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Thread Statistics | Show CCP posts - 1 post(s) |
Fox Gaden
Immortal Guides
8073
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Posted - 2017.04.13 17:44:00 -
[1] - Quote
Nomex Gallatin wrote:Pokey Dravon wrote:Im doing pretty good myself. Just chugging along with the podcast still, episode 151 this week so it'll be a fun one to talk about with all the recent news. Congratulations on #151... got a link to share? http://biomassed.net/
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
8073
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Posted - 2017.04.13 17:48:00 -
[2] - Quote
One Eyed King wrote:I actually think it would better if he let Rattati keep going and keep his mitts off Nova. Hilmar is not trustworthy as far as the game goes. I still think he is the reason 1.3 didn't release. Hilmar's contribution is to let Rattati keep going.
If Hilmar is not behind a project, it is not going to get funded. Hearing that Hilmar is behind the project is good news, end of story!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
8082
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Posted - 2017.04.19 12:54:00 -
[3] - Quote
Vrain Matari wrote:It's a good to know Hilmar's on board, no question about it. A few more gates to clear though.
Imo the payout from developing a New Eden shooter that eventually integrates with EVE is huge in terms of universe building, so much so that there's probably nothing CCP could do in EVE that would add as much to New Eden as a well-developed NOVA.
With core mechanics that players enjoy and foundations that encourage and enable future development, the end product of the EVE-NOVA synthesis will be something greater than the sum of its parts. Not to mention allowing EVE players who have gotten tired of the grind; or sitting for hours on gate camps; who find themselves wanting a more immediate and engaging experience, to switch to playing an FPS for a while without leaving the New Eden IP.
I, myself, have quite EVE twice, but thanks to DUST, the second time I quite EVE my money continued to go to CCP rather than Blizzard or some other game company.
Having different game experiences set in the same IP is a good idea.
In many ways the EVE IP is better than EVE is as a game. It is the setting and the people that hold people much more than the mechanics alone. I mean, just look at the amount of Meta Game that was going on in the very restrictive lobby shooter that DUST was. You have to admit we stretched far beyond the game mechanics to make that lobby shooter feel like an MMO.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
8083
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Posted - 2017.04.20 14:47:00 -
[4] - Quote
Alena Asakura wrote:Fox Gaden wrote: Not to mention allowing EVE players who have gotten tired of the grind; or sitting for hours on gate camps; who find themselves wanting a more immediate and engaging experience, to switch to playing an FPS for a while without leaving the New Eden IP.
It would be even better if while logged in as the same character, you could just dock, change into a suit of armour, exit the Captain's (Merc's) Quarters into the station environment that has finally been decontaminated, and go fight someone right there on the station! Edit: Why is it that CCP can't or simply refuses to get their head around the beautiful simplicity of such things? Agreed.
They don't even have to go all Star Citizen on it, trying to make it one game. They can just do some sort of loading screen while EVE shuts down and Nova boots up. Say, while your character is in the elevator, or during a Jump Clone process. Maybe they could make your Merc Quarters a separate program that could stay open while EVE shuts down and Nova opens.
They could both remain totally stand alone games, but if you have both, you get the ability to move your character between them.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
8086
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Posted - 2017.04.21 12:30:00 -
[5] - Quote
Moorian Flav wrote:A lot of things in EVE involve grinding though. One thing DUST players liked about EVE is they could mine and/or do other grinding aspects of EVE while being able to still focus mostly on DUST. While a side by side connection would be great, a direct link between the games would be a hassle to maintain while also turning 2 possible revenue streams into 1. I favor two standalone games that connect if you have both. Allow a character from one game to transfer to the other, but keep the skill trees and such separate.
Really all you would have to share between the games is the name and the avatar (if we ever get to remove our helmets when not fighting). If a shared market economy is introduced later on, then a shared inventory for a character that is in both games could also be introduced at that time. I mean, both item databases will be on Tranquility.
I would probably maintain separate characters for the games myself, as Fox has a reputation from DUST, and I would not want to give up Renier's Killboard.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
8093
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Posted - 2017.04.27 12:18:00 -
[6] - Quote
CCP Rattati wrote:Our ambition is not to do a fixed class lobby shooter. It is also to learn from EVE and Dust 514, a thinking man's shooter that is easy to understand, difficult to master.
Many concepts from Dust are alive in development, and many others have been cut. I really liked the Scavenging Grounds concept from Legion. Maybe not for release, I understand the release focus and not wanting scope creep; but it would be a good way of introducing a player economy in a later expansion, and it would have a more open world feel than queued matches do.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
8093
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Posted - 2017.04.27 12:35:00 -
[7] - Quote
Avallo Kantor wrote:CCP Rattati wrote:Our ambition is not to do a fixed class lobby shooter. It is also to learn from EVE and Dust 514, a thinking man's shooter that is easy to understand, difficult to master.
Many concepts from Dust are alive in development, and many others have been cut. Great to hear. Out of curiosity, what do you think defines a "Thinking man's shooter" vs a fixed class lobby shooter. This doesn't have to be a discussion of specific mechanics, but of general themes / ideas that separate the two sub-genres. [Honestly I'm interested in hearing everyone's opinion on this, not just Rattati's] Being able to plan a skill plan and fittings that will support your style of play. As apposed to everyone having the same gear the the person with the best hand/eye coordination and reaction time wins.
They say in EVE the battle is won or lost before you leave the station because your ship and fittings have so much effect on the outcome of a battle. It is not actually true of course, there are a lot of tactics that can be applied by really experienced players that can make a big difference, but ship and fitting still play a hedge part. Doing small gang PVP in Syndicate I felt like I needed to have an encyclopedic knowledge of every ship I faced and how it might be fitted, in order to know what tactics to use to beat them. EVE is the ultimate thinking mans tactical game, where you feel like the star ship captain giving orders rather than the pilot flying the ship.
I think Nova is supposed to be somewhere between that and COD/Battlefield. Nova should have the intricate preparation of a complex fitting system, but without loosing the direct feel of a FPS.
EVE is completely tactical with very little hand/eye coordination requires (you are the Captain), while Valkyrie is very hand/eye coordination focused (you are the pilot). Nova should be the nice middle ground between those extremes.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
8096
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Posted - 2017.04.28 12:08:00 -
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Maken Tosch wrote:DeathwindRising wrote:I think the most impactful aspects of Eve Online and Dust 514 are that losses meant more than deaths.
Losing all your best gear to some troll hurt. But getting that troll back, making him lose his best gear, seeing him on the scoreboard with a single death and knowing you made that happen... thats an emotional moment.
The times I killed duna2002 in his tank and made him quit. The times he'd see me call in my tank, and he'd just recall his tank and quit the match... THAT FELT GOOD That's another thing that Eve Online and Dust 514 had in common. Running around with the most powerful knives in the fastest dropsuit in the game felt great and I felt like GOD in the process, but GOD DAMN IT it was expensive which is why you didn't see any players abusing it. The fact that the officer weapons were only obtainable through strong boxes and were extremely rare with each pair costing about 200,000 ISK in the secondary market made it so that I had to be extra careful when choosing my targets. Eve Online was the same thing. Sure, it's nice to fly in a Marauder but god forbid you ever lose that ship. I once calculated that if I wanted to buy a Titen with PLEX it would cost twice as much as my first car.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
8096
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Posted - 2017.04.28 12:18:00 -
[9] - Quote
DeadlyAztec11 wrote:Fox Gaden wrote: EVE is completely tactical with very little hand/eye coordination requires (you are the Captain), while Valkyrie is very hand/eye coordination focused (you are the pilot). Nova should be the nice middle ground between those extremes.
I would argue that EVE is strategic while Valkyrie is tactical because in EVE you tend to have an overarching plan while in Valkyrie you more or less use rehearsed moves to take care of challenges as they come without a real plan that would give it strategic properties. That is an interesting point. I definitely agree that EVE is more Strategic than Valkyrie, and Strategic may have been a more appropriate word for what I was trying to get across. But Tactics are a hedge part of EVE combat as well. It is good strategy to attack a Mission Battleship with another Battleship or Heavy Cruiser. But with the proper tactics you can take out a Mission Battleship with a Frigate. It is all about transverse velocities and such.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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