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Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.07.18 04:03:00 -
[1] - Quote
For me, I want as much choice and consequence as I can get. In a sea of mediocre rail and theme park games, it's refreshing to have a few games that offer choice, and more importantly, lasting consequences. I always seem to keep coming back to Eve because of those two things.
A discussion in another thread reminded me of something I've been thinking about for a few weeks, In Eve, there aren't any rules addressing how many people you can bring to a fight. Alliance brawls can have 1000+ people on one side, even if the other side only brought 50. If you want to hotdrop 5000 capitals on one PvE Drake just for the lulz, that's your prerogative. Now (AFAIK) Dust isn't going to launch with the capability to field 1000 Marauders on one side, yet. But there will be some instances where certain corps can afford to field as much as they want while other corps may be shopping the clearance isle for mercs. So far in Beta, all the matches have been pretty even with only a one or two player difference.
My question is if one side can only field a handful of Dust players, will the game still respect the sandbox and allow that battle to play out? I for one certainly hope so and expect nothing less from CCP. But I am curious what others, specifically non-Eve players think. How much of the Sandbox do you want and is there a limit (nothing wrong with limits) for some people? |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.18 04:08:00 -
[2] - Quote
Kira Lannister wrote:Big enough for three cats.
well played |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.18 21:08:00 -
[3] - Quote
I think Dust is capable of catering to both Competitive and Strategic playstyles. Faction warfare seems perfect for the competitive player who wants skill to trump all, while nullsec is no-holds-barred wild west on steroids.
Faction warfare should be one of many places a Dust player, along with his or her corp, can get straight into a fight without having to worry about alliance politics and the price of tritanium in Dodixie. You just log in, form a group, and r@pe face.
In Nullsec, Logistics wins wars. Skill is important, obviously, but you're not going to facetank your Welpcane or Moros with 1000 people shooting you while you're 32 jumps away from your home system and the nearest trade hub. You can't press F1 hard enough to avoid the fact you're going to lose that ship. Multiply that times every other player in Null. If your alliance has no way of replacing those ships and the fittings it requires, then they're done.
And let's be clear, Logistics isn't some candyass pop up message that asks "Do you want to replace that Tornado?" Logistics is cramming a Providence or Ark to the rafters with ammo, ships, POS modules, POS fuel and every other thing your corp needs and hauling it all back to your staging area. That entails sending out scouts and Cyno-fit ships to jump you through several potentially hostile Nullsec systems, a few completely hostile and gate-camped lowsec systems, and finally slowboat your way to Jita or some other trade hub so you can drop a few dozen or a few hundred billion to buy all the sh*t. Then you haul it back the way you came, hoping your scouts aren't morons and missed someone in local. Then you do this several times a week. Dust should be no different. There should be consequences for poor planning and resource management.
If a Dust commander loses all his clones and gets a popup message that allows him to buy 60 more clones then I'm going to be pissed. That's not sandbox, that's hand holding and it doesn't belong in Eve. However, if that commander decided beforehand to cram his War Barge with extra clone units (and consequently fewer Marauders due to space constraints) to be dropped during a prolonged siege, then I can live with that. If he wants to bring even more...fine..so long as I have a chance to turn his Provi into a loot pinata before those clone units arrive. That's just my opinion. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.19 00:13:00 -
[4] - Quote
Tony Calif wrote:@Abron Great post. Faction war will be awesome. Think of all those low sec pirates, they might have juicey war barge targets and such to plunder. Loaded with booty :) Edit: Highsec will be simple, Low sec you will probably need 1 EvE player on board, Null sec give up. Waste of time fighting for stuff some eve guys will make worthless using market manipulation. Because they can. And provided they have the right skills, they can ruin your economy while they strike you. Yeah, fun being a grunt out there.
"You lost ALL my marauders to Russian pirates?" |
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