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Thread Statistics | Show CCP posts - 1 post(s) |
Garrett Blacknova
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1849
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Posted - 2012.07.24 01:20:00 -
[1] - Quote
Ancaris Tenarre wrote:Meh, I kinda hated REs at first(and still do to some extent), but like others have said you just need to keep your distance and be watchful. Which would be fine if that didn't mean they're a hard counter to most SMGs and Shotguns, which, unlike REs, are MEANT to be CQC weapons.
Also, while I LIKE that they're being nerfed, I think 5 seconds is WAY too long, and 2 would be better. MAYBE 3.
I don't use REs, but that seems like plenty to solve the actual problems with them. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.25 03:50:00 -
[2] - Quote
The dark cloud wrote:i Wonder if it is possible to put remote explosives on a LAV and go kamikaze with it. Imagine a full squad 5X6=30 remote explosives on 1 Militia LAV going full tilit stright into a sagaris. I bet that should be enough to put a tank like that down instantly. Just think of it when friendly fire was on. LAV crashes in sagaris, and causes a chain reaction to all the strapped explosives on the vehicle in a big inferno of tears and ISK. Seriously the devs need to make it so that these things stick on vehicles (not players). When it works in battlefield 3 why not on Dust? This is also a good strategy in Red Faction: Guerrilla.
Load explosives all over vehicle. Drive through wall. Detonate. Goodbye building. Good times. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.25 03:54:00 -
[3] - Quote
hosche96 wrote:Solution? Don't let the enemy get near you. If you see a guy charging you with a RE, shoot him. You say you have no chance? What it's not like only certain people can use them. There's no excuse for having "no chance". Adapt. Throw a remote explosive back at the guy instead of complaining about how other people play the game. When weapons like SMGs and Shotguns have a hard-counter at their preferred range, then I'm sorry, but it's time the developers adapt the game to make weapons actually viable for their intended purpose. Telling players to adapt to a stupid overlooked mechanic (which is going to be fixed next build - although I still think the planned nerf is taking it TOO far) is stupid. IT'S A BETA. We're MEANT to be finding the broken, overpowered, exploitative uses of things AND REPORTING THEM. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.25 07:08:00 -
[4] - Quote
Maken Tosch wrote:Have you ever played Eve Online? You know, the game that is maintained and constantly updated by the same company that is making Dust?
CCP introduced tier-3 battlecruisers capable of wielding battleship-sized guns (glass cannons) meant to be used in fleet battles.
No more than one day after they were introduced into the market, people are already using them to destroy innocent mining ships in high-security space that no chance of defending themselves from the alpha damage they bring. Freighters are helpless even as well even to this day. No one expected these ships to be used in such a fashion. Did CCP do anything about it? No. They just pulled up a chair and had popcorn. Ask CCP. You'd be surprised. Go ahead. Ask them about how they let innocent freighters loaded with tens of thousands of dollars worth of in-game items simply burn to ashes before our very eyes while they sat down and laughed. I laughed as well at the dumb pilots flying those expensive freighters who seemed to have disregarded every warning about it that came three months ahead of time.
Now. Imagine a company with that mentality making and running Dust. I can see it all now.
The nerf to the swarm launchers I can understand (they nerfed it from the pre-E3 build). It's been noted that the remote explosives will have a 5-second delay added to them in the next build which I can also understand.
But to limit weapons just so that they can used in only one way is NOT what I ever want to see. If I want to use a sniper rifle like an assault rifle rifle, would you then want CCP to limit the sniper rifle's use as well since I can kill mercs with it in one or two shots? If I want run up to you in a super-fast, catalyizer-fitted, scout suit with just a skilled up Nova Knife and slash you after I manage to dodge all your bullets from your sub-machine gun, would you think about wanting CCP to limit its use to only as a backup weapon in case I run out of bullets?
It's called thinking out of the box and using a tool outside its operational design. There's a HUGE difference between using anti-capital weapons against smaller ships, and using remote explosives as a shotgun substitute.
The fact that you support the changes to REs proves that you already understand that, so I'm not sure why you even bothered to bring that comparison up.
I'm not saying to LIMIT the weapons further than CCP already intend. I'm just pointing out that the "just stay away and shoot them" argument doesn't hold WITH THE CURRENT BUILD.
I honestly don't think the currently planned nerf is quite right though - I think it's an over-nerf. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.25 23:02:00 -
[5] - Quote
Bresker Veyne wrote:Chew B0CCA wrote:GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say? The nerf you guys are doing in the next build makes them pretty close to useless (5 sec is a tad extreme, wouldn't you say?), so you might as well remove them from the game. For different reasons, I agree with the OP. Just take them out if you're going to make them a non factor. Gasp! Imagine needing to plan ahead using remote explosives! I could easily think of a couple of situations: Plant a couple of them on the road, wait for vehicle to pass by. Watch the fireworks. Plant a couple of them on a mission objective. Wait for hackers to come. Watch the fireworks. I agree that this won't make them useless. It'll make them useless as a CQC weapon (which they shouldn't be in the first place), but it won't make them useless. I think 5 seconds is probably a little extreme though - 3 seconds gives sufficient warning, imo. |
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