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Thread Statistics | Show CCP posts - 1 post(s) |
Maken Tosch
DUST University
13720
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Posted - 2017.04.14 18:31:00 -
[1] - Quote
Russel Moralles wrote:Nova is still being develop.
Warlords 1.3 is still being develop.
Last time I heard.
True. A little hard to forget that.
But that was in the past and that is not likely to be repeated for several reasons.
1. They clearly don't want a repeat of what happened with World of Darkness. Devoting 8 years and millions of dollars in development that resulted in not only the project getting perma-shelved but also the rights to it sold to another game company. Not something they are proud of bringing up let alone repeating that mistake. Dust 514 was the same thing except it actually did finish and was released. CEO Hilmar said that the game was actually making a profit at that time. Though probably not by much, it still made something in return for CCP's investment into the project. So there is that hope with Nova.
2. CCP Rattati is still in charge of development of Project Nova. As you and I have seen in the past, ever since he took over managing the dev team, Dust 514 greatly improved for all of us in a very short time. Unfortunately it was too late. The PS3 was already dying and CCP Rattati mentioned that the game can't possibly be further optimized at that point given the nature of the legacy code and the limits of the hardware.
3. Project Nova is no longer using the same base code as Dust 514. Dust was using Unreal Engine 3. Nova is using Unreal Engine 4 which required scrapping the original code. Thankfully, the assets were transferable and the dreaded legacy code that plagued us all was thrown away.
3. Development has been moved to Iceland. Home of Eve Online and where the entire Eve devs are located so that the game can finally be done right this time.
4. CCP Games now has prior experience in developing first-person shooters thanks to Dust 514, Valkyrie, and Gunjack.
5. Last, but most important, it will be on the PC. This is huge because now we can have a chance of having our own test server access to try out changes to the game en mass BEFORE it gets deployed into the main server itself. This is what was not available to us at the time with Dust. If we can finally get a test server for Project Nova like how Eve Online has one, that would be awesome. Overwatch has it's own PTR server on the PC as well. I am not sure if the console versions of Overwatch having PTR access as well but then again they are running on more advanced consoles like the PS4 and XBone.
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Maken Tosch
DUST University
13725
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Posted - 2017.04.16 00:21:00 -
[2] - Quote
Alena Asakura wrote:Maken Tosch wrote:Russel Moralles wrote:Nova is still being develop.
Warlords 1.3 is still being develop.
Last time I heard. True. A little hard to forget that. But that was in the past and that is not likely to be repeated for several reasons. 1. They clearly don't want a repeat of what happened with World of Darkness. Devoting 8 years and millions of dollars in development that resulted in not only the project getting perma-shelved but also the rights to it sold to another game company. Not something they are proud of bringing up let alone repeating that mistake. Dust 514 was the same thing except it actually did finish and was released. CEO Hilmar said that the game was actually making a profit at that time. Though probably not by much, it still made something in return for CCP's investment into the project. So there is that hope with Nova. 2. CCP Rattati is still in charge of development of Project Nova. As you and I have seen in the past, ever since he took over managing the dev team, Dust 514 greatly improved for all of us in a very short time. Unfortunately it was too late. The PS3 was already dying and CCP Rattati mentioned that the game can't possibly be further optimized at that point given the nature of the legacy code and the limits of the hardware. 3. Project Nova is no longer using the same base code as Dust 514. Dust was using Unreal Engine 3. Nova is using Unreal Engine 4 which required scrapping the original code. Thankfully, the assets were transferable and the dreaded legacy code that plagued us all was thrown away. 3. Development has been moved to Iceland. Home of Eve Online and where the entire Eve devs are located so that the game can finally be done right this time. 4. CCP Games now has prior experience in developing first-person shooters thanks to Dust 514, Valkyrie, and Gunjack. 5. Last, but most important, it will be on the PC. This is huge because now we can have a chance of having our own test server access to try out changes to the game en mass BEFORE it gets deployed into the main server itself. This is what was not available to us at the time with Dust. If we can finally get a test server for Project Nova like how Eve Online has one, that would be awesome. Overwatch has it's own PTR server on the PC as well. I am not sure if the console versions of Overwatch having PTR access as well but then again they are running on more advanced consoles like the PS4 and XBone. Very good points! Number 3 struck me - does that mean that all the designs for suits, weapons, modules, etc, are all still available in UE4? So my beloved Caldari Proto Assault suit will still be there? For the record, I want as much as possible of Dust to survive through to Nova. If they could let us pick up where we left off in Dust, I'd be happy. I don't see that happening but I do like the idea that I could one day be playing with the same CalAss suit I had learnt to love, only just barely before they shut down the game. It may have been because it was so short lived for me, but I felt cut off in my prime.
When I said assets were transferable, I was referring to the visual models for the dropsuits and weapons. It was already confirmed that the dropsuits like the CalAssault, Amarr Heavy, etc. along with weapons like the HMG, Nova Knives, etc. were included in Nova. So on the bright side we can rest assured that you can finally enjoy your CalAssault while I get to enjoy my MinScout.
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Maken Tosch
DUST University
13732
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Posted - 2017.04.26 18:30:00 -
[3] - Quote
Moorian Flav wrote:Fixitgd wrote:I miss my jail cell apartment with a bed no one could ever fit on, oh and my sweet hologram partner. If you really miss it so much, join EVE and go to the Captain's Quarters. The quarters bunk area looks exactly as it did in DUST (although there is more interaction EVE side).
Yeah. You can sit on the couch and click on the TV.
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Maken Tosch
DUST University
13735
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Posted - 2017.04.26 22:39:00 -
[4] - Quote
Avallo Kantor wrote:CCP Rattati wrote:Our ambition is not to do a fixed class lobby shooter. It is also to learn from EVE and Dust 514, a thinking man's shooter that is easy to understand, difficult to master.
Many concepts from Dust are alive in development, and many others have been cut. Great to hear. Out of curiosity, what do you think defines a "Thinking man's shooter" vs a fixed class lobby shooter. This doesn't have to be a discussion of specific mechanics, but of general themes / ideas that separate the two sub-genres. [Honestly I'm interested in hearing everyone's opinion on this, not just Rattati's]
My definition of a "Thinking Man's Shooter":
I look back at Eve Online and Dust 514 and think of the one thing they have in common. The idea that there is no such thing as a go-to meta. You can't just jumble together a single fit and decide that THAT is doctrine. In fact, some of the most unusual fits often turn out to be the most effective when in the right hands and when executed correctly under the right conditions.
Eve Online has no shortage of unusual fits that turned out to actually work (at least once). The lone hauler ship that destroyed a mission-running battleship is one awesome example of that.
https://www.youtube.com/watch?v=6so9AT4UydQ
Then there is the fleet of Drakes that traditionally were known to be impractical for PvP but still manages to surprise people who encounter a whole fleet of Drakes that they didn't expect.
Dust 514 was the same thing. Traditionally an AV-fit assault player was needed to take out that pesky Madrugar but then came the infamous (and exceedingly expensive) Officer-Nova-Knives-Fitted Minmatar Scout that can run well over a 100 yards in 10 seconds. Then there is the infamous myofib-fitted fister roaming about. Or the Heavy Amarr wielding just knives.
Dust 514 encouraged you to really think out of the box. The same is still true for Eve Online. You just didn't know what to expect for every encounter.
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Maken Tosch
DUST University
13738
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Posted - 2017.04.27 15:14:00 -
[5] - Quote
DeathwindRising wrote:I think the most impactful aspects of Eve Online and Dust 514 are that losses meant more than deaths.
Losing all your best gear to some troll hurt. But getting that troll back, making him lose his best gear, seeing him on the scoreboard with a single death and knowing you made that happen... thats an emotional moment.
The times I killed duna2002 in his tank and made him quit. The times he'd see me call in my tank, and he'd just recall his tank and quit the match... THAT FELT GOOD
That's another thing that Eve Online and Dust 514 had in common. Running around with the most powerful knives in the fastest dropsuit in the game felt great and I felt like GOD in the process, but GOD DAMN IT it was expensive which is why you didn't see any players abusing it. The fact that the officer weapons were only obtainable through strong boxes and were extremely rare with each pair costing about 200,000 ISK in the secondary market made it so that I had to be extra careful when choosing my targets.
Eve Online was the same thing. Sure, it's nice to fly in a Marauder but god forbid you ever lose that ship.
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Maken Tosch
DUST University
13739
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Posted - 2017.04.27 19:07:00 -
[6] - Quote
One Eyed King wrote: This was true up to a point.
The broken PC System broke the economy with certain players being able to nearly infinitely run the highest tier stuff. And some would go ao far as to leave a match while in bleedout to save a suit, or so I remember hearing.
I like the idea of it, but the execution in Dust was far from perfect, or even good.
Now I remember! It was the Nothis Nova Knives that they were called. XD
Anyways, yeah Planetary Conquest in the way it was originally implemented caused a **** ton of problems. I remember CCP Rattati assembling a Planetary Conquest Think Tank way back then to address the issue head on which resulted in a much better format for PC but it was too late as the damage was already done and many corps already held districts that were originally working as passive ATM machines. Then there was the problem of corporations already swimming in piles of ISK that can make Scrooge McDuck's Money Bin look like a shoe box in comparison.
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