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Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.18 04:03:00 -
[1] - Quote
For me, I want as much choice and consequence as I can get. In a sea of mediocre rail and theme park games, it's refreshing to have a few games that offer choice, and more importantly, lasting consequences. I always seem to keep coming back to Eve because of those two things.
A discussion in another thread reminded me of something I've been thinking about for a few weeks, In Eve, there aren't any rules addressing how many people you can bring to a fight. Alliance brawls can have 1000+ people on one side, even if the other side only brought 50. If you want to hotdrop 5000 capitals on one PvE Drake just for the lulz, that's your prerogative. Now (AFAIK) Dust isn't going to launch with the capability to field 1000 Marauders on one side, yet. But there will be some instances where certain corps can afford to field as much as they want while other corps may be shopping the clearance isle for mercs. So far in Beta, all the matches have been pretty even with only a one or two player difference.
My question is if one side can only field a handful of Dust players, will the game still respect the sandbox and allow that battle to play out? I for one certainly hope so and expect nothing less from CCP. But I am curious what others, specifically non-Eve players think. How much of the Sandbox do you want and is there a limit (nothing wrong with limits) for some people? |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.07.18 04:05:00 -
[2] - Quote
Big enough for three cats. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.18 04:08:00 -
[3] - Quote
Kira Lannister wrote:Big enough for three cats.
well played |
Ventis Gant
Osmon Surveillance Caldari State
37
|
Posted - 2012.07.18 04:26:00 -
[4] - Quote
CCP has stated (in a devblog, I believe, although it could be in a video from E3) that corp battles, ie, battles with persistence of consequences beyond the individual gain/loss of isk and SP, will not be numbers or equipment balanced. Essentially, it will be however many players CCP can safely fit into a battle and still leave the game in a playable state, and each team can bring up to half that number. Assume that CCP figures out how to get a total of 150 players in a battle. Each team can bring up to 75, but if the other team only brings 30, you can still bring 75. Also, once we can place installations on the battlefield ourselves, either team can fill all or none of the slots that are allotted to their side (I will assume that there will be X places that the attackers can drop stuff and X places the defenders can drop stuff). CCP didn't go into this much detail about this, but it is the logical conclusion from the statement that null sec battles will not be numbers balanced. |
Maken Tosch
263
|
Posted - 2012.07.18 04:26:00 -
[5] - Quote
I am for "meaningful" choices and "permanent" consequences that not only affect me but also the people around me for a long time. I also want to be able to make a name for myself just like in Eve Online.
I hate theme-park-style games at this point. |
Armatsu
Osmon Surveillance Caldari State
33
|
Posted - 2012.07.18 05:02:00 -
[6] - Quote
As a thought since fielding troops will be an issue for CCP (meaning a max number of players on a battlefield at a time) what are peoples thoughts on corps going after clones?
For instance say for instance we have the same numbers for ambush (24 total and 12 a side). 12 people should be relatively easy to field even for smaller corps. In the true essence of EVE where money is power, why not translate funds into clones?
Example:
Both sides are even and field 12 players. This now comes down to which 12 players are better at the game. That sounds good for DUST but that isn't going to fly in EVE if this battle is for an important planet. Instead, after fielding 12 players, allow the corps to purchase clones. Now it comes down to a battle of attrition and the more powerful corporation winning. What you would see now are large corps being able to muscle the battle by supplying 100+ clones compared to the medium sized ones maybe only getting enough resources for 50. This would be a similar scenario to a low sec battle where one corp brings 100+ ships and the other corp only mustering up 50. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.18 05:18:00 -
[7] - Quote
Armatsu wrote:As a thought since fielding troops will be an issue for CCP (meaning a max number of players on a battlefield at a time) what are peoples thoughts on corps going after clones?
For instance say for instance we have the same numbers for ambush (24 total and 12 a side). 12 people should be relatively easy to field even for smaller corps. In the true essence of EVE where money is power, why not translate funds into clones?
Example:
Both sides are even and field 12 players. This now comes down to which 12 players are better at the game. That sounds good for DUST but that isn't going to fly in EVE if this battle is for an important planet. Instead, after fielding 12 players, allow the corps to purchase clones. Now it comes down to a battle of attrition and the more powerful corporation winning. What you would see now are large corps being able to muscle the battle by supplying 100+ clones compared to the medium sized ones maybe only getting enough resources for 50. This would be a similar scenario to a low sec battle where one corp brings 100+ ships and the other corp only mustering up 50. Money should not win battles and you should not be able to pay to win in a corp battle. Terrible idea. |
Armatsu
Osmon Surveillance Caldari State
33
|
Posted - 2012.07.18 05:27:00 -
[8] - Quote
Crimson MoonV wrote:Armatsu wrote:As a thought since fielding troops will be an issue for CCP (meaning a max number of players on a battlefield at a time) what are peoples thoughts on corps going after clones?
For instance say for instance we have the same numbers for ambush (24 total and 12 a side). 12 people should be relatively easy to field even for smaller corps. In the true essence of EVE where money is power, why not translate funds into clones?
Example:
Both sides are even and field 12 players. This now comes down to which 12 players are better at the game. That sounds good for DUST but that isn't going to fly in EVE if this battle is for an important planet. Instead, after fielding 12 players, allow the corps to purchase clones. Now it comes down to a battle of attrition and the more powerful corporation winning. What you would see now are large corps being able to muscle the battle by supplying 100+ clones compared to the medium sized ones maybe only getting enough resources for 50. This would be a similar scenario to a low sec battle where one corp brings 100+ ships and the other corp only mustering up 50. Money should not win battles and you should not be able to pay to win in a corp battle. Terrible idea.
If this is like EVE online then money does win battles and you do pay to win corp battles. It isn't as blatantly obvious but in EVE a corp with a lot of money will fly out in expensive decked out ships specialized for PvP compared to a less wealthy corp where most of the members would be lucky to be flying a well fitted ratting rig.
My example would be for Null sec only, it wouldn't affect low or high sec space at all. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.18 05:32:00 -
[9] - Quote
Armatsu wrote:Crimson MoonV wrote:Armatsu wrote:As a thought since fielding troops will be an issue for CCP (meaning a max number of players on a battlefield at a time) what are peoples thoughts on corps going after clones?
For instance say for instance we have the same numbers for ambush (24 total and 12 a side). 12 people should be relatively easy to field even for smaller corps. In the true essence of EVE where money is power, why not translate funds into clones?
Example:
Both sides are even and field 12 players. This now comes down to which 12 players are better at the game. That sounds good for DUST but that isn't going to fly in EVE if this battle is for an important planet. Instead, after fielding 12 players, allow the corps to purchase clones. Now it comes down to a battle of attrition and the more powerful corporation winning. What you would see now are large corps being able to muscle the battle by supplying 100+ clones compared to the medium sized ones maybe only getting enough resources for 50. This would be a similar scenario to a low sec battle where one corp brings 100+ ships and the other corp only mustering up 50. Money should not win battles and you should not be able to pay to win in a corp battle. Terrible idea. If this is like EVE online then money does win battles and you do pay to win corp battles. It isn't as blatantly obvious but in EVE a corp with a lot of money will fly out in expensive decked out ships specialized for PvP compared to a less wealthy corp where most of the members would be lucky to be flying a well fitted ratting rig. My example would be for Null sec only, it wouldn't affect low or high sec space at all. This isn't eve online though. This is dust and ccp already said this game will not be pay to win. An elite corp battle will be full of the best gear. Sure the corp with best loadouts, teamwork, and skill will win. Money will only win corp battles if the other corp is full of scrubs with militia gear while the other team have all proto gear. Elite corp battle will be on a somewhat level field. Which is how it should be. |
Arcushek Dion
Doomheim
73
|
Posted - 2012.07.18 05:48:00 -
[10] - Quote
Crimson MoonV wrote:Armatsu wrote:Crimson MoonV wrote:Armatsu wrote:As a thought since fielding troops will be an issue for CCP (meaning a max number of players on a battlefield at a time) what are peoples thoughts on corps going after clones?
For instance say for instance we have the same numbers for ambush (24 total and 12 a side). 12 people should be relatively easy to field even for smaller corps. In the true essence of EVE where money is power, why not translate funds into clones?
Example:
Both sides are even and field 12 players. This now comes down to which 12 players are better at the game. That sounds good for DUST but that isn't going to fly in EVE if this battle is for an important planet. Instead, after fielding 12 players, allow the corps to purchase clones. Now it comes down to a battle of attrition and the more powerful corporation winning. What you would see now are large corps being able to muscle the battle by supplying 100+ clones compared to the medium sized ones maybe only getting enough resources for 50. This would be a similar scenario to a low sec battle where one corp brings 100+ ships and the other corp only mustering up 50. Money should not win battles and you should not be able to pay to win in a corp battle. Terrible idea. If this is like EVE online then money does win battles and you do pay to win corp battles. It isn't as blatantly obvious but in EVE a corp with a lot of money will fly out in expensive decked out ships specialized for PvP compared to a less wealthy corp where most of the members would be lucky to be flying a well fitted ratting rig. My example would be for Null sec only, it wouldn't affect low or high sec space at all. This isn't eve online though. This is dust and ccp already said this game will not be pay to win. An elite corp battle will be full of the best gear. Sure the corp with best loadouts, teamwork, and skill will win. Money will only win corp battles if the other corp is full of scrubs with militia gear while the other team have all proto gear. Elite corp battle will be on a somewhat level field. Which is how it should be.
You clearly don't understand how the higher end gameplay will work then. CCP have already stated that it may be possible to restock clones in just such a situation as long as there is a ship up in space to actually deliver them, so it will come down to attrition in that case. this is where the MMO aspect comes in. If you don't want to deal with that possibility then you'll be stuck in the kiddie pool that is hi-sec.
And as for the "This is not EVE" that people keep spouting, yes it is. it's a different gametype but it occupies the same universe. If you can't accept that simple fact then you will not survive long in this game. |
|
King Snuggler
Villore Sec Ops Gallente Federation
9
|
Posted - 2012.07.18 05:59:00 -
[11] - Quote
Abron Garr wrote:For me, I want as much choice and consequence as I can get. In a sea of mediocre rail and theme park games, it's refreshing to have a few games that offer choice, and more importantly, lasting consequences. I always seem to keep coming back to Eve because of those two things.
A discussion in another thread reminded me of something I've been thinking about for a few weeks, In Eve, there aren't any rules addressing how many people you can bring to a fight. Alliance brawls can have 1000+ people on one side, even if the other side only brought 50. If you want to hotdrop 5000 capitals on one PvE Drake just for the lulz, that's your prerogative. Now (AFAIK) Dust isn't going to launch with the capability to field 1000 Marauders on one side, yet. But there will be some instances where certain corps can afford to field as much as they want while other corps may be shopping the clearance isle for mercs. So far in Beta, all the matches have been pretty even with only a one or two player difference.
My question is if one side can only field a handful of Dust players, will the game still respect the sandbox and allow that battle to play out? I for one certainly hope so and expect nothing less from CCP. But I am curious what others, specifically non-Eve players think. How much of the Sandbox do you want and is there a limit (nothing wrong with limits) for some people?
Myself I would like to see CCP keep the integrity of the sandbox alive in DUST, of course there will be some people that will QQ about things being unfair when the only FPS experience they have is the noobtastic COD games, that group will complain about anything if it doesn't favor them, I want to see tactics, strategy involved , dirty tactics, unorthodox methods of winning the match without cheating of course, in a sandbox the sky's the limit and the possibilites are endless if a small minority of players can't handle the freedom this game gives well it's their own narrow minded fault. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.18 06:05:00 -
[12] - Quote
Arcushek Dion wrote:Crimson MoonV wrote:Armatsu wrote:Crimson MoonV wrote:Armatsu wrote:As a thought since fielding troops will be an issue for CCP (meaning a max number of players on a battlefield at a time) what are peoples thoughts on corps going after clones?
For instance say for instance we have the same numbers for ambush (24 total and 12 a side). 12 people should be relatively easy to field even for smaller corps. In the true essence of EVE where money is power, why not translate funds into clones?
Example:
Both sides are even and field 12 players. This now comes down to which 12 players are better at the game. That sounds good for DUST but that isn't going to fly in EVE if this battle is for an important planet. Instead, after fielding 12 players, allow the corps to purchase clones. Now it comes down to a battle of attrition and the more powerful corporation winning. What you would see now are large corps being able to muscle the battle by supplying 100+ clones compared to the medium sized ones maybe only getting enough resources for 50. This would be a similar scenario to a low sec battle where one corp brings 100+ ships and the other corp only mustering up 50. Money should not win battles and you should not be able to pay to win in a corp battle. Terrible idea. If this is like EVE online then money does win battles and you do pay to win corp battles. It isn't as blatantly obvious but in EVE a corp with a lot of money will fly out in expensive decked out ships specialized for PvP compared to a less wealthy corp where most of the members would be lucky to be flying a well fitted ratting rig. My example would be for Null sec only, it wouldn't affect low or high sec space at all. This isn't eve online though. This is dust and ccp already said this game will not be pay to win. An elite corp battle will be full of the best gear. Sure the corp with best loadouts, teamwork, and skill will win. Money will only win corp battles if the other corp is full of scrubs with militia gear while the other team have all proto gear. Elite corp battle will be on a somewhat level field. Which is how it should be. You clearly don't understand how the higher end gameplay will work then. CCP have already stated that it may be possible to restock clones in just such a situation as long as there is a ship up in space to actually deliver them, so it will come down to attrition in that case. this is where the MMO aspect comes in. If you don't want to deal with that possibility then you'll be stuck in the kiddie pool that is hi-sec. And as for the "This is not EVE" that people keep spouting, yes it is. it's a different gametype but it occupies the same universe. If you can't accept that simple fact then you will not survive long in this game. This is not eve. Sorry this game is called dust 514. Eve online is pc game. You are obviously confused.
High end corp battles will be about skill not money. ccp already stated that this game will not be pay to win. Just because you can deliver more clones does not mean that will help you win a competitive objective based game mode. Who ever holds the objectives will win and if you have to call in more clones then you more then likely already lost. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.07.18 06:06:00 -
[13] - Quote
Not pay to win in real money, they haven't said having more isk won't effect the outcome. Skill will still be a huge factor. Unskilled players in prototype gear can be killed by good players with militia. So, the amount more money can sway a battle against good players in proto will be limited. After rich side outspending on losses for weeks, the skilled underfunded side may start having to use cheaper gear. This won't be a large factor since dust gear is so much cheaper then eve gear, my expendable low sec frigates ran 20mil. I was poor in eve terms, and I still wouldn't give a 20mil frigate loss any more thought then losing a standard scout suit in dust.
Poor corps may be attacked on several fronts and only afford to defend some of them, the battles at the funded ones may not show isk difference, but the battles that are forfeited will. We won't know till sometime after release, players will manipulate system in hard to predict ways. So even the devs won't know 100% what players will do with the rules they make. If it goes to far to isk overrides all, they adjust it in next expansion. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.18 06:13:00 -
[14] - Quote
Ten-Sidhe wrote:Not pay to win in real money, they haven't said having more isk won't effect the outcome. Skill will still be a huge factor. Unskilled players in prototype gear can be killed by good players with militia. So, the amount more money can sway a battle against good players in proto will be limited. After rich side outspending on losses for weeks, the skilled underfunded side may start having to use cheaper gear. This won't be a large factor since dust gear is so much cheaper then eve gear, my expendable low sec frigates ran 20mil. I was poor in eve terms, and I still wouldn't give a 20mil frigate loss any more thought then losing a standard scout suit in dust.
Poor corps may be attacked on several fronts and only afford to defend some of them, the battles at the funded ones may not show isk difference, but the battles that are forfeited will. We won't know till sometime after release, players will manipulate system in hard to predict ways. So even the devs won't know 100% what players will do with the rules they make. If it goes to far to isk overrides all, they adjust it in next expansion. I feel like you missed the point. High end competitive corp battles will be fairly balanced because everyone will have proto gear and proto weapons and thats how it should be. Who cares what the scrub corps do.
I am positive that ccp will not make corp battle into "who ever has the most isk win." Simply because that idea is stupid and ccp is not stupid. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.07.18 06:23:00 -
[15] - Quote
Crimson MoonV wrote:
High end corp battles will be about skill not money. ccp already stated that this game will not be pay to win. Just because you can deliver more clones does not mean that will help you win a competitive objective based game mode. Who ever holds the objectives will win and if you have to call in more clones then you more then likely already lost.
Perhaps you missed this on the DUST514 website. What's that above the DUST logo on the left hand side?
Sorry, but DUST is just a different client and gamespace to the EVE universe, like it or not. It's an expansion to the New Eden experience. DUST corps are EVE corps, mail and chat is (going to be) shared, economies will be merged. . . hmm, yeah, different game altogether.
FFS, get over it already.
Also:
ISK is not money. It's 1's and 0's in a database. ISK doesn't emerge from some mystical portal in EVE, someone has to earn or amass it. Yes, you should be able to use ISK that you have earned, amassed, or been provided to help win a fight, if only to havea bigger warchest that has more toys to play with after they get broken. Real world works that way so why not New Eden? |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.18 06:30:00 -
[16] - Quote
John Surratt wrote:Crimson MoonV wrote:
High end corp battles will be about skill not money. ccp already stated that this game will not be pay to win. Just because you can deliver more clones does not mean that will help you win a competitive objective based game mode. Who ever holds the objectives will win and if you have to call in more clones then you more then likely already lost.
Perhaps you missed this on the DUST514 website. What's that above the DUST logo on the left hand side? Sorry, but DUST is just a different client and gamespace to the EVE universe, like it or not. It's an expansion to the New Eden experience. DUST corps are EVE corps, mail and chat is (going to be) shared, economies will be merged. . . hmm, yeah, different game altogether. FFS, get over it already. Also: ISK is not money. It's 1's and 0's in a database. Yes, you should be able to use ISK that you have earned, amassed or been provided to help win a fight. Real world works that way so why not here? Sounds like you just want to buy the win. You eve players just want to be handed everything. This game is not pay to win. 'Well maybe its pay to win with isk in competive corp battles" lol no just no. worst idea since the 1 hit knife kill thread.
Dust 514 is part of the eve universe. Its not the same game. Its not even on the same platform. Play semantics all you want its a different game with a different name that will be interconnected with another game on PC. You sir are wrong dust 514=/=eve online and it is not pay to win. Get over it.
Adapt or die. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.07.18 06:52:00 -
[17] - Quote
Crimson MoonV wrote:
Dust 514 is part of the eve universe. Its not the same game. Its not even on the same platform. Play semantics all you want its a different game with a different name that will be interconnected with another game on PC. You sir are wrong dust 514=/=eve online and it is not pay to win. Get over it. adapt or die.
Isn't it cute when they try to be all troll-ey and throw the "adapt or die" line around?
Answer me this: What does it say above that DUST logo in the upper left hand corner of the link I put in the earlier post?
You're going to be playing a game that is coded on stackless python, running on a big server cluster in London. The "game" is (going to be) the same software that is running on that server, which incidentally is the same software that the EVE players are noodling with right now. Your PS3 client is exactly that. A client. A different client that interfaces with TQ. It's not semantics.
Incidentally, they are doing hardware upgrades to TQ right now. Coincidence?
EVE isn't pay to win. My alliance may have chipped in a giant mound of PLEX to bid on a slot in the alliance tournament, but we didn't pay cash for them. . . soemone else did, but not us. ISK is gathered through playing, it's another resource that is gathered in game. If you amassed a mountain of ISK through your elite DUST gameplay and could always afford top tier gear, would that be an unfair advantage? If you could afford top tier gear and me or the other guy couldn't would that be unfair? What if I had deep pockets as an EVE player and wanted to hire the best mercs and equip them with the best gear to defend my planet against a larger but less wealthy foe? Would that be unfair?
In all instances, in absolute terms it's unfair, but that is what sandbox is all about. Some call that "deeper" game play. Not everything in life, or New Eden is right or fair. Sometimes you get your s-it pushed in and soemtimes, you push someone else's s-it in.
Since you want to troll, take your own advice and HTFU. |
Angavu Vulgaris
Tronhadar Free Guard Minmatar Republic
4
|
Posted - 2012.07.18 07:04:00 -
[18] - Quote
You misunderstand. Perhaps it should be phrased differently.
Resources affect the outcome of all and any battle, fictional or real.
It is not pay to win.
It is "Whoever has the most resources, has the most weapons, and has the most power wins".
So, it will be both a battle of skill and resource management.
Please close this thread lol... |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.07.18 07:06:00 -
[19] - Quote
Angavu Vulgaris wrote:You misunderstand. Perhaps it should be phrased differently.
Resources affect the outcome of all and any battle, fictional or real.
It is not pay to win.
It is "Whoever has the most resources, has the most weapons, and has the most power wins".
So, it will be both a battle of skill and resource management.
Please close this thread lol...
Why anyone goes to play a sandbox game and then argues for "fair" set piece battles is beyond me.
Maybe I need to post another recipe. . . |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.18 07:06:00 -
[20] - Quote
How much sandbox? ALL THE SANDBOX |
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.18 07:08:00 -
[21] - Quote
John Surratt wrote:Crimson MoonV wrote:
Dust 514 is part of the eve universe. Its not the same game. Its not even on the same platform. Play semantics all you want its a different game with a different name that will be interconnected with another game on PC. You sir are wrong dust 514=/=eve online and it is not pay to win. Get over it. adapt or die.
Isn't it cute when they try to be all troll-ey and throw the "adapt or die" line around? Answer me this: What does it say above that DUST logo in the upper left hand corner of the link I put int he earlier post? You're going to be playing a game that is coded on stackless python, running on a big server cluster in London. The "game" is (going to be) the same software that is running on that server, which incidentally is the same software that the EVE players are noodling with right now. Your PS3 client is exactly that. A client. A different client that interfaces with TQ. It's not semantics. EVE isn't pay to win. My alliance may have chipped in a giant mound of PLEX to bid on a slot in the alliance tournament, but we didn't pay cash for them. . . ISK is gathered through playing, it's another resource that is gathered in game. If you amassed a mountain of ISK through your elite DUST gameplay and could always afford top tier gear, would that be an unfair advantage? If you could afford top tier gear and me or the other guy couldn't would that be unfair? Some call that "deeper" game play. What if I had deep pockets as an EVE player and wanted to hire the best mercs and equip them with the best gear to defend my planet against a larger foe? Would that be unfair? In all instances, in absolute terms it's unfair, but that is what sandbox is all about. Not everything in life, or New Eden is right or fair. Sometimes you get your s-it pushed in and soemtimes you push someone else's s-it in. Since you want to troll, take your own advice and HTFU. That link you posted is to nerdy for words. Wow, just wow. You eve players are a little bit more quirky then I had expected
Way to miss my point completely again. I was talking about high end competitive corp battles. They will be balanced because both teams will have full proto gear and weapons.
Dust=/=eve
Same universe, different names, different games, different platform. The engine doesn't matter stop nitpicking and changing the subject.
Eve is pay to win.
Dust is not.
Adapt or die. Oh wait you can't adapt? You want to be able to buy the win. What a joke. Go buy the win on eve. dust is not eve.
Its to bad you can't buy skill or gun game with AUR |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.18 07:14:00 -
[22] - Quote
Crimson MoonV wrote:Armatsu wrote:Crimson MoonV wrote:Armatsu wrote:As a thought since fielding troops will be an issue for CCP (meaning a max number of players on a battlefield at a time) what are peoples thoughts on corps going after clones?
For instance say for instance we have the same numbers for ambush (24 total and 12 a side). 12 people should be relatively easy to field even for smaller corps. In the true essence of EVE where money is power, why not translate funds into clones?
Example:
Both sides are even and field 12 players. This now comes down to which 12 players are better at the game. That sounds good for DUST but that isn't going to fly in EVE if this battle is for an important planet. Instead, after fielding 12 players, allow the corps to purchase clones. Now it comes down to a battle of attrition and the more powerful corporation winning. What you would see now are large corps being able to muscle the battle by supplying 100+ clones compared to the medium sized ones maybe only getting enough resources for 50. This would be a similar scenario to a low sec battle where one corp brings 100+ ships and the other corp only mustering up 50. Money should not win battles and you should not be able to pay to win in a corp battle. Terrible idea. If this is like EVE online then money does win battles and you do pay to win corp battles. It isn't as blatantly obvious but in EVE a corp with a lot of money will fly out in expensive decked out ships specialized for PvP compared to a less wealthy corp where most of the members would be lucky to be flying a well fitted ratting rig. My example would be for Null sec only, it wouldn't affect low or high sec space at all. This isn't eve online though. This is dust and ccp already said this game will not be pay to win. An elite corp battle will be full of the best gear. Sure the corp with best loadouts, teamwork, and skill will win. Money will only win corp battles if the other corp is full of scrubs with militia gear while the other team have all proto gear. Elite corp battle will be on a somewhat level field. Which is how it should be.
ummm my understanding from CCP is that they said that because the game is free to play so no paying (real money) member will have an obvious advantage i never knew the sick **** that goes on in eve this really may be the most bloodthirsty fps ever we dont know yet |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.07.18 07:16:00 -
[23] - Quote
I want a sahara desert like sandbox ! Something huge.
Planetary conquest, planetary management, industry, economics, trade, diplomacy, negociation, being able to choose if my corp is autocratic, meritocratic, communist lol. I want it all. And i dont care if it takes 3 years to get there.
PS: love to crimson ! |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.18 07:20:00 -
[24] - Quote
Laurent Cazaderon wrote: PS: love to crimson !
<3 ;p> |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.07.18 07:26:00 -
[25] - Quote
Crimson MoonV wrote:That link you posted is to nerdy for words. Wow, just wow. You eve players are a little bit more quirky then I had expected Way to miss my point completely again. I was talking about high end competitive corp battles. They will be balanced because both teams will have full proto gear and weapons. Dust=/=eve Same universe, different names, different games, different platform. The engine is doesn't matter stop nitpicking and changing the subject. Eve is pay to win. Dust is not. Adapt or die. Oh wait you can't adapt? You want to be able to buy the win. What a joke. Go buy the win on eve. dust is not eve.
Careful folks.
As for the remark about the link to the info about TQ, this
Same universe, different clients interfacing with the same server and database, different platform (although that is tenuous because EVE used to support Windows, Mac, and native Linux. I wonder if I could get the EVE cleint to run on a PS3 running Linux. . .). The engine is different but uses CCP's CARBON/CREST framework & backend.
I'll post a quote from this Dev blog from a while back. . .
Quote:The EVE universe is such a rich and interesting place it's been a shame we haven't been able to immerse ourselves deeper into it. Until today where we are witnessing the first baby steps out of space and into the place where the rest of the inhabitants of the EVE universe live. Steps which will soon be followed all the way to the ground by a link into DUST 514 and inside stations with Incarna. Our final destination being an all encompassing sci-fi simulator where you can experience any sci-fi experience you desire.
How did you arrive at the "fact" EVE is pay to win? Seems we had a big old debacle in that game a while back on P2W microtransactions. . .
I didn't say anything about paying cash to win. I did say that I'd like to be able to use whatever resources are available to win. If you as a purely DUST player are allowed to use ISK that is provided to you by a purely EVE player to level the playing field or have a possible advantage, wouldn't that be over all good for greater gameplay? Wouldn't that create more emergent gameplay?
Come to think of it, I wonder what the "clones" thing in the DUST menu is all about. . hmmm, Nah, probably just an oversight. Maybe it will bring up a picture of Temuera Morrison |
Umallon Macross
Tronhadar Free Guard Minmatar Republic
281
|
Posted - 2012.07.18 07:28:00 -
[26] - Quote
Crimson MoonV wrote:John Surratt wrote:Crimson MoonV wrote:
Dust 514 is part of the eve universe. Its not the same game. Its not even on the same platform. Play semantics all you want its a different game with a different name that will be interconnected with another game on PC. You sir are wrong dust 514=/=eve online and it is not pay to win. Get over it. adapt or die.
Isn't it cute when they try to be all troll-ey and throw the "adapt or die" line around? Answer me this: What does it say above that DUST logo in the upper left hand corner of the link I put int he earlier post? You're going to be playing a game that is coded on stackless python, running on a big server cluster in London. The "game" is (going to be) the same software that is running on that server, which incidentally is the same software that the EVE players are noodling with right now. Your PS3 client is exactly that. A client. A different client that interfaces with TQ. It's not semantics. EVE isn't pay to win. My alliance may have chipped in a giant mound of PLEX to bid on a slot in the alliance tournament, but we didn't pay cash for them. . . ISK is gathered through playing, it's another resource that is gathered in game. If you amassed a mountain of ISK through your elite DUST gameplay and could always afford top tier gear, would that be an unfair advantage? If you could afford top tier gear and me or the other guy couldn't would that be unfair? Some call that "deeper" game play. What if I had deep pockets as an EVE player and wanted to hire the best mercs and equip them with the best gear to defend my planet against a larger foe? Would that be unfair? In all instances, in absolute terms it's unfair, but that is what sandbox is all about. Not everything in life, or New Eden is right or fair. Sometimes you get your s-it pushed in and soemtimes you push someone else's s-it in. Since you want to troll, take your own advice and HTFU. That link you posted is to nerdy for words. Wow, just wow. You eve players are a little bit more quirky then I had expected Way to miss my point completely again. I was talking about high end competitive corp battles. They will be balanced because both teams will have full proto gear and weapons. Dust=/=eve Same universe, different names, different games, different platform. The engine doesn't matter stop nitpicking and changing the subject. Eve is pay to win. Dust is not. Adapt or die. Oh wait you can't adapt? You want to be able to buy the win. What a joke. Go buy the win on eve. dust is not eve. Its to bad you can't buy skill or gun game with AUR
I'mma buy a plex.
I'mma sell the plex.
I'mma outfit my whole corp with quality dropsuits and vehicles.
|
Jarre Jardox
Cool Story But It Needs More EVE
30
|
Posted - 2012.07.18 07:36:00 -
[27] - Quote
Crimson wen u face the blobs of the goons or the fiery of AAA guns raining down on u from orbit I hope then tht u finally realize this isn't just dust THIS IS EVE where isk can buy u anything including cheep women (exotic dancers gotta love um). So please take ur unsopported opinion back to whatever game u came from or embrace the EVE universe in all its glory where u can own large sections of the universe, lose everything to a corp thief, make drugs, shoot the police, and make some of the best friends (and enemies) u ever had.
Good day sir! |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.07.18 07:40:00 -
[28] - Quote
Umallon Macross wrote: I'mma buy a plex.
I'mma sell the plex.
I'mma outfit my whole corp with quality dropsuits and vehicles.
At market prices, you'd be better off to buy Aurum equipment. 500 mil or even a few billlion is not a lot in absolute terms on an alliance level. . .
Also, your whole corp would have to be able to use those items, have sufficient RL skill for them to make a difference, and have the skill to be able to fight an actual objective based battle. . .
. . .and what for the love of god prevents a DUST merc corp to ask for support from their EVE contractors? What prevents you from saying "Yeah, I'll take that contract, but I'm gonna need a billion ISK, with an advance for weapons and equipment. . .
Also, the market is not going to be opened for quite some time between the two games so PLEX is a non issue for the foreseeable future. I don't foresee a redeem PLEX button being put into the DUST client for a long long time. . . and DUST mercs are not going to be able to trade on the EVE market until such time as the resident economist can figure out how not to have the market crashed. . . where would you sell the PLEX for ISK if not on the EVE market?
ISK doesn't come out of a black hole or magic hat. It has to be ratted for. |
Renzo Kuken
Seraphim Initiative. CRONOS.
369
|
Posted - 2012.07.18 07:45:00 -
[29] - Quote
Crimson MoonV wrote:Armatsu wrote:Crimson MoonV wrote:Armatsu wrote:As a thought since fielding troops will be an issue for CCP (meaning a max number of players on a battlefield at a time) what are peoples thoughts on corps going after clones?
For instance say for instance we have the same numbers for ambush (24 total and 12 a side). 12 people should be relatively easy to field even for smaller corps. In the true essence of EVE where money is power, why not translate funds into clones?
Example:
Both sides are even and field 12 players. This now comes down to which 12 players are better at the game. That sounds good for DUST but that isn't going to fly in EVE if this battle is for an important planet. Instead, after fielding 12 players, allow the corps to purchase clones. Now it comes down to a battle of attrition and the more powerful corporation winning. What you would see now are large corps being able to muscle the battle by supplying 100+ clones compared to the medium sized ones maybe only getting enough resources for 50. This would be a similar scenario to a low sec battle where one corp brings 100+ ships and the other corp only mustering up 50. Money should not win battles and you should not be able to pay to win in a corp battle. Terrible idea. If this is like EVE online then money does win battles and you do pay to win corp battles. It isn't as blatantly obvious but in EVE a corp with a lot of money will fly out in expensive decked out ships specialized for PvP compared to a less wealthy corp where most of the members would be lucky to be flying a well fitted ratting rig. My example would be for Null sec only, it wouldn't affect low or high sec space at all. This isn't eve online though. This is dust and ccp already said this game will not be pay to win. An elite corp battle will be full of the best gear. Sure the corp with best loadouts, teamwork, and skill will win. Money will only win corp battles if the other corp is full of scrubs with militia gear while the other team have all proto gear. Elite corp battle will be on a somewhat level field. Which is how it should be.
but this IS eve online
did you miss the mem where EVE and dust are in the same universe? so there for they share the same rules |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.07.18 07:48:00 -
[30] - Quote
Renzo Kuken wrote:
but this IS eve online
did you miss the mem where EVE and dust are in the same universe? so there for they share the same rules
This:
Edit: now fixed for the obtuse and trolls. |
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.18 07:48:00 -
[31] - Quote
Quote:
How did you arrive at the "fact" EVE is pay to win? Seems we had a big old debacle in that game a while back on P2W microtransactions. . .
I didn't say anything about paying cash to win. I did say that I'd like to be able to use whatever resources are available to win. If you as a purely DUST player are allowed to use ISK that is provided to you by a purely EVE player to level the playing field or have a possible advantage, wouldn't that be over all good for greater gameplay? Wouldn't that create
You are not even the person I was originally talking to. I didn't know I was debating with 4 or 5 people until I started to look at the names. I have no problem against trading with eve players and microtransactions. I was talking about the idea that someone posted on page one about simply buying more clones in the middle of a battle with isk to win the match. No pay to win with isk in the middle of a corp battle. This has somewhat been a misunderstanding.
You guys really like to nitpick, change the subject, and completely miss the point. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.18 07:57:00 -
[32] - Quote
Jarre Jardox wrote:Crimson wen u face the blobs of the goons or the fiery of AAA guns raining down on u from orbit I hope then tht u finally realize this isn't just dust THIS IS EVE where isk can buy u anything including cheep women (exotic dancers gotta love um). So please take ur unsopported opinion back to whatever game u came from or embrace the EVE universe in all its glory where u can own large sections of the universe, lose everything to a corp thief, make drugs, shoot the police, and make some of the best friends (and enemies) u ever had.
Good day sir! My unsupported opinion? wow and i'm the troll. You cannot buy the win with isk in high end corp battles because everyone has good gear. Thats all I was trying to say.
If dust and eve were the same game dust simply would have been another patch for eve but its not. Its a different game with a different name that will be interconnected by one universe. That is not that hard to understand.
Just because it says dust and eve on the same page does not mean they are the same game. Its not like I can play eve from dust on my console and I can't play dust from my PC. They are two separate games. Fail troll is fail. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.07.18 08:04:00 -
[33] - Quote
Crimson MoonV wrote:Quote:
How did you arrive at the "fact" EVE is pay to win? Seems we had a big old debacle in that game a while back on P2W microtransactions. . .
I didn't say anything about paying cash to win. I did say that I'd like to be able to use whatever resources are available to win. If you as a purely DUST player are allowed to use ISK that is provided to you by a purely EVE player to level the playing field or have a possible advantage, wouldn't that be over all good for greater gameplay? Wouldn't that create
You are not even the person I was originally talking to. I didn't know I was debating with 4 or 5 people until I started to look at the names. I have no problem against trading with eve players and microtransactions. I was talking about the idea that someone posted on page one about simply buying more clones in the middle of a battle with isk to win the match. No pay to win with isk in the middle of a corp battle. This has somewhat been a misunderstanding. You guys really like to nitpick, change the subject, and completely miss the point.
Yeah. There are these name things under the look alike pictures. Strangely people will argue/barge in on arguments on interweb forums.
You can tell my posts from alot of the others by the usually correct grammar and spelling. That, and the overwhelming amount of smartass in them.
I don't know. . . the idea of resupply is kinda interesting. The guy who brought it up also mentioned, I think, the fact that additional clones would have to be brought in EVE side via ship. That would be rather interesting and drive all sorts of emergent gameplay on both sides of a battle, both ground and space.
It shouldn't be "push button receive clone/gear bacon." There needs to be a human element involved. You can only bring in what you have brought to the fight as things currently sit. . . I wonder if in 0.0 matches you will have to buy clones as well as drop suits and gear. . makes sense to me. . .
Imagine turning a fight with a timely resupply or a fight turning due to the enemy resupply getting ganked/hot dropped while on the way. Imagine resupply via Black Ops bridging or Titan bridge. . .
Crimson MoonV wrote:My unsupported opinion? wow and i'm the troll. You cannot buy the win with isk in high end corp battles because everyone has good gear. Thats all I was trying to say. If dust and eve were the same game dust simply would have been another patch for eve but its not. Its a different game with a different name that will be interconnected by one universe. That is not that hard to understand. Just because it says dust and eve on the same page does not mean they are the same game. Its not like I can play eve from dust on my console and I can't play dust from my PC. They are two separate games. Fail troll is fail.
Once again:
"The EVE universe is such a rich and interesting place it's been a shame we haven't been able to immerse ourselves deeper into it. Until today where we are witnessing the first baby steps out of space and into the place where the rest of the inhabitants of the EVE universe live. Steps which will soon be followed all the way to the ground by a link into DUST 514 and inside stations with Incarna. Our final destination being an all encompassing sci-fi simulator where you can experience any sci-fi experience you desire. "
Are you trolling, being obtuse, or just that dense? It's two different platforms and genres coming together as all one overall game with a different perspective, type of play environment, and interface between the two. If you can effect the game of an EVE PC player and shoot his ship from the ground, how can you say they are not in the same game? Shared gamespace. CCP has been pretty adamant about this, while giving out nice reassuring words like "AAA shooter" so as not to scare off the CoD kiddies. |
Jarre Jardox
Cool Story But It Needs More EVE
30
|
Posted - 2012.07.18 08:05:00 -
[34] - Quote
Yes I'd say quite unsupported. I haven't seen any other poster yet back u up, wen I do I will retract my statement about ur unsupported opinion. Also I'd like to defend the op since ur making a big deal about subject changing. Yes I absolutely believe tht in hi end corporation matches u should absolutely be able to buy more clones provided there is an Eve ship in orbit supplying the clones. I think others would agree with me. This is the same thing as having a carrier (thts one of the largest logistics ships in Eve just so u know crimson) drop off ships for the players who just lost their ship in large scale battle. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.18 08:14:00 -
[35] - Quote
Jarre Jardox wrote:Yes I'd say quite unsupported. I haven't seen any other poster yet back u up, wen I do I will retract my statement about ur unsupported opinion. Also I'd like to defend the op since ur making a big deal about subject changing. Yes I absolutely believe tht in hi end corporation matches u should absolutely be able to buy more clones provided there is an Eve ship in orbit supplying the clones. I think others would agree with me. This is the same thing as having a carrier (thts one of the largest logistics ships in Eve just so u know crimson) drop off ships for the players who just lost their ship in large scale battle. I have 61 likes. Some people support my opinions. High end competitive corp battles should be about who is better not who has more isk. I shouldn't even have to explain why. You obviously know nothing about competitive fps. I feel like i'm in the twilight zone and im in a alternate universe where no one understands how competitive fps works. What is wrong with you people? |
Jarre Jardox
Cool Story But It Needs More EVE
30
|
Posted - 2012.07.18 08:16:00 -
[36] - Quote
Ooo love tht guote. Is tht a torfians quote? |
Arcushek Dion
Doomheim
73
|
Posted - 2012.07.18 08:17:00 -
[37] - Quote
Crimson MoonV wrote:Jarre Jardox wrote:Crimson wen u face the blobs of the goons or the fiery of AAA guns raining down on u from orbit I hope then tht u finally realize this isn't just dust THIS IS EVE where isk can buy u anything including cheep women (exotic dancers gotta love um). So please take ur unsopported opinion back to whatever game u came from or embrace the EVE universe in all its glory where u can own large sections of the universe, lose everything to a corp thief, make drugs, shoot the police, and make some of the best friends (and enemies) u ever had.
Good day sir! My unsupported opinion? wow and i'm the troll. You cannot buy the win with isk in high end corp battles because everyone has good gear. Thats all I was trying to say. If dust and eve were the same game dust simply would have been another patch for eve but its not. Its a different game with a different name that will be interconnected by one universe. That is not that hard to understand. Just because it says dust and eve on the same page does not mean they are the same game. Its not like I can play eve from dust on my console and I can't play dust from my PC. They are two separate games. Fail troll is fail.
So what happens when one side in an equally matched corp battle gets OB support while the other doesn't because the one side's EVE ally's fleet gets destroyed? Doesn't that unbalance the match right there. You just don't seem to get that CCP will not enforce balance on that level. If one side figures out a way to give their side a leg up in the match that is within the rules of the game then CCP will allow it and won't interfere. This has ALWAYS been CCP's policy and there is no speculation here this WILL transfer to Dust as well.
This follows back to my original reply to you, if in for instance an ambush match one sides EVE ally's can deliver more clones to the surface while the other side can't because they have control of the space above where the match is taking place then this will be well within the rules of the game. If you're looking for perfectly balanced matches then you are going to need to wait for the esports expansion coming next year. Until then all's fair in love and war. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.07.18 08:20:00 -
[38] - Quote
The core of the game, the auto-matches based on Skirmish or Ambush or whatever game modes, needs to be balanced as well as possible. That's what most players will occupy their time with, and if it isn't balanced at all, it won't be fun, and people won't stick around long enough for corp wars stuff.
But yeah, otherwise I'd say it should be like WoT Clan Matches. You bring whatever you want, up to the max number of players. If the other team can't muster anything more than a couple guys in traktors, then they lose and tough **** for them, only competitive clans need apply. |
Arcushek Dion
Doomheim
73
|
Posted - 2012.07.18 08:25:00 -
[39] - Quote
Crimson MoonV wrote:Jarre Jardox wrote:Yes I'd say quite unsupported. I haven't seen any other poster yet back u up, wen I do I will retract my statement about ur unsupported opinion. Also I'd like to defend the op since ur making a big deal about subject changing. Yes I absolutely believe tht in hi end corporation matches u should absolutely be able to buy more clones provided there is an Eve ship in orbit supplying the clones. I think others would agree with me. This is the same thing as having a carrier (thts one of the largest logistics ships in Eve just so u know crimson) drop off ships for the players who just lost their ship in large scale battle. I have 61 likes. Some people support my opinions. High end competitive corp battles should be about who is better not who has more isk. I shouldn't even have to explain why. You obviously know nothing about competitive fps. I feel like i'm in the twilight zone and im in a alternate universe where no one understands how competitive fps works. What is wrong with you people?
You're referring to competative fps where the only thing you're competing for is who is the biggest score *****. In Dust you will be competing for stuff that will make you and your allies large amounts of isk. In that respect you're l33t kdr means sweet **** all if you can't put wins on the board. The win is ALL that matters to your employers. I don't understand why this concept is so hard for people to understand. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.07.18 08:25:00 -
[40] - Quote
Crimson MoonV wrote:Jarre Jardox wrote:Yes I'd say quite unsupported. I haven't seen any other poster yet back u up, wen I do I will retract my statement about ur unsupported opinion. Also I'd like to defend the op since ur making a big deal about subject changing. Yes I absolutely believe tht in hi end corporation matches u should absolutely be able to buy more clones provided there is an Eve ship in orbit supplying the clones. I think others would agree with me. This is the same thing as having a carrier (thts one of the largest logistics ships in Eve just so u know crimson) drop off ships for the players who just lost their ship in large scale battle. I have 61 likes. Some people support my opinions. corp battles should be about who is better not who has more isk. I shouldn't even have to explain why. You obviously know nothing about competitive fps.
The 61 likes is global, not per thread.
"Better" is a slippery term. Better in an MMO is not just fast thumbs. Planning and metal acuity should also count. If you didn't plan and the other guy did, hate it for ya bro. You should be able to get resupply, but it should require a human element topside, like in the Future Vision trailer.
Maybe if you GG, you can amass a lot of ISK too and have buddies to call on.
Also, anything that gets called down (turrets, installations, orbital strikes too I believe) will have to be done by via war points. . . which you get by doing things in battle, which would seems to meet you're requirement for "leet thumb skillz"
Arcushek Dion wrote:
You're referring to competative fps where the only thing you're competing for is who is the biggest score *****. In Dust you will be competing for stuff that will make you and your allies large amounts of isk. In that respect you're l33t kdr means sweet **** all if you can't put wins on the board. The win is ALL that matters to your employers. I don't understand why this concept is so hard for people to understand.
Because when someone says "EVE" the thumbers get all defensive and butt-hurt because they don't "get" that game. They accuse as subscription based game of being P2W, say it's point and click requireing no "skill", and act like anything a PC gamer say is over intellectual drivel (usually to the sound of things like "lol u r so ghay. GG nubz."
They run away from any sentence bearing the word EVE and bury thier head under their KD/R and hope the bad man stops talking about things that make their head hurt and call into doubt their leetness.
Yeah, results are what matters. I have some hope for the hardcore BF3 types over the CoD kiddies. Not starting a flame war again over the game that starts with M and ends with AG. |
|
Jarre Jardox
Cool Story But It Needs More EVE
30
|
Posted - 2012.07.18 08:28:00 -
[41] - Quote
I play plenty of fps games so I don't know where u came up with a statement like tht not to mention this isn't an fps this is an immersive mmofps.
Edit: retracted my apology since I didn't know likes where global. It wasn't a sincere apology anyway. |
Renzo Kuken
Seraphim Initiative. CRONOS.
369
|
Posted - 2012.07.18 08:29:00 -
[42] - Quote
Crimson MoonV wrote:Jarre Jardox wrote:Yes I'd say quite unsupported. I haven't seen any other poster yet back u up, wen I do I will retract my statement about ur unsupported opinion. Also I'd like to defend the op since ur making a big deal about subject changing. Yes I absolutely believe tht in hi end corporation matches u should absolutely be able to buy more clones provided there is an Eve ship in orbit supplying the clones. I think others would agree with me. This is the same thing as having a carrier (thts one of the largest logistics ships in Eve just so u know crimson) drop off ships for the players who just lost their ship in large scale battle. I have 61 likes. Some people support my opinions. High end competitive corp battles should be about who is better not who has more isk. I shouldn't even have to explain why. You obviously know nothing about competitive fps. I feel like i'm in the twilight zone and im in a alternate universe where no one understands how competitive fps works. What is wrong with you people?
oooo 61
179
now wut? |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.18 08:31:00 -
[43] - Quote
Fivetimes Infinity wrote:The core of the game, the auto-matches based on Skirmish or Ambush or whatever game modes, needs to be balanced as well as possible. That's what most players will occupy their time with, and if it isn't balanced at all, it won't be fun, and people won't stick around long enough for corp wars stuff.
But yeah, otherwise I'd say it should be like WoT Clan Matches. You bring whatever you want, up to the max number of players. If the other team can't muster anything more than a couple guys in traktors, then they lose and tough **** for them, only ZERG clans need apply. fixd
So you would rather have this game be zerg>skill. That is really weak.
The fans will ruin this game if they get the chance. Mark my words. CCP if you listen to some of these eve players ideas and give them the imbalances they want there will be 3000 people playing your game 6 months from now. This is a console game not eve online. Eve is all about imbalance. Dust cannot be if it wants be a success. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.18 08:32:00 -
[44] - Quote
Renzo Kuken wrote:Crimson MoonV wrote:Jarre Jardox wrote:Yes I'd say quite unsupported. I haven't seen any other poster yet back u up, wen I do I will retract my statement about ur unsupported opinion. Also I'd like to defend the op since ur making a big deal about subject changing. Yes I absolutely believe tht in hi end corporation matches u should absolutely be able to buy more clones provided there is an Eve ship in orbit supplying the clones. I think others would agree with me. This is the same thing as having a carrier (thts one of the largest logistics ships in Eve just so u know crimson) drop off ships for the players who just lost their ship in large scale battle. I have 61 likes. Some people support my opinions. High end competitive corp battles should be about who is better not who has more isk. I shouldn't even have to explain why. You obviously know nothing about competitive fps. I feel like i'm in the twilight zone and im in a alternate universe where no one understands how competitive fps works. What is wrong with you people? oooo 61 179 now wut? My opinion has 1/3 the merit of yours, but the person I directed that at had 0 likes. So he get no opinion. |
Arcushek Dion
Doomheim
73
|
Posted - 2012.07.18 08:35:00 -
[45] - Quote
Crimson MoonV wrote:Fivetimes Infinity wrote:The core of the game, the auto-matches based on Skirmish or Ambush or whatever game modes, needs to be balanced as well as possible. That's what most players will occupy their time with, and if it isn't balanced at all, it won't be fun, and people won't stick around long enough for corp wars stuff.
But yeah, otherwise I'd say it should be like WoT Clan Matches. You bring whatever you want, up to the max number of players. If the other team can't muster anything more than a couple guys in traktors, then they lose and tough **** for them, only ZERG clans need apply. fixd So you would rather have this game be zerg>skill. That is really weak. The fans will ruin this game if they get the chance. Mark my words. CCP if you listen to some of these eve players ideas and give them the imbalances they want there will be 3000 people playing your game 6 months from now. This is a console game not eve online. Eve is all about imbalance. Dust cannot be if it wants be a success.
/facepalm
war is not an e-sport.
|
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.07.18 08:43:00 -
[46] - Quote
Crimson MoonV wrote:
The fans will ruin this game if they get the chance. Mark my words. CCP if you listen to some of these eve players ideas and give them the imbalances they want there will be 3000 people playing your game 6 months from now. This is a console game not eve online. Eve is all about imbalance. Dust cannot be if it wants be a success.
Yeah, CCP is so fail at designing immersive multiplayer games. . .no one will be around in six months. . oh wait.
And if EVE, a game you admit is about imbalance has a direct effect on DUST, then DUST is imbalanced by it's interaction and shared gamespace. You then have to assume you want to "balance" EVE so that your DUST experience can be equally fair. You ain't nerfing my side of the sandbox controller boy.. . .Despite CCP saying that DUST is not going to be about leader boards, KD/R etc, but "meaningful" battles, you still ain't picking up what they are putting down. . .
No one said anything about zerg, which I find your use of the term f-king hilarious, since it comes from a RTS game. . .
Arcushek Dion wrote:
/facepalm
war is not an e-sport.
One more time, with feeling, for Crimson. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.18 08:51:00 -
[47] - Quote
John Surratt wrote:Crimson MoonV wrote:
The fans will ruin this game if they get the chance. Mark my words. CCP if you listen to some of these eve players ideas and give them the imbalances they want there will be 3000 people playing your game 6 months from now. This is a console game not eve online. Eve is all about imbalance. Dust cannot be if it wants be a success.
Yeah, CCP is so fail at designing immersive multiplayer games. . .nnone will be around in six months. . oh wait.And if EVE, a game you admit is about imbalance has a direct effect on DUST, then DUST is imbalanced by it's interaction and shared gamespace. You then have to assume you want to "balance" EVE so that your DUST experience can be equally fair. You ain't nerfing my side of the sandbox controller boy.. . .Despite CCP saying that DUST is not going to be about leader boards, KD/R etc, but "meaningful" battles, you still ain't picking up what they are putting down. . . No one said anything about zerg, which I find your use of the term f-king hilarious, since it comes from a RTS game. . . /facepalm
I never said nerf your side of the sandbox. If you are looking for a troll, look no further. Find a mirror.
Just because eve is successful on PC does not mean that dust will be on console. Console is a whole different ballpark. |
Jarre Jardox
Cool Story But It Needs More EVE
30
|
Posted - 2012.07.18 08:51:00 -
[48] - Quote
John Surratt wrote:Crimson MoonV wrote:
The fans will ruin this game if they get the chance. Mark my words. CCP if you listen to some of these eve players ideas and give them the imbalances they want there will be 3000 people playing your game 6 months from now. This is a console game not eve online. Eve is all about imbalance. Dust cannot be if it wants be a success.
Yeah, CCP is so fail at designing immersive multiplayer games. . .nnone will be around in six months. . oh wait.And if EVE, a game you admit is about imbalance has a direct effect on DUST, then DUST is imbalanced by it's interaction and shared gamespace. You then have to assume you want to "balance" EVE so that your DUST experience can be equally fair. You ain't nerfing my side of the sandbox controller boy.. . .Despite CCP saying that DUST is not going to be about leader boards, KD/R etc, but "meaningful" battles, you still ain't picking up what they are putting down. . . No one said anything about zerg, which I find your use of the term f-king hilarious, since it comes from a RTS game. . .
This one thousand fold if u had ur way crimson u would destroy eve and eve players will not allow tht to happen I think the Jita riots proved tht. |
Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2012.07.18 08:57:00 -
[49] - Quote
i want enough sandbox that the Egyptians and the Syrians will envy our sand. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.07.18 08:57:00 -
[50] - Quote
Crimson MoonV wrote: I never said nerf your side of the sandbox. If you are looking for a troll, look no further. Find a mirror.
Just because eve is successful on PC does not mean that dust will be on console. Console is a whole different ballpark.
. . and this is supposed to be a whole different game from a vanilla FPS. My god, it's got MMO, FPS, & RTS elements all rolled into one. Think about the bigger picture.
If you want to play a gun game and gun game alone, highsec matches will have that. When you talk about 0.0 matches, you are talking about things like asymmetrical warfare, logistics & strategy. Stop throwing up the "not an FPS" shield and think bigger than "gun game" if you want to talk about nullsec.
Also, gaming is gaming. What hardware it runs on is only important to the guy writing the code. |
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.18 08:59:00 -
[51] - Quote
Jarre Jardox wrote:John Surratt wrote:Crimson MoonV wrote:
The fans will ruin this game if they get the chance. Mark my words. CCP if you listen to some of these eve players ideas and give them the imbalances they want there will be 3000 people playing your game 6 months from now. This is a console game not eve online. Eve is all about imbalance. Dust cannot be if it wants be a success.
Yeah, CCP is so fail at designing immersive multiplayer games. . .nnone will be around in six months. . oh wait.And if EVE, a game you admit is about imbalance has a direct effect on DUST, then DUST is imbalanced by it's interaction and shared gamespace. You then have to assume you want to "balance" EVE so that your DUST experience can be equally fair. You ain't nerfing my side of the sandbox controller boy.. . .Despite CCP saying that DUST is not going to be about leader boards, KD/R etc, but "meaningful" battles, you still ain't picking up what they are putting down. . . No one said anything about zerg, which I find your use of the term f-king hilarious, since it comes from a RTS game. . . This one thousand fold if u had ur way crimson u would destroy eve and eve players will not allow tht to happen I think the Jita riots proved tht. You figured me out I am here to nerf balance and destroy eve online. You people are insane. This is the twilight zone. |
night-times
Ahrendee Mercenaries Legacy Rising
46
|
Posted - 2012.07.18 09:01:00 -
[52] - Quote
lol any MAG vet here on these forums > any EVE players' opinion
i hope the devs read this too because they'll come to see it's true. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.07.18 09:04:00 -
[53] - Quote
Crimson MoonV wrote: You figured me out I am here to nerf imbalance and destroy eve single handedly
No, you are wrong, unable to make an argument that you can back up, and too damn proud to admit it or come to an agreement or synthesis.
syn-+the-+sis [sin-thuh-sis] noun
4.Philosophy . the third stage of argument in Hegelian dialectic, which reconciles the mutually contradictory first two propositions, thesis and antithesis.
Crimson MoonV wrote:Way to miss my point completely again. I was talking about high end competitive corp battles. They will be balanced because both teams will have full proto gear and weapons.
"High end competitive corp battles" will be 0.0. Period dot. That is where ten eyars of drama has all come from, barring some of the great scams and ponzi schemes that were run. Your concept of what EVE nullsec is like and about is naive to say the least. Your precious corp battles will be fought in null eventually and it will very convoluted and unfair. It's all about who ever can be more unfair. There have been alliances who have DDOSed the opposing sides Teamspeak for god's sake. . . |
Jarre Jardox
Cool Story But It Needs More EVE
30
|
Posted - 2012.07.18 09:10:00 -
[54] - Quote
Crimson u have marched in to a world I do think u have begun to understand. if u allow for dust Mercs to affect the sovereignty of eve but do not allow eve players to affect the outcome of a battle tht would change sovereignty then yes u are destroying eve. Let me explain sovereignty for u so u can better understand. Sovereignty is owning a part of space corps and alliances seek to gain sovereignty to gain valuable resources so they can make bigger harder ships and then in turn make isk via ratting or seek out more sovereignty. Therefore if u allow dust mercs to change this but don't let eve players change the course of the battle then u are destroying my game. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.07.18 09:13:00 -
[55] - Quote
Jarre Jardox wrote:Crimson u have marched in to a world I do think u have begun to understand. if u allow for dust Mercs to affect the sovereignty of eve but do not allow eve players to affect the outcome of a battle tht would change sovereignty then yes u are destroying eve. Let me explain sovereignty for u so u can better understand. Sovereignty is owning a part of space corps and alliances seek to gain sovereignty to gain valuable resources so they can make bigger harder ships and then in turn make isk via ratting or seek out more sovereignty. Therefore if u allow dust mercs to change this but don't let eve players change the course of the battle then u are destroying my game.
Oh, no, can't have unfairness in corp battles. Level playing field for all so we can see who has the fastest thumbs and most leet KDR as opposed to best brain cells.
These guys get so damn mad when you tell them they don't know WTF they are talking about but when you try to explain it they get all butthurt. . .
Would it kill you Crimson to actually read a little about the game universe you are going to be playing in? I'm not asking you to plan an entire nullsec war or invade Delve or anything. . . just read up on how things work? Maybe watch a few videos.
'Cause DUST will have to work in the existing framework or the existing framework will have to be changed in such a way it doesn't **** off about 400k worth of subscriptions at $15 a month or $120 a year. |
Jarre Jardox
Cool Story But It Needs More EVE
30
|
Posted - 2012.07.18 09:16:00 -
[56] - Quote
night-times wrote:lol any MAG vet here on these forums > any EVE players' opinion
i hope the devs read this too because they'll come to see it's true.
Wow I cannot believe my eyes. I should buy tons of ammo and prepare a battleship in jita now. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.18 09:17:00 -
[57] - Quote
John Surratt wrote:Crimson MoonV wrote: You figured me out I am here to nerf imbalance and destroy eve single handedly
No, you are wrong, unable to make an argument that you can back up, and too damn proud to admit it or come to an agreement or synthesis. syn-+the-+sis [sin-thuh-sis] noun 4.Philosophy . the third stage of argument in Hegelian dialectic, which reconciles the mutually contradictory first two propositions, thesis and antithesis. Crimson MoonV wrote:Way to miss my point completely again. I was talking about high end competitive corp battles. They will be balanced because both teams will have full proto gear and weapons.
"High end competitive corp battles" will be 0.0. Period dot. That is where ten eyars of drama has all come from, barring some of the great scams and ponzi schemes that were run. Your concept of what EVE nullsec is like and about is naive to say the least. Your precious corp battles will be fought in null eventually and it will very convoluted and unfair. It's all about who ever can be more unfair. There have been alliances who have DDOSed the opposing sides Teamspeak for god's sake. . . You are such a smug troll get over yourself.
Everything I posted in this thread is so that dust will not fail on console after release because it is to imbalanced. It will drive console players away if ccp listens to all the eve players and caters to them as much as they want. Your to thick to get that through your head. You just think Im trying to ruin eve. Do you even realise how much of a tool you are? |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.07.18 09:29:00 -
[58] - Quote
Crimson MoonV wrote: You are such a smug troll get over yourself.
The everything in this thread are so that dust will not fail on console after release because it is to imbalanced. It will drive console players away if ccp listens to all the eve players and caters to them as much as they want. Your to thick to get that through your head. You just think Im trying to ruin eve. You are insane
Quote:In Internet slang, a troll is someone who posts inflammatory,[2] extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking readers into an emotional response[3] or of otherwise disrupting normal on-topic discussion.[4] The noun troll may refer to the provocative message itself, as in: "That was an excellent troll you posted."
It's not my intent to be inflammatory. I didn't start off topic, and my intent is not to provoke an emotional response. It's was to further a meaningful discussion to resupplying during combat ops in DUST. You dragged the conversation off topic.
You have repeatedly reacted to every piece of information I have tried to supply that showed you were either in ignorance or incorrect about what you were saying as though it were a personal attack. Instead of making valid arguments or backing up your assertions with anything more than opinion, you have made responses which are inflammatory in nature.
You personally do not have the power to destroy a MMO that has been running for ten years, but what you do have is ignorance about that MMO, and the fact that you will be playing an active part in it in DUST, as repeatedly stated by the Devs and even Hilmar himself. I am very sure that your intent is not to "destroy EVE." However you adamantly refuse to acknowledge that DUST is anything more than "CoD with lazors", which is demonstrably not the intent of CCP.
A shared gamespace cannot be treated as separate games, especially when the "senior game" is the one that has supported the development of the "junior" one.
Also, I doubt you speak for every console player. |
Jarre Jardox
Cool Story But It Needs More EVE
30
|
Posted - 2012.07.18 09:31:00 -
[59] - Quote
Look ur little balanced game tht u want ccp will include it in hi-sec warfare and most likely even in corporate low sec warfare but if u want to play with the big boys of eve u better be prepared for us to ruin ur day either with a whole lot of metal and plasma rain, or some other form of reinforcement such as clones. Period. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.07.18 09:34:00 -
[60] - Quote
Jarre Jardox wrote:Look ur little balanced game tht u want ccp will include it in hi-sec warfare and most likely even in corporate low sec warfare but if u want to play with the big boys of eve u better be prepared for us to ruin ur day either with a whole lot of metal and plasma rain, or some other form of reinforcement such as clones. Period.
Crimson, you really just don't get it. This argument isn't about one fight, it's about war fighting. I know for a fact that no game you have ever played has ever had the sorts of wars that exist in New Eden.
You know what Jarre, I give up. It's late and it's time for a shower and bed.
We tried.
Good night. |
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.18 09:38:00 -
[61] - Quote
John Surratt wrote:Crimson MoonV wrote: You are such a smug troll get over yourself.
The everything in this thread are so that dust will not fail on console after release because it is to imbalanced. It will drive console players away if ccp listens to all the eve players and caters to them as much as they want. Your to thick to get that through your head. You just think Im trying to ruin eve. You are insane
Quote:In Internet slang, a troll is someone who posts inflammatory,[2] extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking readers into an emotional response[3] or of otherwise disrupting normal on-topic discussion.[4] The noun troll may refer to the provocative message itself, as in: "That was an excellent troll you posted." It's not my intent to be inflammatory. I didn't start off topic, and my intent is not to provoke an emotional response. It's was to further a meaningful discussion to resupplying during combat ops in DUST. You dragged the conversation off topic. You have repeatedly reacted to every piece of information I have tried to supply that showed you were either in ignorance or incorrect about what you were saying as though it were a personal attack. Instead of making valid arguments or backing up your assertions with anything more than opinion, you have made responses which are inflammatory in nature. You personally do not have the power to destroy a MMO that has been running for ten years, but what you do have is ignorance about that MMO, and the fact that you will be playing an active part in it in DUST, as repeatedly stated by the Devs and even Hilmar himself. I am very sure that your intent is not to "destroy EVE." However you adamantly refuse to acknowledge that DUST is anything more than "CoD with lazors", which is demonstrably not the intent of CCP. A shared gamespace cannot be treated as separate games, especially when the "senior game" is the one that has supported the development of the "junior" one. Also, I doubt you speak for every console player. I'm not going to sit here and explain to the reason why spawning in more clone reserves constantly will be a huge fail in a console fps. You obviously know nothing about how mmofps work and you are a waste of my time. Dust will fail if ccp listens to idiots like this. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.07.18 09:57:00 -
[62] - Quote
Crimson MoonV wrote:John Surratt wrote:Crimson MoonV wrote: You are such a smug troll get over yourself.
The everything in this thread are so that dust will not fail on console after release because it is to imbalanced. It will drive console players away if ccp listens to all the eve players and caters to them as much as they want. Your to thick to get that through your head. You just think Im trying to ruin eve. You are insane
Quote:In Internet slang, a troll is someone who posts inflammatory,[2] extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking readers into an emotional response[3] or of otherwise disrupting normal on-topic discussion.[4] The noun troll may refer to the provocative message itself, as in: "That was an excellent troll you posted." It's not my intent to be inflammatory. I didn't start off topic, and my intent is not to provoke an emotional response. It's was to further a meaningful discussion to resupplying during combat ops in DUST. You dragged the conversation off topic. You have repeatedly reacted to every piece of information I have tried to supply that showed you were either in ignorance or incorrect about what you were saying as though it were a personal attack. Instead of making valid arguments or backing up your assertions with anything more than opinion, you have made responses which are inflammatory in nature. You personally do not have the power to destroy a MMO that has been running for ten years, but what you do have is ignorance about that MMO, and the fact that you will be playing an active part in it in DUST, as repeatedly stated by the Devs and even Hilmar himself. I am very sure that your intent is not to "destroy EVE." However you adamantly refuse to acknowledge that DUST is anything more than "CoD with lazors", which is demonstrably not the intent of CCP. A shared gamespace cannot be treated as separate games, especially when the "senior game" is the one that has supported the development of the "junior" one. Also, I doubt you speak for every console player. I'm not going to sit here and explain to the reason why spawning in more clone reserves constantly will be a huge fail in a console fps. You obviously know nothing about how mmofps work and you are a waste of my time. Dust will fail if ccp listens to idiots like this.
God, I am such a masochist.
Obviously you just didn't read where I said that if there was any resupply of vehicles, clones etc, it would need to be brought in via another human being that human being being topside in EVE and bringing them in from wherever.
Obviously you have no clue that the real PVP in EVE is in 0.0 and that is where the real "corp vs corp" battles will happen.
Obviously you know very little about the gaming universe and it's mechanics which already exists, which you will be a part of as a DUST merc, which was there for ten years before you came to this beta, or you would realize 0.0 logistics can still be a pain in the ass especially in a war zone, thus making resupply difficult and giving rise to opportunities for combat in EVE, which will in turn effect DUST.
Obviously I don't know anything about PVP MMOs what ever their perspective, because I never played whatever you played that made you an all knowing critic speaking for all console players in the international market.
Obviously you should quit wasting your time on this MMOFPS beta since it is doomed to fail because of all the MMO players involved who have opinions that they have backed up with fact and not "cause I said so."
Obviously I wasted my time trying to point out things that didn't jive with your unsupported opinions.
Obviously now I am trolling you for real.
Obviously, I now don't give a kitten. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.18 11:12:00 -
[63] - Quote
John Surratt wrote:Jarre Jardox wrote:Look ur little balanced game tht u want ccp will include it in hi-sec warfare and most likely even in corporate low sec warfare but if u want to play with the big boys of eve u better be prepared for us to ruin ur day either with a whole lot of metal and plasma rain, or some other form of reinforcement such as clones. Period. Crimson, you really just don't get it. This argument isn't about one fight, it's about war fighting. I know for a fact that no game you have ever played has ever had the sorts of wars that exist in New Eden. You know what Jarre, I give up. It's late and it's time for a shower and bed. We tried. Good night. You have been trolling since page one. All you do is nitpick, change the subject, and miss the point. Go to bed evetard.
The truth is you want to be able to buy the win in corp battles because you have no skill at the actual fps portion of the game. You want to be able to send all your eve money to yourself in dust so you can simply spawn in as many clones as you want and never lose.
Its pathetic.
You are a joke
To bad you can't buy gun game with AUR. |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.18 12:35:00 -
[64] - Quote
aimbot
500 aurum per game.
(people would actually spend it) |
Sephoran Griffith
Sanmatar Kelkoons Minmatar Republic
96
|
Posted - 2012.07.18 12:43:00 -
[65] - Quote
Can I have almost all sand and almost no box?
Thanks |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.18 13:05:00 -
[66] - Quote
All the sand in the world |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.18 13:07:00 -
[67] - Quote
Umallon Macross wrote:How much sandbox? ALL THE SANDBOX
^^ that.
And limits? NO!
Just let me zerg it with my hundred closest friends |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.18 13:50:00 -
[68] - Quote
I'd rather not spend my time picking sand outta my toes. It gets everywhere. Can I just have an empty box that I can fill with e-peenery please? (tbh I don't care about the interaction between the 2 any more. Very little interest with the EvE community having experienced it for 2 months). |
Dalton Smithe
OSG Planetary Operations Covert Intervention
45
|
Posted - 2012.07.18 14:02:00 -
[69] - Quote
Crimson MoonV wrote:Armatsu wrote:Crimson MoonV wrote:Armatsu wrote:As a thought since fielding troops will be an issue for CCP (meaning a max number of players on a battlefield at a time) what are peoples thoughts on corps going after clones?
For instance say for instance we have the same numbers for ambush (24 total and 12 a side). 12 people should be relatively easy to field even for smaller corps. In the true essence of EVE where money is power, why not translate funds into clones?
Example:
Both sides are even and field 12 players. This now comes down to which 12 players are better at the game. That sounds good for DUST but that isn't going to fly in EVE if this battle is for an important planet. Instead, after fielding 12 players, allow the corps to purchase clones. Now it comes down to a battle of attrition and the more powerful corporation winning. What you would see now are large corps being able to muscle the battle by supplying 100+ clones compared to the medium sized ones maybe only getting enough resources for 50. This would be a similar scenario to a low sec battle where one corp brings 100+ ships and the other corp only mustering up 50. Money should not win battles and you should not be able to pay to win in a corp battle. Terrible idea. If this is like EVE online then money does win battles and you do pay to win corp battles. It isn't as blatantly obvious but in EVE a corp with a lot of money will fly out in expensive decked out ships specialized for PvP compared to a less wealthy corp where most of the members would be lucky to be flying a well fitted ratting rig. My example would be for Null sec only, it wouldn't affect low or high sec space at all. This isn't eve online though. This is dust and ccp already said this game will not be pay to win. An elite corp battle will be full of the best gear. Sure the corp with best loadouts, teamwork, and skill will win. Money will only win corp battles if the other corp is full of scrubs with militia gear while the other team have all proto gear. Elite corp battle will be on a somewhat level field. Which is how it should be.
They meant paying real money to win, they did not mean paying ISK to win. Your right this isn't Eve, however, it is set in the Eve universe and some bleedover is expected...
|
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.07.18 14:37:00 -
[70] - Quote
Crimson MoonV wrote:John Surratt wrote:Jarre Jardox wrote:Look ur little balanced game tht u want ccp will include it in hi-sec warfare and most likely even in corporate low sec warfare but if u want to play with the big boys of eve u better be prepared for us to ruin ur day either with a whole lot of metal and plasma rain, or some other form of reinforcement such as clones. Period. Crimson, you really just don't get it. This argument isn't about one fight, it's about war fighting. I know for a fact that no game you have ever played has ever had the sorts of wars that exist in New Eden. You know what Jarre, I give up. It's late and it's time for a shower and bed. We tried. Good night. You have been trolling since page one. All you do is nitpick, change the subject, and miss the point. Go to bed evetard. The truth is you want to be able to buy the win in corp battles because you have no skill at the actual fps portion of the game. You want to be able to send all your eve money to yourself in dust so you can simply spawn in as many clones as you want and never lose. Its pathetic. You are a joke To bad you can't buy gun game with AUR.
i think this game will be more political from what ive been reading from eve players and just imagine america/china vs anyone the numbers will be HUGE from one side and small on the other i think the eve idea is "all is fair in love and war" ik i see "HTFU" alot :P money wins real wars so its only right CCP would want to try to build off of it with all the insanity. That being said normal people really need a normal people place such as co-op hopefully |
|
Nocure
Zumari Force Projection Caldari State
17
|
Posted - 2012.07.18 14:40:00 -
[71] - Quote
I've played a whole lot of MAG, and I've also played a whole lot of EVE.
In MAG, equal numbers of players with access to exactly the same equipment fight over several objectives to see who wins in one battle. Awesome game. Loved every minute of it. And I put in over 300 hours (12.5 days)
EVE is a whole different ball game. As with any war, the victor is not only the person with the most skill. Intelligence plays a part, Logistics plays a part, equipment plays a part, and, yes skill also plays a part. Loved every minute of it. And Iput in over 131400 hours (2190 days, or 6 years)
Now, Dust has so much potential it makes me drool. You really have to look at it on more than a battle to battle scale to understand the scope. I mean look at a real world example:
Say one army has acccess to an awesome array of tanks. The enemy knows this and decides to sabotage the railways, so the tanks are stuck in the factory. The front line troops will know nothing of this, all they'll know is they have no tanks. The battle starts, the side who should be in tanks has large numbers of drivers, gunners, and engineers with no tanks. The sabotage side knew they'd be facing infantry if the plan worked, so they have lots of grenades and machine guns. Who spent the most money? Who would be more likely to win?
Now, I agree. From a single battle perspective, this would suck for an FPS game. But in a long war, who's to say this would be the outcome every time? Just remember that we are immortal mercs, so no matter what the logistical imbalances may be, we would be contracted to be where ever the hell we are supposed to be, so we get paid either way, and when you're immortal, you can wait a long time for revenge...
tl;dr - A cross between MAG and EVE sounds like a good idea to me. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.18 14:42:00 -
[72] - Quote
I want dust bunnies saying FU to eve players and conquering thier own planets.
I want dust bunnies bulding thier own guns tanks and suits.
I want dust bunnies electing thier own player elective council of generals to relay our concerns issues and desires directly to the developers.
I want dust bunnies making the news when politico gets out of control. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.18 18:49:00 -
[73] - Quote
Crimson MoonV wrote:John Surratt wrote:Jarre Jardox wrote:Look ur little balanced game tht u want ccp will include it in hi-sec warfare and most likely even in corporate low sec warfare but if u want to play with the big boys of eve u better be prepared for us to ruin ur day either with a whole lot of metal and plasma rain, or some other form of reinforcement such as clones. Period. Crimson, you really just don't get it. This argument isn't about one fight, it's about war fighting. I know for a fact that no game you have ever played has ever had the sorts of wars that exist in New Eden. You know what Jarre, I give up. It's late and it's time for a shower and bed. We tried. Good night. You have been trolling since page one. All you do is nitpick, change the subject, and miss the point. Go to bed evetard. The truth is you want to be able to buy the win in corp battles because you have no skill at the actual fps portion of the game. You want to be able to send all your eve money to yourself in dust so you can simply spawn in as many clones as you want and never lose. Its pathetic. You are a joke To bad you can't buy gun game with AUR. No but you can buy mercs who have serious gun game with isk, which you may have forgotten is the whole point of dust on the EVE universe. Mercs get hired to do a job the better ones will charge more. This is simply fact so unfortunately for you Crimson ISK will buy victory one way or another. Whether it be because you had better logistics or you were able to hire more or better mercs.
Giving the ability to resupply more clones will have very little to do with it after all if you have pro players on one side and casual on the other all the gear or clones in the universe wont make one iota of difference.
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.18 19:02:00 -
[74] - Quote
Nocure, 2190 days in 9years since EvE started? I hope you are asking yourself some questions... It's 2/3 of your life. I assume you gave up sleeping to continue a normal existence :) If anyone says EvE players aren't hardcore, I'll be pointing you out. Dedication. The guys who spen most time on MAG ever had over 5000 hours. I think there were only 2, a few on 4000. Most people didn't stick with MAG long enough though to start doing 32 v 32 battles, let alone 64 vs 64. |
EriktheHeartless
Royal Uhlans Amarr Empire
168
|
Posted - 2012.07.18 19:19:00 -
[75] - Quote
Tony Calif wrote:Nocure, 2190 days in 9years since EvE started? I hope you are asking yourself some questions... It's 2/3 of your life. I assume you gave up sleeping to continue a normal existence :) If anyone says EvE players aren't hardcore, I'll be pointing you out. Dedication. The guys who spen most time on MAG ever had over 5000 hours. I think there were only 2, a few on 4000. Most people didn't stick with MAG long enough though to start doing 32 v 32 battles, let alone 64 vs 64.
lol "hardcore" i almost wet myself. |
EriktheHeartless
Royal Uhlans Amarr Empire
168
|
Posted - 2012.07.18 19:22:00 -
[76] - Quote
typical eve player i'm thinking "hardcore" is perfect choice of words http://www.roopedog.com/2011/02/nerd-wood-defined/ |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.07.18 20:07:00 -
[77] - Quote
Crimson MoonV wrote: This is not eve. Sorry this game is called dust 514. Eve online is pc game. You are obviously confused.
High end corp battles will be about skill not money. ccp already stated that this game will not be pay to win. Just because you can deliver more clones does not mean that will help you win a competitive objective based game mode. Who ever holds the objectives will win and if you have to call in more clones then you more then likely already lost.
Herfblurf,
When CCP says it wont be pay to win, they mean you can't buy uberpower items off the cash shop. It does NOT mean you won't get your broke self stomped on in nullsec. HTFU or go play CoD: copy-paste edition. |
Solarisjock
Seituoda Taskforce Command Caldari State
19
|
Posted - 2012.07.18 20:26:00 -
[78] - Quote
it wasnt till this thread that i truly realized the ignorance some MAG gamers and the large majority of non EVE gamers. they have 100% failed to realize the main underlying premise of Dust, in the end, IT WILL NOT BE BALANCED. Welcome to the EVE universe, **** your balance.
you want a balanced fight? be a high-sec carebare QQer, and do not try and mess with what the devs are making, you will just be trolled, blacklisted, and killed for fun adn sport. |
Adaris Manpher
70
|
Posted - 2012.07.18 20:35:00 -
[79] - Quote
This is a very good subject. I have been out numbers in a match before by as many as 5 people and we still won. So for me I say you can have 30 and I can have 10 and still win if we are better skilled. But everyone knows you don't bring three dudes to a FootBall game you bring 11 dudes. So to answer the question at hand it doesn't matter go big or go home!
___________________________________________________________________________________________________
Foxhound/ZionTCD |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.18 21:08:00 -
[80] - Quote
I think Dust is capable of catering to both Competitive and Strategic playstyles. Faction warfare seems perfect for the competitive player who wants skill to trump all, while nullsec is no-holds-barred wild west on steroids.
Faction warfare should be one of many places a Dust player, along with his or her corp, can get straight into a fight without having to worry about alliance politics and the price of tritanium in Dodixie. You just log in, form a group, and r@pe face.
In Nullsec, Logistics wins wars. Skill is important, obviously, but you're not going to facetank your Welpcane or Moros with 1000 people shooting you while you're 32 jumps away from your home system and the nearest trade hub. You can't press F1 hard enough to avoid the fact you're going to lose that ship. Multiply that times every other player in Null. If your alliance has no way of replacing those ships and the fittings it requires, then they're done.
And let's be clear, Logistics isn't some candyass pop up message that asks "Do you want to replace that Tornado?" Logistics is cramming a Providence or Ark to the rafters with ammo, ships, POS modules, POS fuel and every other thing your corp needs and hauling it all back to your staging area. That entails sending out scouts and Cyno-fit ships to jump you through several potentially hostile Nullsec systems, a few completely hostile and gate-camped lowsec systems, and finally slowboat your way to Jita or some other trade hub so you can drop a few dozen or a few hundred billion to buy all the sh*t. Then you haul it back the way you came, hoping your scouts aren't morons and missed someone in local. Then you do this several times a week. Dust should be no different. There should be consequences for poor planning and resource management.
If a Dust commander loses all his clones and gets a popup message that allows him to buy 60 more clones then I'm going to be pissed. That's not sandbox, that's hand holding and it doesn't belong in Eve. However, if that commander decided beforehand to cram his War Barge with extra clone units (and consequently fewer Marauders due to space constraints) to be dropped during a prolonged siege, then I can live with that. If he wants to bring even more...fine..so long as I have a chance to turn his Provi into a loot pinata before those clone units arrive. That's just my opinion. |
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Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.07.18 21:12:00 -
[81] - Quote
^^^ Well said. |
HowDidThatTaste
461
|
Posted - 2012.07.18 21:30:00 -
[82] - Quote
Abron Garr wrote:I think Dust is capable of catering to both Competitive and Strategic playstyles. Faction warfare seems perfect for the competitive player who wants skill to trump all, while nullsec is no-holds-barred wild west on steroids. Faction warfare should be one of many places a Dust player, along with his or her corp, can get straight into a fight without having to worry about alliance politics and the price of tritanium in Dodixie. You just log in, form a group, and r@pe face. In Nullsec, Logistics wins wars. Skill is important, obviously, but you're not going to facetank your Welpcane or Moros with 1000 people shooting you while you're 32 jumps away from your home system and the nearest trade hub. You can't press F1 hard enough to avoid the fact you're going to lose that ship. Multiply that times every other player in Null. If your alliance has no way of replacing those ships and the fittings it requires, then they're done. And let's be clear, Logistics isn't some candyass pop up message that asks "Do you want to replace that Tornado?" Logistics is cramming a Providence or Ark to the rafters with ammo, ships, POS modules, POS fuel and every other thing your corp needs and hauling it all back to your staging area. That entails sending out scouts and Cyno-fit ships to jump you through several potentially hostile Nullsec systems, a few completely hostile and gate-camped lowsec systems, and finally slowboat your way to Jita or some other trade hub so you can drop a few dozen or a few hundred billion to buy all the sh*t. Then you haul it back the way you came, hoping your scouts aren't morons and missed someone in local. Then you do this several times a week. Dust should be no different. There should be consequences for poor planning and resource management. If a Dust commander loses all his clones and gets a popup message that allows him to buy 60 more clones then I'm going to be pissed. That's not sandbox, that's hand holding and it doesn't belong in Eve. However, if that commander decided beforehand to cram his War Barge with extra clone units (and consequently fewer Marauders due to space constraints) to be dropped during a prolonged siege, then I can live with that. If he wants to bring even more...fine..so long as I have a chance to turn his Provi into a loot pinata before those clone units arrive. That's just my opinion.
this is what I am hoping dust will be! I played mag it was great but there was no long term payoff. I am sure there will be plenty if people who will really enjoy this aspect of the game. Especially the clones who go into battle and only need a few clones because of there gun game. Let's get this going! Woo hoo |
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
|
Posted - 2012.07.18 21:32:00 -
[83] - Quote
Solarisjock wrote:it wasnt till this thread that i truly realized the ignorance some MAG gamers and the large majority of non EVE gamers. they have 100% failed to realize the main underlying premise of Dust, in the end, IT WILL NOT BE BALANCED. Welcome to the EVE universe, **** your balance.
you want a balanced fight? be a high-sec carebare QQer, and do not try and mess with what the devs are making, you will just be trolled, blacklisted, and killed for fun adn sport.
That's what we will be forced to do upon release as far as I'm aware. Anyway back on topic: Just how much of a Sandbox do we want? All of it! The less restrictions the better. |
Maken Tosch
263
|
Posted - 2012.07.18 21:42:00 -
[84] - Quote
1. Eve Online and Dust 514 are both clients. 2. Both games cannot, no matter what, operate on their own without a direct connection to the Tranquility server that has been occupied by Eve players for 9 years straight. 3. Eve players will be able to shoot at Dust players and vise versa. 4. Notice the "Eve" at the top of the word "Dust"? Yeah, CCP put that in a while ago.
5. DO NOT CONFUSE ISK WITH USD!!!!!!! You seem to do that when you bring up "pay-to-win" when no one here said anything about involving USD (cash). ISK (in-game money) will play a factor. By how much? That's up to you and your corp to decide.
6. Just because because corp battles will involve full prototype gear, it doesn't mean it will still only be about skill. CCP made it clear at fanfest that logistics (resource management) will play a key role in the outcome of a battle.
No one here missed the point. You did. In fact, we all provided evidence to back up our claims about how Eve Online and Dust 514 are the same. Yet you reject the evidence even if it screams at you saying "you're wrong". You call us trolls? You are the troll just be showing us your willful ignorance. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.18 21:43:00 -
[85] - Quote
Abron Garr wrote:I think Dust is capable of catering to both Competitive and Strategic playstyles. Faction warfare seems perfect for the competitive player who wants skill to trump all, while nullsec is no-holds-barred wild west on steroids. Faction warfare should be one of many places a Dust player, along with his or her corp, can get straight into a fight without having to worry about alliance politics and the price of tritanium in Dodixie. You just log in, form a group, and r@pe face. In Nullsec, Logistics wins wars. Skill is important, obviously, but you're not going to facetank your Welpcane or Moros with 1000 people shooting you while you're 32 jumps away from your home system and the nearest trade hub. You can't press F1 hard enough to avoid the fact you're going to lose that ship. Multiply that times every other player in Null. If your alliance has no way of replacing those ships and the fittings it requires, then they're done. And let's be clear, Logistics isn't some candyass pop up message that asks "Do you want to replace that Tornado?" Logistics is cramming a Providence or Ark to the rafters with ammo, ships, POS modules, POS fuel and every other thing your corp needs and hauling it all back to your staging area. That entails sending out scouts and Cyno-fit ships to jump you through several potentially hostile Nullsec systems, a few completely hostile and gate-camped lowsec systems, and finally slowboat your way to Jita or some other trade hub so you can drop a few dozen or a few hundred billion to buy all the sh*t. Then you haul it back the way you came, hoping your scouts aren't morons and missed someone in local. Then you do this several times a week. Dust should be no different. There should be consequences for poor planning and resource management. If a Dust commander loses all his clones and gets a popup message that allows him to buy 60 more clones then I'm going to be pissed. That's not sandbox, that's hand holding and it doesn't belong in Eve. However, if that commander decided beforehand to cram his War Barge with extra clone units (and consequently fewer Marauders due to space constraints) to be dropped during a prolonged siege, then I can live with that. If he wants to bring even more...fine..so long as I have a chance to turn his Provi into a loot pinata before those clone units arrive. That's just my opinion.
/thread |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.18 21:47:00 -
[86] - Quote
@Abron Great post. Faction war will be awesome. Think of all those low sec pirates, they might have juicey war barge targets and such to plunder. Loaded with booty :) Edit: Highsec will be simple, Low sec you will probably need 1 EvE player on board, Null sec give up. Waste of time fighting for stuff some eve guys will make worthless using market manipulation. Because they can. And provided they have the right skills, they can ruin your economy while they strike you. Yeah, fun being a grunt out there. |
Maken Tosch
263
|
Posted - 2012.07.18 22:07:00 -
[87] - Quote
Iron Wolf Saber wrote:Abron Garr wrote:I think Dust is capable of catering to both Competitive and Strategic playstyles. Faction warfare seems perfect for the competitive player who wants skill to trump all, while nullsec is no-holds-barred wild west on steroids. Faction warfare should be one of many places a Dust player, along with his or her corp, can get straight into a fight without having to worry about alliance politics and the price of tritanium in Dodixie. You just log in, form a group, and r@pe face. In Nullsec, Logistics wins wars. Skill is important, obviously, but you're not going to facetank your Welpcane or Moros with 1000 people shooting you while you're 32 jumps away from your home system and the nearest trade hub. You can't press F1 hard enough to avoid the fact you're going to lose that ship. Multiply that times every other player in Null. If your alliance has no way of replacing those ships and the fittings it requires, then they're done. And let's be clear, Logistics isn't some candyass pop up message that asks "Do you want to replace that Tornado?" Logistics is cramming a Providence or Ark to the rafters with ammo, ships, POS modules, POS fuel and every other thing your corp needs and hauling it all back to your staging area. That entails sending out scouts and Cyno-fit ships to jump you through several potentially hostile Nullsec systems, a few completely hostile and gate-camped lowsec systems, and finally slowboat your way to Jita or some other trade hub so you can drop a few dozen or a few hundred billion to buy all the sh*t. Then you haul it back the way you came, hoping your scouts aren't morons and missed someone in local. Then you do this several times a week. Dust should be no different. There should be consequences for poor planning and resource management. If a Dust commander loses all his clones and gets a popup message that allows him to buy 60 more clones then I'm going to be pissed. That's not sandbox, that's hand holding and it doesn't belong in Eve. However, if that commander decided beforehand to cram his War Barge with extra clone units (and consequently fewer Marauders due to space constraints) to be dropped during a prolonged siege, then I can live with that. If he wants to bring even more...fine..so long as I have a chance to turn his Provi into a loot pinata before those clone units arrive. That's just my opinion. /thread
This I would endorse. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.19 00:13:00 -
[88] - Quote
Tony Calif wrote:@Abron Great post. Faction war will be awesome. Think of all those low sec pirates, they might have juicey war barge targets and such to plunder. Loaded with booty :) Edit: Highsec will be simple, Low sec you will probably need 1 EvE player on board, Null sec give up. Waste of time fighting for stuff some eve guys will make worthless using market manipulation. Because they can. And provided they have the right skills, they can ruin your economy while they strike you. Yeah, fun being a grunt out there.
"You lost ALL my marauders to Russian pirates?" |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.07.19 01:50:00 -
[89] - Quote
Anyone seen my camel, it has two humps. |
ONS TheReaper545
42
|
Posted - 2012.07.19 01:56:00 -
[90] - Quote
The ability to build a Sand Castle
Thats all the sandbox goodness i need |
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.19 02:06:00 -
[91] - Quote
ONS TheReaper545 wrote:The ability to build a Sand Castle
Thats all the sandbox goodness i need And the sandcastles in this game shall be made from METAL!
Dethklok would be proud. |
night-times
Ahrendee Mercenaries Legacy Rising
46
|
Posted - 2012.07.19 02:16:00 -
[92] - Quote
Tony Calif wrote:Nocure, 2190 days in 9years since EvE started? I hope you are asking yourself some questions... It's 2/3 of your life. I assume you gave up sleeping to continue a normal existence :) If anyone says EvE players aren't hardcore, I'll be pointing you out. Dedication. The guys who spen most time on MAG ever had over 5000 hours. I think there were only 2, a few on 4000. Most people didn't stick with MAG long enough though to start doing 32 v 32 battles, let alone 64 vs 64.
i will personally see to it that bow_tagg plays dust, or atleast tries it
i hope the bad game design isn't scaring off all the good MAG players |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.07.19 08:15:00 -
[93] - Quote
Abron Garr wrote: If a Dust commander loses all his clones and gets a popup message that allows him to buy 60 more clones then I'm going to be pissed. That's not sandbox, that's hand holding and it doesn't belong in Eve. However, if that commander decided beforehand to cram his War Barge with extra clone units (and consequently fewer Marauders due to space constraints) to be dropped during a prolonged siege, then I can live with that. If he wants to bring even more...fine..so long as I have a chance to turn his Provi into a loot pinata before those clone units arrive. That's just my opinion.
This as well. That's what I've been saying all along.
Also, with ships hanging around planets to bombard and or possibly resupply, it creates more targets for me to shoot at/hot drop topside.
Tony Calif wrote:@Abron Great post. Faction war will be awesome. Think of all those low sec pirates, they might have juicey war barge targets and such to plunder. Loaded with booty :) Edit: Highsec will be simple, Low sec you will probably need 1 EvE player on board, Null sec give up. Waste of time fighting for stuff some eve guys will make worthless using market manipulation. Because they can. And provided they have the right skills, they can ruin your economy while they strike you. Yeah, fun being a grunt out there.
On a side note, you don't hold sov for planet goo, you hold it for all the space based resources and to plant a flag. Also the market is manipulable but is big enough that you can't manipulate all of it at once barring things like the Gallente Ice Interdiction or OTEC.
Null itself is in need of some luv soon and the sov mechanics will likely get an overhaul to SOV 3.0 whenever DUST gets integrated into it. I'd expect changes to try and Balkanize 0.0 some. We are currently slowly & inexorably headed to what they have on the Chinese server, two big blocs.
My hope is that DUST can inject some life back into Sov.
DekCo and GoonPets vs -A- vs DOT brothers vs Russian Renter Hell is kinda getting ********. |
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