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Nomex Gallatin
Direct Action Resources Rise Of Legion.
152
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Posted - 2017.04.13 16:40:00 -
[31] - Quote
CommanderBolt wrote:In the meantime give Mechwarrior online a try.
I really enjoy it and it has mostly satiated my needs that DUST used to fulfil. Its not your average shooter but it has cool mechanics and playstyles that remind me of dust. (Big slow heavy hitting stuff, light fast fancy footwork stuff). Reminds me of aspects of dust at least.
I played some other "big name" shooters but got bored fast.
Thanks for the lead, I will give it a look at, anything to get out of the doldrums of the current FPS market.
GǣGǪ shatter the enemy and then the terrain will fall into your hands by itself.Gǥ - General Heinz Gaedke
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Fox Gaden
Immortal Guides
8073
|
Posted - 2017.04.13 17:44:00 -
[32] - Quote
Nomex Gallatin wrote:Pokey Dravon wrote:Im doing pretty good myself. Just chugging along with the podcast still, episode 151 this week so it'll be a fun one to talk about with all the recent news. Congratulations on #151... got a link to share? http://biomassed.net/
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
8073
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Posted - 2017.04.13 17:48:00 -
[33] - Quote
One Eyed King wrote:I actually think it would better if he let Rattati keep going and keep his mitts off Nova. Hilmar is not trustworthy as far as the game goes. I still think he is the reason 1.3 didn't release. Hilmar's contribution is to let Rattati keep going.
If Hilmar is not behind a project, it is not going to get funded. Hearing that Hilmar is behind the project is good news, end of story!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Nomex Gallatin
Direct Action Resources Rise Of Legion.
154
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Posted - 2017.04.13 19:48:00 -
[34] - Quote
Fox Gaden wrote:http://biomassed.net/
Thanks for the link Fox!
GǣGǪ shatter the enemy and then the terrain will fall into your hands by itself.Gǥ - General Heinz Gaedke
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Pokey Dravon
OSG Planetary Operations
9163
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Posted - 2017.04.13 20:57:00 -
[35] - Quote
Nomex Gallatin wrote:Pokey Dravon wrote:Im doing pretty good myself. Just chugging along with the podcast still, episode 151 this week so it'll be a fun one to talk about with all the recent news. Congratulations on #151... got a link to share?
www.biomassed.net
EVE: Phoenix - 'Rise Again' Trailer
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Pokey Dravon
OSG Planetary Operations
9163
|
Posted - 2017.04.13 21:00:00 -
[36] - Quote
Nomex Gallatin wrote:Fox Gaden wrote:http://biomassed.net/ Thanks for the link Fox!
Derp. This is what I get for not reading the whole thread
EVE: Phoenix - 'Rise Again' Trailer
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Viktor Hadah Jr
0uter.Heaven
10516
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Posted - 2017.04.14 12:30:00 -
[37] - Quote
Git Gud Bruh wrote:Cryxes Xenus wrote:Molden Heath will be our again! "in 1.5 years i think" In case you guys didn't know this, Molden Heath in EVE is just a handful of desolate star systems containing virtually nothing worth mentioning. I guess that's why they let the Dust players use it in the first place. Pretty sure molden heath still belongs to dust players. As far as I know, the only EVE players who give two sh*ts about molden heath are former dust players.
EVE Trial 250k Bonus SP
EVE Chat channel for dust players: Photon Depot
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Moorian Flav
608
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Posted - 2017.04.14 14:17:00 -
[38] - Quote
Himar is committed but is Project Nova a priority? I doubt it. I also do not understand why he had such an old screenshot of DUST for his background instead of something more recent. Is Hilmar not proud of what DUST involved into? I do admit, the end product as a whole was kind of disappointing if you got involved early but dropsuits, weapons, and gear evolved out into something great. Vehicles were still awesome even with their flaws. Even though DUST did have it's drawbacks, it was not a total loss or a lot of us would not still be here and even more would not be waiting for Project Nova still.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Maken Tosch
DUST University
13720
|
Posted - 2017.04.14 18:31:00 -
[39] - Quote
Russel Moralles wrote:Nova is still being develop.
Warlords 1.3 is still being develop.
Last time I heard.
True. A little hard to forget that.
But that was in the past and that is not likely to be repeated for several reasons.
1. They clearly don't want a repeat of what happened with World of Darkness. Devoting 8 years and millions of dollars in development that resulted in not only the project getting perma-shelved but also the rights to it sold to another game company. Not something they are proud of bringing up let alone repeating that mistake. Dust 514 was the same thing except it actually did finish and was released. CEO Hilmar said that the game was actually making a profit at that time. Though probably not by much, it still made something in return for CCP's investment into the project. So there is that hope with Nova.
2. CCP Rattati is still in charge of development of Project Nova. As you and I have seen in the past, ever since he took over managing the dev team, Dust 514 greatly improved for all of us in a very short time. Unfortunately it was too late. The PS3 was already dying and CCP Rattati mentioned that the game can't possibly be further optimized at that point given the nature of the legacy code and the limits of the hardware.
3. Project Nova is no longer using the same base code as Dust 514. Dust was using Unreal Engine 3. Nova is using Unreal Engine 4 which required scrapping the original code. Thankfully, the assets were transferable and the dreaded legacy code that plagued us all was thrown away.
3. Development has been moved to Iceland. Home of Eve Online and where the entire Eve devs are located so that the game can finally be done right this time.
4. CCP Games now has prior experience in developing first-person shooters thanks to Dust 514, Valkyrie, and Gunjack.
5. Last, but most important, it will be on the PC. This is huge because now we can have a chance of having our own test server access to try out changes to the game en mass BEFORE it gets deployed into the main server itself. This is what was not available to us at the time with Dust. If we can finally get a test server for Project Nova like how Eve Online has one, that would be awesome. Overwatch has it's own PTR server on the PC as well. I am not sure if the console versions of Overwatch having PTR access as well but then again they are running on more advanced consoles like the PS4 and XBone.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Alena Asakura
Rogue Clones Yulai Federation
1424
|
Posted - 2017.04.15 15:47:00 -
[40] - Quote
Maken Tosch wrote:Russel Moralles wrote:Nova is still being develop.
Warlords 1.3 is still being develop.
Last time I heard. True. A little hard to forget that. But that was in the past and that is not likely to be repeated for several reasons. 1. They clearly don't want a repeat of what happened with World of Darkness. Devoting 8 years and millions of dollars in development that resulted in not only the project getting perma-shelved but also the rights to it sold to another game company. Not something they are proud of bringing up let alone repeating that mistake. Dust 514 was the same thing except it actually did finish and was released. CEO Hilmar said that the game was actually making a profit at that time. Though probably not by much, it still made something in return for CCP's investment into the project. So there is that hope with Nova. 2. CCP Rattati is still in charge of development of Project Nova. As you and I have seen in the past, ever since he took over managing the dev team, Dust 514 greatly improved for all of us in a very short time. Unfortunately it was too late. The PS3 was already dying and CCP Rattati mentioned that the game can't possibly be further optimized at that point given the nature of the legacy code and the limits of the hardware. 3. Project Nova is no longer using the same base code as Dust 514. Dust was using Unreal Engine 3. Nova is using Unreal Engine 4 which required scrapping the original code. Thankfully, the assets were transferable and the dreaded legacy code that plagued us all was thrown away. 3. Development has been moved to Iceland. Home of Eve Online and where the entire Eve devs are located so that the game can finally be done right this time. 4. CCP Games now has prior experience in developing first-person shooters thanks to Dust 514, Valkyrie, and Gunjack. 5. Last, but most important, it will be on the PC. This is huge because now we can have a chance of having our own test server access to try out changes to the game en mass BEFORE it gets deployed into the main server itself. This is what was not available to us at the time with Dust. If we can finally get a test server for Project Nova like how Eve Online has one, that would be awesome. Overwatch has it's own PTR server on the PC as well. I am not sure if the console versions of Overwatch having PTR access as well but then again they are running on more advanced consoles like the PS4 and XBone. Very good points!
Number 3 struck me - does that mean that all the designs for suits, weapons, modules, etc, are all still available in UE4? So my beloved Caldari Proto Assault suit will still be there?
For the record, I want as much as possible of Dust to survive through to Nova. If they could let us pick up where we left off in Dust, I'd be happy. I don't see that happening but I do like the idea that I could one day be playing with the same CalAss suit I had learnt to love, only just barely before they shut down the game. It may have been because it was so short lived for me, but I felt cut off in my prime. |
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DARK NEMES1S
warravens Imperium Eden
41
|
Posted - 2017.04.15 16:49:00 -
[41] - Quote
Also, try War Robots. Its a mobile game...I play it on my phone and I'm hooked. It has many of the same aspects of Dust though with robots and not nearly as in depth. You have shields, armor, fittings for different classes and types of weapons, and many different bots. Several maps, battles are quick, and load quick. You can join a clan after you hit level 10 and squad with other players. You can also communicate with other members of your clan or squad. Its 6 v 6 but its fun and fairly fast paced...you can create your own playing style and build your robot hangar. The game gives you daily missions and things to work and build/save assets for. Try it, its the only thing filling my gaming desires at the moment, its like a shadow of Dust, but its good. It could really go places if they expanded/upgraded, brought it to platform, and really developed it to a much larger/deeper scope. If you decide to play, let me know...my clan is Iron Pirates, my pilot name is Red Nemesis. Looking forward to seeing any of you on the warpath if you decide to play! |
Maken Tosch
DUST University
13725
|
Posted - 2017.04.16 00:21:00 -
[42] - Quote
Alena Asakura wrote:Maken Tosch wrote:Russel Moralles wrote:Nova is still being develop.
Warlords 1.3 is still being develop.
Last time I heard. True. A little hard to forget that. But that was in the past and that is not likely to be repeated for several reasons. 1. They clearly don't want a repeat of what happened with World of Darkness. Devoting 8 years and millions of dollars in development that resulted in not only the project getting perma-shelved but also the rights to it sold to another game company. Not something they are proud of bringing up let alone repeating that mistake. Dust 514 was the same thing except it actually did finish and was released. CEO Hilmar said that the game was actually making a profit at that time. Though probably not by much, it still made something in return for CCP's investment into the project. So there is that hope with Nova. 2. CCP Rattati is still in charge of development of Project Nova. As you and I have seen in the past, ever since he took over managing the dev team, Dust 514 greatly improved for all of us in a very short time. Unfortunately it was too late. The PS3 was already dying and CCP Rattati mentioned that the game can't possibly be further optimized at that point given the nature of the legacy code and the limits of the hardware. 3. Project Nova is no longer using the same base code as Dust 514. Dust was using Unreal Engine 3. Nova is using Unreal Engine 4 which required scrapping the original code. Thankfully, the assets were transferable and the dreaded legacy code that plagued us all was thrown away. 3. Development has been moved to Iceland. Home of Eve Online and where the entire Eve devs are located so that the game can finally be done right this time. 4. CCP Games now has prior experience in developing first-person shooters thanks to Dust 514, Valkyrie, and Gunjack. 5. Last, but most important, it will be on the PC. This is huge because now we can have a chance of having our own test server access to try out changes to the game en mass BEFORE it gets deployed into the main server itself. This is what was not available to us at the time with Dust. If we can finally get a test server for Project Nova like how Eve Online has one, that would be awesome. Overwatch has it's own PTR server on the PC as well. I am not sure if the console versions of Overwatch having PTR access as well but then again they are running on more advanced consoles like the PS4 and XBone. Very good points! Number 3 struck me - does that mean that all the designs for suits, weapons, modules, etc, are all still available in UE4? So my beloved Caldari Proto Assault suit will still be there? For the record, I want as much as possible of Dust to survive through to Nova. If they could let us pick up where we left off in Dust, I'd be happy. I don't see that happening but I do like the idea that I could one day be playing with the same CalAss suit I had learnt to love, only just barely before they shut down the game. It may have been because it was so short lived for me, but I felt cut off in my prime.
When I said assets were transferable, I was referring to the visual models for the dropsuits and weapons. It was already confirmed that the dropsuits like the CalAssault, Amarr Heavy, etc. along with weapons like the HMG, Nova Knives, etc. were included in Nova. So on the bright side we can rest assured that you can finally enjoy your CalAssault while I get to enjoy my MinScout.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
One Eyed King
Nos Nothi
17067
|
Posted - 2017.04.16 00:35:00 -
[43] - Quote
It will be hard for him to enjoy his Cal Assault when you are cutting him up with your Minja.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Alena Asakura
Rogue Clones Yulai Federation
1428
|
Posted - 2017.04.16 08:16:00 -
[44] - Quote
Maken Tosch wrote:Alena Asakura wrote:Maken Tosch wrote:Russel Moralles wrote:Nova is still being develop.
Warlords 1.3 is still being develop.
Last time I heard. True. A little hard to forget that. But that was in the past and that is not likely to be repeated for several reasons. 1. They clearly don't want a repeat of what happened with World of Darkness. Devoting 8 years and millions of dollars in development that resulted in not only the project getting perma-shelved but also the rights to it sold to another game company. Not something they are proud of bringing up let alone repeating that mistake. Dust 514 was the same thing except it actually did finish and was released. CEO Hilmar said that the game was actually making a profit at that time. Though probably not by much, it still made something in return for CCP's investment into the project. So there is that hope with Nova. 2. CCP Rattati is still in charge of development of Project Nova. As you and I have seen in the past, ever since he took over managing the dev team, Dust 514 greatly improved for all of us in a very short time. Unfortunately it was too late. The PS3 was already dying and CCP Rattati mentioned that the game can't possibly be further optimized at that point given the nature of the legacy code and the limits of the hardware. 3. Project Nova is no longer using the same base code as Dust 514. Dust was using Unreal Engine 3. Nova is using Unreal Engine 4 which required scrapping the original code. Thankfully, the assets were transferable and the dreaded legacy code that plagued us all was thrown away. 3. Development has been moved to Iceland. Home of Eve Online and where the entire Eve devs are located so that the game can finally be done right this time. 4. CCP Games now has prior experience in developing first-person shooters thanks to Dust 514, Valkyrie, and Gunjack. 5. Last, but most important, it will be on the PC. This is huge because now we can have a chance of having our own test server access to try out changes to the game en mass BEFORE it gets deployed into the main server itself. This is what was not available to us at the time with Dust. If we can finally get a test server for Project Nova like how Eve Online has one, that would be awesome. Overwatch has it's own PTR server on the PC as well. I am not sure if the console versions of Overwatch having PTR access as well but then again they are running on more advanced consoles like the PS4 and XBone. Very good points! Number 3 struck me - does that mean that all the designs for suits, weapons, modules, etc, are all still available in UE4? So my beloved Caldari Proto Assault suit will still be there? For the record, I want as much as possible of Dust to survive through to Nova. If they could let us pick up where we left off in Dust, I'd be happy. I don't see that happening but I do like the idea that I could one day be playing with the same CalAss suit I had learnt to love, only just barely before they shut down the game. It may have been because it was so short lived for me, but I felt cut off in my prime. When I said assets were transferable, I was referring to the visual models for the dropsuits and weapons. It was already confirmed that the dropsuits like the CalAssault, Amarr Heavy, etc. along with weapons like the HMG, Nova Knives, etc. were included in Nova. So on the bright side we can rest assured that you can finally enjoy your CalAssault while I get to enjoy my MinScout. I am a very happy CalAss!! :) |
Alena Asakura
Rogue Clones Yulai Federation
1428
|
Posted - 2017.04.16 08:17:00 -
[45] - Quote
One Eyed King wrote:It will be hard for him to enjoy his Cal Assault when you are cutting him up with your Minja. Nope, I'll still enjoy it. :) |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3227
|
Posted - 2017.04.16 12:38:00 -
[46] - Quote
It's a good to know Hilmar's on board, no question about it. A few more gates to clear though.
Imo the payout from developing a New Eden shooter that eventually integrates with EVE is huge in terms of universe building, so much so that there's probably nothing CCP could do in EVE that would add as much to New Eden as a well-developed NOVA.
With core mechanics that players enjoy and foundations that encourage and enable future development, the end product of the EVE-NOVA synthesis will be something greater than the sum of its parts.
Spending merc fortune like water keeping these clone tumors under control....
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Nomex Gallatin
Direct Action Resources Rise Of Legion.
163
|
Posted - 2017.04.18 13:42:00 -
[47] - Quote
Pokey Dravon wrote:Nomex Gallatin wrote:Fox Gaden wrote:http://biomassed.net/ Thanks for the link Fox! Derp. This is what I get for not reading the whole thread
Lol,
Great podcast Poky (http://biomassed.net/2017/04/10/episode-151-prominent-ex-cpm-member/), thanks for the discussion on Project Nova!
GǣGǪ shatter the enemy and then the terrain will fall into your hands by itself.Gǥ - General Heinz Gaedke
|
tripsykon
Academy Inferno
42
|
Posted - 2017.04.19 11:26:00 -
[48] - Quote
DARK NEMES1S wrote:Also, try War Robots. Its a mobile game...I play it on my phone and I'm hooked. It has many of the same aspects of Dust though with robots and not nearly as in depth. You have shields, armor, fittings for different classes and types of weapons, and many different bots. Several maps, battles are quick, and load quick. You can join a clan after you hit level 10 and squad with other players. You can also communicate with other members of your clan or squad. Its 6 v 6 but its fun and fairly fast paced...you can create your own playing style and build your robot hangar. The game gives you daily missions and things to work and build/save assets for. Try it, its the only thing filling my gaming desires at the moment, its like a shadow of Dust, but its good. It could really go places if they expanded/upgraded, brought it to platform, and really developed it to a much larger/deeper scope. If you decide to play, let me know...my clan is Iron Pirates, my pilot name is Red Nemesis. Looking forward to seeing any of you on the warpath if you decide to play!
Thanks for the tip about War Robots. Just started to play. Not bad.
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Fox Gaden
Immortal Guides
8082
|
Posted - 2017.04.19 12:54:00 -
[49] - Quote
Vrain Matari wrote:It's a good to know Hilmar's on board, no question about it. A few more gates to clear though.
Imo the payout from developing a New Eden shooter that eventually integrates with EVE is huge in terms of universe building, so much so that there's probably nothing CCP could do in EVE that would add as much to New Eden as a well-developed NOVA.
With core mechanics that players enjoy and foundations that encourage and enable future development, the end product of the EVE-NOVA synthesis will be something greater than the sum of its parts. Not to mention allowing EVE players who have gotten tired of the grind; or sitting for hours on gate camps; who find themselves wanting a more immediate and engaging experience, to switch to playing an FPS for a while without leaving the New Eden IP.
I, myself, have quite EVE twice, but thanks to DUST, the second time I quite EVE my money continued to go to CCP rather than Blizzard or some other game company.
Having different game experiences set in the same IP is a good idea.
In many ways the EVE IP is better than EVE is as a game. It is the setting and the people that hold people much more than the mechanics alone. I mean, just look at the amount of Meta Game that was going on in the very restrictive lobby shooter that DUST was. You have to admit we stretched far beyond the game mechanics to make that lobby shooter feel like an MMO.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Alena Asakura
Rogue Clones Yulai Federation
1434
|
Posted - 2017.04.20 01:48:00 -
[50] - Quote
Fox Gaden wrote: Not to mention allowing EVE players who have gotten tired of the grind; or sitting for hours on gate camps; who find themselves wanting a more immediate and engaging experience, to switch to playing an FPS for a while without leaving the New Eden IP.
It would be even better if while logged in as the same character, you could just dock, change into a suit of armour, exit the Captain's (Merc's) Quarters into the station environment that has finally been decontaminated, and go fight someone right there on the station!
Edit: Why is it that CCP can't or simply refuses to get their head around the beautiful simplicity of such things? |
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Fox Gaden
Immortal Guides
8083
|
Posted - 2017.04.20 14:47:00 -
[51] - Quote
Alena Asakura wrote:Fox Gaden wrote: Not to mention allowing EVE players who have gotten tired of the grind; or sitting for hours on gate camps; who find themselves wanting a more immediate and engaging experience, to switch to playing an FPS for a while without leaving the New Eden IP.
It would be even better if while logged in as the same character, you could just dock, change into a suit of armour, exit the Captain's (Merc's) Quarters into the station environment that has finally been decontaminated, and go fight someone right there on the station! Edit: Why is it that CCP can't or simply refuses to get their head around the beautiful simplicity of such things? Agreed.
They don't even have to go all Star Citizen on it, trying to make it one game. They can just do some sort of loading screen while EVE shuts down and Nova boots up. Say, while your character is in the elevator, or during a Jump Clone process. Maybe they could make your Merc Quarters a separate program that could stay open while EVE shuts down and Nova opens.
They could both remain totally stand alone games, but if you have both, you get the ability to move your character between them.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Moorian Flav
619
|
Posted - 2017.04.20 15:32:00 -
[52] - Quote
A lot of things in EVE involve grinding though. One thing DUST players liked about EVE is they could mine and/or do other grinding aspects of EVE while being able to still focus mostly on DUST. While a side by side connection would be great, a direct link between the games would be a hassle to maintain while also turning 2 possible revenue streams into 1.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
|
Alena Asakura
Rogue Clones Yulai Federation
1434
|
Posted - 2017.04.20 19:46:00 -
[53] - Quote
Fox Gaden wrote:Alena Asakura wrote:Fox Gaden wrote: Not to mention allowing EVE players who have gotten tired of the grind; or sitting for hours on gate camps; who find themselves wanting a more immediate and engaging experience, to switch to playing an FPS for a while without leaving the New Eden IP.
It would be even better if while logged in as the same character, you could just dock, change into a suit of armour, exit the Captain's (Merc's) Quarters into the station environment that has finally been decontaminated, and go fight someone right there on the station! Edit: Why is it that CCP can't or simply refuses to get their head around the beautiful simplicity of such things? Agreed. They don't even have to go all Star Citizen on it, trying to make it one game. They can just do some sort of loading screen while EVE shuts down and Nova boots up. Say, while your character is in the elevator, or during a Jump Clone process. Maybe they could make your Merc Quarters a separate program that could stay open while EVE shuts down and Nova opens. They could both remain totally stand alone games, but if you have both, you get the ability to move your character between them. I know they made archetecual changes to the way characters are saved on Tranquility a few years ago to make this possible. They even talked about the possibility at FanFest (2013?) Yes, they did. And it would be easier if they just did it in one game. If they kept it as two separate games, there's a transition to be done between the two, but essentially, they could use the same character (on the same account) in any of their games that they like. We know that they use the same database for all accounts, all with the same three-character construct. So it would be just a matter of identifying which characters access which games, or more likely which ACCOUNTS access which games, something I think they probably already do right now.
Edit:
They probably want to keep these as separate games to avoid the inevitable backlash from the EvE Onliners who would complain about "additions" to their game that don't benefit them. |
One Eyed King
Nos Nothi
17087
|
Posted - 2017.04.20 19:50:00 -
[54] - Quote
I very much look forward to the day I can knife those guys.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Fox Gaden
Immortal Guides
8086
|
Posted - 2017.04.21 12:30:00 -
[55] - Quote
Moorian Flav wrote:A lot of things in EVE involve grinding though. One thing DUST players liked about EVE is they could mine and/or do other grinding aspects of EVE while being able to still focus mostly on DUST. While a side by side connection would be great, a direct link between the games would be a hassle to maintain while also turning 2 possible revenue streams into 1. I favor two standalone games that connect if you have both. Allow a character from one game to transfer to the other, but keep the skill trees and such separate.
Really all you would have to share between the games is the name and the avatar (if we ever get to remove our helmets when not fighting). If a shared market economy is introduced later on, then a shared inventory for a character that is in both games could also be introduced at that time. I mean, both item databases will be on Tranquility.
I would probably maintain separate characters for the games myself, as Fox has a reputation from DUST, and I would not want to give up Renier's Killboard.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Nomex Gallatin
Direct Action Resources Rise Of Legion.
163
|
Posted - 2017.04.21 18:22:00 -
[56] - Quote
One Eyed King wrote:I very much look forward to the day I can knife those guys.
Word.
GǣGǪ shatter the enemy and then the terrain will fall into your hands by itself.Gǥ - General Heinz Gaedke
|
Alena Asakura
Rogue Clones Yulai Federation
1437
|
Posted - 2017.04.21 19:03:00 -
[57] - Quote
Fox Gaden wrote:Moorian Flav wrote:A lot of things in EVE involve grinding though. One thing DUST players liked about EVE is they could mine and/or do other grinding aspects of EVE while being able to still focus mostly on DUST. While a side by side connection would be great, a direct link between the games would be a hassle to maintain while also turning 2 possible revenue streams into 1. I favor two standalone games that connect if you have both. Allow a character from one game to transfer to the other, but keep the skill trees and such separate. Really all you would have to share between the games is the name and the avatar (if we ever get to remove our helmets when not fighting). If a shared market economy is introduced later on, then a shared inventory for a character that is in both games could also be introduced at that time. I mean, both item databases will be on Tranquility. I would probably maintain separate characters for the games myself, as Fox has a reputation from DUST, and I would not want to give up Renier's Killboard. They are essentially two completely different games. There would be little cross over of skills between the two. But it would be necessary to allow a character on any given account to be able to play in more than one game, something that's disallowed by CCP's present database structure and game design. I believe the structure is already in place to identify which game a given account is associated with - all that's required is for this to allow more than one game, which may require a database change. If for instance the account record only has a single field for the game its allowed in, it would need a separate table with multiple character-game associations to allow additional games.
But it could be done. |
Moorian Flav
630
|
Posted - 2017.04.25 16:26:00 -
[58] - Quote
Alena Asakura wrote:But it could be done. Lots of things could be done but it doesn't mean it should be done. Furthermore, even if something should be done, it doesn't mean CCP is going to do it.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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CCP Rattati
C C P C C P Alliance
27972
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Posted - 2017.04.26 16:48:00 -
[59] - Quote
Our ambition is not to do a fixed class lobby shooter. It is also to learn from EVE and Dust 514, a thinking man's shooter that is easy to understand, difficult to master.
Many concepts from Dust are alive in development, and many others have been cut.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Juno Tristan
Obscure Reference
1221
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Posted - 2017.04.26 17:11:00 -
[60] - Quote
CCP Rattati wrote:Our ambition is not to do a fixed class lobby shooter. It is also to learn from EVE and Dust 514, a thinking man's shooter that is easy to understand, difficult to master.
Many concepts from Dust are alive in development, and many others have been cut.
You've really got to underline that "Not", nearly had me reaching for the pitchforks
The Final PLC Kill
Dust 514 - My Final Moments
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