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Oswald Banecroft II
Zumari Force Projection Caldari State
10
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Posted - 2012.08.06 13:31:00 -
[91] - Quote
Ryaris Lilethri wrote:C4 isn't thrown it is attached to the object that it is ment to destroy then detonated by remote. Adding a timer (like we have heard) should fix this issue, also making it so it can't be thrown as far as a grenade will help as well. The RE should have to be placed on the vehicle by the user, that is part of the risk/reward system. There is no physical law in this Universe that states C4 cannot be thrown at something and then detonated.
P.S. If you have REs that can be thrown as far as a grenade can you please tell me where I can get some? |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
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Posted - 2012.08.06 13:48:00 -
[92] - Quote
Agreed. Remote Explosives should be placed, activated, & then remotely detonated. They should be used for future ambushes. They should NOT be used as an excuse for someone having no skill with a weapon in the middle of a gunfight to get a cheap kill. If I get killed by a remote explosive placed on a hacking location (A, B, C) then thats my fault & I respect that kill. If I get killed by a remote explosive by spawning onto it without any chance of defending myself or even moving I respect that kill as that is the developers' fault for having such a centralized spawning point. However when I get killed by a person thats losing a gunfight & decides to guarantee his victory by chucking a series of remote explosives at me thats where I draw the line.
My problem ISN'T that remote explosives exist. My problem is with people using them as grenades. If all people are going to do is just throw them as a skill-less way to get cheap kills you might as well just remove grenades & replace them with remote explosives, (the thought of being in a game where everyone has remote explosives should scare everyone). The fact that so many people that have remote explosives use their remote explosives like grenades instead of grenades like grenades should also mean something. Remote Explosives are dangerous enough by themselves without the ability to be thrown.
As far as most infuriating deaths go for me, thrown remote explosives beat out spawn kills & aircraft kills (bouncing aircraft & parked aircraft ontop of towers). Everytime I've died by a thrown remote explosive I've known I would have won that engagement had my oponent not pulled out that last second, effortless, miracle play. Well, here's to hoping for more civilized murderings in the next build.
{rant concluded}. |
Kro'nak Ragnok
Seituoda Taskforce Command Caldari State
79
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Posted - 2012.08.06 14:17:00 -
[93] - Quote
Oswald Banecroft II wrote:Ryaris Lilethri wrote:C4 isn't thrown it is attached to the object that it is ment to destroy then detonated by remote. Adding a timer (like we have heard) should fix this issue, also making it so it can't be thrown as far as a grenade will help as well. The RE should have to be placed on the vehicle by the user, that is part of the risk/reward system. There is no physical law in this Universe that states C4 cannot be thrown at something and then detonated. P.S. If you have REs that can be thrown as far as a grenade can you please tell me where I can get some?
You, Sir (Oswald Banecroft II), are correct however there also "is no a physical law in this Universe that states" your teamates should take 0 (Zero) damage from a weapon/vehicle that you fired at them which would instantly damage/kill your opponents yet the developers set it up that way to make it [Dust 514] more fun & less infuriating against those that would exploit that specific "physical law". |
Viliker Mortus
Freelance Economics Astrological resources Tactical Narcotics Team
1
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Posted - 2012.08.06 17:37:00 -
[94] - Quote
How about this for a start.... If you are playing with remote explosives, and you are taking fire, you might explode. |
Zarkn Frood
Seituoda Taskforce Command Caldari State
15
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Posted - 2012.08.06 18:04:00 -
[95] - Quote
you should have learned by now how to manage / counter the tactic of the player using them. Try running them yourself.
I find my blow you the **** up tactic is less effective recently because, MOST PLAYERS, have learned and are smart enough to be mindful of the trap that is being set. They are paranoid at all times. They back up. They predict the trap placement and move just outside of what may be laying around that corner.
most of the time when I'm confronted with a player who knows how to counter my movements to blow them up, ends up in me dying and them living.
If you (or your entire group lol) can't see the the person your chasing down who is running backwards with no gun, is throwing a RE at your feet, then you are probably at fault for still deciding the chase them down.
edit: on the topic of friendly fire, yes RE should damage friendlies. It is a shame they do not. |
Gyrnius
ZionTCD Legacy Rising
65
|
Posted - 2012.08.06 20:49:00 -
[96] - Quote
Zarkn Frood wrote:you should have learned by now how to manage / counter the tactic of the player using them. Try running them yourself.
I find my blow you the **** up tactic is less effective recently because, MOST PLAYERS, have learned and are smart enough to be mindful of the trap that is being set. They are paranoid at all times. They back up. They predict the trap placement and move just outside of what may be laying around that corner.
most of the time when I'm confronted with a player who knows how to counter my movements to blow them up, ends up in me dying and them living.
If you (or your entire group lol) can't see the the person your chasing down who is running backwards with no gun, is throwing a RE at your feet, then you are probably at fault for still deciding the chase them down.
edit: on the topic of friendly fire, yes RE should damage friendlies. It is a shame they do not.
The problem with this, from a heavy's point of view, is that the trap comes to US. We cannot evade in any way shape or form. Hell, even killing the RE using pansy with a sidearm still results in the RE killing us - we literally have no means of escaping or countering the RE and that is extremely frustrating, as well as unbalanced. Why should someone with level 1 in a 2x skill (remote explosives) be able to one-shot me with something of which he carries _5_ while I'm running around in a suit that took _4_million_sp_ to be able to don without me being able to at least limp away, if not counter or escape entirely? It is asymmetric and unfair. This nerf is almost as badly needed as the swarm launcher nerf was prior to the current build. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.06 20:55:00 -
[97] - Quote
I would be happier if we had to plant RE rather than throw it. The 5 sec timer is fine, the limit of 2 is frustrating. They really need to make an AV version. The ones we have now are all but useless on Maruaders and Logi LAVs. The after-change RE will be even worse. |
Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.06 21:49:00 -
[98] - Quote
I really wouldn't mind if the RE's could be planted rather than thrown. For example, if player has sight on wall/object (in range of planting) then player attaches RE to said object/wall, but if player does not have sights on wall/object, is too far from said object, then RE is planted on the ground by means of 1-2 second kneel, plant, stand. After placing RE on ground or object, player may immediately detonate. I dont mind having a 1-2 second plant animation, as long as I can quickly place them onto vehicles before they try and drive off. And the planting shouldnt be a problem for me when protecting a virus upload or controlling a spawn point until upload completes. |
pjster long
Doomheim
28
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Posted - 2012.08.06 22:22:00 -
[99] - Quote
Kro'nak Ragnok wrote:Agreed. Remote Explosives should be placed, activated, & then remotely detonated. They should be used for future ambushes. They should NOT be used as an excuse for someone having no skill with a weapon in the middle of a gunfight to get a cheap kill. If I get killed by a remote explosive placed on a hacking location (A, B, C) then thats my fault & I respect that kill. If I get killed by a remote explosive by spawning onto it without any chance of defending myself or even moving I respect that kill as that is the developers' fault for having such a centralized spawning point. However when I get killed by a person thats losing a gunfight & decides to guarantee his victory by chucking a series of remote explosives at me thats where I draw the line.
My problem ISN'T that remote explosives exist. My problem is with people using them as grenades. If all people are going to do is just throw them as a skill-less way to get cheap kills you might as well just remove grenades & replace them with remote explosives, (the thought of being in a game where everyone has remote explosives should scare everyone). The fact that so many people that have remote explosives use their remote explosives like grenades instead of grenades like grenades should also mean something. Remote Explosives are dangerous enough by themselves without the ability to be thrown.
As far as most infuriating deaths go for me, thrown remote explosives beat out spawn kills & aircraft kills (bouncing aircraft & parked aircraft ontop of towers). Everytime I've died by a thrown remote explosive I've known I would have won that engagement had my oponent not pulled out that last second, effortless, miracle play. Well, here's to hoping for more civilized murderings in the next build.
{rant concluded}.
people use remote explosives instead mainly because it is so hard to use a grenade in battle. The way your character throws grenades is off and hard to aim so we use remote explosives instead. |
Mmkk333
Crux Special Tasks Group Gallente Federation
229
|
Posted - 2012.08.06 22:25:00 -
[100] - Quote
This thread will become more or less irrelevant when the new build comes out, which is (rumored) to be next weekend. I'm more concerned about quickscopers, as I had my first encounter with one in Biomass on Amubsh. |
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Winscar Shinobi
50
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Posted - 2012.08.06 22:31:00 -
[101] - Quote
I think I died the 1st week of this build from REs that's it. Cause I use common sense.
1. If your letter is getting capped DON'T SPAWN ON IT. If you don't die from an RE, you will die from a tank, shotgun or any other form of gun.
2. Don't run straight forward like a jackass towards someone. Guns have range. Use it.
3. Don't follow a guy around a corner. Go wide. Chances are it will save you in a number of situations.
Oh look you nerfed the weapons yourself.
And the reason why people use them instead of nades is because you pick when to detonate. You hit a button when you want to blow them up. You don't have to throw them and pray the enemy stands on it for 4-5 seconds. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.08.06 22:32:00 -
[102] - Quote
Mmkk333 wrote:This thread will become more or less irrelevant when the new build comes out, which is (rumored) to be next weekend. I'm more concerned about quickscopers, as I had my first encounter with one in Biomass on Amubsh. Quickscoping has invaded dust 514?!?!? NNNOOOOOOOOOOOOOO!!!! |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.06 23:54:00 -
[103] - Quote
Winscar Shinobi wrote:I think I died the 1st week of this build from REs that's it. Cause I use common sense.
1. If your letter is getting capped DON'T SPAWN ON IT. If you don't die from an RE, you will die from a tank, shotgun or any other form of gun.
2. Don't run straight forward like a jackass towards someone. Guns have range. Use it.
3. Don't follow a guy around a corner. Go wide. Chances are it will save you in a number of situations.
Oh look you nerfed the weapons yourself.
And the reason why people use them instead of nades is because you pick when to detonate. You hit a button when you want to blow them up. You don't have to throw them and pray the enemy stands on it for 4-5 seconds.
Please let me know when the smg has more than a ten yard range
RE are used by folks with no gun game. |
vermacht Doe
93
|
Posted - 2012.08.06 23:57:00 -
[104] - Quote
Tech Ohm Eaven wrote:Winscar Shinobi wrote:I think I died the 1st week of this build from REs that's it. Cause I use common sense.
1. If your letter is getting capped DON'T SPAWN ON IT. If you don't die from an RE, you will die from a tank, shotgun or any other form of gun.
2. Don't run straight forward like a jackass towards someone. Guns have range. Use it.
3. Don't follow a guy around a corner. Go wide. Chances are it will save you in a number of situations.
Oh look you nerfed the weapons yourself.
And the reason why people use them instead of nades is because you pick when to detonate. You hit a button when you want to blow them up. You don't have to throw them and pray the enemy stands on it for 4-5 seconds. Please let me know when the smg has more than a ten yard range RE are used by folks with no gun game.
Smgs are secondary, carry a mil ar if you use a smg as a primary |
Adaris Manpher
70
|
Posted - 2012.08.07 01:02:00 -
[105] - Quote
GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say?
Bingo this guy is right. Don't get me wrong throwing down a RE before you die to score a kill is a cop out to me. but than again sometimes the players are dumb.
examples
1. chasing someone that has RE's dumb and i hope you get blown to hell
2. not checking ab or c before you hack it dumb BOOOM! (you can toss a grenade and it will make the RE's go boom so you dont go boom.) |
Gyrnius
ZionTCD Legacy Rising
65
|
Posted - 2012.08.07 01:06:00 -
[106] - Quote
Adaris Manpher wrote:GM Grave wrote:I love remote explosives, cheap scout suit, add extenders, run around the map going KA BOOOOM!
That said, please bear in mind that we are balancing items based on player behaviours and forum discussions, but removing items from the game seems a tad extreme wouldn't you say? Bingo this guy is right. Don't get me wrong throwing down a RE before you die to score a kill is a cop out to me. but than again sometimes the players are dumb. examples 1. chasing someone that has RE's dumb and i hope you get blown to hell 2. not checking ab or c before you hack it dumb BOOOM! (you can toss a grenade and it will make the RE's go boom so you dont go boom.)
2) I've done that, only to have the RE guy come running up behind me and drop another at my feet as soon as I start hacking. Before I can react and sprint (in a heavy suit lolgasm) away *boom*
These things SO need the coming nerf. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.08.07 01:30:00 -
[107] - Quote
My face, pressing the button. |
Oswald Banecroft II
Zumari Force Projection Caldari State
10
|
Posted - 2012.08.07 07:55:00 -
[108] - Quote
The coming nerf is an ill-thought-out-knee-jerk reaction that will solve nothing other then making a weapon useless. If your thought is scout suits using them is OP due to their speed then adjusting scout speed, which is happening, is the fix. Slightly adjusting the damage RE's do so one cannot take out a heavy suit with one explosive would be another potential fix. The planned fix, however, is stupid. Simple as that.
P.S. Tech Ohm Eaven, the SMG has a much farther range than 10 yards... I am, however, sure that you know this. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.07 08:20:00 -
[109] - Quote
Oswald Banecroft II wrote:The coming nerf is an ill-thought-out-knee-jerk reaction that will solve nothing other then making a weapon useless. If your thought is scout suits using them is OP due to their speed then adjusting scout speed, which is happening, is the fix. Slightly adjusting the damage RE's do so one cannot take out a heavy suit with one explosive would be another potential fix. The planned fix, however, is stupid. Simple as that.
P.S. Tech Ohm Eaven, the SMG has a much further range then 10 yards... I am, however, sure that you know this.
Why sure just drop a few MILLION skill points into it and its "long range" is good for 12 to 13 yards.
I.e. theres a piperat in the pipes above A or B and thats ten yards tops and my shots were doing nothing to an assault suit due to the "long range" the piperat was at. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.07 08:22:00 -
[110] - Quote
vermacht Doe wrote:Tech Ohm Eaven wrote:Winscar Shinobi wrote:I think I died the 1st week of this build from REs that's it. Cause I use common sense.
1. If your letter is getting capped DON'T SPAWN ON IT. If you don't die from an RE, you will die from a tank, shotgun or any other form of gun.
2. Don't run straight forward like a jackass towards someone. Guns have range. Use it.
3. Don't follow a guy around a corner. Go wide. Chances are it will save you in a number of situations.
Oh look you nerfed the weapons yourself.
And the reason why people use them instead of nades is because you pick when to detonate. You hit a button when you want to blow them up. You don't have to throw them and pray the enemy stands on it for 4-5 seconds. Please let me know when the smg has more than a ten yard range RE are used by folks with no gun game. Smgs are secondary, carry a mil ar if you use a smg as a primary
I use a FORGE gun for AV so let me know where the AR goes in the secondary slot. |
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Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.07 08:29:00 -
[111] - Quote
With the upcoming 5 sec arming time the RE will be nicely balanced. I don't know it, but I think they can still be thrown like they are now. They just need 5 seconds to be ready to detonate with L1. In my Opinion this wouldn't change that much from the current RE killing. I already tested it by waiting 5 seconds till I detonate and it still works quite nicely ^^ The only thing it will stop is having Scout suits bunnyhopping and using it as some kind of RE whip. The only thing I'm sorry about is the reduction in the amount of REs carried as you can't restock them without a full "respawn" at a supply depot. AFAIK this eats up the full loadout and not just the consumed items. |
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