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Thread Statistics | Show CCP posts - 1 post(s) |
Maken Tosch
263
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Posted - 2012.07.23 23:21:00 -
[1] - Quote
1. They are a legitimate tactic just like one would use an LAV to run over their opponents.
2. The only reason people are using them more often is because CCP nerfed the swarm launchers' splash damage that effect infantry. People naturally found the next weapon to abuse.
3. Abuse is unavoidable. CCP didn't think players would use a dropship as a falling anvil nor an LAV as a battering ram.
4. Even if remote explosives were removed, who is to say that the Dust mercs won't find something else to abuse? Remember, players will find new tactics to kill their enemy. Some of these new tactics will be deemed by some players as overpowering or whatever. CCP will more than likely NOT remove them considering how we learned to adapt to finding more things to abuse.
5. Your objective is to secure the outposts "at all costs" as the computerized-voice lady keeps telling you. There will be players who will think "out of the box" to achieve their goals. As a sniper scout, I planned outside of the box by literally running outside of the box (running through the RED ZONE) to access certain hills and areas that cannot be accessed any other way so that I can safely snipe without having to bother camping on the roof of a tower like a tower bandit. Using remote explosives in the way people use them now is just another idea they came up with to achieve their objectives.
6. People have already adapted to this abuse by simply not getting too close to their opponents or by checking the installations for any explosives before they hack.
7. Rumors are going around that remote explosives will have a 5-second delay before exploding in the next build in August along with limiting their capacity to 2 instead of 5. Although you can still restock if you use the supply depots... assuming those haven't been destroyed already (nano hives won't work for these). You should be happy for that. But then again, that is just a rumor. Don't quote me on that.
8. If they can do it, you can do it too. Use their tactic against them. I using them a lot before until I was on the receiving end of these things. Then I moved on to just sticking with a group as a logistics while keeping away from the enemy. Other times, I'm a scout and therefore I am safe from remote explosives as long as I keep hidden and maintain distance.
9. It is only natural that a weapon or a tool is used in a way that is outside of its operational design. It's like using a cannon to kill a fly. A cannon is not intended for that purpose at all but it is an available option that people can choose to use. |
Maken Tosch
263
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Posted - 2012.07.25 06:39:00 -
[2] - Quote
Garrett Blacknova wrote:hosche96 wrote:Solution? Don't let the enemy get near you. If you see a guy charging you with a RE, shoot him. You say you have no chance? What it's not like only certain people can use them. There's no excuse for having "no chance". Adapt. Throw a remote explosive back at the guy instead of complaining about how other people play the game. When weapons like SMGs and Shotguns have a hard-counter at their preferred range, then I'm sorry, but it's time the developers adapt the game to make weapons actually viable for their intended purpose. Telling players to adapt to a stupid overlooked mechanic (which is going to be fixed next build - although I still think the planned nerf is taking it TOO far) is stupid. IT'S A BETA. We're MEANT to be finding the broken, overpowered, exploitative uses of things AND REPORTING THEM.
Have you ever played Eve Online? You know, the game that is maintained and constantly updated by the same company that is making Dust?
CCP introduced tier-3 battlecruisers capable of wielding battleship-sized guns (glass cannons) meant to be used in fleet battles.
No more than one day after they were introduced into the market, people are already using them to destroy innocent mining ships in high-security space that no chance of defending themselves from the alpha damage they bring. Freighters are helpless even as well even to this day. No one expected these ships to be used in such a fashion. Did CCP do anything about it? No. They just pulled up a chair and had popcorn. Ask CCP. You'd be surprised. Go ahead. Ask them about how they let innocent freighters loaded with tens of thousands of dollars worth of in-game items simply burn to ashes before our very eyes while they sat down and laughed. I laughed as well at the dumb pilots flying those expensive freighters who seemed to have disregarded every warning about it that came three months ahead of time.
Now. Imagine a company with that mentality making and running Dust. I can see it all now.
The nerf to the swarm launchers I can understand (they nerfed it from the pre-E3 build). It's been noted that the remote explosives will have a 5-second delay added to them in the next build which I can also understand.
But to limit weapons just so that they can used in only one way is NOT what I ever want to see. If I want to use a sniper rifle like an assault rifle rifle, would you then want CCP to limit the sniper rifle's use as well since I can kill mercs with it in one or two shots? If I want run up to you in a super-fast, catalyizer-fitted, scout suit with just a skilled up Nova Knife and slash you after I manage to dodge all your bullets from your sub-machine gun, would you think about wanting CCP to limit its use to only as a backup weapon in case I run out of bullets?
It's called thinking out of the box and using a tool outside its operational design. |
Maken Tosch
263
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Posted - 2012.07.25 15:56:00 -
[3] - Quote
Garrett Blacknova wrote: There's a HUGE difference between using anti-capital weapons against smaller ships, and using remote explosives as a shotgun substitute.
No, there is no difference at all. A remote explosive, just like a suicide-gank-fit Tornado, is a powerful weapon used to kill a target that is completely weak against it. Both are tools that have been utilized outside of their design parameters.
Also, electronic warfare modules will be added to this game anyways in the near futue. Perhaps those can help you deal the remote explosive users. Hopefully, we might get to use webifiers (modules that slow people down - perfect against scout runners). |
Maken Tosch
263
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Posted - 2012.07.25 16:06:00 -
[4] - Quote
Knarf Black wrote:This is the very definition of an overpowered weapon. When the only way to compete is to abuse it yourself, something is definitely wrong.
Fortunately they're adding the delay before detonation, so REs will go back to their rightful place as a weapon of the patient. (So much more satisfying to trap a choke point then goad tanks into it for the ka-blam.)
There's a small detail you're forgetting. Snipers can take them out. I tried using remote explosives as a counter as well, but I later found out that sniping is a better option. You get to hide and shoot the RE users from a safe distance. |
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