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Nomex Gallatin
Direct Action Resources Rise Of Legion.
132
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Posted - 2017.04.06 18:08:00 -
[1] - Quote
Watching the Eve Online fanfest and Hilmar has confirmed that Project Nova is still being pursued, and he has a personal interest in seeing it launched.
Hells yes!n++
GǣGǪ shatter the enemy and then the terrain will fall into your hands by itself.Gǥ - General Heinz Gaedke
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Cryxes Xenus
Tal-Romon Legion Amarr Empire
5
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Posted - 2017.04.06 18:10:00 -
[2] - Quote
Molden Heath will be our again! "in 1.5 years i think" |
One Eyed King
Nos Nothi
16759
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Posted - 2017.04.06 19:52:00 -
[3] - Quote
I actually think it would better if he let Rattati keep going and keep his mitts off Nova. Hilmar is not trustworthy as far as the game goes. I still think he is the reason 1.3 didn't release.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Nomex Gallatin
Direct Action Resources Rise Of Legion.
133
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Posted - 2017.04.06 19:54:00 -
[4] - Quote
Had to wait what... about 3 years from the announcment of Dust 514 to the launch? Yeah, I don't like the wait, but by the gods, I am glad Hilmar has taken a personal interest in it and wants to see it completed.
While I am dying out here in the wasteland of ****** FPS, I am thrilled to know there a light at the end of the tunnel.
GǣGǪ shatter the enemy and then the terrain will fall into your hands by itself.Gǥ - General Heinz Gaedke
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Nomex Gallatin
Direct Action Resources Rise Of Legion.
133
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Posted - 2017.04.06 19:56:00 -
[5] - Quote
One Eyed King wrote:I actually think it would better if he let Rattati keep going and keep his mitts off Nova. Hilmar is not trustworthy as far as the game goes. I still think he is the reason 1.3 didn't release.
As a CEO it's Hilmar's job to keep the company profitable and moving forward, without that, we have nothing.
Considering Dust 514 was free to play, I will not look the gift horse in the mouth.
GǣGǪ shatter the enemy and then the terrain will fall into your hands by itself.Gǥ - General Heinz Gaedke
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Alena Asakura
Rogue Clones Yulai Federation
1381
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Posted - 2017.04.06 20:00:00 -
[6] - Quote
One Eyed King wrote:I actually think it would better if he let Rattati keep going and keep his mitts off Nova. Hilmar is not trustworthy as far as the game goes. I still think he is the reason 1.3 didn't release. Agreed! |
One Eyed King
Nos Nothi
16770
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Posted - 2017.04.06 20:11:00 -
[7] - Quote
Nomex Gallatin wrote:One Eyed King wrote:I actually think it would better if he let Rattati keep going and keep his mitts off Nova. Hilmar is not trustworthy as far as the game goes. I still think he is the reason 1.3 didn't release. As a CEO it's Hilmar's job to keep the company profitable and moving forward, without that, we have nothing. Considering Dust 514 was free to play, I will not look the gift horse in the mouth. Yes, but micromanagement from on high is not a positive trait in a CEO. Their job is to make sure that they give the people below them everything they need to do their job.
If he didn't want 1.3 to release he should have communicated that point sooner, not let the Devs and CPM talk about nothing except for how hard 1.3 was being worked on then pull the plug on them.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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XxBlazikenxX
WarRavens Imperium Eden
5579
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Posted - 2017.04.06 20:15:00 -
[8] - Quote
It's nice to know that Nova is still being actively developed!
And you get a like! And you get a like! And you, and you, and you!
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fireball inferno
Royal Uhlans Amarr Empire
3
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Posted - 2017.04.06 21:50:00 -
[9] - Quote
Well, I just hope I get to fly drop ships and do overwatch, do a high altitude halo jumps with a 3 full squads qysnced.
Check out my Dust 514 Game Captures and what I'm playing now!
https://www.youtube.com/channel/UCGLZ5O0oJwFIoSPlCEXGmOw
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One Eyed King
Nos Nothi
16806
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Posted - 2017.04.06 22:08:00 -
[10] - Quote
fireball inferno wrote:Well, I just hope I get to fly drop ships and do overwatch, do a high altitude halo jumps with a 3 full squads qysnced. That may come at some point, but I wouldn't bet on it at the initial release.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Ghural
WarRavens Imperium Eden
496
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Posted - 2017.04.06 23:04:00 -
[11] - Quote
Hopefully the fact that they are so tight lipped about it means that they are developing the games scope.
Personally I found last years lobby shooter concept rather dull.... I think CCP can do better. |
Russel Moralles
Klandatu
208
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Posted - 2017.04.06 23:26:00 -
[12] - Quote
Nova is still being develop.
Warlords 1.3 is still being develop.
Last time I heard. |
BO0OMSLANG
Rebels New Republic
62
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Posted - 2017.04.06 23:41:00 -
[13] - Quote
The image they put up on the screen when he talked about nova had a Dropship in it ... over a crushed highway, so maybe they will have vehicles again. |
Nomex Gallatin
Direct Action Resources Rise Of Legion.
137
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Posted - 2017.04.06 23:44:00 -
[14] - Quote
One Eyed King wrote:Nomex Gallatin wrote:One Eyed King wrote:I actually think it would better if he let Rattati keep going and keep his mitts off Nova. Hilmar is not trustworthy as far as the game goes. I still think he is the reason 1.3 didn't release. As a CEO it's Hilmar's job to keep the company profitable and moving forward, without that, we have nothing. Considering Dust 514 was free to play, I will not look the gift horse in the mouth. Yes, but micromanagement from on high is not a positive trait in a CEO. Their job is to make sure that they give the people below them everything they need to do their job. If he didn't want 1.3 to release he should have communicated that point sooner, not let the Devs and CPM talk about nothing except for how hard 1.3 was being worked on then pull the plug on them.
Don't agree, when you have to pull the trigger rather than commit manpower to a project that will lose you money, kill it.
That's what he did.
It's not a personal vendetta, it's a matter of keeping the company going.
Given the choice, I would have done the same in order to bring the future into fruition.
GǣGǪ shatter the enemy and then the terrain will fall into your hands by itself.Gǥ - General Heinz Gaedke
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Nomex Gallatin
Direct Action Resources Rise Of Legion.
137
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Posted - 2017.04.06 23:45:00 -
[15] - Quote
Ghural wrote:Hopefully the fact that they are so tight lipped about it means that they are developing the games scope.
Personally I found last years lobby shooter concept rather dull.... I think CCP can do better.
I assume that's what they are doing, making it better.
GǣGǪ shatter the enemy and then the terrain will fall into your hands by itself.Gǥ - General Heinz Gaedke
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Nomex Gallatin
Direct Action Resources Rise Of Legion.
137
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Posted - 2017.04.06 23:46:00 -
[16] - Quote
fireball inferno wrote:Well, I just hope I get to fly drop ships and do overwatch, do a high altitude halo jumps with a 3 full squads qysnced.
That would be just short of FPS orgasmic...
GǣGǪ shatter the enemy and then the terrain will fall into your hands by itself.Gǥ - General Heinz Gaedke
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One Eyed King
Nos Nothi
16812
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Posted - 2017.04.06 23:55:00 -
[17] - Quote
Nomex Gallatin wrote:One Eyed King wrote:Nomex Gallatin wrote:One Eyed King wrote:I actually think it would better if he let Rattati keep going and keep his mitts off Nova. Hilmar is not trustworthy as far as the game goes. I still think he is the reason 1.3 didn't release. As a CEO it's Hilmar's job to keep the company profitable and moving forward, without that, we have nothing. Considering Dust 514 was free to play, I will not look the gift horse in the mouth. Yes, but micromanagement from on high is not a positive trait in a CEO. Their job is to make sure that they give the people below them everything they need to do their job. If he didn't want 1.3 to release he should have communicated that point sooner, not let the Devs and CPM talk about nothing except for how hard 1.3 was being worked on then pull the plug on them. Don't agree, when you have to pull the trigger rather than commit manpower to a project that will lose you money, kill it. That's what he did. It's not a personal vendetta, it's a matter of keeping the company going. Given the choice, I would have done the same in order to bring the future into fruition. The resources had already been spent.
1.3 was a sunk cost, if he wanted to save the money, he should have pulled the trigger before they started working on 1.3. So he sunk resources into the update, and never bothered to recoup even some of the outlay.
Bad management decision.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
16818
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Posted - 2017.04.07 00:05:00 -
[18] - Quote
Nomex Gallatin wrote:Ghural wrote:Hopefully the fact that they are so tight lipped about it means that they are developing the games scope.
Personally I found last years lobby shooter concept rather dull.... I think CCP can do better. I assume that's what they are doing, making it better. Yeah, the whole point of the demo was for the mechanical stuff and the base game play, which was lacking in Dust. Now the are adding everything on top of it. They just had to get the foundation right.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Pokey Dravon
OSG Planetary Operations
9128
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Posted - 2017.04.07 07:49:00 -
[19] - Quote
Nomex Gallatin wrote:Watching the Eve Online fanfest and Hilmar has confirmed that Project Nova is still being pursued, and he has a personal interest in seeing it launched.
Hells yes!n++
Indeed!
Good to see you're still alive and kicking man, I hope life is treating you alright
EVE: Phoenix - 'Rise Again' Trailer
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DUST Fiend
19008
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Posted - 2017.04.07 11:48:00 -
[20] - Quote
Did they show any footage or just do lip service this year?
One plus one is three.
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ROMULUS H3X
research lab
1193
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Posted - 2017.04.07 12:21:00 -
[21] - Quote
DUST Fiend wrote:Did they show any footage or just do lip service this year?
Mostly lip service and 1 old dust still image with a dropship crashing close to some mercs
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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DUST Fiend
19008
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Posted - 2017.04.07 12:45:00 -
[22] - Quote
ROMULUS H3X wrote:DUST Fiend wrote:Did they show any footage or just do lip service this year? Mostly lip service and 1 old dust still image with a dropship crashing close to some mercs :/ I mean better than nothing but it feels kinda like Deja Vu.
Guess there's always next year for tangible news.
One plus one is three.
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Nomex Gallatin
Direct Action Resources Rise Of Legion.
147
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Posted - 2017.04.09 01:28:00 -
[23] - Quote
Pokey Dravon wrote:Nomex Gallatin wrote:Watching the Eve Online fanfest and Hilmar has confirmed that Project Nova is still being pursued, and he has a personal interest in seeing it launched.
Hells yes!n++ Indeed! Good to see you're still alive and kicking man, I hope life is treating you alright
Thanks Brother!
Yep, alive and well on my end (especially with the news)...
You partner?
GǣGǪ shatter the enemy and then the terrain will fall into your hands by itself.Gǥ - General Heinz Gaedke
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Yokal Bob
WarRavens Imperium Eden
1071
|
Posted - 2017.04.09 01:36:00 -
[24] - Quote
\o/ bout time we heard something
CCP left the console gamers to die
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Pokey Dravon
OSG Planetary Operations
9152
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Posted - 2017.04.09 03:13:00 -
[25] - Quote
Nomex Gallatin wrote:Pokey Dravon wrote:Nomex Gallatin wrote:Watching the Eve Online fanfest and Hilmar has confirmed that Project Nova is still being pursued, and he has a personal interest in seeing it launched.
Hells yes!n++ Indeed! Good to see you're still alive and kicking man, I hope life is treating you alright Thanks Brother! Yep, alive and well on my end (especially with the news)... You partner?
Im doing pretty good myself. Just chugging along with the podcast still, episode 151 this week so it'll be a fun one to talk about with all the recent news.
EVE: Phoenix - 'Rise Again' Trailer
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Git Gud Bruh
0.P.
287
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Posted - 2017.04.09 04:59:00 -
[26] - Quote
Cryxes Xenus wrote:Molden Heath will be our again! "in 1.5 years i think" In case you guys didn't know this, Molden Heath in EVE is just a handful of desolate star systems containing virtually nothing worth mentioning. I guess that's why they let the Dust players use it in the first place.
I'm Git Gud and I'm a recovering Dust addict.
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DUST Fiend
19033
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Posted - 2017.04.09 05:05:00 -
[27] - Quote
Git Gud Bruh wrote:Cryxes Xenus wrote:Molden Heath will be our again! "in 1.5 years i think" In case you guys didn't know this, Molden Heath in EVE is just a handful of desolate star systems containing virtually nothing worth mentioning. I guess that's why they let the Dust players use it in the first place. Until one day, during a match of planetary conquest over a massive mining installation, the whole field is rocked with giant underground explosions. Green beams of light shoot out from the cracks in the ground as a viscous molten green ooze erupts out, only to fall as lumps of crystal all around the zone. These crystals prove to be invaluable in building titan class weaponry and other highly specialized ship upgrades.
All of a sudden what once was little more than fields of dust become one of the primary focuses for the great powers in EVE.
Just a thought
Old DUST Fan Fiction
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CommanderBolt
Dead Man's Game Preatoriani
4260
|
Posted - 2017.04.09 17:30:00 -
[28] - Quote
Nomex Gallatin wrote:Had to wait what... about 3 years from the announcment of Dust 514 to the launch? Yeah, I don't like the wait, but by the gods, I am glad Hilmar has taken a personal interest in it and wants to see it completed.
While I am dying out here in the wasteland of ****** FPS, I am thrilled to know there a light at the end of the tunnel.
In the meantime give Mechwarrior online a try.
I really enjoy it and it has mostly satiated my needs that DUST used to fulfil. Its not your average shooter but it has cool mechanics and playstyles that remind me of dust. (Big slow heavy hitting stuff, light fast fancy footwork stuff). Reminds me of aspects of dust at least.
I played some other "big name" shooters but got bored fast.
This is the turning point, the rising of the tide.
No fear inside
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CommanderBolt
Dead Man's Game Preatoriani
4260
|
Posted - 2017.04.09 17:31:00 -
[29] - Quote
Pokey Dravon wrote:Nomex Gallatin wrote:Pokey Dravon wrote:Nomex Gallatin wrote:Watching the Eve Online fanfest and Hilmar has confirmed that Project Nova is still being pursued, and he has a personal interest in seeing it launched.
Hells yes!n++ Indeed! Good to see you're still alive and kicking man, I hope life is treating you alright Thanks Brother! Yep, alive and well on my end (especially with the news)... You partner? Im doing pretty good myself. Just chugging along with the podcast still, episode 151 this week so it'll be a fun one to talk about with all the recent news.
Would be interested to hear what you have to talk about, throw us a link please old chap!
This is the turning point, the rising of the tide.
No fear inside
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Nomex Gallatin
Direct Action Resources Rise Of Legion.
152
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Posted - 2017.04.13 16:39:00 -
[30] - Quote
Pokey Dravon wrote:Im doing pretty good myself. Just chugging along with the podcast still, episode 151 this week so it'll be a fun one to talk about with all the recent news.
Congratulations on #151... got a link to share?
GǣGǪ shatter the enemy and then the terrain will fall into your hands by itself.Gǥ - General Heinz Gaedke
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Nomex Gallatin
Direct Action Resources Rise Of Legion.
152
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Posted - 2017.04.13 16:40:00 -
[31] - Quote
CommanderBolt wrote:In the meantime give Mechwarrior online a try.
I really enjoy it and it has mostly satiated my needs that DUST used to fulfil. Its not your average shooter but it has cool mechanics and playstyles that remind me of dust. (Big slow heavy hitting stuff, light fast fancy footwork stuff). Reminds me of aspects of dust at least.
I played some other "big name" shooters but got bored fast.
Thanks for the lead, I will give it a look at, anything to get out of the doldrums of the current FPS market.
GǣGǪ shatter the enemy and then the terrain will fall into your hands by itself.Gǥ - General Heinz Gaedke
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Fox Gaden
Immortal Guides
8073
|
Posted - 2017.04.13 17:44:00 -
[32] - Quote
Nomex Gallatin wrote:Pokey Dravon wrote:Im doing pretty good myself. Just chugging along with the podcast still, episode 151 this week so it'll be a fun one to talk about with all the recent news. Congratulations on #151... got a link to share? http://biomassed.net/
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
8073
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Posted - 2017.04.13 17:48:00 -
[33] - Quote
One Eyed King wrote:I actually think it would better if he let Rattati keep going and keep his mitts off Nova. Hilmar is not trustworthy as far as the game goes. I still think he is the reason 1.3 didn't release. Hilmar's contribution is to let Rattati keep going.
If Hilmar is not behind a project, it is not going to get funded. Hearing that Hilmar is behind the project is good news, end of story!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Nomex Gallatin
Direct Action Resources Rise Of Legion.
154
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Posted - 2017.04.13 19:48:00 -
[34] - Quote
Fox Gaden wrote:http://biomassed.net/
Thanks for the link Fox!
GǣGǪ shatter the enemy and then the terrain will fall into your hands by itself.Gǥ - General Heinz Gaedke
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Pokey Dravon
OSG Planetary Operations
9163
|
Posted - 2017.04.13 20:57:00 -
[35] - Quote
Nomex Gallatin wrote:Pokey Dravon wrote:Im doing pretty good myself. Just chugging along with the podcast still, episode 151 this week so it'll be a fun one to talk about with all the recent news. Congratulations on #151... got a link to share?
www.biomassed.net
EVE: Phoenix - 'Rise Again' Trailer
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Pokey Dravon
OSG Planetary Operations
9163
|
Posted - 2017.04.13 21:00:00 -
[36] - Quote
Nomex Gallatin wrote:Fox Gaden wrote:http://biomassed.net/ Thanks for the link Fox!
Derp. This is what I get for not reading the whole thread
EVE: Phoenix - 'Rise Again' Trailer
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Viktor Hadah Jr
0uter.Heaven
10516
|
Posted - 2017.04.14 12:30:00 -
[37] - Quote
Git Gud Bruh wrote:Cryxes Xenus wrote:Molden Heath will be our again! "in 1.5 years i think" In case you guys didn't know this, Molden Heath in EVE is just a handful of desolate star systems containing virtually nothing worth mentioning. I guess that's why they let the Dust players use it in the first place. Pretty sure molden heath still belongs to dust players. As far as I know, the only EVE players who give two sh*ts about molden heath are former dust players.
EVE Trial 250k Bonus SP
EVE Chat channel for dust players: Photon Depot
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Moorian Flav
608
|
Posted - 2017.04.14 14:17:00 -
[38] - Quote
Himar is committed but is Project Nova a priority? I doubt it. I also do not understand why he had such an old screenshot of DUST for his background instead of something more recent. Is Hilmar not proud of what DUST involved into? I do admit, the end product as a whole was kind of disappointing if you got involved early but dropsuits, weapons, and gear evolved out into something great. Vehicles were still awesome even with their flaws. Even though DUST did have it's drawbacks, it was not a total loss or a lot of us would not still be here and even more would not be waiting for Project Nova still.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Maken Tosch
DUST University
13720
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Posted - 2017.04.14 18:31:00 -
[39] - Quote
Russel Moralles wrote:Nova is still being develop.
Warlords 1.3 is still being develop.
Last time I heard.
True. A little hard to forget that.
But that was in the past and that is not likely to be repeated for several reasons.
1. They clearly don't want a repeat of what happened with World of Darkness. Devoting 8 years and millions of dollars in development that resulted in not only the project getting perma-shelved but also the rights to it sold to another game company. Not something they are proud of bringing up let alone repeating that mistake. Dust 514 was the same thing except it actually did finish and was released. CEO Hilmar said that the game was actually making a profit at that time. Though probably not by much, it still made something in return for CCP's investment into the project. So there is that hope with Nova.
2. CCP Rattati is still in charge of development of Project Nova. As you and I have seen in the past, ever since he took over managing the dev team, Dust 514 greatly improved for all of us in a very short time. Unfortunately it was too late. The PS3 was already dying and CCP Rattati mentioned that the game can't possibly be further optimized at that point given the nature of the legacy code and the limits of the hardware.
3. Project Nova is no longer using the same base code as Dust 514. Dust was using Unreal Engine 3. Nova is using Unreal Engine 4 which required scrapping the original code. Thankfully, the assets were transferable and the dreaded legacy code that plagued us all was thrown away.
3. Development has been moved to Iceland. Home of Eve Online and where the entire Eve devs are located so that the game can finally be done right this time.
4. CCP Games now has prior experience in developing first-person shooters thanks to Dust 514, Valkyrie, and Gunjack.
5. Last, but most important, it will be on the PC. This is huge because now we can have a chance of having our own test server access to try out changes to the game en mass BEFORE it gets deployed into the main server itself. This is what was not available to us at the time with Dust. If we can finally get a test server for Project Nova like how Eve Online has one, that would be awesome. Overwatch has it's own PTR server on the PC as well. I am not sure if the console versions of Overwatch having PTR access as well but then again they are running on more advanced consoles like the PS4 and XBone.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Alena Asakura
Rogue Clones Yulai Federation
1424
|
Posted - 2017.04.15 15:47:00 -
[40] - Quote
Maken Tosch wrote:Russel Moralles wrote:Nova is still being develop.
Warlords 1.3 is still being develop.
Last time I heard. True. A little hard to forget that. But that was in the past and that is not likely to be repeated for several reasons. 1. They clearly don't want a repeat of what happened with World of Darkness. Devoting 8 years and millions of dollars in development that resulted in not only the project getting perma-shelved but also the rights to it sold to another game company. Not something they are proud of bringing up let alone repeating that mistake. Dust 514 was the same thing except it actually did finish and was released. CEO Hilmar said that the game was actually making a profit at that time. Though probably not by much, it still made something in return for CCP's investment into the project. So there is that hope with Nova. 2. CCP Rattati is still in charge of development of Project Nova. As you and I have seen in the past, ever since he took over managing the dev team, Dust 514 greatly improved for all of us in a very short time. Unfortunately it was too late. The PS3 was already dying and CCP Rattati mentioned that the game can't possibly be further optimized at that point given the nature of the legacy code and the limits of the hardware. 3. Project Nova is no longer using the same base code as Dust 514. Dust was using Unreal Engine 3. Nova is using Unreal Engine 4 which required scrapping the original code. Thankfully, the assets were transferable and the dreaded legacy code that plagued us all was thrown away. 3. Development has been moved to Iceland. Home of Eve Online and where the entire Eve devs are located so that the game can finally be done right this time. 4. CCP Games now has prior experience in developing first-person shooters thanks to Dust 514, Valkyrie, and Gunjack. 5. Last, but most important, it will be on the PC. This is huge because now we can have a chance of having our own test server access to try out changes to the game en mass BEFORE it gets deployed into the main server itself. This is what was not available to us at the time with Dust. If we can finally get a test server for Project Nova like how Eve Online has one, that would be awesome. Overwatch has it's own PTR server on the PC as well. I am not sure if the console versions of Overwatch having PTR access as well but then again they are running on more advanced consoles like the PS4 and XBone. Very good points!
Number 3 struck me - does that mean that all the designs for suits, weapons, modules, etc, are all still available in UE4? So my beloved Caldari Proto Assault suit will still be there?
For the record, I want as much as possible of Dust to survive through to Nova. If they could let us pick up where we left off in Dust, I'd be happy. I don't see that happening but I do like the idea that I could one day be playing with the same CalAss suit I had learnt to love, only just barely before they shut down the game. It may have been because it was so short lived for me, but I felt cut off in my prime. |
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DARK NEMES1S
warravens Imperium Eden
41
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Posted - 2017.04.15 16:49:00 -
[41] - Quote
Also, try War Robots. Its a mobile game...I play it on my phone and I'm hooked. It has many of the same aspects of Dust though with robots and not nearly as in depth. You have shields, armor, fittings for different classes and types of weapons, and many different bots. Several maps, battles are quick, and load quick. You can join a clan after you hit level 10 and squad with other players. You can also communicate with other members of your clan or squad. Its 6 v 6 but its fun and fairly fast paced...you can create your own playing style and build your robot hangar. The game gives you daily missions and things to work and build/save assets for. Try it, its the only thing filling my gaming desires at the moment, its like a shadow of Dust, but its good. It could really go places if they expanded/upgraded, brought it to platform, and really developed it to a much larger/deeper scope. If you decide to play, let me know...my clan is Iron Pirates, my pilot name is Red Nemesis. Looking forward to seeing any of you on the warpath if you decide to play! |
Maken Tosch
DUST University
13725
|
Posted - 2017.04.16 00:21:00 -
[42] - Quote
Alena Asakura wrote:Maken Tosch wrote:Russel Moralles wrote:Nova is still being develop.
Warlords 1.3 is still being develop.
Last time I heard. True. A little hard to forget that. But that was in the past and that is not likely to be repeated for several reasons. 1. They clearly don't want a repeat of what happened with World of Darkness. Devoting 8 years and millions of dollars in development that resulted in not only the project getting perma-shelved but also the rights to it sold to another game company. Not something they are proud of bringing up let alone repeating that mistake. Dust 514 was the same thing except it actually did finish and was released. CEO Hilmar said that the game was actually making a profit at that time. Though probably not by much, it still made something in return for CCP's investment into the project. So there is that hope with Nova. 2. CCP Rattati is still in charge of development of Project Nova. As you and I have seen in the past, ever since he took over managing the dev team, Dust 514 greatly improved for all of us in a very short time. Unfortunately it was too late. The PS3 was already dying and CCP Rattati mentioned that the game can't possibly be further optimized at that point given the nature of the legacy code and the limits of the hardware. 3. Project Nova is no longer using the same base code as Dust 514. Dust was using Unreal Engine 3. Nova is using Unreal Engine 4 which required scrapping the original code. Thankfully, the assets were transferable and the dreaded legacy code that plagued us all was thrown away. 3. Development has been moved to Iceland. Home of Eve Online and where the entire Eve devs are located so that the game can finally be done right this time. 4. CCP Games now has prior experience in developing first-person shooters thanks to Dust 514, Valkyrie, and Gunjack. 5. Last, but most important, it will be on the PC. This is huge because now we can have a chance of having our own test server access to try out changes to the game en mass BEFORE it gets deployed into the main server itself. This is what was not available to us at the time with Dust. If we can finally get a test server for Project Nova like how Eve Online has one, that would be awesome. Overwatch has it's own PTR server on the PC as well. I am not sure if the console versions of Overwatch having PTR access as well but then again they are running on more advanced consoles like the PS4 and XBone. Very good points! Number 3 struck me - does that mean that all the designs for suits, weapons, modules, etc, are all still available in UE4? So my beloved Caldari Proto Assault suit will still be there? For the record, I want as much as possible of Dust to survive through to Nova. If they could let us pick up where we left off in Dust, I'd be happy. I don't see that happening but I do like the idea that I could one day be playing with the same CalAss suit I had learnt to love, only just barely before they shut down the game. It may have been because it was so short lived for me, but I felt cut off in my prime.
When I said assets were transferable, I was referring to the visual models for the dropsuits and weapons. It was already confirmed that the dropsuits like the CalAssault, Amarr Heavy, etc. along with weapons like the HMG, Nova Knives, etc. were included in Nova. So on the bright side we can rest assured that you can finally enjoy your CalAssault while I get to enjoy my MinScout.
Eve Online Invite
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One Eyed King
Nos Nothi
17067
|
Posted - 2017.04.16 00:35:00 -
[43] - Quote
It will be hard for him to enjoy his Cal Assault when you are cutting him up with your Minja.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Alena Asakura
Rogue Clones Yulai Federation
1428
|
Posted - 2017.04.16 08:16:00 -
[44] - Quote
Maken Tosch wrote:Alena Asakura wrote:Maken Tosch wrote:Russel Moralles wrote:Nova is still being develop.
Warlords 1.3 is still being develop.
Last time I heard. True. A little hard to forget that. But that was in the past and that is not likely to be repeated for several reasons. 1. They clearly don't want a repeat of what happened with World of Darkness. Devoting 8 years and millions of dollars in development that resulted in not only the project getting perma-shelved but also the rights to it sold to another game company. Not something they are proud of bringing up let alone repeating that mistake. Dust 514 was the same thing except it actually did finish and was released. CEO Hilmar said that the game was actually making a profit at that time. Though probably not by much, it still made something in return for CCP's investment into the project. So there is that hope with Nova. 2. CCP Rattati is still in charge of development of Project Nova. As you and I have seen in the past, ever since he took over managing the dev team, Dust 514 greatly improved for all of us in a very short time. Unfortunately it was too late. The PS3 was already dying and CCP Rattati mentioned that the game can't possibly be further optimized at that point given the nature of the legacy code and the limits of the hardware. 3. Project Nova is no longer using the same base code as Dust 514. Dust was using Unreal Engine 3. Nova is using Unreal Engine 4 which required scrapping the original code. Thankfully, the assets were transferable and the dreaded legacy code that plagued us all was thrown away. 3. Development has been moved to Iceland. Home of Eve Online and where the entire Eve devs are located so that the game can finally be done right this time. 4. CCP Games now has prior experience in developing first-person shooters thanks to Dust 514, Valkyrie, and Gunjack. 5. Last, but most important, it will be on the PC. This is huge because now we can have a chance of having our own test server access to try out changes to the game en mass BEFORE it gets deployed into the main server itself. This is what was not available to us at the time with Dust. If we can finally get a test server for Project Nova like how Eve Online has one, that would be awesome. Overwatch has it's own PTR server on the PC as well. I am not sure if the console versions of Overwatch having PTR access as well but then again they are running on more advanced consoles like the PS4 and XBone. Very good points! Number 3 struck me - does that mean that all the designs for suits, weapons, modules, etc, are all still available in UE4? So my beloved Caldari Proto Assault suit will still be there? For the record, I want as much as possible of Dust to survive through to Nova. If they could let us pick up where we left off in Dust, I'd be happy. I don't see that happening but I do like the idea that I could one day be playing with the same CalAss suit I had learnt to love, only just barely before they shut down the game. It may have been because it was so short lived for me, but I felt cut off in my prime. When I said assets were transferable, I was referring to the visual models for the dropsuits and weapons. It was already confirmed that the dropsuits like the CalAssault, Amarr Heavy, etc. along with weapons like the HMG, Nova Knives, etc. were included in Nova. So on the bright side we can rest assured that you can finally enjoy your CalAssault while I get to enjoy my MinScout. I am a very happy CalAss!! :) |
Alena Asakura
Rogue Clones Yulai Federation
1428
|
Posted - 2017.04.16 08:17:00 -
[45] - Quote
One Eyed King wrote:It will be hard for him to enjoy his Cal Assault when you are cutting him up with your Minja. Nope, I'll still enjoy it. :) |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3227
|
Posted - 2017.04.16 12:38:00 -
[46] - Quote
It's a good to know Hilmar's on board, no question about it. A few more gates to clear though.
Imo the payout from developing a New Eden shooter that eventually integrates with EVE is huge in terms of universe building, so much so that there's probably nothing CCP could do in EVE that would add as much to New Eden as a well-developed NOVA.
With core mechanics that players enjoy and foundations that encourage and enable future development, the end product of the EVE-NOVA synthesis will be something greater than the sum of its parts.
Spending merc fortune like water keeping these clone tumors under control....
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Nomex Gallatin
Direct Action Resources Rise Of Legion.
163
|
Posted - 2017.04.18 13:42:00 -
[47] - Quote
Pokey Dravon wrote:Nomex Gallatin wrote:Fox Gaden wrote:http://biomassed.net/ Thanks for the link Fox! Derp. This is what I get for not reading the whole thread
Lol,
Great podcast Poky (http://biomassed.net/2017/04/10/episode-151-prominent-ex-cpm-member/), thanks for the discussion on Project Nova!
GǣGǪ shatter the enemy and then the terrain will fall into your hands by itself.Gǥ - General Heinz Gaedke
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tripsykon
Academy Inferno
42
|
Posted - 2017.04.19 11:26:00 -
[48] - Quote
DARK NEMES1S wrote:Also, try War Robots. Its a mobile game...I play it on my phone and I'm hooked. It has many of the same aspects of Dust though with robots and not nearly as in depth. You have shields, armor, fittings for different classes and types of weapons, and many different bots. Several maps, battles are quick, and load quick. You can join a clan after you hit level 10 and squad with other players. You can also communicate with other members of your clan or squad. Its 6 v 6 but its fun and fairly fast paced...you can create your own playing style and build your robot hangar. The game gives you daily missions and things to work and build/save assets for. Try it, its the only thing filling my gaming desires at the moment, its like a shadow of Dust, but its good. It could really go places if they expanded/upgraded, brought it to platform, and really developed it to a much larger/deeper scope. If you decide to play, let me know...my clan is Iron Pirates, my pilot name is Red Nemesis. Looking forward to seeing any of you on the warpath if you decide to play!
Thanks for the tip about War Robots. Just started to play. Not bad.
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Fox Gaden
Immortal Guides
8082
|
Posted - 2017.04.19 12:54:00 -
[49] - Quote
Vrain Matari wrote:It's a good to know Hilmar's on board, no question about it. A few more gates to clear though.
Imo the payout from developing a New Eden shooter that eventually integrates with EVE is huge in terms of universe building, so much so that there's probably nothing CCP could do in EVE that would add as much to New Eden as a well-developed NOVA.
With core mechanics that players enjoy and foundations that encourage and enable future development, the end product of the EVE-NOVA synthesis will be something greater than the sum of its parts. Not to mention allowing EVE players who have gotten tired of the grind; or sitting for hours on gate camps; who find themselves wanting a more immediate and engaging experience, to switch to playing an FPS for a while without leaving the New Eden IP.
I, myself, have quite EVE twice, but thanks to DUST, the second time I quite EVE my money continued to go to CCP rather than Blizzard or some other game company.
Having different game experiences set in the same IP is a good idea.
In many ways the EVE IP is better than EVE is as a game. It is the setting and the people that hold people much more than the mechanics alone. I mean, just look at the amount of Meta Game that was going on in the very restrictive lobby shooter that DUST was. You have to admit we stretched far beyond the game mechanics to make that lobby shooter feel like an MMO.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Alena Asakura
Rogue Clones Yulai Federation
1434
|
Posted - 2017.04.20 01:48:00 -
[50] - Quote
Fox Gaden wrote: Not to mention allowing EVE players who have gotten tired of the grind; or sitting for hours on gate camps; who find themselves wanting a more immediate and engaging experience, to switch to playing an FPS for a while without leaving the New Eden IP.
It would be even better if while logged in as the same character, you could just dock, change into a suit of armour, exit the Captain's (Merc's) Quarters into the station environment that has finally been decontaminated, and go fight someone right there on the station!
Edit: Why is it that CCP can't or simply refuses to get their head around the beautiful simplicity of such things? |
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Fox Gaden
Immortal Guides
8083
|
Posted - 2017.04.20 14:47:00 -
[51] - Quote
Alena Asakura wrote:Fox Gaden wrote: Not to mention allowing EVE players who have gotten tired of the grind; or sitting for hours on gate camps; who find themselves wanting a more immediate and engaging experience, to switch to playing an FPS for a while without leaving the New Eden IP.
It would be even better if while logged in as the same character, you could just dock, change into a suit of armour, exit the Captain's (Merc's) Quarters into the station environment that has finally been decontaminated, and go fight someone right there on the station! Edit: Why is it that CCP can't or simply refuses to get their head around the beautiful simplicity of such things? Agreed.
They don't even have to go all Star Citizen on it, trying to make it one game. They can just do some sort of loading screen while EVE shuts down and Nova boots up. Say, while your character is in the elevator, or during a Jump Clone process. Maybe they could make your Merc Quarters a separate program that could stay open while EVE shuts down and Nova opens.
They could both remain totally stand alone games, but if you have both, you get the ability to move your character between them.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Moorian Flav
619
|
Posted - 2017.04.20 15:32:00 -
[52] - Quote
A lot of things in EVE involve grinding though. One thing DUST players liked about EVE is they could mine and/or do other grinding aspects of EVE while being able to still focus mostly on DUST. While a side by side connection would be great, a direct link between the games would be a hassle to maintain while also turning 2 possible revenue streams into 1.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Alena Asakura
Rogue Clones Yulai Federation
1434
|
Posted - 2017.04.20 19:46:00 -
[53] - Quote
Fox Gaden wrote:Alena Asakura wrote:Fox Gaden wrote: Not to mention allowing EVE players who have gotten tired of the grind; or sitting for hours on gate camps; who find themselves wanting a more immediate and engaging experience, to switch to playing an FPS for a while without leaving the New Eden IP.
It would be even better if while logged in as the same character, you could just dock, change into a suit of armour, exit the Captain's (Merc's) Quarters into the station environment that has finally been decontaminated, and go fight someone right there on the station! Edit: Why is it that CCP can't or simply refuses to get their head around the beautiful simplicity of such things? Agreed. They don't even have to go all Star Citizen on it, trying to make it one game. They can just do some sort of loading screen while EVE shuts down and Nova boots up. Say, while your character is in the elevator, or during a Jump Clone process. Maybe they could make your Merc Quarters a separate program that could stay open while EVE shuts down and Nova opens. They could both remain totally stand alone games, but if you have both, you get the ability to move your character between them. I know they made archetecual changes to the way characters are saved on Tranquility a few years ago to make this possible. They even talked about the possibility at FanFest (2013?) Yes, they did. And it would be easier if they just did it in one game. If they kept it as two separate games, there's a transition to be done between the two, but essentially, they could use the same character (on the same account) in any of their games that they like. We know that they use the same database for all accounts, all with the same three-character construct. So it would be just a matter of identifying which characters access which games, or more likely which ACCOUNTS access which games, something I think they probably already do right now.
Edit:
They probably want to keep these as separate games to avoid the inevitable backlash from the EvE Onliners who would complain about "additions" to their game that don't benefit them. |
One Eyed King
Nos Nothi
17087
|
Posted - 2017.04.20 19:50:00 -
[54] - Quote
I very much look forward to the day I can knife those guys.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Fox Gaden
Immortal Guides
8086
|
Posted - 2017.04.21 12:30:00 -
[55] - Quote
Moorian Flav wrote:A lot of things in EVE involve grinding though. One thing DUST players liked about EVE is they could mine and/or do other grinding aspects of EVE while being able to still focus mostly on DUST. While a side by side connection would be great, a direct link between the games would be a hassle to maintain while also turning 2 possible revenue streams into 1. I favor two standalone games that connect if you have both. Allow a character from one game to transfer to the other, but keep the skill trees and such separate.
Really all you would have to share between the games is the name and the avatar (if we ever get to remove our helmets when not fighting). If a shared market economy is introduced later on, then a shared inventory for a character that is in both games could also be introduced at that time. I mean, both item databases will be on Tranquility.
I would probably maintain separate characters for the games myself, as Fox has a reputation from DUST, and I would not want to give up Renier's Killboard.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Nomex Gallatin
Direct Action Resources Rise Of Legion.
163
|
Posted - 2017.04.21 18:22:00 -
[56] - Quote
One Eyed King wrote:I very much look forward to the day I can knife those guys.
Word.
GǣGǪ shatter the enemy and then the terrain will fall into your hands by itself.Gǥ - General Heinz Gaedke
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Alena Asakura
Rogue Clones Yulai Federation
1437
|
Posted - 2017.04.21 19:03:00 -
[57] - Quote
Fox Gaden wrote:Moorian Flav wrote:A lot of things in EVE involve grinding though. One thing DUST players liked about EVE is they could mine and/or do other grinding aspects of EVE while being able to still focus mostly on DUST. While a side by side connection would be great, a direct link between the games would be a hassle to maintain while also turning 2 possible revenue streams into 1. I favor two standalone games that connect if you have both. Allow a character from one game to transfer to the other, but keep the skill trees and such separate. Really all you would have to share between the games is the name and the avatar (if we ever get to remove our helmets when not fighting). If a shared market economy is introduced later on, then a shared inventory for a character that is in both games could also be introduced at that time. I mean, both item databases will be on Tranquility. I would probably maintain separate characters for the games myself, as Fox has a reputation from DUST, and I would not want to give up Renier's Killboard. They are essentially two completely different games. There would be little cross over of skills between the two. But it would be necessary to allow a character on any given account to be able to play in more than one game, something that's disallowed by CCP's present database structure and game design. I believe the structure is already in place to identify which game a given account is associated with - all that's required is for this to allow more than one game, which may require a database change. If for instance the account record only has a single field for the game its allowed in, it would need a separate table with multiple character-game associations to allow additional games.
But it could be done. |
Moorian Flav
630
|
Posted - 2017.04.25 16:26:00 -
[58] - Quote
Alena Asakura wrote:But it could be done. Lots of things could be done but it doesn't mean it should be done. Furthermore, even if something should be done, it doesn't mean CCP is going to do it.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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CCP Rattati
C C P C C P Alliance
27972
|
Posted - 2017.04.26 16:48:00 -
[59] - Quote
Our ambition is not to do a fixed class lobby shooter. It is also to learn from EVE and Dust 514, a thinking man's shooter that is easy to understand, difficult to master.
Many concepts from Dust are alive in development, and many others have been cut.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Juno Tristan
Obscure Reference
1221
|
Posted - 2017.04.26 17:11:00 -
[60] - Quote
CCP Rattati wrote:Our ambition is not to do a fixed class lobby shooter. It is also to learn from EVE and Dust 514, a thinking man's shooter that is easy to understand, difficult to master.
Many concepts from Dust are alive in development, and many others have been cut.
You've really got to underline that "Not", nearly had me reaching for the pitchforks
The Final PLC Kill
Dust 514 - My Final Moments
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Moorian Flav
637
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Posted - 2017.04.26 17:58:00 -
[61] - Quote
CCP Rattati wrote:Many concepts from Dust are alive in development, and many others have been cut. Now I'm really curious. I am hoping he is simply meaning OBs and vehicles. I guess we will just have to wait and see.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Fixitgd
Incorruptibles
364
|
Posted - 2017.04.26 18:16:00 -
[62] - Quote
Keep the lag, and blue shield flash please!
But with all honesty how do I get my ticket to the alpha, I miss my jail cell apartment with a bed no one could ever fit on, oh and my sweet hologram partner.
"Suck it!" - S.M.
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Moorian Flav
637
|
Posted - 2017.04.26 18:26:00 -
[63] - Quote
Fixitgd wrote:I miss my jail cell apartment with a bed no one could ever fit on, oh and my sweet hologram partner. If you really miss it so much, join EVE and go to the Captain's Quarters. The quarters bunk area looks exactly as it did in DUST (although there is more interaction EVE side).
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
|
Maken Tosch
DUST University
13732
|
Posted - 2017.04.26 18:30:00 -
[64] - Quote
Moorian Flav wrote:Fixitgd wrote:I miss my jail cell apartment with a bed no one could ever fit on, oh and my sweet hologram partner. If you really miss it so much, join EVE and go to the Captain's Quarters. The quarters bunk area looks exactly as it did in DUST (although there is more interaction EVE side).
Yeah. You can sit on the couch and click on the TV.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Avallo Kantor
1196
|
Posted - 2017.04.26 19:53:00 -
[65] - Quote
CCP Rattati wrote:Our ambition is not to do a fixed class lobby shooter. It is also to learn from EVE and Dust 514, a thinking man's shooter that is easy to understand, difficult to master.
Many concepts from Dust are alive in development, and many others have been cut.
Great to hear.
Out of curiosity, what do you think defines a "Thinking man's shooter" vs a fixed class lobby shooter. This doesn't have to be a discussion of specific mechanics, but of general themes / ideas that separate the two sub-genres.
[Honestly I'm interested in hearing everyone's opinion on this, not just Rattati's]
"Mind Blown" - CCP Rattati
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Maken Tosch
DUST University
13735
|
Posted - 2017.04.26 22:39:00 -
[66] - Quote
Avallo Kantor wrote:CCP Rattati wrote:Our ambition is not to do a fixed class lobby shooter. It is also to learn from EVE and Dust 514, a thinking man's shooter that is easy to understand, difficult to master.
Many concepts from Dust are alive in development, and many others have been cut. Great to hear. Out of curiosity, what do you think defines a "Thinking man's shooter" vs a fixed class lobby shooter. This doesn't have to be a discussion of specific mechanics, but of general themes / ideas that separate the two sub-genres. [Honestly I'm interested in hearing everyone's opinion on this, not just Rattati's]
My definition of a "Thinking Man's Shooter":
I look back at Eve Online and Dust 514 and think of the one thing they have in common. The idea that there is no such thing as a go-to meta. You can't just jumble together a single fit and decide that THAT is doctrine. In fact, some of the most unusual fits often turn out to be the most effective when in the right hands and when executed correctly under the right conditions.
Eve Online has no shortage of unusual fits that turned out to actually work (at least once). The lone hauler ship that destroyed a mission-running battleship is one awesome example of that.
https://www.youtube.com/watch?v=6so9AT4UydQ
Then there is the fleet of Drakes that traditionally were known to be impractical for PvP but still manages to surprise people who encounter a whole fleet of Drakes that they didn't expect.
Dust 514 was the same thing. Traditionally an AV-fit assault player was needed to take out that pesky Madrugar but then came the infamous (and exceedingly expensive) Officer-Nova-Knives-Fitted Minmatar Scout that can run well over a 100 yards in 10 seconds. Then there is the infamous myofib-fitted fister roaming about. Or the Heavy Amarr wielding just knives.
Dust 514 encouraged you to really think out of the box. The same is still true for Eve Online. You just didn't know what to expect for every encounter.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Derpty Derp
Dead Man's Game
1863
|
Posted - 2017.04.26 23:17:00 -
[67] - Quote
Avallo Kantor wrote: Out of curiosity, what do you think defines a "Thinking man's shooter" vs a fixed class lobby shooter.
To me it means tactical, a lot of shooters are just straight up run and gun death match... Things like MAG and Dust had more of a strategic approach to how you go about winning.
Sadly in Dust a lot of the best tactics were horribly dull... Roof camping / uplink spam. Also MAG had it's fair share of co-ordination issues with Rambo's everywhere... Though it was nice that a small group of co-ordinated people could still have some impact.
Hopefully objectives are more important than kills... But with the balance of staying alive being useful enough not to just charge in with heavies > die > respawn > rinse > repeat.
If it also means managing your resources, I hope it doesn't suffer the same issues as Dust, where isk balance was completely lost and some people were basically on unlimited funds while the rest were struggling to make ends meet... Hence the disparity in pubs... Added to the one sided battle problems. |
John Psi
Vacuum Cleaner. LLC
2223
|
Posted - 2017.04.27 00:13:00 -
[68] - Quote
CCP Rattati wrote:Our ambition is not to do a fixed class lobby shooter.
My ambition is not to grow old until the end of development.
Please support fair play!
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BigStuarty
Dead Man's Game Preatoriani
211
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Posted - 2017.04.27 00:42:00 -
[69] - Quote
CCP Rattati wrote:Our ambition is not to do a fixed class lobby shooter. It is also to learn from EVE and Dust 514, a thinking man's shooter that is easy to understand, difficult to master.
Many concepts from Dust are alive in development, and many others have been cut.
Well said. Gentle beginnings. But sleeping mercs gain a great thirst. I touched on a previous topic that as to realise what you want you've got to go back to the beginning . The lobby last year was that. A year later I bet your bursting to show us but I understand you feel a debt to the community and I'm sure you have nice shiny things waiting for us.. Nice to see you drop a line Sir o7 |
Bright Cloud
Namtar Elite Gallente Federation
1965
|
Posted - 2017.04.27 01:55:00 -
[70] - Quote
Derpty Derp wrote:Avallo Kantor wrote: Out of curiosity, what do you think defines a "Thinking man's shooter" vs a fixed class lobby shooter.
To me it means tactical, a lot of shooters are just straight up run and gun death match... Things like MAG and Dust had more of a strategic approach to how you go about winning. Sadly in Dust a lot of the best tactics were horribly dull... Roof camping / uplink spam. Also MAG had it's fair share of co-ordination issues with Rambo's everywhere... Though it was nice that a small group of co-ordinated people could still have some impact. Hopefully objectives are more important than kills... But with the balance of staying alive being useful enough not to just charge in with heavies > die > respawn > rinse > repeat. If it also means managing your resources, I hope it doesn't suffer the same issues as Dust, where isk balance was completely lost and some people were basically on unlimited funds while the rest were struggling to make ends meet... Hence the disparity in pubs... Added to the one sided battle problems. Mag was rewarding when it came to teamwork. If you could get all squad leaders to attack a single bunker at once you steamrolled the first defensive line. APC's where good when parked in a god spot to get quicker spawns in. Mag was unique and awesome for its time. I still miss the days where i sneak past the defense and just simply planted C4 charges on all the support structures like artillery etc. Or when defending trying to repair the AAA battery to buy my team some time till the next wave comes in.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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DeathwindRising
ROGUE RELICS
1472
|
Posted - 2017.04.27 02:00:00 -
[71] - Quote
I think the most impactful aspects of Eve Online and Dust 514 are that losses meant more than deaths.
Losing all your best gear to some troll hurt. But getting that troll back, making him lose his best gear, seeing him on the scoreboard with a single death and knowing you made that happen... thats an emotional moment.
The times I killed duna2002 in his tank and made him quit. The times he'd see me call in my tank, and he'd just recall his tank and quit the match... THAT FELT GOOD |
meri jin
Goonfeet Special Planetary Emergency Response Group
1033
|
Posted - 2017.04.27 08:12:00 -
[72] - Quote
Sooooo how long do we have to wait this time?
R.I.P. Dust514 02 May 2014
EVE United
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Jack Boost
Zarena Family
1221
|
Posted - 2017.04.27 08:29:00 -
[73] - Quote
meri jin wrote:Sooooo how long do we have to wait this time?
hmm.. for game itself - 1 year to announcement at Fanfest 2018, and 3-6 month of beta. Marketing plan can take extra half or one year more... (my optimistic ver 2.0)
Good?
Not much time left...
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Fox Gaden
Immortal Guides
8093
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Posted - 2017.04.27 12:18:00 -
[74] - Quote
CCP Rattati wrote:Our ambition is not to do a fixed class lobby shooter. It is also to learn from EVE and Dust 514, a thinking man's shooter that is easy to understand, difficult to master.
Many concepts from Dust are alive in development, and many others have been cut. I really liked the Scavenging Grounds concept from Legion. Maybe not for release, I understand the release focus and not wanting scope creep; but it would be a good way of introducing a player economy in a later expansion, and it would have a more open world feel than queued matches do.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
8093
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Posted - 2017.04.27 12:35:00 -
[75] - Quote
Avallo Kantor wrote:CCP Rattati wrote:Our ambition is not to do a fixed class lobby shooter. It is also to learn from EVE and Dust 514, a thinking man's shooter that is easy to understand, difficult to master.
Many concepts from Dust are alive in development, and many others have been cut. Great to hear. Out of curiosity, what do you think defines a "Thinking man's shooter" vs a fixed class lobby shooter. This doesn't have to be a discussion of specific mechanics, but of general themes / ideas that separate the two sub-genres. [Honestly I'm interested in hearing everyone's opinion on this, not just Rattati's] Being able to plan a skill plan and fittings that will support your style of play. As apposed to everyone having the same gear the the person with the best hand/eye coordination and reaction time wins.
They say in EVE the battle is won or lost before you leave the station because your ship and fittings have so much effect on the outcome of a battle. It is not actually true of course, there are a lot of tactics that can be applied by really experienced players that can make a big difference, but ship and fitting still play a hedge part. Doing small gang PVP in Syndicate I felt like I needed to have an encyclopedic knowledge of every ship I faced and how it might be fitted, in order to know what tactics to use to beat them. EVE is the ultimate thinking mans tactical game, where you feel like the star ship captain giving orders rather than the pilot flying the ship.
I think Nova is supposed to be somewhere between that and COD/Battlefield. Nova should have the intricate preparation of a complex fitting system, but without loosing the direct feel of a FPS.
EVE is completely tactical with very little hand/eye coordination requires (you are the Captain), while Valkyrie is very hand/eye coordination focused (you are the pilot). Nova should be the nice middle ground between those extremes.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Maken Tosch
DUST University
13738
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Posted - 2017.04.27 15:14:00 -
[76] - Quote
DeathwindRising wrote:I think the most impactful aspects of Eve Online and Dust 514 are that losses meant more than deaths.
Losing all your best gear to some troll hurt. But getting that troll back, making him lose his best gear, seeing him on the scoreboard with a single death and knowing you made that happen... thats an emotional moment.
The times I killed duna2002 in his tank and made him quit. The times he'd see me call in my tank, and he'd just recall his tank and quit the match... THAT FELT GOOD
That's another thing that Eve Online and Dust 514 had in common. Running around with the most powerful knives in the fastest dropsuit in the game felt great and I felt like GOD in the process, but GOD DAMN IT it was expensive which is why you didn't see any players abusing it. The fact that the officer weapons were only obtainable through strong boxes and were extremely rare with each pair costing about 200,000 ISK in the secondary market made it so that I had to be extra careful when choosing my targets.
Eve Online was the same thing. Sure, it's nice to fly in a Marauder but god forbid you ever lose that ship.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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One Eyed King
Nos Nothi
17102
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Posted - 2017.04.27 15:48:00 -
[77] - Quote
Maken Tosch wrote:DeathwindRising wrote:I think the most impactful aspects of Eve Online and Dust 514 are that losses meant more than deaths.
Losing all your best gear to some troll hurt. But getting that troll back, making him lose his best gear, seeing him on the scoreboard with a single death and knowing you made that happen... thats an emotional moment.
The times I killed duna2002 in his tank and made him quit. The times he'd see me call in my tank, and he'd just recall his tank and quit the match... THAT FELT GOOD That's another thing that Eve Online and Dust 514 had in common. Running around with the most powerful knives in the fastest dropsuit in the game felt great and I felt like GOD in the process, but GOD DAMN IT it was expensive which is why you didn't see any players abusing it. The fact that the officer weapons were only obtainable through strong boxes and were extremely rare with each pair costing about 200,000 ISK in the secondary market made it so that I had to be extra careful when choosing my targets. Eve Online was the same thing. Sure, it's nice to fly in a Marauder but god forbid you ever lose that ship. This was true up to a point.
The broken PC System broke the economy with certain players being able to nearly infinitely run the highest tier stuff. And some would go ao far as to leave a match while in bleedout to save a suit, or so I remember hearing.
I like the idea of it, but the execution in Dust was far from perfect, or even good.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Maken Tosch
DUST University
13739
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Posted - 2017.04.27 19:07:00 -
[78] - Quote
One Eyed King wrote: This was true up to a point.
The broken PC System broke the economy with certain players being able to nearly infinitely run the highest tier stuff. And some would go ao far as to leave a match while in bleedout to save a suit, or so I remember hearing.
I like the idea of it, but the execution in Dust was far from perfect, or even good.
Now I remember! It was the Nothis Nova Knives that they were called. XD
Anyways, yeah Planetary Conquest in the way it was originally implemented caused a **** ton of problems. I remember CCP Rattati assembling a Planetary Conquest Think Tank way back then to address the issue head on which resulted in a much better format for PC but it was too late as the damage was already done and many corps already held districts that were originally working as passive ATM machines. Then there was the problem of corporations already swimming in piles of ISK that can make Scrooge McDuck's Money Bin look like a shoe box in comparison.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Nomex Gallatin
Direct Action Resources Rise Of Legion.
166
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Posted - 2017.04.27 21:52:00 -
[79] - Quote
CCP Rattati wrote:Our ambition is not to do a fixed class lobby shooter. It is also to learn from EVE and Dust 514, a thinking man's shooter that is easy to understand, difficult to master...
I know Dust had it's shortfalls, but to be clear, I really didn't care all that much because Dust 514 was the first (and only) thinking man's shooter that I have played in my life, mostly for the reasons already mentioned.
Because of the fact is was a thinking mans shooter, it was (and still is) easy for me to look into the future and deal with the wait, or as the case was with Dust, whatever bugs needed fixing.
I, like so many here in the forum have expressed, can't wait to see what your team is producing and get a chance to get back into a community and universe that makes logging in every day an event to look forward to.
Until then, grinding away in the wasteland of FPS out there.
GǣGǪ shatter the enemy and then the terrain will fall into your hands by itself.Gǥ - General Heinz Gaedke
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3232
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Posted - 2017.04.28 03:59:00 -
[80] - Quote
John Psi wrote:CCP Rattati wrote:Our ambition is not to do a fixed class lobby shooter. My ambition is not to grow old until the end of development. To late for me. Hope we see alpha before i need a walker. And a reaching broom.
Spending merc fortune like water keeping these clone tumors under control....
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DeadlyAztec11
10117
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Posted - 2017.04.28 05:08:00 -
[81] - Quote
Fox Gaden wrote: EVE is completely tactical with very little hand/eye coordination requires (you are the Captain), while Valkyrie is very hand/eye coordination focused (you are the pilot). Nova should be the nice middle ground between those extremes.
I would argue that EVE is strategic while Valkyrie is tactical because in EVE you tend to have an overarching plan while in Valkyrie you more or less use rehearsed moves to take care of challenges as they come without a real plan that would give it strategic properties.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Fox Gaden
Immortal Guides
8096
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Posted - 2017.04.28 12:08:00 -
[82] - Quote
Maken Tosch wrote:DeathwindRising wrote:I think the most impactful aspects of Eve Online and Dust 514 are that losses meant more than deaths.
Losing all your best gear to some troll hurt. But getting that troll back, making him lose his best gear, seeing him on the scoreboard with a single death and knowing you made that happen... thats an emotional moment.
The times I killed duna2002 in his tank and made him quit. The times he'd see me call in my tank, and he'd just recall his tank and quit the match... THAT FELT GOOD That's another thing that Eve Online and Dust 514 had in common. Running around with the most powerful knives in the fastest dropsuit in the game felt great and I felt like GOD in the process, but GOD DAMN IT it was expensive which is why you didn't see any players abusing it. The fact that the officer weapons were only obtainable through strong boxes and were extremely rare with each pair costing about 200,000 ISK in the secondary market made it so that I had to be extra careful when choosing my targets. Eve Online was the same thing. Sure, it's nice to fly in a Marauder but god forbid you ever lose that ship. I once calculated that if I wanted to buy a Titen with PLEX it would cost twice as much as my first car.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
8096
|
Posted - 2017.04.28 12:18:00 -
[83] - Quote
DeadlyAztec11 wrote:Fox Gaden wrote: EVE is completely tactical with very little hand/eye coordination requires (you are the Captain), while Valkyrie is very hand/eye coordination focused (you are the pilot). Nova should be the nice middle ground between those extremes.
I would argue that EVE is strategic while Valkyrie is tactical because in EVE you tend to have an overarching plan while in Valkyrie you more or less use rehearsed moves to take care of challenges as they come without a real plan that would give it strategic properties. That is an interesting point. I definitely agree that EVE is more Strategic than Valkyrie, and Strategic may have been a more appropriate word for what I was trying to get across. But Tactics are a hedge part of EVE combat as well. It is good strategy to attack a Mission Battleship with another Battleship or Heavy Cruiser. But with the proper tactics you can take out a Mission Battleship with a Frigate. It is all about transverse velocities and such.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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DeadlyAztec11
10117
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Posted - 2017.04.30 03:46:00 -
[84] - Quote
Fox Gaden wrote:DeadlyAztec11 wrote:Fox Gaden wrote: EVE is completely tactical with very little hand/eye coordination requires (you are the Captain), while Valkyrie is very hand/eye coordination focused (you are the pilot). Nova should be the nice middle ground between those extremes.
I would argue that EVE is strategic while Valkyrie is tactical because in EVE you tend to have an overarching plan while in Valkyrie you more or less use rehearsed moves to take care of challenges as they come without a real plan that would give it strategic properties. That is an interesting point. I definitely agree that EVE is more Strategic than Valkyrie, and Strategic may have been a more appropriate word for what I was trying to get across. But Tactics are a hedge part of EVE combat as well. It is good strategy to attack a Mission Battleship with another Battleship or Heavy Cruiser. But with the proper tactics you can take out a Mission Battleship with a Frigate. It is all about transverse velocities and such. Well you know me I'm a grammar ****, so semantics are my thing.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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