3 build). It's been noted that the remote explosives will have a 5-second delay added to them in the next build which I can also understand.
But to limit weapons just so that they can used in only one way is NOT what I ever want to see. If I want to use a sniper rifle like an assault rifle rifle, would you then want CCP to limit the sniper rifle's use as well since I can kill mercs with it in one or two shots? If I want run up to you in a super-fast, catalyizer-fitted, scout suit with just a skilled up Nova Knife and slash you after I manage to dodge all your bullets from your sub-machine gun, would you think about wanting CCP to limit its use to only as a backup weapon in case I run out of bullets?
It's called thinking out of the box and using a tool outside its operational design. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.25 07:08:00 -
[25] - Quote
Maken Tosch wrote:Have you ever played Eve Online? You know, the game that is maintained and constantly updated by the same company that is making Dust?
CCP introduced tier-3 battlecruisers capable of wielding battleship-sized guns (glass cannons) meant to be used in fleet battles.
No more than one day after they were introduced into the market, people are already using them to destroy innocent mining ships in high-security space that no chance of defending themselves from the alpha damage they bring. Freighters are helpless even as well even to this day. No one expected these ships to be used in such a fashion. Did CCP do anything about it? No. They just pulled up a chair and had popcorn. Ask CCP. You'd be surprised. Go ahead. Ask them about how they let innocent freighters loaded with tens of thousands of dollars worth of in-game items simply burn to ashes before our very eyes while they sat down and laughed. I laughed as well at the dumb pilots flying those expensive freighters who seemed to have disregarded every warning about it that came three months ahead of time.
Now. Imagine a company with that mentality making and running Dust. I can see it all now.
The nerf to the swarm launchers I can understand (they nerfed it from the pre-E3 build). It's been noted that the remote explosives will have a 5-second delay added to them in the next build which I can also understand.
But to limit weapons just so that they can used in only one way is NOT what I ever want to see. If I want to use a sniper rifle like an assault rifle rifle, would you then want CCP to limit the sniper rifle's use as well since I can kill mercs with it in one or two shots? If I want run up to you in a super-fast, catalyizer-fitted, scout suit with just a skilled up Nova Knife and slash you after I manage to dodge all your bullets from your sub-machine gun, would you think about wanting CCP to limit its use to only as a backup weapon in case I run out of bullets?
It's called thinking out of the box and using a tool outside its operational design. There's a HUGE difference between using anti-capital weapons against smaller ships, and using remote explosives as a shotgun substitute.
The fact that you support the changes to REs proves that you already understand that, so I'm not sure why you even bothered to bring that comparison up.
I'm not saying to LIMIT the weapons further than CCP already intend. I'm just pointing out that the "just stay away and shoot them" argument doesn't hold WITH THE CURRENT BUILD.
I honestly don't think the currently planned nerf is quite right though - I think it's an over-nerf. |
Garma QUDA
Zumari Force Projection Caldari State
468
|
Posted - 2012.07.25 07:17:00 -
[26] - Quote
I want a bomb suit so I can just pretend Im a grenade... since Im immortal and whatnot :< |
Runofthemilljay
Zumari Force Projection Caldari State
53
|
Posted - 2012.07.25 11:00:00 -
[27] - Quote
as for the dropship killing, we had a similar prob in bf3 with people using the mav 2 kill. it was nerfed by the person getting no points for the kill anymore and their mav self destructs after the attempt. Maybe something like that would work 2 deter people from dropship killing. |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.07.25 12:34:00 -
[28] - Quote
EVERYBODY can do it ! They do it to me, I do it to them. I've lost count how many times someone is losing a gun fight with me, then bang... and vice versa No one person has an advantage so go cry elsewhere. |
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GM Grave
Doomheim
274
|
Posted - 2012.07.25 12:48:00 -
[29] - Quote
I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say? |
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VigSniper101
204
|
Posted - 2012.07.25 12:55:00 -
[30] - Quote
GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say?
Yes, yes l would.
Id also say that since the game is set..a couple of years in the future...that there is no reason why remote explosives cannot be thrown and detonated....when in doubt., get Mythbusters60000 to test them.
If Dropships can park on towers and launch volleys of doom....with unlimited ammo If Tanks can be called and played on roofs and launch volleys of doom....with unlimited ammo
Then damnit...l can throw a block of doom a few feet!...at least a few times till the supply runs out, you get put down by a smart solider before the earth-shattering kaboom!
[20zillion ISK to whoever can pick out a certain old alien reference] |
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Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.07.25 14:01:00 -
[31] - Quote
hosche96 wrote:Solution? Don't let the enemy get near you. If you see a guy charging you with a RE, shoot him. You say you have no chance? What it's not like only certain people can use them. There's no excuse for having "no chance". Adapt. Throw a remote explosive back at the guy instead of complaining about how other people play the game.
This is the very definition of an overpowered weapon. When the only way to compete is to abuse it yourself, something is definitely wrong.
Fortunately they're adding the delay before detonation, so REs will go back to their rightful place as a weapon of the patient. (So much more satisfying to trap a choke point then goad tanks into it for the ka-blam.) |
Bresker Veyne
Algintal Core Gallente Federation
152
|
Posted - 2012.07.25 14:27:00 -
[32] - Quote
I think everyone aggrees that remote explosives shouldn't be a one hit kill! A heavy that used a heavy machine gun (which is only effective in cqc enviroments) shouldn't be blown up by a single explosive. I don't know why tanks and dropships don't use the same materials the remote explosives are made of and shoot that at the enemy, it would be a lot more effective!
Should you be able to use remote explosives? Yes. But it shouldn't be a game breaker for people who want to play the game in their own way (shotgun, smg). If some items are too powerful it will force everyone to play in a certain way to be able to get sp and isk. I wan't to be able to do stuff I like without getting punished for it. |
Rasori GlitchHound
DUST University Ivy League
3
|
Posted - 2012.07.25 14:52:00 -
[33] - Quote
Bresker Veyne wrote:I think everyone aggrees that remote explosives shouldn't be a one hit kill! A heavy that used a heavy machine gun (which is only effective in cqc enviroments) shouldn't be blown up by a single explosive. I don't know why tanks and dropships don't use the same materials the remote explosives are made of and shoot that at the enemy, it would be a lot more effective!
Should you be able to use remote explosives? Yes. But it shouldn't be a game breaker for people who want to play the game in their own way (shotgun, smg). If some items are too powerful it will force everyone to play in a certain way to be able to get sp and isk. I wan't to be able to do stuff I like without getting punished for it.
Don't speak for me about that. C4 is a one-hit kill. Do our helicopters and tanks shoot C4?
The point is that remote explosives should be hellishly powerful, but they should not be something you simply toss at a target and click the button to detonate. They require some time to place, or, at the very least, they require some time to activate themselves before they can detonate. The problem with REs is the fact that they're being used as a ridiculously powerful grenade rather than a tactical device. |
twoccer
Circle of Huskarl Minmatar Republic
26
|
Posted - 2012.07.25 15:12:00 -
[34] - Quote
i agree with nerfing RE with a short timer delay but if limiting the amount should the power be buffed for AV ? if you can only carry 2 they should be powerful enough to destroy tanks or the only use is for them is putting them on cap points but most players should be wise to that by now, i think carry 3 RE,s and a 3 second timer to detonate, but they should be AV(magnetic) imo since there aint no AV landmines yet . are mines being considered ? |
Z-72
Algintal Core Gallente Federation
11
|
Posted - 2012.07.25 15:15:00 -
[35] - Quote
I would like to SEE any explosive packs on the floor. They are near invisible at the moment. Give a Merc a chance to avoid/shot at them if you spot it.
~Z~ |
Bresker Veyne
Algintal Core Gallente Federation
152
|
Posted - 2012.07.25 15:32:00 -
[36] - Quote
Yup, I throw a nade in the capping area to be sure, but I've never actually seen a remote explosive. |
Maken Tosch
263
|
Posted - 2012.07.25 15:56:00 -
[37] - Quote
Garrett Blacknova wrote: There's a HUGE difference between using anti-capital weapons against smaller ships, and using remote explosives as a shotgun substitute.
No, there is no difference at all. A remote explosive, just like a suicide-gank-fit Tornado, is a powerful weapon used to kill a target that is completely weak against it. Both are tools that have been utilized outside of their design parameters.
Also, electronic warfare modules will be added to this game anyways in the near futue. Perhaps those can help you deal the remote explosive users. Hopefully, we might get to use webifiers (modules that slow people down - perfect against scout runners). |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.25 15:57:00 -
[38] - Quote
Z-72 wrote:I would like to SEE any explosive packs on the floor. They are near invisible at the moment. Give a Merc a chance to avoid/shot at them if you spot it.
~Z~
I spot them just fine.Its destroying them a safe distance that isnt.
Also I think the owner kill radius of the REs is a ALOT shorter than the enemy kill radius. |
Maken Tosch
263
|
Posted - 2012.07.25 16:06:00 -
[39] - Quote
Knarf Black wrote:This is the very definition of an overpowered weapon. When the only way to compete is to abuse it yourself, something is definitely wrong.
Fortunately they're adding the delay before detonation, so REs will go back to their rightful place as a weapon of the patient. (So much more satisfying to trap a choke point then goad tanks into it for the ka-blam.)
There's a small detail you're forgetting. Snipers can take them out. I tried using remote explosives as a counter as well, but I later found out that sniping is a better option. You get to hide and shoot the RE users from a safe distance. |
Chew B0CCA
58
|
Posted - 2012.07.25 16:14:00 -
[40] - Quote
GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say?
The nerf you guys are doing in the next build makes them pretty close to useless (5 sec is a tad extreme, wouldn't you say?), so you might as well remove them from the game. For different reasons, I agree with the OP. Just take them out if you're going to make them a non factor. |
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Bresker Veyne
Algintal Core Gallente Federation
152
|
Posted - 2012.07.25 16:22:00 -
[41] - Quote
Chew B0CCA wrote:GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say? The nerf you guys are doing in the next build makes them pretty close to useless (5 sec is a tad extreme, wouldn't you say?), so you might as well remove them from the game. For different reasons, I agree with the OP. Just take them out if you're going to make them a non factor.
Gasp! Imagine needing to plan ahead using remote explosives!
I could easily think of a couple of situations:
Plant a couple of them on the road, wait for vehicle to pass by. Watch the fireworks.
Plant a couple of them on a mission objective. Wait for hackers to come. Watch the fireworks. |
VigSniper101
204
|
Posted - 2012.07.25 16:33:00 -
[42] - Quote
Bresker Veyne wrote:Chew B0CCA wrote:GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say? The nerf you guys are doing in the next build makes them pretty close to useless (5 sec is a tad extreme, wouldn't you say?), so you might as well remove them from the game. For different reasons, I agree with the OP. Just take them out if you're going to make them a non factor. Gasp! Imagine needing to plan ahead using remote explosives! I could easily think of a couple of situations: Plant a couple of them on the road, wait for vehicle to pass by. Watch the fireworks. Plant a couple of them on a mission objective. Wait for hackers to come. Watch the fireworks.
Um..l do this all the time....thou less success against tanks.
Only difference l see is now ll have less to do this with......oh and anyone with a blown off leg could outrun[crawl] a 5 sec timer.
|
fred orpaul
Tritan-Industries Legacy Rising
212
|
Posted - 2012.07.25 17:21:00 -
[43] - Quote
Trouble Man wrote:I for one have had enough of R.E's in this game. They are the most underhanded, dirtiest, and unfair weapon in this game! Don't get me wrong, but these explosives can be useful - used in a real tactic, not just thrown right at my feet, when I'm about to kill you, and then blowing me up. Someone tell me how is that gameplay? Instead of actually shooting it out to the death like a true FPS, what happens? Someone who isn't even trying to fight back suddenly gets a kill because of they're cheap tricks and dumb luck, compared to someone who's focusing on hitting them on target, getting the area clear of enemy's, and getting the area under team control. How many times have you spawned, trying to re-hack your territory, when your sent sky-high because of some coward that couldn't kill you face to face, but with some Remote Explosive, not even giving you a chance to fight back, but blowing you up on spot. Now I know that some people will argue against me saying that "they just outsmarted you" or "it's part of the game" but what's the point of a game when you have no chance? Is this what we want Dust to become? I don't!!!!!! This is why that Remote Explosives should be removed from the game, or given a longer time to be placed and then blown up. Please comment below on your thoughts on my idea
aaaaaaaaaaaaahahahahahahahahahahahahahahaha your too funny man. wait you are trolling right?? |
Chew B0CCA
58
|
Posted - 2012.07.25 17:45:00 -
[44] - Quote
Bresker Veyne wrote:Chew B0CCA wrote:GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say? The nerf you guys are doing in the next build makes them pretty close to useless (5 sec is a tad extreme, wouldn't you say?), so you might as well remove them from the game. For different reasons, I agree with the OP. Just take them out if you're going to make them a non factor. Gasp! Imagine needing to plan ahead using remote explosives! I could easily think of a couple of situations: Plant a couple of them on the road, wait for vehicle to pass by. Watch the fireworks. Plant a couple of them on a mission objective. Wait for hackers to come. Watch the fireworks.
Plant a couple? Then I'd be out, since they're only giving you two. Not to mention, it takes four or five RE's to do any significant damage to the tanks people are using. So RE's are useless.
And am I supposed to sit by the road the whole game and wait for a tank to come by? If I SEE a tank coming, I should be able to run around a corner and plant some on the road AND THEN wait. However, if I see a tank and run out to plant one, the 5 seconds will be up and the tank will be by. Useless.
Just take them out of the game. Done and done. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.07.25 21:50:00 -
[45] - Quote
Slightly off-topic maybe, but if I was one of these immortal soldier guys, my dropsuit fusion pack would be rigged to go nova upon death, with maybe a proximity test for friendlies just to be a good teammate.
But if I'm gong out surrounded by my foes, I'm going out f'n ATOMIC, baby!
Would make the battlefield look stark and beautiful and pure - what a wonderful way to die, at the center of an expanding ball of plasma formed from the flesh of your adversaries.
I'd give up 4 slots and invest a whack of skillpoints for this, CCP ;) |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.25 23:02:00 -
[46] - Quote
Bresker Veyne wrote:Chew B0CCA wrote:GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say? The nerf you guys are doing in the next build makes them pretty close to useless (5 sec is a tad extreme, wouldn't you say?), so you might as well remove them from the game. For different reasons, I agree with the OP. Just take them out if you're going to make them a non factor. Gasp! Imagine needing to plan ahead using remote explosives! I could easily think of a couple of situations: Plant a couple of them on the road, wait for vehicle to pass by. Watch the fireworks. Plant a couple of them on a mission objective. Wait for hackers to come. Watch the fireworks. I agree that this won't make them useless. It'll make them useless as a CQC weapon (which they shouldn't be in the first place), but it won't make them useless. I think 5 seconds is probably a little extreme though - 3 seconds gives sufficient warning, imo. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.25 23:33:00 -
[47] - Quote
GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say?
I would love it if you could fit explosive hardeners one day. it would only reduce damage from gernades and remote mines, mines, and missles? but it would take up on, or two of your slots. as in two might be needed, just like in eve online.
I love the drawback/benefit system |
Victor Czar
Royal Uhlans Amarr Empire
7
|
Posted - 2012.07.27 15:51:00 -
[48] - Quote
Bresker Veyne wrote:Chew B0CCA wrote:GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say? The nerf you guys are doing in the next build makes them pretty close to useless (5 sec is a tad extreme, wouldn't you say?), so you might as well remove them from the game. For different reasons, I agree with the OP. Just take them out if you're going to make them a non factor. Gasp! Imagine needing to plan ahead using remote explosives! I could easily think of a couple of situations: Plant a couple of them on the road, wait for vehicle to pass by. Watch the fireworks. Plant a couple of them on a mission objective. Wait for hackers to come. Watch the fireworks. Really we should just use mines to act as mines (crazy idea I know :D) any competent military would do the same and do you want to be known as the guy's who make the UNSC look smart? Really, remote explosives should just be used in an offensive manner against hostile structures and mission objectives ( they could also be used in ambushes but those aren't very common.) Making it take a few seconds to plant them would nerf them nicely and we could do the same for mines. |
Dane Stark
Golgotha Group
178
|
Posted - 2012.08.03 20:40:00 -
[49] - Quote
Garrett Blacknova wrote:Bresker Veyne wrote:Chew B0CCA wrote:GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say? The nerf you guys are doing in the next build makes them pretty close to useless (5 sec is a tad extreme, wouldn't you say?), so you might as well remove them from the game. For different reasons, I agree with the OP. Just take them out if you're going to make them a non factor. Gasp! Imagine needing to plan ahead using remote explosives! I could easily think of a couple of situations: Plant a couple of them on the road, wait for vehicle to pass by. Watch the fireworks. Plant a couple of them on a mission objective. Wait for hackers to come. Watch the fireworks. I agree that this won't make them useless. It'll make them useless as a CQC weapon (which they shouldn't be in the first place), but it won't make them useless. I think 5 seconds is probably a little extreme though - 3 seconds gives sufficient warning, imo.
Why not do something like:
Remote Explosives Upgrade(x4) lvl1 - 4.5 sec lvl4 - 4 sec lvl5 - 3 sec |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.03 20:48:00 -
[50] - Quote
Abusing RE with a scout suit feels like I'm playing some game where I'm just trying to deliver people packages before they shoot me.
I'm just trying to do my job people.
INB4 if you want to deliver packages go play paperboy. |
|
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.03 22:07:00 -
[51] - Quote
They are the weapon of the noob!...I will be using the $%-ú outa em untill they are gone cos hell if I aint fighting fire with fire
I could cry about getting blown to bits or I can be the one flicking the swich..ow wow thats almost poetry
|
Gyrnius
ZionTCD Legacy Rising
65
|
Posted - 2012.08.03 22:12:00 -
[52] - Quote
Sha Kharn Clone wrote:They are the weapon of the noob!...I will be using the $%-ú outa em untill they are gone cos hell if I aint fighting fire with fire I could cry about getting blown to bits or I can be the one flicking the swich..ow wow thats almost poetry
I refuse to stoop to such lows. REs on objectives waiting for hacking enemies, sure that's legit. REs in ambushes along streets or paths, sure. Hell, even REs flung onto spawns for cheapy spawn kills - all good. REs flung around like doom musubis at the feet of soldiers in CQC is NOT cool. Can't wait for the nerf... |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.03 22:14:00 -
[53] - Quote
This nerf means I'm gona actualy have to try and aim and stuff ..lets just hope its not "fixed" in the next build hey :) |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.08.03 22:31:00 -
[54] - Quote
GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say?
You're not alone with the love for remote explosives.
But you must be crying inside like me from the supernerf of them coming.
Hopefully it changes again to a good middle number |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.03 22:40:00 -
[55] - Quote
Nothing like people using them to get cheap kills or drop one as they are about to die just so it blows up in the guys face.
EDIT: So I got fed up of my gun doing nothing and tried that cheap scout with explosives. Damn it's fun but very cheap. |
Heimdall Valkyrie
0
|
Posted - 2012.08.03 23:21:00 -
[56] - Quote
I think REs have to be planted in the floor, a structure or in a vehicle with a short animation with a 3 key password. And of course it means you can-¦t throw the RE like a grenade. In real life C4 have to be prepared and linked with the detonator. A soldiers can take the C4 of a dead or enemy soldier and use with their detonator.
Sorry for the bad english. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.04 00:09:00 -
[57] - Quote
yes if you actually had to plant them instead throwing them as heavy grenades with instant blow then it would work out. Cause i want to see that guy whos going to plant a explosive that takes like 1-1.5 secs to arm in a gunfight. And also even if he blows it ups stright away after the plant its stright under his feets. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.08.04 00:54:00 -
[58] - Quote
Remote explosives...MONTAGE!!!!!!
Click here!!!! |
Sol Torash II
0
|
Posted - 2012.08.04 15:16:00 -
[59] - Quote
Trouble Man wrote:I for one have had enough of R.E's in this game. They are the most underhanded, dirtiest, and unfair weapon in this game! Don't get me wrong, but these explosives can be useful - used in a real tactic, not just thrown right at my feet, when I'm about to kill you, and then blowing me up. Someone tell me how is that gameplay? Instead of actually shooting it out to the death like a true FPS, what happens? Someone who isn't even trying to fight back suddenly gets a kill because of they're cheap tricks and dumb luck, compared to someone who's focusing on hitting them on target, getting the area clear of enemy's, and getting the area under team control. How many times have you spawned, trying to re-hack your territory, when your sent sky-high because of some coward that couldn't kill you face to face, but with some Remote Explosive, not even giving you a chance to fight back, but blowing you up on spot. Now I know that some people will argue against me saying that "they just outsmarted you" or "it's part of the game" but what's the point of a game when you have no chance? Is this what we want Dust to become? I don't!!!!!! This is why that Remote Explosives should be removed from the game, or given a longer time to be placed and then blown up. Please comment below on your thoughts on my idea
If aim compensation, or god forbid, keyboard/mouse support was added you could waste the explosive happy scout drop suit before he/she tosses a delivery your way and it would go back to being a situational style weapon.
The throw animation speed would make it impractical to use in a close gunfight.
Its not the weapon that needs nerfing, its that the games control system needs improving. |
Duke Ikalla
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2012.08.04 17:01:00 -
[60] - Quote
I know as stupid as it may sound, but what if we were able to defuse/neutralize the remote explosive(s)? |
|
Johnny Guilt
Algintal Core Gallente Federation
50
|
Posted - 2012.08.04 17:14:00 -
[61] - Quote
i dont fall for the RE anymore (didnt really but i know they going to throw on down just by their arm movements) but it's annoying to see people try to do it when they desperate and low on armor in a gun fight.it's either some proto assault losing a fight or a scout just dropping one trying to lead. |
GamerEvan77
One-Armed Bandits Orbital Rights
8
|
Posted - 2012.08.04 17:41:00 -
[62] - Quote
they're going to make it so that they have a 5 sec arm time and you can only hav 2 at a time. that will take care of the losers that run around and get 20+ kills a game with them, all on infantry, none on a vehicle or destroying an installation. that should level things out at least for now. |
Terrarim
12
|
Posted - 2012.08.04 19:25:00 -
[63] - Quote
I usually use them for tanks or ambushes. I think they should be powerful enough to pose a real threat to tanks. Tanks have always been vulnerable to infantry using sticky bombs (sock with explosives in tar used in ww2). A scout going behind spawn camping proto tanks and being good enough to get to the tank should have enough fire power with those explosives to take it out unless they have support.
In both MAG and BF3 ground vehicles are vulnerable to mines and/or C4 and I hope that this balance is continued. If the demo explosives become to week then the role of the scount of assassination and sabotage is greatly diminished. And I believe those scouts are crucial balance and lever against teams with proto tanks and gear.
|
Terrarim
12
|
Posted - 2012.08.04 19:35:00 -
[64] - Quote
IMO just like in real life a guy with sticky bombs/remote explosives should be a sever threat to immobile tanks who have no support and are not watching their six. I think if the nerf comes the explosives should cause more damage per one as this will force tanks to either keep on the move or have support or sniper cover. Like in Battfield and MAG (mines) remote explosives should be a very powerful tactical counter to heavy armour that really forces tanks to think and or work in a tactical manner.
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.04 19:37:00 -
[65] - Quote
We should have mines, not RE as a replacement for mines
Execpt mines go off after someone has triggered it |
Terrarim
12
|
Posted - 2012.08.04 20:20:00 -
[66] - Quote
what are remote explosives for is the question, At the moment they are working as:
Claymores for infantry
Mines for Anti Vehicle
C4 for buildings stationary Vehicles.
So maybe instead of having one size fit all they should separate and have those different types of explosives because the nerf as it stands really means their only really good for infantry. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.08.04 22:50:00 -
[67] - Quote
Trouble Man wrote:I for one have had enough of R.E's in this game. They are the most underhanded, dirtiest, and unfair weapon in this game! Don't get me wrong, but these explosives can be useful - used in a real tactic, not just thrown right at my feet, when I'm about to kill you, and then blowing me up. Someone tell me how is that gameplay? Instead of actually shooting it out to the death like a true FPS, what happens? Someone who isn't even trying to fight back suddenly gets a kill because of they're cheap tricks and dumb luck, compared to someone who's focusing on hitting them on target, getting the area clear of enemy's, and getting the area under team control. How many times have you spawned, trying to re-hack your territory, when your sent sky-high because of some coward that couldn't kill you face to face, but with some Remote Explosive, not even giving you a chance to fight back, but blowing you up on spot. Now I know that some people will argue against me saying that "they just outsmarted you" or "it's part of the game" but what's the point of a game when you have no chance? Is this what we want Dust to become? I don't!!!!!! This is why that Remote Explosives should be removed from the game, or given a longer time to be placed and then blown up. Please comment below on your thoughts on my idea I take it you've never read a warning label before. There is a reason they say "don't out chap stick in your eye". Someone did it and someone will. People use things for unintended purposes all the time.
Calm down and Dust Harder. |
Rambo Balboa
Doomheim
21
|
Posted - 2012.08.04 22:54:00 -
[68] - Quote
Arceus Evoxazon wrote:Trouble Man wrote:I for one have had enough of R.E's in this game. They are the most underhanded, dirtiest, and unfair weapon in this game! Don't get me wrong, but these explosives can be useful - used in a real tactic, not just thrown right at my feet, when I'm about to kill you, and then blowing me up. Someone tell me how is that gameplay? Instead of actually shooting it out to the death like a true FPS, what happens? Someone who isn't even trying to fight back suddenly gets a kill because of they're cheap tricks and dumb luck, compared to someone who's focusing on hitting them on target, getting the area clear of enemy's, and getting the area under team control. How many times have you spawned, trying to re-hack your territory, when your sent sky-high because of some coward that couldn't kill you face to face, but with some Remote Explosive, not even giving you a chance to fight back, but blowing you up on spot. Now I know that some people will argue against me saying that "they just outsmarted you" or "it's part of the game" but what's the point of a game when you have no chance? Is this what we want Dust to become? I don't!!!!!! This is why that Remote Explosives should be removed from the game, or given a longer time to be placed and then blown up. Please comment below on your thoughts on my idea I take it you've never read a warning label before. There is a reason they say "don't out chap stick in your eye". Someone did it and someone will. People use things for unintended purposes all the time. Calm down and Dust Harder.
Arceus if you didn't have Remote mines you would have rage quit this game long ago. It's all you ever use, except with you, you don't even wait until you're losing a gunfight.
Calm down and get some gun game.
|
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.08.04 23:01:00 -
[69] - Quote
Duke Ikalla wrote:I know as stupid as it may sound, but what if we were able to defuse/neutralize the remote explosive(s)? As an Firefly, this sounds legit. I like this idea. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.08.04 23:05:00 -
[70] - Quote
GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say? +1 I have a favorite Dev now. Long live GM Grave! |
|
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.08.04 23:11:00 -
[71] - Quote
GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say?
You're my hero +1
anyways i took out a Sagaris with 5 re charges lying around on the street and with support from my av grenades and my mass driver. so your telling me OP that because you got killed by a box that i shouldn't take out somebodies expensive tank with explosives? yea.... please stop trying to take away my freedom to play dust how i want play just because I do not line up and fire at you with a gun like in the revolutionary war. I am not a Red coat , I am a brown coat.
|
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.08.04 23:17:00 -
[72] - Quote
Rambo Balboa wrote:Arceus Evoxazon wrote:Trouble Man wrote:I for one have had enough of R.E's in this game. They are the most underhanded, dirtiest, and unfair weapon in this game! Don't get me wrong, but these explosives can be useful - used in a real tactic, not just thrown right at my feet, when I'm about to kill you, and then blowing me up. Someone tell me how is that gameplay? Instead of actually shooting it out to the death like a true FPS, what happens? Someone who isn't even trying to fight back suddenly gets a kill because of they're cheap tricks and dumb luck, compared to someone who's focusing on hitting them on target, getting the area clear of enemy's, and getting the area under team control. How many times have you spawned, trying to re-hack your territory, when your sent sky-high because of some coward that couldn't kill you face to face, but with some Remote Explosive, not even giving you a chance to fight back, but blowing you up on spot. Now I know that some people will argue against me saying that "they just outsmarted you" or "it's part of the game" but what's the point of a game when you have no chance? Is this what we want Dust to become? I don't!!!!!! This is why that Remote Explosives should be removed from the game, or given a longer time to be placed and then blown up. Please comment below on your thoughts on my idea I take it you've never read a warning label before. There is a reason they say "don't out chap stick in your eye". Someone did it and someone will. People use things for unintended purposes all the time. Calm down and Dust Harder. Arceus if you didn't have Remote mines you would have rage quit this game long ago. It's all you ever use, except with you, you don't even wait until you're losing a gunfight. Calm down and get some gun game. Why should I wait? It's my main weapon. Do you ever even SEE me pull out a gun? And just so you know, I am spec'd for shotty. Just a heads up. >implying he 's a God of War. |
Beld Errmon
2
|
Posted - 2012.08.05 06:45:00 -
[73] - Quote
Explosives are one of the few defences against bring crushed by a dropship or buggies. Plus they help to take on tanks. Any changes should try and retain or improve their usefulness against vehicles. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.05 06:48:00 -
[74] - Quote
Beld Errmon wrote:Explosives are one of the few defences against bring crushed by a dropship or buggies. Plus they help to take on tanks. Any changes should try and retain or improve their usefulness against vehicles.
You have no idea if there will be an AV variant of the remote explosives, so cool your jets.
secondly, CCP changes things if they find something is not being used in the way they envisioned while dreaming up the game. Im sorry if that does not match the way you would like to use the RE's, but in the end, its all about CCP building the game to play in the way they want. |
Grimm Tripp
Bragian Order Amarr Empire
36
|
Posted - 2012.08.05 06:48:00 -
[75] - Quote
I get killed by guns all the time, lets remove those too. Oh and tanks. |
Beld Errmon
2
|
Posted - 2012.08.05 06:57:00 -
[76] - Quote
Lurchasaurus wrote:Beld Errmon wrote:Explosives are one of the few defences against bring crushed by a dropship or buggies. Plus they help to take on tanks. Any changes should try and retain or improve their usefulness against vehicles. You have no idea if there will be an AV variant of the remote explosives, so cool your jets. secondly, CCP changes things if they find something is not being used in the way they envisioned while dreaming up the game. Im sorry if that does not match the way you would like to use the RE's, but in the end, its all about CCP building the game to play in the way they want.
I'm just providing feedback; the point of the forum.
Cool your jets. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.05 07:00:00 -
[77] - Quote
Beld Errmon wrote:Lurchasaurus wrote:Beld Errmon wrote:Explosives are one of the few defences against bring crushed by a dropship or buggies. Plus they help to take on tanks. Any changes should try and retain or improve their usefulness against vehicles. You have no idea if there will be an AV variant of the remote explosives, so cool your jets. secondly, CCP changes things if they find something is not being used in the way they envisioned while dreaming up the game. Im sorry if that does not match the way you would like to use the RE's, but in the end, its all about CCP building the game to play in the way they want. I'm just providing feedback; the point of the forum. Cool your jets.
sub zero jets, dont worry. only on the forums cause the fam is watching the olympics on the big ass tv.
simply trying to spread the word, using cool your jets as a figure of speech, not as a "OMG this guy is flaming stfu" |
ReptileHand
Bragian Order Amarr Empire
4
|
Posted - 2012.08.05 07:19:00 -
[78] - Quote
I didn't get past the first page. But man, 5 second delay? That might suck. I love using C4 in games. It's something different and unique. I don't always use it because it's dangerous and risky but it's satisfying when I do because it's a surefire way to get rid of tanks. I'm going to try using remote explosives as a way to stop people from hacking. I haven't used them at all yet but I'll start now. 5 seconds seems like too much... and from what I've heard... they aren't sticky? |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.05 07:22:00 -
[79] - Quote
AV grenades will be sticky next build..... |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.05 10:28:00 -
[80] - Quote
Grimm Tripp wrote:I get killed by guns all the time, lets remove those too. Oh and tanks.
Do I fire a SINGLE SMG bullet and kill you in your proto suit? No?
I see another RE user whos worried the glitch is going bye,bye. |
|
Elitesaint
Zumari Force Projection Caldari State
7
|
Posted - 2012.08.05 15:28:00 -
[81] - Quote
Tech Ohm Eaven wrote:Grimm Tripp wrote:I get killed by guns all the time, lets remove those too. Oh and tanks. Do I fire a SINGLE SMG bullet and kill you in your proto suit? No? I see another RE user whos worried the glitch is going bye,bye.
I think a lot of the frustration with things like RE stems from how CCP has created a game with a great deal of depth and strategy for their dropsuits. You have all this cool stuff like Shields and Armor and modules that effect them. You can make yourself into a walking tank, or go super fast and light, etc etc etc.
All this depth and strategy is nullified by some jackass who runs up and throws an RE at you, instantly killing you. All the time and SP and ISK you spent to increase your time to kill is wiped out by someone using a questionable tactic that probably wasn't intended by the devs.
The answer is not to harden up or 'get better'. Why bother getting better when you can just run around one-shotting people? Why bother spending hours and hours accruing SP and ISK when a cheap easy tactic exists that is far more effective?
This, IMHO, is the core of the issue. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.06 10:08:00 -
[82] - Quote
Elitesaint wrote:Tech Ohm Eaven wrote:Grimm Tripp wrote:I get killed by guns all the time, lets remove those too. Oh and tanks. Do I fire a SINGLE SMG bullet and kill you in your proto suit? No? I see another RE user whos worried the glitch is going bye,bye. I think a lot of the frustration with things like RE stems from how CCP has created a game with a great deal of depth and strategy for their dropsuits. You have all this cool stuff like Shields and Armor and modules that effect them. You can make yourself into a walking tank, or go super fast and light, etc etc etc. All this depth and strategy is nullified by some jackass who runs up and throws an RE at you, instantly killing you. All the time and SP and ISK you spent to increase your time to kill is wiped out by someone using a questionable tactic that probably wasn't intended by the devs. The answer is not to harden up or 'get better'. Why bother getting better when you can just run around one-shotting people? Why bother spending hours and hours accruing SP and ISK when a cheap easy tactic exists that is far more effective? This, IMHO, is the core of the issue.
Agreed. |
Oswald Banecroft II
Zumari Force Projection Caldari State
10
|
Posted - 2012.08.06 10:23:00 -
[83] - Quote
Been said before, needs to be said again... People can't HTFU?
All the people crying about RE's should have played a game for the PS2 called Battlefield 2: Modern Combat and the superior version of RE's known as C4. That stuff would stick to vehicles, walls, anything really, and it only took 2 to blow up a tank. I have run into more than a few thrown-at-my-feet RE's and it always annoys me but the proposed changes seem insanely drastic. Especially considering all one need do to avoid the thrown-at-my-feet RE's is to not charge directly into the enemy in a vain attempt to murder them while being 3 inches away. |
Gyrnius
ZionTCD Legacy Rising
65
|
Posted - 2012.08.06 10:46:00 -
[84] - Quote
Oswald Banecroft II wrote:Been said before, needs to be said again... People can't HTFU? All the people crying about RE's should have played a game for the PS2 called Battlefield 2: Modern Combat and the superior version of RE's known as C4. That stuff would stick to vehicles, walls, anything really, and it only took 2 to blow up a tank. I have run into more than a few thrown-at-my-feet RE's and it always annoys me but the proposed changes seem insanely drastic. Especially considering all one need do to avoid the thrown-at-my-feet RE's is to not charge directly into the enemy in a vain attempt to murder them while being 3 inches away.
Unless you're in a heavy suit, in which case you have no defense at all. Running full sprint when they toss one at my feet (proto heavy suit) means death no matter what. They suck and need this coming nerf to bring them inline with SANE damage and use. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.06 11:35:00 -
[85] - Quote
Terrarim wrote:what are remote explosives for is the question, At the moment they are working as:
Claymores for infantry
Mines for Anti Vehicle
C4 for buildings stationary Vehicles.
So maybe instead of having one size fit all they should separate and have those different types of explosives because the nerf as it stands really means their only really good for infantry.
They need to have all 3
AV mines are a must for assaults and claymores are a good option too |
Iceyburnz
316
|
Posted - 2012.08.06 12:21:00 -
[86] - Quote
I like remote explosives.
The only issue I have with it it spawns too fast and its needs to be more visible. But other than that great trap weapon for camping sniper scouts. (Often the only weapon thats viable against a Proto/Proto Assault guy). |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.06 12:38:00 -
[87] - Quote
GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say?
they should be only used to remove HAV, drop ships and LAV nothing else maybe those frisky blaster thingamybobs.
players change behaviour like women change clothes every ten mins ( does my **** look big in these?) now you let the cat out of the bag thos sploiting them weapons will leave them be for a cool off. then start re-xploiting them. (mums says do not poke kittens, so you wait till shes not looking and have a good old poke about) also the nades, i find them fairly useless, clones should be able to use fov and perception of distance to guage a nades range via throwing. not a press R2 and hope it lands near enemy. you should be able to roll or underarm throw a nade.
how are you going to balance dropship camping, tower camping/spawning tanks aloft, camping for sp exploits. we are already seeing SP farming and its a bloody beta !! |
Cal Predine
StarKnight Security
37
|
Posted - 2012.08.06 12:40:00 -
[88] - Quote
Tricky topic, and rightly so.
A lot of the remote explosive hatred comes (justly) from their being used as grenades. If someone had just used a grenade to kill them (you know - use a grenade as a grenade), I'd suggest people wouldn't have the problem. Neither, I suspect, would they have a problem with the enemy booby-trapping control points if they had a chance to spot/ search/ scan for, and then disarm, them. It would even expand the game tactically.
The reason folks use REs as grenades (much the same as why they use any weapon over another) are quite simple:
- They are more powerful/ flexible than grenades
- They can
So the fix would be to balance them with grenades in terms of power or of flexibility. I personally like the fact that explosives are more powerful than grenades - they're big packs of boom (which I can, for some reason, carry more of than I can grenades - you may want to look into that). What I don't like is that I can throw them on the floor and enjoy their full effect, all in less time than it takes to lob a grenade.
Part of the problem, I feel, is that the role of remote explosives is not defined, so the stats don't have anything in particular to live up to:
- Is it an anti-materiel weapon? If so I'd expect it to be optimised Vs point targets like tanks - so a shaped charge, little or no blast radius, very high damage, but quite a lengthy emplacement process, like burying bar mines in a road in preparation for tanks to come by. or placing a shaped charge on a gun emplacement.
- If it's an anti-personnel weapon, I'd expect it to be optimised Vs dispersed targets, so lower damage but a decent blast radius (or possibly cone, like a claymore?). And a faster (but still significant) emplacement delay.
They certainly need work, but I think that splitting them out by role would help clarify where the stats should sit. Then we can look into stick-on variants (limpet mines!) anti-tamper devices, proximity fuses... it'll be so much fun
But not just now. |
Oswald Banecroft II
Zumari Force Projection Caldari State
10
|
Posted - 2012.08.06 13:17:00 -
[89] - Quote
Gyrnius wrote:Oswald Banecroft II wrote:Been said before, needs to be said again... People can't HTFU? All the people crying about RE's should have played a game for the PS2 called Battlefield 2: Modern Combat and the superior version of RE's known as C4. That stuff would stick to vehicles, walls, anything really, and it only took 2 to blow up a tank. I have run into more than a few thrown-at-my-feet RE's and it always annoys me but the proposed changes seem insanely drastic. Especially considering all one need do to avoid the thrown-at-my-feet RE's is to not charge directly into the enemy in a vain attempt to murder them while being 3 inches away. Unless you're in a heavy suit, in which case you have no defense at all. Running full sprint when they toss one at my feet (proto heavy suit) means death no matter what. They suck and need this coming nerf to bring them inline with SANE damage and use. It might just be me, but, I do not expect to survive an explosion that detonates at my feet. Adjusting damage so it would require 2 to take out a heavy suit is one thing, but the mentioned nerf seems to involve making them next to useless. |
Ryaris Lilethri
Osmon Surveillance Caldari State
11
|
Posted - 2012.08.06 13:24:00 -
[90] - Quote
Elitesaint wrote: I think a lot of the frustration with things like RE stems from how CCP has created a game with a great deal of depth and strategy for their dropsuits. You have all this cool stuff like Shields and Armor and modules that effect them. You can make yourself into a walking tank, or go super fast and light, etc etc etc.
All this depth and strategy is nullified by some jackass who runs up and throws an RE at you, instantly killing you. All the time and SP and ISK you spent to increase your time to kill is wiped out by someone using a questionable tactic that probably wasn't intended by the devs.
The answer is not to harden up or 'get better'. Why bother getting better when you can just run around one-shotting people? Why bother spending hours and hours accruing SP and ISK when a cheap easy tactic exists that is far more effective?
This, IMHO, is the core of the issue.
This is the best description of what people using RE's is doing. This is all the Ambush games have become and it is even starting to bleed onto the Skirmish games now. I loved playing Ambush mode, but I refuse to play it till something is done with the RE's. I HATE it when I am shooting at someone and all they do is throw their RE grenade at me and it kills me. I'm sorry if it is a C4 type item, then it needs to be treated as such.
C4 isn't thrown it is attached to the object that it is ment to destroy then detonated by remote. Adding a timer (like we have heard) should fix this issue, also making it so it can't be thrown as far as a grenade will help as well. The RE should have to be placed on the vehicle by the user, that is part of the risk/reward system. |
|
Oswald Banecroft II
Zumari Force Projection Caldari State
10
|
Posted - 2012.08.06 13:31:00 -
[91] - Quote
Ryaris Lilethri wrote:C4 isn't thrown it is attached to the object that it is ment to destroy then detonated by remote. Adding a timer (like we have heard) should fix this issue, also making it so it can't be thrown as far as a grenade will help as well. The RE should have to be placed on the vehicle by the user, that is part of the risk/reward system. There is no physical law in this Universe that states C4 cannot be thrown at something and then detonated.
P.S. If you have REs that can be thrown as far as a grenade can you please tell me where I can get some? |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.06 13:48:00 -
[92] - Quote
Agreed. Remote Explosives should be placed, activated, & then remotely detonated. They should be used for future ambushes. They should NOT be used as an excuse for someone having no skill with a weapon in the middle of a gunfight to get a cheap kill. If I get killed by a remote explosive placed on a hacking location (A, B, C) then thats my fault & I respect that kill. If I get killed by a remote explosive by spawning onto it without any chance of defending myself or even moving I respect that kill as that is the developers' fault for having such a centralized spawning point. However when I get killed by a person thats losing a gunfight & decides to guarantee his victory by chucking a series of remote explosives at me thats where I draw the line.
My problem ISN'T that remote explosives exist. My problem is with people using them as grenades. If all people are going to do is just throw them as a skill-less way to get cheap kills you might as well just remove grenades & replace them with remote explosives, (the thought of being in a game where everyone has remote explosives should scare everyone). The fact that so many people that have remote explosives use their remote explosives like grenades instead of grenades like grenades should also mean something. Remote Explosives are dangerous enough by themselves without the ability to be thrown.
As far as most infuriating deaths go for me, thrown remote explosives beat out spawn kills & aircraft kills (bouncing aircraft & parked aircraft ontop of towers). Everytime I've died by a thrown remote explosive I've known I would have won that engagement had my oponent not pulled out that last second, effortless, miracle play. Well, here's to hoping for more civilized murderings in the next build.
{rant concluded}. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
|
Posted - 2012.08.06 14:17:00 -
[93] - Quote
Oswald Banecroft II wrote:Ryaris Lilethri wrote:C4 isn't thrown it is attached to the object that it is ment to destroy then detonated by remote. Adding a timer (like we have heard) should fix this issue, also making it so it can't be thrown as far as a grenade will help as well. The RE should have to be placed on the vehicle by the user, that is part of the risk/reward system. There is no physical law in this Universe that states C4 cannot be thrown at something and then detonated. P.S. If you have REs that can be thrown as far as a grenade can you please tell me where I can get some?
You, Sir (Oswald Banecroft II), are correct however there also "is no a physical law in this Universe that states" your teamates should take 0 (Zero) damage from a weapon/vehicle that you fired at them which would instantly damage/kill your opponents yet the developers set it up that way to make it [Dust 514] more fun & less infuriating against those that would exploit that specific "physical law". |
Viliker Mortus
Freelance Economics Astrological resources Tactical Narcotics Team
1
|
Posted - 2012.08.06 17:37:00 -
[94] - Quote
How about this for a start.... If you are playing with remote explosives, and you are taking fire, you might explode. |
Zarkn Frood
Seituoda Taskforce Command Caldari State
15
|
Posted - 2012.08.06 18:04:00 -
[95] - Quote
you should have learned by now how to manage / counter the tactic of the player using them. Try running them yourself.
I find my blow you the **** up tactic is less effective recently because, MOST PLAYERS, have learned and are smart enough to be mindful of the trap that is being set. They are paranoid at all times. They back up. They predict the trap placement and move just outside of what may be laying around that corner.
most of the time when I'm confronted with a player who knows how to counter my movements to blow them up, ends up in me dying and them living.
If you (or your entire group lol) can't see the the person your chasing down who is running backwards with no gun, is throwing a RE at your feet, then you are probably at fault for still deciding the chase them down.
edit: on the topic of friendly fire, yes RE should damage friendlies. It is a shame they do not. |
Gyrnius
ZionTCD Legacy Rising
65
|
Posted - 2012.08.06 20:49:00 -
[96] - Quote
Zarkn Frood wrote:you should have learned by now how to manage / counter the tactic of the player using them. Try running them yourself.
I find my blow you the **** up tactic is less effective recently because, MOST PLAYERS, have learned and are smart enough to be mindful of the trap that is being set. They are paranoid at all times. They back up. They predict the trap placement and move just outside of what may be laying around that corner.
most of the time when I'm confronted with a player who knows how to counter my movements to blow them up, ends up in me dying and them living.
If you (or your entire group lol) can't see the the person your chasing down who is running backwards with no gun, is throwing a RE at your feet, then you are probably at fault for still deciding the chase them down.
edit: on the topic of friendly fire, yes RE should damage friendlies. It is a shame they do not.
The problem with this, from a heavy's point of view, is that the trap comes to US. We cannot evade in any way shape or form. Hell, even killing the RE using pansy with a sidearm still results in the RE killing us - we literally have no means of escaping or countering the RE and that is extremely frustrating, as well as unbalanced. Why should someone with level 1 in a 2x skill (remote explosives) be able to one-shot me with something of which he carries _5_ while I'm running around in a suit that took _4_million_sp_ to be able to don without me being able to at least limp away, if not counter or escape entirely? It is asymmetric and unfair. This nerf is almost as badly needed as the swarm launcher nerf was prior to the current build. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.06 20:55:00 -
[97] - Quote
I would be happier if we had to plant RE rather than throw it. The 5 sec timer is fine, the limit of 2 is frustrating. They really need to make an AV version. The ones we have now are all but useless on Maruaders and Logi LAVs. The after-change RE will be even worse. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.06 21:49:00 -
[98] - Quote
I really wouldn't mind if the RE's could be planted rather than thrown. For example, if player has sight on wall/object (in range of planting) then player attaches RE to said object/wall, but if player does not have sights on wall/object, is too far from said object, then RE is planted on the ground by means of 1-2 second kneel, plant, stand. After placing RE on ground or object, player may immediately detonate. I dont mind having a 1-2 second plant animation, as long as I can quickly place them onto vehicles before they try and drive off. And the planting shouldnt be a problem for me when protecting a virus upload or controlling a spawn point until upload completes. |
pjster long
Doomheim
28
|
Posted - 2012.08.06 22:22:00 -
[99] - Quote
Kro'nak Ragnok wrote:Agreed. Remote Explosives should be placed, activated, & then remotely detonated. They should be used for future ambushes. They should NOT be used as an excuse for someone having no skill with a weapon in the middle of a gunfight to get a cheap kill. If I get killed by a remote explosive placed on a hacking location (A, B, C) then thats my fault & I respect that kill. If I get killed by a remote explosive by spawning onto it without any chance of defending myself or even moving I respect that kill as that is the developers' fault for having such a centralized spawning point. However when I get killed by a person thats losing a gunfight & decides to guarantee his victory by chucking a series of remote explosives at me thats where I draw the line.
My problem ISN'T that remote explosives exist. My problem is with people using them as grenades. If all people are going to do is just throw them as a skill-less way to get cheap kills you might as well just remove grenades & replace them with remote explosives, (the thought of being in a game where everyone has remote explosives should scare everyone). The fact that so many people that have remote explosives use their remote explosives like grenades instead of grenades like grenades should also mean something. Remote Explosives are dangerous enough by themselves without the ability to be thrown.
As far as most infuriating deaths go for me, thrown remote explosives beat out spawn kills & aircraft kills (bouncing aircraft & parked aircraft ontop of towers). Everytime I've died by a thrown remote explosive I've known I would have won that engagement had my oponent not pulled out that last second, effortless, miracle play. Well, here's to hoping for more civilized murderings in the next build.
{rant concluded}.
people use remote explosives instead mainly because it is so hard to use a grenade in battle. The way your character throws grenades is off and hard to aim so we use remote explosives instead. |
Mmkk333
Crux Special Tasks Group Gallente Federation
229
|
Posted - 2012.08.06 22:25:00 -
[100] - Quote
This thread will become more or less irrelevant when the new build comes out, which is (rumored) to be next weekend. I'm more concerned about quickscopers, as I had my first encounter with one in Biomass on Amubsh. |
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Winscar Shinobi
50
|
Posted - 2012.08.06 22:31:00 -
[101] - Quote
I think I died the 1st week of this build from REs that's it. Cause I use common sense.
1. If your letter is getting capped DON'T SPAWN ON IT. If you don't die from an RE, you will die from a tank, shotgun or any other form of gun.
2. Don't run straight forward like a jackass towards someone. Guns have range. Use it.
3. Don't follow a guy around a corner. Go wide. Chances are it will save you in a number of situations.
Oh look you nerfed the weapons yourself.
And the reason why people use them instead of nades is because you pick when to detonate. You hit a button when you want to blow them up. You don't have to throw them and pray the enemy stands on it for 4-5 seconds. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.08.06 22:32:00 -
[102] - Quote
Mmkk333 wrote:This thread will become more or less irrelevant when the new build comes out, which is (rumored) to be next weekend. I'm more concerned about quickscopers, as I had my first encounter with one in Biomass on Amubsh. Quickscoping has invaded dust 514?!?!? NNNOOOOOOOOOOOOOO!!!! |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.06 23:54:00 -
[103] - Quote
Winscar Shinobi wrote:I think I died the 1st week of this build from REs that's it. Cause I use common sense.
1. If your letter is getting capped DON'T SPAWN ON IT. If you don't die from an RE, you will die from a tank, shotgun or any other form of gun.
2. Don't run straight forward like a jackass towards someone. Guns have range. Use it.
3. Don't follow a guy around a corner. Go wide. Chances are it will save you in a number of situations.
Oh look you nerfed the weapons yourself.
And the reason why people use them instead of nades is because you pick when to detonate. You hit a button when you want to blow them up. You don't have to throw them and pray the enemy stands on it for 4-5 seconds.
Please let me know when the smg has more than a ten yard range
RE are used by folks with no gun game. |
vermacht Doe
93
|
Posted - 2012.08.06 23:57:00 -
[104] - Quote
Tech Ohm Eaven wrote:Winscar Shinobi wrote:I think I died the 1st week of this build from REs that's it. Cause I use common sense.
1. If your letter is getting capped DON'T SPAWN ON IT. If you don't die from an RE, you will die from a tank, shotgun or any other form of gun.
2. Don't run straight forward like a jackass towards someone. Guns have range. Use it.
3. Don't follow a guy around a corner. Go wide. Chances are it will save you in a number of situations.
Oh look you nerfed the weapons yourself.
And the reason why people use them instead of nades is because you pick when to detonate. You hit a button when you want to blow them up. You don't have to throw them and pray the enemy stands on it for 4-5 seconds. Please let me know when the smg has more than a ten yard range RE are used by folks with no gun game.
Smgs are secondary, carry a mil ar if you use a smg as a primary |
Adaris Manpher
70
|
Posted - 2012.08.07 01:02:00 -
[105] - Quote
GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say?
Bingo this guy is right. Don't get me wrong throwing down a RE before you die to score a kill is a cop out to me. but than again sometimes the players are dumb.
examples
1. chasing someone that has RE's dumb and i hope you get blown to hell
2. not checking ab or c before you hack it dumb BOOOM! (you can toss a grenade and it will make the RE's go boom so you dont go boom.) |
Gyrnius
ZionTCD Legacy Rising
65
|
Posted - 2012.08.07 01:06:00 -
[106] - Quote
Adaris Manpher wrote:GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say? Bingo this guy is right. Don't get me wrong throwing down a RE before you die to score a kill is a cop out to me. but than again sometimes the players are dumb. examples 1. chasing someone that has RE's dumb and i hope you get blown to hell 2. not checking ab or c before you hack it dumb BOOOM! (you can toss a grenade and it will make the RE's go boom so you dont go boom.)
2) I've done that, only to have the RE guy come running up behind me and drop another at my feet as soon as I start hacking. Before I can react and sprint (in a heavy suit lolgasm) away *boom*
These things SO need the coming nerf. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.08.07 01:30:00 -
[107] - Quote
My face, pressing the button. |
Oswald Banecroft II
Zumari Force Projection Caldari State
10
|
Posted - 2012.08.07 07:55:00 -
[108] - Quote
The coming nerf is an ill-thought-out-knee-jerk reaction that will solve nothing other then making a weapon useless. If your thought is scout suits using them is OP due to their speed then adjusting scout speed, which is happening, is the fix. Slightly adjusting the damage RE's do so one cannot take out a heavy suit with one explosive would be another potential fix. The planned fix, however, is stupid. Simple as that.
P.S. Tech Ohm Eaven, the SMG has a much farther range than 10 yards... I am, however, sure that you know this. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.07 08:20:00 -
[109] - Quote
Oswald Banecroft II wrote:The coming nerf is an ill-thought-out-knee-jerk reaction that will solve nothing other then making a weapon useless. If your thought is scout suits using them is OP due to their speed then adjusting scout speed, which is happening, is the fix. Slightly adjusting the damage RE's do so one cannot take out a heavy suit with one explosive would be another potential fix. The planned fix, however, is stupid. Simple as that.
P.S. Tech Ohm Eaven, the SMG has a much further range then 10 yards... I am, however, sure that you know this.
Why sure just drop a few MILLION skill points into it and its "long range" is good for 12 to 13 yards.
I.e. theres a piperat in the pipes above A or B and thats ten yards tops and my shots were doing nothing to an assault suit due to the "long range" the piperat was at. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.07 08:22:00 -
[110] - Quote
vermacht Doe wrote:Tech Ohm Eaven wrote:Winscar Shinobi wrote:I think I died the 1st week of this build from REs that's it. Cause I use common sense.
1. If your letter is getting capped DON'T SPAWN ON IT. If you don't die from an RE, you will die from a tank, shotgun or any other form of gun.
2. Don't run straight forward like a jackass towards someone. Guns have range. Use it.
3. Don't follow a guy around a corner. Go wide. Chances are it will save you in a number of situations.
Oh look you nerfed the weapons yourself.
And the reason why people use them instead of nades is because you pick when to detonate. You hit a button when you want to blow them up. You don't have to throw them and pray the enemy stands on it for 4-5 seconds. Please let me know when the smg has more than a ten yard range RE are used by folks with no gun game. Smgs are secondary, carry a mil ar if you use a smg as a primary
I use a FORGE gun for AV so let me know where the AR goes in the secondary slot. |
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Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.07 08:29:00 -
[111] - Quote
With the upcoming 5 sec arming time the RE will be nicely balanced. I don't know it, but I think they can still be thrown like they are now. They just need 5 seconds to be ready to detonate with L1. In my Opinion this wouldn't change that much from the current RE killing. I already tested it by waiting 5 seconds till I detonate and it still works quite nicely ^^ The only thing it will stop is having Scout suits bunnyhopping and using it as some kind of RE whip. The only thing I'm sorry about is the reduction in the amount of REs carried as you can't restock them without a full "respawn" at a supply depot. AFAIK this eats up the full loadout and not just the consumed items. |
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