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Thread Statistics | Show CCP posts - 1 post(s) |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.07.25 14:01:00 -
[31] - Quote
hosche96 wrote:Solution? Don't let the enemy get near you. If you see a guy charging you with a RE, shoot him. You say you have no chance? What it's not like only certain people can use them. There's no excuse for having "no chance". Adapt. Throw a remote explosive back at the guy instead of complaining about how other people play the game.
This is the very definition of an overpowered weapon. When the only way to compete is to abuse it yourself, something is definitely wrong.
Fortunately they're adding the delay before detonation, so REs will go back to their rightful place as a weapon of the patient. (So much more satisfying to trap a choke point then goad tanks into it for the ka-blam.) |
Bresker Veyne
Algintal Core Gallente Federation
152
|
Posted - 2012.07.25 14:27:00 -
[32] - Quote
I think everyone aggrees that remote explosives shouldn't be a one hit kill! A heavy that used a heavy machine gun (which is only effective in cqc enviroments) shouldn't be blown up by a single explosive. I don't know why tanks and dropships don't use the same materials the remote explosives are made of and shoot that at the enemy, it would be a lot more effective!
Should you be able to use remote explosives? Yes. But it shouldn't be a game breaker for people who want to play the game in their own way (shotgun, smg). If some items are too powerful it will force everyone to play in a certain way to be able to get sp and isk. I wan't to be able to do stuff I like without getting punished for it. |
Rasori GlitchHound
DUST University Ivy League
3
|
Posted - 2012.07.25 14:52:00 -
[33] - Quote
Bresker Veyne wrote:I think everyone aggrees that remote explosives shouldn't be a one hit kill! A heavy that used a heavy machine gun (which is only effective in cqc enviroments) shouldn't be blown up by a single explosive. I don't know why tanks and dropships don't use the same materials the remote explosives are made of and shoot that at the enemy, it would be a lot more effective!
Should you be able to use remote explosives? Yes. But it shouldn't be a game breaker for people who want to play the game in their own way (shotgun, smg). If some items are too powerful it will force everyone to play in a certain way to be able to get sp and isk. I wan't to be able to do stuff I like without getting punished for it.
Don't speak for me about that. C4 is a one-hit kill. Do our helicopters and tanks shoot C4?
The point is that remote explosives should be hellishly powerful, but they should not be something you simply toss at a target and click the button to detonate. They require some time to place, or, at the very least, they require some time to activate themselves before they can detonate. The problem with REs is the fact that they're being used as a ridiculously powerful grenade rather than a tactical device. |
twoccer
Circle of Huskarl Minmatar Republic
26
|
Posted - 2012.07.25 15:12:00 -
[34] - Quote
i agree with nerfing RE with a short timer delay but if limiting the amount should the power be buffed for AV ? if you can only carry 2 they should be powerful enough to destroy tanks or the only use is for them is putting them on cap points but most players should be wise to that by now, i think carry 3 RE,s and a 3 second timer to detonate, but they should be AV(magnetic) imo since there aint no AV landmines yet . are mines being considered ? |
Z-72
Algintal Core Gallente Federation
11
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Posted - 2012.07.25 15:15:00 -
[35] - Quote
I would like to SEE any explosive packs on the floor. They are near invisible at the moment. Give a Merc a chance to avoid/shot at them if you spot it.
~Z~ |
Bresker Veyne
Algintal Core Gallente Federation
152
|
Posted - 2012.07.25 15:32:00 -
[36] - Quote
Yup, I throw a nade in the capping area to be sure, but I've never actually seen a remote explosive. |
Maken Tosch
263
|
Posted - 2012.07.25 15:56:00 -
[37] - Quote
Garrett Blacknova wrote: There's a HUGE difference between using anti-capital weapons against smaller ships, and using remote explosives as a shotgun substitute.
No, there is no difference at all. A remote explosive, just like a suicide-gank-fit Tornado, is a powerful weapon used to kill a target that is completely weak against it. Both are tools that have been utilized outside of their design parameters.
Also, electronic warfare modules will be added to this game anyways in the near futue. Perhaps those can help you deal the remote explosive users. Hopefully, we might get to use webifiers (modules that slow people down - perfect against scout runners). |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.25 15:57:00 -
[38] - Quote
Z-72 wrote:I would like to SEE any explosive packs on the floor. They are near invisible at the moment. Give a Merc a chance to avoid/shot at them if you spot it.
~Z~
I spot them just fine.Its destroying them a safe distance that isnt.
Also I think the owner kill radius of the REs is a ALOT shorter than the enemy kill radius. |
Maken Tosch
263
|
Posted - 2012.07.25 16:06:00 -
[39] - Quote
Knarf Black wrote:This is the very definition of an overpowered weapon. When the only way to compete is to abuse it yourself, something is definitely wrong.
Fortunately they're adding the delay before detonation, so REs will go back to their rightful place as a weapon of the patient. (So much more satisfying to trap a choke point then goad tanks into it for the ka-blam.)
There's a small detail you're forgetting. Snipers can take them out. I tried using remote explosives as a counter as well, but I later found out that sniping is a better option. You get to hide and shoot the RE users from a safe distance. |
Chew B0CCA
58
|
Posted - 2012.07.25 16:14:00 -
[40] - Quote
GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say?
The nerf you guys are doing in the next build makes them pretty close to useless (5 sec is a tad extreme, wouldn't you say?), so you might as well remove them from the game. For different reasons, I agree with the OP. Just take them out if you're going to make them a non factor. |
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Bresker Veyne
Algintal Core Gallente Federation
152
|
Posted - 2012.07.25 16:22:00 -
[41] - Quote
Chew B0CCA wrote:GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say? The nerf you guys are doing in the next build makes them pretty close to useless (5 sec is a tad extreme, wouldn't you say?), so you might as well remove them from the game. For different reasons, I agree with the OP. Just take them out if you're going to make them a non factor.
Gasp! Imagine needing to plan ahead using remote explosives!
I could easily think of a couple of situations:
Plant a couple of them on the road, wait for vehicle to pass by. Watch the fireworks.
Plant a couple of them on a mission objective. Wait for hackers to come. Watch the fireworks. |
VigSniper101
204
|
Posted - 2012.07.25 16:33:00 -
[42] - Quote
Bresker Veyne wrote:Chew B0CCA wrote:GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say? The nerf you guys are doing in the next build makes them pretty close to useless (5 sec is a tad extreme, wouldn't you say?), so you might as well remove them from the game. For different reasons, I agree with the OP. Just take them out if you're going to make them a non factor. Gasp! Imagine needing to plan ahead using remote explosives! I could easily think of a couple of situations: Plant a couple of them on the road, wait for vehicle to pass by. Watch the fireworks. Plant a couple of them on a mission objective. Wait for hackers to come. Watch the fireworks.
Um..l do this all the time....thou less success against tanks.
Only difference l see is now ll have less to do this with......oh and anyone with a blown off leg could outrun[crawl] a 5 sec timer.
|
fred orpaul
Tritan-Industries Legacy Rising
212
|
Posted - 2012.07.25 17:21:00 -
[43] - Quote
Trouble Man wrote:I for one have had enough of R.E's in this game. They are the most underhanded, dirtiest, and unfair weapon in this game! Don't get me wrong, but these explosives can be useful - used in a real tactic, not just thrown right at my feet, when I'm about to kill you, and then blowing me up. Someone tell me how is that gameplay? Instead of actually shooting it out to the death like a true FPS, what happens? Someone who isn't even trying to fight back suddenly gets a kill because of they're cheap tricks and dumb luck, compared to someone who's focusing on hitting them on target, getting the area clear of enemy's, and getting the area under team control. How many times have you spawned, trying to re-hack your territory, when your sent sky-high because of some coward that couldn't kill you face to face, but with some Remote Explosive, not even giving you a chance to fight back, but blowing you up on spot. Now I know that some people will argue against me saying that "they just outsmarted you" or "it's part of the game" but what's the point of a game when you have no chance? Is this what we want Dust to become? I don't!!!!!! This is why that Remote Explosives should be removed from the game, or given a longer time to be placed and then blown up. Please comment below on your thoughts on my idea
aaaaaaaaaaaaahahahahahahahahahahahahahahaha your too funny man. wait you are trolling right?? |
Chew B0CCA
58
|
Posted - 2012.07.25 17:45:00 -
[44] - Quote
Bresker Veyne wrote:Chew B0CCA wrote:GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say? The nerf you guys are doing in the next build makes them pretty close to useless (5 sec is a tad extreme, wouldn't you say?), so you might as well remove them from the game. For different reasons, I agree with the OP. Just take them out if you're going to make them a non factor. Gasp! Imagine needing to plan ahead using remote explosives! I could easily think of a couple of situations: Plant a couple of them on the road, wait for vehicle to pass by. Watch the fireworks. Plant a couple of them on a mission objective. Wait for hackers to come. Watch the fireworks.
Plant a couple? Then I'd be out, since they're only giving you two. Not to mention, it takes four or five RE's to do any significant damage to the tanks people are using. So RE's are useless.
And am I supposed to sit by the road the whole game and wait for a tank to come by? If I SEE a tank coming, I should be able to run around a corner and plant some on the road AND THEN wait. However, if I see a tank and run out to plant one, the 5 seconds will be up and the tank will be by. Useless.
Just take them out of the game. Done and done. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.07.25 21:50:00 -
[45] - Quote
Slightly off-topic maybe, but if I was one of these immortal soldier guys, my dropsuit fusion pack would be rigged to go nova upon death, with maybe a proximity test for friendlies just to be a good teammate.
But if I'm gong out surrounded by my foes, I'm going out f'n ATOMIC, baby!
Would make the battlefield look stark and beautiful and pure - what a wonderful way to die, at the center of an expanding ball of plasma formed from the flesh of your adversaries.
I'd give up 4 slots and invest a whack of skillpoints for this, CCP ;) |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.25 23:02:00 -
[46] - Quote
Bresker Veyne wrote:Chew B0CCA wrote:GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say? The nerf you guys are doing in the next build makes them pretty close to useless (5 sec is a tad extreme, wouldn't you say?), so you might as well remove them from the game. For different reasons, I agree with the OP. Just take them out if you're going to make them a non factor. Gasp! Imagine needing to plan ahead using remote explosives! I could easily think of a couple of situations: Plant a couple of them on the road, wait for vehicle to pass by. Watch the fireworks. Plant a couple of them on a mission objective. Wait for hackers to come. Watch the fireworks. I agree that this won't make them useless. It'll make them useless as a CQC weapon (which they shouldn't be in the first place), but it won't make them useless. I think 5 seconds is probably a little extreme though - 3 seconds gives sufficient warning, imo. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.25 23:33:00 -
[47] - Quote
GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say?
I would love it if you could fit explosive hardeners one day. it would only reduce damage from gernades and remote mines, mines, and missles? but it would take up on, or two of your slots. as in two might be needed, just like in eve online.
I love the drawback/benefit system |
Victor Czar
Royal Uhlans Amarr Empire
7
|
Posted - 2012.07.27 15:51:00 -
[48] - Quote
Bresker Veyne wrote:Chew B0CCA wrote:GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say? The nerf you guys are doing in the next build makes them pretty close to useless (5 sec is a tad extreme, wouldn't you say?), so you might as well remove them from the game. For different reasons, I agree with the OP. Just take them out if you're going to make them a non factor. Gasp! Imagine needing to plan ahead using remote explosives! I could easily think of a couple of situations: Plant a couple of them on the road, wait for vehicle to pass by. Watch the fireworks. Plant a couple of them on a mission objective. Wait for hackers to come. Watch the fireworks. Really we should just use mines to act as mines (crazy idea I know :D) any competent military would do the same and do you want to be known as the guy's who make the UNSC look smart? Really, remote explosives should just be used in an offensive manner against hostile structures and mission objectives ( they could also be used in ambushes but those aren't very common.) Making it take a few seconds to plant them would nerf them nicely and we could do the same for mines. |
Dane Stark
Golgotha Group
178
|
Posted - 2012.08.03 20:40:00 -
[49] - Quote
Garrett Blacknova wrote:Bresker Veyne wrote:Chew B0CCA wrote:GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say? The nerf you guys are doing in the next build makes them pretty close to useless (5 sec is a tad extreme, wouldn't you say?), so you might as well remove them from the game. For different reasons, I agree with the OP. Just take them out if you're going to make them a non factor. Gasp! Imagine needing to plan ahead using remote explosives! I could easily think of a couple of situations: Plant a couple of them on the road, wait for vehicle to pass by. Watch the fireworks. Plant a couple of them on a mission objective. Wait for hackers to come. Watch the fireworks. I agree that this won't make them useless. It'll make them useless as a CQC weapon (which they shouldn't be in the first place), but it won't make them useless. I think 5 seconds is probably a little extreme though - 3 seconds gives sufficient warning, imo.
Why not do something like:
Remote Explosives Upgrade(x4) lvl1 - 4.5 sec lvl4 - 4 sec lvl5 - 3 sec |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.03 20:48:00 -
[50] - Quote
Abusing RE with a scout suit feels like I'm playing some game where I'm just trying to deliver people packages before they shoot me.
I'm just trying to do my job people.
INB4 if you want to deliver packages go play paperboy. |
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.03 22:07:00 -
[51] - Quote
They are the weapon of the noob!...I will be using the $%-ú outa em untill they are gone cos hell if I aint fighting fire with fire
I could cry about getting blown to bits or I can be the one flicking the swich..ow wow thats almost poetry
|
Gyrnius
ZionTCD Legacy Rising
65
|
Posted - 2012.08.03 22:12:00 -
[52] - Quote
Sha Kharn Clone wrote:They are the weapon of the noob!...I will be using the $%-ú outa em untill they are gone cos hell if I aint fighting fire with fire I could cry about getting blown to bits or I can be the one flicking the swich..ow wow thats almost poetry
I refuse to stoop to such lows. REs on objectives waiting for hacking enemies, sure that's legit. REs in ambushes along streets or paths, sure. Hell, even REs flung onto spawns for cheapy spawn kills - all good. REs flung around like doom musubis at the feet of soldiers in CQC is NOT cool. Can't wait for the nerf... |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.03 22:14:00 -
[53] - Quote
This nerf means I'm gona actualy have to try and aim and stuff ..lets just hope its not "fixed" in the next build hey :) |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.08.03 22:31:00 -
[54] - Quote
GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say?
You're not alone with the love for remote explosives.
But you must be crying inside like me from the supernerf of them coming.
Hopefully it changes again to a good middle number |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.03 22:40:00 -
[55] - Quote
Nothing like people using them to get cheap kills or drop one as they are about to die just so it blows up in the guys face.
EDIT: So I got fed up of my gun doing nothing and tried that cheap scout with explosives. Damn it's fun but very cheap. |
Heimdall Valkyrie
0
|
Posted - 2012.08.03 23:21:00 -
[56] - Quote
I think REs have to be planted in the floor, a structure or in a vehicle with a short animation with a 3 key password. And of course it means you can-¦t throw the RE like a grenade. In real life C4 have to be prepared and linked with the detonator. A soldiers can take the C4 of a dead or enemy soldier and use with their detonator.
Sorry for the bad english. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.04 00:09:00 -
[57] - Quote
yes if you actually had to plant them instead throwing them as heavy grenades with instant blow then it would work out. Cause i want to see that guy whos going to plant a explosive that takes like 1-1.5 secs to arm in a gunfight. And also even if he blows it ups stright away after the plant its stright under his feets. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.08.04 00:54:00 -
[58] - Quote
Remote explosives...MONTAGE!!!!!!
Click here!!!! |
Sol Torash II
0
|
Posted - 2012.08.04 15:16:00 -
[59] - Quote
Trouble Man wrote:I for one have had enough of R.E's in this game. They are the most underhanded, dirtiest, and unfair weapon in this game! Don't get me wrong, but these explosives can be useful - used in a real tactic, not just thrown right at my feet, when I'm about to kill you, and then blowing me up. Someone tell me how is that gameplay? Instead of actually shooting it out to the death like a true FPS, what happens? Someone who isn't even trying to fight back suddenly gets a kill because of they're cheap tricks and dumb luck, compared to someone who's focusing on hitting them on target, getting the area clear of enemy's, and getting the area under team control. How many times have you spawned, trying to re-hack your territory, when your sent sky-high because of some coward that couldn't kill you face to face, but with some Remote Explosive, not even giving you a chance to fight back, but blowing you up on spot. Now I know that some people will argue against me saying that "they just outsmarted you" or "it's part of the game" but what's the point of a game when you have no chance? Is this what we want Dust to become? I don't!!!!!! This is why that Remote Explosives should be removed from the game, or given a longer time to be placed and then blown up. Please comment below on your thoughts on my idea
If aim compensation, or god forbid, keyboard/mouse support was added you could waste the explosive happy scout drop suit before he/she tosses a delivery your way and it would go back to being a situational style weapon.
The throw animation speed would make it impractical to use in a close gunfight.
Its not the weapon that needs nerfing, its that the games control system needs improving. |
Duke Ikalla
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2012.08.04 17:01:00 -
[60] - Quote
I know as stupid as it may sound, but what if we were able to defuse/neutralize the remote explosive(s)? |
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