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1. more guns? why not our own? - in General Discussions [original thread]
The problem with memory isnt that the ps3 cant handle more models but because they dont want the game files to get too large in a beta. If it takes hours to download it alot of people might not stick it out. Just presuming though....
- by Sabastian Malone - at 2012.08.14 18:33:00
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2. Orbital Strikes...Will a roof protect you? - in General Discussions [original thread]
TotalBreakage wrote: Infinite splash damage=Problem solved So when these things go off they would destroy the entire universe? Orbital strikes are OP
- by Sabastian Malone - at 2012.08.14 00:22:00
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3. Dear People Complaining About Tanks... - in General Discussions [original thread]
Tanks are always unbalanced in my opinion, at best they are simutaniously overpowered and underpowered. But in my opinion if there's an option to be really powerfull or to not be really powerfull ( that option being wether to get in a tank or not)...
- by Sabastian Malone - at 2012.08.13 01:09:00
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4. Dust comparisons - in General Discussions [original thread]
Lurchasaurus wrote: Sabastian Malone wrote: Lurchasaurus wrote: there is nothing like Dust. period. The only game that has stuff in common with it is EVE, and thats because a lot of the mechanics are transferred over. The most this game ...
- by Sabastian Malone - at 2012.08.13 00:18:00
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5. Dust comparisons - in General Discussions [original thread]
Lurchasaurus wrote: there is nothing like Dust. period. The only game that has stuff in common with it is EVE, and thats because a lot of the mechanics are transferred over. The most this game has in common with other shooters is that you shoo...
- by Sabastian Malone - at 2012.08.12 23:53:00
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6. Actual BPO's - in General Discussions [original thread]
I dont reckon that bpo's will uave mineral costs. I get the impression that they'll be permament so that it makes it simpler to get into.
- by Sabastian Malone - at 2012.08.12 23:51:00
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7. [requist] cover system - in Feedback/Requests [original thread]
A cover system like in killzone's single player would be cool, although so far there is pretty much nothing you could take cover behind like that. Also, it probably wouldnt slow the pace that much
- by Sabastian Malone - at 2012.08.12 12:56:00
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8. Grenade resupply - in Feedback/Requests [original thread]
It'd be super easy to take down someone staying within the confines of a nanohive, so I think resupplying nades that way would be fine
- by Sabastian Malone - at 2012.07.30 00:31:00
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9. over powered breach, underpowered tactical assault rifles - in Feedback/Requests [original thread]
Breach's are too powerful: they have incredible range, super high dps and no spread or recoil whatsoever. They beat snipers at long range, they beat smg's and close range and to me, thats too powerfull.
- by Sabastian Malone - at 2012.07.30 00:24:00
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10. grenades that have true bounce or ricochet off of walls. - in Feedback/Requests [original thread]
Agreed. There've been countless times that ive tried to pull fancy trick shots just for them to hit the wall and fall straight down
- by Sabastian Malone - at 2012.07.30 00:16:00
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11. REMOVE ALL REMOTE EXPLOSIVES! - in General Discussions [original thread]
I think they should be removed purely because they arent fun. Not fun to kill with and not fun to be killed by, so whats the point of them being there?
- by Sabastian Malone - at 2012.07.24 00:22:00
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12. Anyone have an extra code? - in General Discussions [original thread]
I hate to ask, but if anyone else has a spare i'd love to have it
- by Sabastian Malone - at 2012.07.21 21:56:00
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13. Kill Feed/ Kill cam - in General Discussions [original thread]
The problem with the killfeed (if I remember correctly) is that the screen gets pretty white as soon as you die, making it very difficult to read.
- by Sabastian Malone - at 2012.07.20 10:13:00
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