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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Alena Asakura
Rogue Clones Yulai Federation
1381
|
Posted - 2017.04.06 20:00:00 -
[1] - Quote
One Eyed King wrote:I actually think it would better if he let Rattati keep going and keep his mitts off Nova. Hilmar is not trustworthy as far as the game goes. I still think he is the reason 1.3 didn't release. Agreed! |
Alena Asakura
Rogue Clones Yulai Federation
1424
|
Posted - 2017.04.15 15:47:00 -
[2] - Quote
Maken Tosch wrote:Russel Moralles wrote:Nova is still being develop.
Warlords 1.3 is still being develop.
Last time I heard. True. A little hard to forget that. But that was in the past and that is not likely to be repeated for several reasons. 1. They clearly don't want a repeat of what happened with World of Darkness. Devoting 8 years and millions of dollars in development that resulted in not only the project getting perma-shelved but also the rights to it sold to another game company. Not something they are proud of bringing up let alone repeating that mistake. Dust 514 was the same thing except it actually did finish and was released. CEO Hilmar said that the game was actually making a profit at that time. Though probably not by much, it still made something in return for CCP's investment into the project. So there is that hope with Nova. 2. CCP Rattati is still in charge of development of Project Nova. As you and I have seen in the past, ever since he took over managing the dev team, Dust 514 greatly improved for all of us in a very short time. Unfortunately it was too late. The PS3 was already dying and CCP Rattati mentioned that the game can't possibly be further optimized at that point given the nature of the legacy code and the limits of the hardware. 3. Project Nova is no longer using the same base code as Dust 514. Dust was using Unreal Engine 3. Nova is using Unreal Engine 4 which required scrapping the original code. Thankfully, the assets were transferable and the dreaded legacy code that plagued us all was thrown away. 3. Development has been moved to Iceland. Home of Eve Online and where the entire Eve devs are located so that the game can finally be done right this time. 4. CCP Games now has prior experience in developing first-person shooters thanks to Dust 514, Valkyrie, and Gunjack. 5. Last, but most important, it will be on the PC. This is huge because now we can have a chance of having our own test server access to try out changes to the game en mass BEFORE it gets deployed into the main server itself. This is what was not available to us at the time with Dust. If we can finally get a test server for Project Nova like how Eve Online has one, that would be awesome. Overwatch has it's own PTR server on the PC as well. I am not sure if the console versions of Overwatch having PTR access as well but then again they are running on more advanced consoles like the PS4 and XBone. Very good points!
Number 3 struck me - does that mean that all the designs for suits, weapons, modules, etc, are all still available in UE4? So my beloved Caldari Proto Assault suit will still be there?
For the record, I want as much as possible of Dust to survive through to Nova. If they could let us pick up where we left off in Dust, I'd be happy. I don't see that happening but I do like the idea that I could one day be playing with the same CalAss suit I had learnt to love, only just barely before they shut down the game. It may have been because it was so short lived for me, but I felt cut off in my prime. |
Alena Asakura
Rogue Clones Yulai Federation
1428
|
Posted - 2017.04.16 08:16:00 -
[3] - Quote
Maken Tosch wrote:Alena Asakura wrote:Maken Tosch wrote:Russel Moralles wrote:Nova is still being develop.
Warlords 1.3 is still being develop.
Last time I heard. True. A little hard to forget that. But that was in the past and that is not likely to be repeated for several reasons. 1. They clearly don't want a repeat of what happened with World of Darkness. Devoting 8 years and millions of dollars in development that resulted in not only the project getting perma-shelved but also the rights to it sold to another game company. Not something they are proud of bringing up let alone repeating that mistake. Dust 514 was the same thing except it actually did finish and was released. CEO Hilmar said that the game was actually making a profit at that time. Though probably not by much, it still made something in return for CCP's investment into the project. So there is that hope with Nova. 2. CCP Rattati is still in charge of development of Project Nova. As you and I have seen in the past, ever since he took over managing the dev team, Dust 514 greatly improved for all of us in a very short time. Unfortunately it was too late. The PS3 was already dying and CCP Rattati mentioned that the game can't possibly be further optimized at that point given the nature of the legacy code and the limits of the hardware. 3. Project Nova is no longer using the same base code as Dust 514. Dust was using Unreal Engine 3. Nova is using Unreal Engine 4 which required scrapping the original code. Thankfully, the assets were transferable and the dreaded legacy code that plagued us all was thrown away. 3. Development has been moved to Iceland. Home of Eve Online and where the entire Eve devs are located so that the game can finally be done right this time. 4. CCP Games now has prior experience in developing first-person shooters thanks to Dust 514, Valkyrie, and Gunjack. 5. Last, but most important, it will be on the PC. This is huge because now we can have a chance of having our own test server access to try out changes to the game en mass BEFORE it gets deployed into the main server itself. This is what was not available to us at the time with Dust. If we can finally get a test server for Project Nova like how Eve Online has one, that would be awesome. Overwatch has it's own PTR server on the PC as well. I am not sure if the console versions of Overwatch having PTR access as well but then again they are running on more advanced consoles like the PS4 and XBone. Very good points! Number 3 struck me - does that mean that all the designs for suits, weapons, modules, etc, are all still available in UE4? So my beloved Caldari Proto Assault suit will still be there? For the record, I want as much as possible of Dust to survive through to Nova. If they could let us pick up where we left off in Dust, I'd be happy. I don't see that happening but I do like the idea that I could one day be playing with the same CalAss suit I had learnt to love, only just barely before they shut down the game. It may have been because it was so short lived for me, but I felt cut off in my prime. When I said assets were transferable, I was referring to the visual models for the dropsuits and weapons. It was already confirmed that the dropsuits like the CalAssault, Amarr Heavy, etc. along with weapons like the HMG, Nova Knives, etc. were included in Nova. So on the bright side we can rest assured that you can finally enjoy your CalAssault while I get to enjoy my MinScout. I am a very happy CalAss!! :) |
Alena Asakura
Rogue Clones Yulai Federation
1428
|
Posted - 2017.04.16 08:17:00 -
[4] - Quote
One Eyed King wrote:It will be hard for him to enjoy his Cal Assault when you are cutting him up with your Minja. Nope, I'll still enjoy it. :) |
Alena Asakura
Rogue Clones Yulai Federation
1434
|
Posted - 2017.04.20 01:48:00 -
[5] - Quote
Fox Gaden wrote: Not to mention allowing EVE players who have gotten tired of the grind; or sitting for hours on gate camps; who find themselves wanting a more immediate and engaging experience, to switch to playing an FPS for a while without leaving the New Eden IP.
It would be even better if while logged in as the same character, you could just dock, change into a suit of armour, exit the Captain's (Merc's) Quarters into the station environment that has finally been decontaminated, and go fight someone right there on the station!
Edit: Why is it that CCP can't or simply refuses to get their head around the beautiful simplicity of such things? |
Alena Asakura
Rogue Clones Yulai Federation
1434
|
Posted - 2017.04.20 19:46:00 -
[6] - Quote
Fox Gaden wrote:Alena Asakura wrote:Fox Gaden wrote: Not to mention allowing EVE players who have gotten tired of the grind; or sitting for hours on gate camps; who find themselves wanting a more immediate and engaging experience, to switch to playing an FPS for a while without leaving the New Eden IP.
It would be even better if while logged in as the same character, you could just dock, change into a suit of armour, exit the Captain's (Merc's) Quarters into the station environment that has finally been decontaminated, and go fight someone right there on the station! Edit: Why is it that CCP can't or simply refuses to get their head around the beautiful simplicity of such things? Agreed. They don't even have to go all Star Citizen on it, trying to make it one game. They can just do some sort of loading screen while EVE shuts down and Nova boots up. Say, while your character is in the elevator, or during a Jump Clone process. Maybe they could make your Merc Quarters a separate program that could stay open while EVE shuts down and Nova opens. They could both remain totally stand alone games, but if you have both, you get the ability to move your character between them. I know they made archetecual changes to the way characters are saved on Tranquility a few years ago to make this possible. They even talked about the possibility at FanFest (2013?) Yes, they did. And it would be easier if they just did it in one game. If they kept it as two separate games, there's a transition to be done between the two, but essentially, they could use the same character (on the same account) in any of their games that they like. We know that they use the same database for all accounts, all with the same three-character construct. So it would be just a matter of identifying which characters access which games, or more likely which ACCOUNTS access which games, something I think they probably already do right now.
Edit:
They probably want to keep these as separate games to avoid the inevitable backlash from the EvE Onliners who would complain about "additions" to their game that don't benefit them. |
Alena Asakura
Rogue Clones Yulai Federation
1437
|
Posted - 2017.04.21 19:03:00 -
[7] - Quote
Fox Gaden wrote:Moorian Flav wrote:A lot of things in EVE involve grinding though. One thing DUST players liked about EVE is they could mine and/or do other grinding aspects of EVE while being able to still focus mostly on DUST. While a side by side connection would be great, a direct link between the games would be a hassle to maintain while also turning 2 possible revenue streams into 1. I favor two standalone games that connect if you have both. Allow a character from one game to transfer to the other, but keep the skill trees and such separate. Really all you would have to share between the games is the name and the avatar (if we ever get to remove our helmets when not fighting). If a shared market economy is introduced later on, then a shared inventory for a character that is in both games could also be introduced at that time. I mean, both item databases will be on Tranquility. I would probably maintain separate characters for the games myself, as Fox has a reputation from DUST, and I would not want to give up Renier's Killboard. They are essentially two completely different games. There would be little cross over of skills between the two. But it would be necessary to allow a character on any given account to be able to play in more than one game, something that's disallowed by CCP's present database structure and game design. I believe the structure is already in place to identify which game a given account is associated with - all that's required is for this to allow more than one game, which may require a database change. If for instance the account record only has a single field for the game its allowed in, it would need a separate table with multiple character-game associations to allow additional games.
But it could be done. |
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